Play as a pixel adventuring through image files in a digital world where physics aren't constant. Run, jump, flip upside down, and rotate your gravity. Use weapons to destroy other pixels before they destroy you. Collect bits of data from challenging locations to find out why your world must survive at all costs.
User reviews:
Overall:
Positive (15 reviews) - 93% of the 15 user reviews for this game are positive.
Release Date: Mar 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Pixel: ru² is focused on being a highly competitive game that revolves around user created content and leaderboard. It's very difficult to make sure everything is balanced and there are no ways for people to cheat with only a handful of players. Being on Early Access will provide us with a large player base that will allow us to work out issues before the game is released.”

Approximately how long will this game be in Early Access?

“Tweaking mechanics takes time and we really don't know how long it will take to make Pixel: ru² perfect.”

How is the full version planned to differ from the Early Access version?

“The full version is going to have a lot more content as well as story elements. We are intentionally leaving the story out of Early Access builds so we can have players test levels throughout Pixel: ru² without jumping around in the story.”

What is the current state of the Early Access version?

“The gameplay and mechanics of Pixel: ru² are finished and mainly just need tweaking. Most of what is lacking is content. There is only a handful of levels finished right now, but we do include a level editor to allow players to also create their own content.”

Will the game be priced differently during and after Early Access?

“The price of Pixel: ru² will be discounted during Early Access and will slowly increase as we are further along in development. We hope that in return for this discounted price, players will inform us of issues as well as features they would like to have included in future builds.”

How are you planning on involving the Community in your development process?

“We'd love to know what the community would like to have added to Pixel: ru². Our goal is to be open and transparent. We also want to make sure the community is able to tweak and mod Pixel: ru² as needed.”
Read more

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Downloadable Content For This Game

 
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Reviews

“Pixel was easily the most challenging game, and probably one of the most rewarding, at PAX East this year.”
TwoDashStash

“Pixel is a punishingly hard but very rewarding platformer/shooter/puzzle game.”
IndieHAVEN

“a truly geeky game ... If games were dice, Pixel ru² would be a d20.”
Without the Sarcasm

Feature List

  • Colorblind mode for those of us that see the world differently.
  • A drag and drop level editor with a logic engine that allows you to make simple or complex levels.
  • Level sharing through Steam Workshop.
  • Support for third-party mods and plug-ins.
  • Interactive with RGB peripherals such as keyboards, mouses, headsets, etc...
  • Stereoscopic 3D mode for devices like the Oculus Rift.
  • Shoot a variety of weapons such as a rocket launcher and flame thrower.
  • Jump from platform to platform by manipulating the gravity of yourself and other objects.
  • Challenging puzzles that revolve around gravity and color theory.
  • Piece together clues to learn the full story of the future.

PC Master Race

Why should a 2D game be designed for 1080p at 60 frames per second or even worse, 720p at 30 frames per second? We designed Pixel: ru² with modern computer technology in mind.

120 Hz


Pixel: ru² is designed to be run at 120 frames per second. If needed, it can be rendered at a lower framerate through the video settings to reduce GPU load, but it will still internally be running at a smooth 120 Hz.

4K


Pixel: ru² may look like a low resolution game, but it's actually designed for a 4K display. Anything smaller results in the graphics being scaled down to fit correctly. This means that instead of the graphics being stretched or duplicated for scaling up, they are blended together smoothly for scale down. This results in a much nicer looking experience for all resolutions.

FLAC (requires DLC)


If you purchase the soundtrack DLC you will be provided with lossless versions of the in-game music. Having the soundtrack installed will allow Pixel: ru² to play lossless tracks instead of the Ogg Vorbis files it comes with.

RGB


Have a keyboard with RGB LED's in it? We designed Pixel: ru² to take advantage of them by doing colorful effects on your keyboard while you play the game resulting in a more immersive experience.

