The cult classic open-ended wilderness survival roguelike RPG taking place in the ancient North. Throughout the years, UnReal World has been praised for its incredible depth, realism, atmosphere and immersion. Lose yourself in the most intricate, detailed and enchanting iron-age game world.
User reviews:
Recent:
Very Positive (10 reviews) - 100% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (246 reviews) - 97% of the 246 user reviews for this game are positive.
Release Date: Feb 26, 2016

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Recent updates View all (8)

May 31

Into the Finnish Museum of Games we shall take you...

We recently went to Tampere City for a special occasion. To meet staff of the upcoming Finnish Museum of Games for talks and interviews about a certain game.

Yeah, that’s right, there’s going to be Museum of Games opening in Finland in 2017, and UnReal World is one of the titles selected to the exhibition. The visit included also an interview to be archived for the future, for the future researchers - and generations. So I guess we are officially preserved now :)

The Finnish Museum of Games tells the story of how digital gaming in Finland started, how it developed over the years and how it made it to where it is now. You better take a look at Suomen Pelimuseo / The Finnish Museum of Games website (brief english info also available) and go see the exhibition for yourself in 2017.

Here's rare exhibit of me and Erkka (co-designer) in urban environment -- which is actually not that uncommon, but just rarely documented. The Finnish Museum of Games will open in the Vapriikki Museum Centre at Tampere in January 2017.



Game on!

As a related thingie, just today InkTank blog takes a trip down gaming memory lane and posts their list of the 9 most important Finnish video games in history. I'm sure pretty much everyone will find few familiar titles there.

3 comments Read more

May 18

Version 3.32 released

No more felling trees with the fish or other deadly funny glitches have been found so we're happy and good to go live with version 3.32. There are no changes compared to few days ago released 3.32 beta-branch, but many additions, tweaks and bugfixes compared to the previous official live version 3.30(p1).

The most notable features in this update concern the changes and additions regarding companion's item ownership and net fishing. Find the full changelog after a preview screenshot.

3.32 preview. Companion is about to leave tomorrow, stating that he needs to be paid.



UnReal World version 3.32 changelog:

- added: need to pay companions & companion inventory restrictions

* companion inventory restrictions

You can't anymore freely pick all the items of your companions to yourself. Companions now tend to keep their most valuable and usable personal items to themselves, and usually only the cheap items and food are freely pickable. However, all the items you have delivered to your companion can be picked back at will if they are not in use (wielded or worn) at the moment. So it is still safe to pack or lend your companions even the most valuable goods you have.

* need to pay companions for their days of service and items claimed

Companions now require some reward for their days of service. Their price is roughly a value of one squirrel hide per day of service and you can pay them basically with any valuable goods. Also, if you have claimed companion's items to yourself they expect to be paid for those items too. In short, companions now always expect to leave with more valuable inventory than what they had upon recruitment.

A day before companions are about to leave they'll let you know how they feel about their equipment and whether they expect to be paid more. If more payment is wanted simply deliver items to your companions and they'll let you know when they are happy with it. You don't have to do it at once but have the whole day to settle the payment. Talking to your companion at any time ("Greet" or "Ask for help" chat options) will also make them speak their mind about the remaining payment.

If you fail to pay companions before they leave you'll be reminded about it the one last time. From there on you can still deliver goods to settle the payment, but ex-companions don't necessarily stay around for too long. Failing to pay companions lowers your reputation in their village, and makes hiring new companions there quite difficult.

* migration notice

Companions hired in the previous version behave differently. They still have unrestricted inventorys, and may or may not ask for payment when parting.

- tweaked: recruiting companions who carry village property from failed/cancelled trades

There are two new conditions to prevent exploiting companion recruiting with returned village goods:

* Companions don't count the returned village property as their own when checking if they have enough equipment to join you.

* When companion agrees to join you they won't keep carrying the returned village property but drop it on the ground where other villages come to reclaim it.

- changed: children won't anymore participate in picking up village property left on the ground after failed/cancelled trades

This is because you can't do one-to-one trading with children, and sometimes you would like to go for that with some items NPCs just picked.

- added: NPCs wearing the new clothes/armours they get

NPCs can now actively wear the new clothes/armours they have obtained. They'll usually go for wearing new clothes/armours after being delivered or having picked some. Delivering useful pieces of clothing/armour to your companion is now worthwhile, even though NPCs make the final decision whether they will wear something or not.

