S.B.T.F. is a very hard arcade-style / rogue-like / perma-death first person shooter. You play as Marines who must brave dark, claustrophobic and terrifyingly intense Space Beast infested spacecraft in order to extract critical data and lucrative upgrades. Can you make it out alive?
User reviews:
Recent:
Very Positive (28 reviews) - 89% of the 28 user reviews in the last 30 days are positive.
Overall:
Very Positive (298 reviews) - 95% of the 298 user reviews for this game are positive.
Release Date: Apr 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We firmly believe that quality entertainment software needs to be developed in conjunction and collaboration with the users of that software. We feel that the whole point of our games are to entertain the players of those game, and we want to embrace the iterative and exploratory development process that Steam Early Access enables in order to make the best games possible for our community.”

Approximately how long will this game be in Early Access?

“6 months.”

How is the full version planned to differ from the Early Access version?

“The initial Early Access release adds local multiplayer in the form of split-screen co-op (1-4 players on the same screen) to the already functional single player mode available in the demo.

We aim for the full version to include networked multiplayer, so that the initial co-op mode can be played by players over a network (not split screen).

In addition to the current alien beast role A.I., we want to expand with A.I. for the space marine role as well, and allow for mixed mode games where human players and A.I. assume the various roles. We envision many interesting games arising from this mix-and-match concept, including having multiple teams of competing space marines working against each other while at the same time having to deal with

We are also thinking about a form of "commander" role for both the space marine team and the alien beast team, which would allow players some kind of map overview and the ability to coordinate the efforts of the members of their respective teams.

We would like to expand the types of environments greatly, include multi-level maps and outdoor areas.”

What is the current state of the Early Access version?

“We have made many bug-fixes to the demo, and are currently in the final stages of implementing local split screen co-op with gamepad support. We anticipate having a release build ready within the coming weeks.”

Will the game be priced differently during and after Early Access?

“Yes, we anticipate raising the price over time as the scope and quality of the game increases.”

How are you planning on involving the Community in your development process?

“We have already consolidated very much feedback from various channels (reviews, Steam Greenlight comments, emails) and fed all of that into our development process which is presented as a live feed on our website (http://nornware.com/?tab=feed).

After we launch on Steam Early Access we will continue to monitor community feedback via our own forum and via Steam to ensure that we are in sync with the players of our game.”
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Recent updates View all (33)

July 29

Early Access Update Trettiotvå (32)

Early Access Update Trettiotvå (32)
build id: 579B876F

nornware AB is happy to announce a new update to Space Beast Terror Fright.

Cassette Version Bump / breaking changes in replays
I have been doing heavy refactoring and optimization across my entire codebase, and as a result existing replays / Cassettes will NOT function anymore. This is most likely due to changes in vector rotation code that has been optimized to use single precision floating point instead of double precision, but this is just speculation on my part. Also I refactored some dubious vector code that was being optimized away in certain cases by the compiler, which also caused breaking behaviour between debug and release builds.

As ANY future simulation / game rule changes will invalidate existing replays it is better that everyone simply get used to the fact that replays / Cassettes may break on any update. If you have a Cassette that you absolutely want to save I would recommend recording a video of it (for example using nVidia ShadowPlay or Fraps).

Also I am suspecting some inconsistencies in replays that are very very hard to effectively test. I don't currently have the toolset in place to test this algorithmically, but I have a good handle on how to build such tools with (certain hashing techniques). With those in place I will be able to determine exactly whether or not replays are solid. As replays are very much the same thing as the network protocol this will also aid in making sure that everything is solid for networked multiplayer games.

Library Updates
The Library interface has been greatly improved to better aid browsing among the enormous number of Cassettes that tend to aggregate after playing many matches. Sort order is now newest first, there are headers per day, time of day information for each Cassette, as well as the mission config string that was there before.

Now you must first select the Cassette you want, and at that time you will get a "play" and a "delete" button. Versions are taken into account, so old Cassettes will show up (so you can delete time) but be unplayable. If you choose to delete any Cassette you will be prompted for confirmation.

