Dark Forester is a Hardcore Forest Management Game that employs your best aspects of the RPG, RTS, Crossplatforming MMO and god game genres. Create and customize your own forest. Protect your land from enemy creatures in a magic, part-physics based World. I would be thrilled to have you join Dark Forester!
All Reviews:
Mixed (54) - 62% of the 54 user reviews for this game are positive.
Release Date:
Feb 9, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

This in turn gives me a chance to improve the game based upon player feedback! By getting Early Access not only are you supporting me, you'll get to follow the development and help me tune and improve the game to be the best it can be! My goal is to make Dark Forester one of the greatest hardcore god game. I would be thrilled to have you join Dark Forester.

WARNING: This is an Early Access, Beta game is undergoing continuous optimisation.”

Approximately how long will this game be in Early Access?

I'm estimating that the game will be complete, it takes as long as it takes.

How is the full version planned to differ from the Early Access version?

History involve all aspects of the game inclusive PvP.
PvP destroy enemy forests.
Maximal character level 20.
More Buildings, traps, enemies and so on.
Portals - Part of the game (more about portals comes later. It is something like Dungeon Keeper with hack and slash elements).
Garnisons
Neural network
Sandbox elements
PvP and PvE Seasons
Five magic schools
Dailys . I'll also make changes based upon player feedback!

What is the current state of the Early Access version?

Mix of RPG/Strategy and God game.
Summon units, traps, buildings, trees, mushrooms and more to protect your forest.
Maximal character level 7. The game difficulty was increased pretty high.
Infinity enemy waves. First 61 Waves made by Author.
Hardcore
Primary and Secondary skills
30 different enemies, 60 different enemy specifications, 5 Bosses and
Werewolf - first monster in the game who will profit from werewolf neural network.
Three magic schools
Live forest with animals, birds, butterflies and magic trees.
Complete 3d World where weather and daytime influence some aspect of the game.
Upgrade System.
Almost all objects can be destroyed.
PvE Rating System.
PvE Season
Sessional Inventar

Will the game be priced differently during and after Early Access?

Beta: 8,99
Final release: ???

How are you planning on involving the Community in your development process?

Heavily, The community is encouraged to mail me feedback@darkforester.com , i post fixes on community hub and darkforester.com website. You can chat me or start discussions, i'm always there for you. I need you to make good game.
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Recent updates View all (39)

September 24

Release Date and last beta patch information.

Next and last big beta patch 5.0 comes out on 24. December 2017.
5.0 patch content (only essential changes in overview):
- PvP. You can attack any other player forests in the game. Required character level 5.
- 4 new unique heroes: Imp(range), Witch(range), Spirit Shaman(range) and Other Side.

Release Date: 7. April 2018
2 comments Read more

September 23

Beta Patch 4.0

Upgrade and information system in the the game was completely overwritten.
- All units, heroes, buildings and almost everything in your forest can be upgraded now.
- After every wave all objects (even trees and mushrooms) in the game receive 1 skill point. You can skill one of 6-7 attributes: defence, magic defence, health, attack, detect range and attack distance(only range units).
- All units and heroes become experience during the fight.
- Levelup give units and heroes 5 skill points.
- Archer level 2 receives fire arrows. Archer level 3 receives homing arrows.
- Upgrade usability feels now much easier to understand and work with.
- Colored onhover and onhover information helps player to feel comfortable in the game.
New art of units are now available in the game: Heroes
- Heroes can not be bought.
- Heroes come in your forest only if you character has level 5 or higher.
- Heroes have unique characteristics and become level 2,4 and 6 unique abilities.
- 5 new heroes are available now: Ogre Money Maker, Orc Traveler, Wintertale, Mishka and Kaba.
- Heroes stay in your forest not for free. Few of them like Money Maker and Traveler must be paid every wave. Another like Wintertale, Mishka and Kaba kills every wave different animals in your forest.
- Not paid heroes leave your forest immediately.
- What kind of heroes come in your forest depends on different factors, like buildings, killed units, wild animals and units under your command.
Heroes Overview:
Kaba is an evil boar race coming from southlands. This creature patrols your forest. Every time the fight begins it kills first one neutral creature. Kaba randomly chooses his animal victim. Thanks his aggressive behaviour, Kaba also gains more experience. His additional damage is equals of the amount of killed monsters of all time, but can't be more than 100.

Mishka is an old bear race coming from north. This creature patrols your forest. Every time the fight begins it kills first one neutral creature like rabbit, hare, stag, old stag or deer. Mishka randomly chooses his animal victim. Mishka does additional damage for every bear in your forest. Level 2: Every attack movement has a chance of 1% to damage enemy with powerful attack, where damage = count of trees in the forest; Level 4: 3 % Chance; Level 6: 5% Chance.

Called Money Maker not for fun. This hard defensive warrior takes every enemy wave so much money as his level is, but only if he is involved in the fight. He patrols your forester. If you can not pay, Ogre Money Maker will leave your forest. Level 2: redroper 2; Level 4: redroper 3; level 6: does triple damage.

Orc Traveler has 2 magic weapons, which restore foresters mana and health after level 4 and 8. Orc takes every enemy wave 1 gold, but only if he is involved in the fight. He patrols your forester. If you can't pay, Orc Traveler will leave your forest. Level 2: restore 1 health by forester for every hit; Level 4: restore 1 mana by forester for every hit; level 6: +1 experience for hit.

