An inventive, thought-provoking puzzle platformer. Use powerups in each environment, and your own inherent gravity-bending powers, to complete each level. The more you play, the more story details you'll uncover.
User reviews:
Recent:
Mixed (73 reviews) - 61% of the 73 user reviews in the last 30 days are positive.
Overall:
Mixed (751 reviews) - 62% of the 751 user reviews for this game are positive.
Release Date: Mar 30, 2015

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Includes 3 items: Gravilon, Morphopolis, The Howler

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Includes 4 items: gravilon, Fragile Ball, Rolling Sun, Gun Rocket

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About This Game

Gravilon is an inventive, thought-provoking puzzle platformer.

Use powerups in each environment, and your own inherent gravity-bending powers, to complete each level.

The levels and game mechanics are designed to encourage exploration and to allow for creative pathfinding — there is no one correct path for most levels, there is only (arguably) the fastest, most efficient route.

Gravilon's story unfolds in the background. The level design builds on itself so that the more you play, the more you will learn about your role in the world.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP+
    • Processor: Dual-core 1.2gHz
    • Memory: 1 GB RAM
    • Graphics: GPU that supports Shader Model 3 and depth textures
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Sound Card: Yes
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: Dual-core 1.2gHz
    • Memory: 1 GB RAM
    • Graphics: GPU that supports Shader Model 3 and depth textures
    • Storage: 150 MB available space
    • Sound Card: Yes
    Minimum:
    • OS: Ubuntu 10.04+, SteamOS
    • Processor: Dual-core 1.2gHz
    • Memory: 1 GB RAM
    • Graphics: GPU that supports Shader Model 3 and depth textures
    • Storage: 130 MB available space
    • Sound Card: Yes
Customer reviews
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Recent:
Mixed (73 reviews)
Overall:
Mixed (751 reviews)
Recently Posted
Honebami
( 0.8 hrs on record )
Posted: June 25
Product received for free
I finally found something that bullet time can't fix: physics-based platforming with physics that don't work how the developers seem to think they do.

First run did give me the option to supply my email address to get a Steam key for something that looks a little more tolerable, though. If it's sufficiently on sale and you can stand the wait for the cards to drop, might as well get it (or sucker someone into buying it for you as a last-minute birthday/christmas gift) just for that.
Helpful? Yes No Funny
★ Winter
( 3.4 hrs on record )
Posted: June 25
Price / hour: 0,29€
Price / hour with -76% off: 0,07€

It's Mixed-rated game for a reason. It's very chill based game and it's good for empty your mind and play something peaceful between days of FPS games with all the explosions and stuff. But chill games ain't for everyone, especially this chill.

Pros:
- Very peaceful
- Awesome and unique graphics and idea
- Some difficult puzzles

Cons:
- I came back to this game after long break. There was a new launcher and guess what, I was at Act III of the game and my save were gone, completely. I hope it's only because of the new launcher, not that it would happen every update.. So if u want rly complete this game I suggest to backup the game files or something. This was so annoying, to repeat the levels that I did already.
- It's awesome graphics but would need a little more color in my opinion. It's peaceful but little bit depressing colors.
- There's a speciality that you can slow your cube. I am not sure am I doing the puzzles right but sometimes I have to wait in a corner attached to a wall to the speciality refresh and I can "wallclimb" to proceed. It's annoying to wait like that without purpose.

Conclusion: For its price, it's definitely to look for, if you like puzzle games or want something peaceful to your day, instead of buying a cheese burger.
Helpful? Yes No Funny
versxed
( 3.9 hrs on record )
Posted: June 25
Love the style of this game, simple yet fun.
Helpful? Yes No Funny
JustAnotherG4mr
( 3.0 hrs on record )
Posted: June 24
I've only got as far as around halfway through the first act, but it's a lot of fun. It's both extremly challenging and fustrating, and patience is the key. It's not a game that you'll play till your finished but one you'll come back to time and time again.

For the first puzzle game i've played...
7/10.
Helpful? Yes No Funny
Obitus [Morgan Freeman]
( 0.1 hrs on record )
Posted: June 24
Though it was just 5 euro's, I still want a functioning game and I didn't get that. Everytime I start the game a pink screen appears. If the developers help me out I am willing to redo my review cause it looks like a cool game.
Helpful? Yes No Funny
$Tevo
( 3.5 hrs on record )
Posted: June 24
the gameplay is weird
the graphic is cool
but its really boring
Helpful? Yes No Funny
...
( 0.1 hrs on record )
Posted: June 22
so sad
Helpful? Yes No Funny
Frogburt
( 0.1 hrs on record )
Posted: June 18
Meh, kind of difficult and poorly designed.
would only recommend if its on sale and you have literally nothing else to do
3.5/10
Helpful? Yes No Funny
ルースタ
( 0.3 hrs on record )
Posted: June 17
For what I paid for it, it's worth the purchase. It's a simple platformer and you just jump right into it. The concept was cool, the execution was lacking. The levels are good, they are just kind of ugly with lines thrown everywhere. The game could use some work, but really, even if you don't like it, it was 50 cents.
Helpful? Yes No Funny
ThomasBlomkål
( 5.1 hrs on record )
Posted: June 13
Tried a couple levels. Annoying, luck based and not enjoyable at all. All those negative reviews are here for a reason.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 15 people (73%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: June 1
The reason I bought this puzzle platformer is because I thought the basic idea was pretty clever. You start out 'running' above the platforms but you can change the gravity of the game so that you are then 'running' underneath those same platforms. But I should have read some more reviews here before I actually bought Gravilon. You see, besides that basic idea there is nothing here.

