This content requires the base game Sid Meier's Civilization®: Beyond Earth™ on Steam in order to play.

User reviews:
Very Positive (508 reviews) - 81% of the 508 user reviews for this game are positive.
Release Date: Oct 8, 2015

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This content requires the base game Sid Meier's Civilization®: Beyond Earth™ on Steam in order to play.

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Buy Civilization: Beyond Earth – The Collection

Includes 3 items: Sid Meier's Civilization®: Beyond Earth™, Sid Meier's Civilization: Beyond Earth - Rising Tide, Sid Meier's Civilization: Beyond Earth Exoplanets Map Pack



“Rising Tide is an overhauled look at the core experience, and it would be difficult to go back to Beyond Earth without the myriad enhancements the expansion offers. As with Civilization V before it, Beyond Earth looks like it’s becoming all it can be as it evolves with these upgrades”
9/10 – Game Informer

“Of all the things Civilization: Beyond Earth's first expansion accomplishes, the greatest is this: it sorts through centuries of war, politics, and future technology, to reveal the personalities behind it all”
9/10 – Gamespot

About This Content

After the first wave of great colony ships departed Earth, the jubilation of humanity was short-lived. Those left behind fell into a violent struggle over the quickly-diminishing resources on their barren home world. From this tumultuous time, two new factions arose. These newcomers were grounded not in the idealism of their predecessors, but on opportunism, resilience, ruthlessness, and above all a commitment to their own survival.

Now, many decades after their first landfall on a new planet, the proud survivors of the first expeditions beyond Earth look up to see the skies darkened by a new breed of pioneers.

Beyond Earth extended the Civilization franchise from its historical setting into the possible futures of science fiction. Rising Tide extends Beyond Earth to new frontiers on the planet’s surface and beneath its seas, adding even more choices and diplomatic options as you continue to build “just one more turn” toward a new vision for the future of humanity.

  • Colonize the Ocean: Build floating settlements and access natural resources hidden beneath the seas of the alien planet. Alien beasts with unique abilities inhabit the water and challenge the player in new ways. The ocean provides a fully replayable map, new gameplay mechanics and strategic possibilities for players to reign supreme on their new world.
  • Dynamic Leader Traits: Players and AI Leaders alike unlock new Traits through gameplay and activate different combinations to respond to the changing world. These dynamic sets of Traits also provide benefits and add to the new Diplomacy system, governed by the new Fear and Respect attributes.
  • New, Enhanced Diplomatic Options: Shape the diplomatic landscape by using political capital to upgrade your traits, change diplomatic relationships, and leverage the benefits of your allies’ traits.
  • New Sponsors: Four new factions have been added to the game including Al Falah, nomad explorers descended from wealthy and resilient Middle Eastern states that possess a rich cultural and commercial heritage.
  • New Artifact System: Collect and combine powerful relics to unlock new perks, unit upgrades, and buildings for your faction on the new world.
  • New Hybrid Units: Affinities are competing visions for the future of humanity. By investing in multiple Affinities, rather than specializing in just one, players can unlock special hybrid Affinity units and upgrades.
  • New Biomes: Two new world types have been added. Primordial worlds are rife in volcanic activity and the chaotic landscape of a world still forming. Frigid worlds have cooled in their great age, their surfaces covered with icy oceans and frozen tundra.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® Vista SP2, Windows® 7, Windows 8/8.1
    • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0
    • Memory: 2 GB RAM
    • Graphics: 256 MB ATI Radeon HD 3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
    • DirectX: Version 11
    • Storage: 13 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® Vista SP2, Windows® 7, Windows 8/8.1
    • Processor: 1.8 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
    • DirectX: Version 11
    • Storage: 13 GB available space
    • Sound Card: DirectX 9.0c‐compatible sound card
    • OS: 10.9.5 (Mavericks), 10.10 (Yosemite)
    • Processor: Intel Core i3 (2.2 ghz)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 4850 / nVidia 640M /Intel HD 4000
    • Storage: 8 GB available space
    • Additional Notes: NOTICE: It is possible for Mac and PC to become out of sync during updates or patches. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: The following video chipsets are unsupported for Beyond Earth Rising Tide (Mac) • ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 5770, 5870, 6490, 6630, 7950 • NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120 • Intel GMA series, HD 3000
    • OS: SteamOS, Ubuntu 14.04
    • Processor: Intel Core i3, AMD A10
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260
    • Storage: 8 GB available space
    • Additional Notes: Don't meet the above requirements? That doesn't mean your configuration wont run Civilization: Beyond Earth Rising Tide. Visit the Beyond Earth community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civilization: Beyond Earth Linux and future AAA Linux releases!
Customer reviews
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Very Positive (508 reviews)
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329 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
Posted: September 30
The speed at which tiles load is unacceptable and ruins the experience for me, especially on large maps. It takes me about 3 seconds for a new section of the map to load. And before I get around the map, the first tiles are unloaded again. I spend much more time waiting for tiles to load than actually playing the game. My hardware is well above the recommended specs(amd 8150, GTX 1060 6GB SC, 16GB 1866mhz ram, SSD) and from what I've read on the steam forums it wouldn't matter if I had a supercomputer. Apparently this is "just the way the game engine works" and people should ignore it. I can't and I'm a bit surprised so many have.

