Lead your people. Survive the wilderness. Fight for honor. Reclaim your eternal reward. A brand new strategy game from the developers of Cultures and The Settlers II.
User reviews:
Recent:
Mixed (11 reviews) - 63% of the 11 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (327 reviews) - 70% of the 327 user reviews for this game are positive.
Release Date: Dec 2, 2015

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Recent updates View all (21)

May 19

Es brennt, es brennt, es brennt!

Der zweite DLC für Valhalla Hills ist da: Feuerberge. Felsiger Boden und Asche ist nicht unbedingt die gemütlichste Umgebung für Wikinger; Gartenbau ist hier ein Ding der Unmöglichkeit. Aber ihr könnt… Dinge…opfern, um den Beistand der Magie einzufordern.

Apropos Umgebung: es ist nicht nur heiß, und euren Wikingern könnte der Bart angekokelt werden, nein, auch Lavatrolle und Feuerskorpione sind hinter eurem Stamm her!

Macht euch bereit für den Kampf!

Der Valhalla Hills: Feuerberge DLC ist ab sofort verfügbar.


Außerdem gibt es einen großen Patch für alle Versionen:

** Zaubersprüche **

  • Die Opferstätte wurde überarbeitet, dort stehen jetzt auch verschiedene Zaubersprüche zur Verfügung:
  • Feuerball: Mit diesem Zauber können Feinde in einem bestimmten Umkreis angegriffen werden.
  • Heilzauber: Dieser Zauber heilt alle freundlichen Wikinger im Wirkungsbereich.
  • Grüner Daumen: Mit diesem Zauber kann eine Wiese in einem bestimmten Umkreis angelegt werden.
  • Aufforstung: Mit diesem Zauber können Bäume in einem bestimmten Umkreis gesetzt werden.
  • Rückzug: Durch diesen Zauber kehren alle Soldaten mit Höchstgeschwindigkeit zum sicheren Startportal zurück.
  • Koffein-Schub: Durch diesen Zauber sind alle Wikinger wieder hellwach.
  • Wikingerplauze: Dieser Zauber füllt die Mägen aller Wikinger.
  • Stammesbrüder: Dieser Zauber hebt die Anzahl des Bevölkerungslimits an.
  • Backfischregen: Dieser Zauber lässt Backfisch vom Himmel regnen.
  • Biergelage: Diamanten kann man nicht essen, aber Bier kann man trinken! Also: weg mit dem Plunder!
  • Ziegengezücht: Durch diesen Zauber erscheinen allerhand Ziegen im vorgegebenen Umkreis.
  • Vulkanausbruch: Benutze diese Naturgewalt und lasse feurigen Regen auf deine Gegner herniederprasseln.- NUR im DLC 2!


** Wikinger **
  • Jäger können nun auch 2 Helfer haben.
  • Deine Wikinger sammeln nun auch im freien Spiel Ehre.
  • Der Viehzüchter braucht nun weniger Waren und weniger Zeit, um eine Ziege zu züchten.
  • Es gibt eine neue Millitäreinheit: den Heiler. Er kann verschieden starke Heilstäbe benutzen, die der Waffenmacher herstellt: einfacher Heilstab, Knochenstab, Kristallstab. Wie andere Millitäreinheiten auch, wird er durch Bier ausdauernder, durch Gold werden jedoch seine Heilfähigkeiten gestärkt.
  • Wikinger, die Valhalla erreicht haben, können nun wieder über den "Wikinger rufen" Button des Startportales ins Spiel gerufen werden. Sie besitzen mehr Kraft und Ausdauer. Haben noch keine Wikinger Valhalla erreicht, werden normale Wikinger ins Spiel gerufen, vorausgesetzt natürlich, man hat genügend Wohnhäuser.
** Neues Gebäude: Essenslager **
  • Ein Wunsch vieler Spieler wurde erhört: Dieses Gebäude wird zum ausschließlichen Lagern von Nahrungsmitteln genutzt.
** UI **
  • Ein Bug, durch den der erste Klick auf das GUI ignoriert wurde, ist gefixt.
** Verschiedenes**
  • Ein großes Speicherleck wurde gefunden und behoben. Das Spiel verbraucht also über einen längeren Zeitraum nicht mehr so viel Speicher.
  • Ein Ladebalken "verkürzt" die Wartezeit
  • Der Status der Fackel entspricht jetzt dem tatsächlichen Status des Gebäudes (an/aus) - (Geologenfackelbug)
  • Als Workaround für das Problem mit dem ruckelnden Mauscursor wurde das Randscrolling für Mac standartmäßig deaktiviert.

1 comments Read more

May 19

And it burns, burns, burns!

Valhalla Hills second DLC is now available: Fire Mountains. Stony ground and ash isn’t the most comfortable environment for Vikings, cultivation is near impossible there. However, you can sacrifice… things on the altars to gain helpful magic powers.

Speaking of environment, not only does heat and lava threaten to smolder your Vikings beards, but also Lava Trolls and Fire Scorpions are after your tribe!
Get ready to fight!

The Valhalla Hills: Fire Mountains DLC is now available.


Also our big patch is live for all versions. Here you can see the changelog:

** Spells **

The Altar has been updated. There are different kinds of spells you can use now:

  • Fireball: This spell attacks enemies within a certain range.
  • Healing spell: This spell heals all friendly Vikings within a certain range.
  • Watching grass grow: This spell creates a meadow within a certain range.
  • Reforestation: This spell plants trees within a certain range.
  • Retreat: This spell causes every soldier to rush back to the start portal immediately.
  • Caffeine Boost: Through this spell all Vikings are wide awake for a certain time.
  • Big Viking Belly: This spell refills the stomachs of all Vikings.
  • Clannish Vikings: This spell increases the population limit.
  • Fried Fish Rain: Fried fish appears from nowhere within a certain range.
  • Beer Carousal: You can't eat diamonds, but drink beer instead. Now then, throw the gewgaw away!
  • Goat brood: This spell spawns goats within a certain range.
  • Volcanic Eruption: Take control of Mother Nature and let a barrage of fire hail down upon your enemies.- DLC 2 only!

