In a society where having the last word means having power over others, a small party is disrupted by a gentleman who politely issues orders via one-way intercom.
User reviews:
Very Positive (133 reviews) - 87% of the 133 user reviews for this game are positive.
Release Date: May 8, 2015

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Recent updates View all (9)

July 6

New Game+ Added

This update has quite a few things, but the biggest addition is the New Game+ feature! Find the full patch notes below.

7-6-2016 PATCH NOTES
  • NEW GAME+!
  • Seymour's head is no longer visible in the intro
  • Key Topic pegs (SHIFT) are appropriately blocked
  • Added the word "SAVE" to save points
  • Reduced Seymour's difficulty at low levels
  • Corrected a bug that hinders loading early files
  • Some extra dialogues in Gossip (Domestic Feline and Wine Tasting)
  • Fixed lingering images of Whitty in the ending sequence
  • Did a little audio changing
  • Allowed to skip another scene in the final ending
  • Added names to the Key Topic switcher
  • Terrible "Immunity Ending" where Whitty just leaves
  • Expression Accession now grays out if you can't afford it (bug)
  • Fixed minor error in Upgrades where completion icon doesn't appear (bug)
  • Allowed several Guest scenes to be skippable
  • Adjusted command box sizes in Discourse
  • Adjusted terms when using the Last Word
  • Made it so that defeating Prattle at the start of the game accomplishes the normal Discourse goal
  • Reorganized Save Point information
  • Added TEXT DISPLAY option at Save Point
  • Added Ancurio to the credits for porting
  • Altered Whitty's Discourse effects with the best ability
  • Changed the final scene's variable identifiers
  • Modified "Dissertation"
  • Added extra minor scenes to NG+

3 comments Read more


“Last Word was head-and-shoulders above the rest in terms of doing something different than the norm and treating the player as an adult, or rather a thinking entity. It expands the horizons and tries something much bolder than seen in the other entries. I enjoyed the challenge of this sophisticated RPG.”
Ed Greenwood

“I've played a lot of RPGs in my time, but I've never played one like Last Word...I recommend it to anyone who likes their RPGs to mix things up.”
Lena LeRay

“Last Word is a fun JRPG-style experience, featuring an impressive combat system and an engaging story.”
Fraser Gilbert

About This Game

Photographer Whitty Gawship attends a prestigious get-together at the residence of the impressive Professor Chet Chatters. Members of the party are veteran conversationalists, each trying to gain subtle power over one-another. The mood shifts when Whitty and the others discover that the professor can get the "Last Word" in every conversation via his miraculous invention. Dastardly!

But what are the professor's motives? And why invite a commoner?

Last Word is an unconventional JRPG. Battle sophisticated guests using words as weapons. Collect topics by gossiping to unlock mysteries. Drink wine. The night is young and no one can leave until the devious Professor Chatters says so! Can Whitty and Seymour overcome the power of the professor's amazing machine? Or will they succumb to the saucy banter of the motley aristocrats around them? Don't hesitate in getting the Last Word.


  • Unique battle system! Fight with the subtle nuances of conversation.
  • Engaging storytelling! Get whisked away by a narrative brimming with character! And fun!
  • Key Topic System! Gather gossip to unlock more... gossip!
  • Vocal SFX! Each character has their own awe-inducing sound. Listen to the quality of that throat clearing!
  • Bow Ties! Learn skills and equip them using snazzy Bow Tie Points!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 256 MB RAM
    • Graphics: 1024x768 or better video resolution in High Color mode
    • Storage: 100 MB available space
    • Sound Card: DirectSound-compatible sound card
    • OS: OS X 10.6.8
    • Memory: 256 MB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 120 MB available space
    • OS: Ubuntu 12.04 or higher
    • Memory: 256 MB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 100 MB available space
Customer reviews
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Very Positive (133 reviews)
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123 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
7 of 11 people (64%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: October 19
This game doesn't present its combat well. Its mechanics don't give off an aesthetic impression of conversational graces except by calling attacks "aggressive" or "tactful". It even resorts to graphics of knives and fireballs instead of text. Strange and dissonant.

The core of combat's simple with lots of strange mechanical complications tacked on to force depth. Essentially, the systems in the game encourage you to stall and draw out combat until you can eek out a steady advantage over resource acquisition, converting power into tact into board advantage in tug-of-war. I don't think this works in a game where you have, essentially, 3 different moves with 3 variations each in the resources spent:gained ratio. Encouraging slow battles in a system with little variable strategy feels like the exact OPPOSITE direction menu-based RPG combat should go.

