Two nations finally achieve peace, marked by a momentous royal wedding. But just as they seal it with a kiss, a group of soldiers sabotage the wedding and kidnap the bride! Follow the story of Lucian, Ingrid, and Soha, as they uncover the secrets of the conspiracy and expose the true villains!
User reviews:
Positive (44 reviews) - 97% of the 44 user reviews for this game are positive.
Release Date: Jan 15, 2016

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Recent updates View all (10)

June 24

Patch 1.4 released! You will love this update

Long time no speak! Time for a pretty big Echoes update. We're not going to let this game go unloved. So we're going to keep improving it. Here comes patch 1.4, and it's huge!

First and foremost, you’ll notice the UI has gotten a face lift. Noice! It looks so much better!!

One thing about this game - it really takes off mid-way through. So I want players to get there faster. We’ve reduced the number of battle encounters for the first 2 chapters.

We felt that battles could use a bit of a shot in the arm, if so desired. Thus, now you can change battle speed from the menu.

We also noticed a fair amount of discontent with the large-scale sieges, the Battles of Ezrum and Enkidu Hill. You will now automatically heal (as per usual) after battles, except for on hard difficulty.

Also, for those of you who have missed Diamond cards, fear not. You can get them from boss chests of repeatable missions on hard difficulty after level 50. Still hard to get but not impossible!

Lots of balance changes!

After many adjustments, Lucian is in a good spot. However, we really see no reason to specialize in Ice, compared to high-damage fire and stagger-ville lightning. Thus, ice’s slowing effect is quite a bit more noticeable. Also, we have made “Intercept” and “Rescue” into skills you might actually want to use.

Ingrid really fell off in the very late game, when stats grew very high in other characters, and her weapons could not keep up. She now has a gun-based Sniper specialization, as well as a… well… everything else-based Artificer. Both will really help Ingrid shine in the late game. The Sniper’s gun attacks directly benefit from INT, rather than just from Weapon Power. That should do the trick.

Soha suffered from early game lack of usefulness. She’s always been quite powerful, but her slowness was an issue. Her early game, and some early skills have been improved, without affecting her late game, which is already very strong. Also, we see that her Blood Knight specialization is used more as a traditional tank, much like Sentinel Lucian. Therefore, we’ve almost completely removed healing for Blood Knight Soha from other party members, as well as from items she uses on herself, and greatly increased her HP and VIT, essentially making her a very tanky vampire that has to feed to stay alive. Good thing she has a LOT of ways to absorb HP from enemies.

Eskandar is a beast. Both because he’s a furry kitty cat, and because he can dish out ridiculous damage. We’ve found that the best way to use him is as a berserker. Just run up, slice the crap out of everything, and profit. If he gets hit, he’s one toasted kitty. A true glass cannon. ...Glass catton. Anyway, we’d like to very slightly tone down the “berserker” style play with him, and greatly enhance the stealth, ninja, sneaky side. He’ll be a legitimate tank as a Nightblade, and his stealth-based attacks will be ever more deadly as an Assassin.

Kesh’s skills have some of the most far-reaching effects, but his ability to carry any sort of physical damage in the late game is not very strong. Thus, mid to late game glaives have been greatly increased in power.


Full change log for 1.4 below:

Features and additions
-We’ve added “fast” and “very fast” battle speed options.
-You can how press “shift” to view the battlefield, enemy buffs/debuffs and HP bars.
-Battle of Ezrum: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same.
-Battle of Enkidu Hill: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same.
-Ingrid now has a specialization slot! Choose from the gun damage-focused Sniper, and the special effects and summons-focused Artificer. This is acquired at the same time as Lucian’s specializations.
-Eskandar also got specializations! Pump up his damage even further with the Assassin, or become a master of deception, evasion, and subversion as a Nightblade. This is acquired mid-game, some time after finishing the “The Big Leagues” quest.
-We’ve added an additional challenge to the arena, a new final solo match unlocked by finding all the Diamond cards. Each character now has an incredibly difficult *super secret final* final match available to them.
-Legendary quality accessories, which are upgrades of the rewards for individual arena quests, have been added as rewards for even harder individual arena battles. Eskandar’s is the “Catnip-laced Ball of Yarn” and Kesh’s is the “Shades of Dealing With It.” The rest aren’t as cute.
-You can now receive missed Diamond cards by completing a repeatable mission and opening the boss chest on hard difficulty when Lucian is at least level 50.

