Two nations finally achieve peace, marked by a momentous royal wedding. But just as they seal it with a kiss, a group of soldiers sabotage the wedding and kidnap the bride! Follow the story of Lucian, Ingrid, and Soha, as they uncover the secrets of the conspiracy and expose the true villains!
User reviews:
Overall:
Positive (47 reviews) - 97% of the 47 user reviews for this game are positive.
Release Date: Jan 15, 2016

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Recent updates View all (9)

June 24

Patch 1.4 released! You will love this update

Long time no speak! Time for a pretty big Echoes update. We're not going to let this game go unloved. So we're going to keep improving it. Here comes patch 1.4, and it's huge!

First and foremost, you’ll notice the UI has gotten a face lift. Noice! It looks so much better!!

One thing about this game - it really takes off mid-way through. So I want players to get there faster. We’ve reduced the number of battle encounters for the first 2 chapters.

We felt that battles could use a bit of a shot in the arm, if so desired. Thus, now you can change battle speed from the menu.

We also noticed a fair amount of discontent with the large-scale sieges, the Battles of Ezrum and Enkidu Hill. You will now automatically heal (as per usual) after battles, except for on hard difficulty.

Also, for those of you who have missed Diamond cards, fear not. You can get them from boss chests of repeatable missions on hard difficulty after level 50. Still hard to get but not impossible!

Lots of balance changes!

After many adjustments, Lucian is in a good spot. However, we really see no reason to specialize in Ice, compared to high-damage fire and stagger-ville lightning. Thus, ice’s slowing effect is quite a bit more noticeable. Also, we have made “Intercept” and “Rescue” into skills you might actually want to use.

Ingrid really fell off in the very late game, when stats grew very high in other characters, and her weapons could not keep up. She now has a gun-based Sniper specialization, as well as a… well… everything else-based Artificer. Both will really help Ingrid shine in the late game. The Sniper’s gun attacks directly benefit from INT, rather than just from Weapon Power. That should do the trick.

Soha suffered from early game lack of usefulness. She’s always been quite powerful, but her slowness was an issue. Her early game, and some early skills have been improved, without affecting her late game, which is already very strong. Also, we see that her Blood Knight specialization is used more as a traditional tank, much like Sentinel Lucian. Therefore, we’ve almost completely removed healing for Blood Knight Soha from other party members, as well as from items she uses on herself, and greatly increased her HP and VIT, essentially making her a very tanky vampire that has to feed to stay alive. Good thing she has a LOT of ways to absorb HP from enemies.

Eskandar is a beast. Both because he’s a furry kitty cat, and because he can dish out ridiculous damage. We’ve found that the best way to use him is as a berserker. Just run up, slice the crap out of everything, and profit. If he gets hit, he’s one toasted kitty. A true glass cannon. ...Glass catton. Anyway, we’d like to very slightly tone down the “berserker” style play with him, and greatly enhance the stealth, ninja, sneaky side. He’ll be a legitimate tank as a Nightblade, and his stealth-based attacks will be ever more deadly as an Assassin.

Kesh’s skills have some of the most far-reaching effects, but his ability to carry any sort of physical damage in the late game is not very strong. Thus, mid to late game glaives have been greatly increased in power.

------------------

Full change log for 1.4 below:

Features and additions
-We’ve added “fast” and “very fast” battle speed options.
-You can how press “shift” to view the battlefield, enemy buffs/debuffs and HP bars.
-Battle of Ezrum: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same.
-Battle of Enkidu Hill: You heal automatically after battles on easy and normal difficulty and healing pots have been removed. Hard difficulty remains the same.
-Ingrid now has a specialization slot! Choose from the gun damage-focused Sniper, and the special effects and summons-focused Artificer. This is acquired at the same time as Lucian’s specializations.
-Eskandar also got specializations! Pump up his damage even further with the Assassin, or become a master of deception, evasion, and subversion as a Nightblade. This is acquired mid-game, some time after finishing the “The Big Leagues” quest.
-We’ve added an additional challenge to the arena, a new final solo match unlocked by finding all the Diamond cards. Each character now has an incredibly difficult *super secret final* final match available to them.
-Legendary quality accessories, which are upgrades of the rewards for individual arena quests, have been added as rewards for even harder individual arena battles. Eskandar’s is the “Catnip-laced Ball of Yarn” and Kesh’s is the “Shades of Dealing With It.” The rest aren’t as cute.
-You can now receive missed Diamond cards by completing a repeatable mission and opening the boss chest on hard difficulty when Lucian is at least level 50.