- added: pull heavy items to your location with [;] pick up from adjacent tile command

If the items you tried pick up from adjacent tile were too heavy to lift you'll be asked if you want to pull them to your location.

- fixed [rare condition]: segfault upon launching the game on some Mint/Ubuntu systems

- fixed [rare condition]: NPCs being able to fall asleep while in the water

At its worst this resulted in villagers foolishly drowning/freezing to death.

- fixed [modding]: [naming] tag not working properly when crafting while NPC is felling a tree

- fixed: creature total injury not always increasing if the number of maximum unique injuries was reached

This resulted in occasional difficulty to finish creatures with minor impact wounds.

- fixed: corrupt description of "An Island" game course task

- fixed: finishing tasks (eg. felling a tree) by grinding when too tired to continue

When tasks were cancelled because of being too tired to continue repeating the command still always added one minute of progress and you could finish the task by this sort of grinding. Fixed now.

- fixed: bears (and possibly other creatures too) occasionally entering into indecisive fighting mode

They might keep constantly switching between attacking and fleeing without really making any attack maneuvers. Fixed now.

- adjusted: tiny increase in lynx and glutton aggressiveness potential, especially in case of them being wounded.

- added: daily tolerance for stimulant herbal effect

Consuming stimulants doesn't anymore decrease the exhaustion seemingly indefinitely, but stops when a certain daily level is reached.

- tweaked: net fishing

* catch check time window now hourly based

Net fishing catch checks are now hourly based instead of previously used morning based checks. This means you can catch fish with nets within a shorter time window. Even within an hour from setting the net - if you're lucky and the conditions are right. Naturally the longer the nets have been set the greater the catch usually grows so hasty checks usually provide only a few fish. Despite of the shorter time window it should be still remembered that in addition to your fishing skill level the factors such as terrain, water depth and time of the day also contribute to what kind fish and how much of it your net is likely to catch - if at all.

* gradual catch spoilage

Catch spoilage due to fish eventually dying in unretrieved nets is now gradual. You may still be able to get some of catch good and edible even if the nets have been left unretrieved for days. In general it's still advisable to check your nets at least on every other day.

* setting multiple nets to same tile now forbidden

- tweaked: NPC sleeping related oddities and exploits

* NPC won't anymore fall asleep outside when it's raining.

* Njerpez and foreign traders met in the wild won't fall asleep so easily anymore if they're within player's sight when the encounter happens.

Sleeping NPCs in the wild still can encountered, but this fixes the exploitish procedure of encountering people at night hoping them fall asleep on the next move.

- tweaked: restricted possibility to [w]ield skis

Skis are put on by [a]pplying them but having been able to wield them too caused confusion.

- changed: pine-marten aggressive sound is now 'snuffle' instead of 'snort'


** End of changelog **

7 comments Read more

Reviews

“It’s a survival/crafting game that existed before the flood of Early Access survival/crafting games, and it offers a more complete and compelling vision than anything else in the genre.”
RPS: The 50 Best RPG On PC

“It’s an RPG about wilderness survival, with borrowings from the roguelike ocean, and an enormous amount of things to craft. It’s also, quite possibly, the best example of its type. Two decades of development have paid off and UnReal World has the most intricate procedural worlds to explore and perish in.”
Rock, Paper, Shotgun

“The animal AI for instance is incredible, and you only notice it once you play another game like it. UnReal World is about realism; if it’s so realistic that you don’t notice, then it must have done its job right, and that is exactly what URW accomplishes.”
The Hype Machine

About This Game

Into the Far North we shall take you -- as far as we can by the means of computer role playing...



UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.

As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.

A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.

A few of the key features:

  • turn-based and open-ended - think before you act and live off the land as you please
  • random world generation for endless replayability
  • intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
  • no character classes but nine different cultures to choose from
  • skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
  • detailed terrain generation with diverse and accurate northern vegetable kingdom
  • convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
  • keep in touch with the spirit world and the supernatural guardians of nature
  • find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
  • detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
  • no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
  • injuries rated to determine their effect to physical activity
  • craft items from weapons to traps, build constructions for temporary shelter to log cabins
  • moddable crafting, building and flora
  • and so much more. Everything is up to you...

The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.


UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.