Here's a list of keyboards we currently support:
  • Corsair Gaming K65 RGB
  • Corsair Gaming K70 RGB
  • Corsair Gaming K95 RGB
  • Corsair Gaming Sabre RGB
  • Logitech G910 Orion Spark
  • Razer BlackWidow Chroma
  • Razer BlackWidow Tournament Edition Chroma
  • Razer DeathAdder Chroma
  • Razer Firefly
  • Razer Kraken 7.1 Chroma
  • Razer Mamba Tournament Edition

Steam Greenlight

4,572 of you wanted us on Steam and here we are!
Thank you for your support.

About This Game

Story


We live in an amazing time. Computers are becoming smarter and more powerful, and more tangible items are being turned into digital data. Science predicts that within the next hundred years artificial intelligence (AI) will be as smart as humans. Imagine the possibilities if this trend continues for thousands of years.

In the distant future, AI will be so common in technology that even a single pixel in an image file may be controlled by one. Pixel: ru² is a tale of a sentient pixel that is tasked with eliminating a virus and restoring corrupted image files. Being a pixel isn’t easy; you’ll face infected pixels, puzzles that require color and gravity manipulation, and precision platforming challenges. You can complete your mission as efficiently as possible, or you can let your curiosity lead you to bits of information that may reveal the bigger picture.

About


Pixel: ru² (are you squared) is a game that is a combination of a platformer, a shooter, and a puzzle game. The gameplay features color theory based puzzle and combat mechanics and gravity manipulation based puzzle and platforming mechanics. There are a lot of simple systems stacked on top of each other which makes it easy to learn, but difficult to master.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Storage: 128 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (15 reviews)
Recently Posted
RavenMac
( 4.0 hrs on record )
Early Access Review
Posted: June 4
Product received for free
This is a neat game. I played this while at Momocon 2016 and managed to beat one of the dev's scores. The best way to describe this game is that it's a fast paced, puzzle, platformer, shooter. To get the best scores, you can't stop. To complete the levels, you need to know additive colors. Each level is a platforming level with points to collect and enemies to shoot.

To beat the levels, you have to change your color to pass through barriers and change your shot color to kill enemies. This makes the levels kind of hard to figure out at first, but with each completion you cna almost always find a faster or better scoring route or method. To get the best scores, however you can't take any damage, shoot as little as possible, collect everything, kill everything, and finish.

I like the music in the game, though i don't remember hearing it at Momocon (but that was probably because of all of the arcade/rhythm games being played near by). Most puzzles are fairly straight forward, but some are very hard. Getting high scores will be fun if a leaderboard gets put into the game.

One thing i wasn't all too happy with was the aiming for controller input. You point in the direction you want to fire, but it immediately fires in that direction. Having something to see where you are aiming then another button to fire would help a lot. I haven't really tried the keyboard + mouse input, though i do see it being better for getting accurate shots.

All in all, I like the game. I will try to get the best scores per level.
Helpful? Yes No Funny
White Fog
( 1.7 hrs on record )
Early Access Review
Posted: June 3
Product received for free
I received this game at Momocon for free in a contest/panel that the creators were running, which was cool in of itself, but I'll stick to the game.

I wasn't really sure what I was expecting, coming into it, but the game itself was very unique, right from the get-go. You had your standard platforming elements where you move left and right, and space to jump and that was all well and good, and then it changes things a bit by allowing you to reverse the polarity, allowing you to stand on the ceiling. Of course this opens up a whole new world of challenges, but they don't stop there.

Then not only can you shift that polarity up or down, but with certain locations in-game, you can rotate your map (and the polarity) 90 degrees to the left or right, depending on the button pressed. So now you've got four ceilings and four floors, in some levels virtually all at the same time but there's still more added on.

They allow you to add color to your cube with certain areas and when your cube matches the color of a wall, you're now allowed to traverse through it. So now you've got all these things, all going at once and it's a puzzle platformer that really requires you to think on how you want to proceed.