New Motion Tracker Style - Pulse
In response to community feedback on the Motion Tracker being too powerful, I have implemented a new style of tracker called Pulse. Pulse is closer to the feel of the classic motion tracker from the Aliens film (James Cameron's film), and is definitely less powerful and feels more glitchy than the legacy version (called Adrenaline).

Basically Pulse Tracker sends out a wavefront every .75 seconds, and when this wavefront intersects a moving object it will light up a blip in that position that will fade out over time. The big change comes from the fact that blips are always static and are only refreshed when they intersect the wavefront. This creates a strobe-like effect where you get intermittent information about the threats in your vicinity. Correspondingly all threats at long range are also only refreshed when the wavefront hits the extreme range of the Tracker.

I have chosen to only include Beasts (big) and Creeps (small) as blips in the Pulse Tracker (as well as other players if playing Deathmatch) and not include gibs or bullets as Adrenaline still does. This is to clean up the image a bit and only focus on actual threats in order to compensate for the less powerful blip updates.

Pulse Tracker also plays a subtle sound each time it sends out the wavefront, which can most often only be heard when things are relatively quiet.

In general I think this change reinforces the feel of the game and help keep the player's eyes on the 3d view instead of relying too heavily on the Motion Tracker.

Pulse Tracker is the new default but you can always opt to go with the legacy Adrenaline of you like (in the options).

Miscellaneous
  • Power failures / restores are now noted in the mission log.
  • All mouse scroll wheel interaction can be accelerated 4x ny holding down SHIFT. This affects the main menu obituaries, network party lists and the Library.
  • The game now returns to the Library after you view a Cassette, and your selection is retained so you know which Cassette you just watched.

As always, thank you for your support and patience,
/nornware AB c/o johno

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4 comments Read more

June 20

Early Access Update Trettioett (31)

Early Access Update Trettioett (31)
build id: 57681814

nornware AB is happy to announce a new update to Space Beast Terror Fright.

Infravision Bug-Fix
Infravision was disabled by accident in networked games in Update 30. This has been fixed.

Audio Option : Stingers
There is now an audio option to disable stingers. These are the audio cues that happen when a Beast comes within a certain range, as well as when an Astro-Creep attaches itself to a player. These are ON by default. Please review your options settings however, as this is a new option it will be OFF for anyone who has a settings file on disk. This is simply to avoid double-negatives such as having the option be called "stingers off". As always you can reset all your options to the defaults using the corresponding button.

As always, thank you for your support and patience,
/nornware AB c/o johno

nornware Dev Feed
nornware on Facebook
nornware on Twitter
nornware on YouTube

5 comments Read more
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Reviews

“Space Beast Terror Fright is a must for any fans of the Alien movies and old-school shooters – a tense and atmospheric roguelike corridor shooter full of nasty wall-crawling xenomorphs. Game over man…”
Alpha Beta Gamer

“The tough-as-nails difficulty combined with the fantastic atmosphere make it one of my favourite games so far this year”
Indie Games

“Space Beast Terror Fright is my new drug”
Destructoid

About This Game

S.B.T.F. is a very hard arcade-style / rogue-like / perma-death first person shooter. You play as Marines who must brave dark, claustrophobic and terrifyingly intense Space Beast infested spacecraft in order to extract critical data and lucrative upgrades. Can you make it out alive?

The game revolves around the concept of a procedurally generated maze-like spacecraft which is unique each time, within which the Marines must search out DataCores to be downloaded. The spacecraft are infested with Beasts that are extremely lethal, and the Marines must brave these dark and hostile environments in order to complete the objective of retrieving all critical data and ultimately setting the Reactor core to overload.

Aside from either all purpose automatic Rifles or powerful Shotguns, the Marines initially only have a rudimentary Tracker device that detects nearby motion as well as the distance to the nearest DataCore. The DataCores can however contain lucrative Upgrades that will empower the Marines with better ammunition, a better motion tracker, and other useful functionality that will significantly increase the chances of survival.