You can get to know it more and test for free at http://www.unrealworld.fi

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 800x600 minimum resolution
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.6 or higher
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 800x600, OpenGL 2.0
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 800x600, OpenGL 2.0
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (10 reviews)
Overall:
Very Positive (246 reviews)
Recently Posted
meshults_1
( 1,254.7 hrs on record )
Posted: June 26
This game is great. You should get it.
Helpful? Yes No Funny
SlickDude
( 32.0 hrs on record )
Posted: June 25
I know this may sound like a bit of a stretch, but in my opinion, this could possibly be one of the best games ever made. It's difficult to pick up at first, but once you grasp the basics, you have one of the deepest survival games ever made at your fingertips.
Helpful? Yes No Funny
N4
( 1.3 hrs on record )
Posted: June 24
hard, slow, one-handed. the game? it's alright.
Helpful? Yes No Funny
rcrhinehart
( 104.8 hrs on record )
Posted: June 22
Just found this game recently and I absolutely love it. Great complexity, challenges, and rewards. Caution: requires thinking and planning.
Helpful? Yes No Funny
Wespe
( 10.8 hrs on record )
Posted: June 21
fully reccomend checking this game out if you are into survival RPGs

8/10 if the add multiplayer support = 11/10

havent had so much fun offline in forever!
Helpful? Yes No Funny
Achilles the Myrmidonian
( 91.1 hrs on record )
Posted: June 18
This game is something truly "UnReal", one of the best games I have ever played. If you like survival realistic simulation games this one is the TOP, it is old but still being developed in fact it is mauch better then any survival games that came out in past 2-3 years, and I am not even exaggerating!

Recommend 10/10

To developers - Guys you are the BEST keep up the great job u are doing for all these years!!!!!!!
Helpful? Yes No Funny
Ddraig
( 50.1 hrs on record )
Posted: June 11
I have owned this game for a number of years now, and paid for a lifetime subscription to updates a while back. At first glance, the graphics may not grab you if you're used to the more flashier titles available today, but what Unreal World will do is show you what it really takes to survive in an unforgiving environment.

Rolling up your character's stats and selecting a starting position can be very important, and the season you start in even more so (hint: don't start in winter unless you fancy a challenge). The controls can take a little getting used to (the game is mainly keyboard based) and it can be difficult to get into at first. You need the right tools for the job, so there's no point trying to fish with a knife, for example. You will need a javelin or a spear as a minimum.

And as you begin to build your house, possibly expand your fishing operations with nets, grow crops, hunt and make traps for meat and furs, watch as your skills improve the more you use them, and start to prepare for the winter by making your own clothes or bartering for the things you need from nearby villages, you'll begin to really appreciate the progression you are starting to make.

All in all, a great game which eschews graphics and sound for greater depth and what many games forget about nowadays: gameplay.
Helpful? Yes No Funny
scottylove
( 43.1 hrs on record )
Posted: June 6
Extreamly addictive. You've been warned. At the very beginning you will likely struggle with the mecanics and controlls of this game. You will rediscover your keyboard and start using keys you forgot you had. But after a few hours the gameplay will become breezy. When that happens, that's when you start to realize how stimulating this survival simulator really is. You have comeplete freedome as you wander the open wilderness getting to know your greatest foe, hunger. There are many ways to survive in the wild. Hunt'n, trap'n, fish'n, forag'n...... murderen.... If times are tuff and you have no other "convienent" choice, you can easily presuade a happless viliger to come away with you to a secluded spot in the woods and mercilessly slaugter him with a hatchet while his back is turned. After he has breathed his last, take his stuff, his clothes and even his body if you're desperate enough cause in this game you can eat people! I have a small habbit of making people dissapear during ""hunting trips"". Make no mistake, this game has some dark moments. Children are no exception and are given no advantage against the cold breath of death in this world. Un-real world is about as real as it gets. 10/10
Helpful? Yes No Funny
JBlak
( 32.2 hrs on record )
Posted: June 5
Every endgame asset you can earn bit by bit, hunting for months and trading whatever you earn in return for goods.

Or you can buy an axe, go to your nearest village, stand behind a chokepoint, and pay the iron price for your assets.

