In a society where having the last word means having power over others, a small party is disrupted by a gentleman who politely issues orders via one-way intercom.
User reviews:
Overall:
Very Positive (176 reviews) - 86% of the 176 user reviews for this game are positive.
Release Date: May 8, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Last Word

Buy Last Word - Game and Soundtrack Bundle

Downloadable Content For This Game

 

Recent updates View all (9)

July 6

New Game+ Added

This update has quite a few things, but the biggest addition is the New Game+ feature! Find the full patch notes below.

7-6-2016 PATCH NOTES
  • NEW GAME+!
  • Seymour's head is no longer visible in the intro
  • Key Topic pegs (SHIFT) are appropriately blocked
  • Added the word "SAVE" to save points
  • Reduced Seymour's difficulty at low levels
  • Corrected a bug that hinders loading early files
  • Some extra dialogues in Gossip (Domestic Feline and Wine Tasting)
  • Fixed lingering images of Whitty in the ending sequence
  • Did a little audio changing
  • Allowed to skip another scene in the final ending
  • Added names to the Key Topic switcher
  • Terrible "Immunity Ending" where Whitty just leaves
  • Expression Accession now grays out if you can't afford it (bug)
  • Fixed minor error in Upgrades where completion icon doesn't appear (bug)
  • Allowed several Guest scenes to be skippable
  • Adjusted command box sizes in Discourse
  • Adjusted terms when using the Last Word
  • Made it so that defeating Prattle at the start of the game accomplishes the normal Discourse goal
  • Reorganized Save Point information
  • Added TEXT DISPLAY option at Save Point
  • Added Ancurio to the credits for porting
  • Altered Whitty's Discourse effects with the best ability
  • Changed the final scene's variable identifiers
  • Modified "Dissertation"
  • Added extra minor scenes to NG+

3 comments Read more

Reviews

“Last Word was head-and-shoulders above the rest in terms of doing something different than the norm and treating the player as an adult, or rather a thinking entity. It expands the horizons and tries something much bolder than seen in the other entries. I enjoyed the challenge of this sophisticated RPG.”
Ed Greenwood

“I've played a lot of RPGs in my time, but I've never played one like Last Word...I recommend it to anyone who likes their RPGs to mix things up.”
Lena LeRay

“Last Word is a fun JRPG-style experience, featuring an impressive combat system and an engaging story.”
Fraser Gilbert

About This Game

Photographer Whitty Gawship attends a prestigious get-together at the residence of the impressive Professor Chet Chatters. Members of the party are veteran conversationalists, each trying to gain subtle power over one-another. The mood shifts when Whitty and the others discover that the professor can get the "Last Word" in every conversation via his miraculous invention. Dastardly!

But what are the professor's motives? And why invite a commoner?

Last Word is an unconventional JRPG. Battle sophisticated guests using words as weapons. Collect topics by gossiping to unlock mysteries. Drink wine. The night is young and no one can leave until the devious Professor Chatters says so! Can Whitty and Seymour overcome the power of the professor's amazing machine? Or will they succumb to the saucy banter of the motley aristocrats around them? Don't hesitate in getting the Last Word.

Features


  • Unique battle system! Fight with the subtle nuances of conversation.
  • Engaging storytelling! Get whisked away by a narrative brimming with character! And fun!
  • Key Topic System! Gather gossip to unlock more... gossip!
  • Vocal SFX! Each character has their own awe-inducing sound. Listen to the quality of that throat clearing!
  • Bow Ties! Learn skills and equip them using snazzy Bow Tie Points!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 256 MB RAM
    • Graphics: 1024x768 or better video resolution in High Color mode
    • Storage: 100 MB available space
    • Sound Card: DirectSound-compatible sound card
    Minimum:
    • OS: OS X 10.6.8
    • Memory: 256 MB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 120 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Memory: 256 MB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 100 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (176 reviews)
Recently Posted
tomtomy9
13.0 hrs
Posted: August 15
Product received for free
This game defininitly tries some new things in the 2d rpg category, some of the being good others not so.