I have other gripes with the mechanics of the game and "diplomacy points" but they seem irrevelant.
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Most Helpful Reviews  Overall
777 of 854 people (91%) found this review helpful
21 people found this review funny
Posted: October 10, 2015
This DLC should be part of the original game. There are a couple of changes and new balancing, but really improve the game. The only negative note is the price tag. Why do we need to pay for the game almost twice?
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869 of 1,010 people (86%) found this review helpful
46 people found this review funny
Posted: October 9, 2015
At first, I was extremely impressed, until about turn 700 I came to the realisation that I have been stripped of choice.

I like to play on the largest size map on marathon speed with all the sponsors, terran map, sparse resources.

Firstly, you can not have more than 8 AI. I hade to go into CivBEWorlds and edit


To be able to have all 12 sponsors on one map.

Trade routes and resources.

Resources are no longer traded by agreements, they are now automatically part of trade routes. No choice in what you are trading off or what you get in return. Either choose the route or dont. No more using resources to entice another civ into accepting open borders etc.

I ended up with so many resources of every kind coming in from trade routes, that building elite affinity units that require a special resource, was not even a thing, my resource count became irrelevant as I had so many that i no longer even had to worry about them. There was no real incentive to even build new cities or claim territory as I already had ample supply of everything.

Diplomacy System.

I was very let down. They have completely stripped out the civ v system. So no using agreements to negotiate on trades or treaties. No diplomatic manouvering to isolate your most hated rival. No open borders agreement, no research agreement etc.

The only thing you do is pick agreements based on the traits the other civs have chosen. Agreements will raise your respect and then you could improve your standing with them. Dont get me wrong, its a nice ysytem, but it should have been an expansion of the civ v system, enhancing it and making it more dynamic, instead it just replaces it and now a slider just floats back and forth determining if your at war or allied. Seemed a little silly when a civ declares war, then peace , then war, then peace, then war, over and over, because, sliding number system.

On top of that, when you are negotiating for peace...well...there is no negotiation. The system chooses for you depending on a war score. If this decides that the civ your at war with should give you a city as part of the peace deal, then you have to take it whether you want it or not. If you dont want it, then you stay at war.

Any time i see in the bottom left hand corner that I have a diplomatic message, I dont wonder or feel intrigued at what this civ is getting in contact with me for. In civ v, a civ would want to discuss things, ask if you want to attack some one, be friends, share intrigue, negotiate on world congress votes etc, it was fun and I was excited when holding discussions with the civ. Now, not so much, I know that the only thing the civ is going to ask is to choose out of the handful amount of agreements I have based off my traits. Thats it, thats the amount of dialogue you have with them, you cant even offer it to them, you have to wait for them to decide they want it.

My entire diplomacy experience in BE-RT consists of "X sponsor wants agreement, have some diplo points" "X sponsor broke agreement, lose some diplo points""X sponsor wants agreement, have some diplo points" "X sponsor broke agreement, lose some diplo points""X sponsor wants agreement, have some diplo points" "X sponsor broke agreement, lose some diplo points""X sponsor wants agreement, have some diplo points" "X sponsor broke agreement, lose some diplo points""X sponsor wants agreement, have some diplo points" "X sponsor broke agreement, lose some diplo points"

There is no, "dont buy land near me""dont build near me""i see your armies massed on my borders" type of engagement with the AI, no promises to keep or break.

Combat. I cant say if this is true for everyone else, but 99% of combat was with boats and I literally just owned everything with submarines, invisible and range combat.


