STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
We recently went to Tampere City for a special occasion. To meet staff of the upcoming Finnish Museum of Games for talks and interviews about a certain game.
Yeah, that’s right, there’s going to be Museum of Games opening in Finland in 2017, and UnReal World is one of the titles selected to the exhibition. The visit included also an interview to be archived for the future, for the future researchers - and generations. So I guess we are officially preserved now :)
The Finnish Museum of Games tells the story of how digital gaming in Finland started, how it developed over the years and how it made it to where it is now. You better take a look at Suomen Pelimuseo / The Finnish Museum of Games website (brief english info also available) and go see the exhibition for yourself in 2017.
Here's rare exhibit of me and Erkka (co-designer) in urban environment -- which is actually not that uncommon, but just rarely documented. The Finnish Museum of Games will open in the Vapriikki Museum Centre at Tampere in January 2017.
No more felling trees with the fish or other deadly funny glitches have been found so we're happy and good to go live with version 3.32. There are no changes compared to few days ago released 3.32 beta-branch, but many additions, tweaks and bugfixes compared to the previous official live version 3.30(p1).
The most notable features in this update concern the changes and additions regarding companion's item ownership and net fishing. Find the full changelog after a preview screenshot.
3.32 preview. Companion is about to leave tomorrow, stating that he needs to be paid.
“It’s a survival/crafting game that existed before the flood of Early Access survival/crafting games, and it offers a more complete and compelling vision than anything else in the genre.”
RPS: The 50 Best RPG On PC
“It’s an RPG about wilderness survival, with borrowings from the roguelike ocean, and an enormous amount of things to craft. It’s also, quite possibly, the best example of its type. Two decades of development have paid off and UnReal World has the most intricate procedural worlds to explore and perish in.”
Rock, Paper, Shotgun
“The animal AI for instance is incredible, and you only notice it once you play another game like it. UnReal World is about realism; if it’s so realistic that you don’t notice, then it must have done its job right, and that is exactly what URW accomplishes.”
The Hype Machine
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
Enter up to 375 characters to add a description to your widget:
Copy and paste the HTML below into your website to make the above widget appear
Sign in to add your own tags to this product.