This content requires the base game Age of Mythology: Extended Edition on Steam in order to play.

User reviews:
Mixed (17 reviews) - 41% of the 17 user reviews in the last 30 days are positive.
Mixed (588 reviews) - 40% of the 588 user reviews for this game are positive.
Release Date: Jan 28, 2016

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Downloadable Content

This content requires the base game Age of Mythology: Extended Edition on Steam in order to play.

Buy Age of Mythology EX: Tale of the Dragon

Packages that include this game

Buy Microsoft RTS Collection: Age of Empires/Age of Mythology/Rise of Nations

Includes 7 items: Age of Empires II HD, Age of Empires II HD: The African Kingdoms, Age of Empires II HD: The Forgotten, Age of Empires® III: Complete Collection, Age of Mythology EX: Tale of the Dragon, Age of Mythology: Extended Edition, Rise of Nations: Extended Edition


About This Content

Age of Mythology comes to China! A new expansion to the legendary RTS brings tons of new content, including a new civilization (with fully voiceacted campaign), new maps, and 12 new gods drawn from the robust Chinese pantheon!

New Civilization: The Chinese
  • Master Tacticians: Between their War Academy tech, morale-boosting generals, and units with unexpected counters, the Chinese have no problem dominating the battlefield!
  • Wololo arrives in Age of Mythology! The beloved monk from Age of Empires II finally gets its Age of Mythology counterpart in the monk hero unit, which can convert enemy units and heal friendly ones.
  • New Campaign (fully voice-acted in English): With Yin and Yang shattered and China in chaos, General Jiao-Long must find a way to restore Yin and Yang and bring peace to the empire.

New Gods
  • 3 Major Gods—The Three Sovereigns
    • Fu Xi, The Heavenly Sovereign: The inventor of the first writing system, Fu Xi speeds construction efforts in return for favor.
    • Nü Wa, The Earthly Sovereign: Co-creator of humanity and sister of Fu Xi, Nü Wa brings unparalleled prosperity by boosting villagers and the economy.
    • Shennong, The Human Sovereign: The Emperor of the Five Grains is credited with many agricultural inventions, and rains death with mighty siege weapons if his monks fail to convert the foe.
  • New God Powers
    • Unleash a devastating Tsunami or Inferno on your enemy’s cities.
    • Destroy enemy units with a sudden Geyser or Barrage of arrows.
    • Summon Dilong the Earth Dragon to break through the earth’s crust.

    New Myth Units
    • Jiangshi – Undead unit that drains life from enemy soldiers.
    • War Salamander – A new amphibious unit that can take the fight to enemies wherever they are.
    • Terracotta Warrior – Soldiers that expel lethal dust upon death, destroying nearby enemies.
    • Azure Dragon – Any match can be improved with the addition of a fire-breathing dragon.

    New Maps
    • Basin
    • Deep Jungle
    • Old Atlantis
    • Open Fields
    • Regicide
    • Silk Road
    • Yellow River
    • Giant Map: New map size for all maps new and old!

System Requirements

    • OS: Windows Vista, 7, 8.1+
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: Direct X 10+ Capable GPU
    • DirectX: Version 10
    • Sound Card: Direct X Compatible Sound Card
    • Additional Notes: GPU at least (Integrated HD 3000, 8600GT, etc)
    • OS: Windows 7, 8.1+
    • Processor: 2.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: Direct X 11+
    • DirectX: Version 11
    • Additional Notes: GeForce 9800GTX, Radeon 4850+
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (17 reviews)
Mixed (588 reviews)
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371 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
Not Recommended
Posted: September 27
From someone who played AoM since it was first released:

-Campaign was an insult to the original. Must of been written by a twelve year old as part of a ♥♥♥♥♥♥ fanfiction.

-New Civilization was nice to see... Until you realize several things;

-Reskins: Almost every unit is a crummy reskin with no change in animations.

-Unbalanced AF: Even after almost a year, the developers only minorly patched things, and to this day I never play as the chinese, nor do I allow anyone on my servers to play them either due to the balance issues that can be abused. (Im looking at scouts and gardens primarily, to list a few)

-An even worse integration with original gamemodes: Wanna play chinese on lightning mode? EASY. Infinite villagers, just as many gardens for endless production= no contest!