** Vikings **
  • Hunters are allowed to have two carriers now.
  • Your Vikings get honor even in the Freegame mode now.
  • The Animal Breeder needs less time and wares to produce a goat.
  • There is a new military unit: the healer. He is able to use different kinds of healstaffs. These weapons for the healer are produced at the Armory: simple Healstaff, Bone Staff, Crystal Staff. Just like other military units he reaches a higher stamina through beer and his healing ability gets stronger through gold.
  • Vikings who reached the sacred halls of Valhalla can now be recalled with the "Order Vikings" - Button at the Starting Portal into the game. They will have more strength and health than your ordinary Vikings. If no Vikings of your tribe claimed Valhalla ordinary Vikings will be called into the game, but only if you have build enough dwellings.
** New building: Food Stock **
  • Since many players wished for it: This building is used only for food stocking.
** UI **
  • A bug that caused the first click on the GUI to be ignored has been fixed.
** Misc. **
  • A big memory leak was found and fixed. The game does not need as much memory as it used to.
  • A new load animation shortens the waiting time.
  • The torchlight now represents the real status of the building. (enabled/disabled) - (Geologist torch bug)
  • As a workaround for the jumpy mouse cursor we have disabled border scrolling on Macs per default.

3 comments Read more

Reviews

“As simulation games go few can match Valhalla Hills […]. It combines all the best parts of other simulation games into one great package.”
4/5 – Nerd Age

“I was right at home when playing Valhalla Hills. It carries the spirit of strategy simulations like Settlers and Cultures really well.”
Gamestar

“Valhalla Hills is a fun game that any fan of The Settlers or any similar game would enjoy.”
8/10 – Tenton Hammer

About This Game


You spent your whole life in service to the gods of Asgard. You died an honorable death. You earned your place in the halls of Valhalla.
But when you knocked on its gates to receive your final reward, none answered. Odin has turned his back on your people. He underestimates the Viking spirit. He underestimates you.

Force their hand as you lead your people past the dangers waiting on Valhalla Hills and fight to prove your honor, your strength, your worthiness. Look after your Vikings, gathering food, chopping wood, and mastering the complex economics of wilderness survival.
Reach the portal at the top of each mountain, and shout your battle cry loud enough for the gods to hear.

If they will not give your people the reward you all deserve, then by your axe, you will take it from them.


  • Be prepared for randomly generated levels with various challenges
  • Look after your Vikings' needs
  • Improve constantly, use your knowledge and achievements for the next map
  • Earn your place in Valhalla, for your Vikings and yourself

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8 32-bit
    • Processor: Dual-core Intel or AMD, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: Onboard
    Recommended:
    • OS: Windows 7/8 32-bit or higher
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or better (DirectX10 card or better)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: Onboard
    Minimum:
    • OS: Mac OS X 10.9.2
    • Processor: Dual-core Intel or AMD, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better)
    • Storage: 3 GB available space
    • Sound Card: any
    Minimum:
    • OS: Ubuntu 15.04 (64 bit only)
    • Processor: Dual-core Intel or AMD, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better)
    • Storage: 3 GB available space
    • Sound Card: Sound Card with Latest Drivers
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (11 reviews)
Overall:
Mostly Positive (327 reviews)
Recently Posted
BosSHA
( 14.6 hrs on record )
Posted: June 23
This game is absolutly interesting!! I love this game. Actually, this is the game created for anybody who is not idiots. You have to think, you have to calculate time, make decision what gonna build first, which enemy to kill first, bla..bla..bla.., so you must be a clever person before you can love this game. Therefore, I hope anyone didn't recommend this game will be smarter and review again. Intelligent brain is waiting for you!!
Helpful? Yes No Funny
AsT1P
( 6.8 hrs on record )
Posted: June 22
So far, so good.
Helpful? Yes No Funny
DrPixel
( 5.3 hrs on record )
Posted: May 28
Product received for free
You know, people always make out the Vikings and Norse mythology in general to be a complex web of intricately-woven tales of honor, bravery, and combat. I mean, with some badasses like Odin, Thor, and Loki included in the mythology, it's pretty difficult to not be interested in their crazy tales. But.....what about the mythological figures no one talks about? Like Leko, the supposed son of Odin and the god of building? Does that not ring a bell? Well, I don't blame you, I'm pretty sure he's fictional, and he's coincidentally also the protagonist of this game.

The Breakdown
Valhalla Hills begins with a brief cutscene describing the story of the game. Leko, that guy I mentioned earlier, has been banished from Valhalla by his own father, Odin, because he wasn't into fighting people or something. Poor bloke! Anyway, he now sets off to regain his father's favor by being honorable through whatever means possible. And by that, I mean building stuff and fighting stuff using his little Viking minions people.

See, Valhalla Hills is a randomly-generated strategy game primarily focused on building with a side emphasis on combat. It's up to you, Leko, to open and enter the portal on each map through whatever means you choose. This may mean fighting the portal guardians using your Vikings or offering them various resources. Personally, I primarily like to offer resources because fighting can be pretty challenging. Regardless, just managing a town itself can be quite the struggle. You start with only a few Vikings, but by building a complex web of inter-connected buildings the process of maintaining a bunch of happy and healthy Vikings can be quite the struggle.