- Movement is clunky. Yeah I know: "What do you expect when your 'character' is a square?" Well, I expected the flow of the game to be surprisingly smooth despite the fact that you're controlling a square. But it's not.

- The game has no instructions or tutorial at all. Once you struggle through the initial menu and manage to start the game, you have no idea what the goal is. By chance, you'll discover how to change the gravity (hit a white square). Besides that, you'll 'do things' but will have no idea what you just did. Every time I hit a black square, I heard a sound effect telling me that 'did' something but I haven't got a clue what it was.

- Level design is bland and uninspired. Look at the screenshots.

- The game menus are confusing. For example, I still have no idea how to exit the game properly.

- There is 'Partial Controller Support'. This means you can use the buttons of compatible controllers, but not the stick. The dev replied to a discussion about this that that was intended. Ow-kay...

Bottom line: this game is just no fun. At all. So I can't recommend it. At all.
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10 of 14 people (71%) found this review helpful
5 people found this review funny
Not Recommended
3.4 hrs on record
Posted: June 2
In any debate about Gravilon, there is but one inescapably correct line of thought: Gravilon is a frustrating game with broken mechanics and sloppy level design. Advocates of the idea that the game is a minimalist masterpiece display an adequacy of judgment that asymptotically approaches zero as the target level of the required cognitive performance increases.
(credit: ArgYou - Win Arguments with Style)
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4 of 4 people (100%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: June 2
I don't know how this game found its way into my steam library (it's hard to keep taps when you've got 700+ in your library) and frankly, I don't wanna know.

A bizarrely boring and rage-inducing game about reaching the goal in the level using a little cube affected by different gravity directions you pick up. If there's any story in this, I can't tell and really, I'd rather waste my time with some Tetris if I want to stare at lifeless blocks sliding across the screen.

This game is a single idea stretched so thin you'd be hardpressed to see anything left of it after 5-6 levels. Definitely pass.
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7 of 10 people (70%) found this review helpful
4 people found this review funny
Recommended
0.3 hrs on record
Posted: June 7
got this game for 35c sold the cards made profit
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
4.0 hrs on record
Posted: June 4
Gravilon look rather dull and fits perfectly with the style of gameplay. Humming sounds was perfectly developed for Gravilon.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: June 25
Product received for free
I finally found something that bullet time can't fix: physics-based platforming with physics that don't work how the developers seem to think they do.

First run did give me the option to supply my email address to get a Steam key for something that looks a little more tolerable, though. If it's sufficiently on sale and you can stand the wait for the cards to drop, might as well get it (or sucker someone into buying it for you as a last-minute birthday/christmas gift) just for that.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
10.3 hrs on record
Posted: June 11
Product received for free
i finally tried it. i like it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
48 of 65 people (74%) found this review helpful
3 people found this review funny
Not Recommended
4.2 hrs on record
Posted: October 22, 2015
Past Level 1-2 or 1-3, gameplay becomes more frustrating than Super Meat Boy, and Super Meat Boy was more skill-based game (that is if you press exactly the same controls for the same time, the outcome will be identical); I made it up to 1-12 and at least 2 levels were 90% chance-based (the beginning of them to be exact). Using Space for slow-motion sometimes helps though.
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37 of 50 people (74%) found this review helpful
2 people found this review funny
Not Recommended
2.9 hrs on record
Posted: April 3, 2015
Gravilon is a minimalistic, jumpless 2D platformer that has you tumbling a square end over end instead of smooth running and jumping. Its a game that requires patience from the player and it does everything it can in its minimalist art style to keep you calm and relaxed. You won't hear music so much as what sounds like rolling dice as your square tumbles end over end. Every level consists of black lines as platforms with a grey background. You'll see the previous level in the foreground and the next level in the background. Getting to the exit will fly you into the background and it makes for a beautiful touch.

The object of each level is simply to make it to the end door a large blue square. The controls are simple,A and D keys will to shift your weight to tumble and the space bar will make slow motion that will give you greater control when you're in the air. Otherwise your momentum can make you easily miss something. Using slow motion drains the meter and it will build back up over time.

Since there's no jump, its all about your momentum, the tumble will make you jump depending on the angle your square hits a surface. To make things interesting there are white anti-gravity cubes that will shift your square's gravity from the bottom to the top of the screen and vise versa. These cubes regenerate in a few seconds.