-Several powerful skills that use TP no longer generate TP.
-Bosses on hard difficulty with 100% Critical hit rate now have about a 50% critical hit rate. The Adamantite chest armor’s critical avoidance has been reduced to 50%. So you can still be hit by criticals with that armor equipped, but it’s no longer an absolute requirement for those bosses.
-Soha’s “Blood Knight” specialization has changed - it now grants +1000 Max HP and +150 VIT in addition to its existing bonuses, but healing from items, or from other party members’ skills is drastically reduced.
-Soha’s “Innervate” has been given a significant casting time before it executes.
-Eskandar’s Thrill of the Hunt has been fixed to match the description.
-On normal difficulty, the final boss fights are more difficult. Stagger resistance, agility, power, and HP increased.
-Crafted aurite armor and weapons now use coal instead of anthracite as a reagent.
-Kesh’s mid-to-late game weapons have been greatly increased in power.
-”Nurture” starts stronger but does not scale as strongly with increasing stats.
-Lucian’s “Intercept” and “Rescue” skills have been dramatically improved. Intercept is now a self-buff that greatly raises Lucian’s chance to be attacked, and sets him up to counter-attack direct enemy melee attacks. It also comes with a 25% reduction in physical damage taken. Rescue now adds a greatly reduced chance to be targeted to the rescuee.
-Lucian’s ice element skills have been improved.
-”Coup De Grace” and “Crossbow Barrage” do not scale so hard with very high stats, and have increased recovery time.
-”Shadowbolt” TP cost increased.
-Soha’s AGI has been generally increased which will mostly affect early and mid game.
-”Feral Frenzy” TP Cost increased, now has added recovery time for Eskandar after use.
-Damage over time effects (Poison, Bleed, Burning) scale better into mid and late game.

Fixes and tweaks
-Several lines of cheesy dialog have been made un-cheesy. But Lucian’s boy scout-like nature has been played up a bit.
-It is now much easier to surprise attack monsters that wander randomly by sneaking behind them.
-Small chests in repeatable dungeons no longer give the same reward for the entire dungeon.
-You can no longer move around during the scene after the ending credits.
-Salvaging items will no longer reset your cursor position.
-It is now more clear that repeatable missions are both repeatable and optional.
-Legendary quality items are now shown as purple, rather than red, to denote a more widely-accepted “object of high value” color.

9 comments Read more

June 5

Want to see PewDiePie play Skyborn? Vote here!

Skyborn needs your help! We need votes on PewDiePie's forum thread. Top games get played by him on his channel!

Click here:

You'll need to make a forum account and then "like" the Skyborn post on the bottom right.

This could be huge :)

Lots of love,

Dancing Dragon Games

8 comments Read more


“Echoes of Aetheria is a spellbinding game that features challenging and tactical combat, beautiful environments, and a deep, engaging story.”
4/5 – The Escapist

“The characters and nations of the world are well written, with several layers of betrayals, legends-come-to-life, and characters at cross purposes all working together to make a fantastic, fast-paced story”
Final Boss Fight

“Echoes of Aetheria is that rare JRPG-styled game that manages to be true to the genre while getting rid of a lot of common annoyances... there are no random encounters, no grinding, battles are strategic, and at one point, I discovered the Roast Beef of Might, which was both confusing and awesome”

About This Game

From the creators of the hit game, Skyborn, comes their latest RPG epic: Echoes of Aetheria.

Echoes of Aetheria has a humble, perhaps even classic, beginning. A wedding interrupted, a bride kidnapped; our heroes give chase. Though their motives are different, they soon find themselves thrown together as their simple quest to recover the bride spirals into an epic saga of war, love, and betrayal.