Firstly, I thoughly enjoy the battle system. It means that grinding levels gives you a distict advantage, but doesn't put you at a massage disadvatage if you don't grind. Grinding is necessary to an extent, but you can chose how much you want to (staying within reason).

Secondly, ther overall story is intresting and has elements of aristocracy politics, as well as things like public incidents. It gets repetitive at times, having to ask every single person about one topic, only to find you needed to ask none of them. It has multiple endings, some being better than others.

The music isn't bad and suits the mood, but it isn't amazing. The art style is good, but the lack of face character emotions often leaves conversations boring.

Overall, I would recommend this game to anyone who likes 2d rpgs with strong story lines. The only thing I would say is the amount of moment you have to do for a game which could be considered a visual novel.
Helpful? Yes No Funny
Tola
11.6 hrs
Posted: August 8
Product received for free
I got this free off a web site raffle and feel that that was about the right price... this 'story rich' game would be about five minutes long if the story wasn't told primarily in tiny snippets of rumor you get by bugging the five principle characters over and over and over again. It would be about an hour long if you did have to rumor-hunt but could avoid the tedious discourses that the developer seemed to think were entertaining enough you'd enjoy relentlessly grinding levels.

On the bright side, combat is simplistic enough that you can easily win the few actually required fights at a much lower level than your opponent.
Helpful? Yes No Funny
The Blue Pill
0.1 hrs
Posted: August 7
After getting through a tediously long introduction, one finally finds the gameplay mechanic. And discovers that there are no actual witticisms in the game. You have to imagine your own, and it's merely a game of strategy. Not very stimulating. Can't believe I stopped watching a Walking Dead rerun for this. Back to TV while I download something else.
Helpful? Yes No Funny
harku1446
12.3 hrs
Posted: August 4
What a cute and unique game. I got this game on a whim and I really enjoyed it as the characters are all very different and interesting, the music is really nice, and the story over all is pretty great.

I marathoned this game and I enjoyed it the entire time especially with it's different gaming style.

My only complaints are that I wish the instructions explaining the battle mechanics were a little more clear as it took me a while to figure them out and that the game is way too short, as everything moves along way too fast.

I'm kind of sad that I completed the game and got all the achievements and secrets more because I really want more time with these characters.

The New Game + Feature is also really nice though it did make trying to get stored EXP pretty useless for me.
Helpful? Yes No Funny
sisipie
22.6 hrs
Posted: August 3
I really, really enjoyed this game. I'm not generally the biggest fan of RPGs - I tend to favor point 'n click adventures and visual novels. This game is like a hybrid RPG and VN. Plus, I liked the art style and the story intrigued me, so I purchased it.

First, let's talk about the gameplay. I saw other reviews mention that it gets grindy, and I would agree with that. Especially towards the end when the only person who will engage in discourse with you is Judge Boasting. (This is where "tones" get very important.) But that's my only complaint. Otherwise, it was really fun. I think the combat style is very unique and would absolutely play another game like this, with or without the same characters. The hardest element to master was tones, but once I really understood how that worked it was less frustrating and more of a fun challenge.

Then there's the art. Obviously, this game was made with RPG maker. So when I talk about art, I actually mean the character sprites. And they're really lovely. Between the fictional European (vaguely British) setting and the way the characters were dressed, I was reminded of the Professor Layton series. To me, that was a very good thing. It's one of my favorite game series.

And the story! So wonderful. There's a lot of dialogue, but it's very well written. You get a strong sense of who the characters are without being told explicitly what their personalities are like. And the world-building is excellent. Througout the game, you learn bits and pieces about St. Lauden. It starts to feel like a real place. Well, perhaps a real place in another universe.