So, I first thought "cool" now the ocean is a part of the game rather than just a big obstacle to get over. Until i realised it pretty much just felt like the ocean is now just reskinned land tiles. So every map is basically just one big land mass. Boats can heal anywhere, everything on the water operates just like on land. One thing that is different is that you can move your water city one tile at a time when choosing it in the production menu. Takes a number of turns for it to move. All someone has to do is mod in this ability to land cities to move over land and the ocean and land will be exactly the same.

This has made me appreciate the ocean in civ v even more. being an obstacle to exploration in the early game and finally getting the caravel to explore the deep oceans and discover new lands and civs. Having a fleet of ships out in the ocean with nothing around them, not being able to heal outside of borders, brought a sense of danger to your fleet.

Affinity units are cool. Hybrid idea is cool. But for me "Purity all the WAY!"

No land grab.

There seems to be no sense of urgency to claim your land before others do. Each civ gets around 6 cites in their own little pocket of the world and then just reacts to the fluctuations of the diplmacy slider.

I love civ, i have hours racked up on steam and literally played double that on civ 4 before I had steam many many years ago. I have played countless mods from civ 3 to civ V and can easily spend an entire night on 2 hours sleep creating and looking after my people. Alpha Centauri was one of my favorite, Cross fire was awsome (cant wait for an alien civ to be added to BE) dont get me wrong, BE-RT is a good game, the features make for an enjoyable ride, it just feels hollow like it did when BE first released. I will end up playing more of BE, but until they merge BE-RT's diplomacy feature with CIV V system, then the whole feel of the game is like its on auto pilot.

I do recommend the game, just a little shy of what I thought they were going to acheive.

I would rate it a 6.8/10


I am now changing my recommendation to NO.

After playing over 100 hours and experimenting with evry map style, speed, difficulty settings and spent hours and hours exploring all the ins and outs of the diplomatic system, I have finally admitted to myself that this game is a train wreck.

I feel like I have had to beta test a game that has not bee released yet.

The diplomacy system sucks and on Apollo level is just a frustrating mess of war, peace, war, peace, war, Nothing makes any logical sense, no leaders feel like they are striving for anything, just random wars and peace agreements. The diplomacy is all over the place and it feels like your playing with a bunch of calculators.

Watching AI declare war against ppl because of low science output or low city count is just rediculous.

My favorite franchise is the civilisation franchise and I love my sci fi. When BE first came out I was over the moon...until i plyed it. Now BERT has come with a much talked about change to diplmacy, once again I was right up there, I knew they had fixed it right....NOPE!!!!!

Utter trash and I hope to the high heavens they do not try to implement any of this crap intoi Civ 6.
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315 of 354 people (89%) found this review helpful
7 people found this review funny
Posted: October 13, 2015
The expansion makes Beyond Earth more enjoyable. Remember when people still hated Civ 5 because they thought it was dumbed down compared to Civ 4? Then Gods and Kings added more layers and complexity to the game, but it was only with Brave New World that people began to call it the best Civ game ever made? This expansion is the Gods and Kings of Beyond Earth.

So what's been added in the expansion? The two big ones are aquatic cities and the new diplomacy system. Aquatic cities add an interesting new strategic layer to the game. The whole map is now ripe for settlement, essentially making all maps bigger. The ocean is now an extension of the land, with a few strategically important differences. Cities can move and claim tiles, they can also crush units as they move into new tiles. New water units have been added; in addition to the carrier and gunship, we now have speedy melee patrol boats, and slow but invisible submarines which can pop out of the shadows to torpedo other ships or bombard cities with cruise missiles before slinking back under the waves.

The diplomacy system is the weakest aspect of the expansion IMO. The old diplomacy system has been ripped out of the game and replaced with a new one based around a resource called 'diplomatic capital', which can be earned through certain buildings, and by accepting diplomatic agreements with other civs. Diplomatic capital can be used to buy personality traits or agreements with other civs based on their own traits (the latter requires you to give an amount of capital per turn to the other civ). Both are similar to virtues in that they give you empire-wide bonuses. While this is an interesting addition, it's been added to the game at the expense of any actual diplomacy. Your relationship with other civs has been reduced to a sliding bar ranging from War to Alliance, and arbitrary 'fear' and 'respect' ratings which influence your ability to change your relationship.

