Can you beat the beat? Journey as a green LED mysteriously trapped inside a dying boombox and play the ultimate musical experience. In this rhythmic platform adventure where your every action needs to be right on the beat, bring electro, dub and disco music back to life!
User reviews:
Overall:
Very Positive (163 reviews) - 87% of the 163 user reviews for this game are positive.
Release Date: 11 May, 2015

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14,99€

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Reviews

“Inside My radio is one of those games that highly entertains its players through its crafted world, appealing visuals, and head-bobbingly great soundtracks.”
96 – Sirus Gaming

“A really entertaining musical platform game.”
80 – IGN Italia

“As it stands now, Inside My Radio is a really novel concept that’s fun and great for the majority of its play.”
80 – Game Revolution

About This Game

Can you beat the beat? Journey as a green LED mysteriously trapped inside a dying boombox and play the ultimate musical experience. In this rhythmic platform adventure where your every action needs to be right on the beat, bring electro, dub and disco music back to life!

FEATURES
  • Rhythmic awareness is vital when you jump, dash or slam. You have to hit that beat! Never under any circumstances should you play on mute!
  • Feel creative, play with the music and unleash your inner musician! Inside My Radio lets you compose the track: YOU are in control, either with your actions, movements or jam zone, where you can freely choose and mix the tracks the way you want.
  • The game is a mix-tape where every level is a different track: every level brings different variations to electro, disco or dub!
  • Enjoyed the experience but want more? Try to finish the levels before the clock expires, in Time Attack mode. It’s rhythm or die time: the more you hit the beat, the higher your score multiplier goes, the better your score. Don’t miss a beat or you will lose your multiplier AND get a time penalty!

System Requirements

    Minimum:
    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: Dual Core 2 GHZ
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c-compatible graphic card with 256 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 900 MB available space
    • Sound Card: DirectX 9.0c- compatible sound card
    Recommended:
    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: Dual Core 3 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 8800/AMD Radeon HD 5670 or equivalent video card (Dedicated GPU with 512MB+ Video Memory(VRAM))
    • DirectX: Version 9.0c
    • Storage: 900 MB available space
    • Sound Card: DirectX 9.0c- compatible sound card
Customer reviews
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Overall:
Very Positive (163 reviews)
Recently Posted
PictoNoMii
2.5 hrs on record
Posted: 18 August
The only bad thing I can say about this game is that it left me wanting more. It's very short with only 12 stages, 4 of those being short boss battles. I beat it in less than 2 hours. The only real replay value, aside from the game being really fun, is trying to get the least amout of errors in a stage, and the time trials. I also wanted more variety, as the only 3 genres of musice were electronic/dubstep/techno, funk, and reggae. Everything else about the game is fantastic, and I would recomend you buy it when it goes on sale.
Helpful? Yes No Funny
Samixli
2.2 hrs on record
Posted: 17 August
I loved this game. It has great level design, cool game mechanics, and bumpin' soundtrack. I would recommend this game to anyone, especially someone who dislikes games like Super Meat Boy because of the difficulty. This game presented a challenge to me, but I never found my self getting frustrated because I was able to clear most obsticles in only a few tries and there are checkpoints a-plenty. My only issue with this game is the length. I had a lot of fun for all of two hours, then suddenly the game was over. I would love to see DLC or a sequel with more characters, levels, and bosses. Overall, I'd say this game is worth the $15 price tag.
Helpful? Yes No Funny
SpyMaster356
1.9 hrs on record
Posted: 15 August
Move to the beat!
Helpful? Yes No Funny
Salarn
2.7 hrs on record
Posted: 15 July
https://youtu.be/hfG-ixbtdxs

Set in a mythical land where people still own boomboxes and know what the radio is, this rhythm platformer is filled with style and pleasing gameplay.

