In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Every game creates a new, randomized story just for you.
User reviews:
Positive (8 reviews) - 100% of the 8 user reviews for this game are positive.
Release Date: Jan 31, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Vidar is an ambitious project for such a small team, and we're excited to share this full experience with a broader community. Nevertheless, with nearly countless possible story combinations, we're anxious to get player feedback on where the narrative feels a little lacking. Early Access is the perfect tool for both - it allows us to share Vidar with you, and gives us feedback on how to prioritize new content.

It's incredibly important to note: Vidar isn't finished, and there are still some rough edges and features missing. As Early Access progresses we'll be fixing bugs, improving performance, and adding new content regularly.

If you want the complete, polished, gleaming experience, then we suggest you wait until full release. But if you'd like to help support us, give us your feedback, or dive right into a pretty unique experience, then welcome to Early Access!”

Approximately how long will this game be in Early Access?

“We plan to release in Fall 2017.”

How is the full version planned to differ from the Early Access version?

“The full version of Vidar will have several more quests, town events, puzzles and puzzle mechanics. Keep in mind that due to the nature of Vidar, it's impossible to see all of the content in one single playthrough. You'll see these quests, events, and puzzles as you explore on a second, tenth, or one-hundredth new game!

Additionally, the full version of Vidar will include significant updates to the frame story, New Game Plus mode, and a variety of different endings. We intend to replace many of the sound effects as well.”

What is the current state of the Early Access version?

“The Early Access version currently contains a fully playable RPG Puzzler from start to finish. Approximately 6,000 lines of dialogue with 40 quests and two town events are in the game. At the creation of a new game, 80 puzzles are chosen from a bank of 400.

All of these numbers will grow as the game progresses through Early Access.”

Will the game be priced differently during and after Early Access?

“We anticipate that the price will not be increased when Vidar leaves Early Access.”

How are you planning on involving the Community in your development process?

“Your feedback is incredibly important, particularly in a few key ways:

  • Puzzle difficulty
  • Narrative gaps
  • Bugs bugs bugs

We're keeping a very close eye on all of these things, but the community can help us prioritize. The more you tell us, the better we can make Vidar!”
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Recent updates View all (19)

February 19

Mac and Linux Client Update

Hi friends!

The Mac and Linux clients have been updated with the latest patch, and this includes the fixes in the past two versions. Check those notes for the bugs that were squashed and things that were changed.

In addition, the following Mac/Linux-specific issues have been fixed:

  • Receiving Piri's blessing twice should no longer crash the game
  • Fixed a null-pointer exception which popped up at unpredictable times, but typically in the Dark Cave
  • Fixed a bug where the music could stop playing

From here on out, unless we see other major progress blocking bugs, we're likely to include any bug fixes in the upcoming content patch, coming on April 4!

- Dean

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February 17

Alpha is out!

Hi friends!

Tonight we're launching a patch that fixes a lot of the progress blocking bugs identified in the Windows build. I can't thank you all enough for putting up with the early pains of early access - your feedback in this incredibly randomized, way-too-ambitious project has been invaluable.

This build is, again, Windows only. We've noticed two pretty egregious bugs - one from Piri's blessing, and one from the Dark Cave - that are crashing the game for Mac and Linux users. We'll be fixing those this weekend, and deploying a patch for Mac and Linux that includes those plus all of the fixes from this patch and the last one. Mac and Linux are not natively supported with RPG Maker VX Ace, so everything is a little wonkier on that side.

This patch also removes Dark Cave 4 entirely. The room felt way too penalizing, and the puzzles were not accomplishing what I wanted. Plus, I've been wanting to take out a single room from all biomes (bringing each down to 3) for balance reasons. But that's a big disentangling project, in part because (as I discovered for this patch), I need to scan the removed room for any important quest items that may have spawned and move them into another room.

At some point, the puzzles and mechanics in Dark Cave 4 will be redesigned brought back in as an alternate possible room to explore. Until then, you're saved from the horrors of that room!