This is mainly because of the nature of the game. Valhalla Hills is not a story-based or progression-based RTS like what you may be used to. Instead, the only story is given in one short cutscene, and the rest of the game plays out in randomly-generated maps with an arcade sort of feel to them. Each map could take anywhere from 10 minutes to an hour to complete, as it just depends on if you want to rush to enter the portal or not. However, depending on how you complete this task can alter how you play. If you want to fight your way to the portal, that can prove to be quite the ordeal because you would need to first build tools, harvest resources, make homes, make even more buildings, find a way to feed all of your Vikings, and finally make some soldiers to fight the portal guardians.

However, this is one area where I feel like the game is a little weak. It can be very, very difficult to properly balance soldiers with food production. See, soldiers eat a bunch of food even while just sitting around, which is frustrating because it requires a constant and large supply of food to them. Yet, they can't leave their military camp for some reason, so they need to have food near them. Yet, since you can't order Vikings around or move the soldiers' camp, you need to either only use them defensively or build your town far out near the portal. I know this sounds odd, and to me it really is. It basically makes the option of fighting the portal guardians basically implausible because it'd take ages to be able to build a town large enough to both place soldiers in a path all the way to the portal (which is typically far away from your starting area) and simultaneously feed them all. Sure, after a while you can unlock couriers to transport food near soldiers, but it's still a hassle, and it's frustrating trying to do a military-based run, which takes some of the fun out of that aspect of the game.

However, despite that, attempting peaceful runs is still quite fun. It's both challenging and enjoyable to try and balance the needs of non-military Vikings while keeping them busy. When you get a successful, bustling town running finally, it's a joy to just sit and watch all your Vikings go about their daily schedules. In that sense, the game can be really rewarding. Yet, there's even more rewards given to successful playstyles in the form of unlockables. And wow, this game has a ton! Only after a few hours of playing, I've unlocked a bunch of hats, buildings, environment types, and even new enemies. It definitely helps increase the replayability of the game, which is important for arcade-style games like this that caters to people who don't want to play for hours upon hours (though that is certainly an option). Though, if you do decide to keep at it and play for a while, eventually some of your Vikings will reach Valhalla itself. This is because every Viking gains honor as you play, and when they reach 100,000 they'll ascend to Valhalla. I don't think it does much, but it's still a nice addition.

And y'know, there's a lot of little intricate details that the game includes that are quite nice just to have. Each building explains what it does and there's a mini-tutorial given at the start for most of them. In addition to that, the depth of the seemingly simple economy is quite impressive. What seems like a simple progression of getting resources --> feeding vikings --> fighting stuff/collecting portal offerings is much more complicated than that. For example, if you only have 1 fisherman but have 50 Vikings, they'll eventually go hungry, causing them to work less and less until they stop working entirely, at which point you may become doomed to failure. Or, if you chop down too many trees but don't have someone who plants new ones, you'll struggle to get more wood which can collapse a large part of the town's economy. Likewise, if you hunt too many animals and don't have an animal breeder to balance the food supply, your townsfolk may starve eventually. Sure, these are all small details, but they add up to make a fun, challenging, and engaging experience.

The game may be a little complicated gameplay-wise, but it certainly isn't graphically. Everything has a simple, cartoony look to it that I think actually works quite well. The Vikings look cute (and you can give them hats!), the environments look simple but lovely, and the animations and lighting all flow in a nice, cohesive manner. In fact, I think that's the key to this game's graphical beauty: everything just flows nicely. Unreal Engine 4's lighting capabilities probably helps with that too. Yet, despite the game's aesthetic beauty, it still runs quite nicely, at least from my experience. My computer is a little old, but the game still ran very smoothly with no issues whatsoever. Sound-wise, it's what you might expect: some nice, pleasant tunes and standard sound effects for stuff like building placement. Nothing really stood out to me there.

Pros
  • Fun, challenging, and rewarding arcade-style RTS gameplay focused on city building on a randomly-generated map (though combat is an option)
  • Loads of replayability in the form of dozens of unlockable buildings, environment types, enemies, and hats
  • Beautiful graphical cohesion - a big, successful town simply looks gorgeous. Thanks Unreal Engine 4! (oh, and it runs nice too)
  • Steam achievements, trading cards, and cloud save support

Cons
  • Story is largely non-existent besides a short initial cutscene
  • The gameplay can become somewhat repetitive after long play sessions, so it's best played in short bursts
  • Military-focused playstyles will suffer from a massive drain on food supplies, so be warned if you're interested in that aspect of the game

Valhalla Hills can be a highly challenging experience, especially for those who are interested in focusing on combat. Yet, it's still certainly very satisfying to play, from witnessing the gradual progression of a tiny settlement to a bustling, sprawling city of Vikings. If you're interested in arcade-style RTS gameplay that's both fun and rewarding with beautiful graphics as well, this game is definitely worth checking out.

Final Verdict: 8/10
Helpful? Yes No Funny
Dalkironik
( 4.3 hrs on record )
Posted: May 21
This game is actually quite good, the strategy is neat and the concepts used are smart to represent a developing civilization. Now it is a pain sometimes that you can make woodcutters and miners collect exact resources from the map so you can place a building there, it can be so hard to place buildings at times with almost no where available. I also reach a point where stone is difficult to collect as you just run out but I have no doubt there will be something later game for me to use for that.
Helpful? Yes No Funny
Ragnarok
( 83.5 hrs on record )
Posted: May 21
An incredibly well-done successor to the old Cultures games. The AI can be a bit frustrating at times, but massively improved. The gameplay does have a bit of a shallow learning curve, introducing new buildings relatively slowly and increasing difficulty in very managable steps, but still fun. If you've played and enjoyed any of the Cultures series, chances are you'll have a blast with this one!
Helpful? Yes No Funny
ojek
( 0.8 hrs on record )
Posted: May 20
Do not buy this game, as this is a cashgrab. It does not work on multi monitor setups, and if you see over to the community section, the dev is not active in there - meaning that people that are having problems with this game, have to deal with them themselves.
Helpful? Yes No Funny
unisonsports
( 0.3 hrs on record )
Posted: May 20
Feels like a strategy game, only with no strategy.
Helpful? Yes No Funny
Lady Dawn
( 2.4 hrs on record )
Posted: May 18
Product received for free
As the newly-titled "God of Building" band together with rejected heroes and earn enough honor to rejoin your father, Odin, in Valhalla. Build, fight, and prove your worth!

