Lead your people. Survive the wilderness. Fight for honor. Reclaim your eternal reward. A brand new strategy game from the developers of Cultures and The Settlers II.
User reviews:
Overall:
Mixed (339 reviews) - 69% of the 339 user reviews for this game are positive.
Release Date: Dec 2, 2015

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Buy Valhalla Hills: Two-Horned Helmet Edition

Includes Valhalla Hills, Valhalla Hills soundtrack, digital art book, wallpaper, development video, five special ingame items and a Season pass that will unlock 2 additional DLC’s.

 

Recent updates View all (21)

May 19

Es brennt, es brennt, es brennt!

Der zweite DLC für Valhalla Hills ist da: Feuerberge. Felsiger Boden und Asche ist nicht unbedingt die gemütlichste Umgebung für Wikinger; Gartenbau ist hier ein Ding der Unmöglichkeit. Aber ihr könnt… Dinge…opfern, um den Beistand der Magie einzufordern.

Apropos Umgebung: es ist nicht nur heiß, und euren Wikingern könnte der Bart angekokelt werden, nein, auch Lavatrolle und Feuerskorpione sind hinter eurem Stamm her!

Macht euch bereit für den Kampf!

Der Valhalla Hills: Feuerberge DLC ist ab sofort verfügbar.


Außerdem gibt es einen großen Patch für alle Versionen:

** Zaubersprüche **

  • Die Opferstätte wurde überarbeitet, dort stehen jetzt auch verschiedene Zaubersprüche zur Verfügung:
  • Feuerball: Mit diesem Zauber können Feinde in einem bestimmten Umkreis angegriffen werden.
  • Heilzauber: Dieser Zauber heilt alle freundlichen Wikinger im Wirkungsbereich.
  • Grüner Daumen: Mit diesem Zauber kann eine Wiese in einem bestimmten Umkreis angelegt werden.
  • Aufforstung: Mit diesem Zauber können Bäume in einem bestimmten Umkreis gesetzt werden.
  • Rückzug: Durch diesen Zauber kehren alle Soldaten mit Höchstgeschwindigkeit zum sicheren Startportal zurück.
  • Koffein-Schub: Durch diesen Zauber sind alle Wikinger wieder hellwach.
  • Wikingerplauze: Dieser Zauber füllt die Mägen aller Wikinger.
  • Stammesbrüder: Dieser Zauber hebt die Anzahl des Bevölkerungslimits an.
  • Backfischregen: Dieser Zauber lässt Backfisch vom Himmel regnen.
  • Biergelage: Diamanten kann man nicht essen, aber Bier kann man trinken! Also: weg mit dem Plunder!
  • Ziegengezücht: Durch diesen Zauber erscheinen allerhand Ziegen im vorgegebenen Umkreis.
  • Vulkanausbruch: Benutze diese Naturgewalt und lasse feurigen Regen auf deine Gegner herniederprasseln.- NUR im DLC 2!


** Wikinger **
  • Jäger können nun auch 2 Helfer haben.
  • Deine Wikinger sammeln nun auch im freien Spiel Ehre.
  • Der Viehzüchter braucht nun weniger Waren und weniger Zeit, um eine Ziege zu züchten.
  • Es gibt eine neue Millitäreinheit: den Heiler. Er kann verschieden starke Heilstäbe benutzen, die der Waffenmacher herstellt: einfacher Heilstab, Knochenstab, Kristallstab. Wie andere Millitäreinheiten auch, wird er durch Bier ausdauernder, durch Gold werden jedoch seine Heilfähigkeiten gestärkt.
  • Wikinger, die Valhalla erreicht haben, können nun wieder über den "Wikinger rufen" Button des Startportales ins Spiel gerufen werden. Sie besitzen mehr Kraft und Ausdauer. Haben noch keine Wikinger Valhalla erreicht, werden normale Wikinger ins Spiel gerufen, vorausgesetzt natürlich, man hat genügend Wohnhäuser.
** Neues Gebäude: Essenslager **
  • Ein Wunsch vieler Spieler wurde erhört: Dieses Gebäude wird zum ausschließlichen Lagern von Nahrungsmitteln genutzt.
** UI **
  • Ein Bug, durch den der erste Klick auf das GUI ignoriert wurde, ist gefixt.
** Verschiedenes**
  • Ein großes Speicherleck wurde gefunden und behoben. Das Spiel verbraucht also über einen längeren Zeitraum nicht mehr so viel Speicher.
  • Ein Ladebalken "verkürzt" die Wartezeit
  • Der Status der Fackel entspricht jetzt dem tatsächlichen Status des Gebäudes (an/aus) - (Geologenfackelbug)
  • Als Workaround für das Problem mit dem ruckelnden Mauscursor wurde das Randscrolling für Mac standartmäßig deaktiviert.

1 comments Read more

May 19

And it burns, burns, burns!

Valhalla Hills second DLC is now available: Fire Mountains. Stony ground and ash isn’t the most comfortable environment for Vikings, cultivation is near impossible there. However, you can sacrifice… things on the altars to gain helpful magic powers.

