In a society where having the last word means having power over others, a small party is disrupted by a gentleman who politely issues orders via one-way intercom.
User reviews:
Recent:
Very Positive (11 reviews) - 81% of the 11 user reviews in the last 30 days are positive.
Overall:
Very Positive (156 reviews) - 87% of the 156 user reviews for this game are positive.
Release Date: May 8, 2015

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Downloadable Content For This Game

 

Reviews

“Last Word was head-and-shoulders above the rest in terms of doing something different than the norm and treating the player as an adult, or rather a thinking entity. It expands the horizons and tries something much bolder than seen in the other entries. I enjoyed the challenge of this sophisticated RPG.”
Ed Greenwood

“I've played a lot of RPGs in my time, but I've never played one like Last Word...I recommend it to anyone who likes their RPGs to mix things up.”
Lena LeRay

“Last Word is a fun JRPG-style experience, featuring an impressive combat system and an engaging story.”
Fraser Gilbert

About This Game

Photographer Whitty Gawship attends a prestigious get-together at the residence of the impressive Professor Chet Chatters. Members of the party are veteran conversationalists, each trying to gain subtle power over one-another. The mood shifts when Whitty and the others discover that the professor can get the "Last Word" in every conversation via his miraculous invention. Dastardly!

But what are the professor's motives? And why invite a commoner?

Last Word is an unconventional JRPG. Battle sophisticated guests using words as weapons. Collect topics by gossiping to unlock mysteries. Drink wine. The night is young and no one can leave until the devious Professor Chatters says so! Can Whitty and Seymour overcome the power of the professor's amazing machine? Or will they succumb to the saucy banter of the motley aristocrats around them? Don't hesitate in getting the Last Word.

Features


  • Unique battle system! Fight with the subtle nuances of conversation.
  • Engaging storytelling! Get whisked away by a narrative brimming with character! And fun!
  • Key Topic System! Gather gossip to unlock more... gossip!
  • Vocal SFX! Each character has their own awe-inducing sound. Listen to the quality of that throat clearing!
  • Bow Ties! Learn skills and equip them using snazzy Bow Tie Points!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 256 MB RAM
    • Graphics: 1024x768 or better video resolution in High Color mode
    • Storage: 100 MB available space
    • Sound Card: DirectSound-compatible sound card
    Minimum:
    • OS: OS X 10.6.8
    • Memory: 256 MB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 120 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Memory: 256 MB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 100 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (11 reviews)
Overall:
Very Positive (156 reviews)
Recently Posted
Psyc0
( 9.9 hrs on record )
Posted: June 27
Is there a sequel?
Helpful? Yes No Funny
Marina
( 11.2 hrs on record )
Posted: June 26
Last Word is smart. Not just fun, but smart.

I haven't played many games in the last few years, and definitely not one like this. That's where I'm coming from. But it was good. It has a lot of tiny details, which is why I spent so many hours playing. A thing here, a thing there.

ATMOSPHERE

The game has a spirit, or mood, with the way the characters are named and the music/sounds keeps you enlivened and motivated. There's only one real area, but it's dense with activity.

The game looks good in general. Clear. Expressive. The cat is so cute!

The music was also very good.

"BATTLE" SYSTEM

It was extremely fun, and I didn't find it hard or complicated, but I was still figuring things out in the middle of the game. There are no penalties for losing, so my advice is that if you don't understand the system, fight Seymour Saymore a lot in the beginning to try and learn.

ENDING

There are several endings. One is your basic fare, which is good. But then there's the unexpected ending, which is nice. It brings more of the mystery elements.