Treason, defection, rebellion, and even the creation of a new nation are all parts in which you’ll have a role to play. As you progress further, the scope of the story will grow with your heroes. By the end, you’ll have to weigh your decisions and their consequences against the fate of entire nations.


  • Characters Make the Story Echoes of Aetheria is more than just a story; it’s a tale about people. Every character has fully fleshed out dreams, goals, motivations, and flaws. These characters exist in a world with its own legends, intrigue, and drama. In turn, this sets the stage for our story, which begins as a whimsical light-hearted adventure and ends as an epic campaign of unprecedented size and scope.
  • There's No Place Like Home – As you travel around the world, you’ll always have a home base to return to. This home is more than just a place to hang your hat; it’s the hub on which the wheel of the story spins. Shop, craft, and converse with members of your party to progress story elements. Participate in the Battle Arena combat challenges for fun, loot, and xp!
  • Explore Like Magellan – Finding loot from exploration is only one reward; you gain experience from these hidden caches as well. Take the time to explore the world and be rewarded in full!
  • Get Busy Crafting – THOUSANDS of items can be crafted, salvaged, or augmented. A fully integrated crafting system lets you create, purchase, or sell the materials you need. Those who fully explore the system will be rewarded in combat!
  • Random Encounters? Not Here! – Enemies all have their own map AI. Will you brute force through encounters or stealthily sneak by to save resources? You can sneak up behind an enemy to gain the advantage of surprise. But be wary, because they can also sneak up on you!
  • A New Battle System – Tired of JRPGs that still rely on outdated RPG mechanics? Echoes of Aetheria features a new 15 tile combat system using both sides of the battlefield. Character position and formations are just as important as the skills and spells you’ll use.
  • Sweeping Orchestral Sound – Our epic soundtrack will keep you enjoying every last note.

System Requirements

    • OS: Windows 98 / XP / Vista / 7 / 8
    • Processor: 1ghz
    • Memory: 256 MB RAM
    • Storage: 300 MB available space
Customer reviews
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Positive (44 reviews)
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35 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: October 23
A truly polished and mastered game. Dancing Dragon's best RPG yet with solely RPG Maker. Sure there might be some reused resources but clearly the UI and battle systems have been reworked and expanded on from Skyborn to the point it barely resembles conventional RPGs given the implementation of the grid system for a tactical dimension. I am just too pleased with this and the studio deserves more than just a pat on the back or cookies - they deserve PUMPKIN SPICE!

As a filthy casual and non-curator, I have nothing much to say but I will repeat my accolades and so : THANK YOU FOR THIS GAME YOU AMAZING STUDIO THAT USES RPGMAKER YOU!
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Most Helpful Reviews  Overall
37 of 41 people (90%) found this review helpful
116.1 hrs on record
Posted: January 28
Before I start, let me give you three fair warnings :

- first, Echoes of Aetheria is an old-school J-RPG in the most traditional way. If you've ever played games like Final Fantasy 4-5-6, Breath of Fire 1-2-3, Chrono Trigger, Suikoden 1-2,...and didn't like those, this game isn't for you.

- secondly, this game has been made with RPG-Maker, but do not judge it solely on this, because this is the prime exemple of how RPG-maker can be used to make a good professional game. There is a LOT of production value in this, and not some basic use of the default assets that come with RPG-Maker : original, animated sprites, original character portraits, original musics, original battle get it.

- thirdly, Dancing Dragon, the devs of this game, are also known for making some other good J-RPGs, the most well-known being Skyborn. While this game is superior in almost every way to its predecessor, it does re-use some of the assets of Skyborn, a music there, the sprites used for making the maps, etc, etc...That being said, it's not detrimental at all, and keep in mind that we're talking of an indie game made by a couple people, sold for a somewhat low cost (especially if you compare to the price of similar games in the "good old times")

With that being said, how is this game?