Overall, I am appalled at this expansion and at the developers for being unresponsive to basic complaints about both balance, as well as the stupid ♥♥♥ campaign. Although theyve worked to help out with bugs, which of course I appreciate, it still appears to me as minimal effort, and half-assery. Great work guys. If I could get a refund I would.

As a little nitpick, the chinese main menu theme is incredibly annoying.
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2 of 2 people (100%) found this review helpful
Posted: September 25
Your mileage may vary, and they're definitely not required to enjoy the base game. That being said, I like the Chinese faction and new maps.
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1 of 1 people (100%) found this review helpful
2 people found this review funny
Not Recommended
Posted: October 1
Bought this wondering if it would fix the game crashing on start-up. Doesn't. If anyone knows how to refund the DLC or knows how to fix the crashing please tell me.
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Most Helpful Reviews  Overall
265 of 309 people (86%) found this review helpful
17 people found this review funny
Not Recommended
Posted: January 29
A nice concept ruined by what feels like lazy work. The asking price of €10,- is too steep for something that basically looks and feels like a mod. A lot of animations and models were reused. For example the Terracotta army units use the same animations as Arkantos.
The god powers aren't that useful or fun to use, but they are very different to the previously existing ones. And the campaign... Oh god the campaign. It's not even worth mentioning.

Aside from that I think most myth units for the chinese don't give the same feel as other myth units in the game do, imo. I just can't quite put my finger on why. But that might just be me.

Playing as the Chinese can still be fun for spamming cheap troops as you can make units cheaper by worshipping certain gods. The titan model is quite disappointing though. It looks very silly. I laughed loudly as a gigantic human who walks like Quasimodo appeared out of the gate. He does have horns and four toes, though! :P Apparently the titan is just a reskin of the norse titan.

How much you value your own money is up to you and of course among other nations are reused animations as well.

I wish there was a mixed "Mixed" option for the recommendation, as I am leaning to both sides.

EDIT: The following no longer applies, but I'll leave it in just for the memories :D
This expansion is quite broken as well. Sending goats as Chinese to someone who doesn't own this expansion just gives them a big message that tells them to buy the DLC or quit the online game. There's no way to just even refuse the goats or anything. You either leave the multiplayer game or visit the store to buy the DLC...

The goat issue has been fixed! One of the Steamworks developers who goes by the name "Cysion" posted on the 31st of january 2016 that this issue has been hotfixed. Comment can be found in the comment section below.
14 hours ago (31-01-2016)
The goat issue has been hotfixed now! :)

This is quite a let down for the asking price.

Changes made:
  1. 01-02-2016: Edited the goat incident, as it no longer applies. Although I cannot confirm this at this time.
  2. Added extra details as to why I think the price of €10,- is too steep.
  3. 25-09-2016: Finally added opinion on the god powers and campaign. HOW DID I FORGET ABOUT THIS FOR SO LONG
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170 of 186 people (91%) found this review helpful
139 people found this review funny
Not Recommended
Posted: March 6
This is by far the worst campaign I have ever seen, and I LOVE the original game. Even the otherwise lackluster Golden Gift was much better than this.

Heroes: "Hey, monsters attacking, what the hell? Let's go find a wise guy to tell us what's going on."
Wise Guy: "Yin and Yang are out of balance, for some reason. Let's go ask the god of the underworld."
Underworld god: "I don't care about the chaos, if more people die I get more souls, lulz."
Heroes: "How about we wreck ♥♥♥♥ up?"
Underworld god: "Now that you've wrecked ♥♥♥♥ up, I realize the chaos also affects me. However, I know ♥♥♥♥-all about it. Go away."
Heroes: "Should we try a NICE god this time?"
Random magical creature: "If you help me, I'll give you a map."
Bad Guy: "I must thwart you at every turn!"
Heroes: "Now that we've beat up the bad guy and found the nice god, would you help us?"
Nice god: "IT IS DONE."
Bad Guy: "Wow, you saved the world. Good job. I still hate you."
Player: "Wait, that's seriously it? Why was there chaos? What did the bad guy want? WHAT HAPPENED?"
Developers: "♥♥♥♥ you."

Also it's full of bugs. So, so many bugs.
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113 of 123 people (92%) found this review helpful
13 people found this review funny
Not Recommended
Posted: February 14
In short: The campaign feels like it's made by a 10 year old who found a map editor for the first time. The new faction is uninspired, but not completely worthless. There's a lot of bugs.