Overall, I definitely recommend this game. And I especially recommend playing through the game multiple times to pick up on all the little secrets. (Also, there are essentially two endings. You'll definitely want to see them both.) Even if you're like me and don't particularly care for RPGs, give this one a chance! I can't wait to see what this game developer does next.
Helpful? Yes No Funny
Emily the Strange
11.5 hrs
Posted: August 2
5.5/10 This game is fun... and frustrating. That's why I'm torn between giving this one a thumbs up or a thumbs down. I loved the concept, especially because I'm an English major. However, don't expect to be able to get all of the achievements on your first try. IT'S NOT EVEN POSSIBLE. No, really. There are achievements that you have to wait for until your second playthough to be able to get. There are also a few bugs that can be a tad annoying, but those are easily maneuvered. The ending is also abrupt, and a bit of a letdown. The actual gameplay was fun and enjoyable. Balancing aristocratic conversations and battling to get the last word in while using experience points for upgrades and side stories was fun. But learning that some of those side stories were unable to be completed, or achievements unable to be unlocked because I had to wait until the next go-around? That was not enjoyable at all.

Because this one doesn't have a rating, I try to rate the game as close as possible to the ESRB rating system.
TEEN: Suggestive Content Throughout, Mild Language
Helpful? Yes No Funny
zaphodikus
2.0 hrs
Posted: July 31
How can I get the last word on this? Well honestly I cannot and I will not bother further and advise against wasting time playing a very simplistic game devoid of any fresh game mechanics; for no benefit other that to trial your wit against another. Not point you might say.
Helpful? Yes No Funny
It'sAllVeryOod
8.2 hrs
Posted: July 30
I adored this game. It's charming and fun and I loved the fighting mechanic. My only issue with it is I wish it was longer, I was really getting into the story and the characters just as it ended.
Helpful? Yes No Funny
Hyper_Munchies
7.1 hrs
Posted: July 21
Overall decision: Recommended when on sale, mixed for full price

Short Summary:
Pros:
- Unique battle system concept
- Character depth
- Good plot
- Well established background story/lore


Cons:
- Linear gameplay (Almost always a negative for me)
- Due to the above, outside of achievements and secrets little replay value
- Combat explained poorly by the game, I had to refer to guides to properly understand it

Longer Summary:
Last Word is an interesting concept for a game, where the order of power in society revolves around a person’s ability to have the last word in a conversation. Whoever has the last say holds power over the other person in the conversation, requiring that person to follow their commands after the conversation is finished. This idea is the backbone of the game, as the player works to themselves have the last word in conversations against the various opponents in the game.

This leads to an interesting battle system, which while following a sort of JRPG style attacking system, has the twist of the player using words rather than weapons for attacking. This system is also surprisingly complex, where there are different attack style options, different strengths for attacks, and strength counters for each attacks strength, all resulting in a confusing experience when first learning the system – Something the game does little to rectify through the tutorial.

The game features good background story/lore, where the characters all have depth to them, leading to an enjoyable experience learning about them. This is perhaps one of the game’s best features, allowing the player to talk with each guest every chapter to reveal this information a bit more each time.

Overall, I would easily recommend this game at a low price, though at full price I’m not as sure. I was able to finish my first play through of the game in 4 hours, and my second (to 100% it) in an extra 3, so the playtime offered is in my opinion too little for a full price purchase, and I would wait for it to go on sale.
Helpful? Yes No Funny
S.A.D
9.8 hrs
Posted: July 17
Nice concept for a small & cheap game. WELL DONE!.

At first, im kinda confusing with battle system, its about "talk no jutsu" battle. But after a while, its kinda easy yet challenging.
The number of puzzle and secret makes me keep playing it until i reveal them all.
And i think its not very grindy, just need to level up at chapter 2 until McCall refuse to discourse, and all discourse will be easy except that yellow old-man with mustache. (don't need to max the level to beat the game)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
13.0 hrs on record
Posted: August 15
Product received for free
This game defininitly tries some new things in the 2d rpg category, some of the being good others not so.

Firstly, I thoughly enjoy the battle system. It means that grinding levels gives you a distict advantage, but doesn't put you at a massage disadvatage if you don't grind. Grinding is necessary to an extent, but you can chose how much you want to (staying within reason).