The only negative problem I have with the game is that there are enemies...and not necessarily that they're there, but they feel a little tacked on. You do get varying methods of attack, which is interesting itself, but it feels to me that the main draw is the puzzling itself, and the enemies don't really add or take away from that. I would like to see them be more incorporated into the puzzles themselves, rather than as an obstacle given that once you get a few of the better attacking methods, you can one-shot most of them and there's no real challenge or point to them being there in the first place.

However, all in all the puzzling is a high level of fun and thought-provoking in Pixel and I would reccomend that people give it a chance if they're looking for a puzzle game that requires you to think in multiple dimensions and laterally all at the same time.
Helpful? Yes No Funny
The Dude
( 0.7 hrs on record )
Early Access Review
Posted: December 6, 2015
Only played an hour of this game but it hooked me. I can't wait to make some time to really dig into this!! It's truely Nintendo Hard™ and looks AMAZING
Helpful? Yes No Funny
EdenStarGazer
( 20.8 hrs on record )
Early Access Review
Posted: November 27, 2015
Pixel: ru² is one of those addictive skill puzzles, kind of reminiscent of Super Hexagon, but it requires thinking for the key combos. Also, it appears that dying in-game often changes the physics of the key-mapping, like suddenly going right is the former down key. The change-ups help allay rote muscle memory, and you seem to frequently get the feeling of learning a new skill, even when replaying. The sound effects are pleasing. Definitely not one of those +1 backlog games for me.

I bought the two pack of this Puzzle/Platformer/Shooter because I saw the emoticons. :D They are prohibitively expensive in the market, so I'm hoping to drop the :blackpix: for some Steam Profile art. The cards are fantastic! When I pulled up the background images, they look pretty cool too. But, I will be putting a lot of playtime into this, like with Lyne, as it does have achievies and a workshop, so there is nothing to lose here but hours of my life on another addictive game. :D
Helpful? Yes No Funny
siz
( 16.7 hrs on record )
Early Access Review
Posted: October 23, 2015
Game is great. Not an easy one and I like it. Levels are well done and the soundtrack is great to listen.

I recommend this game to everyone who likes challenging games!
Helpful? Yes No Funny
draken
( 12.1 hrs on record )
Early Access Review
Posted: July 11, 2015
Pixel: ru² is a simple combination of platformer and puzzle game. At the moment I'm writing this review:
  • There are 10 levels.
  • There's a level editor.
  • There are no community created levels.
  • There is no story, unlike Thomas Was Alone.
  • There are no rage-platformer challenges, unlike Super Meatboy.
  • There are no difficult puzzles, unlike Braid.
  • There is nothing geeky in this game (random IT facts don't make this geeky).
  • There are interesting gameplay mechanics with almost no practical use in the levels (they exist, but you never need to use them).
  • The style is rather unique, but nothing special.
  • The soundtrack gives me a headache.
  • The price for this game is 10€.

I understand that this game is in Early Access and still in development, but it's definitely not worth the price. It's overhyped and nothing like the description says. Currently this game looks, feels and sounds like a mediocre free-online-game from Newgrounds, Armor Games or a similar website. My suggestion - don't waste your time and money like I did and wait for the full release.
Helpful? Yes No Funny
Stormy
( 1.0 hrs on record )
Early Access Review
Posted: June 28, 2015
Quick pros
-Fast-paced and skill-based
-Intuitive controls and addicting gameplay
-Great soundtrack
-Very attentive devs; They release updates often (Usually every two weeks) and love feedback.

I first encountered this game three years ago in a little booth with two of the main devs working on this game. I've watched it grow and develop a story and tested levels yearly to date. I haven't played much on Steam itself (yet) but I would say I have at the bare minimum twenty hours of gameplay with this game in various iterations. It's honestly one of the best experiences I've ever had with an indie game for years; I'd dare to say I haven't enjoy the unique nature and gameplay of an indie since Cave Story, though it's a rather brazzen comparison since I only mean in appeal and not in the style of the games at all.

