Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad.
User reviews:
Positive (14 reviews) - 100% of the 14 user reviews for this game are positive.
Release Date: Jul 16, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Decisive Campaigns: Case Blue



“This is a must-have for wargamers looking for the right mix of detail and abstraction on the Eastern Front.”

“Decisive Campaigns: Case Blue comes up with a lot of new features and improvements that enhance the gaming experience compared to the critically acclaimed predecessor, a new level. We have here undoubtedly a winner!”
88% – GamersHall

About This Game

The development team behind the award-winning game Decisive Campaigns: From Warsaw To Paris is back with a new and improved game engine that focuses on the decisive year and theater of World War II!

Decisive Campaigns: Case Blue is the second title in the critically-acclaimed Decisive Campaigns series, with tons of new features and set on the epic canvas of the Eastern Front in 1942. Produced and developed by a dedicated and expert team of professionals, Decisive Campaigns: Case Blue comes packed with deep gameplay, detailed unit data and rich historical scenarios based on extensive research. Decisive Campaigns: Case Blue sets a new standard and is sure to excite and entice any operational strategy game fan!

It is the summer of 1942 on the Eastern Front, and Case Blue is about to begin. The German Wehrmacht must continue their drive to Stalingrad and into the Caucasus in order to secure victory against the Soviet Army. As time passes and the battles rage on, winter arrives and with it the Soviet winter counter-offensive dashes hopes of a speedy victory for the Wehrmacht.

Decisive Campaigns: Case Blue features an easy-to-learn interface and a challenging AI for all levels of players. Among the many new features for the Decisive Campaigns series is the optional high command order system, which puts you in the position of the historical commander, with often difficult and unrealistic goals assigned by your superiors. Succeed and you may be able to guide the future strategy of the campaign – fail and you may find yourself removed from command or facing a firing squad!

The new full campaign scenarios cover a remarkable sweep of history, including the full Case Blue campaign with all of its many historical options. The order of battle may change based on your performance and the entire direction of the campaign is even within your reach if you do well enough. Whether you start in the summer of 1942 or take control as Operation Uranus begins, there are virtually endless “what ifs” in each of these remarkably detailed campaigns.

With three large campaign scenarios, additional smaller scenarios, and a 1st Panzer Army linked scenario campaign, along with a full scenario editor, Decisive Campaigns: Case Blue is sure to delight operational wargamers and fans of the Eastern Front. Don’t forget to take the battles online through the exceptional PBEM++ system, which makes finding opponents a breeze!


  • 4 campaign scenarios: Case Blue (Long and Short), Operation Uranus, 2nd Kharkov-Trappenjagd
  • 1 linked scenario campaign (1st Panzer Army)
  • 2 small scenarios (2nd Kharkov and Drive on Voronezh)
  • New rewritten and greatly improved AI Full scenario editor
  • Well-researched historical simulation High Command rules, including no step back and dismissal options
  • Historical and dynamic Order of Battle, including player requests for replacements and reinforcement units
  • Create new divisions and HQs, rebuild lost regiments, change divisional types Logistical Centers to boost your supply network
  • Air Supply Missions Artillery stockpiles
  • Historical Officer pool and ability to change field commanders
  • More than 25 different historical Officer Actions
  • Axis Minors fully represented with separate national morale and command rules
  • Expanded weather with mud and winter seasons and frozen rivers
  • Improved modeling of river effects on supply and different river types
  • Rail differences and repair rules
  • Airfield overcrowding rules and realistic intercept rules
  • Improved naval transport loading and unloading rules
  • Oil reserves can be depleted and impact your mechanized and air operations and readiness
  • ZOC effects on movement
  • Special rules for Guards, partisans, worker militias and Cossacks
  • Many different troop, equipment, and vehicle types for each side with realistic detailed statistics and artwork
  • Maps ranging from 22x22 to 160x125 hexes

System Requirements

    • OS: Windows XP (SP2), Vista, 7, 8
    • Processor: 1.5 GHZ
    • Memory: 2 GB RAM
    • Graphics: 8MB video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX Compatible 9 Sound Card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (14 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
10 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
25 of 34 people (74%) found this review helpful
2 people found this review funny
0.4 hrs on record
Posted: May 10, 2015
It takes a little while to get the hang of it. I had to do the tutorial, a short scenario and watched a couple of youtube videos. The battle mechanics are similar to HOI3, it's even more detailed because you are actually fighting for ground and not just provinces. There is also a little more micro management of units because the divisions are split into various parts. For example Panzer 1 will have 4 separate Panzer brigades, so you will have to move each one separately or as a group. in HOI 3 you just move the entire division around from province to province.