A lot of the choice you had before in diplomacy is now gone. Cooperating with another civ means automatically opening your border to them. Entering an alliance with another civ means getting dragged into every single war they decide to start, and the new war system sucks. If you go to war, the civ you're at war with won't accept peace terms for an arbitrary period of time, and when they eventually do, you don't get to negotiate the terms of peace at all. The computer decides peace terms based on the 'war score' of the 2 civs.

Hybrid affinities are a nice addition; they don't add much more to the game, but add new options to players like me who like to level up multiple affinities simultaneously. Now I don't need to focus on levelling up one single affinity at the expense of others to unlock the powerful unique hybrid units. In addition, almost all of the regular units now have a hybrid upgrade option.

Countless other smaller changes have been made - 4 new factions have been added (including Space Britain which still rules the waves, lead by a big bald Scotsman, with added Vikings for good measure). New buildings and wonders have been added, many of which can only be built in aquatic cities. Many of the wonders have been buffed or tweaked a bit but many stilll feel impotent and not worth building. A few new orbital units are available, unlocking more strategic options and ways to use the orbital layer - something I'm happy with as a player who loves to spam satellites. Artifacts can now be discovered when exploring in the early game and can be combined to potentially give powerful empire-wide bonuses, or consumed for an immediate bonus to research, culture and production.

In all, I would recommend buying Rising Tide but not right now; the price tag is currently too high, the game still has a number of bugs and balance issues that I'm sure will be ironed out with patches, and the modding community will have hopefully released some awesome content like they did for the vanilla game.
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371 of 434 people (85%) found this review helpful
20 people found this review funny
Posted: October 8, 2015
This is a cautious "yes". I would really like to put my vote halfway between yes and no.

+ Changes improve the game, even, controversially in my view the changing of diplomacy which removed some features that used to be in there.

- Quite a high price, even for an expansion. Seems justified by the amount of work put into it, but...
- This is how the game should have been to start with and it _needed_ more work because they released it half-♥♥♥♥♥.
- still bugs in it that should have been spotted easily considering how long they tested it.
- store page says subtitles but there are no subtitles for the audio of the leaders speaking to you or the opening movie, or the ending movie... I mean, basically there are no subtitles at all. I think they just thought no subtitles were needed so ticked the box...
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566 of 682 people (83%) found this review helpful
19 people found this review funny
Not Recommended
Posted: October 11, 2015
First off, I really want to recommend this DLC. For what it is (in singleplayer mode) it's great. New leaders, the aquatic cities, new units and affinites, etc.
Now for the negative (of which there are a lot):
1. The wars are hard to ever negotate out of. Peace Treaties are heinous and I literally couldn't get out of a war with somebody because I DIDN'T HAVE ENOUGH POWER, WHICH THEY WERE SIPHONING FROM ME.
2. The game CRASHES in multiplayer. I can't get into a single match with my friends for 5 turns before one of us disconnects and the game crashes.
3. I just feel that it is too overpriced for what it is. This should have been included in the base game, and it should have espically been lower priced as a DLC.
Thanks for reading my rant.
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182 of 197 people (92%) found this review helpful
4 people found this review funny
Not Recommended
Posted: October 15, 2015
tl,dr: Feels better, but plays worse. Overprized at 30$/€. Wait for the inevitable discount.

So here we are. One year has passed since we made planetfall with Beyond Earth. Now the first expansion is out, adding new features like Ocean Cities, Hybrid Affinities, Artifacts and a new Diplomacy System.

For those familiar with CIV5: Rising Tide feels a lot like the first expansion (Gods and Kings). A lot of cool ideas and some stuff that should probably have been part of the base game, but sadly just as many issues and problems. On top of that Rising Tide has *significant* balance problems, some very unfortunate design decisions (more about that below) and tons of (quite obvious) bugs.

The Good:

+ Changes and additions to the art assets makes the game look and feel *A LOT* better. The new biomes (frigid and primordial) look great. The addition of pictures to the popup messages (events, quests, etc.) improves the clinical and basic looking UI from the base game. The new loading screens project the SciFi feeling very well. There are a lot of new special objects (crashed landers, ancient devices, alien corals, etc.) on the map that catch the player's interest.

+ The new "trait" system is a cool idea and allows the player (and the AI) to customize their civilizations. It also affects diplomacy - an AI that picks up a health trait will pay close attention to the player's health, while an AI with militaristic traits will ignore that and instead focus on army strength, veterancy and the player's offensive military actions.