Key to managing the unknown spaces within each spacecraft is the intelligent use of Doors, sealing of sections behind the team in order to keep from being overwhelmed from several directions at once. Closing Doors controls the space, but they also make it harder to flee if the need should arise.

Additionally, automated Sentry robots are scattered throughout the spacecraft, and these can be activated in order to further aid in stemming the never ending tide of Space Beasts. Sentries offer a significant amount of additional firepower, and can often be the difference between life and death when the Marines are being overwhelmed. While Sentries are programmed to avoid firing when Marines stray are in their field of fire, friendly fire incidents can still happen.

Once all DataCores have been retrieved, the final objective is to disable all Reactor Coolants in order to destroy the spacecraft. Once this is done the Marines only have 90 seconds to find their way back to the Airlock for extraction before the Reactor overloads, obliterating the spacecraft and everything aboard.

Space Beast Terror Fright employs both procedural level generation as well as a procedurally arranged music scoring. Audio and visuals are all tightly synced to the action in order to deliver a super-intense combat experience that feels like an awesome action movie.

Both local and networked co-op play are supported, with 1-4 players via keyboard / mouse and XBox 360 game controllers. Both local and networked play allow viewing all of the action via split-screen.

If you want to try out a demo of the game you can download a .zip file here: Space Beast Terror Fright Demo. This demo is our original Greenlight submission and does not represent the current state of the game, but it should give you a basic sense of what the game is about. The .zip does not contain an installer, so you might have to manually install DirectX9.0c in order to run the game. See further instructions about where you can get DirectX9.0c at the bottom of this page: nornware.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo T9600 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compliant (shader model 2) GPU
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: DirectSound 3 compatible sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (28 reviews)
Overall:
Very Positive (298 reviews)
Recently Posted
Diego4OMG
( 4.3 hrs on record )
Early Access Review
Posted: July 28
Shot my friend to death 4 times in a row at the beginning of a match and then died thanks to a security barrier.


100000/10, Would buy it again
Helpful? Yes No Funny
Death From Above
( 12.4 hrs on record )
Early Access Review
Posted: July 25
Jump Scare simulator, but with 4 players. Fun guaranteed with players.
Helpful? Yes No Funny
Dread Gnome8
( 10.4 hrs on record )
Early Access Review
Posted: July 25
I was on the fence about this game at first, but after reading other reviews that compared it to Aliens and Space Hulk, I figured I'd give it a try. It had a large enough mark down during the summer sale that I got a 4-pack for about 20 or 30 bucks. Figured I wouldn't be out too much if it did end up sucking.

I am so glad I decided to get the 4-pack. Personally, it's not nearly as fun in single player, but co-op is fantastic! 9 hours doesn't seem like much play time, but each game only lasts 5-10 minutes (or less if you're not careful).

If you have a small group of friends to play with and you need a new co-op game, I can't recommend this one enough. If you have the extra cash, just buy the 4-pack because you'll quickly get your money's worth playing with them. The only negative things I have to say about this game are trivial and can easily be adjusted in the options menu or setup lobby before starting the game. If you're on the fence about this game like I was, Just get it. You won't regret it.

Pros:
-Simple and easy to pick up, but difficult to master makes for addicting gameplay.
-Short, fast, missions means there's always time for "one more round."
-Random levels every time provides lots of replayability.
-Loss of progress on death so you always have something to work for when you play.
-Full controller support and 4 player split screen option so couch co-op is possible.
-Atmosphere and music are very well done and really help to set the mood.
-Random name generation for your marines is quite hilarious at times.