Secondly, ther overall story is intresting and has elements of aristocracy politics, as well as things like public incidents. It gets repetitive at times, having to ask every single person about one topic, only to find you needed to ask none of them. It has multiple endings, some being better than others.

The music isn't bad and suits the mood, but it isn't amazing. The art style is good, but the lack of face character emotions often leaves conversations boring.

Overall, I would recommend this game to anyone who likes 2d rpgs with strong story lines. The only thing I would say is the amount of moment you have to do for a game which could be considered a visual novel.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
11.5 hrs on record
Posted: August 2
5.5/10 This game is fun... and frustrating. That's why I'm torn between giving this one a thumbs up or a thumbs down. I loved the concept, especially because I'm an English major. However, don't expect to be able to get all of the achievements on your first try. IT'S NOT EVEN POSSIBLE. No, really. There are achievements that you have to wait for until your second playthough to be able to get. There are also a few bugs that can be a tad annoying, but those are easily maneuvered. The ending is also abrupt, and a bit of a letdown. The actual gameplay was fun and enjoyable. Balancing aristocratic conversations and battling to get the last word in while using experience points for upgrades and side stories was fun. But learning that some of those side stories were unable to be completed, or achievements unable to be unlocked because I had to wait until the next go-around? That was not enjoyable at all.

Because this one doesn't have a rating, I try to rate the game as close as possible to the ESRB rating system.
TEEN: Suggestive Content Throughout, Mild Language
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
22.6 hrs on record
Posted: August 3
I really, really enjoyed this game. I'm not generally the biggest fan of RPGs - I tend to favor point 'n click adventures and visual novels. This game is like a hybrid RPG and VN. Plus, I liked the art style and the story intrigued me, so I purchased it.

First, let's talk about the gameplay. I saw other reviews mention that it gets grindy, and I would agree with that. Especially towards the end when the only person who will engage in discourse with you is Judge Boasting. (This is where "tones" get very important.) But that's my only complaint. Otherwise, it was really fun. I think the combat style is very unique and would absolutely play another game like this, with or without the same characters. The hardest element to master was tones, but once I really understood how that worked it was less frustrating and more of a fun challenge.

Then there's the art. Obviously, this game was made with RPG maker. So when I talk about art, I actually mean the character sprites. And they're really lovely. Between the fictional European (vaguely British) setting and the way the characters were dressed, I was reminded of the Professor Layton series. To me, that was a very good thing. It's one of my favorite game series.

And the story! So wonderful. There's a lot of dialogue, but it's very well written. You get a strong sense of who the characters are without being told explicitly what their personalities are like. And the world-building is excellent. Througout the game, you learn bits and pieces about St. Lauden. It starts to feel like a real place. Well, perhaps a real place in another universe.

Overall, I definitely recommend this game. And I especially recommend playing through the game multiple times to pick up on all the little secrets. (Also, there are essentially two endings. You'll definitely want to see them both.) Even if you're like me and don't particularly care for RPGs, give this one a chance! I can't wait to see what this game developer does next.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
12.3 hrs on record
Posted: August 4
What a cute and unique game. I got this game on a whim and I really enjoyed it as the characters are all very different and interesting, the music is really nice, and the story over all is pretty great.

I marathoned this game and I enjoyed it the entire time especially with it's different gaming style.

My only complaints are that I wish the instructions explaining the battle mechanics were a little more clear as it took me a while to figure them out and that the game is way too short, as everything moves along way too fast.

I'm kind of sad that I completed the game and got all the achievements and secrets more because I really want more time with these characters.

