S.B.T.F. is a very hard arcade-style / rogue-like / perma-death first person shooter. You play as Marines who must brave dark, claustrophobic and terrifyingly intense Space Beast infested spacecraft in order to extract critical data and lucrative upgrades. Can you make it out alive?
User reviews:
Recent:
Very Positive (13 reviews) - 92% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (272 reviews) - 95% of the 272 user reviews for this game are positive.
Release Date: Apr 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We firmly believe that quality entertainment software needs to be developed in conjunction and collaboration with the users of that software. We feel that the whole point of our games are to entertain the players of those game, and we want to embrace the iterative and exploratory development process that Steam Early Access enables in order to make the best games possible for our community.”

Approximately how long will this game be in Early Access?

“6 months.”

How is the full version planned to differ from the Early Access version?

“The initial Early Access release adds local multiplayer in the form of split-screen co-op (1-4 players on the same screen) to the already functional single player mode available in the demo.

We aim for the full version to include networked multiplayer, so that the initial co-op mode can be played by players over a network (not split screen).

In addition to the current alien beast role A.I., we want to expand with A.I. for the space marine role as well, and allow for mixed mode games where human players and A.I. assume the various roles. We envision many interesting games arising from this mix-and-match concept, including having multiple teams of competing space marines working against each other while at the same time having to deal with

We are also thinking about a form of "commander" role for both the space marine team and the alien beast team, which would allow players some kind of map overview and the ability to coordinate the efforts of the members of their respective teams.

We would like to expand the types of environments greatly, include multi-level maps and outdoor areas.”

What is the current state of the Early Access version?

“We have made many bug-fixes to the demo, and are currently in the final stages of implementing local split screen co-op with gamepad support. We anticipate having a release build ready within the coming weeks.”

Will the game be priced differently during and after Early Access?

“Yes, we anticipate raising the price over time as the scope and quality of the game increases.”

How are you planning on involving the Community in your development process?

“We have already consolidated very much feedback from various channels (reviews, Steam Greenlight comments, emails) and fed all of that into our development process which is presented as a live feed on our website (http://nornware.com/?tab=feed).

After we launch on Steam Early Access we will continue to monitor community feedback via our own forum and via Steam to ensure that we are in sync with the players of our game.”
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Recent updates View all (32)

June 20

Early Access Update Trettioett (31)

Early Access Update Trettioett (31)
build id: 57681814

nornware AB is happy to announce a new update to Space Beast Terror Fright.

Infravision Bug-Fix
Infravision was disabled by accident in networked games in Update 30. This has been fixed.

Audio Option : Stingers
There is now an audio option to disable stingers. These are the audio cues that happen when a Beast comes within a certain range, as well as when an Astro-Creep attaches itself to a player. These are ON by default. Please review your options settings however, as this is a new option it will be OFF for anyone who has a settings file on disk. This is simply to avoid double-negatives such as having the option be called "stingers off". As always you can reset all your options to the defaults using the corresponding button.

As always, thank you for your support and patience,
/nornware AB c/o johno

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3 comments Read more

June 16

Early Access Update Trettio (30)

Early Access Update Trettio (30)
build id: 5762EF13

nornware AB is happy to announce a new update to Space Beast Terror Fright.

I'm Still Here!
As mentioned in the last update my development tempo has been reduced as of late, hence the length of time that has elapsed between updates. However I am still here and still working on the game!

First look at The Library / VCR / Cassettes / Replays
I didn't expect to roll this out so soon, but as it turned out better than expected I am happy to announce the addition of The Library. This is available from the main menu and represents a complete log of all missions played on the local machine, available for your viewing pleasure. The code is called VCR (from Video Cassette Recorder), a nod towards the suitably retro feel of 1980s-era video recording technology.

What is going on here is that the game is now recording all player inputs for every single mission played and storing them as a "Cassette" in the Library. This works for both local and networked games on both LAN and Steam and with 1-4 players, regardless of who hosted the mission. These files are highly optimized and compressed, and so shouldn't take up more than a few hundred kilobytes even for long matches. The can be found along with the other local files written by the game here: C:\Users\<your username>\AppData\Roaming\nornware\sbtf\

All of this is an initial test of the robustness of recording and playing back replays, and paves the way for sharing replay files amongst the community. The jury is still out on the best back-end solution for this; I was considering Steam Workshop but it doesn't seem like the best logical fit. I will get back to you when I have more info on all of that.

I envision players liking / up-voting popular replays and thereby providing some sort of rating system to better sift through what I expect to be a very large amount of files. There process for both recording and / or uploading should probably be opt-in; currently every mission is stored locally but this can easily be changed if it becomes a problem. The Library gui is also not the prettiest thing at the moment, but be aware that it is possible to scroll up and down using the mousewheel.