+ Artifacts are a great way to keep the player busy during the early game. Hunting for dig sites and grabbing them feels quite rewarding and they are indeed very powerful (actually: some are way *too* powerful).

The bad:

- The balance of the game is horrible. Most traits are pointless, some are okay and a few are so powerful, that there are obvious first-order choices. Some artifact combinations (like -30% tech cost) are so broken that they basically win you the game. Sponsors are imbalanced (Polystralia and Al-Falah are *way* too powerful, Franco-Iberia and Brazilia completely useless). Most wonders (yes, even the new ones) are still somewhere in between "weak" and "utterly useless". Converting production into science or food is so absurdly powerful that it's better to do that instead of getting new buildings. These examples are just the tip of a giant iceberg that leads to another significant issue:

- The pacing of the game is off. One of the biggest problems of Beyond Earth was the fact that the game was over far too quickly. A CIV veteran could finish the game around 200 turns, which meant that most late game technologies and buildings were pointless. To fix this, the developers increased the cost of techs, the production required for victory wonders and the waiting time between finishing the wonders and winning the game.

However, despite all these measures, the game is over *even faster*. My win timers have gone down by roughly 20-30 turns. The most extreme case I have seen so far was a victory around turn 150 (that's ~50 turns or 25% faster than before).

- Hybrid Affinities are (mostly) pointless. They have no victory condition of their own, nor do the existing take them into account. Hybrid units come way too late to have any significant impact on wars. There is never a reason to actively develop a hybrid affinity, you just get them as a byproduct from advancing through the tech web.

- The new "warscore" system is poorly designed. While it is more transparent by showing you how well the war goes for either side, it removed the player's ability to suggest peace terms. The game either suggests a "white peace" (with no changes for either side) or arbitrarily picks cities that the winning side will get for making peace. You don't want those crappy AI cities in the tundra? Well, though luck. For players focused on war this change is outright game breaking.

- The new "diplomacy" system does, more or less, remove diplomacy from the game. You can't directly trade energy, science or resources anymore. The only thing you can get from AIs are agreements (that are paid for in diplomatic capital) and the only interaction between you and the AI is selecting your current relationship ("war", "sanctioned", "neutral", "cooperating", "allied"). Your relations to the AI are now changed by comparing your power in one area where the AI has a trait (e.g. science, food, culture, health, army) with their outputs.

Which leads to absurd things like an AI complementing you ("Great culture!") to just insult you a few turns later ("Your culture is THE WORST!). That does also create a "rich get richer" problem - if you do well and have good yields, the AIs tend to love you, if you fall behind they hate you - and since the AI gets massive advantages on higher difficulties, get ready to be hated *a lot* on the upper end of the difficulty scale. Once an AI has lost enough respect it will declare war on you - even if it has no strategic interests on your colony. That leads to comical situations where a sponsor on the other side of the globe declares war, sends no army, makes peace a few turns later, just to declare war on you again as soon as the truce has run out.

On top of these problems you have bugs, bugs and more bugs. A random selection of some that could have been fixed by doing some basic QA before the release:
-> Ocean cities do not get a city connection unless you build a road on their tile (which stays behind when you move the city).
-> Cities attacking each other locks up the game.
-> Aliens do not get more aggressive when being shot from distance.
-> If you are part of an alliance and help a player that is attacked you get a diplomatic penalty with everyone (including your ally) for declaring war on the aggressor.
-> Some quests require the player to construct buildings in an aquatic city that are not available for them.
-> Improvements can be build on resource tiles (the code to prevent that is there, but broken).
-> Wrong tooltips (Al-Falah increases conversion efficiency *TO* 150%, not *BY* 150%).
-> Cities that become capitals (because the original capital of a CIV gets conquered) cannot be razed.
-> Land units can find invisible naval units by hovering the move indicator over their hexes.
-> Players can sometimes spawn in an area that is completely surrounded by ice, canyons/and or mountains

So overall Rising Tide is an addon that has good ideas, but some of them are not well implemented. While the game feels a lot better because of the work put into art assets and adding some new early game mechanics, the actual gameplay has gotten even worse because of the significant balance problems. Put a pile of easily avoidable bugs on top of that and - voilà - you have Rising Tide.