I don't quite understand how one is meant to predict the rock-paper-scissors mechanic attacked to all moves that permanently drains defenses for the whole encounter when you lost. This is a core game element and I don't understand how the enemy AI works with it.

This is coming from someone who LOVES really strange, abstract JRPG combat. I can handle slow starts. I just don't think this one works. It feels like a minigame in a bad 00's MMO, or an interactive spreadsheet on the mechanical interactions of a handful of 4X buildings. It doesn't sell any kind of fantasy to me and its introductory gameplay doesn't make me curious to learn its nuances.

The dialogue is also... for a game about conversation? One-note. There isn't any kind of fanciful prose-poetry going on here, no play with puns, assonance, flow... just plainly written passive aggression. Vocal ticks or vocabulary pools aren't sanctioned off for different characters to provide characterization. Samevoice everywhere.

Walking around to get this dialogue is also a MASSIVE chore. You have to constantly exit dialogue windows with characters to re-equip new conversation topics. Why you can't flip through them as you speak is beyond me. There also aren't logical ways to figure out whom advances what topic with clever hints in flavor text or side-remarks; it's just padding and bad scenario writing.
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Most Helpful Reviews  Overall
53 of 55 people (96%) found this review helpful
16.9 hrs on record
Posted: July 12, 2015
Before I begin: I'm not talking about plot at all as it's a quirky, weird experience with a pretty interesting story.

The easiest way I can describe this game is 'Clue meets Professor Layton'. Everything about this title is charming - the dialogue is humorous and moves the storylines along, the puzzles require a bit of dumb luck but once you dig through the game and find them all the setting feels pretty robust.

The gameplay is split into two components: 'Investigation' and Conversing. Through investigating the setting and speaking to characters who inhabit the space with you, you gain mastery and experience on a handful of intersecting plotlines. The conversing 'mini-game' is almost like playing three games of Rock-Paper-Scissors at once. Each step you take towards defeating your opponent results in a different 'stat' losing some of it's power. These different tiers are set atop an actual game of R-P-S... so starting out it seems more complicated than it is.

The only negative comment I'd say regarding this fun game is because of how the gameplay is configured there is quite a bit of repetition both in investigating, purchasing items, and winning conversations. This is relatively minor due to the short length of the title (and I was playing to 100%, which I hit around 10 hours).

It's pretty remarkable for how polished this game is in it's current state given the small staff. I hope we see more in this Tale of Last Words!
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49 of 51 people (96%) found this review helpful
10.3 hrs on record
Posted: April 6
“There is nothing in discourse that is not to be found in a sentence.” ― Roland Barthes, Image, Music, Text

Last Word is a short and charming RPGMaker game which serves as a parody of upscale social interactions and their petty exchanges in word play to state power and position, wrapped in eloquently picked vocabulary. It's a satire on aristocracy and a comment for the methods of conversation followed by the educated elite to gain power in dialogue and various discourses alike. It also is a humorous mystery that you might very much enjoy.

Professor Chatt Chatters, the esteemed engineer and a well-respected nobleman throws a dinner party to announce his latest invention, an odd item speculatively capable of deeming the possessor undefeatable during civilized discourse or any kind of debate. In other words, he can have the "Last Word" in every conversation! Guests - selected from various members of other noble houses and excellent conversationalists - await on the appearance of this infamous invention as they enjoy the hospitality of their host with a selection of fine melon wines. Witty Gawship - a photographer and a member of the now fallen Gawship House - is also among guests for reasons unbeknownst to her. As the night progresses and the state of affairs enabling this unconventional social gathering reveal slowly, Witty investigates the power of this odd machine and Professor's motives furthermore. Can she get the "Last Word" and save the night, and the honor of Chatters' guests?

As you can so far observe, this is the quite unconventional JRPG with a unique battle system and an investigation process. We play the game as Witty; conversing with guests, collecting gossip or chatter and use our gathered information to reach certain means and ends. As we explore the secrets of the mansion and its guests, fragments of seemingly unrelated topics come into portray an interesting and curious series of events. Aside your investigation, you are expected to participate in a battle game - namely, discourse - with other guests to sharpen your conversation skills and gain level with each victory.

