Can you beat the beat? Journey as a green LED mysteriously trapped inside a dying boombox and play the ultimate musical experience. In this rhythmic platform adventure where your every action needs to be right on the beat, bring electro, dub and disco music back to life!
User reviews:
Very Positive (167 reviews) - 91% of the 167 user reviews for this game are positive.
Release Date: May 11, 2015

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“Inside My radio is one of those games that highly entertains its players through its crafted world, appealing visuals, and head-bobbingly great soundtracks.”
96 – Sirus Gaming

“A really entertaining musical platform game.”
80 – IGN Italia

“As it stands now, Inside My Radio is a really novel concept that’s fun and great for the majority of its play.”
80 – Game Revolution

About This Game

Can you beat the beat? Journey as a green LED mysteriously trapped inside a dying boombox and play the ultimate musical experience. In this rhythmic platform adventure where your every action needs to be right on the beat, bring electro, dub and disco music back to life!

  • Rhythmic awareness is vital when you jump, dash or slam. You have to hit that beat! Never under any circumstances should you play on mute!
  • Feel creative, play with the music and unleash your inner musician! Inside My Radio lets you compose the track: YOU are in control, either with your actions, movements or jam zone, where you can freely choose and mix the tracks the way you want.
  • The game is a mix-tape where every level is a different track: every level brings different variations to electro, disco or dub!
  • Enjoyed the experience but want more? Try to finish the levels before the clock expires, in Time Attack mode. It’s rhythm or die time: the more you hit the beat, the higher your score multiplier goes, the better your score. Don’t miss a beat or you will lose your multiplier AND get a time penalty!

System Requirements

    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: Dual Core 2 GHZ
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c-compatible graphic card with 256 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 900 MB available space
    • Sound Card: DirectX 9.0c- compatible sound card
    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: Dual Core 3 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 8800/AMD Radeon HD 5670 or equivalent video card (Dedicated GPU with 512MB+ Video Memory(VRAM))
    • DirectX: Version 9.0c
    • Storage: 900 MB available space
    • Sound Card: DirectX 9.0c- compatible sound card
Customer reviews
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Very Positive (167 reviews)
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61 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
33 of 39 people (85%) found this review helpful
4 people found this review funny
3.0 hrs on record
Posted: May 11, 2015
an amazing fun rythm game not too dificult but beatifuly made and an amazing soundtrack to come with if you love rythm games and if you love bass i highly recomend this
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18 of 20 people (90%) found this review helpful
3 people found this review funny
1.4 hrs on record
Posted: May 12, 2015
If you like rhythm games, like 140, and like a decent story involving music, like Beatbuddy, then this is the game for you!
Multiple genres, including disco, reggae, and dubstep. And sometimes even mixed.
My only remark is that it's a very short game for its price. Even for -20% of the price, I still payed 12 Euros. Having finished the main story (Not talking about the extra Time Attack levels) in almost 1 and a half hours, I think it's a bit overpriced. But overall: Great game.


+ Great music
+ Fun story
+ Multiple genres (not very common, in my opinion)

- Bit pricey for its length
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16 of 17 people (94%) found this review helpful
6.4 hrs on record
Posted: June 10, 2015
Looking back on some of my most memorable gaming experiences, the ones that stand out in terms of character and consistent enjoyment are those that weave the music and rhythm of the soundtrack into the gameplay in some sense. Gitaroo Man, Osu!, Parappa the Rapper, Theatrhythm and Daigasso showed me how you can make a musical game feel more than just hitting the right buttons at the indicated time. Then came the games like Rhythm Tengoku, Beatbuddy, Planet Quest and Sound Shapes that incorporate the beat into gameplay less related to the typical set-up. Inside My Radio is definitely in the latter camp, offering a recognisable platforming experience that requires nearly every action to be performed to the tempo of the audio.

You follow the story of a lone LED, awoken from slumber by the fading spirit of a boombox. A terrible fate has befallen the residents of this world and it’s up to you to save them all. It’s been done a thousand times over and we can all predict how this will end, but it’s flavour text to keep you motivated on the journey rather than attempting to weave an epic story that keeps you from getting on with the action. There’s a small supporting cast of musical stereotypes that offer comic relief but the focus is most definitely on the gameplay and mechanics rather than the fluff you’ll most likely skip on repeat playthroughs.