The New Game + Feature is also really nice though it did make trying to get stored EXP pretty useless for me.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.2 hrs on record
Posted: July 30
I adored this game. It's charming and fun and I loved the fighting mechanic. My only issue with it is I wish it was longer, I was really getting into the story and the characters just as it ended.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
11.6 hrs on record
Posted: August 8
Product received for free
I got this free off a web site raffle and feel that that was about the right price... this 'story rich' game would be about five minutes long if the story wasn't told primarily in tiny snippets of rumor you get by bugging the five principle characters over and over and over again. It would be about an hour long if you did have to rumor-hunt but could avoid the tedious discourses that the developer seemed to think were entertaining enough you'd enjoy relentlessly grinding levels.

On the bright side, combat is simplistic enough that you can easily win the few actually required fights at a much lower level than your opponent.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
45 of 47 people (96%) found this review helpful
Recommended
16.9 hrs on record
Posted: July 12, 2015
Before I begin: I'm not talking about plot at all as it's a quirky, weird experience with a pretty interesting story.

The easiest way I can describe this game is 'Clue meets Professor Layton'. Everything about this title is charming - the dialogue is humorous and moves the storylines along, the puzzles require a bit of dumb luck but once you dig through the game and find them all the setting feels pretty robust.

The gameplay is split into two components: 'Investigation' and Conversing. Through investigating the setting and speaking to characters who inhabit the space with you, you gain mastery and experience on a handful of intersecting plotlines. The conversing 'mini-game' is almost like playing three games of Rock-Paper-Scissors at once. Each step you take towards defeating your opponent results in a different 'stat' losing some of it's power. These different tiers are set atop an actual game of R-P-S... so starting out it seems more complicated than it is.

The only negative comment I'd say regarding this fun game is because of how the gameplay is configured there is quite a bit of repetition both in investigating, purchasing items, and winning conversations. This is relatively minor due to the short length of the title (and I was playing to 100%, which I hit around 10 hours).

It's pretty remarkable for how polished this game is in it's current state given the small staff. I hope we see more in this Tale of Last Words!
Was this review helpful? Yes No Funny
43 of 45 people (96%) found this review helpful
Recommended
10.3 hrs on record
Posted: April 6
“There is nothing in discourse that is not to be found in a sentence.” ― Roland Barthes, Image, Music, Text

Last Word is a short and charming RPGMaker game which serves as a parody of upscale social interactions and their petty exchanges in word play to state power and position, wrapped in eloquently picked vocabulary. It's a satire on aristocracy and a comment for the methods of conversation followed by the educated elite to gain power in dialogue and various discourses alike. It also is a humorous mystery that you might very much enjoy.

Professor Chatt Chatters, the esteemed engineer and a well-respected nobleman throws a dinner party to announce his latest invention, an odd item speculatively capable of deeming the possessor undefeatable during civilized discourse or any kind of debate. In other words, he can have the "Last Word" in every conversation! Guests - selected from various members of other noble houses and excellent conversationalists - await on the appearance of this infamous invention as they enjoy the hospitality of their host with a selection of fine melon wines. Witty Gawship - a photographer and a member of the now fallen Gawship House - is also among guests for reasons unbeknownst to her. As the night progresses and the state of affairs enabling this unconventional social gathering reveal slowly, Witty investigates the power of this odd machine and Professor's motives furthermore. Can she get the "Last Word" and save the night, and the honor of Chatters' guests?

As you can so far observe, this is the quite unconventional JRPG with a unique battle system and an investigation process. We play the game as Witty; conversing with guests, collecting gossip or chatter and use our gathered information to reach certain means and ends. As we explore the secrets of the mansion and its guests, fragments of seemingly unrelated topics come into portray an interesting and curious series of events. Aside your investigation, you are expected to participate in a battle game - namely, discourse - with other guests to sharpen your conversation skills and gain level with each victory.

Game dynamics for this discourse process consist of a complicated rock-paper-scissors game form with the balance between different stats and abilities. It's easy to understand, yet a bit harder to master; but it certainly is interesting as a fresh breath of air compared to the millionth JRPG with attacks, magic, defenses and items. Here, you are given tone of voice and a selection of comments being either disruptive, submissive or aggressive as means of battle. You carefully juggle all these abilities in a duel of conversation to be able to gain the upper hand by the end of the dialogue.