I'll start of with a little info about me. I played the original game for countless hours, completed the campaign 7ish times and played a decent amount of online games. I love this game, and I went into this expansion expecting very little. I had no idea how little I had to expect to not get severely disappointed though.

I'd love to list all the bugs and issues I have with the game, but that'd make steam's database run out of memory. So I'll try to be short. One of the big issues comes with the new faction. Some of their units have so bad pathing, you need to babysit them, just to make them walk with the rest of your army. Several units cannot walk over farms, and the dragon unit I had to just give up on, because of it's pathing.
I imagine that the pathing can be fixed, so if you just want a new faction, even if it is uninspired and feels no where near as unique as any of the other factions, then you may like this DLC.

The rest of this review will be about the campaign.
If you, like me, want this game mainly for the campaign. Don't buy it. The campaign was so unpolished, frustrating and full of bugs, not even a big fan of the original game will enjoy it. I had a game where the enemies couldn't figure out how to get to my base, so they all ran into a forest next to my base, and stood there for the rest of the game. I just build a fortress next to them and watched them die slowly. Roughly 80% of the enemy attacks ended up getting stuck in that forest, and my one fortress could no longer keep up. They then started one by one walking straight through the unpathable forest attacking my base, until I build more towers to keep the ball of units down.

Another map I kept getting attacked from units who appeared seemingly out of no where. Turns out the trees and cliffs weren't made properly, so there were small zigzaggy paths the units could walk on to pass the seemingly unpathable cliffs, walking right past my defenses.

The biggest frustration from the campaign however, was a mission where I had to protect a dude while he did a ritual. (I don't know why, because the mission before this was broken, so the devs made it an autoskip to avoid everyone getting stuck there). My first attempt at this ended when I kited some enemies with my workers, roughly 1/3 of a screen away from the guy. He then said he couldn't keep his concentration and the mission instantly failed. 12 minutes of my life wasted. Apparently foot steps made by red boots are really interrupting.
Second attempt, I lost 15 minutes in, because of the weird forest paths mentioned above. 2 enemy units walked in the forest and avoided my base entirely, getting too close to the monk instantly failing the mission again. I'm not stupid though, so I had made a safety save, knowing that the chance of BS insta failures like that could happen.
Third attempt I managed to do it, only to get stuck on the victory cinematic. No one found a fix for the problem, we were all forced to use a cheat code to skip the mission entirely. Had to use that trick on a later mission too, after that bugged out on me as well.

So, the actual gameplay of the campaign is incredibly frustrating, what about the story? No, nothing good to say there either. The voice acting is horrible, the few times you can even hear it. During cinematics the music volume is so high you can't actually hear anything being said. These cinematics completely ignore your sound settings too. Subtitles made it understandable though. Except the story was so weird and rushed, I could not follow it at all. It made no sense to me, felt like it needed a mission in between each of the existing missions, because every time I went to the next mission, so much time had passed that I had no idea what was going on. The cinematics are also very sparse, they don't tell you much at all, and in some missions I didn't even know what to do.

I have similar stories for every mission in the campaign, but I bet no one even bothered reading this far. If you want to play this campaign, it has to be in a similar fashion to watching sharknado. Only do it if you think that something can be so bad that it's good.
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92 of 98 people (94%) found this review helpful
7 people found this review funny
Not Recommended
Posted: April 1
This expansion is so close to being decent. It's got so much promise and so much working for it. Something went wrong somewhere, and I don't know where.

Here are a few features you should expect from this expansion:

EDIT: I have recently played a lot more of the expansion, so I have a few more things to add. These notes are usually under an "EDIT" point, or a category I've labelled "NEW!" Thank you!

New Civilization!

The Chinese civilization feels and looks unusually similar to the Greek civilization, but instead of having an archery range and a military academy, you just mashed those two together into one building! Additionally, they just mashed all of the resource-gathering into one building! But there is a new building you can get: the Garden. It's really unique, because it just... gathers resources for you automatically. This isn't a bad thing, really. It just feels kind of lazy.

The art for each new icon, god power, and god to worship look like they were taken from something else. Much of the improvements were taken from icons from AoE 3, while others were from AoM. The ones that looked new were usually just 3D shapes with a black background.

