S.B.T.F. is a very hard arcade-style / rogue-like / perma-death first person shooter. You play as Marines who must brave dark, claustrophobic and terrifyingly intense Space Beast infested spacecraft in order to extract critical data and lucrative upgrades. Can you make it out alive?
User reviews:
Very Positive (12 reviews) - 100% of the 12 user reviews in the last 30 days are positive.
Very Positive (331 reviews) - 95% of the 331 user reviews for this game are positive.
Release Date: Apr 6, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We firmly believe that quality entertainment software needs to be developed in conjunction and collaboration with the users of that software. We feel that the whole point of our games are to entertain the players of those game, and we want to embrace the iterative and exploratory development process that Steam Early Access enables in order to make the best games possible for our community.”

Approximately how long will this game be in Early Access?

“6 months.”

How is the full version planned to differ from the Early Access version?

“The initial Early Access release adds local multiplayer in the form of split-screen co-op (1-4 players on the same screen) to the already functional single player mode available in the demo.

We aim for the full version to include networked multiplayer, so that the initial co-op mode can be played by players over a network (not split screen).

In addition to the current alien beast role A.I., we want to expand with A.I. for the space marine role as well, and allow for mixed mode games where human players and A.I. assume the various roles. We envision many interesting games arising from this mix-and-match concept, including having multiple teams of competing space marines working against each other while at the same time having to deal with

We are also thinking about a form of "commander" role for both the space marine team and the alien beast team, which would allow players some kind of map overview and the ability to coordinate the efforts of the members of their respective teams.

We would like to expand the types of environments greatly, include multi-level maps and outdoor areas.”

What is the current state of the Early Access version?

“We have made many bug-fixes to the demo, and are currently in the final stages of implementing local split screen co-op with gamepad support. We anticipate having a release build ready within the coming weeks.”

Will the game be priced differently during and after Early Access?

“Yes, we anticipate raising the price over time as the scope and quality of the game increases.”

How are you planning on involving the Community in your development process?

“We have already consolidated very much feedback from various channels (reviews, Steam Greenlight comments, emails) and fed all of that into our development process which is presented as a live feed on our website (http://nornware.com/?tab=feed).

After we launch on Steam Early Access we will continue to monitor community feedback via our own forum and via Steam to ensure that we are in sync with the players of our game.”
Read more

Buy Space Beast Terror Fright

Buy Space Beast Terror Fright 4 Pack


Recent updates View all (33)

July 29

Early Access Update Trettiotvå (32)

Early Access Update Trettiotvå (32)
build id: 579B876F

nornware AB is happy to announce a new update to Space Beast Terror Fright.

Cassette Version Bump / breaking changes in replays
I have been doing heavy refactoring and optimization across my entire codebase, and as a result existing replays / Cassettes will NOT function anymore. This is most likely due to changes in vector rotation code that has been optimized to use single precision floating point instead of double precision, but this is just speculation on my part. Also I refactored some dubious vector code that was being optimized away in certain cases by the compiler, which also caused breaking behaviour between debug and release builds.

As ANY future simulation / game rule changes will invalidate existing replays it is better that everyone simply get used to the fact that replays / Cassettes may break on any update. If you have a Cassette that you absolutely want to save I would recommend recording a video of it (for example using nVidia ShadowPlay or Fraps).

Also I am suspecting some inconsistencies in replays that are very very hard to effectively test. I don't currently have the toolset in place to test this algorithmically, but I have a good handle on how to build such tools with (certain hashing techniques). With those in place I will be able to determine exactly whether or not replays are solid. As replays are very much the same thing as the network protocol this will also aid in making sure that everything is solid for networked multiplayer games.

Library Updates
The Library interface has been greatly improved to better aid browsing among the enormous number of Cassettes that tend to aggregate after playing many matches. Sort order is now newest first, there are headers per day, time of day information for each Cassette, as well as the mission config string that was there before.

Now you must first select the Cassette you want, and at that time you will get a "play" and a "delete" button. Versions are taken into account, so old Cassettes will show up (so you can delete time) but be unplayable. If you choose to delete any Cassette you will be prompted for confirmation.

