Centauri Sector is a top down tactical space combat game powered by a dynamic turn based campaign, rpg elements, fleet management and ground base combat.
All Reviews:
Mostly Negative (11) - 36% of the 11 user reviews for this game are positive.
Release Date:
Jun 24, 2015

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June 13

Civitatem : Dev Blog #3 – Time and Seasons

In the current version of Civitatem a season lasts for one day, and one day lasts between 10 to 20 mins, based on what speed you use: normal or fast forward (150% speed). Each seasons has its own challenges since food decays from season to season unless is stored in salt, food like meat or dairy products. At the same time, each season influences what food you can forage, if any, farm, hunt and fish. Farming and Animal husbandry takes seasons, so you always have to be prepared. Winter is always coming!

During the day all healthy villagers are available for work, but how much time will work and how fast, depends on their skills, their needs status and morale. A hungry or thirsty villager with no access to either of these, will work a few hours at most, and he might get sick, die or even leave your settlement. During the night, the villagers will sleep and replenish their energy, unless you call for an emergency time to work, which you can do once per year without morale losses, and once per season with some serious morale repercussions, but if you have an emergency or an incoming event, you have to react or hope for the best.

To keep you busy at nights, beside events, the Village Elder can be used for any task the villagers usually do, since his energy replenishes very quick and is immune to morale debufs. He also works twice as fast than any villager, so you can always count on him when the villagers are sleeping or are too busy with other things.

Temperature is another factor, mostly in cold seasons, when if the villagers are not properly dressed they will work only in short burst of time, so at first you might want to have your hunters hunt and then craft a few leather clothes, until you have resources to and a tailor to create wool clothes and later linen, and keep the leather for armors.

That’s it for this week. Alpha has been postponed to July for the moment so it can be as polished as is possible, and of course the closed alpha test, will be held a few weeks before release, with the most active newsletter subscribers and early adopters of Centauri Sector (my previous game).
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May 12

Civitatem : Dev Blog #2 – Building a village

To build a stable village and later a town/city, in Civitatem we need resources like: wood, stone, iron. Some of these resources regenerate every few seasons or so, like trees, bushes with berries, and others are limited like stone, iron, salt, but with research more can be discovered in the mountains or they can be gained with trading.

For common major actions, we have the ability to assign jobs to a larger number of villagers and specialized jobs like hunting, fishing, herbalism to only a few per building. The system selects the most qualified (based on villager skills) but the selection can be done manually as well.

Actions like tree cutting, stone cutting and so on, are assigned to a desired area and the villagers will be assigned automatically to the area based on their current job, which can be changed anytime to speed up any action.

At first we have only the technology to raise building made of wood, later with education and research, we can build stone based buildings that are tougher and safer.

Every villager and his family has needs, common needs, like a shelter/house, food, water and more. As your village transitions to a small town/city, villagers will get other needs. They might acquire a need entertainment, education or religion. When not fulfilling the needs, the villager and his family might die, get sick or most likely leave the village, after a season or two. Fulfilling the needs, it will raise the morale of each villager and they will work faster and for a longer time.

That's it for now. On the next dev blog i will talk about seasons, time and how it affects every bit of your village.

Find out more about the features at: http://lw-games.com and be sure to subscribe to the newsletter since i will hold an Alpha Preview gameplay test with the subscribers in a few weeks.
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“Centauri Sector offers a lot of nice depth in a seemingly simple package.”

“Centauri Sector is a fun and addictive game that I enjoyed a great deal even though I don’t usually get on with this kind of games.”

“Centauri Sector is a fun little game and you will get your money's worth if you like space games.”
Worth A Buy

About This Game

Centauri Sector is a tactical, space combat game that combines several gameplay elements effectively to create an addicting game. You assume the role of a fleet commander, starting out with a basic corvette class ship, tasked with defending the Tabula Rasa system from constant space pirate attacks. The main campaign plays in turns, as players move their ship or fleet once per turn before engaging in the tactical battles.

After each successful mission, players gain prestige (money/credits) and experience, to level up and unlock skills like speed boosts, shield upgrades and more. The level ups also allow fleet slots to add ships to a squad. Not only can different ship types be added, but each ship has different weapon and module slots depending on the class. Players can also purchase and add modules that increase shield capacity, buffer a weapon’s overheating rate, and speed up engines.


  • Pilot your flag ship in an awesome top down 2D combat.
  • While in combat manage your shields, power, weapons capacitor and more.
  • Engage in advanced tactical combat by forming your own fleet and issuing commands to destroy the pirates.
  • Gain new active and passive skills and bonuses by climbing through the ranks.
  • Equip your ships with a wide variety of modules and guns.
  • Engage in a dynamic war powered by a turn based dynamic campaign that doesn't always plays the same.
  • Participate in ground defense missions.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core 2 CPU
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT/s 2xx or Equivalent
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: Works on XP too, but this might change on future updates.
    • OS: Mac OS 10.9+
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI Graphics Card
    • Storage: 300 MB available space
    • OS: Ubuntu 14.04
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI Graphics Card
    • Storage: 300 MB available space
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