We are doing previews of upcoming content patches on - the next one, "Caught In Your Web," is coming on April 4! We'll be showcasing the extra quests, zones, and puzzles as we approach that date.

  • Games created in version or prior with a buggy Dark Cave 3 are now fixed
  • Fixed a crash in Dorottya's dialogue
  • Fixed a crash in Gusztav's dialogue
  • Dark Cave 4 has been removed from the game.
  • Dark Cave 3 has been redesigned slightly to accomodate this fact
  • "Clearing the Way" now only extends the tunnel for 3 rooms
  • "Sketched Out" now only requires three sketches to complete
  • Quest Items for "Bring Him Home," "Light in the Darkness," "Dr. Spore", "Not a Thief," and the entrance to the library have been moved out of Dark Cave 4 (if they spawned there) and scattered throughout the remaining 3 rooms.
  • Time is now stopped in the Library and the Wolf Cave
  • Fixed a bug that revealed Dark Cave 1 before you picked up the lantern. If you managed to advance to the Dark Cave without picking up the lantern, it has been added to your inventory. This should resolve the bug that some reported as being unable to switch tools in the cave.
  • Rubble for "Clearing the Way" will now spawn correctly in Dark Cave 2b
  • Removed a glowing tile that was blocking a path in Boulder Cave 3
  • Fixed a reset issue in Dark Cave 1 that could cause you to get stuck in the last puzzle
  • Fixed a bug in Puzzle 35, Option 5 where a torch could spawn on the wolf cave entrance
  • If you have read all of the books for this quest for "Reading is Fundamental", but use a campfire instead of returning to town, this quest will no longer complete. Instead, a person will die as usual and the quest will not complete until you actually return to town.
  • Fixed Szabina's text if "Sketched Out" is complete with 2 of 3 helpers
  • Time will not unfreeze in the Ice Cave or Dark Cave Waypoints after a dialogue window is displayed

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“A well-written, gripping and ever-changing storyline propelled forward by a Majora's Mask-esque time crunch.”

“It hurts so good each time you play.”
Indie Game Riot

“One of the freshest RPGs I’ve seen in a long time.”
Game Critics

About This Game

Vidar is Dying

In the middle of a blizzard, a community's remaining citizens are forced to confront their impending deaths. Every night, a villager is killed, and the survivors are forced to alter their course in response. Chart a path through always-changing, challenging environmental puzzles, and explore the stories and grief of these townsfolk before Vidar is lost forever.

A Random Story Every Time

In Vidar, every villager has heavily interdependent relationships with the others. When one person dies, everyone else’s stories change - if the blacksmith loses her apprentice, she’ll give you different quests; if the blacksmith loses her supplier, still different; and if she predeceases both, then those two will respond accordingly, etc. Because the order of deaths is random, the story and quests you receive will be different every time you play.

New Challenges to Overcome

To stop the killings you’ll need to enter a puzzle dungeon. Use your tools and your environment to help navigate to the center of the cave before everyone in town is dead. These puzzles are also randomly chosen from a bank of hundreds, so that when you come back to see a new story unfold, you’ll also face a new challenge.

Key Features

  • Explore themes of grief, community, nostalgia, loss
  • Quests, rewards, and story determined by who lives and who dies
  • Town events reflect the state of Vidar, as jobs go untended
  • Four unique puzzle biomes, each with new takes on classic mechanics

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Core i5 equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: 800 x 450 pixels or higher desktop resolution
    • DirectX: Version 12
    • Storage: 500 MB available space
    • Memory: 2 GB RAM
    • OS: OS X 10.9
    • Processor: Intel® Core i5 equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 500 MB available space
    • Memory: 2 GB RAM
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel® Core i5 equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: Radeon HD 2400 or comparable
    • Storage: 500 MB available space
    • Memory: 2 GB RAM
Customer reviews Learn More
Positive (8 reviews)
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