The gist
You play as a single, intelligent pixel and manuever through puzzling platforms to align the pixels in the background to form a picture. You also shoot virus-infested pixels, and not in a silly way most platformers do, with weapons such as (At the time of writing) a single-shot gun, flamethrower (Yes, it lights pixels on fire which can light other pixels on fire), a laser, shotgun and a rocket launcher (Which you can rocket jump with). In addition to weapon type, there is also weapon color. Naturally, the virus-infested enemy pixels have a color, but in order to harm them, the opposite color weapon must be used against them. For example, a yellow pixel will be unharmed by red, but hurt by blue. If an enemy is shot by a color that is neither the same nor opposite of their color, their hue will shift and you will need a new color to defeat them than what was needed originally. This can, however, be used strategically, as multiple enemy pixels of varying colors but close proximity could be shifted to the same hue, then all three could be blasted into oblivion with a single rocket launcher shot of the opposite color. In this regard, combat is both a puzzle and skill-based ordeal.

What sets Pixel apart from most games is the scoring system. Everything consumes or gives resources with the exception of basic movement. Your resources, from the start of ever level, begin at zero and decrease into the negatives. This is where speedrunning skills come into play. By quickly gathering resources in the form of color-changing squares or killing virus-infected pixels by shooting (Which requires points based on which weapon is in use), points are gained. By rapidly collecting resources and destroying rogue pixels, your negative score grows into the positives and shows how much time was spent, bullets were shot, enemies were killed, resources were collected and deaths you accumulated from start to the goal. But thanks to intuitive level design, there isn't one single "best" way of beating a level. So you can keep going back and trying to overtake a friend's score and eventually beat it by thousands of points all because you took a better route or did so more efficiently than the competition. The scores will never truly have a best only because skill, route selection and RNG elements influence your run to the millisecond.

What strikes me most about this game is that it not only covers many genres (Such as platformer, puzzler, shooter and mostly speed runner) but it does each one justice. It's by no means a regular shooter, but it utilizes its own setting and movement to make a challenging, fast-paced system that shines in a light all its own. Rather than mimic the big boys in the gaming industry, they take tried and true ideas and make them work in a balanced and non-gamebreaking way.

Overall, I think this has the potential to be an incredibly popular game if it gains a solid fan base and skilled player base. The puzzles require a lot of thought but also a lot of skill and most levels can be finished in multiple ways with differing scores. This combined with a workshop for level creation will prove a great many levels requiring unique skill sets that will test the limits of both skill and patience as the pros go at the same level for hours on end in search of a "perfect" run. Which could very well be debunked the following day.

It may not utilize the best graphics engine on the market or have the most detailed characters or levels, but the devs have really put together something incredible. To me, at the very least, this is a hidden jewel on the Steam market.
Helpful? Yes No Funny
SynthR
( 0.8 hrs on record )
Early Access Review
Posted: June 11, 2015
Pixel: ru² is the very definition of "Just one more try." As a long-time gamer, very few games have made me sit on the edge of my seat as I've attempted to beat a highscore or outrun an unbeatable enemy as it barrels down on me. This isn't a casual puzzle game. This is a puzzle game that combines heart-pounding platforming action with mindbending problem solving, played to an intense sountrack. Look past your first impressions because this is an indie title with immense depth and replayability.
Helpful? Yes No Funny
gasocar
( 0.9 hrs on record )
Early Access Review
Posted: May 14, 2015
Pixel: ru² has fantastic level design. This game always has you thinking, like what color you need to be to proceed, what will happen if you hit a sideways gravity switch, what color you need to shoot to destroy a bad guy. From what I've played, the levels lead you along fairly well, but when you complete them you still feel like a genius. Not only does this game make you think, but it displays a little tidbit of information at the end of each level. This game has to be good for your brain!
Helpful? Yes No Funny
[Novy] Blane
( 2.0 hrs on record )
Early Access Review
Posted: May 8, 2015
This game is tough. If you like platformers that are super challenging, but feel insanely rewarding, then you will love Pixel. It's not for everyone, so if you do not like games like Super Meat Boy then you should avoid this one. There's more to it than just platforming, and even the way it handles platforming is unique. It's a solid blend of tried-and-true mechanics while adding some unique features that really make it stand out.