By requiring players to do jumps/dash/attacks on the beat may start out a little frustrating but one the rhythm gets it's hooks in, the entire experience takes on a head bopping flow that both fun and addictive.
Helpful? Yes No Funny
Amarouq
3.2 hrs on record
Posted: 8 July
Retro styled platformer with a rhythm bassed mechanic for any action other then moving forward or backwards. Easy to pick up with excellent music. Definitely play this game with the volume turned up.
Helpful? Yes No Funny
IT/bArni.
4.6 hrs on record
Posted: 30 June
Product received for free
No becuse of that jump system is a gaylord ♥♥♥♥♥♥s lord ♥♥♥♥!
Helpful? Yes No Funny
eliitti
3.8 hrs on record
Posted: 29 June
The game has super-good groove, lots of great tunes and is definitely worth the money while on sale. I've never bounced up and down so much when facing a final boss before and I even failed the boss enough times for a usual game to make me frustrated, but instead here I was smiling and even happy to get to try it again from the start of the tune. Could use more content, but as I said, definitely worth the money.
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Cyril
4.7 hrs on record
Posted: 26 June
This game is a good spectacle and an interesting concept, there's no denying that. The graphic style is vibrant and slick, very appealing, and each stage has its own neat aesthetic. The music too is pretty great, different styles for each level (I especially like the third level's blend of disco and rock elements). And the music evolves over the course of the stage, slowly but surely, with your characters' actions all adding to the soundscapes. There's a lot of cool moments of the levels having spots synchronized to the music, or small little sound effects that play on the rhythm as things move about. It's a well-crafted experience.

It's just a shame that, well, for one, it's over very shortly. It took me about 90 minutes or so to beat the game once. There are seven levels and a few boss fights. The game isn't particularly challenging for the most part, though there's a solid difficulty curve throughout at the very least. But it really does feel too brief, especially for a $15 game.

The other thing is that, gameplay-wise, it's not quite as polished. There's a few levels where the rhythm you're supposed to play to feels a bit offsync with the actual music (and only a few of them, it's fine on the other ones). The final boss is also noteworthy for being... pretty bad. It's a decently long survival battle with fireballs raining from the sky, but their hitboxes are MASSIVE compared to the sprites, probably because of the explosions they leave when they hit the ground... it's just very visually confusing and far too long, especially with the pattern the battle finishes off with. It's not very fun.

The game also tries to have a guitar hero-styled minigame or two but they're introduced, happen for a short bit, and are never touched on again. On one hand, it does break up the flow of the game a bit, but on the other hand I wouldn't have minded seeing more of that. The disco boss fight especially gets really cool towards the end, that was a great moment. There's also a time attack mode that's reeeally strict and not particularly fun, more than a few mistakes and you're basically screwed, and with how unpolished some of the level design is it can get a bit unfair. I never really played this past the first few levels, didn't find it very worthwhile to keep playing.

Overall this is a solid game, but definitely not worth its asking price, and probably not a fully-realized vision for the concept either. I'd recommend it on a steep sale and you'll probably get solid enjoyment out of it but it's not revolutionary or even particularly memorable, sadly.
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CrAzYdUdZ
2.1 hrs on record
Posted: 25 June
Dun,dun,dun,dun,dun just follow the beat dun,dun,dun,dun.....dun
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nekto_mike
4.1 hrs on record
Posted: 25 June
It's one of the best rythm-game what i played, have great music and easy enough, with a 75% discount in sale time strongly recomend to buy :)
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Most Helpful Reviews  Overall
33 of 38 people (87%) found this review helpful
4 people found this review funny
Recommended
3.0 hrs on record
Posted: 11 May, 2015
an amazing fun rythm game not too dificult but beatifuly made and an amazing soundtrack to come with if you love rythm games and if you love bass i highly recomend this
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18 of 20 people (90%) found this review helpful
3 people found this review funny
Recommended
1.4 hrs on record
Posted: 12 May, 2015
If you like rhythm games, like 140, and like a decent story involving music, like Beatbuddy, then this is the game for you!
Multiple genres, including disco, reggae, and dubstep. And sometimes even mixed.
My only remark is that it's a very short game for its price. Even for -20% of the price, I still payed 12 Euros. Having finished the main story (Not talking about the extra Time Attack levels) in almost 1 and a half hours, I think it's a bit overpriced. But overall: Great game.