New Motion Tracker Style - Pulse
In response to community feedback on the Motion Tracker being too powerful, I have implemented a new style of tracker called Pulse. Pulse is closer to the feel of the classic motion tracker from the Aliens film (James Cameron's film), and is definitely less powerful and feels more glitchy than the legacy version (called Adrenaline).

Basically Pulse Tracker sends out a wavefront every .75 seconds, and when this wavefront intersects a moving object it will light up a blip in that position that will fade out over time. The big change comes from the fact that blips are always static and are only refreshed when they intersect the wavefront. This creates a strobe-like effect where you get intermittent information about the threats in your vicinity. Correspondingly all threats at long range are also only refreshed when the wavefront hits the extreme range of the Tracker.

I have chosen to only include Beasts (big) and Creeps (small) as blips in the Pulse Tracker (as well as other players if playing Deathmatch) and not include gibs or bullets as Adrenaline still does. This is to clean up the image a bit and only focus on actual threats in order to compensate for the less powerful blip updates.

Pulse Tracker also plays a subtle sound each time it sends out the wavefront, which can most often only be heard when things are relatively quiet.

In general I think this change reinforces the feel of the game and help keep the player's eyes on the 3d view instead of relying too heavily on the Motion Tracker.

Pulse Tracker is the new default but you can always opt to go with the legacy Adrenaline of you like (in the options).

  • Power failures / restores are now noted in the mission log.
  • All mouse scroll wheel interaction can be accelerated 4x ny holding down SHIFT. This affects the main menu obituaries, network party lists and the Library.
  • The game now returns to the Library after you view a Cassette, and your selection is retained so you know which Cassette you just watched.

As always, thank you for your support and patience,
/nornware AB c/o johno

nornware Dev Feed
nornware on Facebook
nornware on Twitter
nornware on YouTube

9 comments Read more

June 20

Early Access Update Trettioett (31)

Early Access Update Trettioett (31)
build id: 57681814

nornware AB is happy to announce a new update to Space Beast Terror Fright.

Infravision Bug-Fix
Infravision was disabled by accident in networked games in Update 30. This has been fixed.

Audio Option : Stingers
There is now an audio option to disable stingers. These are the audio cues that happen when a Beast comes within a certain range, as well as when an Astro-Creep attaches itself to a player. These are ON by default. Please review your options settings however, as this is a new option it will be OFF for anyone who has a settings file on disk. This is simply to avoid double-negatives such as having the option be called "stingers off". As always you can reset all your options to the defaults using the corresponding button.

As always, thank you for your support and patience,
/nornware AB c/o johno

nornware Dev Feed
nornware on Facebook
nornware on Twitter
nornware on YouTube

5 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“Space Beast Terror Fright is a must for any fans of the Alien movies and old-school shooters – a tense and atmospheric roguelike corridor shooter full of nasty wall-crawling xenomorphs. Game over man…”
Alpha Beta Gamer

“The tough-as-nails difficulty combined with the fantastic atmosphere make it one of my favourite games so far this year”
Indie Games

“Space Beast Terror Fright is my new drug”

About This Game

S.B.T.F. is a very hard arcade-style / rogue-like / perma-death first person shooter. You play as Marines who must brave dark, claustrophobic and terrifyingly intense Space Beast infested spacecraft in order to extract critical data and lucrative upgrades. Can you make it out alive?

The game revolves around the concept of a procedurally generated maze-like spacecraft which is unique each time, within which the Marines must search out DataCores to be downloaded. The spacecraft are infested with Beasts that are extremely lethal, and the Marines must brave these dark and hostile environments in order to complete the objective of retrieving all critical data and ultimately setting the Reactor core to overload.

Aside from either all purpose automatic Rifles or powerful Shotguns, the Marines initially only have a rudimentary Tracker device that detects nearby motion as well as the distance to the nearest DataCore. The DataCores can however contain lucrative Upgrades that will empower the Marines with better ammunition, a better motion tracker, and other useful functionality that will significantly increase the chances of survival.