Speaking of environment, not only does heat and lava threaten to smolder your Vikings beards, but also Lava Trolls and Fire Scorpions are after your tribe!
Get ready to fight!

The Valhalla Hills: Fire Mountains DLC is now available.


Also our big patch is live for all versions. Here you can see the changelog:

** Spells **

The Altar has been updated. There are different kinds of spells you can use now:

  • Fireball: This spell attacks enemies within a certain range.
  • Healing spell: This spell heals all friendly Vikings within a certain range.
  • Watching grass grow: This spell creates a meadow within a certain range.
  • Reforestation: This spell plants trees within a certain range.
  • Retreat: This spell causes every soldier to rush back to the start portal immediately.
  • Caffeine Boost: Through this spell all Vikings are wide awake for a certain time.
  • Big Viking Belly: This spell refills the stomachs of all Vikings.
  • Clannish Vikings: This spell increases the population limit.
  • Fried Fish Rain: Fried fish appears from nowhere within a certain range.
  • Beer Carousal: You can't eat diamonds, but drink beer instead. Now then, throw the gewgaw away!
  • Goat brood: This spell spawns goats within a certain range.
  • Volcanic Eruption: Take control of Mother Nature and let a barrage of fire hail down upon your enemies.- DLC 2 only!

** Vikings **
  • Hunters are allowed to have two carriers now.
  • Your Vikings get honor even in the Freegame mode now.
  • The Animal Breeder needs less time and wares to produce a goat.
  • There is a new military unit: the healer. He is able to use different kinds of healstaffs. These weapons for the healer are produced at the Armory: simple Healstaff, Bone Staff, Crystal Staff. Just like other military units he reaches a higher stamina through beer and his healing ability gets stronger through gold.
  • Vikings who reached the sacred halls of Valhalla can now be recalled with the "Order Vikings" - Button at the Starting Portal into the game. They will have more strength and health than your ordinary Vikings. If no Vikings of your tribe claimed Valhalla ordinary Vikings will be called into the game, but only if you have build enough dwellings.
** New building: Food Stock **
  • Since many players wished for it: This building is used only for food stocking.
** UI **
  • A bug that caused the first click on the GUI to be ignored has been fixed.
** Misc. **
  • A big memory leak was found and fixed. The game does not need as much memory as it used to.
  • A new load animation shortens the waiting time.
  • The torchlight now represents the real status of the building. (enabled/disabled) - (Geologist torch bug)
  • As a workaround for the jumpy mouse cursor we have disabled border scrolling on Macs per default.

3 comments Read more

Reviews

“As simulation games go few can match Valhalla Hills […]. It combines all the best parts of other simulation games into one great package.”
4/5 – Nerd Age

“I was right at home when playing Valhalla Hills. It carries the spirit of strategy simulations like Settlers and Cultures really well.”
Gamestar

“Valhalla Hills is a fun game that any fan of The Settlers or any similar game would enjoy.”
8/10 – Tenton Hammer

About This Game


You spent your whole life in service to the gods of Asgard. You died an honorable death. You earned your place in the halls of Valhalla.
But when you knocked on its gates to receive your final reward, none answered. Odin has turned his back on your people. He underestimates the Viking spirit. He underestimates you.

Force their hand as you lead your people past the dangers waiting on Valhalla Hills and fight to prove your honor, your strength, your worthiness. Look after your Vikings, gathering food, chopping wood, and mastering the complex economics of wilderness survival.
Reach the portal at the top of each mountain, and shout your battle cry loud enough for the gods to hear.

If they will not give your people the reward you all deserve, then by your axe, you will take it from them.


  • Be prepared for randomly generated levels with various challenges
  • Look after your Vikings' needs
  • Improve constantly, use your knowledge and achievements for the next map
  • Earn your place in Valhalla, for your Vikings and yourself

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8 32-bit
    • Processor: Dual-core Intel or AMD, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: Onboard
    Recommended:
    • OS: Windows 7/8 32-bit or higher
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or better (DirectX10 card or better)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: Onboard
    Minimum:
    • OS: Mac OS X 10.9.2
    • Processor: Dual-core Intel or AMD, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better)
    • Storage: 3 GB available space
    • Sound Card: any
    Minimum:
    • OS: Ubuntu 15.04 (64 bit only)
    • Processor: Dual-core Intel or AMD, 2.5 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better)
    • Storage: 3 GB available space
    • Sound Card: Sound Card with Latest Drivers
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (339 reviews)
Recently Posted
SeenZ
1.7 hrs
Posted: July 27
No AZERTY, only QWERTY, doesn't allow to rebind the keys.
And most of the controls are shortcuts on keyboard. Not even possible to rotate the camera with the mouse ...