Me: Watch out. A breach just opened in this hallway.
Friend 1: But the last data core is down there. Someone's gonna have to take the risk and go get it...
Brother: They're starting to break down the door behind us! Hurry!
Friend 2: Guys? Where are you? I'm lost and there's dozens of dots on my motion tracker.
Me: Ok I'm going. Just watch my back.
*Power goes out. Everything goes black.*
Friend 2: Any of you near a breaker?
*There's a loud crash as the door finally breaks open.*
Brother: AHHH! Behind us! Behind us! Behind us!
Friend 1: AHHH! OH GOD! AHHH! AHHHHHH!
*Flashlight is dead. Muzzle flashes provide only quick glimpses of the massive swarm devouring my friends and closing in on me.*

10/10 would get "consumed by the swarm" again
Helpful? Yes No Funny
Cheapo
( 35.2 hrs on record )
Early Access Review
Posted: July 24
Buy a 4-pack and play with your friends.

Forget Space Hulk and all its 40k ♥♥♥♥♥♥♥t, forget AS and all similar games; this game does what so many other games have tried to pull off for decades. High replayability, four player local (LAN and splitscreen) and online coop, no official servers to worry about. You can control the difficulty to your liking, mechanics and atmosphere are what they should be.
Helpful? Yes No Funny
SniperWolf
( 7.5 hrs on record )
Early Access Review
Posted: July 19
Ahhh, it's nice to see a horror game where they are literally coming out of the walls!

This game, though fairly simple in concept, is very addictive and can give you quite the fright sometimes. I would recommend only playing this with friends, as having someone with you to get in the way of your rifle as the aliens are storming down the halls towards you is definately a staple part of the experience for me.
Helpful? Yes No Funny
Cry baby
( 11.9 hrs on record )
Early Access Review
Posted: July 19
I love this game though it makes me cry
I hate this game it makes me want to die
10/10 yes get it and play. best with friends.
Helpful? Yes No Funny
CastIronBoomstick
( 0.1 hrs on record )
Early Access Review
Posted: July 17
Too glitchy to be playable, at least on my machine. Try it for yourself. Keep your eye on that 2-hour mark for maximum refund potential.
Helpful? Yes No Funny
Gheist
( 0.2 hrs on record )
Early Access Review
Posted: July 13
First off, Space Beast Terror Fright? Really? Easily one of the goofiest names I have ever heard. Second off, everyone that's saying that games workshop needs to give these guys access to ANY licesnse, just stop. This game is mediocre at best. The monster design is lame, the game play itself it generic. No one plays it so good luck finding a game. The game consists of walking around a space ship that is so dark I don't understand how any human being was suppose to function in it to begin with. This isn't inside of an air duct or a crawl space, this is every corridor of the ship. God forbid the breaker goes out and then what little lighting there was is now gone and it some how managed to make the game even darker. You walk around, you activate "data cores" which consists of right clicking and waiting. There are also turrets you can turn on that will do all the work for you. I wish I would of trusted my insticts when I read the name alone, but people kept bringing up the fact that they need to do a space hulk game. I personally think this is just another mediocre FPS, there's literally nothing special about it at all.
Helpful? Yes No Funny
Yeti
( 4.4 hrs on record )
Early Access Review
Posted: July 13
Space Beast Terror Fright at first caught me off guard with it's name, Halo esque assault rifle with iron sights pointing into a screen, and Warhammer 40k looking Space Marines. After watching some gameplay, though, it definitely got my attention and I ended up buying it soon after. SBTF is an awesome little Horror indie gem and an absolute blast to play with friends. As soon as I got in game I realized the videos I watched really didn't do this game justice in terms of visual quality and overal atmosphere. The game runs really well, has very little bugs, and easy to pick up controls.

SBFT nails atmosphere, audio, and visuals to create a really scary and intense experience as you fight your way through various space stations to activate data cores and escape. Taking damage will effect your suits systems and disable many different features such as your ammo counter, mini map, station system alerts, and other various HUD elements or the HUD entirely. Collecting data cores and progressing, however, can earn experience and unlock new suit systems such as battery recharge rates, motion detectors, and mini map upgrades. Unlocked upgrades and experience will be kept if you survive but everything will be lost on death.