I got a preview of this game at PAX East last year and was super impressed with it, so I was happy to finally add it to my Steam Library where I hope to play it more in-depth because I loved the euphoric feeling I get from completing the levels.

If you're looking for a challenging platormer with some unique mechanics, then I strongly recommend Pixel.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
1.7 hrs on record
Early Access Review
Posted: June 3
Product received for free
I received this game at Momocon for free in a contest/panel that the creators were running, which was cool in of itself, but I'll stick to the game.

I wasn't really sure what I was expecting, coming into it, but the game itself was very unique, right from the get-go. You had your standard platforming elements where you move left and right, and space to jump and that was all well and good, and then it changes things a bit by allowing you to reverse the polarity, allowing you to stand on the ceiling. Of course this opens up a whole new world of challenges, but they don't stop there.

Then not only can you shift that polarity up or down, but with certain locations in-game, you can rotate your map (and the polarity) 90 degrees to the left or right, depending on the button pressed. So now you've got four ceilings and four floors, in some levels virtually all at the same time but there's still more added on.

They allow you to add color to your cube with certain areas and when your cube matches the color of a wall, you're now allowed to traverse through it. So now you've got all these things, all going at once and it's a puzzle platformer that really requires you to think on how you want to proceed.

The only negative problem I have with the game is that there are enemies...and not necessarily that they're there, but they feel a little tacked on. You do get varying methods of attack, which is interesting itself, but it feels to me that the main draw is the puzzling itself, and the enemies don't really add or take away from that. I would like to see them be more incorporated into the puzzles themselves, rather than as an obstacle given that once you get a few of the better attacking methods, you can one-shot most of them and there's no real challenge or point to them being there in the first place.

However, all in all the puzzling is a high level of fun and thought-provoking in Pixel and I would reccomend that people give it a chance if they're looking for a puzzle game that requires you to think in multiple dimensions and laterally all at the same time.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.0 hrs on record
Early Access Review
Posted: June 4
Product received for free
This is a neat game. I played this while at Momocon 2016 and managed to beat one of the dev's scores. The best way to describe this game is that it's a fast paced, puzzle, platformer, shooter. To get the best scores, you can't stop. To complete the levels, you need to know additive colors. Each level is a platforming level with points to collect and enemies to shoot.

To beat the levels, you have to change your color to pass through barriers and change your shot color to kill enemies. This makes the levels kind of hard to figure out at first, but with each completion you cna almost always find a faster or better scoring route or method. To get the best scores, however you can't take any damage, shoot as little as possible, collect everything, kill everything, and finish.

I like the music in the game, though i don't remember hearing it at Momocon (but that was probably because of all of the arcade/rhythm games being played near by). Most puzzles are fairly straight forward, but some are very hard. Getting high scores will be fun if a leaderboard gets put into the game.

One thing i wasn't all too happy with was the aiming for controller input. You point in the direction you want to fire, but it immediately fires in that direction. Having something to see where you are aiming then another button to fire would help a lot. I haven't really tried the keyboard + mouse input, though i do see it being better for getting accurate shots.

All in all, I like the game. I will try to get the best scores per level.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
11 of 12 people (92%) found this review helpful
2 people found this review funny
Recommended
20.8 hrs on record
Early Access Review
Posted: November 27, 2015
Pixel: ru² is one of those addictive skill puzzles, kind of reminiscent of Super Hexagon, but it requires thinking for the key combos. Also, it appears that dying in-game often changes the physics of the key-mapping, like suddenly going right is the former down key. The change-ups help allay rote muscle memory, and you seem to frequently get the feeling of learning a new skill, even when replaying. The sound effects are pleasing. Definitely not one of those +1 backlog games for me.