tl;dr:

+ Great music
+ Fun story
+ Multiple genres (not very common, in my opinion)

- Bit pricey for its length
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34 of 49 people (69%) found this review helpful
7 people found this review funny
Recommended
1.5 hrs on record
Pre-Release Review
Posted: 11 May, 2015
Crazy, wild and freaking awesome, Inside My Radio is all sorts of a great concept done extremely well . Each level has the music somewhat warp to what you do and you can change it quite significantly at points within levels too. Coupled with some pretty wicked characters that are vastly different from each other and you have some great gameplay to sink into for hours.

https://www.youtube.com/watch?v=NZFz7phYnYI
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14 of 15 people (93%) found this review helpful
Recommended
6.4 hrs on record
Posted: 10 June, 2015
Looking back on some of my most memorable gaming experiences, the ones that stand out in terms of character and consistent enjoyment are those that weave the music and rhythm of the soundtrack into the gameplay in some sense. Gitaroo Man, Osu!, Parappa the Rapper, Theatrhythm and Daigasso showed me how you can make a musical game feel more than just hitting the right buttons at the indicated time. Then came the games like Rhythm Tengoku, Beatbuddy, Planet Quest and Sound Shapes that incorporate the beat into gameplay less related to the typical set-up. Inside My Radio is definitely in the latter camp, offering a recognisable platforming experience that requires nearly every action to be performed to the tempo of the audio.

You follow the story of a lone LED, awoken from slumber by the fading spirit of a boombox. A terrible fate has befallen the residents of this world and it’s up to you to save them all. It’s been done a thousand times over and we can all predict how this will end, but it’s flavour text to keep you motivated on the journey rather than attempting to weave an epic story that keeps you from getting on with the action. There’s a small supporting cast of musical stereotypes that offer comic relief but the focus is most definitely on the gameplay and mechanics rather than the fluff you’ll most likely skip on repeat playthroughs.

Everything you need to do in Inside My Radio needs to be performed to the beat of the background music. Each pulse (symoblised by a metronome-esque visual indicator should you need the assistance) is a point in which you can make one of many different actions necessary to make even the slightest progress. Jumping, dashing, butt-slams and interacting with the environment are all tempo-related, which does take some getting used to in order to play efficiently. Certain moments require surprising dexterity and a good ear, so over-riding the automated “panic platforming” developed from games like Meat Boy requires practice and inevitably an occasional spot of frustration.

When it performs at its best though, it’s well worth the time it takes to acclimatise. Each action has a certain sound that combines with the level’s music track to produce an evolving symphony reacting and feeding on your own actions. While I’d love to have seen this aspect invested in further, it still gives an almost tactile feel to your movement and a sense of satisfaction when you break into stride and pass multiple obstacles in fluid motion. It calls upon some of the best moments of recent Rayman games; the song-based levels, where each barrier broken produced audio cues to perfect match the melody. It doesn’t quite hit those elated highs due to be more open-ended but it’s well implemented and highly effective.

It’s often the little touches that turns good games into great ones, and Inside My Radio is full of clever ideas waiting for inquisitive minds to experiment. At one point, you pass a soundboard that can be interacted with in sixteen different ways to morph the current soundtrack; applying bass, dubstep and volume to different elements. The best sign of quality is how all of these moments are entirely optional, like RPGs including lore-filled books, you can judge the love put into a game by how strong the unnecessary parts are, those that most people won’t even find in a solitary playthrough.

Inside My Radio’s biggest point of contention comes in its brevity. Clocking in at around 2 hours, it’s arguably average for a platformer but it’s always something that weighs heavy on the scales when justifying a purchase, especially considering its cost is slightly greater than the average. I don’t personally agree with factoring a game’s cost into a review; it’s not only purely subjective but also prone to wild changes with sales, bundles and permanent reductions hitting many games in the past. If you value ingenuity and character, love the genre or premise and you don’t mind its current content to hour ratio then you will likely absolutely love it. Those that do can extend their playtime with some great hidden achievements, an incredibly testing score attack mode and an original adventure that never outstays its welcome.