Don't get me wrong: The addon is a step in the right direction. But is it worth paying 30$/€ for the quality you get? No, certainly not. Wait until the inevitable Christmas sale and pick it up for half the price. You really don't miss much until then. And if you are lucky, Firaxis might also have fixed some of the bugs at that point.
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255 of 314 people (81%) found this review helpful
10 people found this review funny
Not Recommended
Posted: October 11, 2015
Look, there's lots of great additions (more sponsors, more alien diversity, leader perks, water cities, much much better virtue implementation), but:

-Costs about as much as the base game in spite of the fact that it pretty much exists to fix the base game's many flaws.
-Diplomacy, while improved in some areas, has on the whole become a nonsensical mess. You can't choose your own deals to propose, such as peace terms where you negotiate for a certain city etc, as the game essentially decides all negotiations for you. It doesn't make an logical sense that they'd wreck diplomacy in such a way, as it removes so much of the interest and feelings of choice in it. Also you can't choose to trade certain strategic and luxury sources, they're automatically traded on the trade routes.
-Secondly on diplomacy, the things that determine other leader's opinions of you are ♥♥♥♥ing stupid. I've ended up in wars with the AI because our relationship had rapidly deteriorated as they DIDN'T THINK THAT I HAD ENOUGH FARMS. What the ♥♥♥♥? The AI constantly gets annoyed at me because I don't like to have a large standing army. The AI constantly gets annoyed at me because at times I don't have a large stockpile of energy. It's just really ♥♥♥♥ing stupid, and unless you actually care enough about keeping everyone happy it's an enormous waste of time to try and fix the things they're getting annoyed about.

Wait for some patches and get it on sale. Like Civ 5 the unfortunate reality of Beyond Earth is that with another major expansion it'll become fantastic but you'll have to pay even more to get that great experience that'll happen in a year or so's time.

EDIT: Some of the problems with diplomacy (namely the whole not being able to choose your peace terms thing) have been fixed up. It's definitely closer to being recommendable at this point.
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369 of 471 people (78%) found this review helpful
102 people found this review funny
Not Recommended
Posted: October 10, 2015
Review edited:
I've played some more, and I still don't recommend it. I'd like to tell you the story of Hutama's Revenge, as it perfectly sums up Rising Tide.

I go to war with African Union to stop construction of their emancipation gate. My war is successful; however, the war score feature is broken beyond belief, so even though I dominated my opponent, he will not give peace because the game automatically makes the peace deal include every single one of his cities (including his new capital). This forces me into a forever war with the AU, as he never accepts peace (you can't give up your final remaining city in a trade).

AU then makes alliance with my longtime friend Hutama. Hutama the Betrayer then declares war on me, and I'm now fighting a stupid two front war, all because the game won't let me alter peace negotiations. Eventually, Hutama the Betrayer becomes allies with other civilizations, and so on and so on, so now I'm at war with the entire planet. And I'm forced into eternal war with ALL of them, because nobody ever accepts peace even though I'm destroying them with impunity (don't forget the fact that you can't raze any city that becomes the new capital when you conquer the original - so half the cities on the map I can't raze unless I purposefully save their capital for last).

I finally burn out the tick Hutama from his nest, and he's got 1 city left. I'm 1 turn away from conquering his last city, as well as 1 turn away from completing a Promised Land victory!!!

We're sorry, but Sid Meier's Civilization: Beyond Earth Rising Tide has experienced an error and must close.

ALL savegames got corrupted, and after my computer restarted, Steam itself necessitated a complete reinstall.