One word : solid. It takes the old formula of J-RPGs of the SNES era : an epic story revolving around a party of heroes, punctuated by some tactical combats.

The story is good, very solid (can't repeat that enough), and has a catching intro, a good amount of twists, and a quite satisfaying ending. While it's nothing ground breaking, the characters are likeable, do have some amount of depth, and the world is believable, which is, in my opinion, quite important. It's very close to reach the heights of some of the classics of the genre (the likes of Chrono Trigger or Breath of Fire 2), but I felt that some dialogues could have been a little more developped and that some cutscenes were a little too implicit, and let you rely on your imagination to fill the gaps. But just the fact that it can be compared to some of the most renowned J-RPGs should speak for itself about the quality of this part of the game.

But Echoes does not rely solely on the exemple of its elders, and offers very good and fresh ideas in the gameplay department : the battle system is not exactly turn-based, but closer to a Grandia, where you can interrupt/slow/anticipate the ennemies actions. There are lots of skills available for each character, with quite some amount of customization. The gear can also be customized for your needs, and the crafting system is well-thought and allows experimentations with a minimal amount of consequence (every consummable ressources can be bought/farmed at some point or another) Overall, you can't screw your party, and while some tactics may be more efficient than others (especially on Hard), a good amount of flexibility remain, even in the hardest challenges.

In conclusion, if you're looking for a solid old-school J-RPG on Steam, Echoes of Aetheria is totally worth its price. It's a well-crafted work of passion that does its best to keep the old J-RPG vibe alive, and, in my opinion, succeed with flying colours.
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16 of 16 people (100%) found this review helpful
1 person found this review funny
81.4 hrs on record
Posted: September 3
Echoes of Atheria is a great and entertaining old-school 16bit-era JRPG style game. Really, it is!!
Dancing Dragon Games have outdone themselves this time and raised the bar to new heights concerning what can be achieved with RPG Maker. There are indeed moments while playing when you will forget that this game is actually made with RPG Maker VX Ace.

Let's look at the game in more detail:

The STORY, following the adventures of Lucian, a member of the Veridian Army, starts of with a wedding where just at the end of the ceremony the bride gets abducted. Immediately our hero sets out to follow the abducters and finds himself soon in the midst of political power struggles, intrigues and events that might even bring forth the destruction of the world. While this may not sound new to RPG players, it is the way the story works. It is totally coherent and logical, and only knows one way and that is forward. The pacing is just perfect, there is never a dull moment. Twists, turns and surprises happen regularly enough to keep the player engaged.
Same goes for the CHARACTERS. Each of them feel unique and their actions understandable, considering the circumstances they find themselves in.
The WORLD itself is vibrant, colorful and alive with nice little decorative gimicks like squirrels and birds.
One DRAWBACK for some RPG players might be the fact that the progression in the game is linear and there is no open world. However there are a few repeatable areas that can be selected from the world map, where you will find yourself after finishing a story segment.

GAMEPLAY is where things get interesting. While it does feature the usual exploration and search for hidden treasure chest, it is the battle system and especially the crafting system where the game gets very interesting. The BATTLE SYSTEM is the feature where you will start to forget that this is "just" an RPG Maker game. It is turnbased and introduces new features, e.g. strategical character positioning on a grid based area, area of effect spells and skills, where the area of effect really matters and staggering enemies to just mention the most noticeable. Throughout both of my playthrough (one on medium difficulty and one on hard) I found the battles to be fun and at times quite engaging; especially boss battles, even on medium difficulty. These boss battles really deserve to be called boss battles, and while they are quite challenging on medium already, on hard they will leave you with a sense of accomplishment after you have taken one down.
The second striking gameplay feature is the CRAFTING SYSTEM. There are a huge amount of weapons and gears to be crafted and each can be fine tuned enough to fit your playstyle for each of your party members. I have wasted literally hours on crafting and experimenting with equipment. Items are crafted from a base material, a reagent, stat enhaning gem, a third element for armor or damage enhancement (crit or armor bypass) and schematics that can raise all stats of the item from 10% to 40%.