The game benefits the tumbling with platforms that are on angles to tumble or slide down. Trying to move up any incline is a difficult feat that you'll need to shift your square's weight backward before you can shift it forward to have enough momentum to climb. Any over calculation can send you tumbling back down again.

If you ever get stuck, just hit R to respawn. There are no lives. It doesn't reset the level, but it does put you back at the start. Any time you die from a death pit a hazard or a respawn, it leaves a dead black square. This makes the level feel alive seeing all your dead squares there. You can move them and bump into them. If you hit them hard enough they'll disintegrate.

With the level design, you can make your own way. There's not one clear path to take. Its all about how you take the path you're on. Take one path too slow and you might be stuck. Take another path too fast you might not have the precision it takes to get through it. Levels get more difficult with the inclusion of yellow lines as hazards. One touch and you're dead just like a death pit.

From the moment you start, you're in the game, with a quick hub world that lets you tumble to a doorway with continue, act 1, act 2, act 3, bonus and even quit. There's no main menu and it goes a long way to making you feel in game and keeping you there.

If you're looking for a hand holding experience you won't find it here. Gravilon is a frustrating game almost from the start. The tumbling mechanic ensures that no attempt is exactly the same and a lot of the time it feels like luck rather than skill. Even when you spawn, its at a different angle, causing you to bounce from there. Your tumble could be off and it might send you somewhere completely different. That's why you need to use the slow motion a lot and even then I felt like I would die again and again. There are no checkpoints, every death restarts the level over again. It wouldn't be an issue if you weren't a tumbling square.

To make matters worse your view can get obscured by the previous level. As much as I love the artistic effect it does get annoying. There might not be hand holding, but I don't expect them to cover my eyes either. The game will even turn my level transparent to focus in on the background.

Since you can take your own path, you are allowed to keep trying to make the wrong path work. If you can only get the momentum to tumble up high enough you can make this path work! 15 minutes later, its time for a new path. Yet going back to the game, then you can get the momentum to make it work. Again, it feels like luck and not skill. Doing the same thing 100 times might yield the result you want.

The beginning of the seventh level has a dead square and with that dead square you can make a path to an anti-gravity cube. Hitting that dead square knocks it out of place, preventing you from using it again on your next attempt, unless you set up your living square then kill it with a retry to have it in place as a dead square. That was my path for a while.

The other path I could take is gaining enough momentum, but not too much because you'll knock yourself on a platform or overshoot the needle thin platforms you'll need to slow motion jump to. Then hope you have enough momentum to carry you into the anti-gravity cube or else you'll just have to try again and again. That's just how Gravilon is. You need patience. Your skill will not get you there.

Each level can take under two minutes from start to finish and I'm telling you that to inform you that I'm three hours into the game and I have yet to complete the seventh level. I've never made it through the first act. Perhaps that truth is a testament to how bad I am at this game, or its a testament of a game that's a lot like a roll of the dice.

Sometimes you get lucky, sometimes you don't. Its all in the unique tumble mechanic. While it is an unique game with a great art style, its just not fun. Its painful and frustrating, but there are people out there that will love the steep difficulty and soothing atmosphere.

The game wouldn't as frustrating if it weren't for the tumbling or even if it gave you a reward; some incentive to continue playing and push through the frustration. Your reward is another level. A game should be fun enough to be its own reward. Maybe there are fun, rewarding bonuses, but three hours and seven levels in, I wasn't able to unlock anything from the bonus content.

While I can recommend it for its art style and low price tag, I just can't recommend it as a fun game. Perhaps I found it more frustrating than relaxing. Even if I didn't care for the game, I'd like to thank Fan Wu for giving me the game.
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33 of 44 people (75%) found this review helpful
2 people found this review funny
Recommended
2.6 hrs on record
Posted: April 2, 2015
Placed in a strange world frozen in time, your objective is to reach the end. What could the end hold? Possibly the meaning of life, at least to Mr square.
https://www.youtube.com/watch?v=yye6QdDUpf4
gravilon is the definition of minimalistic, there are no enemies, collectables, achievements or random dubstep outtakes. Controls are very simple, move left and right or slow down time briefly. Using these skills you need to find your way through each level. Design of the levels is where the genius comes in to play. Each crafted in ways that give a multitude of ways to finish them so not only does it leave plenty of room for experimentation but you feel like superman after pulling certain moves off successfully.

Not sure exactly how many levels the game contains but you will quickly be scratching your head, progress is also rewarded with a subconscious story that slowly evolves in the background which I've yet to completely understand, which I think is the point but certainly adds a nice element.

Basically if Super Meat Boy and Thomas was Alone had a stepchild, gravilon would be his name. If you ever wondered how a platformer might play with no jump button, this will give you some serious insight. Only small complaint is no native gamepad support but certainly not a dealbreaker. Highly recommended! Cheers. :)
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