The bad/good thing of the game is that it's too short. I wish it were longer, which is bad. But I want more, which is good.
Helpful? Yes No Funny
LadyMeru
( 5.6 hrs on record )
Posted: June 25
Last word is a game that takes place in a universe where conversation is key. For that reason, I actually thought the "last word" battle would have more actual dialouge. It actually has none, it's just a turnbased combat system. Albeit, a pretty complex turn based combat system. Though I was dissapointed by that at first, I quickly changed my mind. The combat gets really addicting, and I didn't mind at all that you had to fight the same people again and again. The characters are well made. They all have their own little stories, and a lot of character comes in the way the speak, which makes sense for a game centered around words. Most of the game is walking around and talking, as well as the "last word battles". There's also some scavenger-hunt type "side quests". Though extremly simply in concept, it's a well made and enjoyable game with an interesting story and challenging, strategic combat. Some elements of the characters and the gameplay reminded me of Ace Attorney, and I definetly think people who enjoy the Ace Attorney games will also enjoy Last Word.
Helpful? Yes No Funny
Sir Milot
( 8.9 hrs on record )
Posted: June 25
Last Word is a game for someone who loves to get those 100%, someone who likes point&click and strategy. It has some unique mechanics and the story is very interesting. One of the better games I've played so far!
Helpful? Yes No Funny
Ferdk
( 6.5 hrs on record )
Posted: June 21
Great game
Helpful? Yes No Funny
toothy1996
( 6.6 hrs on record )
Posted: June 14
-played this game
-was hyped about it
-tried to love the game
-Disappointed by it instead
-uninstalled
Helpful? Yes No Funny
Cal_9000
( 2.1 hrs on record )
Posted: June 7
Fun game with an intresting story and nice art style. The "combat" is uique and rewarding. 9/10
Helpful? Yes No Funny
AkumaSteve
( 8.7 hrs on record )
Posted: June 3
A nice game with a unique combat system and a great mystery to solve!
Helpful? Yes No Funny
warpig.5
( 16.0 hrs on record )
Posted: June 3
totally funny game even if the story is a little bit strange.
In the beginning you will need a little time to understand the game mechanics and how a duell works but i totally suggest it another good thing it's not so expensive maybe a little to short so if it's to expensive for you wait on a sale
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
5.6 hrs on record
Posted: June 25
Last word is a game that takes place in a universe where conversation is key. For that reason, I actually thought the "last word" battle would have more actual dialouge. It actually has none, it's just a turnbased combat system. Albeit, a pretty complex turn based combat system. Though I was dissapointed by that at first, I quickly changed my mind. The combat gets really addicting, and I didn't mind at all that you had to fight the same people again and again. The characters are well made. They all have their own little stories, and a lot of character comes in the way the speak, which makes sense for a game centered around words. Most of the game is walking around and talking, as well as the "last word battles". There's also some scavenger-hunt type "side quests". Though extremly simply in concept, it's a well made and enjoyable game with an interesting story and challenging, strategic combat. Some elements of the characters and the gameplay reminded me of Ace Attorney, and I definetly think people who enjoy the Ace Attorney games will also enjoy Last Word.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
13.7 hrs on record
Posted: June 2
This game is fantastic.

It takes place, effectively, in one room, and it is an absolute delight to play. (I'm aware that sounds like a contradiction, but I assure you, it is not.)

The dialogue based story progression was cleverly done, and the "combat" quite rewarding.

Played through it twice, so you could say I'm very happy with the purchase.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
Recommended
16.0 hrs on record
Posted: June 3
totally funny game even if the story is a little bit strange.
In the beginning you will need a little time to understand the game mechanics and how a duell works but i totally suggest it another good thing it's not so expensive maybe a little to short so if it's to expensive for you wait on a sale
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
11.2 hrs on record
Posted: June 26
Last Word is smart. Not just fun, but smart.

I haven't played many games in the last few years, and definitely not one like this. That's where I'm coming from. But it was good. It has a lot of tiny details, which is why I spent so many hours playing. A thing here, a thing there.

ATMOSPHERE

The game has a spirit, or mood, with the way the characters are named and the music/sounds keeps you enlivened and motivated. There's only one real area, but it's dense with activity.

The game looks good in general. Clear. Expressive. The cat is so cute!

The music was also very good.