It's a 30$ game. Even 2$ games let you rebind the keys. I know that I can Alt+Shift but it isn't a solution that fits me (I removed the QWERTY layout from my computer a long time ago because it gave me many issues on others games, and I've never needed in the past).
Helpful? Yes No Funny
bloddie
0.5 hrs
Posted: July 16
I have a mac and i bought this game ages ago. Loaded it up and it would barely even run. Everything was broken. This is not an exaggeration. Now a long time later i loaded it up again hoping it might be playable, but after many months nothing seems to have changed.
Helpful? Yes No Funny
Sneky Snek
14.7 hrs
Posted: July 14
Difficult to play..
Helpful? Yes No Funny
maps
12.3 hrs
Posted: July 12
Bland, little control, variety or progression.

Bought this as a form of city builder/civ like game. Interesting at first but quickly gets stale, I have played this for 12 hours and already feel I've experienced as much as I can. With this style of game I'd expect to have played for at least 40 hours before feeling I was tired of the game.

Not worth £30.
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nothingpants
63.6 hrs
Posted: June 29
Short review:
Base building game focused on space (fitting necessary buildings into limited space) and resource (how do i make enough food while still growing my town) management, with some minor combat. You beat one map and go to a new one without any particular story, and you have to start your town from scratch each time. Gets quite repetitive after you've unlocked all the buildings and figured out an optimal build pattern. Some minor AI issues are quite annoying. Recommended for fans of the genre who don't mind simpler game mechanics.

Long review:
The main challenges of gameplay:
1 - build up your town while maintaining food supply. You'll learn pretty fast what build pattern works best for food, and how to place your food buildings so that your town is well covered.
2 - deal with threats. You'll need an early military to wipe out fixed threats like wolves and bears so your town can expand. Mid game military is dedicated to wiping out dwarf colonies so they stop harassing your town. Usually that's enough for the end game - killing the portal guardians.
3 - fitting everything in. Wheat farms are super important and they need empty fertile space around them, I generally had to plan my entire town on how to fit them in.

The major negatives of the game:
- Every map you start from scratch. It's fun at first but by my 15th map or so I was pretty sick of building the same exact buildings in the same exact order. Starts to feel real grindy and repetitive.
- You can't micromanage anything. You build a woodcutter, and it would be nice if he cleared the trees from your town, but he just chooses at random from stuff in range. This renders storage buildings completely useless because you can't tell them what NOT to store - specifically food, because you need food locations spread out to cover all your other work buildings.
- Bad AI problems. You have a nicely stocked bakery or fishery but your worker will walk right past it to trek way out into the wilderness to some berry bush... right next to the wolves' den. Blergh. Or your hunter will get stuck in a loop "looking for a better weapon" when there's plenty of low-tier enemies to hunt. You don't need a bone spear go kill some rabbits and get me some meat and leather!
- Managing military is a pain. Military units suck down resources so you have to assemble an army and then disband it every time you're done dealing with a threat. You can't tell military where to go, you can only move the military camp building around the map, and your units will fight things nearby. You learn to be careful with that placement as well because the units will fight willy nilly and your healers won't focus the lowest guy, so you need to compensate with careful building placement.
- randomized maps are sometimes crap. I had one map where the exit portal was completely 100% unreachable. Or start areas will have no trees realistically in reach with enemies in the nearby woods, making fighting them off nigh impossible. Or the entire map will be peppered with mini-fjords, leaving no real open space to build an actual town. By the time I was done playing I was just resetting the map to get a decent start layout.
- the big hyped "get your units to valhalla" theme doesn't seem to actually do anything. They get a gold star or whatever but they weren't noticeably amazing. Kind of a letdown really.

All that being said, I played the game a ton, and I greatly enjoyed it up til the point where it started felling repetitive - which was about 30 hours. Not bad at all! Still it's not something I can unreservedly recommend to everyone. You have to be a fan of the base building genre (see: gnomoria, rimworld, planetbase, dwarf fortress), you have to be interested in the space and resource management elements, and you have to be cool with the game being pretty shallow mechanically. If all that sounds good to you, I say give the game a try.
Helpful? Yes No Funny
BosSHA
60.8 hrs
Posted: June 23
This game is absolutly interesting!! I love this game. Actually, this is the game created for anybody who is not idiots. You have to think, you have to calculate time, make decision what gonna build first, which enemy to kill first, bla..bla..bla.., so you must be a clever person before you can love this game. Therefore, I hope anyone didn't recommend this game will be smarter and review again. Intelligent brain is waiting for you!!
Helpful? Yes No Funny
AsT1P
6.9 hrs
Posted: June 22
So far, so good.
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DrPixel
5.3 hrs
Posted: May 28
Product received for free
You know, people always make out the Vikings and Norse mythology in general to be a complex web of intricately-woven tales of honor, bravery, and combat. I mean, with some badasses like Odin, Thor, and Loki included in the mythology, it's pretty difficult to not be interested in their crazy tales. But.....what about the mythological figures no one talks about? Like Leko, the supposed son of Odin and the god of building? Does that not ring a bell? Well, I don't blame you, I'm pretty sure he's fictional, and he's coincidentally also the protagonist of this game.

