A 2D sandbox survival game designed to do what others games do but better.
User reviews:
Mostly Positive (106 reviews) - 79% of the 106 user reviews for this game are positive.
Release Date: Mar 20, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I would like to get feedback and take extra time to really polish and balance the game. The number one priority is for the player to have a very enjoyable and memorable experience. Modders will also be a big part, since I am working on expanding the possibilities and its capabilities.”

Approximately how long will this game be in Early Access?

“I don't know exactly how long because more than anything else, this is a passion project so if you want to purchase this game do not expect a full release any time soon!”

How is the full version planned to differ from the Early Access version?

“An improved and fleshed-out version of the game including more items, biomes, mods, and so on.”

What is the current state of the Early Access version?

“There is already a bit of progression to be made in the gameplay, a few different enemies, and a very capable modding system.”

Will the game be priced differently during and after Early Access?

“The final release will cost a bit more than the early access release.”

How are you planning on involving the Community in your development process?

“I will be posting updates consistently and fixing issues brought up by the community. Along with the new community manager, we will try our very best to stay active and involved in the forums for Project Explore.”
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Recent updates View all (136)

July 22

Alpha 1.0.6 Item descriptions, crafting tables, and more!

I'm excited to announce version 1.0.6! This update brings a lot of improvements to the game. The vanilla gameplay is now more fleshed out and includes the new crafting table system. A lot of the game has been balanced out better meaning trees give less wood and bushes give less berries.

One major difference is that this build begins the transition from a debugging experience into an actual game experience. Placing items will now deduct that item from your inventory (no more infinite walls).

Mod Packs & Servers
We now have two sponsored servers available for those of you interested in playing online with friends or even just to try it out.
Server List: http://www.seabassandgazellestudios.com/sponsored-server-list.html

While the mod list is empty at the time of writing I know of a few individuals working on some fairly exciting mod packs for the game. I recommend keeping an eye on the list.
Mod List: http://www.seabassandgazellestudios.com/sponsored-mods-list.html

What's planned for the next update?
I'm going to be focusing on further improving the general gameplay. Currently I plan to implement weather (in honor of the legacy build) and a map to allow for easy navigation of the world. Since the world is infinite this might prove difficult but we'll see. Naturally you can expect more items and content.

Patch Notes

| New Features |

-Item descriptions can now be displayed by pressing the "Expand Item Info" key
-Danger zones now have a cooldown and multiplier feature
-Crafting tables have been implemented

| Vanilla Gameplay |

-Adjusted the resource amount for all foliage
-All items now have a description
-Metal construction objects added (stronger than wood)
-Added new crafting table "Metal Workbench"
-Added new gear "Wolf Cap"
-New "Bear Den" biome
-New "Bear" enemy

| Networking |

-You can now see and hear other players harvest/destroy objects
-You can now see other players names

| Modding |

-AI no longer require the "resistance" tag
-New object tag "crafting_type" for "storage" and "construction.decoration" types
-Added new user command "/biome_files_update" which resets all foliage.tree resource amounts to the current mod value
-Added new user command "/dz_ignore" which disables danger zones

| Bug Fixes |

-Plant growth states were not being calculated properly
-Fixed UI popup spam if tool broke while harvesting
-Game would crash if chromatic abberation was turned off
-Deleting a save file would remove it from the list without actually deleting the file, now the list will remain unchanged unless the file is actually deleted

| Misc |

-Intro can now be disabled by pressing SPACEBAR during the scene
-Placed items now dedcut from your inventory

1 comments Read more

July 21

Ubuntu support! (Linux)

Last night I pushed the Linux branch out. Anyone who previously owned the game for Linux will get the update. The game has been written to be as compatible as possible so Linux users have the freedom of hosting their own servers and playing the game with other OS users.

The game is entirely capable of cross-platform multiplayer. Even mod files work across all platforms.

I plan to further this by including translations and anything else that the community requests!

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About This Game

Project Explore is a 2D sandbox survival game developed with only the best in mind. The simple yet responsive UI is there to help the player, not hinder them. It has a high-functioning inventory system- the items can have their own unique traits through the uncommon metadata system to achieve that. The game’s multiplayer is light-weight and has very minimal hardware requirements. With that said, server hosting is extremely optimized as well. The game comes with up-to-date patch notes and documentation to help with server configuration, mod creation/support, and everything in-between.

"I think every player deserves a voice and the direction of the game should be based on community feedback, and ideas. I've followed this idea since the beginning of the games development and so far it has helped the game become something I could not have ever imagined." -Seabass

System Requirements

SteamOS + Linux
    • OS: Windows 7 or 8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2
    • Memory: 512 MB RAM
    • Graphics: 128MB graphics with DirectX 9.0c, Shader Level 3.0
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Additional Notes: This runs on just about any potato.
    • OS: Windows 7 or 8
    • Processor: Intel i3 550 or AMD Phenom II X2
    • Memory: 2 GB RAM
    • Graphics: 256MB graphics with DirectX 9.0c, Shader Level 3.0
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
    • Additional Notes: This runs on just about any potato.
    • OS: Ubuntu 14 or above (32-bit Only)
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2
    • Memory: 512 MB RAM
    • Graphics: OpenGL-capable graphics card with valid driver. 128MB graphics
    • Storage: 200 MB available space
    • OS: Ubuntu 14 or above (32-bit Only)
    • Processor: Intel i3 550 or AMD Phenom II X2
    • Memory: 2 GB RAM
    • Graphics: OpenGL-capable graphics card with valid driver, 256MB graphics
    • Storage: 250 MB available space
Customer reviews Learn More
Mostly Positive (106 reviews)
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