EDIT: There is a bit of a balancing issue with the gods. Personally, it feels like Nu Wa is decently stronger than Fu Xi and Shennong. Her passive power of making all your human units -10% cheaper/shrines give more favour and +1 pop/Classical Age markets is a bit stronger than Fu Xi's cheaper buildings that can be rushed/8 heros available on all ages/unit line upgrades are cheaper and Shennong's "better siege units" and monks (I'll explain the quotes in "Information" (uhh... not those quotes)).

(The AoM wikia explains that Fu Xi is the best major god for aggressive Classical Age-rush games, but I'm not sure if saving that 20 wood per War Academy is a bigger discount than the 4 food/3 gold per Halberdier and 6 wood/4 gold per Chu Ko Nu. If you know better, let me know and I'll revise this point).

EDIT: Also, the Chinese AI have never built Castle units (Generals, Fire Lances, War Chariots, and Sitting Tigers) in my games. I've played against them only on Moderate and Hard difficulty, so maybe they start using them on Titan (or Easy?).

NEW! Units!

The Chinese units are pretty well balanced until you get Fire Lances. Fire Lances are ranged human siege weapons that are inexpensive (60 wood/60 gold), take only 2 population, have decently long range (20), deal impressive damage without bonuses (8 pierce/10 crush), they're not affected by anti-archery units (as they count as siege units), and their accuracy is decently better than Gastraphetes, the unit they're most comparable to. I don't play competitively, so I don't know their legitimate application against humans, but they have been my win condition on every game I've played as them.

NEW! Game Information!

Would you like to know how many units are in the box you just clicked and dragged? Or how about a sound whenever some of your units are built/buildings constructed? How about whether your hero is a hero or a tree? Or a gold mine? Or whatever natural object is near your unit?


Huh, really?

There are two bugs that I've found to be the most annoying.

The first one is the unit count whenever selecting units. Many, MANY times, I've selected a group of previously-known 12 villagers, and the game shows "5 villagers" in the lower left corner for a few seconds.

Here's a picture better describing this:



(Hopefully that worked. I know there's an easier way to link images)

As you can see, my group of 16 miners, when selecting a second time, came out as 7 miners. This doesn't change the game per se, but I'd like to know what I've got immediately. Every RTS shows that information immediately. Why is there a problem now?

Also, if you select a unit and there are a bunch of natural items or buildings around it, the icon will show that building/resource rather than the units.

This second point is in reference to the quotes up above. In one of the games I played as Shennong, his bonus to siege units didn't exist! I've noticed that sometimes, when you research a technology, its bonuses don't get applied. This has happened most frequently with Caravan, the tech that improves trade unit speed.



What, did you think they'd create unit voices for this expansion? Are you crazy? That'd take, what, a day worth of work to find someone who can speak Mandarin/Cantonese and say a few lines? I, a lazy good-for-nothing from Canada, know at least one guy and one girl who could do that for free! Are there absolutely no Chinese fans you know of? Were you too scared to ask someone to do this?

You did some voice-over work with the campaign! Why not get some of those people to do it? Sure, it would be weird if your heroes sounded the same as your peasants, but isn't that better than having no voices at all?

Look, all you need to say are a few things:

是?(Shi? --> Yes?)
移动. (Yidong --> Moving)
攻击! (Gongji! --> Attacking!)
马上! (Mashang! --> Right Away!)

Here's a link to this great resource where you can learn how to pronounce it correctly.

Or why not just use the voices from AoE 3? You're already taking graphics from it!


Flint_A did a very, VERY accurate rendition of the storyline of the campaign. It felt like what a 13-year old Dungeon Master for D&D would write!

There's a problem in a kingdom. You go out to fix that problem. You get bogged down with other problems. You solve all the problems.

You seemed postively content using a sock for a microphone during the campaign is a good idea! It wouldn't be that much of an issue if Jiao-Long, the biggest perpetrator of this, wasn't the main character of the campaign!

And if you weren't using a sock, you're slurring your L's into R's. I wouldn't think that's tasteless if it weren't for the fact that the rest of the main voice actors don't do that!

And literally, when you beat it, the main character summons the god, summarizes the whole story arc of the 9-level campaign, and then the god says, "It is done!", and it just happens.

You can watch it here. Skip to 44:00 for the cutscene.

At least the levels were pretty fun.


I'd like to complete at least one game, AoM! I'm sorry I tried to train a Cataphract! I'll never do it again!

EDIT: The game has not crashed on me since the first few times. I did uninstall a bunch of mods that weren't working (or optimized for the new expansion), and the game has worked since. This was a self-inflicted problem, and I have solved it. I'm sorry, Forgotten Empires and Skybox Labs.