On caveat with Cassettes / replays in general is that they are not future proof. Since they are only recording the player inputs and not the entire state of the game, they will break when something changes in the game logic. Things shouldn't crash, but when legacy inputs map to new outputs you will possibly see players "doing weird stuff" like walking into walls and such. Somehow this is funny to me considering how badly actual VCR-cassettes degrade over time. This will of course not happen unless the game code is actually updated.

Technically all of this works for the same reasons as networked games work in SBTF, all based on player inputs and determinism. Seeing replays work this painlessly certainly validates me sticking to my guns concerning the networking architecture in general.

Potentially this also MAY enable improved networking capabilities, because if the game can keep all player inputs around for the duration of the match, then there is theoretically sufficient information available to allow "late join" for players. There may be other things that hinder this that I have yet to discover, but at least it looks promising and there may be much to gain by consolidating replays and the storage of player inputs in the networking system. More to follow.

Miscellaneous
Other than replays I have been doing a bunch of little things:
  • I am not aware of any cheating going on in SBTF, but I took the precaution of sanitizing all inputs that arrive over the wire to avoid exploits related to movement speed.
  • The Plan option "Big Rooms" has been changed to just "Rooms", and now has the following settings:
    • Empty - This is the same as the legacy setting "big rooms on".
    • Filled - This is the same as the legacy setting "big rooms off". The alternate tileset is used for filling these spaces.
    • Pillars - This was implicitly suggested by the community, and results in a pattern of pillars in these spaces (also with the alternate tileset).
  • Pathfinder Upgrades are now randomly rolled instead of being in a fixed order.
  • There are now new difficulty settings:
    • Random All - All Breaches will both appear and spawn Beasts in an extreme range, from Easier -> Insane.
    • Random Each - Each Breach will have an individual random difficulty setting based on their position, from Easier -> Random All (which in turn is from Easier -> Insane).
  • There is now a user option to disable the rotation of the map / tracker. This was suggested by the community. The default settings is on (the legacy behaviour), but as this is a new settings bitflag it will be OFF for anyone who has an existing settings file. As usual all of this can be reset to defaults using the corresponding button.
  • I have corrected the help section to accurately reflect current keybindings and to include information about the somewhat complex permutations of screen split modes combined with player tracking.
As always, thank you for your support and patience,
/nornware AB c/o johno

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16 comments Read more
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Reviews

“Space Beast Terror Fright is a must for any fans of the Alien movies and old-school shooters – a tense and atmospheric roguelike corridor shooter full of nasty wall-crawling xenomorphs. Game over man…”
Alpha Beta Gamer

“The tough-as-nails difficulty combined with the fantastic atmosphere make it one of my favourite games so far this year”
Indie Games

“Space Beast Terror Fright is my new drug”
Destructoid

About This Game

S.B.T.F. is a very hard arcade-style / rogue-like / perma-death first person shooter. You play as Marines who must brave dark, claustrophobic and terrifyingly intense Space Beast infested spacecraft in order to extract critical data and lucrative upgrades. Can you make it out alive?

The game revolves around the concept of a procedurally generated maze-like spacecraft which is unique each time, within which the Marines must search out DataCores to be downloaded. The spacecraft are infested with Beasts that are extremely lethal, and the Marines must brave these dark and hostile environments in order to complete the objective of retrieving all critical data and ultimately setting the Reactor core to overload.

Aside from either all purpose automatic Rifles or powerful Shotguns, the Marines initially only have a rudimentary Tracker device that detects nearby motion as well as the distance to the nearest DataCore. The DataCores can however contain lucrative Upgrades that will empower the Marines with better ammunition, a better motion tracker, and other useful functionality that will significantly increase the chances of survival.

Key to managing the unknown spaces within each spacecraft is the intelligent use of Doors, sealing of sections behind the team in order to keep from being overwhelmed from several directions at once. Closing Doors controls the space, but they also make it harder to flee if the need should arise.

Additionally, automated Sentry robots are scattered throughout the spacecraft, and these can be activated in order to further aid in stemming the never ending tide of Space Beasts. Sentries offer a significant amount of additional firepower, and can often be the difference between life and death when the Marines are being overwhelmed. While Sentries are programmed to avoid firing when Marines stray are in their field of fire, friendly fire incidents can still happen.

Once all DataCores have been retrieved, the final objective is to disable all Reactor Coolants in order to destroy the spacecraft. Once this is done the Marines only have 90 seconds to find their way back to the Airlock for extraction before the Reactor overloads, obliterating the spacecraft and everything aboard.

Space Beast Terror Fright employs both procedural level generation as well as a procedurally arranged music scoring. Audio and visuals are all tightly synced to the action in order to deliver a super-intense combat experience that feels like an awesome action movie.

