BlastZone 2 is an action packed side scrolling shooter that will really get your adrenaline pumping! Play solo or join up with a friend locally or online and battle the alien forces that have invaded the planet and take the fight to them! Feel the excitement of breaking through the enemy barricade at high speed!
All Reviews:
Mostly Positive (52) - 71% of the 52 user reviews for this game are positive.
Release Date:
Feb 19, 2015

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Recent updates View all (50)

March 21

New 4k textures and greatly improved outer space environment (v1.26.1.3)

A new update has been released for BlastZone 2 that greatly improves texture detail in the game. It introduces 4k textures, which have four times the detail of previous versions of the game. To make use of the new textures, make sure you have “VeryHigh” texture detail selected in the options. The “VeryHigh” option from previous versions is now equivalent to the new “High” option, and the rest down the line. The main textures that benefit from this update include all the terrain textures, all the sky domes and space star field, planets, and more. The added texture resolution makes the biggest difference for 4k and 1440p resolutions, but also benefits 1080p and below.

Also included in this update is a revamped Outer Space background, including brand new textures for the planet and sun, and improved lighting for the planet and moon. Take a look below:


The Home Planet terrain has received more improvements to lighting and shadowing detail as well. Check it out below:


Here are the full release notes:
  • Added 4k versions of many textures in the game
    -Home planet sky
    -Home planet terrain
    -Alien planet sky
    -Alien planet terrain
    -Cave terrain
    -Space star background
    -Space planet
    -Space moon
  • Shifted the detail of all texture settings
    -VeryHigh - 2k -> 4k
    -High - 1k -> 2k
    -Medium - 512 -> 1k
    -Low - 256 -> 512
    -The new High detail is the same as the old VeryHigh detail, etc
  • Improved lighting detail of the home planet terrain
  • Added a new texture design and improved lighting for the outer space planet
  • Improved lighting for the outer space moon
  • Moved the outer space sun to work better with the new planet lighting
  • Added a new sun graphic for the outer space environment
  • Added texture size detection; automatically downsizes textures for graphics hardware that don't support high res textures

Combining these new textures with the recently released VeryHigh/Extreme quality terrain DLC really is a sight to behold! As usual, to make sure you have the latest update, start the game and check the lower left corner of the title screen for “v1.26.1.3” or above. I hope everyone enjoys the new graphical improvements!

Another big new update is coming soon!
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March 15

High quality terrain DLC released for free! (v1.26.1.2)

A completely free DLC has just been released for all owners of BlastZone 2 that greatly improve terrain detail. This DLC applies to the Home Planet, Alien Planet, and Caves terrain and it really is a sight to behold. They show every little detail of each crevice and ridge in the scene with high resolution lighting to show it off. Please note that the only way to enable these new terrain detail settings is from the “Launch Configuration Tool” option from the game startup window. Also, the first time BlastZone 2 is started up using this DLC, the load time will take much longer than usual, but subsequent game launches will reduce it.


This DLC has been split into two packages, “Very High” and “Extreme” detail. The “Very High” detail package raises the baseline terrain detail by 10x (bringing it from 65k tris to 650k tris per block) and provides the best compromise between greatly improving detail while keeping performance reasonable for most moderately powered machines. The “Extreme” detail terrain pushes triangle counts to the absolute limit of what the content pipeline and game engine can handle, having 32x the detail of baseline terrain (about 2.1 million triangles per block). Extreme detail is not suggested for use by most users, as it drastically increases system requirements, requiring atleast a Radeon RX 480 or Geforce GTX 1060 to run at adequate performance.

The reason why this has been released as separate DLC and not included in the base game is because it greatly increases the game install filesize (from 80mb to 800mb), and greatly increases load times. These should only be used by players with higher end machines. The base game was built as the best compromise between keeping the game scalable to run well on low end machines and integrated graphics, while keeping the graphics substantially better than most games at the designed minimum and recommended specs.

As of a few months ago, the content pipeline and model management system in BlastZone 2 was limited to 65k triangles per object, and the terrain was built to make full use of that limit. Given that, the terrain was still able the achieve a competent level of graphical fidelity while keeping performance very high. As of v1.25.1.0, the model management system and model loader was greatly improved to raise the triangle count limit all the way up to about 2.1 million. The new model management system had many other advantages as well, but this DLC is the first time the new triangle limit has been fully leveraged.

In addition to the DLC, lower quality terrain is now included in the base game as well. These terrain models were taken directly from the Android version of BlastZone 2 and have a triangle count of 5k per block of terrain, having less than 1/10th the geometric complexity of the baseline terrain. This detail level is ideal for really old, low specced machines, netbooks, or integrated graphics. Even so, the amount of detail still contained in these models is much better than you’d think, using the low triangle count as intelligently as possible.

The home planet terrain has also been greatly improved for all detail levels. Lighting and shadowing has been adjusted to better accent finer details of the terrain. This was done without any performance or memory hit as well, so everyone can enjoy the improved terrain detail. Here is a screenshot illustrating it.