Ok, I've got no complaints about this. These maps are pretty decent. I haven't tried out the Giant map size, but I've heard they are smaller than Large maps. I'll check that out in a sec.

EDIT: I have tried the Giant maps, and they are operational, making the map significantly bigger than Large maps. I usually like Normal sized maps, anyway, but if you like big maps, they are available!


This expansion feels like it was developed by a group of fans with little knowledge of game development and coding. Much of this expansion feels like a re-skin of already-existing code. The voice acting's sub-par, the campaign's story is awful, there are no voices when you select units, the game crashes... I bet there are a whole bunch of other things that I missed.

Overall, don't get this.
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376 of 502 people (75%) found this review helpful
39 people found this review funny
Not Recommended
Posted: January 28
Oh boy, what do I even say? I'm not sure what I expected out of this, the original game is almost 14 years old, and now it receives a new expansion? Or is it an expansion? It seems more like a large mod to me. In fact the download size was only 180MB. Ok

Something about the new faction, The Chinese, just seems.....wrong. Almost all of the units and buildings are just modified or reskinned versions existing units. The units that DO have original models are....not great to say the least. Something just doesn't feel right.

The new Campaign starts with particle effect errors(I think they're errors anyway) and music that COMPLETELY drowns out any of the dialogue. The first cutscene ends with "Mission complete!" WHAT? I did nothing! The first actual mission open with you building a dam....except it doesn't ping the dam for you....and it isn't in plain sight.

This whole thing just feels.....not finished or something. Maybe it's just not good. Worth 10 dollars? Idk if it's really worth anything. Stick with the EX or your original/titans copy.

Edit: Here, I made a real stupid video poking fun at the game:
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96 of 108 people (89%) found this review helpful
5 people found this review funny
Not Recommended
Posted: February 2
This is disappointing.

Unlike the Norse and the Egyptian civilizations, the Chinese don't really have a unique gameplay style or a compelling aesthetic. Their touted speciality is unintuitive counters, like cavalry that are good against infantry or cavalry that are good against cavalry. And that's about it; units like the Halberdier and Cho-Ku-No are, as you'd expect, good against cavalry and infantry, respectively. Really, only the cavalry act as unintuitive counter units. There is potential for some unique cavalry-based gameplay, especially with the inclusion of morale-boosting (like Arkantos) mounted Generals and powerful anti-archer melee Chariots, but that never comes across in the game. Your standard infantry units, the Halberdier and Cho-Ku-No, are too expensive to use as meatshields, yet are just versatile enough that putting resources into your cavalry feels like a mistake. Especially if the enemy isn't using a lot of cavalry.

This playstyle issue might just come down to personal preference. Perhaps Mounted Archers are meant to be used as raiders, like the Horse Archers in Age of Empires II, and their anti-cavalry bonus is just a little something extra so that players don't use all Cataphracts all the time. But nothing can excuse the slipshod visual design of Tales of the Dragon.

The buildings look very similar to one another. At a glance, it's difficult to distinguish one production building from the next. They also look pretty ugly until Age 4, owing to a very limited color palette and bad design choices. The Garden is the worst offender as it offers no visual cues as to what resources is currently being produced, which this building forgettable in battle and boring to build.

The new God Powers and Myth Units have their own sets of issues. Very few of the Chinese God Powers actually tell you what they do. "Geyser," for instance, simply says that it creates a geyser at the target point. What it actually does is create a field of anti-unit geysers spread around the area of the God Power targeting circle, which knock up enemy units and damage them. But it doesn't do damage to buildings, and it uses already available assets to create an ugly chimaera of an effect. Likewise, the "Great Flood" God Power, one of the most interesting new God Powers in the game, just says that it drowns units in a flood. While it is great fun to point the flood and let it go, sweeping over the map in a tidal wave of destruction, it actually does a lot more damage to buildings than to units. Villagers and Heroes go undamaged.

The God Powers also suffer from visibility issues. The worst offender is "Living Roots" which just says that it creates a field of living roots. They're actually supposed to damage buildings, but the roots never climb up building models and only occupy the open spaces between buildings in its area of effect. The roots themselves are just ugly little brown 3d squiggles, very difficult to notice on a pitched battlefield. "Barrage," a new Classical God Power for Chang'e, just puts giant arrows onto the "Meteor" god power effect, with the cringeworthy appearance of a ball of arrows zooming in at mach 2 before vanishing just as they hit units. There's no good indicator that any damage is being done at all.