In CONCLUSION Echoes of Aetheria is indeed a great and entertaining RPG experience that I'm sure RPG fans can and will enjoy. And even RPG Maker haters should give this a try, as it shows how much is possible with this game engine.
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38 of 56 people (68%) found this review helpful
3 people found this review funny
21.4 hrs on record
Posted: January 16
I've been playing Dancing Dragon's RPG's since Deadly Sin 2, and let me just say that with each major game entry this developer just keeps getting better and better. If you want to play classic, old-school RPG's that don't feel like "knock-offs" but real, traditional, successors to the greats like Final Fantasy IV and Suikoden II, then I highly suggest you look into this developer, and more specifically, this game right here... Echoes of Aetheria.

Here's a video review that's more your speed:
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13 of 16 people (81%) found this review helpful
2 people found this review funny
28.8 hrs on record
Posted: January 19
Thumbs up for this one. I have been following this developer for awhile and their releases have seen consistent improvement over the last few years. So if you were a fan of Skyborne and/or Deadly Sins you are defintely going to like what you find here.

If you are weary of the RPG Maker Label given the vast range in quality of game releases made from that software I will tell you this is one of the more polished releases under that moniker. The body of work and quality of their previous releases is a good point of reference if you prefer not to take my word on it.

At it's heart this game is a JRPG with a solid B movie (a compliment for a video game) plot and just enough character development and flavor to keep it interesting. The battle mechanics give a tactical spin and battle grid to those usual found in this genre and for the most part it works pretty well. One of the main selling points would be the massive number of active and passive skills at your disposal. This leads to a great deal of options in your strategy.

There are 3 difficutly settings which can be switched or chosen between each mission in the game. Thus far the easy and normal playthroughs have been a little disappointing on the challenge factor and the hard mode seems ramp up the challenge by requiring more stuborn heal spamming as opposed to a ramp up in strategy. I am only a few hours into the game so I may feel different by the end of it and will update my review if necessary.

I like....

Developer Responsivness on Forums
Solid Video Game Plot
Character Development (okay really a part of the above but it's so rare these days I wanted to mention it seperate)
Interesting Crafting System
Large number of skill options for each character
Tactical map
Art Style

Linear plot progression
Somewhat Grindy (no more than any other JRPG)

I did not like...

Difficulty of Easy/Normal is almost nothing
Difficulty of Hard requires too much attrition
UI navigation issues with keyboard were a bit confusing

This is one of the best takes on the classic genre you will find on Steam. If that's exactly what you are looking for go ahead and add a point to my rating...

8/10 if your JRPG itch needs a scratching
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7 of 7 people (100%) found this review helpful
5.1 hrs on record
Posted: May 1
This is, by far, one of the best RPG Maker games I've played in my life. I'm a few hours into the game, and just getting into the thick of the story and I'm hooked. The story is unpredictable enough to keep you interested, and even though it follows some somewhat familiar tropes, the characters and presentation manage to keep it feeling fresh. The battle system and core game design are brilliant, and the art and music fit perfectly- it all meshes together seamlessly into a delightful RPG that's definitely worth your time if you're into classic RPGs, and light-hearted adventure stories. At the time of writing this, I got the game at a discount, but frankly it's worth whatever the price is when you go to buy it. Highly recommended.
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9 of 12 people (75%) found this review helpful
20.4 hrs on record
Posted: February 22
I'm not usually a huge fan of RPG Maker games but I loved, loved, LOVED this title.

The story is simplistic but works for the style and it helps that the characters are very likeable. The graphics are great, the soundtrack is AMAZING and the battle system is unique and fun. This really is so much more than your run of the mill RPG Maker game.

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7 of 9 people (78%) found this review helpful
1 person found this review funny
48.1 hrs on record
Posted: February 10
Well, it's from the people that made Deadly Sin 2 and SkyBorn so it's an instabuy for me...