Story/Premise.
You are Leko, son of Odin. You have been cast out of Valhalla because, unlike the other Vikings, you prefer building to pillaging. In order to make your way back to Valhalla, you need to regain your honour by leading a ragtag group of exiled heroes through a series of maps and portals until you've amassed enough honour to ascend to Valhalla.

The introductory cutscene is the only actual bit of story you'll get. From then on, you clear map after map in order to earn honour.

.Game play.
-Main Menu-
In the main menu, you can view your individual Viking's progress towards returning to Valhalla. Once they've earned enough honour and ascended, they can be called back down with increased combat prowess.

You can also start a new map, continue your game, and change the options (graphics, sound, the standard stuff). Additionally, you can view your progress towards unlocks here, which are presented in the form of in-game "achievements"--some of which are also Steam achievements.

Let's jump in with a new map.

-Resource management-
Welcome to the hills, God of Building! Here in this verdant collection of islands, you'll be building a settlement and fighting off enemies and wildlife. Your Viking brethren will literally fall from the sky and, once they've landed, they'll gather around your starting crystal and wait for you to build.

When you build wood cutters and quarries next to wood and rocks respectively, Vikings are automatically assigned to the task of harvesting. These materials are used to build other buildings.

Food is the most important of your resources to manage, however, because, without it, your Vikings won't work. That means no building, no hunting, no fishing, and no harvesting. Everything screeches to a halt and your Vikings can die from hunger, which means you'll likely have to restart the map. This can be done by simply clicking "restart" in the main menu.

At first, you'll rely on the berry bushes that grow in each level. They'll soon run out, however, so you'll need to assign hunters and fisherman. Those wild animals and fish can be exhausted as well, so don't rely on them too much! Build farms and bakers so that your Vikings can have a viable food source.

The other materials can be refined in order to build more complex structures. These can also be used to create tools, which make more complicated tasks such as farming and bread baking, possible.

Vikings can also be considered a resource. You can request Vikings by building homes for them, which increases the max amount you can have at once. Take care because there's a max number of Vikings you can request, shown in the top, left corner of the U.I. If you send a bunch of them to their deaths in battle and have hit your cap for requests, you won't have enough Warriors to clear the map unless you shut down production buildings and stretch your workforce thin.

-City building-
As you progress, you unlock more options for sustainability in the hills. You begin with the ability to hunt and fish, which can exhaust its supply and run out. Once you've stripped an area of You quickly unlock more reliable options like baking and farming, which are self-sustaining. These, however, require refined materials. You also unlock things like foresters, which can replace the trees your wood cutter cuts down.

It's important to plan where you're putting your buildings. The terrain, which is sometimes more uneven than others, will hinder your placement: when you go to place a building, you're presented with three colours: green, yellow, and orange. These affect the building cost.

*Green-- the regular cost to build.
*Yellow--slightly increased cost in order to build an additional platform to compensate for the terrain.
*Orange--Greatly increased cost in order to build an additional platform to compensate for the terrain.

In true city builder style, you have no control over your Viking brethren. You can suggest tasks by placing buildings, but it's up to their discretion--and range--as to whether or not they'll hop to work. Once placed, a building has an effective range, which can be increased by linking them with paths. If your buildings are not in range of each other--say, your mill, tool maker, and wheat farm in range with your bakery--then they won't function.

-Battle-
Warrior units differ from your regular Vikings. They can take a beating and they also won't lift a figure to build or harvest. They'll still take up your food, though, so it's a good idea to limit your number of warriors until you're ready to go on the offensive. They are key to clearing the map. After you complete a random task--i.e, build a certain building or collect x amount of resources--you're allowed to open the Portal and face the enemies that await you. You have to defeat these Portal Guardians in order to use the Portal and go to the next map.

Battle consists of watching your Viking Warriors clash with various enemies--from wolves to otherworldly spirits. You don't play any part in it, but you can cheer them on as both parties take turns whacking each other.

After you've defeated the Portal Guardians, you'll be rewarded with a mass of honour and transported to the victory screen. In the post-battle victory screen, you'll see all of the nifty things you've unlocked by completing various objectives such as clearing various size maps or killing a certain number of enemies. Unlocks include more buildings, which offer more survival and combat options, map types, and terrains. You can also see your progress towards other unlocks by clicking an arrow to the next screen.

.Soundtrack.
The music is soaring and peaceful--a lot of wind instruments. It's the same throughout your building and warrior-rallying, changing only to reflect when your followers get into fights.

*I found the fight music to be a little grating, especially when it shifted frequently between the two tracks every few seconds because my warriors tended to wander about and stumble into combat on larger maps.

.Graphics/ Art Style.
Valhalla Hills is lovely. Your Vikings are stubby, cartoonish little men and women babble gibberish. The landscape--whether bright green and rife with life or crystalline white and flush with snow--is vibrant. Snow falls, the wind blows through the trees, and the waves lick at the shore to create an immersive atmosphere.

.Longevity/Difficulty.
You can clear maps in a few minutes or in over an hour depending on size. You can easily rush the objective or just sit around and develop a lovely little settlement--it's up to you. No two maps are the same so there's plenty of replayability if you just want to do a quick run or if you want to go on an honour collecting spree. Some maps are a juggling act. You'll need to prioritize getting steady source of food, but you'll also need to manage building resources so that you don't run out and get stuck without the ability to build anything.