Balance
-Several powerful skills that use TP no longer generate TP.
-Bosses on hard difficulty with 100% Critical hit rate now have about a 50% critical hit rate. The Adamantite chest armor’s critical avoidance has been reduced to 50%. So you can still be hit by criticals with that armor equipped, but it’s no longer an absolute requirement for those bosses.
-Soha’s “Blood Knight” specialization has changed - it now grants +1000 Max HP and +150 VIT in addition to its existing bonuses, but healing from items, or from other party members’ skills is drastically reduced.
-Soha’s “Innervate” has been given a significant casting time before it executes.
-Eskandar’s Thrill of the Hunt has been fixed to match the description.
-On normal difficulty, the final boss fights are more difficult. Stagger resistance, agility, power, and HP increased.
-Crafted aurite armor and weapons now use coal instead of anthracite as a reagent.
-Kesh’s mid-to-late game weapons have been greatly increased in power.
-”Nurture” starts stronger but does not scale as strongly with increasing stats.
-Lucian’s “Intercept” and “Rescue” skills have been dramatically improved. Intercept is now a self-buff that greatly raises Lucian’s chance to be attacked, and sets him up to counter-attack direct enemy melee attacks. It also comes with a 25% reduction in physical damage taken. Rescue now adds a greatly reduced chance to be targeted to the rescuee.
-Lucian’s ice element skills have been improved.
-”Coup De Grace” and “Crossbow Barrage” do not scale so hard with very high stats, and have increased recovery time.
-”Shadowbolt” TP cost increased.
-Soha’s AGI has been generally increased which will mostly affect early and mid game.
-”Feral Frenzy” TP Cost increased, now has added recovery time for Eskandar after use.
-Damage over time effects (Poison, Bleed, Burning) scale better into mid and late game.

Fixes and tweaks
-Several lines of cheesy dialog have been made un-cheesy. But Lucian’s boy scout-like nature has been played up a bit.
-It is now much easier to surprise attack monsters that wander randomly by sneaking behind them.
-Small chests in repeatable dungeons no longer give the same reward for the entire dungeon.
-You can no longer move around during the scene after the ending credits.
-Salvaging items will no longer reset your cursor position.
-It is now more clear that repeatable missions are both repeatable and optional.
-Legendary quality items are now shown as purple, rather than red, to denote a more widely-accepted “object of high value” color.

7 comments Read more

June 5

Want to see PewDiePie play Skyborn? Vote here!

Skyborn needs your help! We need votes on PewDiePie's forum thread. Top games get played by him on his channel!

Click here: https://broarmy.net/index.php/Thread/42653-RPG-MAKER-competition/?postID=317364#post317364

You'll need to make a forum account and then "like" the Skyborn post on the bottom right.

This could be huge :)

Lots of love,

Phil
Dancing Dragon Games

8 comments Read more

Reviews

“Echoes of Aetheria is a spellbinding game that features challenging and tactical combat, beautiful environments, and a deep, engaging story.”
4/5 – The Escapist

“The characters and nations of the world are well written, with several layers of betrayals, legends-come-to-life, and characters at cross purposes all working together to make a fantastic, fast-paced story”
Final Boss Fight

“Echoes of Aetheria is that rare JRPG-styled game that manages to be true to the genre while getting rid of a lot of common annoyances... there are no random encounters, no grinding, battles are strategic, and at one point, I discovered the Roast Beef of Might, which was both confusing and awesome”
Jayisgames

About This Game


From the creators of the hit game, Skyborn, comes their latest RPG epic: Echoes of Aetheria.

Echoes of Aetheria has a humble, perhaps even classic, beginning. A wedding interrupted, a bride kidnapped; our heroes give chase. Though their motives are different, they soon find themselves thrown together as their simple quest to recover the bride spirals into an epic saga of war, love, and betrayal.

Treason, defection, rebellion, and even the creation of a new nation are all parts in which you’ll have a role to play. As you progress further, the scope of the story will grow with your heroes. By the end, you’ll have to weigh your decisions and their consequences against the fate of entire nations.