This is the very embodiment of a sandbox roguelike.
Helpful? Yes No Funny
scarymike
( 35.3 hrs on record )
Posted: May 25
I logged hundreds of hours before the game came to steam. Easilly the best wilderness survival game I've ever played.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 19 people (95%) found this review helpful
Recommended
43.1 hrs on record
Posted: June 6
Extreamly addictive. You've been warned. At the very beginning you will likely struggle with the mecanics and controlls of this game. You will rediscover your keyboard and start using keys you forgot you had. But after a few hours the gameplay will become breezy. When that happens, that's when you start to realize how stimulating this survival simulator really is. You have comeplete freedome as you wander the open wilderness getting to know your greatest foe, hunger. There are many ways to survive in the wild. Hunt'n, trap'n, fish'n, forag'n...... murderen.... If times are tuff and you have no other "convienent" choice, you can easily presuade a happless viliger to come away with you to a secluded spot in the woods and mercilessly slaugter him with a hatchet while his back is turned. After he has breathed his last, take his stuff, his clothes and even his body if you're desperate enough cause in this game you can eat people! I have a small habbit of making people dissapear during ""hunting trips"". Make no mistake, this game has some dark moments. Children are no exception and are given no advantage against the cold breath of death in this world. Un-real world is about as real as it gets. 10/10
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
50.1 hrs on record
Posted: June 11
I have owned this game for a number of years now, and paid for a lifetime subscription to updates a while back. At first glance, the graphics may not grab you if you're used to the more flashier titles available today, but what Unreal World will do is show you what it really takes to survive in an unforgiving environment.

Rolling up your character's stats and selecting a starting position can be very important, and the season you start in even more so (hint: don't start in winter unless you fancy a challenge). The controls can take a little getting used to (the game is mainly keyboard based) and it can be difficult to get into at first. You need the right tools for the job, so there's no point trying to fish with a knife, for example. You will need a javelin or a spear as a minimum.

And as you begin to build your house, possibly expand your fishing operations with nets, grow crops, hunt and make traps for meat and furs, watch as your skills improve the more you use them, and start to prepare for the winter by making your own clothes or bartering for the things you need from nearby villages, you'll begin to really appreciate the progression you are starting to make.

All in all, a great game which eschews graphics and sound for greater depth and what many games forget about nowadays: gameplay.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
91.1 hrs on record
Posted: June 18
This game is something truly "UnReal", one of the best games I have ever played. If you like survival realistic simulation games this one is the TOP, it is old but still being developed in fact it is mauch better then any survival games that came out in past 2-3 years, and I am not even exaggerating!

Recommend 10/10

To developers - Guys you are the BEST keep up the great job u are doing for all these years!!!!!!!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
32.0 hrs on record
Posted: June 25
I know this may sound like a bit of a stretch, but in my opinion, this could possibly be one of the best games ever made. It's difficult to pick up at first, but once you grasp the basics, you have one of the deepest survival games ever made at your fingertips.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
Recommended
32.2 hrs on record
Posted: June 5
Every endgame asset you can earn bit by bit, hunting for months and trading whatever you earn in return for goods.

Or you can buy an axe, go to your nearest village, stand behind a chokepoint, and pay the iron price for your assets.

This is the very embodiment of a sandbox roguelike.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
187 of 194 people (96%) found this review helpful
15 people found this review funny
Recommended
160.6 hrs on record
Posted: February 26
I have been playing UnReal World since 2004. If the game clocked hours before it came to Steam I would be in the thousands. So let's talk about URW.

URW is a roguelike survival game set in Iron Age Finland. It has been made (mostly) by one person and has been in development since 1992. That's 24 years. Talk about dedication.

You survive through the four seasons by hunting, gathering, fishing, trading, trapping and farming. You can make a huge variety of items ranging from wooden pots to your very own house and sauna. You will learn the importance of shelter, fire and the advantages of a ranged weapon. Will you be a fisherman hermit? A travelling merchant? Or maybe a proud warrior? You can play the game however you want.

There's a steep learning curve to the game since there is simply so much to do. The number of hotkeys on the keyboard rivals Microsoft Flight Simulator. The game does have a good manual and plenty of flavor text for history geeks. And let's not forget the lovely LARP pictures for all the characters.

Venture into the Far North. And don't forget to tan your hides.
Was this review helpful? Yes No Funny
134 of 143 people (94%) found this review helpful
95 people found this review funny
Recommended
76.7 hrs on record
Posted: February 26
The Premier Finnish Starvation Simulator

Hey bud, I know you've been thinking to yourself, "Dang, I wish I was starving to death and/or being eaten by a bear in the harshest winter of unbridled and unfathomable intensity." You really need to lighten up, Champ. Dad says you've been bumming Mom out something fierce. Well Debby-Downer, you're in luck! You can now channel that real world "inner" (watch those finger quotes) masochist into something more productive. Namely, The UnReal World.