"BATTLE" SYSTEM

It was extremely fun, and I didn't find it hard or complicated, but I was still figuring things out in the middle of the game. There are no penalties for losing, so my advice is that if you don't understand the system, fight Seymour Saymore a lot in the beginning to try and learn.

ENDING

There are several endings. One is your basic fare, which is good. But then there's the unexpected ending, which is nice. It brings more of the mystery elements.

The bad/good thing of the game is that it's too short. I wish it were longer, which is bad. But I want more, which is good.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
2.1 hrs on record
Posted: June 7
Fun game with an intresting story and nice art style. The "combat" is uique and rewarding. 9/10
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
9.9 hrs on record
Posted: June 27
Is there a sequel?
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
43 of 45 people (96%) found this review helpful
Recommended
16.9 hrs on record
Posted: July 12, 2015
Before I begin: I'm not talking about plot at all as it's a quirky, weird experience with a pretty interesting story.

The easiest way I can describe this game is 'Clue meets Professor Layton'. Everything about this title is charming - the dialogue is humorous and moves the storylines along, the puzzles require a bit of dumb luck but once you dig through the game and find them all the setting feels pretty robust.

The gameplay is split into two components: 'Investigation' and Conversing. Through investigating the setting and speaking to characters who inhabit the space with you, you gain mastery and experience on a handful of intersecting plotlines. The conversing 'mini-game' is almost like playing three games of Rock-Paper-Scissors at once. Each step you take towards defeating your opponent results in a different 'stat' losing some of it's power. These different tiers are set atop an actual game of R-P-S... so starting out it seems more complicated than it is.

The only negative comment I'd say regarding this fun game is because of how the gameplay is configured there is quite a bit of repetition both in investigating, purchasing items, and winning conversations. This is relatively minor due to the short length of the title (and I was playing to 100%, which I hit around 10 hours).

It's pretty remarkable for how polished this game is in it's current state given the small staff. I hope we see more in this Tale of Last Words!
Was this review helpful? Yes No Funny
41 of 43 people (95%) found this review helpful
Recommended
10.3 hrs on record
Posted: April 6
“There is nothing in discourse that is not to be found in a sentence.” ― Roland Barthes, Image, Music, Text

Last Word is a short and charming RPGMaker game which serves as a parody of upscale social interactions and their petty exchanges in word play to state power and position, wrapped in eloquently picked vocabulary. It's a satire on aristocracy and a comment for the methods of conversation followed by the educated elite to gain power in dialogue and various discourses alike. It also is a humorous mystery that you might very much enjoy.

Professor Chatt Chatters, the esteemed engineer and a well-respected nobleman throws a dinner party to announce his latest invention, an odd item speculatively capable of deeming the possessor undefeatable during civilized discourse or any kind of debate. In other words, he can have the "Last Word" in every conversation! Guests - selected from various members of other noble houses and excellent conversationalists - await on the appearance of this infamous invention as they enjoy the hospitality of their host with a selection of fine melon wines. Witty Gawship - a photographer and a member of the now fallen Gawship House - is also among guests for reasons unbeknownst to her. As the night progresses and the state of affairs enabling this unconventional social gathering reveal slowly, Witty investigates the power of this odd machine and Professor's motives furthermore. Can she get the "Last Word" and save the night, and the honor of Chatters' guests?

As you can so far observe, this is the quite unconventional JRPG with a unique battle system and an investigation process. We play the game as Witty; conversing with guests, collecting gossip or chatter and use our gathered information to reach certain means and ends. As we explore the secrets of the mansion and its guests, fragments of seemingly unrelated topics come into portray an interesting and curious series of events. Aside your investigation, you are expected to participate in a battle game - namely, discourse - with other guests to sharpen your conversation skills and gain level with each victory.