FEATURES


  • Characters Make the Story Echoes of Aetheria is more than just a story; it’s a tale about people. Every character has fully fleshed out dreams, goals, motivations, and flaws. These characters exist in a world with its own legends, intrigue, and drama. In turn, this sets the stage for our story, which begins as a whimsical light-hearted adventure and ends as an epic campaign of unprecedented size and scope.
  • There's No Place Like Home – As you travel around the world, you’ll always have a home base to return to. This home is more than just a place to hang your hat; it’s the hub on which the wheel of the story spins. Shop, craft, and converse with members of your party to progress story elements. Participate in the Battle Arena combat challenges for fun, loot, and xp!
  • Explore Like Magellan – Finding loot from exploration is only one reward; you gain experience from these hidden caches as well. Take the time to explore the world and be rewarded in full!
  • Get Busy Crafting – THOUSANDS of items can be crafted, salvaged, or augmented. A fully integrated crafting system lets you create, purchase, or sell the materials you need. Those who fully explore the system will be rewarded in combat!
  • Random Encounters? Not Here! – Enemies all have their own map AI. Will you brute force through encounters or stealthily sneak by to save resources? You can sneak up behind an enemy to gain the advantage of surprise. But be wary, because they can also sneak up on you!
  • A New Battle System – Tired of JRPGs that still rely on outdated RPG mechanics? Echoes of Aetheria features a new 15 tile combat system using both sides of the battlefield. Character position and formations are just as important as the skills and spells you’ll use.
  • Sweeping Orchestral Sound – Our epic soundtrack will keep you enjoying every last note.

System Requirements

    Minimum:
    • OS: Windows 98 / XP / Vista / 7 / 8
    • Processor: 1ghz
    • Memory: 256 MB RAM
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (47 reviews)
Recently Posted
Steroids used to be a shitposter
( 30.5 hrs on record )
Posted: June 26
Very good game, RPG Maker or no. Gameplay's fairly strategical and deep (and by that i mean easily broken), plot is slightly better than average but you weren't here for that. Sadly linear and lacking in replayability, as well as having a fool's errand of a superboss at the end. Still, 20 hours quality is good enough to say you should get this if you want a solid JRPG imo
Helpful? Yes No Funny
DXDrifter
( 20.4 hrs on record )
Posted: June 21
Pretty much one of the top RPG Maker games out there. Good (serious) story, tons of customizing options, and a generous overall length. Should definitely give it a try.
Helpful? Yes No Funny
ac_editing
( 40.2 hrs on record )
Posted: May 15
I fell in love with this game from the moment Lucian came running into the wedding to avoid the fangirls, and enjoyed every part of it. There is so much to do and customize, from training quests to customized weapons and armor, to setting the skills and levels of said skills to make each character not only ideal in the team, but also great soloers. On top of that, there were three different levels of difficulty to choose from per level, so you don't need to restart the entire game if you find it too hard or too easy. Personally, I played it on normal, then backpedalled to some of my favorite levels to try on hard mode.

The storyline followed pretty closesly with other fantasy RPGs- save the world, insert a twist, save the world again. But it was the characters, especially their interaction with each other, that was wonderful. A good deal of the game is based on conversations that happen in the base. These are encouraged through little boosts of exp gained by conversing with these characters, and make even the support character that much more important to the characters and the player. It also made the game that much deeper when *spoiler spoilers IwarnyouIcriedthough* Banter between the main characters built a strong connection, which made the tensions when things weren't going smoothly really stand out. But what really got me was the end. Alternative endings. I'm not even sure I got all of them. The game over ending in particular caught me so off guard that I had to put the game down before trying again.

Overall, an awesome game that allows you to play multiple different ways for hours of fun. Definitely recommend.
Helpful? Yes No Funny
JKDGuy
( 5.1 hrs on record )
Posted: May 1
This is, by far, one of the best RPG Maker games I've played in my life. I'm a few hours into the game, and just getting into the thick of the story and I'm hooked. The story is unpredictable enough to keep you interested, and even though it follows some somewhat familiar tropes, the characters and presentation manage to keep it feeling fresh. The battle system and core game design are brilliant, and the art and music fit perfectly- it all meshes together seamlessly into a delightful RPG that's definitely worth your time if you're into classic RPGs, and light-hearted adventure stories. At the time of writing this, I got the game at a discount, but frankly it's worth whatever the price is when you go to buy it. Highly recommended.
Helpful? Yes No Funny
[GER]Rookie
( 8.9 hrs on record )
Posted: March 13
I really like it, the combat-system is interesting and motivating, the characters are well drawn and well writen.