The Breakdown
Valhalla Hills begins with a brief cutscene describing the story of the game. Leko, that guy I mentioned earlier, has been banished from Valhalla by his own father, Odin, because he wasn't into fighting people or something. Poor bloke! Anyway, he now sets off to regain his father's favor by being honorable through whatever means possible. And by that, I mean building stuff and fighting stuff using his little Viking minions people.

See, Valhalla Hills is a randomly-generated strategy game primarily focused on building with a side emphasis on combat. It's up to you, Leko, to open and enter the portal on each map through whatever means you choose. This may mean fighting the portal guardians using your Vikings or offering them various resources. Personally, I primarily like to offer resources because fighting can be pretty challenging. Regardless, just managing a town itself can be quite the struggle. You start with only a few Vikings, but by building a complex web of inter-connected buildings the process of maintaining a bunch of happy and healthy Vikings can be quite the struggle.

This is mainly because of the nature of the game. Valhalla Hills is not a story-based or progression-based RTS like what you may be used to. Instead, the only story is given in one short cutscene, and the rest of the game plays out in randomly-generated maps with an arcade sort of feel to them. Each map could take anywhere from 10 minutes to an hour to complete, as it just depends on if you want to rush to enter the portal or not. However, depending on how you complete this task can alter how you play. If you want to fight your way to the portal, that can prove to be quite the ordeal because you would need to first build tools, harvest resources, make homes, make even more buildings, find a way to feed all of your Vikings, and finally make some soldiers to fight the portal guardians.

However, this is one area where I feel like the game is a little weak. It can be very, very difficult to properly balance soldiers with food production. See, soldiers eat a bunch of food even while just sitting around, which is frustrating because it requires a constant and large supply of food to them. Yet, they can't leave their military camp for some reason, so they need to have food near them. Yet, since you can't order Vikings around or move the soldiers' camp, you need to either only use them defensively or build your town far out near the portal. I know this sounds odd, and to me it really is. It basically makes the option of fighting the portal guardians basically implausible because it'd take ages to be able to build a town large enough to both place soldiers in a path all the way to the portal (which is typically far away from your starting area) and simultaneously feed them all. Sure, after a while you can unlock couriers to transport food near soldiers, but it's still a hassle, and it's frustrating trying to do a military-based run, which takes some of the fun out of that aspect of the game.

However, despite that, attempting peaceful runs is still quite fun. It's both challenging and enjoyable to try and balance the needs of non-military Vikings while keeping them busy. When you get a successful, bustling town running finally, it's a joy to just sit and watch all your Vikings go about their daily schedules. In that sense, the game can be really rewarding. Yet, there's even more rewards given to successful playstyles in the form of unlockables. And wow, this game has a ton! Only after a few hours of playing, I've unlocked a bunch of hats, buildings, environment types, and even new enemies. It definitely helps increase the replayability of the game, which is important for arcade-style games like this that caters to people who don't want to play for hours upon hours (though that is certainly an option). Though, if you do decide to keep at it and play for a while, eventually some of your Vikings will reach Valhalla itself. This is because every Viking gains honor as you play, and when they reach 100,000 they'll ascend to Valhalla. I don't think it does much, but it's still a nice addition.

And y'know, there's a lot of little intricate details that the game includes that are quite nice just to have. Each building explains what it does and there's a mini-tutorial given at the start for most of them. In addition to that, the depth of the seemingly simple economy is quite impressive. What seems like a simple progression of getting resources --> feeding vikings --> fighting stuff/collecting portal offerings is much more complicated than that. For example, if you only have 1 fisherman but have 50 Vikings, they'll eventually go hungry, causing them to work less and less until they stop working entirely, at which point you may become doomed to failure. Or, if you chop down too many trees but don't have someone who plants new ones, you'll struggle to get more wood which can collapse a large part of the town's economy. Likewise, if you hunt too many animals and don't have an animal breeder to balance the food supply, your townsfolk may starve eventually. Sure, these are all small details, but they add up to make a fun, challenging, and engaging experience.

The game may be a little complicated gameplay-wise, but it certainly isn't graphically. Everything has a simple, cartoony look to it that I think actually works quite well. The Vikings look cute (and you can give them hats!), the environments look simple but lovely, and the animations and lighting all flow in a nice, cohesive manner. In fact, I think that's the key to this game's graphical beauty: everything just flows nicely. Unreal Engine 4's lighting capabilities probably helps with that too. Yet, despite the game's aesthetic beauty, it still runs quite nicely, at least from my experience. My computer is a little old, but the game still ran very smoothly with no issues whatsoever. Sound-wise, it's what you might expect: some nice, pleasant tunes and standard sound effects for stuff like building placement. Nothing really stood out to me there.

