VIVE is a first-of-its-kind virtual reality platform developed by HTC and Valve for total immersion in virtual worlds. Using a headset and wireless controllers, you can now explore and interact with VR experiences, apps and games that blur the line between imagination and reality.
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Release Date: Apr 5, 2016

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July 7

Update on Deluxe Audio Strap



Sales of the Deluxe Audio Strap will resume on www.vive.com at 10 AM Pacific Time on Monday July 10th in the United States, United Kingdom and European Union. Retail stores in those regions will also have inventory starting next week.

We do expect to sell out this shipment, but will have new inventory weekly going forward.

Thank you for your patience and happy gaming,
VIVE Team
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July 5

VIVE as Art: How a Seattle artist brought prototype VIVE units back to life



As you walk into our Pioneer Square office in Seattle, you’re greeted by a massive art installation that showcases VIVE's past. Created by local artist, Gabriele Phillips of glp art, the piece was inspired by the re-use of technology for art and is built out of broken pre-production VIVE units, base stations and controllers

We caught up with Gabriele about how the piece came to fruition and on her art style and philosophy.

Tell us about your background. What inspired the VIVE project?
I’ve always had an artsy vein in me but initially it was limited to drawings and paintings. I started to expand my work to the use of recycled materials for Burning Man in 2015. I always liked creating things without buying or consuming new products.

My first re-use project was decorating a bike for Burning Man using only plastic bottles. I covered the entire bike frame with individually cut-out and spray-painted plastic pieces to turn it into a “Golden Dragon”. The head was made out of plastic bottles, mash wire, wood sticks and a few hardware pieces I found. For the following year, I started building a piece using only old tin cans… I wondered how you could make something big and beautiful with such a common and often discarded thing such as a can. Once I figured out how to attach them together with a spot welder, the sky was the limit.



How many hours did this project take?
From design to shaping the VIVE logo to placing each of the individual components – I’d say 70 hours top to bottom.

How much planning goes into a piece like this?
As soon as I heard about the project, I was flooded with ideas. I drew out some specs taking into consideration that it had to be moveable and went from there. The plans were drawn up over a day or two, once I started figuring out the size of the VIVE components. I tend to start with an idea, which develops and evolves while I’m working on it. It depends on how the material behaves when I’m working with it.



What didn’t work? What wasn’t malleable?
The hardest part was to fit all the pieces together without creating gaps and simultaneously creating a 3D effect. It was like a giant puzzle! The early controllers were the hardest to fit in. They are a bit of an odd shape and were the hardest to drill and screw in.

Any rough estimates on how many VIVE components are in the piece?
Based on the time it took to attach all the pieces (about 60 hours), my best guess is a combined 500 pieces between headsets, base stations and controllers.

What else can you tell me about the project? What was your inspiration?
What’s important for me is that it’s a recyclable and environmentally friendly project. None of the units were functional, so that’s why I wanted to use them to make the art piece instead of throwing them away.

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About This Hardware

VIVE is a first-of-its-kind virtual reality platform developed by HTC and Valve for total immersion in virtual worlds. Using a headset and wireless controllers in each hand, you can now explore and interact with VR experiences, apps and games that blur the line between imagination and reality.

Breathtaking visual experiences are provided by a headset that features a 110° field of view and 32 sensors for precise tracking for total immersion. The 2160 x 1200 resolution and 90 Hz refresh rate deliver detailed graphics and lifelike motion for smooth gameplay and realistic movement. Fluid interaction is provided by two wireless controllers, each with HD haptic feedback, dual-stage triggers, and multi-function trackpads. Each controller features 24 sensors for 360° one-to-one tracking that mirrors hand movements. Room-scale motion tracking is enabled by two base stations that sync wirelessly avoiding the need for additional cords.

Vive’s built-in convenience and safety features are seamlessly integrated for an uninterrupted experience. The Chaperone guidance system alerts you if you approach the boundaries of the play space, while a front-facing camera blends physical elements into the virtual world. These features, working in concert, allow Vive to transport users to worlds that are truly beyond the imagination. Discover Vive today, and see for yourself: THIS IS REAL.

Key features:
  • SteamVR Powered – Enjoy over 1500 games for SteamVR, plus everything you love about Steam, including new releases, automatic game updates and millions of your closest friends.
  • Fully immersive – Precise, 360-degree controller and headset tracking, realistic graphics, directional audio and HD haptic feedback mean realistic movement and actions in the virtual world. It doesn’t get more first-person than this.
  • Up to 15’ x 15’ room-scale stage to explore – Teleport around boundless virtual worlds sitting at your desk, or create a dedicated room-scale play area where you can physically walk around. SteamVR™ Tracking provides the best experience possible, so play the way that works for you – seated, standing or room-scale.
  • Play safer – The Chaperone system warns you about the boundaries of your play area, so you stay immersed in VR without worrying about the real-world. The front-facing camera also gives you a glimpse of the real-world – so you can sit down, grab a drink or carry on a conversation without taking off the headset.
  • Wireless controllers – two wireless, rechargeable controllers with dual stage triggers, trackpad and HD haptic feedback.
  • Phone Services – Answer incoming calls, check your text messages and view calendar event reminders as you play.

Hardware Specifications

Features

Powered by SteamVR, including SteamVR Tracking 1.0 technology and Chaperone guidance system. Two wireless motion-tracked controllers, two wirelessly synced base stations, and a headset with front-facing camera, built-in mic, 3.5 mm headphone jack and USB 2.0 port.

Usage

Room-scale, standing or seated, supporting movement within a diagonal area up to 5 m (for example 3.5 m x 3.5 m.)

Controllers

Built-in, rechargeable 960mAh lithium-ion battery.

What's Included

Vive headset, two wireless controllers, two base stations, link box, earbuds, Vive accessories, safety guide and warranty card.

Display

2160 x 1200 resolution (1080 x 1200 per eye), low persistence, global illumination, AMOLED, 90 Hz displays.

Fit

Compatible with most standard glasses. Comes with two face cushion options and adjustable strap. Adjustable IPD and eye relief distances.

Recommended PC Specs

  • Graphics: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480, equivalent or better
  • Processor: Intel® Core™ i5-4590 or AMD FX™ 8350, equivalent or better
  • Memory: 4 GB RAM or more
  • Video output: HDMI 1.4, DisplayPort 1.2 or newer
  • USB port: 1x USB 2.0 or better port
  • Operating system: Windows® 7 SP1, Windows® 8.1 or later

Additional Requirements

A computer running the Steam Client and a free Steam user account, subject to the terms of the Steam Subscriber Agreement: http://store.steampowered.com/subscriber_agreement.
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