Just one mooooore tuuuuuurn.

P.S. I opened the game for about 30 minutes so steam would let me do a review. But I've played for much longer.
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
66.4 hrs on record
Posted: November 26, 2015
This wargame has an interesting focus on Your army management, that I really like. Each turn You get some amount of equipment of different types (different models of guns, armor, trucks, infantry, speciality units, etc.). Unused equipment is automatically stockpiled in Your main HQ unit and then it is distributed to the frontlines, where it is needed. You can even force Your units to redistribute some equipment back to the HQ resource pool and then back to other units that needs that equipment more. You can designate a new type for Your division and it will automatically get a new equipment to fulfill that role. You will need to keep supply routes open for that and need a bit of patience because it will not happen automatically. This is really nice feature to play around and see how Your force evolves.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
1 person found this review funny
460.6 hrs on record
Posted: September 15, 2015
I play all the VR Design games. Adv Tactics is good, DC Warsaw is better, DC CB is best. Can't wait for DC3 Barbarossa.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
54.1 hrs on record
Posted: January 16
Well i have played this one for about 50 hours so far, and for the most part i do rather like it.
Its cleverly thought out and it makes you think about your every move. nice one team. however there are a few things that niggle. not least of all is that i find it damn near impossibe to beat. Even on easy, i still havent managed to get passed the second scenario on time. Frustrating as that is though, it does leave me wanting to try again , and so i guess in that sense , its very good value for money.
The larger campaign maps are very large indeed, dare i say a little too large for my liking, as i find them difficult to control. but they seem very detailed and its quite the job keeping tabs on whats going on.
Sadly the time clock doesnt seem to work in days , rather 2 or 3 days increments , which i find a little odd, as it makes hard work of the plan making and also knowing how many moves you have left.
But all in all, its really good fun. and despite not being very good at it yet, i promise i will try harder. cheers.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
144.5 hrs on record
Posted: July 9, 2015
I'm still getting into this game, but it seems like Vic took everything great about DC and upped the ante. It has all the operational fun with new strategic considerations. Dictators set objectives, allies and command can paralyze, reinforcements and replacements come in based on perceived importance of the front, etc. This is all the fun of DC1, but with a new strategic aspect and longer term considerations. Do I really want to bash Wiking through that river, or should I let them rest and rail them to the center?

10/10 wish I were better at PBEM.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
154.7 hrs on record
Posted: July 6, 2015
Very Challenging game,took me a few tries on before I got any Major Victories. Historically accurate simulation of Operation "Blau" from both the German and Soviet perspective of the 1942-43 campaign in Southern Russia. Well worth the money spent on the game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
501.0 hrs on record
Posted: May 10
Decisive Campaigns Series

I recommend very warmly this turn based little gem strategy game at operational level with a very good intuitive interface&gameplay mechanics not overly convoluted , for those who want a greater challenge&have free time to spend - and also a more detailed historical background regarding the units in combat - the description on the game page is very accurate from my POV - 10/10 !
Was this review helpful? Yes No Funny
0 of 1 people (0%) found this review helpful
1 person found this review funny
16.5 hrs on record
Posted: June 13
great game, could have better graphics.
Was this review helpful? Yes No Funny
4 of 13 people (31%) found this review helpful
110.5 hrs on record
Posted: May 29, 2015
Was this review helpful? Yes No Funny
59.0 hrs on record
Posted: September 12
This game and the others like it in the series are real gems for wargamers both computer wargamers and those that used to play board game style wargames from Avalon Hill, SPI, GDW, and other classic wargaming companies. The amount of detail and historical data the game encompasses is thrilling. As an exampe, you don't just have a an armored unit. You get an armored unit that is broken down by the type of equipment it has, its morale, training supplies and so much more. You have can interact with high command to get more supplies, trucks, new artillery pieces, even additional command staff. If your prestige and polical points (consider it in game gold for purchasing replacements) is high enough, you may be able to convince high command to abandon some set objectives and to go after another objective. Individual generals have a large effect on battles via their stats and can play differnt cards which represnt differnt command functions. For example, one card may allow your infanty to attack better, while another card may help out a division's sagging moral or help with recon. The games in the series are a little pricy but worth it, particularily if you catch them on sale.
Was this review helpful? Yes No Funny