There are two modes, Classic and Open Game. Classic scales in difficulty as you unlock achievements and ease your way in. Open Game allows you to dive right in with everything unlocked from the get-go and is significantly more difficult.

.Bottom Line.
Valhalla Hills is both fun and engaging. You can play for a few minutes, or for a few hours and no two maps are the same so you'll spend your time figuring out how best to position your buildings. With two game modes and a variety of map sizes, you'll surely get your money's worth of game time. For fans of the city-building and strategy/RTS genres, Valhalla Hills is a definite yes.
Helpful? Yes No Funny
meltdown
( 8.3 hrs on record )
Posted: May 16
similar to a few classic city builders its a nice addition to the genre with updated graphics and some cool mechanics, definitely worth the low price and devs continue to update it
Helpful? Yes No Funny
TheSovietProMelon
( 7.6 hrs on record )
Posted: May 4
Very comparable to CS:GO, more relaxing though.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 12 people (100%) found this review helpful
Recommended
5.3 hrs on record
Posted: May 28
Product received for free
You know, people always make out the Vikings and Norse mythology in general to be a complex web of intricately-woven tales of honor, bravery, and combat. I mean, with some badasses like Odin, Thor, and Loki included in the mythology, it's pretty difficult to not be interested in their crazy tales. But.....what about the mythological figures no one talks about? Like Leko, the supposed son of Odin and the god of building? Does that not ring a bell? Well, I don't blame you, I'm pretty sure he's fictional, and he's coincidentally also the protagonist of this game.

The Breakdown
Valhalla Hills begins with a brief cutscene describing the story of the game. Leko, that guy I mentioned earlier, has been banished from Valhalla by his own father, Odin, because he wasn't into fighting people or something. Poor bloke! Anyway, he now sets off to regain his father's favor by being honorable through whatever means possible. And by that, I mean building stuff and fighting stuff using his little Viking minions people.

See, Valhalla Hills is a randomly-generated strategy game primarily focused on building with a side emphasis on combat. It's up to you, Leko, to open and enter the portal on each map through whatever means you choose. This may mean fighting the portal guardians using your Vikings or offering them various resources. Personally, I primarily like to offer resources because fighting can be pretty challenging. Regardless, just managing a town itself can be quite the struggle. You start with only a few Vikings, but by building a complex web of inter-connected buildings the process of maintaining a bunch of happy and healthy Vikings can be quite the struggle.

This is mainly because of the nature of the game. Valhalla Hills is not a story-based or progression-based RTS like what you may be used to. Instead, the only story is given in one short cutscene, and the rest of the game plays out in randomly-generated maps with an arcade sort of feel to them. Each map could take anywhere from 10 minutes to an hour to complete, as it just depends on if you want to rush to enter the portal or not. However, depending on how you complete this task can alter how you play. If you want to fight your way to the portal, that can prove to be quite the ordeal because you would need to first build tools, harvest resources, make homes, make even more buildings, find a way to feed all of your Vikings, and finally make some soldiers to fight the portal guardians.

However, this is one area where I feel like the game is a little weak. It can be very, very difficult to properly balance soldiers with food production. See, soldiers eat a bunch of food even while just sitting around, which is frustrating because it requires a constant and large supply of food to them. Yet, they can't leave their military camp for some reason, so they need to have food near them. Yet, since you can't order Vikings around or move the soldiers' camp, you need to either only use them defensively or build your town far out near the portal. I know this sounds odd, and to me it really is. It basically makes the option of fighting the portal guardians basically implausible because it'd take ages to be able to build a town large enough to both place soldiers in a path all the way to the portal (which is typically far away from your starting area) and simultaneously feed them all. Sure, after a while you can unlock couriers to transport food near soldiers, but it's still a hassle, and it's frustrating trying to do a military-based run, which takes some of the fun out of that aspect of the game.

However, despite that, attempting peaceful runs is still quite fun. It's both challenging and enjoyable to try and balance the needs of non-military Vikings while keeping them busy. When you get a successful, bustling town running finally, it's a joy to just sit and watch all your Vikings go about their daily schedules. In that sense, the game can be really rewarding. Yet, there's even more rewards given to successful playstyles in the form of unlockables. And wow, this game has a ton! Only after a few hours of playing, I've unlocked a bunch of hats, buildings, environment types, and even new enemies. It definitely helps increase the replayability of the game, which is important for arcade-style games like this that caters to people who don't want to play for hours upon hours (though that is certainly an option). Though, if you do decide to keep at it and play for a while, eventually some of your Vikings will reach Valhalla itself. This is because every Viking gains honor as you play, and when they reach 100,000 they'll ascend to Valhalla. I don't think it does much, but it's still a nice addition.

And y'know, there's a lot of little intricate details that the game includes that are quite nice just to have. Each building explains what it does and there's a mini-tutorial given at the start for most of them. In addition to that, the depth of the seemingly simple economy is quite impressive. What seems like a simple progression of getting resources --> feeding vikings --> fighting stuff/collecting portal offerings is much more complicated than that. For example, if you only have 1 fisherman but have 50 Vikings, they'll eventually go hungry, causing them to work less and less until they stop working entirely, at which point you may become doomed to failure. Or, if you chop down too many trees but don't have someone who plants new ones, you'll struggle to get more wood which can collapse a large part of the town's economy. Likewise, if you hunt too many animals and don't have an animal breeder to balance the food supply, your townsfolk may starve eventually. Sure, these are all small details, but they add up to make a fun, challenging, and engaging experience.

The game may be a little complicated gameplay-wise, but it certainly isn't graphically. Everything has a simple, cartoony look to it that I think actually works quite well. The Vikings look cute (and you can give them hats!), the environments look simple but lovely, and the animations and lighting all flow in a nice, cohesive manner. In fact, I think that's the key to this game's graphical beauty: everything just flows nicely. Unreal Engine 4's lighting capabilities probably helps with that too. Yet, despite the game's aesthetic beauty, it still runs quite nicely, at least from my experience. My computer is a little old, but the game still ran very smoothly with no issues whatsoever. Sound-wise, it's what you might expect: some nice, pleasant tunes and standard sound effects for stuff like building placement. Nothing really stood out to me there.