Pros
  • Fun, challenging, and rewarding arcade-style RTS gameplay focused on city building on a randomly-generated map (though combat is an option)
  • Loads of replayability in the form of dozens of unlockable buildings, environment types, enemies, and hats
  • Beautiful graphical cohesion - a big, successful town simply looks gorgeous. Thanks Unreal Engine 4! (oh, and it runs nice too)
  • Steam achievements, trading cards, and cloud save support

Cons
  • Story is largely non-existent besides a short initial cutscene
  • The gameplay can become somewhat repetitive after long play sessions, so it's best played in short bursts
  • Military-focused playstyles will suffer from a massive drain on food supplies, so be warned if you're interested in that aspect of the game

Valhalla Hills can be a highly challenging experience, especially for those who are interested in focusing on combat. Yet, it's still certainly very satisfying to play, from witnessing the gradual progression of a tiny settlement to a bustling, sprawling city of Vikings. If you're interested in arcade-style RTS gameplay that's both fun and rewarding with beautiful graphics as well, this game is definitely worth checking out.

Final Verdict: 8/10
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Dalkironik
4.3 hrs
Posted: May 21
This game is actually quite good, the strategy is neat and the concepts used are smart to represent a developing civilization. Now it is a pain sometimes that you can make woodcutters and miners collect exact resources from the map so you can place a building there, it can be so hard to place buildings at times with almost no where available. I also reach a point where stone is difficult to collect as you just run out but I have no doubt there will be something later game for me to use for that.
Helpful? Yes No Funny
Ragnarok
83.5 hrs
Posted: May 21
An incredibly well-done successor to the old Cultures games. The AI can be a bit frustrating at times, but massively improved. The gameplay does have a bit of a shallow learning curve, introducing new buildings relatively slowly and increasing difficulty in very managable steps, but still fun. If you've played and enjoyed any of the Cultures series, chances are you'll have a blast with this one!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
191 of 229 people (83%) found this review helpful
4 people found this review funny
Not Recommended
12.5 hrs on record
Posted: December 4, 2015
It's already out of Early Access and there is little content except the relatively same repetitive level over and over, not worth $30 in any way whatsoever. Maybe grab it on a sale for $10, but that's the most you should be spending on this in it's current state
Was this review helpful? Yes No Funny
140 of 175 people (80%) found this review helpful
1 person found this review funny
Recommended
34.1 hrs on record
Early Access Review
Posted: August 24, 2015
Alright, only about 2 hours in on this so take this with a grain of salt.

[Positives]
I like it. Why I don't say love is because I am still only at the beginning but can definitely say it's making a great start.

To start the Ai in this game is a lot better then most I see of similar genre. While in other games you must single out each individual unit to give them a task and actually get them working in this game the vikings just get up and do it. Want a new tent built? Great all the units that were standing by the fire get up grab some timber from the woodcutter and get on it. Another great thing about the Ai is that there are specific jobs and they immediately fill those jobs and get to work as soon as the building is up. Now does that make the game easier? No, it just means there is a lot less time consumption on simple tasks. You still have a capacity of vikings to feed, arm, and shelter.

Combat. Alright let's get down to what's trying to kill you. Now in most games like this you'll have enemies that roam around the map and well try to kill you a disrupt your work. As far as I have gotten this isn't the major issue. In this game you have a basically end "battle" to each level. You choose when to engage in this battle but you never know what's gonna pop out and take a swing at you. Now don't think it's just the portal, there are still some enemies that I have seen lingering around the map. So it's still safe to say you won't be putting off making some battle ready vikings till the very end of your work. Also a big plus is they took into consideration that maybe your assault fails and the portal is now open. Well, you can construct and altar burn up some resources and you'll calm the attack down. So the final battle doesn't HAVE to be an all or nothing deal. Then again I didn't use it I fight to win! I also believe you can simply use the altar to make peace and have a non-aggressive victory as well.

Resources. Through the game you'll find you'll need to find food and materials. This can be handled by building a Wood Cutters Shack, a Quarry, a Fishery, and a Hunter's Lodge. Now while you can replant trees it is a slow process but you won't run out of wood, the quarry I haven't had any issues with running out of stone, the Fishery will catch fish to feed your people but it isn't the fastest process, and the hunter's lodge while faster then the Fishery it does warn that if you kill too many of the animal they will not be able to repopulate. SO, mind those resources!

Construction. As I said before the game does an amazing job with the Ai and contruction and even getting the people working in on it. Now for the buildings however there is quite a bit of challenge given you are set on more difficult terrain. There are some locations you just can't build on and others that are optimal for building on. This makes choosing your building locations much more difficult especially considering how resources need to flow through your area. Also a big plus by my standards: PATHS don't cost anything. Seriosly I can't stress how annoying it is for paths to cost X amount of resources when it's just a dirt path.

As for the art and style of the game. They hit the nail on the head. It fits perfectly and the scenery is simple and enjoyable. A nice cartoon-ish setting fits the casual play of the game and doesn't overwhelm you. Also a fun bit in the background that you'll love is each time you open a portal a volcano on another island explodes. I mean who doesn't love exploding volcanoes... that you're not directly beside.