Both local and networked co-op play are supported, with 1-4 players via keyboard / mouse and XBox 360 game controllers. Both local and networked play allow viewing all of the action via split-screen.

If you want to try out a demo of the game you can download a .zip file here: Space Beast Terror Fright Demo. This demo is our original Greenlight submission and does not represent the current state of the game, but it should give you a basic sense of what the game is about. The .zip does not contain an installer, so you might have to manually install DirectX9.0c in order to run the game. See further instructions about where you can get DirectX9.0c at the bottom of this page: nornware.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo T9600 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compliant (shader model 2) GPU
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: DirectSound 3 compatible sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (13 reviews)
Overall:
Very Positive (272 reviews)
Recently Posted
Bob The Body Builder
( 2.1 hrs on record )
Early Access Review
Posted: June 24
If You've Ever Wanted To Be Apart Of Aliens, Nows Your Chance. Make Sure To Bring Some Friends Because The Bugs Hunt In Swarms. Game Over Man, GAME OVER!
Helpful? Yes No Funny
Immortal Disciple
( 0.2 hrs on record )
Early Access Review
Posted: June 23
Didn't like it, not for me.
Felt like a $2.99 bargain bin game.
Submitted for a refund.

Want an actual review?
Look elsewhere.
I don't want to waste anymore of my time on this game.






Helpful? Yes No Funny
Dan Nukem
( 13.1 hrs on record )
Early Access Review
Posted: June 23
>Open game
>select insane mode
>start in pod
>this isn't that bad
>Breach detected
>that's not near me
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Ummmm....
>sits by sentry
>Doors explode, sentry shoots
>Gun runs out of ammo
>Things fade to dark

best game ever :) i wish AVP was like this
Helpful? Yes No Funny
fawhxldog
( 21.5 hrs on record )
Early Access Review
Posted: June 16
It deserves so much more recognition and attention.
Helpful? Yes No Funny
Top Cat
( 2.6 hrs on record )
Early Access Review
Posted: June 16
Perfect Simulation of what it be like to survive in the Aliens 2 movie mixed with Starcraft/Warhammer 40k like style and weapons. Amazing with freinds tho watch your fire. In the heat of it all you're more then likly to be just as deadly to your mates as the aliens are hahahhaha!
Helpful? Yes No Funny
yo
( 6.5 hrs on record )
Early Access Review
Posted: June 16
The name is pretty silly, and it might look clunky at first sight, but it's very fun and has an excellent atmosphere/scare factor to it. AND I T ' S C O - O P .
Helpful? Yes No Funny
War Pig
( 5.6 hrs on record )
Early Access Review
Posted: June 15
Is good game
Helpful? Yes No Funny
sulfrasta
( 3.8 hrs on record )
Early Access Review
Posted: June 14
Good Aliens / Space Hulk hybrid. Plays like Killing Floor in some places.

Difficult as ♥♥♥♥.
Helpful? Yes No Funny
JakDough
( 2.3 hrs on record )
Early Access Review
Posted: June 7
Space beast terror fright despite having a terrible name it actually is a really entertaining game. It does give you headaches from all the flashes but the recent updates have really, really improved it. I like the aliens and the random "power-ups" you get, making each match feel differnet. I do think you should buy this.
Helpful? Yes No Funny
Can't Stop the Rock
( 4.4 hrs on record )
Early Access Review
Posted: June 6
I've seen my friends die in a blink, before my very eyes, exploded into little bits before i run off screaming hoping for a laser blockade, when suddenly the power goes off with no flashlight or hud, I can only see with the light of my gun shots. WAAAAAAAAAAAHHHHHHHHHHHHHHHHH. and you're dead.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
2.3 hrs on record
Early Access Review
Posted: June 7
Space beast terror fright despite having a terrible name it actually is a really entertaining game. It does give you headaches from all the flashes but the recent updates have really, really improved it. I like the aliens and the random "power-ups" you get, making each match feel differnet. I do think you should buy this.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
4.4 hrs on record
Early Access Review
Posted: June 6
I've seen my friends die in a blink, before my very eyes, exploded into little bits before i run off screaming hoping for a laser blockade, when suddenly the power goes off with no flashlight or hud, I can only see with the light of my gun shots. WAAAAAAAAAAAHHHHHHHHHHHHHHHHH. and you're dead.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
11.0 hrs on record
Early Access Review
Posted: June 2
I left my friends to do all the work as they didn't notice me sitting in the spawn and not leaving. I was watching them through the video feed get slaughtered and panic. The power went out and I saw one die, one of my friends noticed I was still at spawn and told me to go out the door and turn on the breaker. I looked towards the door and saw it slowly get pried open. Die like Carter Burke https://www.youtube.com/watch?v=sNYNssDyUQg
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
21.5 hrs on record
Early Access Review
Posted: June 16
It deserves so much more recognition and attention.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.6 hrs on record
Early Access Review
Posted: June 16
Perfect Simulation of what it be like to survive in the Aliens 2 movie mixed with Starcraft/Warhammer 40k like style and weapons. Amazing with freinds tho watch your fire. In the heat of it all you're more then likly to be just as deadly to your mates as the aliens are hahahhaha!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
13.1 hrs on record
Early Access Review
Posted: June 23
>Open game
>select insane mode
>start in pod
>this isn't that bad
>Breach detected
>that's not near me
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Ummmm....
>sits by sentry
>Doors explode, sentry shoots
>Gun runs out of ammo
>Things fade to dark