Pros
  • Fun, challenging, and rewarding arcade-style RTS gameplay focused on city building on a randomly-generated map (though combat is an option)
  • Loads of replayability in the form of dozens of unlockable buildings, environment types, enemies, and hats
  • Beautiful graphical cohesion - a big, successful town simply looks gorgeous. Thanks Unreal Engine 4! (oh, and it runs nice too)
  • Steam achievements, trading cards, and cloud save support

Cons
  • Story is largely non-existent besides a short initial cutscene
  • The gameplay can become somewhat repetitive after long play sessions, so it's best played in short bursts
  • Military-focused playstyles will suffer from a massive drain on food supplies, so be warned if you're interested in that aspect of the game

Valhalla Hills can be a highly challenging experience, especially for those who are interested in focusing on combat. Yet, it's still certainly very satisfying to play, from witnessing the gradual progression of a tiny settlement to a bustling, sprawling city of Vikings. If you're interested in arcade-style RTS gameplay that's both fun and rewarding with beautiful graphics as well, this game is definitely worth checking out.

Final Verdict: 8/10
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Most Helpful Reviews  Overall
174 of 208 people (84%) found this review helpful
4 people found this review funny
Not Recommended
12.5 hrs on record
Posted: December 4, 2015
It's already out of Early Access and there is little content except the relatively same repetitive level over and over, not worth $30 in any way whatsoever. Maybe grab it on a sale for $10, but that's the most you should be spending on this in it's current state
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137 of 170 people (81%) found this review helpful
1 person found this review funny
Recommended
33.8 hrs on record
Early Access Review
Posted: August 24, 2015
Alright, only about 2 hours in on this so take this with a grain of salt.

[Positives]
I like it. Why I don't say love is because I am still only at the beginning but can definitely say it's making a great start.

To start the Ai in this game is a lot better then most I see of similar genre. While in other games you must single out each individual unit to give them a task and actually get them working in this game the vikings just get up and do it. Want a new tent built? Great all the units that were standing by the fire get up grab some timber from the woodcutter and get on it. Another great thing about the Ai is that there are specific jobs and they immediately fill those jobs and get to work as soon as the building is up. Now does that make the game easier? No, it just means there is a lot less time consumption on simple tasks. You still have a capacity of vikings to feed, arm, and shelter.

Combat. Alright let's get down to what's trying to kill you. Now in most games like this you'll have enemies that roam around the map and well try to kill you a disrupt your work. As far as I have gotten this isn't the major issue. In this game you have a basically end "battle" to each level. You choose when to engage in this battle but you never know what's gonna pop out and take a swing at you. Now don't think it's just the portal, there are still some enemies that I have seen lingering around the map. So it's still safe to say you won't be putting off making some battle ready vikings till the very end of your work. Also a big plus is they took into consideration that maybe your assault fails and the portal is now open. Well, you can construct and altar burn up some resources and you'll calm the attack down. So the final battle doesn't HAVE to be an all or nothing deal. Then again I didn't use it I fight to win! I also believe you can simply use the altar to make peace and have a non-aggressive victory as well.

Resources. Through the game you'll find you'll need to find food and materials. This can be handled by building a Wood Cutters Shack, a Quarry, a Fishery, and a Hunter's Lodge. Now while you can replant trees it is a slow process but you won't run out of wood, the quarry I haven't had any issues with running out of stone, the Fishery will catch fish to feed your people but it isn't the fastest process, and the hunter's lodge while faster then the Fishery it does warn that if you kill too many of the animal they will not be able to repopulate. SO, mind those resources!

Construction. As I said before the game does an amazing job with the Ai and contruction and even getting the people working in on it. Now for the buildings however there is quite a bit of challenge given you are set on more difficult terrain. There are some locations you just can't build on and others that are optimal for building on. This makes choosing your building locations much more difficult especially considering how resources need to flow through your area. Also a big plus by my standards: PATHS don't cost anything. Seriosly I can't stress how annoying it is for paths to cost X amount of resources when it's just a dirt path.

As for the art and style of the game. They hit the nail on the head. It fits perfectly and the scenery is simple and enjoyable. A nice cartoon-ish setting fits the casual play of the game and doesn't overwhelm you. Also a fun bit in the background that you'll love is each time you open a portal a volcano on another island explodes. I mean who doesn't love exploding volcanoes... that you're not directly beside.

[Negatives]
Alright no game is perfect but, some mistakes can be forgiven.

Now you have to manage feeding your vikings and taking care of their needs. The problem I found was I have no way of knowing what they are complaining about until I see some in game identifiers. Like when you don't have enough homes for them. You'll start seeing them sleeping under trees. Also when there isn't enough food you'll just see a speech bubble pop up over their heads with a hunch of meat in it. Now while this isn't a major issue and does actually make you pay attention to your npcs I can see it being a problem when the towns become much larger and making sure everyone is taken care of becomes a much bigger task.

Another issue I had was the camera angle. While I did manage it and got by quite easily with the problem I had it would still be nice if I had more freedom with the camera to better position paths and building construction.

Also, been told this was a bug, but a some of my vikings were tring to make bows which requires sticks. They kept breaking the sticks for something along the lines of 5 in game days. I honeslty thought they were just failing a crafting recipe.

This may be a personal problem but later in the game you will run into a neutral mob called a boar. Now these things are big and at first glance quite intimidating. This deterred me from building near them and I even made some early game fighter vikings to try and fight them. Turns out that boars are just the second thing a hunter will hunt for after all the bunnies are gone. Blame that one on just being new.