Plus it has Steam achievements, amazeballs!
+ Great Story
+ Fun and flexible combat
+ Beautiful art
+ Crafting system is beast
+ Well written dialogue and characters
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7 of 9 people (78%) found this review helpful
57.2 hrs on record
Posted: February 2
While this game has the distinct appearance held by most RPGMaker titles, it stands out in every other way. The soundtrack is great on the standards of big production games, let alone independent titles. The gameplay does something unique for a JRPG, drawing inspiration from titles like Lunar and Suikoden where position of your units have real value. There are a lot of different ways to optimize each character with skills and customizable equipment, offering a great deal of potential variety and allowing you to create your own strategies and gameplay style. The story really caught me off guard, going in a direction that most media isn't willing to. It caught me off guard a couple times, a big point in its favor to me.

If you are a serious RPG player, make sure to play it on Hard difficulty. At this level, battles actually require strategy and thought. Later in the game, you may find yourself getting the swing of things and going on cruise control, but don't get too comfortable. Even well-leveled and with high-end crafted gear (which takes some work to get), the end game presents a reasonable challenge.

One other point worth mentioning: the amount of backstory presented in this game is huge. There is a lore catalog that you can choose to read if you so desire, and the amount of world building put into this game is impressive.

There are still some minor bugs, but judging by the frequency of updates thus far, the creator is addressing them as they are brought up (including things like balance issues, which is above and beyond as far as I am concerned).
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5 of 6 people (83%) found this review helpful
8.9 hrs on record
Posted: March 13
I really like it, the combat-system is interesting and motivating, the characters are well drawn and well writen.

I also endorse the details of this game: sometimes there is hidden loot in some barrels and crates, a journal keeps track of interesting lore, some enemies in combat are weak to specific weapons (flying enemies - sniper rifles for example)

I´m glad that I had discovered this game in the steamshop-jungle, especally because I was looking for a good game for the Netbook I have to play with ;)

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Recently Posted
33.7 hrs
Posted: August 23
If you loved Skyborn, you're gonna love this. Although the dessert is equally annoying.
Helpful? Yes No Funny
8.5 hrs
Posted: August 22
I love it. Maybe I'll write more later but it's good.
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The One True Nobody!
8.9 hrs
Posted: August 15
Dancing Dragon Games is probably what I'd list as one of the top two RPG Maker developers out there, if not necessarily the top. Their focus is on good, solid, technically impressive creations with the software, featuring enjoyable stories, memorable characters, and good music. Graphically, they tend to produce a slightly awkward mix of generic RPG graphics with assets of their own design, and in this last area, Echoes of Aetheria is their best showing, since it presents its battles in an entirely customized and animated isometric perspective reminiscent of such titles as Super Mario RPG and the early Persona games. In fact, on a technically level, Echoes is head and shoulders above their previous offerings, with the only recognizable "recycled" assets that I've visually picked out being recycled original assets from their own previous games, which is totally fine with me.

Like the Deadly Sin games and Skyborn before it, Echoes focuses on smaller, tightly-designed, and pleasurably simple-to-traverse dungeon areas as its main gameplay venue. As such, Echoes of Aetheria (and by extension, previous Dancing Dragon titles) is a very good pick-up-and-play RPG, but for players who prefer a more expansive and ponderous experience, other titles such as the five-part Millennium series by Aldorlea Games would probably do better (although their games are generally more "vanilla RPG Maker" in design and appearance than Dancing Dragon's).

To any readers who have made it this far and are pondering the idea that RPG Maker instantly means a game is shovelware, don't. RPG Maker is a fantastic tool in the right hands, highly customizable through scripting if a good programmer is on the team. Dancing Dragon makes good use of that, as does Aldorlea to a lesser extent. I'm going to enjoy playing through Echoes of Aetheria from where I'm at, but the hours I've clocked so far have already convinced me that this one is well worth playing for fans of turn-based role-playing game.
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42.2 hrs
Posted: August 6
This game is really good. I loved both the plot and the combat, and I was happy with how the ending ended. I plan to play it again and really enjoyed it.
Helpful? Yes No Funny
17.8 hrs
Posted: August 5
Echoes of Aertheria is an old school style RPG game. If you like games like Final Fantasy 4, you will like this game.