SBFT can be played solo or it can be played 4 player local splitscreen or 4 player online splitscreen. Yep, online splitscreen. You have a few options while playing online. You can choose to see your screen only, your screen and other players screens as small monitors on the right edge of your screen, or classic splitscreen. This gives you the ability to keep track of your allies as you wander through the darkness and mazelike corridors. The maps can be generated at random with a variety of modifiers or can be created using specific seeds that can create some pretty unique experiences.

Conclusion/Tl;Dr

Space Beast Terror Fright is an incredibly fun and intense Indie game that really shines when played cooperatively. It's very difficult but very fun and has a lot of repayability between the map generation tools and the incentive to continue after you finally survive and get to keep all the progress you made. I definitely recommend this game if you've been looking for a coop rogue-lite horror game to die hundreds of times with friends or want something to do before Space Hulk
Helpful? Yes No Funny
Xytaglyph
( 6.4 hrs on record )
Early Access Review
Posted: July 10
Very good game, definitely worth the 10 dollars I paid. I would say that currently the game has limited replayability but hopefully the developer will add additional modes.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Recommended
25.4 hrs on record
Early Access Review
Posted: July 2
i can really recomand that game.

it's a solid 4 player coop WITH online Multiplayer (some old review stated (now) wrongly that it hasn't have that). The game is like space hulk, if spacehulk would be a fps and its a very good concept.

the game is pretty good in keeping it simple. there are not a lot of enemies, not much weapons and stuff, but everything works just fine and the developer is still active, so more contend seems likely.

Oh and it has a map generator that you can make very random, so playing again and again, dosen't become lame.

EDIT: Also the developer is very active and does respont so suggestion I really like that

If you like space marines and stuff, this game is for you.
FOR THE EMPEROR!
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
2 people found this review funny
Recommended
29.9 hrs on record
Early Access Review
Posted: July 2
First things first: Never stop shooting just because you want to hear what your friend tried to say.

Multiplayer runs fine no lag and joining via Steam works, really easy controls.

If you read about this game it sounds kind of boring, but it creates an atmosphere thick enough to cut with a knife.

The best thing is, that you can talk to the developer (a really nice person)

So grab a few friends and do some missions.

For the Emperor!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
29.5 hrs on record
Early Access Review
Posted: July 5
Very nearly didn't puchase this game, but I'm glad I did. It's incredibly fun, unique, and will definitely get your adrenaline going in the right moments. It's interesting in that its strengths are executed perfectly, but it does suffer from a number of weaknesses...

Pros:
- Randomly generated maps are done incredibly well. It puts you in unique situations and you'll be forced to work strategically with your partner in order to survive.
- Many suspenseful moments to induce panic but each with a solution if you can remain calm. (Alien swarm too large/fast to gun down, doors breaking down at strategic points, power outages, running low on ammunition, becoming damaged and having to fight without parts of your hud)
- The simple gameplay is incredibly fun and easy to get into with your friends.
- The environment, hub, sounds, and effects make for an incredible environment that really pulls you into the game.

Cons:
- Not fun to play alone
- Small community mostly occupied in private lobbies. SBTF is very much a game that is improved dramatically by company. Solo play feels overwhelming and unfair, If you don't have friends lined up to play the game you'll have to look towards randoms to team up with. Most players set their lobbies to private however and many of the public lobbies will still kick you if you join. Finding a game to join during peak hours is possible with patience, but at odd times of day/night is pretty much not possible.
- Lacks the finer aspects. (Crouch, zoom, run(manually))
- Bulky marines are fun, but it went too far. It's virtually impossible to shoot down a hallway past someone without hitting them.