[Personal Notes]

I will be continue to play this game. The maps are beautiful, the game is casual, and most importantly fun. You don't need the major strategy of an elite pro gamer to make it through levels but you still have to think it out and make plans. That's the right kind of difficulty for a game you can sit down to after a day of work and enjoy. Worth a good looking into and if you need a fun casual thinking game I highly recommend this.
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202 of 286 people (71%) found this review helpful
18 people found this review funny
Not Recommended
0.3 hrs on record
Posted: December 4, 2015
Don't make iPad Games for PC...and don't sell them for 30 bucks. Thanks!
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94 of 124 people (76%) found this review helpful
7 people found this review funny
Recommended
3.5 hrs on record
Early Access Review
Posted: August 24, 2015
It's a settlers game and so far so good. I like the theme with the vikings being banished and trying to prove them selves by building and going to Valhalla.

You construct and and survive going from one island to another through the use of portals, but to use the portals you'd have to either fight the guardians or appease them by giving them an offering.

https://www.youtube.com/watch?v=RqZrmWyvgdg

It's easy to pick up and understand what it requires you to do. The UI and controls are easy and intuative, and the overall quality is nice. Plus it looks beautiful once you have a lot of constructions build, especially at night.

The one complaint I have so far is that I can move my camera more upwards, so no being able to look from a more of a top-down view is really bugging me. There's also a good amount of optimization that needs to be done which I presume will happen over the course of the early access stage.

Overall it's a nice game with nice progression that I'm happy I bought. Just needs a few tweaks to make it more enjoyable, like that damn camera control.
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65 of 85 people (76%) found this review helpful
6 people found this review funny
Recommended
128.9 hrs on record
Early Access Review
Posted: October 5, 2015
If i could compare this game to another game... It would have to be the older Settlers games. Except instead of controling romans. You control Vikings, Already, thats a much cooler type of people to play with . Do keep in mind that it is still beta. So some glitches, and other unfinished things are needed. But besides that, the game is uber fun. each viking requires sleep and food, and thats the only needs they desire. and technicly they can provide both of those by themselves by sleeping under a tree, or picking berries from a bush.

The story goes that Odin is angry at the Vikings for some reason, so when vikings die, they don't "really" die, they go in some sort of purgatory viking world, where if you die, you just get swooshed to a island, and you must fight for your honor. How does a viking get into valhalla? Easy, so building and killing grants honor points, and each viking how there own seperate bar of honor. when they reach 10000 honor points, they ascend into valhalla. Heres the pretty good part, when a single viking performs a task that would grant honor points, all other active vikings also get the honor points. So its really a group effort situation.

In resume. beautiful graphics, AI i would say is 80% smart, you get to build beautiful viking villages, and the game technicly has unlimited gameplay, since every time you beat a map, a randomly generated map will be created for your next level, and they do indeed get harder and harder.

so far so good

8/10

eNjoy ^-^
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40 of 45 people (89%) found this review helpful
1 person found this review funny
Recommended
25.9 hrs on record
Posted: May 1
Valhalla Hills will remind many older gamers of titles like The Settlers and Culture, which is the normal given that the development team that creates the new Viking driven experience had a hand in the creation of both those already classic titles.The entire game is built around optimization, with gamers asked to carefully control the movement of their characters and the location of their buildings to create communities that can thrive and exploit the environment around them. Valhalla Hills manages to walk a fine line between excessive complexity, which is always a temptation for the city-building genre, and a lack of variety and is suited both for long-term fans of the main mechanics and for those who discover them for the first time.

The narrative here is a pretty simple one, albeit quite funny and suitable for the temperamental gods of Norse mythology that inspired it: Odin’s in a pissy mood after his son Leko fails an “exam of the gods,” so he slams the door to Valhalla shut. Unable to rest their weary bones inside, the honorable Vikings are forced to turn to Leko — demoted to the unflattering position of “God of the Builders” — who will attempt to redeem himself by leading the heroes up the eponymous mountains. You can do this one of two ways: by opening the magic portals of Valhalla to fight the enemies within, or by appeasing the gods with tributes. And by building: doing tons and tons of building.

From the bright, cartoon landscapes to the roly poly design of the little villagers, Valhalla Hills doesn’t take itself too seriously, which is not to say the game is simplistic, shallow, or easy. In fact, there are a number of interconnected systems to monitor and master. Each level begins with a procedurally generated landmass and the player’s task is to build a thriving community that will eventually — either economically or militarily — unlock the magical portal and the bridge to Valhalla.

Like The Settlers, the player does not directly control the little Viking villagers, instead controlling where buildings are sited, the types of buildings, and the optimal paths between resources and structures. The population is autonomous and while the player may lay down a series of building sites, the workers will determine the build order. A good strategy is one that does not give the easily distracted villagers too many options.

While each level invariably requires an early build sequence that includes finding a source of raw materials and food, then crafting a workshop and tools, once the basics are established the choice becomes how to deal with the monsters or hostile warriors that spawn through or guard the portal to Valhalla. The military option requires building barracks and forging and upgrading weapons, which of course require advanced workshops and rarer materials. Less bellicose players may choose to build a series of temples to control and placate the enemy, but that path also requires an escalating series of constructions and upgrades. Both strategies are viable options and on the middle and later maps, both require a vibrant, well-managed economy.

Valhalla Hills has two basic modes: a “campaign” mode in which structures, upgrades, and game systems are introduced slowly, over a number of progressively larger maps; and an “open” mode in which all options are available from the start — as well as all monsters and other enemies. There isn’t much of a story beyond the opening cinematic that explains the premise, and while tooltips pop up every time a new structure or mechanic is introduced, neither is there a tutorial proper. Experienced players of The Settlers or other city builders can probably intuit a lot what they need to know, but it will take all players some trial and error and less than optimal results before the systems become clear.