Game dynamics for this discourse process consist of a complicated rock-paper-scissors game form with the balance between different stats and abilities. It's easy to understand, yet a bit harder to master; but it certainly is interesting as a fresh breath of air compared to the millionth JRPG with attacks, magic, defenses and items. Here, you are given tone of voice and a selection of comments being either disruptive, submissive or aggressive as means of battle. You carefully juggle all these abilities in a duel of conversation to be able to gain the upper hand by the end of the dialogue.

The settings and the display arrangement remind Cluedo games with guests depicted on single color panels and an elaborate series of intrigues concerning guests and their pasts. It's one of the better uses of RPGMaker that I've seen, I have to say. Aside the cute gameplay, the whole setting serves as a lovable game centering an odd mansion, a collection of guests and an exciting mystery. All that we are missing is a murder!

If you are interested in a little mystery and appreciative for a parody of high society and their manners of elocution; feel free to try this gem. The whole experience takes approximately 6-10 hours depending whether you are using a guide or not. Enjoy!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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35 of 39 people (90%) found this review helpful
8.3 hrs on record
Pre-Release Review
Posted: May 8, 2015
The full (German) review can be found here:

Last Word is a mixture of adventure and rpg and takes place in a world where words are mightier than any weapon. And that's why the guests of professor Chet Chatters find themselves in a pickle. He's created a machine that enables him to win every conversation, which allows him to control the minds of others as if they were hypnotized.

Whitty Gawship, a photographer who doesn't fit in with the rest of the crowd, is the only one who might be able to overcome the machine's influence and escape the professor's clutches. But first she has to get better at conversations, as the battle system consists of each opponent flinging words at each other.

It seems simple at first, until you aquire a couple of skills to make it more strategic.
You gather power, convert it into tact, then smash through your opponent's defenses to get the last word.
To do that, you have three types of conversations to choose from, all with different inflections. So why not choose the most powerful every time? Because there's also a rock-paper-scissor-element that you need to take into account. Choose the one that defeats your opponent's previous tone and he will lose composure, which makes aggressive conversations all the more powerful.

It's an interesting concept, but the ressource gathering feels a bit exhausting at times. It would have been fine if there were only a handful of battles, but I must have done them dozens of times to get as much as possible out of the game. Finding every secret can alleviate it somewhat, however. And if you like the system, there are additional challenges to choose from. They're far from impossible, but it took me a couple of tries.

Is the story worth it at least? If you like that kind of setting and lots of dialogue, certainly. Especially if you try to uncover the entire mystery. It's not going to blow your mind, but it's nice enough.

What I didn't particularly like was the design of the character sprites. There's no real reason for them to be colored blobs walking through an otherwise well designed world. Having them wear color-coded outfits would have been fine.

All in all, a nice rpg-maker game that I would certainly recommend. It might not stay with you for long, but it's good enough to spent about 5 hours with.
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37 of 45 people (82%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: May 7
A great game for the right kind of person, but I just personally wasn't feeling it. The game sorta pitches itself as having dialogue-based "combat", but I don't really feel that's the case. You speak to NPCs as you would in any other RPG in the non-combat phases, but when you enter the "combat" phase, it's more of a rock-paper-scissors game where "rock" and "paper" have been renamed abstract concepts like "power" and "aggression". No actual dialogue happens during "combat" at all. It's all abstract.

There is more to the combat to make it more complicated (and arguably more convoluted) where there is a sort of tug of war game you're trying to win, and in order to use certain tact-based types of attack options, you first have to build up a requisite stat by using power-building attack options first so that you can sacrifice power to gain tact. It's a weird system with a lot of different types of points and meters, where you sacrifice your A points to build up your B points so that you can sacrifice your B points to use a C attack, but your enemy uses a D attack which lowers your E points, etc etc. The game does a very poor job of explaining how all of this works, so you just have to keep talking to your one practice NPC over and over again until you start to make sense of it.

At the end of the day, the game feels to me like rock-paper-scissors needlessly complicated with ten different types of points/meters to watch.

