Project Explore is a new survival game. You will have to deal with tough situations, starting with starvation and rapidly increasing insanity. There will be lots of new upcoming features and changes.
User reviews:
Overall:
Mostly Positive (105 reviews) - 79% of the 105 user reviews for this game are positive.
Release Date: Mar 20, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I would like to get feedback and take extra time to really polish, and balance the game. The number one priority is a very enjoyable, and memorable, experience.”

Approximately how long will this game be in Early Access?

“I don't know exactly how long because more than anything else, this is a passion project so if you want to purchase this game do not expect a full release any time soon!”

How is the full version planned to differ from the Early Access version?

“I want to create a really immersive and fun experience. Multiplayer is a key feature that will definitely be included by the time of the full release.”

What is the current state of the Early Access version?

“The game is fully functional and includes tons of content including the following:
  • House construction
  • Crafting
  • Cooking
  • Day and night cycle
  • Multiple NPCs
  • Over 150 items
  • Temperature system
  • Random world generation
  • Save system
  • Fishing
  • Multiple biomes

Will the game be priced differently during and after Early Access?

“The final release will cost a bit more than the early access release.”

How are you planning on involving the Community in your development process?

“I will be posting updates consistently and fixing issues brought up by the community. I'll try my very best to stay active and involved in the forums for Project Explore.”
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Recent updates View all (128)

May 6

Another outlet for development progress

I will not be posting here until closer to when Project Explore's new build is ready. I will however be posting on my blog information about the development and the steps I'm taking to create the game.

Website: http://www.seabassandgazellestudios.com/pe_blog

How is the game coming along
The networking is a lot more stable now and supports players creating houses, placing plants, trees, and other things. This means multiplayer is that much closer to being publically available.

Now that I've made good progress on the networking side I've began working on expanding the core gameplay. This includes things like cutting down tress, attacking objects, and combat.

Here is a REALLY early prototype version of the tree cutting I mentioned.

4 comments Read more

April 12

Regular live development streams and more progress!

Live development streams
I've been streaming regularly as of lately and have decided to give Project Explore a minimum of 3 hours a day from now on. At the moment the artist is away so I'm doing pretty much everything myself. Once he returns you should see some lovely new art!

If you would like to hang out with me and give me some input on the game while it is still in its early stages, feel free to stop by, the link is below!
Stream Link



The new and improved crafting system
You are able to see all available crafting recipes for the table you are currently using now without any extra work. All the item requirements are shown for it as well simply by hovering your mouse over the item.

This was just implemented yesterday and I plan to polish and revise the UI a bit more but I think this is a step in the right direction. Additionally, you'll be able to search for items via a toolbar in the near future.



Farming
While I don't have a whole lot to show of it yet there are now crops in the game. They allow for modding support just like everything else and so you can expect massive farming mods in the future. Those sad little yellow plants are my own art and will be replaced.



Dynamic Lighting
I don't have any screenshots of it available just yet but it is ready and you'll see it in game for sure. This allows for players to carry torches or possibly fires to spread with their own lighting. Who knows!

When will this version be playable and publically available?
I'm not entirely sure just yet but I do know that I want the game to be a bit more stable and polished. Ideally I'd like the multiplayer to be ready for everyone to use as well. There are a few large chunks of work left such as objects being saved to chunks, NPCs, and combat. With such large parts of the project still left to do, I can't really make a prediction.

Lastly, the old version of Project Explore (the current Stable build)...
I'll be leaving it available to everyone in the launcher options so that anyone who has purchased the game in hopes of keeping around the old version can.

11 comments Read more
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Reviews

“If you like sandbox survival type games, you will very likely love 'Project Explore'!”
Recommended – Zaxtor99

“It's a pretty fun game with crafting, fighting and all that good stuff. You have to play it for a while before you judge how much content is in it though.”
Recommended – RagerX

“Project Explore is a charming survival game which is steadily getting fleshed out content.”
Recommened – Jedo

About This Game



Project Explore is a survival game. You will have to deal with tough situations, starting with starvation and rapidly increasing insanity.

You will need to manage your time and resources to survive the night. You must maintain your sanity by staying near light until you reach the day time hours again.

The world is rendered in 2D with various 3D elements, such as the trees, structures, storage items, etc...

Updates, accompanied by descriptive news posts, are made to the game about every other week and sometimes more often!

"I think every player deserves a voice and the direction of the game should be based on community feedback, and ideas. I've followed this idea since the beginning of the games development and so far it has helped the game become something I could not have ever imagined." -Seabass

System Requirements

    Minimum:
    • OS: Windows 7 or 8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2
    • Memory: 1 GB RAM
    • Graphics: 128MB graphics with DirectX 9.0c, Shader Level 3.0
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Additional Notes: This runs on just about any modern potato.
    Recommended:
    • OS: Windows 7 or 8
    • Processor: Intel i3 550 or AMD Phenom II X2
    • Memory: 2 GB RAM
    • Graphics: 256MB graphics with DirectX 9.0c, Shader Level 3.0
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Additional Notes: This runs on just about any modern potato.

What Curators Say

10 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Overall:
Mostly Positive (105 reviews)
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