I also endorse the details of this game: sometimes there is hidden loot in some barrels and crates, a journal keeps track of interesting lore, some enemies in combat are weak to specific weapons (flying enemies - sniper rifles for example)

I´m glad that I had discovered this game in the steamshop-jungle, especally because I was looking for a good game for the Netbook I have to play with ;)

Helpful? Yes No Funny
Xamusel
( 6.7 hrs on record )
Posted: March 9
Personally, I haven't completed the game yet, but what I played of it so far is interesting enough for me to want to play more. This game is actually a very interesting example of how RPG Maker games are to be made altogether.

I rate it five stars out of five right now.
Helpful? Yes No Funny
Cid
( 20.4 hrs on record )
Posted: February 22
I'm not usually a huge fan of RPG Maker games but I loved, loved, LOVED this title.

The story is simplistic but works for the style and it helps that the characters are very likeable. The graphics are great, the soundtrack is AMAZING and the battle system is unique and fun. This really is so much more than your run of the mill RPG Maker game.

https://www.youtube.com/watch?v=K_Qoe53fvG8

Helpful? Yes No Funny
Aggiestrider
( 25.9 hrs on record )
Posted: February 15
Overall, had a great time playing this game. Enjoyed the skills and fighting style of the game. A lot of similiarities to Suikoiden and the older Final Fantasy games, both classic rpgs that I have enjoyed playing.
Helpful? Yes No Funny
[HZ]Sgt. Mexican Slayer
( 3.3 hrs on record )
Posted: February 13
Jush like Old school ..back in Snes days
Helpful? Yes No Funny
arohmij185
( 48.1 hrs on record )
Posted: February 10
Well, it's from the people that made Deadly Sin 2 and SkyBorn so it's an instabuy for me...

Plus it has Steam achievements, amazeballs!
+ Great Story
+ Fun and flexible combat
+ Beautiful art
+ Crafting system is beast
+ Well written dialogue and characters
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
20.4 hrs on record
Posted: June 21
Pretty much one of the top RPG Maker games out there. Good (serious) story, tons of customizing options, and a generous overall length. Should definitely give it a try.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
28 of 32 people (88%) found this review helpful
Recommended
98.9 hrs on record
Posted: January 28
Before I start, let me give you three fair warnings :

- first, Echoes of Aetheria is an old-school J-RPG in the most traditional way. If you've ever played games like Final Fantasy 4-5-6, Breath of Fire 1-2-3, Chrono Trigger, Suikoden 1-2,...and didn't like those, this game isn't for you.

- secondly, this game has been made with RPG-Maker, but do not judge it solely on this, because this is the prime exemple of how RPG-maker can be used to make a good professional game. There is a LOT of production value in this, and not some basic use of the default assets that come with RPG-Maker : original, animated sprites, original character portraits, original musics, original battle system...you get it.

- thirdly, Dancing Dragon, the devs of this game, are also known for making some other good J-RPGs, the most well-known being Skyborn. While this game is superior in almost every way to its predecessor, it does re-use some of the assets of Skyborn, a music there, the sprites used for making the maps, etc, etc...That being said, it's not detrimental at all, and keep in mind that we're talking of an indie game made by a couple people, sold for a somewhat low cost (especially if you compare to the price of similar games in the "good old times")

With that being said, how is this game?

One word : solid. It takes the old formula of J-RPGs of the SNES era : an epic story revolving around a party of heroes, punctuated by some tactical combats.

The story is good, very solid (can't repeat that enough), and has a catching intro, a good amount of twists, and a quite satisfaying ending. While it's nothing ground breaking, the characters are likeable, do have some amount of depth, and the world is believable, which is, in my opinion, quite important. It's very close to reach the heights of some of the classics of the genre (the likes of Chrono Trigger or Breath of Fire 2), but I felt that some dialogues could have been a little more developped and that some cutscenes were a little too implicit, and let you rely on your imagination to fill the gaps. But just the fact that it can be compared to some of the most renowned J-RPGs should speak for itself about the quality of this part of the game.