Here's what you do, roll an Owl-tribe bowsman and start in winter as a runaway slave because you're a BAD*SS. Then, promptly get kicked in the head to death by a Njerpez Housewive--(insert heavy Russian accent) In iron-age Finland, red shirts kill you!. Next, make a Seal-tribe trapper, spend 4 real life days setting up traps only to blunder into one of them and die miserably. Finally, create Driikilainen fisherman, amass immeasurable wealth, build a house, start a family, enter your sheep pen to butcher up some dinner for said family and get hooved to death by terrified sheep. Rage quit.

Sh*t just got UnReal. BOOM.

UnReal World is special in the way it combines unparalleled player agency, deep simulation and a unique, low-fantasy mythos to produce original narratives derived through emergent gameplay. It's not a game I'd recommend to anybody but, it's a game I'd recommend to you, the person who yearns for immersive complexity and depth, the person who understands that Losing Is Fun. Be warned though, once you venture into the far north--there is no coming back.

Okay, the rest of you "survival" (mentally visualize those finger quotes) crafting games can go home now, UnReal World has come to Steam--and it is good.
Was this review helpful? Yes No Funny
96 of 107 people (90%) found this review helpful
3 people found this review funny
Recommended
3.8 hrs on record
Posted: February 26
What to say about this amazing game?

Just play it!

Okay, no, that's not fair... you probably want more info than that, right?

TL;DR

God-tier survival/crafting roguelike. Considerable learning curve. Awesome community & devs. Unlike anything else you're likely to find. Try it for free: http://unrealworld.fi/

General Info

It's certainly not for everyone... but it's also one of the most unique and fun games I've ever had the pleasure of playing (that's coming from someone who's been playing video games for over 20 years, and with over 1000 games on Steam alone).

Roguelikes, as a genre, seem to have had a resurgence in popularity in recent years; ever since Minecraft rocked the gaming world, the whole survival-crafting-building genre has only increased in popularity.

UnReal World mixes all of this and gives you a peerless roguelike survival crafting experience. There are no zombies to find here, only bears and Njerpez (not to mention the hunger and cold), but they're more than trouble enough. You'll wish you had something as easy as zombies to deal with! (except, no, hopefully not... no more zombies... too many zombies everywhere)

Despite its name, UnReal World also provides one of the most realistic survival experiences I've seen in a game to date (probably the most realistic, really).

Do you want to hang out in the highly-populated Driik lands for access to their large villages and have an easy life of crafting and trading? Or perhaps you'd prefer living out in the middle of nowhere to see if you can survive completely on your own, without help from anyone? Maybe you want to see a lot of combat and one day hope to eradicate all the Njerpez?

Any of this is possible, and so much more. It's up to you.

Gameplay

UnReal World won't hold your hand; iron-age pseudo-Finland is a brutal place in which to try and survive, no doubt.

A lot of modern gamers might be turned off by the initial time investment required to learn how to play the game (not to mention the oldschool graphics; no fancy 3D & particle effects here), but for those that bother, they'll be rewarded with incredibly deep survival gameplay and an experience like no other.

The keyboard-based nature of the game might seem unwieldly at first (and yes, there are a lot of keys to memorize) but it offers very smooth gameplay once you get used to it. You can use the mouse for most/a lot of things, but I'd suggest gtting used to the hotkeys; they can drastically improve your experience.

UnReal World is a sandbox. There are no set goals beyond "survive". How you go about doing that is up to you.

The map is huge, and mostly wilderness. The game's ten different playable cultures (and one non-playable; the Njerpez) all have their own "area" of the map, which determines where you can find settlements. The most interesting of these for a new player would be the Driikiläiset, which can be found in the south-west, as they are the most "urban" and have the biggest villages (which means more trading, which can make one's life much easier).

When you create a new character, you choose which culture you come from; each has their strengths and weaknesses in terms of min/max stats, which affects a variety of things. You can also choose which general area of the map you want to start in, and a few other things.

Once you begin your game, what you do is entirely up to you. There are no set goals; this is a free-form sandbox game (though quests are coming in a future update!).