[Negatives]
Alright no game is perfect but, some mistakes can be forgiven.

Now you have to manage feeding your vikings and taking care of their needs. The problem I found was I have no way of knowing what they are complaining about until I see some in game identifiers. Like when you don't have enough homes for them. You'll start seeing them sleeping under trees. Also when there isn't enough food you'll just see a speech bubble pop up over their heads with a hunch of meat in it. Now while this isn't a major issue and does actually make you pay attention to your npcs I can see it being a problem when the towns become much larger and making sure everyone is taken care of becomes a much bigger task.

Another issue I had was the camera angle. While I did manage it and got by quite easily with the problem I had it would still be nice if I had more freedom with the camera to better position paths and building construction.

Also, been told this was a bug, but a some of my vikings were tring to make bows which requires sticks. They kept breaking the sticks for something along the lines of 5 in game days. I honeslty thought they were just failing a crafting recipe.

This may be a personal problem but later in the game you will run into a neutral mob called a boar. Now these things are big and at first glance quite intimidating. This deterred me from building near them and I even made some early game fighter vikings to try and fight them. Turns out that boars are just the second thing a hunter will hunt for after all the bunnies are gone. Blame that one on just being new.

[Personal Notes]

I will be continue to play this game. The maps are beautiful, the game is casual, and most importantly fun. You don't need the major strategy of an elite pro gamer to make it through levels but you still have to think it out and make plans. That's the right kind of difficulty for a game you can sit down to after a day of work and enjoy. Worth a good looking into and if you need a fun casual thinking game I highly recommend this.
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98 of 129 people (76%) found this review helpful
7 people found this review funny
Recommended
3.5 hrs on record
Early Access Review
Posted: August 24, 2015
It's a settlers game and so far so good. I like the theme with the vikings being banished and trying to prove them selves by building and going to Valhalla.

You construct and and survive going from one island to another through the use of portals, but to use the portals you'd have to either fight the guardians or appease them by giving them an offering.

https://www.youtube.com/watch?v=RqZrmWyvgdg

It's easy to pick up and understand what it requires you to do. The UI and controls are easy and intuative, and the overall quality is nice. Plus it looks beautiful once you have a lot of constructions build, especially at night.

The one complaint I have so far is that I can move my camera more upwards, so no being able to look from a more of a top-down view is really bugging me. There's also a good amount of optimization that needs to be done which I presume will happen over the course of the early access stage.

Overall it's a nice game with nice progression that I'm happy I bought. Just needs a few tweaks to make it more enjoyable, like that damn camera control.
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49 of 56 people (88%) found this review helpful
1 person found this review funny
Recommended
25.9 hrs on record
Posted: May 1
Valhalla Hills will remind many older gamers of titles like The Settlers and Culture, which is the normal given that the development team that creates the new Viking driven experience had a hand in the creation of both those already classic titles.The entire game is built around optimization, with gamers asked to carefully control the movement of their characters and the location of their buildings to create communities that can thrive and exploit the environment around them. Valhalla Hills manages to walk a fine line between excessive complexity, which is always a temptation for the city-building genre, and a lack of variety and is suited both for long-term fans of the main mechanics and for those who discover them for the first time.

The narrative here is a pretty simple one, albeit quite funny and suitable for the temperamental gods of Norse mythology that inspired it: Odin’s in a pissy mood after his son Leko fails an “exam of the gods,” so he slams the door to Valhalla shut. Unable to rest their weary bones inside, the honorable Vikings are forced to turn to Leko — demoted to the unflattering position of “God of the Builders” — who will attempt to redeem himself by leading the heroes up the eponymous mountains. You can do this one of two ways: by opening the magic portals of Valhalla to fight the enemies within, or by appeasing the gods with tributes. And by building: doing tons and tons of building.

From the bright, cartoon landscapes to the roly poly design of the little villagers, Valhalla Hills doesn’t take itself too seriously, which is not to say the game is simplistic, shallow, or easy. In fact, there are a number of interconnected systems to monitor and master. Each level begins with a procedurally generated landmass and the player’s task is to build a thriving community that will eventually — either economically or militarily — unlock the magical portal and the bridge to Valhalla.

Like The Settlers, the player does not directly control the little Viking villagers, instead controlling where buildings are sited, the types of buildings, and the optimal paths between resources and structures. The population is autonomous and while the player may lay down a series of building sites, the workers will determine the build order. A good strategy is one that does not give the easily distracted villagers too many options.

While each level invariably requires an early build sequence that includes finding a source of raw materials and food, then crafting a workshop and tools, once the basics are established the choice becomes how to deal with the monsters or hostile warriors that spawn through or guard the portal to Valhalla. The military option requires building barracks and forging and upgrading weapons, which of course require advanced workshops and rarer materials. Less bellicose players may choose to build a series of temples to control and placate the enemy, but that path also requires an escalating series of constructions and upgrades. Both strategies are viable options and on the middle and later maps, both require a vibrant, well-managed economy.