There are a few other tweaks and updates included in this update as well. Here are the full release notes:
  • Added a new 'Low Quality' terrain detail option for low end machines
    -This uses terrain models from the mobile version of BlastZone 2
    -Ideal for low end laptops or integrated graphics
  • Added support for the new 'Very High Quality' and 'Extreme Quality' terrain free DLC packs
    -These higher quality settings dramatically increase system requirements, so use them at your own risk!
    -'Very High Quality' requires a Radeon RX 460 or Geforce 1030 or above
    -'Extreme Quality' requires a Radeon RX 480 or Geforce 1060 or above
    -Graphics cards of similar performance from previous generations work as well
    -To access these new settings, the new DLC packs need to be downloaded
    -They aren't included in the default install to reduce filesize
    -These settings do not affect the 'Outer Space' environment, since it doesn't contain any terrain
    -Triangle count comparison for each detail level per block of terrain:
    -Low: ~5k tris
    -Normal: ~65k tris
    -VeryHigh Quality: ~650k tris
    -Extreme Quality: ~2.1mil tris
  • Updated the configuration application to adjust Terrain Detail
    -This is the only way to change this setting, not in game
  • Improved lighting and shadowing of the Home World terrain
  • Adjusted the screen fade transitions to ensure the new scene is fully loaded before showing it
  • Fixed the item pickup particle animation occasionally using the wrong colors
As usual, to ensure you have the latest update, launch the game and check the lower left corner of the title screen for “v1.26.1.2” or above. Enjoy the new content and there is more to come!
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“If you like horizontal blasters, this is going to work well for you, and you'll find plenty of variation to keep you entertained for a while.”
84% – Bytten

“Blast Zone 2 delivers at its best when played with a buddy online or sharing a keyboard. [...] With a bunch of story missions, as well as a survival mode to blast through, Blast Zone 2 is worthy of you and your friend’s time when you need that Gradius-sized hole filled.”
8/10 – GameTunnel - Chris

About This Game

***BlastZone 1 + BlastZone 2 combo: Comes bundled with BlastZone 1, both in its original form and as a remastered version in the form of "Classic" mode; get two games for the price of one!

BlastZone 2 is an action packed side scrolling shooter that will really get your adrenaline pumping! Play solo or join up with a friend locally or online to battle the alien forces that have invaded the planet and take the fight to them! Feel the excitement of breaking through the enemy barricade at high speed! Enjoy innovative gameplay mechianics such as 2nd person shooter sequences and creative use of 3D gameplay mechanics added to the traditional 2D formula. There are also tons of game modes, ship types, difficulty levels, and turbo modes to keep you entertained for a long time. There are hundreds of ways to play the game, so every player can have their own unique experience! Explore the many multiplayer strategies such as the heavy gunner and light defender to buy time while the ultimate weapons charge up!

BlastZone 2 is a new approach to the shooter genre that emphasizes fast paced and strategic gameplay with tons of content to explore.

NOTE: BlastZone 2 fully supports a wide variety of DirectInput and XInput gamepads, including the XBox 360 gamepad. If you're unsure about your gamepad's compatibility, test it out with the free demo.

** Play All 6 Game Modes **
  • BlastZone 1 - Recreation of the original TI-85 game; a simple “defend the base” style game

  • Mission Mode - A 35 minute long, 8 mission cinematic experience with hundreds of unique hand animated enemies and big bosses. Includes unique 3D gameplay mechanics and a 2nd person shooter area!

  • Classic A Mode - A greatly enhanced version of BlastZone 1; a “defend the base” style game with beam weapons and a points chain system. Destroy all enemies before they pass your ship or it is game over.

  • Classic B Mode - Similar to Classic A, but with a points pool system; every action either adds to or subtracts from the points value and the player needs to stop the game at the right point to get a high score. The game keeps getting tougher; get too cocky and you could lose it all!

  • Survival Mode - Similar control scheme to Mission Mode, but with infinitely generated levels and a unique multiplier scoring system that depends on skill shots to get the best score.

  • Blitz Mode - Similar to Survival Mode, but massively increases the number of enemies on screen and gives you a fully powered ship from the start to combat them. The key to this mode is to maintain hyper power to keep those weapons powered; running out of energy can mean certain death from the large swarms of enemies!

Additional Features include:
  • 2D controls, but with hazards and gameplay elements moving around in full 3D space
  • Cooperative multiplayer both local and online for 2 players
  • Unlock the full power of your ship with hyper mode and unleash the devastating power of the omega cannon!
  • Multiple difficulty levels designed for new players up to genre veterans so everyone can have fun
  • 4 expansive game play environments, such as mountains, caves, and outer space
  • 7 selectable ships with different play styles (power, speed, melee, etc)
  • 15 weapon types including beams, cluster grenades, force fields, power bolts, and machine guns
  • Hundreds of different enemy types, each with different behaviors and stats
  • An online world leaderboard to see how you stack up to the competition
  • A Turbo mode for each of the survival modes for experienced gamers
  • Additional levels and content to be released for free

System Requirements

    • OS: Windows XP 32bit or above
    • Processor: Any SSE2 capable CPU (Pentium 4, Athlon64, Atom, Brazos or higher)
    • Memory: 1 GB RAM
    • Graphics: Radeon 9700 or Geforce 6600 with 128mb vram supporting OpenGL 1.3 or above
    • DirectX: Version 8.1
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    • Sound Card: OpenAL 1.1 compatible sound card
    • Additional Notes: Supports any DirectInput or XInput Compatible gamepad
    • OS: Windows Vista/7/8/10 32/64bit
    • Processor: 1.8ghz Core 2 Duo or Athlon64 X2 (makes use of up to 16 cores if available)
    • Memory: 2 GB RAM
    • Graphics: Radeon x800 or Geforce 6800 with 256mb vram supporting OpenGL 2.0 or above
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 80 MB available space
    • Sound Card: OpenAL 1.1 compatible sound card
    • Additional Notes: Supports any DirectInput or XInput compatible gamepad

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