"Dialogue fights" is a cute idea in theory, but that's not really what ends up happening in practice, and what does end up happening in practice I just didn't take much of a fancy to.
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25 of 28 people (89%) found this review helpful
8.9 hrs on record
Posted: May 16, 2015
The characters are what make Last Word so friggin brilliant. From the moment the game starts. You understand these characters and their motivations. However underneath their smears and grins, lies something hidden, untold, a dark secret. Like an Agatha Christie novel you will unravel the mystery of the mansion, its guest, and the mysterious host. Last Word is a extremely well written game. Criss-crossing the stories of the characters in clever fashion. The battle system for the "Last Word." While confusing at first becomes very easy to grasp and master. However there is more to be found. With secrets hidden around the estate, and abilities, key subjects to be leveled. Simply put, Last Word is something unique and something new. I loved every minute of it. From the artstyle and the way characters are drawn. To the creepiness of its more supernatural overtone. It all blends perfectly. Now there is a few blemishes on this game. No resolution control or ability to cross reference gossip becomes time consuming. However these minors annoyances are easily overlooked. This reviewer sincerely hopes there is a Last Word 2.

I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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19 of 20 people (95%) found this review helpful
3.5 hrs on record
Posted: July 9, 2015
One of the funniest games I have ever played. It is extremely clever and I don't believe I have seen a game with a battle system/basis this unique. These battles are actually called "Discourse" in the game. See, in this world, people can temporarily command and gain power over others by winning arguments or conversations. It is hilarious to watch it all unfold. You can purchase skills like "firm handshake" and "elegant smirk" which give you bonuses to tact and verbal power. Equipment consists of bow ties, and the more bow ties you have the more skills you can equip. Once you win a discourse you get people to perform actions you need to advance the story, such as giving you the password to a safe or opening a door. Also, by gossiping and/or chattering with other characters you unlock new information about characters, events, and/or objects. Chatter is more for progressing the story and is a bit more character specific. Last thing I will mention on actual gameplay; you can also buy information on topics. (The exp points you gain from finding information and winning a discourse are dollars which you spend on the afformentioned topics and/or skills). I spent $20 on wine information and was able to spot new items I previously saw as ????. With those items, I unlocked more gossip and chatter with different characters, and thus I was able to advance the plot. This was a relatively short, but memorable game. Along with the wonderful battle structure and skill progressions mentioned above, the game has beautiful water-color like 2D graphics. It reminded me of older titles like Suikoden 2 (with bolder colors) or more recently, LISA. The soundtrack and sound effects in this game also contributed greatly to the unique charm the game has. You could wait for a sale but it is easily worth its normal price of $10.
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18 of 20 people (90%) found this review helpful
13.6 hrs on record
Posted: August 29, 2015
First of I thought a RPG with a discussion-themed battle system wouldn't work. But "Last Word" proved me wrong. Not only is the story pretty good but the battles are quite challenging (but don't worry, for most parts you can farm and beat the game without a problem.

It has two endings and a few collectibles, so you have around 10-15h of gameplay I would say.
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15 of 15 people (100%) found this review helpful
3.3 hrs on record
Posted: July 13, 2015
As part of the Humble Bundle, I paid $12 to recieve this and many other products. But my enjoyment of this game, IMO, makes it worth the $10 for sure. While the gameplay is only about 3-5 hours maximum, it is a wonderful mystery to behold. Be it the main plot and mystery, systematically speaking to others to gain information, or the collectible wine labels, it was fun to look for answers.

The 'combat' in this game is called 'discourse'. Esstentially, you speak in different ways with diferent tones to win an argument by getting the 'Last Word". A simple upgrades system allows you to learn and test different mechanics easily.

While many of you may not be willing to throw $10 at a game like this, I feel the developers deserve the full price.
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10 of 10 people (100%) found this review helpful
7.2 hrs on record
Posted: September 21, 2015
Really enjoyed this game. A quirky little JRPG style mystery story. The music is great and I enjoyed the character designs. The battle system was pretty easy to learn but tough to master, especially against opponents with special abilities. Unfortunately, since there are so few characters in the game, if you want to experience everything you'll be doing grindy battles against the same 3 or 4 people quite a bit.

There's a lot to investigate and uncover here, so if you don't want reading in your RPGs this isn't the game for you. I really appreciated the little marker to tell you which characters you had already talked to about which topic, so it was easy to figure out who you'd missed.