Everything you need to do in Inside My Radio needs to be performed to the beat of the background music. Each pulse (symoblised by a metronome-esque visual indicator should you need the assistance) is a point in which you can make one of many different actions necessary to make even the slightest progress. Jumping, dashing, butt-slams and interacting with the environment are all tempo-related, which does take some getting used to in order to play efficiently. Certain moments require surprising dexterity and a good ear, so over-riding the automated “panic platforming” developed from games like Meat Boy requires practice and inevitably an occasional spot of frustration.

When it performs at its best though, it’s well worth the time it takes to acclimatise. Each action has a certain sound that combines with the level’s music track to produce an evolving symphony reacting and feeding on your own actions. While I’d love to have seen this aspect invested in further, it still gives an almost tactile feel to your movement and a sense of satisfaction when you break into stride and pass multiple obstacles in fluid motion. It calls upon some of the best moments of recent Rayman games; the song-based levels, where each barrier broken produced audio cues to perfect match the melody. It doesn’t quite hit those elated highs due to be more open-ended but it’s well implemented and highly effective.

It’s often the little touches that turns good games into great ones, and Inside My Radio is full of clever ideas waiting for inquisitive minds to experiment. At one point, you pass a soundboard that can be interacted with in sixteen different ways to morph the current soundtrack; applying bass, dubstep and volume to different elements. The best sign of quality is how all of these moments are entirely optional, like RPGs including lore-filled books, you can judge the love put into a game by how strong the unnecessary parts are, those that most people won’t even find in a solitary playthrough.

Inside My Radio’s biggest point of contention comes in its brevity. Clocking in at around 2 hours, it’s arguably average for a platformer but it’s always something that weighs heavy on the scales when justifying a purchase, especially considering its cost is slightly greater than the average. I don’t personally agree with factoring a game’s cost into a review; it’s not only purely subjective but also prone to wild changes with sales, bundles and permanent reductions hitting many games in the past. If you value ingenuity and character, love the genre or premise and you don’t mind its current content to hour ratio then you will likely absolutely love it. Those that do can extend their playtime with some great hidden achievements, an incredibly testing score attack mode and an original adventure that never outstays its welcome.

There are complaints in my time with it but most are minor to the point of nitpicking, such as a text font that can be difficult to read and a final boss battle that sadly falls onto genre tropes rather than exploiting the strengths displayed earlier. They’re typically forgotten as quickly as they appear once the charming adventure continues its stride. Most people complete Inside My Radio in one sitting, one way to take that is to actually be impressed that it grips the majority of players for a single unbroken session. Given our tendency to flit between multiple sources, it speaks volumes (ba-dum tsh) on how it is persistently enjoyable.

No drama, Just Reviews?
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30 of 45 people (67%) found this review helpful
7 people found this review funny
1.5 hrs on record
Pre-Release Review
Posted: May 11, 2015
Crazy, wild and freaking awesome, Inside My Radio is all sorts of a great concept done extremely well . Each level has the music somewhat warp to what you do and you can change it quite significantly at points within levels too. Coupled with some pretty wicked characters that are vastly different from each other and you have some great gameplay to sink into for hours.
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11 of 13 people (85%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: May 19, 2015
It is an interesting concept but it is just to short and easy. It took me 2 hrs to play all the way through really hoped they would ramp up the difficulty more throughout the game

Without spoiling anything, the last boss fight was a huge let down as it hardly used the rhythm movement that was taught to the player in the previous levels.

I would be more forgiving with it if it had some replay value or an great story or something other then the mechanics, but that is the only thing that works for it, and it is great in its few moments where it just flows, but I would say that it I only got that 5-10% of the game.
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8 of 9 people (89%) found this review helpful
18.4 hrs on record
Posted: February 15
I really hope these kind of games will emerge more often in the future. Having the music as a basic part of the game is a mechanic I wish would be implemented in "usual" games, as in, games that are not classified as "music games". Anyway, Inside My Radio is a nice little music platformer that uses a rich and very nice adapting soundtrack and builds the game around it. It doesn't quite reach the perfection of 140 in this regard, but it's really fun to play through it none the less.