I bought the two pack of this Puzzle/Platformer/Shooter because I saw the emoticons. :D They are prohibitively expensive in the market, so I'm hoping to drop the :blackpix: for some Steam Profile art. The cards are fantastic! When I pulled up the background images, they look pretty cool too. But, I will be putting a lot of playtime into this, like with Lyne, as it does have achievies and a workshop, so there is nothing to lose here but hours of my life on another addictive game. :D
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
2.0 hrs on record
Early Access Review
Posted: May 8, 2015
This game is tough. If you like platformers that are super challenging, but feel insanely rewarding, then you will love Pixel. It's not for everyone, so if you do not like games like Super Meat Boy then you should avoid this one. There's more to it than just platforming, and even the way it handles platforming is unique. It's a solid blend of tried-and-true mechanics while adding some unique features that really make it stand out.


I got a preview of this game at PAX East last year and was super impressed with it, so I was happy to finally add it to my Steam Library where I hope to play it more in-depth because I loved the euphoric feeling I get from completing the levels.

If you're looking for a challenging platormer with some unique mechanics, then I strongly recommend Pixel.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
0.5 hrs on record
Early Access Review
Posted: May 6, 2015
Hi there! I know some people are having issues with this demo, but I want to leave a review of the actual game itself! If you want to see some gameplay, I actually have a video of it on youtube: https://youtu.be/Z2Yt8kNvQZg

Pros:
- It makes you think - it challenges your thinking process with the mechanics of the game like reversing gravity.
- It's addicting - It's like playing Rayman Origins. If you like that masochism just to get to sweet victory and doing it all over again, this is the game for you my friend.
- It's so colorful! - As a person with a rainbow-backlit keyboard, this game makes my day.


Cons:
- It makes you think really hard - Really really hard if you've had a long day at school/work.
- It's got some development issues - Not for me personally, but a lot of people say the game crashes or lags.
- It's loud - I lowered the volume of the game, but it's still pretty loud for my tastes. Especially the shooting sounds.

Overall, I am one of those people that can't give up playing until I've solved the masterful riddle, so I really like this game. I'm really happy I have this game and I play it in my spare time, though my score on each level seems absolutely terrible. Still, would recommend it to a friend just to watch their brain work.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
0.8 hrs on record
Early Access Review
Posted: June 11, 2015
Pixel: ru² is the very definition of "Just one more try." As a long-time gamer, very few games have made me sit on the edge of my seat as I've attempted to beat a highscore or outrun an unbeatable enemy as it barrels down on me. This isn't a casual puzzle game. This is a puzzle game that combines heart-pounding platforming action with mindbending problem solving, played to an intense sountrack. Look past your first impressions because this is an indie title with immense depth and replayability.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
1.0 hrs on record
Early Access Review
Posted: June 28, 2015
Quick pros
-Fast-paced and skill-based
-Intuitive controls and addicting gameplay
-Great soundtrack
-Very attentive devs; They release updates often (Usually every two weeks) and love feedback.

I first encountered this game three years ago in a little booth with two of the main devs working on this game. I've watched it grow and develop a story and tested levels yearly to date. I haven't played much on Steam itself (yet) but I would say I have at the bare minimum twenty hours of gameplay with this game in various iterations. It's honestly one of the best experiences I've ever had with an indie game for years; I'd dare to say I haven't enjoy the unique nature and gameplay of an indie since Cave Story, though it's a rather brazzen comparison since I only mean in appeal and not in the style of the games at all.

The gist
You play as a single, intelligent pixel and manuever through puzzling platforms to align the pixels in the background to form a picture. You also shoot virus-infested pixels, and not in a silly way most platformers do, with weapons such as (At the time of writing) a single-shot gun, flamethrower (Yes, it lights pixels on fire which can light other pixels on fire), a laser, shotgun and a rocket launcher (Which you can rocket jump with). In addition to weapon type, there is also weapon color. Naturally, the virus-infested enemy pixels have a color, but in order to harm them, the opposite color weapon must be used against them. For example, a yellow pixel will be unharmed by red, but hurt by blue. If an enemy is shot by a color that is neither the same nor opposite of their color, their hue will shift and you will need a new color to defeat them than what was needed originally. This can, however, be used strategically, as multiple enemy pixels of varying colors but close proximity could be shifted to the same hue, then all three could be blasted into oblivion with a single rocket launcher shot of the opposite color. In this regard, combat is both a puzzle and skill-based ordeal.