But Echoes does not rely solely on the exemple of its elders, and offers very good and fresh ideas in the gameplay department : the battle system is not exactly turn-based, but closer to a Grandia, where you can interrupt/slow/anticipate the ennemies actions. There are lots of skills available for each character, with quite some amount of customization. The gear can also be customized for your needs, and the crafting system is well-thought and allows experimentations with a minimal amount of consequence (every consummable ressources can be bought/farmed at some point or another) Overall, you can't screw your party, and while some tactics may be more efficient than others (especially on Hard), a good amount of flexibility remain, even in the hardest challenges.

In conclusion, if you're looking for a solid old-school J-RPG on Steam, Echoes of Aetheria is totally worth its price. It's a well-crafted work of passion that does its best to keep the old J-RPG vibe alive, and, in my opinion, succeed with flying colours.
Was this review helpful? Yes No Funny
38 of 56 people (68%) found this review helpful
3 people found this review funny
Recommended
21.4 hrs on record
Posted: January 16
I've been playing Dancing Dragon's RPG's since Deadly Sin 2, and let me just say that with each major game entry this developer just keeps getting better and better. If you want to play classic, old-school RPG's that don't feel like "knock-offs" but real, traditional, successors to the greats like Final Fantasy IV and Suikoden II, then I highly suggest you look into this developer, and more specifically, this game right here... Echoes of Aetheria.

Here's a video review that's more your speed: https://youtu.be/OyeizpVmqCE
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
2 people found this review funny
Recommended
12.8 hrs on record
Posted: January 19
Thumbs up for this one. I have been following this developer for awhile and their releases have seen consistent improvement over the last few years. So if you were a fan of Skyborne and/or Deadly Sins you are defintely going to like what you find here.

If you are weary of the RPG Maker Label given the vast range in quality of game releases made from that software I will tell you this is one of the more polished releases under that moniker. The body of work and quality of their previous releases is a good point of reference if you prefer not to take my word on it.

At it's heart this game is a JRPG with a solid B movie (a compliment for a video game) plot and just enough character development and flavor to keep it interesting. The battle mechanics give a tactical spin and battle grid to those usual found in this genre and for the most part it works pretty well. One of the main selling points would be the massive number of active and passive skills at your disposal. This leads to a great deal of options in your strategy.

There are 3 difficutly settings which can be switched or chosen between each mission in the game. Thus far the easy and normal playthroughs have been a little disappointing on the challenge factor and the hard mode seems ramp up the challenge by requiring more stuborn heal spamming as opposed to a ramp up in strategy. I am only a few hours into the game so I may feel different by the end of it and will update my review if necessary.

I like....

Developer Responsivness on Forums
Solid Video Game Plot
Character Development (okay really a part of the above but it's so rare these days I wanted to mention it seperate)
Interesting Crafting System
Large number of skill options for each character
Tactical map
Art Style

AC/DC
Linear plot progression
Somewhat Grindy (no more than any other JRPG)
Music/Sound

I did not like...

Difficulty of Easy/Normal is almost nothing
Difficulty of Hard requires too much attrition
UI navigation issues with keyboard were a bit confusing


This is one of the best takes on the classic genre you will find on Steam. If that's exactly what you are looking for go ahead and add a point to my rating...

7/10
or.....
8/10 if your JRPG itch needs a scratching
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
5.1 hrs on record
Posted: May 1
This is, by far, one of the best RPG Maker games I've played in my life. I'm a few hours into the game, and just getting into the thick of the story and I'm hooked. The story is unpredictable enough to keep you interested, and even though it follows some somewhat familiar tropes, the characters and presentation manage to keep it feeling fresh. The battle system and core game design are brilliant, and the art and music fit perfectly- it all meshes together seamlessly into a delightful RPG that's definitely worth your time if you're into classic RPGs, and light-hearted adventure stories. At the time of writing this, I got the game at a discount, but frankly it's worth whatever the price is when you go to buy it. Highly recommended.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
1 person found this review funny
Recommended
48.1 hrs on record
Posted: February 10
Well, it's from the people that made Deadly Sin 2 and SkyBorn so it's an instabuy for me...

Plus it has Steam achievements, amazeballs!
+ Great Story
+ Fun and flexible combat
+ Beautiful art
+ Crafting system is beast
+ Well written dialogue and characters
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Recommended
20.4 hrs on record
Posted: February 22
I'm not usually a huge fan of RPG Maker games but I loved, loved, LOVED this title.