Game World: Very detailed game world, with multiple factions. I felt like at the beginning I was kinda thrown into it and had to figure out who was who, but that is probably better than 45+ minutes of background text no one remembers anyways. 8/10

Character Creation and Development: No creation, so will focus on development here. The characters develop nicely throughout the game, and grow as characters as the story progresses. Also, you can (eventually) find items to permanently increase stats which will allow you to develop them as you wish. 9/10

NPC Interation: Most interaction is with a few people in the cities and such, and at your home base. Though, there are some interesting interactions whie at your base, which even give EXP for watching them: 6/10

Encounters and Foes: Enemies are varied nicely throughout the game. However, be advised that once you cross level 50 the encounters spike up in difficulty DRASTICALLY. I wish the game hadn't done that honestly, because if you get there too soon and your equipment is sub-par, you're kinda screwed. Thankfully most of this is in the optional missions, but it still can put you into an issue of needing to do the optional missions to get the better equipment, but I can't survive the optional missions because I don't have the better equipment: 5/10

Magic and Combat: The game's weakest point I'm afraid. Early on, battles are will put you to sleep, as it is all waiting for TP to build up, then unleash an ultimate attack. It gets more interesting late game when you get your full party of 5, but be prepared for some ridiculous difficulty spikes late game. And speaking of which, developer, can you tone down the ridiculous HP of some of those monsters? I felt like it was HP spongue after HP spongue once I hit the level 50 monsters (I mean what do they have, 99999 HP? That's what it felt like! And this was on normal difficulty). And don't get me started on the final boss, which basically two shot killed my party on normal (level 62 party, mostly obsidian gear, one ultimate weapon). To add to it, I felt like late arena battles were pray to the RNG goodess, because if that enemy counterattacked me I was dead. I serously lost count of how often I had to redo an arena battle just due to an unlucky counterattack wiping me out. 2/10

Equipment: Pretty well done, the game has a system of improved gear that is pretty easy to figure out. Within each type you have to decide on light vs medium vs medium/heavy vs heavy, each with different advantages and disadvantages Only quirk I noticed is for some reason I got better stats on Obsidian gear, yet my party talked like Aeatherian (however you spell it) gear was better? 7/10

Economy: Well done. You start off struggling for money, then you'll spend about 50% of the game with more money than you need. Then, late game you'll get access to very expensive items which permanently increase your stats, which will force you into some hard decisions. 10/10

Graphics: Standard RPGMaker graphics, though well polished and used well. 7/10

Main Quest: I thought the main quest was pretty interesting, though early I did start to cringe when I heard the lines "Things are afoot which you have no idea about" for about the seventh time. Felt like early game tried too hard to keep me in the dark. Then when it started to come together, prepare to change goals faster than some NFL stars change teams. I do feel some areas had holes in the story, and sometimes I did find myself wondering why I hadn't heard anything about them until now, if they are that integrated into the world? But those quirks aside, it's still a fun story to experience: 7/10

Gameplay: Overall, decent, very few bugs. Just wish the battle system had been better. 6/10

Total: 67/100. That puts the game into recommended territory. With a better battle system the game would be outstanding, but as it is I say play it for the story, and if like me the battle system annoys you in the end, drop the difficulty to easy and enjoy the ride instead.
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12.7 hrs
Posted: July 6
A solid traditional turn based RPG that reminds me of the old genesis era titles.
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30.5 hrs
Posted: June 26
RPG maker game w/ very solid grid based combat (think suikoden, or a TRPG to an extent) and customisation options. Mediocre to nonexistent story, some grinding very lategame and overall linearity bog it down but the combat is consistently engaging enough to say it's worth recommending
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20.4 hrs
Posted: June 21
Pretty much one of the top RPG Maker games out there. Good (serious) story, tons of customizing options, and a generous overall length. Should definitely give it a try.
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