Wintertale is a beautiful strong wolf race coming from north. This creature patrols your forest. Every time the fight begins it kills randomly one of your livestock or a wild animal. Wintertale restore his health every bite: 10 health + 1 health for Wintertales level. Level 2: restore 1 health for the bite; Level 4: restore 3 health for the bite; Level 6: restore 6 health for the bite.
Secondary skills were completely overwritten.
- All skills now make sense.
Skills Overview:
- Ogre: every hit has a 2% chance to increase attack +1 permanently
-Ogre: every hit + 1 experience
- If Ogre Money Maker one of your heroes, all ogres and orcs(except heroes) do additional damage. Additional damage is equals unit level. Also unit restores every hit health equals unit level*2
- Ogre: every hit has a 1% chance to increase def +1 permanently
- Ogre: every hit has a 2% chance to strike with triple damage
- Old Archer: shoots an additional fire arrow + 20 damage
- Old Archer: + 5 Distance
- Old Archer: every shoot + 2 experience
- Old Archer: + 5 Distance
- Old Archer: shoots after short break an extra homing arrow(10 damage)
- Old Archer: shoots an extra homing arrow(50 damage) against shadow enemies or werewolfs
- Treant heals 40 health points
- Treant heals all units
- Forester House and Fake Forester House Incoming: +1 gold; +2 coins
- Shamans collect trees much faster: -8sec Shamans and Imps destroy dungeon walls: -8sec
- All melee non hero units do twice damage
- All melee non hero units restores every hit health equals unit level
- All range non hero units (Shamans, Trolls and Old Archer): + 5 range
- All non hero units: every hit has 2% chance to restore full health
- All non hero units: every hit has 2% chance to increase defence and magic defence +1 permanently
- All non hero units: every hit has 2% chance to increase maximal health +1 permanently
- Goblin: +3 Health every 10 sec
- Goblin: +3 Mana every 10 sec
- Goblin: +3 Health every 7 sec
- Goblin: +3 Mana every 6 sec
- Goblin: -5 sec teleportation countdown
- Goblin: If character has lower than 50% health he teleports himself in the middle of the map. 180sec. countdown
- Goblin: If character has lower than 50% health he freezes the time to 90%. Forester inclusive, 180sec. countdown
- Goblin: If character has lower than 20% health he transforms closest enemy in the enemy chicken with 1/1 health.240 sec. countdown
-Goblin: If character has lower than 10% health he transforms closest enemy in the random tree. 300sec. countdown
- Troll: every spell cast restore 10 health
- Troll: every spell cast does additional 20 damage
- Trolls have increased range attack: +5
- Troll: every spell cast + 1 experience point
- Orc: every hit has a 2% chance to increase attack +1 permanently
- Orc: every hit has a 10% chance to increase speed +1 sessionally. Maximal 10x stackable
- Orc: every hit has a 3% chance to increase def +1 permanently. Ogre House should be min. level 3");
- Orc: every hit has a 7% chance to does double damage. Ogre House should be min. level 5
- Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit +1 experience point
- Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit restores 1 health point
- Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit has 2% chance to restore full health
- Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit has 2% chance to increase maximal health +2 permanently
- Dark Torturer: -5 sec Dark Passenger countdown
- Dark Torturer: -5 sec Lightning Teleportation countdown");
- Dark Torturer does every strike an additional damage: 20
- Cow: +1 gold incoming
- Chicken: +2 coins incoming
- Goat: +1 gold incoming
- Sheep: +1 crystal incoming
- Pig: +1 crystal incoming
Other changes:
- 5 new plans added in the game, all 5 are different kind of towers.
- 4 new traps added in the game: vortex trap, forest trap, first blood trap, bad teleportation trap.
- 14 Shadow enemies, 5 poisoned enemies and 8 invisible enemies are added in the game.
- 4 enemy portals added in the game.
- Hotkeys added. Like 'f' - for fences summon or 't' for trees summon.

also hundreds of bugs were fixed in this patch.
all data was reset.
max level cap 11.





4 comments Read more
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About This Game

Dark Forester is a Hardcore Forest Management Game that employs your best aspects of the RPG, RTS, Crossplatforming MMO and god game genres. Create your own forest, customize it like your heart's wishes, set magic and physical traps. Protect your land from enemy waves! I would be thrilled to have you join Dark Forester! I would like to improve game based upon your feedback!

Dark Forester is in continuous development!

Dark Forester is made by a single, obsessed developer. You can always contact me at sergey@morozovsergey.com

Beta 2.0 (18.02.2017)


Mix of RPG/Strategy and God game.
Summon units, traps, buildings, trees, mushrooms and more to protect your forest.
Maximal character level 7. The game difficulty was increased pretty high.
Infinity enemy waves. First 61 Waves made by Author.
Hardcore
Primary and Secondary skills
30 different enemies, 60 different enemy specifications, 5 Bosses and
Werewolf - first monster in the game who will profit from werewolf neural network.
Three magic schools
Live forest with animals, birds, butterflies and magic trees.
Complete 3d World where weather and daytime influence some aspect of the game.
Upgrade System.
Almost all objects can be destroyed.
PvE Rating System.
PvE Season
Sessional Inventar



Release:


History involve all aspects of the game inclusive PvP.
PvP destroy enemy forests.
Maximal character level 20.
More Buildings, traps, enemies and so on.
Portals - Part of the game (more about portals comes later. It is something like Dungeon Keeper with hack and slash elements).
Garnisons
Neural network
Sandbox elements
PvP and PvE Seasons
Five magic schools
Dailys


"Rodina is in continuous development! Please try the free demo before buying!
Rodina is made mostly by a single, obsessed developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at brendan@elliptic-games.com"

System Requirements

    Minimum:
    • OS: Windows
    • Processor: Dual Core CPU @ 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Nvidia series with 1GB GDDR5 or better, ATI Radeon 1GB GDDR5
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows
    • Processor: Quad Core CPU @ 3.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia series with 3GB GDDR5 or better, ATI Radeon with 3GB GDDR5 or better
    • Storage: 1 GB available space

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