The story is simplistic but works for the style and it helps that the characters are very likeable. The graphics are great, the soundtrack is AMAZING and the battle system is unique and fun. This really is so much more than your run of the mill RPG Maker game.

https://www.youtube.com/watch?v=K_Qoe53fvG8

Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
57.2 hrs on record
Posted: February 2
While this game has the distinct appearance held by most RPGMaker titles, it stands out in every other way. The soundtrack is great on the standards of big production games, let alone independent titles. The gameplay does something unique for a JRPG, drawing inspiration from titles like Lunar and Suikoden where position of your units have real value. There are a lot of different ways to optimize each character with skills and customizable equipment, offering a great deal of potential variety and allowing you to create your own strategies and gameplay style. The story really caught me off guard, going in a direction that most media isn't willing to. It caught me off guard a couple times, a big point in its favor to me.

If you are a serious RPG player, make sure to play it on Hard difficulty. At this level, battles actually require strategy and thought. Later in the game, you may find yourself getting the swing of things and going on cruise control, but don't get too comfortable. Even well-leveled and with high-end crafted gear (which takes some work to get), the end game presents a reasonable challenge.

One other point worth mentioning: the amount of backstory presented in this game is huge. There is a lore catalog that you can choose to read if you so desire, and the amount of world building put into this game is impressive.

There are still some minor bugs, but judging by the frequency of updates thus far, the creator is addressing them as they are brought up (including things like balance issues, which is above and beyond as far as I am concerned).
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4 of 5 people (80%) found this review helpful
Recommended
8.9 hrs on record
Posted: March 13
I really like it, the combat-system is interesting and motivating, the characters are well drawn and well writen.

I also endorse the details of this game: sometimes there is hidden loot in some barrels and crates, a journal keeps track of interesting lore, some enemies in combat are weak to specific weapons (flying enemies - sniper rifles for example)

I´m glad that I had discovered this game in the steamshop-jungle, especally because I was looking for a good game for the Netbook I have to play with ;)

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4 of 6 people (67%) found this review helpful
Recommended
45.5 hrs on record
Posted: February 2
Fans of traditional jrpg, especially from the SNES/PS1 era, will find Echoes of Aetheria a nostalgic throwback and at the same time a breath of fresh air.

A classic story about war and ancient superpowers is supported by likeable characters and entertaining dialogues (although sometimes a bit cheesy), and while it's presented a bit naively, it does have its nice moments, clever ideas and a satisfying, well thought ending.

What really shines in Echoes of Aetheria is the gameplay, faithful to traditional, old school jrpg but also very refreshing and, most importantly, well designed.
The battle system takes ideas from many different games: it has grid positioning, a "time bar" for turn order and casting times, which includes tactical interruptions and stuns, skills with either a cooldown system or the use of points shared by the whole party, which is a nice take on the classic "MP" resource, and it's overall fast paced and engaging.

Each character has (many) unique skills which allow for different and satisfying builds, and the player is encouraged to experiment since choices and points can be reallocated as necessary. Moreover, characters' skills synergize very well with each other, and this coupled with the tactical grid/formation allows for deep customization of both the characters and the party as a whole.
Speaking of customization, there's a pretty straightforward but nicely done crafting system which really shines at the endgame, where rare resources can be used to either forge new, unique equipment or to greatly strengthen existing ones: flexibility and experimentation are the keywords here.

Lastly, but even more importantly, these mechanics are well implemented into the game: on hard difficulty battles are challenging, some endgame optional fights are tailored to specific characters and builds, requiring full understanding of each one, and all this preparation is not wasted at all because (finally, a game does this right!) the final bosses are just as hard as they should be.
This is the high note defining Echoes of Aetheria for me, a game not only having a deep enough system, but also encouraging the player to make full use of it, tailoring the challenges to what the player can realistically achieve and prepare for.

If you can go past the raw, generic interface and overall cheap-looking presentation of the game (sprites are actually cool, though), there's much to discover in Echoes of Aetheria. A seemingly traditional game with a nostalgic feeling to it, yet able to turn nostalgia into a new appeal for classic gameplay elements, thanks to a masterful mix of everything we loved about the genre.
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