Once you do get into the flow of this game however, you will truly be able to appreciate what it has going for it. The graphical quality, while simple, is smooth and refined, striking an unexpected balance between old-school sensibilities and modern-day sharpness. The maps are fully articulated, allowing you to move and zoom freely about their entirely and providing a hexagonal grid only when it’s appropriate, allowing a more consistent sense of immersion.

The music of Valhalla Hills is… alright. It’s soothing, adequately produced and thematically appropriate, but not memorable. Considering this title is mostly about magicing buildings into existence, large orchestral scores would’ve been strange, granted, but something a little more unique and stylish would have been nice during those times when I was hurrying up to wait.

On the point of action, there isn’t a great deal of it. Most of the fighting you will encounter is when your brave followers decide to press onward to through the next portal toward Odin’s side. At these times, and depending on how you play it, guardians may appear to challenge your vikings to prove their worth. These battles are mostly a test of your preparedness and foersight, not of your tactics or formation of units. Niko is a builder, not a fighter, and it’s at these moments that it shows the most.

This is honestly a very well built game and a pleasure to play. It’s not really all that complex or burdened with layers of technicalities of its own design. It feels inviting and wants you to have a good time poking around with your options in search discovering new features to add to your fun. But the lack of a strong tutorial system slides it to a farther end of the learning than I think the developers intended. You sort of need to have a strong grasp of RTS games like this one in order to feel confident any time soon, and that’s not the kind of thing a newcomer may want to put themselves through.

Other should-be-important details, such as how to accrue Honor, a type of passive meta-stat required by Odin for your vikings to be accepted into his kingdom, goes largely unexplained even after it becomes necessary. I cleared the first few maps being told how impressive my Honor score was with no idea what that meant, how to check it, or how I could do it again.

Valhalla Hills is all in all, a strong little RTS, with enough going on under the surface to satisfy most fans of the genre. Its style is fitting enough and the game endears itself to you and keeps you immersed. Valhalla Hills is a solid game that anyone who has ever played The Settlers will enjoy.
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40 of 49 people (82%) found this review helpful
1 person found this review funny
Recommended
16.3 hrs on record
Early Access Review
Posted: August 25, 2015
The concept of this game is really interesting. The lifetime of each map is something around 20 minutes (It's longer the longer you play, because there are more challenges on your way to the portal). The flow of the game is something like this: You start a game => it generates random map (with random size defined by unlocks) => you build your village => prepare army/satisfy gods => enter a portal => you unlocked new things => start over (or you can alternatively continue to build your village, but trust me, you most probably don't want that). I could feel, that this is still a very early version of the game, but nonetheless it's fun for some time.
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96 of 143 people (67%) found this review helpful
2 people found this review funny
Not Recommended
1.1 hrs on record
Early Access Review
Posted: August 31, 2015
What YOU will do in this game (in its current early access state): (1) Place buildings, choosing carefully which building, when, and where (2) Click on a portal to advance to another level

What the AI does for you: (1) All research (2) enemy fights (3) production of food and resources - and basically everything else normally enjoyed by many gamers in the market for a title like this.

An abnormally passive, albeit charming, experience.

Hopefully the devs will note what some other reviewers have called out (lack of gameplay variety) and add that into the roadmap. It IS a charming, well produced game, but beauty alone is not everything sadly. :)
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28 of 31 people (90%) found this review helpful
Recommended
12.9 hrs on record
Posted: April 15
Banished to the mortal world by Odin, you play as Leko, the god of building as you reclaim your right and honor as a God by guiding cute, little vikings on their quest to ascend to Valhalla!

Game Overview

Valhalla Hills' story starts of with Odin banishing his son into the world of mortals due to his "uncharacteristic interest" in building things instead of showing his worth through battle.

You will play as "Leko", the god of building, and lead the forsaken viking heroes on a quest to return to Valhalla. However, that task is easier said than done.
Many obstacles like underworld guards will come to block your path, in which you can approach by two different ways: either battle it out with them or by appeasing them with your sacrifices (in which these are the common goals that is required for you to clear a stage).

The most important part before anything else is that you must teach and guide your people on how to survive and live through the lands and accumulate honor to prove your worth to Odin in order to ascend back to Valhalla.

The Pros

  • Fun and Satisfying Gameplay - Though the game requires time to play through, the end result of your actions is quite satisfying as you see your little town of vikings run smoothly, which is further complimented by the beautiful graphics of the game.

  • Charming Art Design - A perfect cartoonic design that presents a charming appeal regardless of audience age is showcased throughout the game. It is also quite a view to see when the game transitions from day to night.

  • Good Audio - The game presents an atmospheric audio that suits the theme of a city-building simulation that is played and executed in a serene and melodic fashion. The kind of soundtrack that is pleasant to the ears even if you are hearing it for long periods of time.

The Cons

  • Insufficient Story Depth - Aside from the introductory setting, there isn't really anything that follows up to make it more immersive story-wise, and having only two goals of either battling the guards or appease them through sacrifices to clear a stage doesn't really help in that sense.

  • Weak Tutorial - For someone that is essentially a beginner with city-building simulation games, it took me quite a bit of time to figure out how to play out the game efficiently, which is the result of me skipping out on the tutorial itself (though it is present at any stage of the game) since the large amount of text didn't seem too interesting and I assumed that you can figure the game without holding on the ropes. However, for those seasoned people out there, this may not be a problem for you.

The Verdict

For those who like city building simulation games and would like to try out a more fantasy take on that kind of genre, this game is perfect for you!

Furthermore, the game developers are quite active in terms of updates which could lead on this game being better and more accessible for other gamers.

If you like to see more recommended games that is worth the value you are paying, please visit my other reviews, or follow our curator group at Good Games Giveaways & Reviews.
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