A few things I disliked were that the input for specific actions only possible on the beat - might be useful on rhythm games but a platformer like this not so much. I don't see a use for it anyway. Also in my humble opinion all the dialogue boxes were unnecessary, the game would have worked without any of those just as good.

Aside from that I had a fun - albeit short - time with Inside My Radio and I do recommend it to everybody who likes games with interesting music mechanics.
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10 of 14 people (71%) found this review helpful
4.6 hrs on record
Posted: May 14, 2015
It's a rhythm game. Decent enough. You actually have to play to the beat. It is kinda easy, with checkpoints everywhere.

But while it's decent, something just seems to be missing to make it that much more compelling. I think it's the level design. Kinda uninspired there.

It's got nothing on 140, that much I can say for sure. For rhythm game fans, this is not an essential must-play game, but it's not too bad if you do decide to get it anyways. For non-rhythm game fans, this is a good place to start due to its very forgiving nature.
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4 of 4 people (100%) found this review helpful
4.1 hrs on record
Posted: June 25
It's one of the best rythm-game what i played, have great music and easy enough, with a 75% discount in sale time strongly recomend to buy :)
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4 of 4 people (100%) found this review helpful
4.0 hrs on record
Posted: March 22
I just picked up Inside My Radio. Its pretty good so far, really liking the mechanics even though I'm struggling a bit.
It's a music-centric platformer, where all of your actions have to be on beat. It takes some getting used to but once you get a decent combo of actions and you "get it" its really satisfying playing to the music.
The music is integrated into the level design in a really great way that ive never seen before (A City Sleeps is close) and the soundtrack is awesome too. The game even let's you have a bit of control over the music as well.
This is just from 4 hours played or so but I've found no cons so far, except it can be frustrating missing a beat a few times in a row, but I'm pretty happy with it.

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5 of 6 people (83%) found this review helpful
4.5 hrs on record
Posted: May 25
I enjoyed the game alot. The visuals were really good, and the rhythm aspect was amazing. Having the song go with your actions really gets me pumped up.
The story seems like it was too fast. The game has little replay value, and you can finish the game in under 2 hours.
I don't really recommend this game to someone who doesn't like rhythm games (Geometry Dash, AudioSurf, etc)
Don't think it should be 15€, should be something like 10 (I got it for 5 in a sale)
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Recently Posted
2.2 hrs
Posted: October 7
Nice game but too short.
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2.1 hrs
Posted: September 28
Finished the game in about 2 hours.

I don't know why people are complaining that the final boss battle was bad because it wasn't using the beat rythm patterns like what was used in the entire game. However, what were thrown at you were still in sync with the beat even though there was a pattern to it.

Bought this on sale and it was a great short music type game. :)
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2.8 hrs
Posted: September 26
My first impression after a bit of play: I love it. And that's saying something - I'm not normally one for physics games OR platformers, and this one is both. However, this game has SO many things going for it - slick controls, superb sound design and music, fun level design, and lovely visuals. The icing on the cake is the haptic feedback - it makes everything feel so responsive. I'm no expert in this genre, but I can only say that this game is one of those rare ones outside of my comfort zone that really appeals to me for some reason.
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1.8 hrs
Posted: September 26
Ah, what can I say, I'm positively surprised by this game...well at least I was, till it was over, but let me start from the beginning:

Inside my Radio is NOT an action platformer like the pics might suggest (it also states so in the description, but better safe than sorry). This game relies solely on "rythm" (something I don't really possess), meaning you can only execute moves like jumping or dashing when the beat allows you to. Imagine a pendulum and hitting a button every time it swings back or forth, that's how this works. You can perform an action whenever your character "beats". This happens always in the same interval and goes along with the background music, hence rythm. That same music also represents obstacles and platforms in this game. All of that means you can't simply rely on your eyes, but have to listen to the track and that gives you clues what will happen when and how. Thankfully they give you the option to enable a "beat" mode, which gives you a better visual indicator when you can perform an action. Apart from that the game doesn't offer that much unfortunately. It is WAY too short. I beat it in about 100 minutes and I suck at rythm as I said. The only thing left to do would be time attack. Yay.