Myth Units are mostly recycled too. The Monkey King is just an upscaled Babboon with gold rings on the arms, the Jiangshi is a reuse of the Specter but with a stiff, Jiangshi 3D model floating in mid-air. The Vermilion Bird looks like a giant ibis seen flying around on Egypt-themed maps, and "casts" a giant version of the desert map dust devil with orange streaks within it. And whether it's the Jiangshi's life-sucking special attack, the Terracotta Warrior's poisonous death cloud, or the Vermilion Bird's slow-moving firestorms, it's almost impossible to tell when a special ability has been used by the Myth Units.

These visual failings make the Chinese civilization incredibly unsatisfying to play. And they are boring to play. Their one unique ability, aside from their unintuitive cavalry, is building Gardens to autogenerate resources. The more Gardens you build, the faster certain resources are gained, especially Favor, which can only be made by Gardens. Why? Because while ancestor shrines would be more flavorful, Gardens let you pretend Food can be grown, Wood can be harvested, and flowers can be sold for Gold. There are some Gods that interplay with Gardens; Nu Wa turns them into 1 Population Houses and Dabo Gong increases the rate of resource generation, but Gardens only exist because without them the Chinese would play a lot like a Poseidon-worshipping Greek Civilization, only with ♥♥♥♥♥ier heroes and no ability to generate Favor.

Speaking of Favor, the Major Gods all have unique upgrades in the Archaic Age that could conceivably help the Chinese get an early-game economy boost. Except that these upgrades require Favor, which can only be generated in Gardens, which cost Food, Wood, and Gold to build. A single Garden will take quite a long time to generate enough Favor to research these techs, which means you're much more likely to ignore them or research them late into the Classical Age when your economy is already up and running.

Some of the new maps are nice, others are mediocre. Open Fields in particular is rather fun. The Azure Dragon at least looks like a dragon should and is a fairly powerful, if entirely vanilla Myth Unit. And the Cho-Ku-No is overpowered.

If you buy this expansion, and I recommend that you don't, Nu Wa is probably the easiest Chinese god to appreciate over the course of a game, giving you persistent Favor, extra population, and cheaper Human units. Shennong uses a modded version of the "Prosperity" God Power to give you early wood and lets your Monks convert Myth Units, making them marginally more exciting. While Fu Xi's Year of the Goat is barely useful, his ability to speed up the construction of your building using a nerfed Time Shift stolen from Kronos can make for very interesting plays.

Tale of the Dragon feels half-♥♥♥♥♥. The Chinese have some neat-looking deity portraits, but their actual aesthetics are boring or recycled, their heroes are a joke (the Eight Immortals all do the same thing, swing at melee units and throw swords at ranged ones), and the Monks just plain don't make sense. Taoist priests/Confucian scholars aren't particularly well-known for proselytizing or fighting, but somebodly clearly wanted WOLOLO in Age of Mythology when individual human units are much less effective than they were in Age of Empires II. The recycling of Chinese assets extends to Age of Empires III, where most of their soundtrack is sourced from as well as at least one of their Wonders.

Don't bother with this expansion unless you're getting it on sale or in a bundle. It really doesn't add anything new, at all.
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86 of 98 people (88%) found this review helpful
3 people found this review funny
Not Recommended
Posted: January 31
Not Worth the cost of the DLC, many of the models are reused but as well animations are glitchy and there are quite a few bugs. It is a cool concept but for now it just looks like they made asked a mod developper to create a mod in a short period of time, slapped a price on it and threw it at us.
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Recently Posted
Posted: October 20
Don't have problem with this expansion. In fact, I really like it. The new maps and the new gods adds new ways to strategize and widens the world of the game. I unabashedly give the thumbs up for this addition to Age of Mythology.
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SS PigeonShit
Posted: October 19
Being a huge fan of Age of Mythology and The Titans expansion, was ecstatic when this expansion came out..... I don't think I've ever been more disappointed in a game release. Actually went into the game properties and remoed Tale of the Dragon, it was that bad. Let's just start from the top:

1. The Units

There are some hits but some real misses too. I particularaly dislike that several units are just reskinned versions of older units and I don't like that there descriptions are minimal at best. One of my favorite things from the original game was to spends hours reading unit descriptions, god descriptions, upgrade descriptions, all of that. Actually helped me pass some stuff in high school. Also do not care for the Chinese titan, just seems kind of bare bones and vanilla if that makes sense.