best game ever :) i wish AVP was like this
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
55 of 62 people (89%) found this review helpful
48 people found this review funny
Recommended
14.8 hrs on record
Early Access Review
Posted: July 8, 2015
>Open game
>select insane mode
>start in pod
>this isn't that bad
>Breach detected
>that's not near me
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Breach detected
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Door *** Compromised
>Ummmm....
>sits by sentry
>Doors explode, sentry shoots
>Gun runs out of ammo
>Things fade to dark

Best 30 seconds of my life.
Was this review helpful? Yes No Funny
43 of 50 people (86%) found this review helpful
28 people found this review funny
Recommended
7.5 hrs on record
Early Access Review
Posted: August 12, 2015
Can confirm, has space beasts, terror, and fright.
Was this review helpful? Yes No Funny
37 of 41 people (90%) found this review helpful
2 people found this review funny
Recommended
133.6 hrs on record
Early Access Review
Posted: June 8, 2015
In my opinion is is the best co-op shooter to come out in many years.

The formula is simple. You are a marine tasked with downloading information from various datacores scattered around the claustrophic confines of an alien infested spaceship. After you have collected all the datacores you then have to shut down the cooling nodes on the reactor and then evacuate safely to the start point before the reactor explodes.

What makes the above formula so successful, especially in co-op, is the tension, danger and the various means by which players can approach a level.

The aliens are dangerous. The aliens are numerous. The aliens will kill you if they get close. Thus this game brings a lot of tension because death is always moments away.

This game has captured perfectly the atmosphere that was present in a 1995 3DO game called Space Hulk: Vengeance of the Blood Angels. The ship ambience sounds bleak and forboding, the aliens breaking through doorways always sounds menacing, the sound of distant gunfire from a team mate reminds you trouble is not so far away.


The game is very customisable allowing players to increase the difficulty level to that which is nigh on impossible. Players can also tone down the muzzle flash and field of view effects which can be a bit overbearing in my opintion (I turn them all the way down). I also turn the action music off as it gets very repetitive after awhile.


The levels are procedurally generated so there is always a new and challenging permutation to play. Players can also enter specific seeds so that common levels can be practiced, shared and ultimately conquered.

Some of the best moments I have had with this game is with a group on Mumble (voip software) forming a plan on the map screen prior to entering the fray. We then enter the fray and very often fail the mission only to tweak our strategy or take a slightly different approach until we eventually succeed. This is where the game really shines in my opinion.

Summary

Pros - Atmospheric, Difficult and Challenging, Strategic, Endless Level Permutations, Frantic.

Cons - Multiplayer is still in its infancy and it can be very laggy if playing with someone across the pond (ie. Europe to US etc.). Some might say the graphics are a con due to the game not looking like Crysis but graphics do not necessarily make a game. The graphics are perfectly sufficient for what we get and do not detract one iota from the fun factor.


If you want to experience the movie Aliens, experience the game Aliens versus Predator, or experience a game like SPace Hulk: Vengeance of the Blood Angels then this is the game for you.
Was this review helpful? Yes No Funny
26 of 27 people (96%) found this review helpful
4 people found this review funny
Recommended
2.4 hrs on record
Early Access Review
Posted: July 30, 2015
So, I got my character to be badass. 100% vision, had a 120 second battery, thousands of round of ammunition. Then, out of the corner of my eye, I spot a bug ♥♥♥♥♥♥♥♥♥♥♥♥. He's too fast. He gets me. I lost 30 minutes of progress in a split second.

This game is basically Space Hulk. Lives are short, brutal and ugly. You can bring friends to share in the pain. There are, as of this review, two weapons, a shotgun and an assault rifle. Both are effective, but the bugs are stronger. The bugs are better. The ♥♥♥♥ing bugs will win.

This game is basically Space Hulk the FPS, and I cannot fault it. It's ♥♥♥♥ing terrifying, exhilarating, loud, thuggish, and most of all, good.

If you like Corridor Simulators, this game is for you.
Was this review helpful? Yes No Funny