And for the most part the game just flows great. When you die you will respawn at most a few seconds away. You have varying kinds of music that go along with the character you currently play. The story is...well, I have no idea what it was about to be honest, but that doesn't matter. What matters is the gameplay and it's good, just not enough. Especially the first "boss fight" is something I would like to do more with other tracks, maybe even my own (think Audiosurf). The last 3 stage boss fight on the other hand is a real let down and in the end even a bit frustrating. Nah.

Why is this everything? I suppose monetary reasons or lack of imagination in the end, but this could easily be a few hours longer if I had a say in it. Grab it during a sale as well as the pumping OST, but for 15 bucks this is a complete joke investment wise in my opinion. Time attack doesn't nearly justify that. The 75% off price should be the normal asking price. Too bad it was over before it even really began. The music alone would have kept me playing.
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2.1 hrs
Posted: September 25
This game is truly mind blown and really fun. The music in this game got me straight to rythme which I guess is the point of the game. To be honest if you don't have somewhat a rythme or something you can follow when you play this game then it will be hard. I had some hard times finishing it. yes its not a long game but it is fun and there are some challenges after you bet it. Such as attack mode and etc. where you can do all maps with speed track and so on. The music in this game were awesome and the controlls are really fluid and it felt like I was in the game.
I do wish it was more into this game, hopefully the development can make a bigger version of it. Honestly 12Euro might be to much for this short game because it litterly tok me 2 hours to complete it but I bought it when it was for sale so it was worthed then but amazing! I recommand everyone to get it! let the rythem take you!
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3.0 hrs
Posted: September 24
Fun game with incredible music and sound design. Some of the best I've ever heard in a game.

I beat it in 3 hours. On sale for $3.75, I consider it worth the money. At the full price of $15 I'm not sure I'd have been as satisfied.
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2.3 hrs
Posted: September 24

Two hours well spent.
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2.7 hrs
Posted: September 24
At the time of writing the game is on offer for 75% off and a clear recommendation
at this price for everyone who likes a platformer with excellent soundtrack.
Graphics are beautiful and the game should run on low spec machines without problems.
The difficulty is not too high for unexperienced players but isn't a cakewalk either.
Movement control has the necessary precision and responsiveness to follow the rhythm.
You can play with kb/m but I strongly suggest the time-honoured tool - a controller.
Using headphones is the best way to experience the music and immerse yourself in the beat.
All in all a relaxing game with an interesting concept which doesn't take itself too seriously.
It's ideal to while away some hours.
It works for me on Win10_64 pro in 4k without a glitch and I rate it 8.5/10.
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7.9 hrs
Posted: September 23
I was bobbing my head and grinning like an idiot the entire time I was playing this game, this is hands down one of the most delightful rhythm platforms I've ever played! The music and visual presentation are excellent, and the gameplay feels intuitive and fair. There's not much of a penalty for making mistakes and you can even choose to have a "metronome" for help, so the difficulty is very reasonable even for beginners. And if you're after a good challenge then Time Attack mode where literally each second counts more than suffices.

I'd say the only downside is simply that there's not more of the game, with a normal playthrough lasting about 2 hours. But there's still a lot of playtime to be had when trying to beat Time Attack mode, and honestly the levels are so well designed that it's always fun to replay them.

I personally bought this on sale but I think it's worth it even full price. A must-buy if you like rhythm games!
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Strange Times
4.8 hrs
Posted: September 17
So I beat this game in under three hours (Yes, I know what my playtime says but I was offline most of the time). I enjoyed it, sure, but it wasn't worth the full price.
I reccomend it to anyone who likes platformers and is patient enough to not get annoyed when they're just off the rhythm, but do your wallet a favour and buy it on a sale.

Good music (as you would hope/expect)

Much too short for the price
Can get infuriating if you keep making mistakes

This is a game I may consider getting a refund for, though I did enjoy it. I hope that sums this up.
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