The settings and the display arrangement remind Cluedo games with guests depicted on single color panels and an elaborate series of intrigues concerning guests and their pasts. It's one of the better uses of RPGMaker that I've seen, I have to say. Aside the cute gameplay, the whole setting serves as a lovable game centering an odd mansion, a collection of guests and an exciting mystery. All that we are missing is a murder!

If you are interested in a little mystery and appreciative for a parody of high society and their manners of elocution; feel free to try this gem. The whole experience takes approximately 6-10 hours depending whether you are using a guide or not. Enjoy!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Was this review helpful? Yes No Funny
33 of 37 people (89%) found this review helpful
Recommended
8.3 hrs on record
Pre-Release Review
Posted: May 8, 2015
The full (German) review can be found here: http://www.jack-reviews.com/2015/05/last-word-rpg-maker-review.html

Last Word is a mixture of adventure and rpg and takes place in a world where words are mightier than any weapon. And that's why the guests of professor Chet Chatters find themselves in a pickle. He's created a machine that enables him to win every conversation, which allows him to control the minds of others as if they were hypnotized.

Whitty Gawship, a photographer who doesn't fit in with the rest of the crowd, is the only one who might be able to overcome the machine's influence and escape the professor's clutches. But first she has to get better at conversations, as the battle system consists of each opponent flinging words at each other.

It seems simple at first, until you aquire a couple of skills to make it more strategic.
You gather power, convert it into tact, then smash through your opponent's defenses to get the last word.
To do that, you have three types of conversations to choose from, all with different inflections. So why not choose the most powerful every time? Because there's also a rock-paper-scissor-element that you need to take into account. Choose the one that defeats your opponent's previous tone and he will lose composure, which makes aggressive conversations all the more powerful.

It's an interesting concept, but the ressource gathering feels a bit exhausting at times. It would have been fine if there were only a handful of battles, but I must have done them dozens of times to get as much as possible out of the game. Finding every secret can alleviate it somewhat, however. And if you like the system, there are additional challenges to choose from. They're far from impossible, but it took me a couple of tries.

Is the story worth it at least? If you like that kind of setting and lots of dialogue, certainly. Especially if you try to uncover the entire mystery. It's not going to blow your mind, but it's nice enough.

What I didn't particularly like was the design of the character sprites. There's no real reason for them to be colored blobs walking through an otherwise well designed world. Having them wear color-coded outfits would have been fine.

All in all, a nice rpg-maker game that I would certainly recommend. It might not stay with you for long, but it's good enough to spent about 5 hours with.
Was this review helpful? Yes No Funny
27 of 30 people (90%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: May 7
A great game for the right kind of person, but I just personally wasn't feeling it. The game sorta pitches itself as having dialogue-based "combat", but I don't really feel that's the case. You speak to NPCs as you would in any other RPG in the non-combat phases, but when you enter the "combat" phase, it's more of a rock-paper-scissors game where "rock" and "paper" have been renamed abstract concepts like "power" and "aggression". No actual dialogue happens during "combat" at all. It's all abstract.

There is more to the combat to make it more complicated (and arguably more convoluted) where there is a sort of tug of war game you're trying to win, and in order to use certain tact-based types of attack options, you first have to build up a requisite stat by using power-building attack options first so that you can sacrifice power to gain tact. It's a weird system with a lot of different types of points and meters, where you sacrifice your A points to build up your B points so that you can sacrifice your B points to use a C attack, but your enemy uses a D attack which lowers your E points, etc etc. The game does a very poor job of explaining how all of this works, so you just have to keep talking to your one practice NPC over and over again until you start to make sense of it.

At the end of the day, the game feels to me like rock-paper-scissors needlessly complicated with ten different types of points/meters to watch.

"Dialogue fights" is a cute idea in theory, but that's not really what ends up happening in practice, and what does end up happening in practice I just didn't take much of a fancy to.
Was this review helpful? Yes No Funny