Game dynamics for this discourse process consist of a complicated rock-paper-scissors game form with the balance between different stats and abilities. It's easy to understand, yet a bit harder to master; but it certainly is interesting as a fresh breath of air compared to the millionth JRPG with attacks, magic, defenses and items. Here, you are given tone of voice and a selection of comments being either disruptive, submissive or aggressive as means of battle. You carefully juggle all these abilities in a duel of conversation to be able to gain the upper hand by the end of the dialogue.

The settings and the display arrangement remind Cluedo games with guests depicted on single color panels and an elaborate series of intrigues concerning guests and their pasts. It's one of the better uses of RPGMaker that I've seen, I have to say. Aside the cute gameplay, the whole setting serves as a lovable game centering an odd mansion, a collection of guests and an exciting mystery. All that we are missing is a murder!

If you are interested in a little mystery and appreciative for a parody of high society and their manners of elocution; feel free to try this gem. The whole experience takes approximately 6-10 hours depending whether you are using a guide or not. Enjoy!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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33 of 37 people (89%) found this review helpful
Recommended
8.3 hrs on record
Pre-Release Review
Posted: May 8, 2015
The full (German) review can be found here: http://www.jack-reviews.com/2015/05/last-word-rpg-maker-review.html

Last Word is a mixture of adventure and rpg and takes place in a world where words are mightier than any weapon. And that's why the guests of professor Chet Chatters find themselves in a pickle. He's created a machine that enables him to win every conversation, which allows him to control the minds of others as if they were hypnotized.

Whitty Gawship, a photographer who doesn't fit in with the rest of the crowd, is the only one who might be able to overcome the machine's influence and escape the professor's clutches. But first she has to get better at conversations, as the battle system consists of each opponent flinging words at each other.

It seems simple at first, until you aquire a couple of skills to make it more strategic.
You gather power, convert it into tact, then smash through your opponent's defenses to get the last word.
To do that, you have three types of conversations to choose from, all with different inflections. So why not choose the most powerful every time? Because there's also a rock-paper-scissor-element that you need to take into account. Choose the one that defeats your opponent's previous tone and he will lose composure, which makes aggressive conversations all the more powerful.

It's an interesting concept, but the ressource gathering feels a bit exhausting at times. It would have been fine if there were only a handful of battles, but I must have done them dozens of times to get as much as possible out of the game. Finding every secret can alleviate it somewhat, however. And if you like the system, there are additional challenges to choose from. They're far from impossible, but it took me a couple of tries.

Is the story worth it at least? If you like that kind of setting and lots of dialogue, certainly. Especially if you try to uncover the entire mystery. It's not going to blow your mind, but it's nice enough.

What I didn't particularly like was the design of the character sprites. There's no real reason for them to be colored blobs walking through an otherwise well designed world. Having them wear color-coded outfits would have been fine.

All in all, a nice rpg-maker game that I would certainly recommend. It might not stay with you for long, but it's good enough to spent about 5 hours with.
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24 of 27 people (89%) found this review helpful
Recommended
8.9 hrs on record
Posted: May 16, 2015
The characters are what make Last Word so friggin brilliant. From the moment the game starts. You understand these characters and their motivations. However underneath their smears and grins, lies something hidden, untold, a dark secret. Like an Agatha Christie novel you will unravel the mystery of the mansion, its guest, and the mysterious host. Last Word is a extremely well written game. Criss-crossing the stories of the characters in clever fashion. The battle system for the "Last Word." While confusing at first becomes very easy to grasp and master. However there is more to be found. With secrets hidden around the estate, and abilities, key subjects to be leveled. Simply put, Last Word is something unique and something new. I loved every minute of it. From the artstyle and the way characters are drawn. To the creepiness of its more supernatural overtone. It all blends perfectly. Now there is a few blemishes on this game. No resolution control or ability to cross reference gossip becomes time consuming. However these minors annoyances are easily overlooked. This reviewer sincerely hopes there is a Last Word 2.

I made a video review to show off some of the features and gameplay of this game!
https://youtu.be/8_bdx7YS0EM
I hope you enjoy!
Martyr
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