Valhalla Hills has two basic modes: a “campaign” mode in which structures, upgrades, and game systems are introduced slowly, over a number of progressively larger maps; and an “open” mode in which all options are available from the start — as well as all monsters and other enemies. There isn’t much of a story beyond the opening cinematic that explains the premise, and while tooltips pop up every time a new structure or mechanic is introduced, neither is there a tutorial proper. Experienced players of The Settlers or other city builders can probably intuit a lot what they need to know, but it will take all players some trial and error and less than optimal results before the systems become clear.

Once you do get into the flow of this game however, you will truly be able to appreciate what it has going for it. The graphical quality, while simple, is smooth and refined, striking an unexpected balance between old-school sensibilities and modern-day sharpness. The maps are fully articulated, allowing you to move and zoom freely about their entirely and providing a hexagonal grid only when it’s appropriate, allowing a more consistent sense of immersion.

The music of Valhalla Hills is… alright. It’s soothing, adequately produced and thematically appropriate, but not memorable. Considering this title is mostly about magicing buildings into existence, large orchestral scores would’ve been strange, granted, but something a little more unique and stylish would have been nice during those times when I was hurrying up to wait.

On the point of action, there isn’t a great deal of it. Most of the fighting you will encounter is when your brave followers decide to press onward to through the next portal toward Odin’s side. At these times, and depending on how you play it, guardians may appear to challenge your vikings to prove their worth. These battles are mostly a test of your preparedness and foersight, not of your tactics or formation of units. Niko is a builder, not a fighter, and it’s at these moments that it shows the most.

This is honestly a very well built game and a pleasure to play. It’s not really all that complex or burdened with layers of technicalities of its own design. It feels inviting and wants you to have a good time poking around with your options in search discovering new features to add to your fun. But the lack of a strong tutorial system slides it to a farther end of the learning than I think the developers intended. You sort of need to have a strong grasp of RTS games like this one in order to feel confident any time soon, and that’s not the kind of thing a newcomer may want to put themselves through.

Other should-be-important details, such as how to accrue Honor, a type of passive meta-stat required by Odin for your vikings to be accepted into his kingdom, goes largely unexplained even after it becomes necessary. I cleared the first few maps being told how impressive my Honor score was with no idea what that meant, how to check it, or how I could do it again.

Valhalla Hills is all in all, a strong little RTS, with enough going on under the surface to satisfy most fans of the genre. Its style is fitting enough and the game endears itself to you and keeps you immersed. Valhalla Hills is a solid game that anyone who has ever played The Settlers will enjoy.
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215 of 318 people (68%) found this review helpful
19 people found this review funny
Not Recommended
0.3 hrs on record
Posted: December 4, 2015
Don't make iPad Games for PC...and don't sell them for 30 bucks. Thanks!
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70 of 92 people (76%) found this review helpful
7 people found this review funny
Recommended
128.9 hrs on record
Early Access Review
Posted: October 5, 2015
If i could compare this game to another game... It would have to be the older Settlers games. Except instead of controling romans. You control Vikings, Already, thats a much cooler type of people to play with . Do keep in mind that it is still beta. So some glitches, and other unfinished things are needed. But besides that, the game is uber fun. each viking requires sleep and food, and thats the only needs they desire. and technicly they can provide both of those by themselves by sleeping under a tree, or picking berries from a bush.

The story goes that Odin is angry at the Vikings for some reason, so when vikings die, they don't "really" die, they go in some sort of purgatory viking world, where if you die, you just get swooshed to a island, and you must fight for your honor. How does a viking get into valhalla? Easy, so building and killing grants honor points, and each viking how there own seperate bar of honor. when they reach 10000 honor points, they ascend into valhalla. Heres the pretty good part, when a single viking performs a task that would grant honor points, all other active vikings also get the honor points. So its really a group effort situation.

In resume. beautiful graphics, AI i would say is 80% smart, you get to build beautiful viking villages, and the game technicly has unlimited gameplay, since every time you beat a map, a randomly generated map will be created for your next level, and they do indeed get harder and harder.

so far so good

8/10

eNjoy ^-^
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42 of 52 people (81%) found this review helpful
1 person found this review funny
Recommended
16.3 hrs on record
Early Access Review
Posted: August 25, 2015
The concept of this game is really interesting. The lifetime of each map is something around 20 minutes (It's longer the longer you play, because there are more challenges on your way to the portal). The flow of the game is something like this: You start a game => it generates random map (with random size defined by unlocks) => you build your village => prepare army/satisfy gods => enter a portal => you unlocked new things => start over (or you can alternatively continue to build your village, but trust me, you most probably don't want that). I could feel, that this is still a very early version of the game, but nonetheless it's fun for some time.
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100 of 150 people (67%) found this review helpful
2 people found this review funny
Not Recommended
1.1 hrs on record
Early Access Review
Posted: August 31, 2015
What YOU will do in this game (in its current early access state): (1) Place buildings, choosing carefully which building, when, and where (2) Click on a portal to advance to another level

What the AI does for you: (1) All research (2) enemy fights (3) production of food and resources - and basically everything else normally enjoyed by many gamers in the market for a title like this.