Key to managing the unknown spaces within each spacecraft is the intelligent use of Doors, sealing of sections behind the team in order to keep from being overwhelmed from several directions at once. Closing Doors controls the space, but they also make it harder to flee if the need should arise.

Additionally, automated Sentry robots are scattered throughout the spacecraft, and these can be activated in order to further aid in stemming the never ending tide of Space Beasts. Sentries offer a significant amount of additional firepower, and can often be the difference between life and death when the Marines are being overwhelmed. While Sentries are programmed to avoid firing when Marines stray are in their field of fire, friendly fire incidents can still happen.

Once all DataCores have been retrieved, the final objective is to disable all Reactor Coolants in order to destroy the spacecraft. Once this is done the Marines only have 90 seconds to find their way back to the Airlock for extraction before the Reactor overloads, obliterating the spacecraft and everything aboard.

Space Beast Terror Fright employs both procedural level generation as well as a procedurally arranged music scoring. Audio and visuals are all tightly synced to the action in order to deliver a super-intense combat experience that feels like an awesome action movie.

Both local and networked co-op play are supported, with 1-4 players via keyboard / mouse and XBox 360 game controllers. Both local and networked play allow viewing all of the action via split-screen.

If you want to try out a demo of the game you can download a .zip file here: Space Beast Terror Fright Demo. This demo is our original Greenlight submission and does not represent the current state of the game, but it should give you a basic sense of what the game is about. The .zip does not contain an installer, so you might have to manually install DirectX9.0c in order to run the game. See further instructions about where you can get DirectX9.0c at the bottom of this page: nornware.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core 2 Duo T9600 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compliant (shader model 2) GPU
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: DirectSound 3 compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (12 reviews)
Very Positive (331 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
305 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
48.1 hrs on record
Early Access Review
Posted: September 23
Killing Floor meets Slender, Aliens VS Predator's Marine campaign and modern Rogue-lites. It's hard to judge this game by the screenshots or videos. You have to experience it by yourself.

You find yourself in the middle of a spaceship/station. Your goal is to download and retrieve info from datacores which may also offer some upgrades such us infravision, visual upgrades to your HUD or reduced dowload times. Then you must overload the main core and escape. All this while a enormous amount of xenomorphs and facehuggers try to hunt you, crawling in the walls and opening breaches. One single hit from a xenomorph and you are dead.

Teamwork and strategy are crucial. The game doesn't only depend on your aim. You can use doors, laser fences and sentries to create improvised labyrinths for your enemy while you find supplies or repare your gear.

Graphics can look a bit outdated (maybe Unreal Engine 2 style), but the atmosphere and the lightning are superb. The dynamic music and sound effects only makes the tension even bigger.

You really don't want to find yourself in a situation in which you think you have everything under control and a power failure happens. Everything goes dark, the sentries and traps you activated stop working. Your flashlight runs out of energy and you must restore the power back while your motion sensor blips with hundreds of dots. Your only source of light is your weapon.

All of this I have only experienced in single player. Playing with friends is a blast. Also, this game is a great example of how procedural generation should be used. So each single game is a different hell of corridors, immense rooms and mazes. And each game is highly customizable: size of the map you want to play, structure... I strongly recommend starting each game with power off.

If Alien Isolation was a AAA love letter to the original Alien, Space Beast Terror Fright is probably the best indie tribute to the second movie.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
9.7 hrs on record
Early Access Review
Posted: October 12
I love this game. Love it. It scared the ♥♥♥♥ out of me. It nearly gave me a heart attack (I can't play with the Creeps on). I've killed my teammates many times, "accidentally." If you have even one friend, get this game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
6.0 hrs on record
Early Access Review
Posted: September 29
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
16.4 hrs on record
Early Access Review
Posted: September 22
This is one of the most intense games you will ever play with your friends. I guarantee everyone will be panicking their asses off and yelling at the top of their lungs a few minutes into a run.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
20.3 hrs on record
Early Access Review
Posted: September 24
Beautifully simple co-op shooter in the spirit of 1986's Aliens. Not often I have this much fun getting horribly killed time and time again.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
10.5 hrs on record
Early Access Review
Posted: October 3
No question get it. If you like the movie aliens or if you like unscripted horror games this is for you.
Great for single player or mutiplayer. The online community is small but nice. You can usually join a game with someone else, but the expirence just as good for single player. I have even played a couple rounds with the dev. He seems dedicated to updating the game.
PS I would love it if a flamerthrowers, grenades and sidearms were added.

Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
3 people found this review funny
3.1 hrs on record
Early Access Review
Posted: September 29
I don't have this game but i can make a review. Nice pictures!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
37 of 41 people (90%) found this review helpful
2 people found this review funny
153.5 hrs on record
Early Access Review
Posted: June 8, 2015
In my opinion is is the best co-op shooter to come out in many years.

The formula is simple. You are a marine tasked with downloading information from various datacores scattered around the claustrophic confines of an alien infested spaceship. After you have collected all the datacores you then have to shut down the cooling nodes on the reactor and then evacuate safely to the start point before the reactor explodes.

What makes the above formula so successful, especially in co-op, is the tension, danger and the various means by which players can approach a level.

The aliens are dangerous. The aliens are numerous. The aliens will kill you if they get close. Thus this game brings a lot of tension because death is always moments away.

This game has captured perfectly the atmosphere that was present in a 1995 3DO game called Space Hulk: Vengeance of the Blood Angels. The ship ambience sounds bleak and forboding, the aliens breaking through doorways always sounds menacing, the sound of distant gunfire from a team mate reminds you trouble is not so far away.

The game is very customisable allowing players to increase the difficulty level to that which is nigh on impossible. Players can also tone down the muzzle flash and field of view effects which can be a bit overbearing in my opintion (I turn them all the way down). I also turn the action music off as it gets very repetitive after awhile.

The levels are procedurally generated so there is always a new and challenging permutation to play. Players can also enter specific seeds so that common levels can be practiced, shared and ultimately conquered.

Some of the best moments I have had with this game is with a group on Mumble (voip software) forming a plan on the map screen prior to entering the fray. We then enter the fray and very often fail the mission only to tweak our strategy or take a slightly different approach until we eventually succeed. This is where the game really shines in my opinion.


Pros - Atmospheric, Difficult and Challenging, Strategic, Endless Level Permutations, Frantic.

Cons - Multiplayer is still in its infancy and it can be very laggy if playing with someone across the pond (ie. Europe to US etc.). Some might say the graphics are a con due to the game not looking like Crysis but graphics do not necessarily make a game. The graphics are perfectly sufficient for what we get and do not detract one iota from the fun factor.

If you want to experience the movie Aliens, experience the game Aliens versus Predator, or experience a game like SPace Hulk: Vengeance of the Blood Angels then this is the game for you.
Was this review helpful? Yes No Funny
28 of 30 people (93%) found this review helpful
8.3 hrs on record
Early Access Review
Posted: May 18, 2015
I love horror movies, I love horror books, I love horror. You'd think Space Beast Terror Fright can't be that scary, since it's in space and it probably has a beast, that ends up being terrifying and/or frightening. Trust me, there's so much more horror to this game than just the name.

Believe only half of what you see and nothing that you hear.

Edgar Allan Poe

Without any further delay, I present to you my review of Space Beast Terror Fright.

I've finally found a game that actually made me stop playing for a while, so I could rest my eyes. And that's a bad thing, at least when talking about Space Beast Terror Fright (SBTF), as I've had a blast playing this game.
There isn't much to say, since the goal, at least for now, is to download some data, make the reactors go offline and run like Forrest did (preferably faster).
The UI has all the information required, and as the player downloads more data, upgrades will come along, that can improve/add many things, like the amount of ammo, or serve as a GPS to the next datacores, or even a pretty motion sensor. All of these will be used to survive the terrifying experience that SBTF is. From closing doors, so the monsters will take a little longer to get to you, to activating sentries, you'll end the mission thinking you were there for some hours, when in reality it wasn't that long.
The gameplay itself resembles some old FPS games, and it's also extremely punishing, considering one hit results in a mission failure. Just like Hudson (Bill Paxton) once said, "That's it, man. Game over, man. Game over, what the ♥♥♥♥ are we supposed to now, huh, what are we gonna do?".
I never swore as much playing a game as I did while playing Space Beast Terror Fright.