You can hunt, fish, explore, craft, trade, build yourself a house. Try to settle down, or live as a nomad. Summertime, and the livin' is easy... but you best be prepared for when winter comes around...

Combat

[coming soon]

Crafting

[coming soon]

Pricing

[coming soon]

Parting Thoughts

Don't dive into this game expecting to know how to play right away. There are semi-tutorials which will help you along with the basics (start with "Living in the Wild"), but this is a game with a lot of intricacies that you'll learn over time, with experience and trial & error. Easy to learn, hard to master, as they say. Patience is well-rewarded.

UnReal World may be new to Steam, but it's been around for a very long time. Its first iteration dates all the way back to 1992! Of course, the game has changed a lot over the years, and will continue to do so for a long time still.

Some useful resources, if you need help, are the official forum and the wiki. Of course, there's also the Steam forum and no doubt some enterprising players will write Steam guides (though none are yet available at the time of this writing).

The UnReal World is a great game with a great community: if you have any questions, ask, someone will be happy to help!
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74 of 78 people (95%) found this review helpful
2 people found this review funny
Recommended
259.1 hrs on record
Posted: February 26
I've played various versions of UnReal World over the past 12+ years, including dozens of hours on this latest version which is being released on Steam. It's got a lot of attributes of a rogue-like: turn-based movement, permanent death, lots of stuff to discover, lots of stuff to craft. Somewhere in its development, more than 10 years ago, it strayed from the path of being a fantasy game to being a simulation of iron-age Finland.

The combat system is straight-forward, but unforgiving. The character has skills for various weapons; combat results are based on attacker and defender results; damage is allocated to hit locations after accounting for armor. Positioning matters: getting behind an opponent allows unblocked attacks. Injuries matter: serious blows to the legs can lame or cripple a creature, a hard blow to the head or even torso can stun. Combat can be drawn out or over quickly, depending on the hidden rng and positioning, so new players are advised to tread carefully at first. Or, you can accept that it's a rogue-like, and just get killed and restart.

If your character can survive or avoid combats, time will pass. You'll have to keep your character fed or starvation penalties will mount. You'll have to think about water, and warmth, and shelter. And eventually, maybe before your character is fully prepared, winter will arrive. In the UnReal World, winter changes the game. For about five game-months you need to stay warm and stay fed. Every day will be short. Every night will be long. The leading cause of death in winter might be boredom; the cabin fever and the routine of safe survival becomes too much and the player takes a character out to adventure in the great white north, into the teeth of a blizzard. Some of them make it back to their cabins. Having said that, with good fur clothes and ski equipment, a character can do a lot of hunting and trapping through the winter, or timberwork, or any number of other tasks.

I think my characters have died every way possible in this game. I'll let you discover the various ways, and head off myself for further adventures. Enjoy!
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64 of 66 people (97%) found this review helpful
5 people found this review funny
Recommended
26.5 hrs on record
Posted: March 15
Before I start, I just need to add: you can download this game for free from the official UnReal World website! The free version is practically (if not entirely) identical to the Steam version. Even if you're totally enamoured with this game by the looks of the descriptions and reviews, I still urge people to play the free version before grabbing the Steam one. Once you've given it a shot, you can make a much better decision on if you want to drop money on it. I told myself that if I played the free version for longer than eight hours, I'd buy the Steam version even if I never boot it up again. I clocked about ten hours, bought it on Steam, then continued to play it for however long it says I have at the top of this review.

I really love this game. It's deep, but I've never felt truly lost; when you make a character, you can pick to have a goal-orientated quest system that teaches you how to play. This ranges from 'This is how you drink water, you gigantic idiot' to building your own house and trading for animals. Once you've grasped the basics, the game opens up as the survival roguelike it aims to be. If you want to know all the cool mechanics that come with the game, the other positive reviews go into passionate detail about what makes the game great. To avoid clashing with people who have literally hundreds of hours of gametime over me, I'll instead relay something that's unique to me; an in-game story.

Fur is really important in UnReal World. It's valuable, it's useful, and it'll stop you from freezing to death when Snow Hell decides to pay a visit. Unfortunately, being a total newbie at the game, the only hides I can get are from squirrels, hares, and ermines. Not very prestigious. The only big hides I had managed to score was one of a bear and an elk, and that's because they fell into a pit trap I set up and became a sitting duck for my volley of arrows. Basically, I'm a bad hunter.