GG, Hutama. You got the last laugh with your secret doomsday weapon. It's clear that Firaxis never once playtested this expansion. I maintain my comment that Firaxis owes an apology for this embarrassment.
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132 of 154 people (86%) found this review helpful
5 people found this review funny
Not Recommended
Posted: October 28, 2015
It makes the game a lot better, but it's $30. It fixes a lot of the broken systems that made playing Beyond Earth a slog, while also making new problems.
Trade is now a lot more powerful. So much so that it's unreasonably powerful and outshines most buildings.
The tech tree has some new stuff to it, like more common affinity bumps and new buildings/upgrades to tile improvements. This makes it very easy to break the unit advancement and attack with wildly powerful troops earlier than ever, and support their costs with fewer improved tiles.
Diplomacy no longer involves any money or resources, instead focusing on a new currency- Diplomatic Capital. This means also that there is no picking what you want when you're winning a war. If you're doing well, it will automatically say you need some of their cities to stop hostilities. They will never accept such a deal (would you?) and wars often only end when you've anihilated them. The other AI's response to this is usually that they probably deserved it.
You can now choose what kind of domestic, foreign and military policies you want, but all that really means is if you want a few extra percent to your production, or if spys are slightly better. And in choosing these options, you open the door for other nations to ask for a cut of those powers for some political capital each turn. You can do the same with theirs unless their feeling pissy for no well defined reason.
Long story short, don't make the same mistake I did, and buy it at full price. This is maybe a $10 expansion that changes a bunch of systems, being practically a fix for the base game (that I also paid full price for. *sigh*)
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Recently Posted
Posted: October 8
It is fun to play for a while. It looks nice,but the interface is neither especially well done
nore very informative. However,in higher difficulty levels it becomes clear that
the hightend difficulty stems more from limiting the players possibilities than from
a smarter AI. For example the number of units is limited,which is tied to the citycount.
If the player reacts to that by founding lots of city`s,war with another or multiple factions
will happen for certain because of expansionism. The AI on the other side is free to expand.
If the player tries to grow and keep the peace it will be rewarded by getting overruned at
some point,because AI-faction dont suffer from the same limitations the player does.
Also,the reason why a faction declares war on the player becomes increasingly erratic and
is most likely a consequence of the higher level of agressivness aloud for AI-factions.
So it can happen that an ally drags you into war and a couple turns later declares
war on you for warmongering. I mean wth ?
Also diplomacy is just another marketplace and not realy diplomacy like in older civ
games. Why agreements getting canceled,without warning,lies in the dark.
Imho there is a lot to fix - like the ludicrous slow loading of tiles on the map - and a lot to
improve,but the weaknesses of the game become noticable firstly after you invested some
dozend hours of gameplay. Its ok for the casual gamer the industry seems to love but for
the strategy gamer its too unbalanced and limited.

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Posted: October 7
An excellent improvement to Beyond Earth which fixes the broken diplomacy and makes ocean gameplay incredibly interesting. The hybrid affinities are icing on the cake, rewarding players who grab from all over the tech tree.
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Posted: October 2
Makes the game a lot more enjoyable
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Posted: September 28
It tided me over (pun intended) for a few hours, but Rising Tide got boring real quick and ultimately failed to keep me invested in Beyond Earth. Going back to Civilization V until Civilization VI comes out.
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Posted: September 28
Fun game with lots of bugs. I would recommend it if developer put in more effort. Sadly they rarely patches anything. So it is very buggy. After awhile all the maps are the same. No replayability.
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Ser Slojanko - The Third
Posted: September 20
They butchered Diplomacy.

If you're expecting it to be like CIV 5's Diplomacy screen when you interact with another Empire, as it was in the base Beyond Earth game, think again.

They've removed, like, all of that.

Now you make "Agreements" which is exactly what it sounds. They're basically tradeish-deals that give you Bonuses.

You can no longer trade Cities, resources, ask for energy, or any of that really. I admire the innovation, but I dislike the system itself.

I can't advise buying this DLC.
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The Don
Posted: September 19
Ive played this without Rising Tide and it felt very bland. This DLC brings new life into this game but like many others this felt like it should've been already in the game. Still, I only recommend getting Beyond Earth with Rising Tide.
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Captain Grizzly -IDGAF
Posted: September 18
At first I didnt get it as I love Civ 5, after figuring out the game play and the lay out of the game, its fun but very, very long to finish. But at the end when you are the last one standing it, you would want to started a new one :) The AI is interesting and onces you figure out the play style you can rule the game :)
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Kumachan Ikemen!
Posted: September 18
+ It looks better on Retina displays now. Before this content some things were blurred, now they are not.
+ Things which were taking uselessly long time before, such as new civilization pod landing, are quicker now, so the whole game feels quicker.
+ New units are cool and funny. Passive abilities in units - even better.
+ New animals are cool too. It was very weird to see a planet infested by lookalike "aliens" before.
+ Module library where you can make up new buildings is awesome. Reminds Fallout.
+ The English language finally feels right. It was all with a strong Indian accent before.

- Diplomacy system feels too primitive and too complicated at the same time.
- Personality traits and things like that - I do not see how it makes the game better.
- There are still too few leaders and too few terrains to not feel like it is dull.
- New units are drawn poorly and while the idea of them is great unit design feel like they are half-baked.
- Loading takes much longer now.

* This addon should have been in the original game. The original game is a boring, dull garbage without it.
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