An abnormally passive, albeit charming, experience.

Hopefully the devs will note what some other reviewers have called out (lack of gameplay variety) and add that into the roadmap. It IS a charming, well produced game, but beauty alone is not everything sadly. :)
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30 of 34 people (88%) found this review helpful
1 person found this review funny
Recommended
12.9 hrs on record
Posted: April 15
Banished to the mortal world by Odin, you play as Leko, the god of building as you reclaim your right and honor as a God by guiding cute, little vikings on their quest to ascend to Valhalla!

Game Overview

Valhalla Hills' story starts of with Odin banishing his son into the world of mortals due to his "uncharacteristic interest" in building things instead of showing his worth through battle.

You will play as "Leko", the god of building, and lead the forsaken viking heroes on a quest to return to Valhalla. However, that task is easier said than done.
Many obstacles like underworld guards will come to block your path, in which you can approach by two different ways: either battle it out with them or by appeasing them with your sacrifices (in which these are the common goals that is required for you to clear a stage).

The most important part before anything else is that you must teach and guide your people on how to survive and live through the lands and accumulate honor to prove your worth to Odin in order to ascend back to Valhalla.

The Pros

  • Fun and Satisfying Gameplay - Though the game requires time to play through, the end result of your actions is quite satisfying as you see your little town of vikings run smoothly, which is further complimented by the beautiful graphics of the game.

  • Charming Art Design - A perfect cartoonic design that presents a charming appeal regardless of audience age is showcased throughout the game. It is also quite a view to see when the game transitions from day to night.

  • Good Audio - The game presents an atmospheric audio that suits the theme of a city-building simulation that is played and executed in a serene and melodic fashion. The kind of soundtrack that is pleasant to the ears even if you are hearing it for long periods of time.

The Cons

  • Insufficient Story Depth - Aside from the introductory setting, there isn't really anything that follows up to make it more immersive story-wise, and having only two goals of either battling the guards or appease them through sacrifices to clear a stage doesn't really help in that sense.

  • Weak Tutorial - For someone that is essentially a beginner with city-building simulation games, it took me quite a bit of time to figure out how to play out the game efficiently, which is the result of me skipping out on the tutorial itself (though it is present at any stage of the game) since the large amount of text didn't seem too interesting and I assumed that you can figure the game without holding on the ropes. However, for those seasoned people out there, this may not be a problem for you.

The Verdict

For those who like city building simulation games and would like to try out a more fantasy take on that kind of genre, this game is perfect for you!

Furthermore, the game developers are quite active in terms of updates which could lead on this game being better and more accessible for other gamers.

If you like to see more recommended games that is worth the value you are paying, please visit my other reviews, or follow our curator group at Good Games Giveaways & Reviews.
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38 of 52 people (73%) found this review helpful
1 person found this review funny
Recommended
5.1 hrs on record
Posted: December 11, 2015
Intro - About
This amazing mythological strategy game is a great game to relax to but always have that never ending rush of excitement that will never seize to wow you. A good mix of fantasy and building makes you interested throughout the game. You start out as a few Vikings on an island and must give them the resources they need to survive the wilderness and deadly foes. Build huts to allow them to get rest, build woodcutters to supply wood, quarry's for stone, fishery and hunter for food, military for recruiting to fight off the enemies that come from the portal. Once you defeat them you gain more things to build.

Pros & Cons

++ Pros
+ Great graphics
+ Charming atmosphere
+ Enjoyable and rewarding experience
+ Plenty of options to play the way you want or to speed up process.

-- Cons
- Not enough tutorials
- Ai are almost always just running around or doing nothing
- Repedative play

Summary
This is a great game, and is very much like a mobile game. Almost relatable to Sims or clash of clans. None the less the works great for PC and runs well and responds to everything and optomizable options and graphics to maximize performance of your game-play.
Replay-ability is strong, with you every growing and evolving population of Vikings. You learn to build different building and give more of your people to have places to work to get an efficient flow of any resource you need to keep them living and to fight.

Personal Opinion
This was a toughy at first because I had no idea what I was doing and the tutorials did not guide me enough to fully grasp the way the game was meant to be played. After a little while of playing, I slowly learned what I was supposed to do and was quickly up on my feet and had all my Vikings up an working. The graphics are very charming and makes for a smooth game-play and less stress on the eyes for those of you that binge play.
The fact that you can speed up build process and harvesting was wonderful, and the pause button allows you to get up out of your seat without having to worry about random attacks on your unarmed Vikings, and take a look around your village to check and see if everything is going as you expected.

Final recommendation:
I was *iffy* at first but the true game-play kept me playing long enough to understand what I needed to do. I soon fell in love with the ease of play but great excitement of the battles. I Recommend this extremely charming fantasy strategy game and I will be playing this very often! I rate this game ---- 7.5/10


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