  • A well designed retro-style FPS;
  • Actual upgrades to the weapon/UI as you go further on in the level;
  • Intense action that will leave the player looking around every corner before taking the next step;
  • The graphics fit perfectly, despite the flashy colors;
  • The sound effects are not only well adapted, but also make the game scarier;
  • A real challenge, no matter the difficulty;
  • Price.

Considering it's an Early Access (EA) game, I've decided to add a "Neutral" category, for details I consider important, but not gamebreakers, and could easily improve the gameplay if attended to.

  • Needs more weapons and more monsters!;
  • Could use a campaign/story mode of some sorts.

The more I played, the more I realized there wasn't much to point out "Cons" wise, and in the end I went with the one that made me stop playing once in a while (to rest).

  • The flashy colors and such make your eyes sore after a while, which leads to needing to rest your eyes for a while (and who wants that?).

I'd give it a 8.5/10, not because the game is some sort of masterpiece, but simply because it's a game you'll always want just one more round of.

Note: If you're an Alien (movie series) fan, you'll find this game pretty similar to Aliens (Alien 2).
Was this review helpful? Yes No Funny
25 of 26 people (96%) found this review helpful
4 people found this review funny
2.4 hrs on record
Early Access Review
Posted: July 30, 2015
So, I got my character to be badass. 100% vision, had a 120 second battery, thousands of round of ammunition. Then, out of the corner of my eye, I spot a bug ♥♥♥♥♥♥♥♥♥♥♥♥. He's too fast. He gets me. I lost 30 minutes of progress in a split second.

This game is basically Space Hulk. Lives are short, brutal and ugly. You can bring friends to share in the pain. There are, as of this review, two weapons, a shotgun and an assault rifle. Both are effective, but the bugs are stronger. The bugs are better. The ♥♥♥♥ing bugs will win.

This game is basically Space Hulk the FPS, and I cannot fault it. It's ♥♥♥♥ing terrifying, exhilarating, loud, thuggish, and most of all, good.

If you like Corridor Simulators, this game is for you.
Was this review helpful? Yes No Funny
Recently Posted
0.8 hrs
Early Access Review
Posted: October 18
Holy ♥♥♥♥, this is a good indie game, and even better, how early access should be done.

First: the game itself.

This is the alien-coop shooter that we needed! It has split-screen and online multiplayer! the gameplay? SPECTACULAR!!! Long time I didn't had such a good time. Basically, you are a team of marines (or a lone wolf) trying to salvage data from an abandoned ship, then set it to blow up and run like hell. Sounds simple. Except the damn bugs crawl everywhere. You will usually ♥♥♥♥ your pants at least twice a game. I've endured a max of 10 mins. Love dying 10/10

Second: the developer support.

These guys are really listening to the comunity, and are actually very active. they have at this time, 32 updates. They are usually monthly, but you can check their more detailed devlog in their website. THIS is how you keep up a game living.
Helpful? Yes No Funny
12.7 hrs
Early Access Review
Posted: October 16
Very fun, teamwork with local friends improves gameplay
Helpful? Yes No Funny
☭ Communistmallow ☭
5.6 hrs
Early Access Review
Posted: October 16
I have not played the game for long however so far the game is amazing, if you are a fan of being murdered within minutes of starting a mission then this is the game for you! Multiplayer is great and works over steam so you dont need to mess around with any port forwerding, i have not noticed any lag on servers either however it seems that there aren't manypeople playing public games so i recommend you playing with a friend since single player the game is pretty much impossible.
Helpful? Yes No Funny
43.9 hrs
Early Access Review
Posted: October 14
An absolute blast of a game that plays out differently each and every time thanks to the extreme amount of variables within the systems of the game. Best played with friends, but is quite the tense single player experience.

Definitely a "one more match" type of game.
Helpful? Yes No Funny