One day I'm out in the snow in my bear fur clothes, checking my pit traps to see if any more suckers have taken pity on my awful hunting skills. The traps are on the border between a mire and a forest, set up to channel and capture any animals walking from one area to another. This time, I noticed a wolf on the world map standing in the mire, so I zoom in on the action to see what's going on.

Turns out, it's not a wolf. It's a pack of them.

At this point of the game, the most dangerous thing I've successfully managed to hunt (that wasn't sitting in a pit and woefully awaiting death) is a fox. All the animals I've come across are basically 'let's see how close I can get before it runs away at the speed of light'. The wolves didn't do that. They decided that I'm up for dinner. They charge at me ("What? Animals attack you in this game?!") and suddenly I'm reaching for my bow. I thought I was a goner, but it turns out that shooting an arrow into the shoulder of a charging wolf is a good deterrent (who knew?). It became a game of scoring a single wound on each attacking wolf to scare them and make them flee. I scored a particularly good hit on one wolf, and I chased down its limping self and attacked its head for a kill. Skinned its fur and butchered its meat and fat. Good stuff.

That's when I discovered why wolves were even here in the first place; lying in the middle of the field was a wolf-torn elk. I approached it and checked the hide, and was surprised to see the wolves hadn't mangled it beyond recognition. It was about a quarter of the way through skinning it that I realised the wolves were still around -- just keeping their distance. I decided to grab the skin and forget the butchering, get out while I still could. I didn't need the meat, the fur was the real gold here.

So I walk home with some wolf and elk fur under my arms. The total sum of the furs I had back home came to something like 8lbs; the fur I was carring totalled 30lbs. A good catch! I set the wolf fur down and use its fat from the butchering to tan it. I then set the elk fur down and -- wait! I didn't butcher the elk! I don't have any fat to tan it with! 20lbs of fur was threaning to go rotten on me if I didn't find a solution, and fast.

I dumped the fur in my cold, 'please don't rot on me' cellar and made a return to the elk. Turns out, so had the wolves, and they had regained their courage. Some nasty nips later, I decided my life wasn't worth some fat and fled.

I looked up about the tanning process to try to find alternatives for my elk fur. Turns out, you don't have to use fat. The skinned barks of alder and rowan trees work just as well. Big problem; I lived in a gigantic forest of pine and birch. So begins the race against time to find an alder or rowan tree before my goldmine attracts flies rather than merchants.

So I'm darting around the world map, cursing every pine and birch that I see. That's when I find a herd of reindeer milling around. I decided to try my luck, so I zoomed in and took a less-than-hopeful shot at the nearest one, expecting a total miss and all the reindeer to flee. It hits. Fire off a second arrow before the victim has a chance to run. Second one hits.

Oh crap. So this is what hunting feels like.

The reindeer has been so badly hit, it's practically crawling its way across the floor. I catch up with it and start trying to unload arrows into its head. My aim is so bad that it ends up hitting the shoulder, body, and even one hit on the knee, at which point I reprimanded UnReal World for its poor choice of meme references. It was around the time I decided to equip a javelin and start poking its head that my character falls asleep. Turns out, fighting wolves and lugging fur across a continent really tires a man out. Who knew?

I awoke with the reindeer nowhere in sight. I followed its tracks and found it only a short run away, still desperately trying to crawl its way to freedom. I started poking at its head with the javelin until it dies, skinned it, made sure to grab the fat this time, and recovered the arrows I had fired. The fat of the reindeer was enough to tan its own hide, but not enough to tan the elk's. The hunt for the tree was still on.

I read up on alder and rowan trees, and found out that they mostly grow in and around villages. So I poked my head into the local village and -- sure enough -- sitting in the middle of the field all proud of itself was an alder tree. The villagers were probably weirded out to see a man walk into their village, cry 'YES!' and then begin frantically carving the bark off of one of their trees. I didn't care. Elk fur was back in fashion, baby.

So that's how I went from Small Game Extraordinaire to sleeping in the furs of a wolf, elk, and reindeer, all because I decided to go check my traps for a bit. My bear fur clothes had some nasty wolf bites in them and I had sufffered a few nasty scratches myself, but I could probably line the entirety of my house in fur now. It was about this time I realised that maybe, just maybe, UnReal World is an awesome game and that I'm glad I got it.

Stay safe in the cold North, folks!
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