If you're looking for something unique and interesting, give Last Word a go.
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Recently Posted
5.1 hrs
Posted: September 17
Despite having a steep learning curve, Last Word has a really unique and fun battle system. In addition to this, it has an interesting story that allows you to get involved by simply talking to people. The music also adds to the atmosphere and is quite memorable. Would definitely recommend if you are interested in a story based game with a new and engaging twist on battles.
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5.1 hrs
Posted: September 10
The graphics are unique and pretty. Colorful. I did not understand the word battles the first time around, but after reading the rules a couple of times, I think I got it. It can get a little repetative, but I like unlocking the next level, so it didn't bother me too much. The music is nice. The concept was intriuging. The storyline is strange, but in a good way. Character development is pretty good. Five stars for the cat.
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4.8 hrs
Posted: September 2
The game has a lot of text but only to explain a very nice story and concept.
The "fights" are so nice once you know how to do it correctly.
I played the game straight for hours as I first started it since it's one good masterpiece.
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0.4 hrs
Posted: August 28
If there is a way to change the resolution, I cant find it.
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13.0 hrs
Posted: August 15
Product received for free
This game defininitly tries some new things in the 2d rpg category, some of the being good others not so.

Firstly, I thoughly enjoy the battle system. It means that grinding levels gives you a distict advantage, but doesn't put you at a massage disadvatage if you don't grind. Grinding is necessary to an extent, but you can chose how much you want to (staying within reason).

Secondly, ther overall story is intresting and has elements of aristocracy politics, as well as things like public incidents. It gets repetitive at times, having to ask every single person about one topic, only to find you needed to ask none of them. It has multiple endings, some being better than others.

The music isn't bad and suits the mood, but it isn't amazing. The art style is good, but the lack of face character emotions often leaves conversations boring.

Overall, I would recommend this game to anyone who likes 2d rpgs with strong story lines. The only thing I would say is the amount of moment you have to do for a game which could be considered a visual novel.
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11.6 hrs
Posted: August 8
Product received for free
I got this free off a web site raffle and feel that that was about the right price... this 'story rich' game would be about five minutes long if the story wasn't told primarily in tiny snippets of rumor you get by bugging the five principle characters over and over and over again. It would be about an hour long if you did have to rumor-hunt but could avoid the tedious discourses that the developer seemed to think were entertaining enough you'd enjoy relentlessly grinding levels.

On the bright side, combat is simplistic enough that you can easily win the few actually required fights at a much lower level than your opponent.
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The Blue Pill
0.1 hrs
Posted: August 7
After getting through a tediously long introduction, one finally finds the gameplay mechanic. And discovers that there are no actual witticisms in the game. You have to imagine your own, and it's merely a game of strategy. Not very stimulating. Can't believe I stopped watching a Walking Dead rerun for this. Back to TV while I download something else.
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12.3 hrs
Posted: August 4
What a cute and unique game. I got this game on a whim and I really enjoyed it as the characters are all very different and interesting, the music is really nice, and the story over all is pretty great.

I marathoned this game and I enjoyed it the entire time especially with it's different gaming style.

My only complaints are that I wish the instructions explaining the battle mechanics were a little more clear as it took me a while to figure them out and that the game is way too short, as everything moves along way too fast.

I'm kind of sad that I completed the game and got all the achievements and secrets more because I really want more time with these characters.

The New Game + Feature is also really nice though it did make trying to get stored EXP pretty useless for me.
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22.6 hrs
Posted: August 3
I really, really enjoyed this game. I'm not generally the biggest fan of RPGs - I tend to favor point 'n click adventures and visual novels. This game is like a hybrid RPG and VN. Plus, I liked the art style and the story intrigued me, so I purchased it.

First, let's talk about the gameplay. I saw other reviews mention that it gets grindy, and I would agree with that. Especially towards the end when the only person who will engage in discourse with you is Judge Boasting. (This is where "tones" get very important.) But that's my only complaint. Otherwise, it was really fun. I think the combat style is very unique and would absolutely play another game like this, with or without the same characters. The hardest element to master was tones, but once I really understood how that worked it was less frustrating and more of a fun challenge.

Then there's the art. Obviously, this game was made with RPG maker. So when I talk about art, I actually mean the character sprites. And they're really lovely. Between the fictional European (vaguely British) setting and the way the characters were dressed, I was reminded of the Professor Layton series. To me, that was a very good thing. It's one of my favorite game series.

And the story! So wonderful. There's a lot of dialogue, but it's very well written. You get a strong sense of who the characters are without being told explicitly what their personalities are like. And the world-building is excellent. Througout the game, you learn bits and pieces about St. Lauden. It starts to feel like a real place. Well, perhaps a real place in another universe.

Overall, I definitely recommend this game. And I especially recommend playing through the game multiple times to pick up on all the little secrets. (Also, there are essentially two endings. You'll definitely want to see them both.) Even if you're like me and don't particularly care for RPGs, give this one a chance! I can't wait to see what this game developer does next.
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