There are complaints in my time with it but most are minor to the point of nitpicking, such as a text font that can be difficult to read and a final boss battle that sadly falls onto genre tropes rather than exploiting the strengths displayed earlier. They’re typically forgotten as quickly as they appear once the charming adventure continues its stride. Most people complete Inside My Radio in one sitting, one way to take that is to actually be impressed that it grips the majority of players for a single unbroken session. Given our tendency to flit between multiple sources, it speaks volumes (ba-dum tsh) on how it is persistently enjoyable.

No drama, Just Reviews?
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8 of 9 people (89%) found this review helpful
Recommended
18.2 hrs on record
Posted: 15 February
I really hope these kind of games will emerge more often in the future. Having the music as a basic part of the game is a mechanic I wish would be implemented in "usual" games, as in, games that are not classified as "music games". Anyway, Inside My Radio is a nice little music platformer that uses a rich and very nice adapting soundtrack and builds the game around it. It doesn't quite reach the perfection of 140 in this regard, but it's really fun to play through it none the less.

A few things I disliked were that the input for specific actions only possible on the beat - might be useful on rhythm games but a platformer like this not so much. I don't see a use for it anyway. Also in my humble opinion all the dialogue boxes were unnecessary, the game would have worked without any of those just as good.

Aside from that I had a fun - albeit short - time with Inside My Radio and I do recommend it to everybody who likes games with interesting music mechanics.
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8 of 10 people (80%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: 19 May, 2015
It is an interesting concept but it is just to short and easy. It took me 2 hrs to play all the way through really hoped they would ramp up the difficulty more throughout the game

Without spoiling anything, the last boss fight was a huge let down as it hardly used the rhythm movement that was taught to the player in the previous levels.

I would be more forgiving with it if it had some replay value or an great story or something other then the mechanics, but that is the only thing that works for it, and it is great in its few moments where it just flows, but I would say that it I only got that 5-10% of the game.
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10 of 14 people (71%) found this review helpful
Recommended
4.6 hrs on record
Posted: 14 May, 2015
It's a rhythm game. Decent enough. You actually have to play to the beat. It is kinda easy, with checkpoints everywhere.

But while it's decent, something just seems to be missing to make it that much more compelling. I think it's the level design. Kinda uninspired there.

It's got nothing on 140, that much I can say for sure. For rhythm game fans, this is not an essential must-play game, but it's not too bad if you do decide to get it anyways. For non-rhythm game fans, this is a good place to start due to its very forgiving nature.
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11 of 17 people (65%) found this review helpful
4 people found this review funny
Recommended
4.3 hrs on record
Posted: 11 May, 2015
Cool concept, cool music, overall very nice game!
The scenario mode may be a bit short with its extremely numerous checkpoints but I expect to spend quite some time on the time attack mode ^^
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4 of 4 people (100%) found this review helpful
Recommended
4.0 hrs on record
Posted: 22 March
I just picked up Inside My Radio. Its pretty good so far, really liking the mechanics even though I'm struggling a bit.
It's a music-centric platformer, where all of your actions have to be on beat. It takes some getting used to but once you get a decent combo of actions and you "get it" its really satisfying playing to the music.
The music is integrated into the level design in a really great way that ive never seen before (A City Sleeps is close) and the soundtrack is awesome too. The game even let's you have a bit of control over the music as well.
This is just from 4 hours played or so but I've found no cons so far, except it can be frustrating missing a beat a few times in a row, but I'm pretty happy with it.

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4 of 4 people (100%) found this review helpful
Recommended
4.1 hrs on record
Posted: 25 June
It's one of the best rythm-game what i played, have great music and easy enough, with a 75% discount in sale time strongly recomend to buy :)
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