What sets Pixel apart from most games is the scoring system. Everything consumes or gives resources with the exception of basic movement. Your resources, from the start of ever level, begin at zero and decrease into the negatives. This is where speedrunning skills come into play. By quickly gathering resources in the form of color-changing squares or killing virus-infected pixels by shooting (Which requires points based on which weapon is in use), points are gained. By rapidly collecting resources and destroying rogue pixels, your negative score grows into the positives and shows how much time was spent, bullets were shot, enemies were killed, resources were collected and deaths you accumulated from start to the goal. But thanks to intuitive level design, there isn't one single "best" way of beating a level. So you can keep going back and trying to overtake a friend's score and eventually beat it by thousands of points all because you took a better route or did so more efficiently than the competition. The scores will never truly have a best only because skill, route selection and RNG elements influence your run to the millisecond.

What strikes me most about this game is that it not only covers many genres (Such as platformer, puzzler, shooter and mostly speed runner) but it does each one justice. It's by no means a regular shooter, but it utilizes its own setting and movement to make a challenging, fast-paced system that shines in a light all its own. Rather than mimic the big boys in the gaming industry, they take tried and true ideas and make them work in a balanced and non-gamebreaking way.

Overall, I think this has the potential to be an incredibly popular game if it gains a solid fan base and skilled player base. The puzzles require a lot of thought but also a lot of skill and most levels can be finished in multiple ways with differing scores. This combined with a workshop for level creation will prove a great many levels requiring unique skill sets that will test the limits of both skill and patience as the pros go at the same level for hours on end in search of a "perfect" run. Which could very well be debunked the following day.

It may not utilize the best graphics engine on the market or have the most detailed characters or levels, but the devs have really put together something incredible. To me, at the very least, this is a hidden jewel on the Steam market.
Was this review helpful? Yes No Funny
10 of 18 people (56%) found this review helpful
2 people found this review funny
Recommended
0.8 hrs on record
Early Access Review
Posted: March 6, 2015
Pixel: ru² First Look Review

So at first glance you're like wtf is this? Well the description is pretty damn accurate. It's a platforming, puzzle, shooter. Well not really a shooter but you do shoot.


You must guide your sexy pixel self through a maze of deadly puzzles, by changing your color to pass through walls, changing your bullet colors or shooting type to kill your foes.

Pixel: ru² is such a great mix of Super Meat Boy and... I have no other comparison it's such a unique, fun, and challenging puzzle game.

For an early access game it's premise is strong, and there's a definite through line. The developers are doing a great job portraying their game and the path it's going to take, and if there's more of this in the future of Pixel: ru² then I'm excited for the future.

I'd have to recommend picking this up, especially right now being discounted by 15% - you can't find a much better puzzle game experience for less then $10.

You can find the first look video on my website www.earlyaccesspodcast.com.
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2 of 3 people (67%) found this review helpful
Recommended
16.7 hrs on record
Early Access Review
Posted: October 23, 2015
Game is great. Not an easy one and I like it. Levels are well done and the soundtrack is great to listen.

I recommend this game to everyone who likes challenging games!
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3 of 5 people (60%) found this review helpful
Recommended
0.9 hrs on record
Early Access Review
Posted: May 14, 2015
Pixel: ru² has fantastic level design. This game always has you thinking, like what color you need to be to proceed, what will happen if you hit a sideways gravity switch, what color you need to shoot to destroy a bad guy. From what I've played, the levels lead you along fairly well, but when you complete them you still feel like a genius. Not only does this game make you think, but it displays a little tidbit of information at the end of each level. This game has to be good for your brain!
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