2. The New Maps

This is one area (and probably the only one) I won't criticize. I very much enjoyed the new maps plus the new map size as well.

3. The God Powers

I personally find them to be pretty ridiculous and clumsy and their descriptions are not too well written. In short, unless you google the powers, you won't have that great an idea of what they will do.

4. The Campaign

My biggest gripe of all. The campaign was shoddy, ill thought out and seemed rushed plus the story was garbage. It looked like something a fan made, although I've played fan made campaigns that were much much better than this. It looked like it was mad on someones lazy afternoon/

In conclusion, I would NOT reccomend this DLC. If you love the old game and haven't gotten this DLC, don't get it. Just enjoy AoM for what it was and is and pretend this doesn't exist.
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Posted: October 18
Oh man how do u even describe such crap, bought only for steam achies and let me just tell you the campaign made me sick the story is terribad very very very buggy and glitchy had to restart missions many times due to this. units are not only a bad copy of existing models. and the whole theme seems off and rushed. might be one of the most dissapointing purchases recently on par with no man's sky.

unless you in it for achies DO NOT BUY
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Posted: October 18
NOTE: I played AoM for god knows how long before getting it on Steam, so I am not %100 talking out of my ♥♥♥.

- The campaign is mostly time trial ♥♥♥♥♥♥♥t. I gave up on the third level, though. Could be wrong!

- Chinese units are mostly no different from other civilizations' units.

- Some background music is louder than ♥♥♥♥ the heroes and others are saying when I did not even touch the sound settings.

- The Chinese as a whole have no difference gameplay-wise.

- I completed the first campaign mission by WATCHING A CUTSCENE.

- Jiganshi does not die if he is fighting any enemy unit that is not a titan or a hero. Multiple enemies have to attack one to kill him. It's fairly easy to stomp big groups of powerful units with a group of Jiganshis.

- Mythic Age version of Anubite? Sign me up!

- Terracota Warrior feels like an Automaton, except Automaton had a good special. The only upside Terracota has is that he is a tad faster, woo, I guess?

- God powers are alright.

- Finally; Chinese get boring FAST, I switched back to Kronos and Hades way faster than I should've.

Overall: Not really worth it.
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Posted: October 14
Unlike the last expansion, this felt rushed, and the new faction didn't feel unique or interesthing, with average god powers and a boring campaign to go with it.
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♥ ♦ ♣ ♠ ♥ ♦ ♣ ♠
Posted: October 14
Its great. I played the original AoM and this DLC adds so much to the game. The Campaign is a little crummy, but overall, it's a good addition to AoM EX.
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[DHL] Modern Mayhem
Posted: October 7
I dont know where everyone else comes from but 10$ Isnt an expensive thing where I come from. Sure I know the trailer promised you 3 new gods and than turns out you have to pay an extra 10$ but all in all the dlc is quite neat. The Atlanteans are probably better done than the Chinese but thats because the developers had no restrictions on the atlantean culture... Because it never existed! Making it as cool and op as they wanted however the Chinese is completely different, because their culture is all very real,

All in all:
Campaign Not Great (bit of a music overkill and no love in the story)
The New Gods Great (maybe not the most unique but their all different in one way or another)
Titans... Umm okk ( a bit ugly but alright,I guess I wanted to see some massive walking dragon)
Troops Great fun to play with against someone who uses too much cavary,and good against infantry too
Myth Units Good (most of them seem to be either a reskin or have an ability same to another, but their creative and cool enough
God Powers Creative,Good (some absolutely amazing some need a bit more animation or info for that matter however I do like them and i think it is quite creative)
Multiplayer Experience Excellent (love that)
Front Animation Good (still prefer the original)

All in all I Like and recommend this DLC and if you really arent willing to pay full price (10$) than wait till it goes on sale, easy
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Posted: September 26
AoM being one of the first games i ever played, i was exited for a new DLC.
Sadly i was dissapointed. The compelling stories of the original feel disgraced by being put in the same game as that ''attempt'' at a chinese story line.
They had a wonderfull oppertunity, but i sadly feel they utterly squandered it.

:( very dissapointed..
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