VIVE is a first-of-its-kind virtual reality platform developed by HTC and Valve for total immersion in virtual worlds. Using a headset and wireless controllers, you can now explore and interact with VR experiences, apps and games that blur the line between imagination and reality.
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Release Date:
Apr 5, 2016

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Available from HTC


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October 2

Fallout 4 VR now included with purchased

Starting today, customers who purchase a VIVE VR System will also receive a pre-order Steam code for Fallout 4 VR, a USD 59.99 value.

Fallout 4 VR includes the complete core game with all-new combat, crafting, and building systems fully reimagined for virtual reality. Even better, the freedom of exploring the wasteland comes alive like never before thanks to VIVE's room-scale SteamVR™ Tracking technology.

Get this year's most anticipated VR game in your Steam library as soon as it's released on December 12, 2017.

For Fallout 4 VR offers for current VIVE owners, you can get more information on the VIVE blog.

Players must be 18 or over to redeem Fallout 4 VR code. Customers under 18 can still redeem a code for free e-rated content. Please check your region's site for details and availability.
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September 18

A Look Inside ‘Mindshow’ – Now Available Via Early Access On Steam

We sat down for a chat with Gil Baron, CEO & Co-Founder of Mindshow, the VR experience that allows users to make animated movies in VR with your body and voice, which just released on Steam Early Access!

Can you explain your overall vision for Mindshow & how the experience came to fruition?

We at Mindshow are dedicated to the idea of amplifying creativity, making content creation not only accessible but also fun, and to building a structure where creative exploration doesn’t need to look or feel like work.

Play is the natural creative mode of people and we want to see more of it. Along the way we have really pushed and evolved how the interface between user and machine can be helpful and playful, and how it fosters the sense of play and wonder that is the strongest space for creativity to flourish.

We’re blessed to be growing with an amazingly talented team who have galvanized around this shared mission and brought together their technical and creative acumen to Mindshow. As we continue to grow we are always looking for talented developers who share this drive and want to be part of our growing team.

Tell us how Mindshow has changed since its inception & how you and the team have facilitated these changes?

Developing Mindshow is very much an evolutionary, iterative process for us. When the founders of the company first got together it was around the shared desire to figure out and understand how storytelling could work in the new immersive, interactive medium of VR.

Jonnie had a lot of thought put into to that already, and we started from a shared desire to go solve the problems of expressing creativity through narrative VR. Over time we realized the greatest opportunity was to amplify the creativity of ANY user and connect people of all backgrounds.

Our amazing community of alpha users has emboldened us through their creativity and passion, reflecting and amplifying our own, and we are so excited to invite everyone who wants to join us in Mindshow Early Access to take part. We’re just getting started.

With Mindshow now available on Steam Early Access, what are you most looking forward to seeing?

In Mindshow anyone can find their voice, and animated content can evolve because the process is fun and immediate. We love hearing stories like ‘I didn’t think I could do that but it was so much fun’, and we love seeing the community help each other with tips, tricks, and techniques. We love having their feedback as we continue to build and to grow.

We can’t wait to see the surprises, the fun, and families and friends being creative together. We are excited to empower users and to show how and why creativity in VR matters.

What’s next for Mindshow?

Continuing to grow our amazing communities of users and viewers, and connecting them with one another. We will build and release features that surprise, delight and further playful creativity. We’ll also keep pushing the boundaries of what’s possible…

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About This Hardware

VIVE is a first-of-its-kind virtual reality platform developed by HTC and Valve for total immersion in virtual worlds. Using a headset and wireless controllers in each hand, you can now explore and interact with VR experiences, apps and games that blur the line between imagination and reality.

Breathtaking visual experiences are provided by a headset that features a 110° field of view and 32 sensors for precise tracking for total immersion. The 2160 x 1200 resolution and 90 Hz refresh rate deliver detailed graphics and lifelike motion for smooth gameplay and realistic movement. Fluid interaction is provided by two wireless controllers, each with HD haptic feedback, dual-stage triggers, and multi-function trackpads. Each controller features 24 sensors for 360° one-to-one tracking that mirrors hand movements. Room-scale motion tracking is enabled by two base stations that sync wirelessly avoiding the need for additional cords.

Vive’s built-in convenience and safety features are seamlessly integrated for an uninterrupted experience. The Chaperone guidance system alerts you if you approach the boundaries of the play space, while a front-facing camera blends physical elements into the virtual world. These features, working in concert, allow Vive to transport users to worlds that are truly beyond the imagination. Discover Vive today, and see for yourself: THIS IS REAL.

Key features:
  • SteamVR Powered – Enjoy over 1500 games for SteamVR, plus everything you love about Steam, including new releases, automatic game updates and millions of your closest friends.
  • Fully immersive – Precise, 360-degree controller and headset tracking, realistic graphics, directional audio and HD haptic feedback mean realistic movement and actions in the virtual world. It doesn’t get more first-person than this.
  • Up to 15’ x 15’ room-scale stage to explore – Teleport around boundless virtual worlds sitting at your desk, or create a dedicated room-scale play area where you can physically walk around. SteamVR™ Tracking provides the best experience possible, so play the way that works for you – seated, standing or room-scale.
  • Play safer – The Chaperone system warns you about the boundaries of your play area, so you stay immersed in VR without worrying about the real-world. The front-facing camera also gives you a glimpse of the real-world – so you can sit down, grab a drink or carry on a conversation without taking off the headset.
  • Wireless controllers – two wireless, rechargeable controllers with dual stage triggers, trackpad and HD haptic feedback.
  • Phone Services – Answer incoming calls, check your text messages and view calendar event reminders as you play.

Hardware Specifications


Powered by SteamVR, including SteamVR Tracking 1.0 technology and Chaperone guidance system. Two wireless motion-tracked controllers, two wirelessly synced base stations, and a headset with front-facing camera, built-in mic, 3.5 mm headphone jack and USB 2.0 port.


Room-scale, standing or seated, supporting movement within a diagonal area up to 5 m (for example 3.5 m x 3.5 m.)


Built-in, rechargeable 960mAh lithium-ion battery.

What's Included

Vive headset, two wireless controllers, two base stations, link box, earbuds, Vive accessories, safety guide and warranty card.


2160 x 1200 resolution (1080 x 1200 per eye), low persistence, global illumination, AMOLED, 90 Hz displays.


Compatible with most standard glasses. Comes with two face cushion options and adjustable strap. Adjustable IPD and eye relief distances.

Recommended PC Specs

  • Graphics: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480, equivalent or better
  • Processor: Intel® Core™ i5-4590 or AMD FX™ 8350, equivalent or better
  • Memory: 4 GB RAM or more
  • Video output: HDMI 1.4, DisplayPort 1.2 or newer
  • USB port: 1x USB 2.0 or better port
  • Operating system: Windows® 7 SP1, Windows® 8.1 or later

Additional Requirements

A computer running the Steam Client and a free Steam user account, subject to the terms of the Steam Subscriber Agreement:
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