Overall, I absolutely recomend this game to anyone who is looking for a fast, fun, run & gun of the horror variety. What the game sets out to do, it does incredibly well.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
77.3 hrs on record
Early Access Review
Posted: July 10
Such hesitation in purchasing this game. Seemed so trivial at first, and the game name seems so ridiculous. Oh... My... Gosh... Was I wrong! Permadeath has never been so much fun! Get a good group of friends, and let your marine out during play. This has got to be one of the best first person player shoot-em-up games I've played in years! The variety of buffs you receive while downloading memory cores are attractive and the entire group receives advantages from each and every one. It also gives you a status of progression as each person performs tasks. Since there is no game saves, you will find it easier, and honestly a lot more fun to stick your neck out when other permadeath games would cause you to hesitate. The network play, with the built in text chat, shows evidence of a well thought out multi-player gaming system, encouraging people to reach out to play with the random and willing to die players. Yes... You will die... Its the only guarantee I can give you about this game. But its so much freekin' fun! Warning – If your favorite game is “My little kitty mmo”, you probably want to avoid this one. I guarantee an adrenaline rush and frights that will have manly men screaming like little girls at every corner!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
2.9 hrs on record
Early Access Review
Posted: July 2
Hey Gamesworkshop, hire these guys, give them the Warhammer 40k license, and have them rename the game to Space Hulk: A Good One.

Seriously, this game is what Space Hulk would be if it were an FPS rather than turn based.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
7.5 hrs on record
Early Access Review
Posted: July 19
Ahhh, it's nice to see a horror game where they are literally coming out of the walls!

This game, though fairly simple in concept, is very addictive and can give you quite the fright sometimes. I would recommend only playing this with friends, as having someone with you to get in the way of your rifle as the aliens are storming down the halls towards you is definately a staple part of the experience for me.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.1 hrs on record
Early Access Review
Posted: July 5
Lot's of space beasts, 10/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.4 hrs on record
Early Access Review
Posted: July 7
Great game, best EA game I've played.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.4 hrs on record
Early Access Review
Posted: July 3
Oozes atmosphere and is fun as hell. It's pretty much the "They're coming out of the ♥♥♥♥♥♥♥ walls!" scene from Aliens stretched out to be an entire game. It's excellent and serves as a great example of how much can be done by polishing minimalist gameplay.

It's very much a co-op game, not sure how much you can get out of it without playing with other people. The best moments are when things become an absolute cluster♥♥♥♥ and you live in spite of everything (or just die very quickly).
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.4 hrs on record
Early Access Review
Posted: July 13
Space Beast Terror Fright at first caught me off guard with it's name, Halo esque assault rifle with iron sights pointing into a screen, and Warhammer 40k looking Space Marines. After watching some gameplay, though, it definitely got my attention and I ended up buying it soon after. SBTF is an awesome little Horror indie gem and an absolute blast to play with friends. As soon as I got in game I realized the videos I watched really didn't do this game justice in terms of visual quality and overal atmosphere. The game runs really well, has very little bugs, and easy to pick up controls.

SBFT nails atmosphere, audio, and visuals to create a really scary and intense experience as you fight your way through various space stations to activate data cores and escape. Taking damage will effect your suits systems and disable many different features such as your ammo counter, mini map, station system alerts, and other various HUD elements or the HUD entirely. Collecting data cores and progressing, however, can earn experience and unlock new suit systems such as battery recharge rates, motion detectors, and mini map upgrades. Unlocked upgrades and experience will be kept if you survive but everything will be lost on death.

SBFT can be played solo or it can be played 4 player local splitscreen or 4 player online splitscreen. Yep, online splitscreen. You have a few options while playing online. You can choose to see your screen only, your screen and other players screens as small monitors on the right edge of your screen, or classic splitscreen. This gives you the ability to keep track of your allies as you wander through the darkness and mazelike corridors. The maps can be generated at random with a variety of modifiers or can be created using specific seeds that can create some pretty unique experiences.

Conclusion/Tl;Dr

Space Beast Terror Fright is an incredibly fun and intense Indie game that really shines when played cooperatively. It's very difficult but very fun and has a lot of repayability between the map generation tools and the incentive to continue after you finally survive and get to keep all the progress you made. I definitely recommend this game if you've been looking for a coop rogue-lite horror game to die hundreds of times with friends or want something to do before Space Hulk
Was this review helpful? Yes No Funny