Hyperspace Pinball has players fighting off an alien invasion using pinball controls in a high intensity action game for all ages!
User reviews:
Mostly Positive (28 reviews) - 78% of the 28 user reviews for this game are positive.
Release Date: Sep 30, 2015

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Recent updates View all (14)

April 20

April 20 Update

After a relatively quiet few weeks I just pushed out an update that fixes a bug where a jackpot mini-boss encounter in level 3 could cause weird behavior such as not being able to complete the level. It was first noticed in the mobile version; I subsequently confirmed it to be an issue for the PC version as well.

I also added a mechanism that will report internal errors to a developer portal I use with the Unity game engine. Not all errors are obvious crashes; sometimes they quietly cause weird behavior and may be dismissed as one-time glitches. Combined with user feedback, I should be able to identify and fix bugs more quickly.

I've been hard at work maintaining all my mobile and PC games lately and I know this game hasn't been getting a lot of love...but I'll get back to new feature development soon. As for bug reports and feature requests, you know I'm always watching :)

0 comments Read more

March 22

March 22 Update

First of all, everyone is invited to follow me on Twitch at https://www.twitch.tv/gamieon and watch me stream the development of all my games, Hyperspace Pinball included. Not only can you watch, you can give me real-time feedback! I don't have a set schedule but I will also post on Twitter @gamieon before I go live.

Now on to the update: I made the following changes:

  • Added a Bonus Spiral that appears on the right side of the table below the top-right flipper
  • Flippers now move a little faster
  • Bumpers are more responsive when they "bump"
  • Reduced time dilation frequency

I also made some under-the-hood changes that prepares the game for the next major feature update.

What's next?

There have been numerous bug reports where the graphics are glitching out in the Linux version. It's to the point where I think I must dedicate a release cycle to combating it.

I think the problem is that I expected the game to work on high quality settings for everyone...and it's just not so. I'm considering lowering the default quality and giving users more control over individual settings.

People are wondering "Why is only this game having issues? Why can't it render a simple pinball table?" Frankly I'm wondering the same thing, but I'll do my best to fix it.

2 comments Read more

About This Game

Hyperspace Pinball is an arcade shooter for PC, Mac and Linux with pinball controls that has players battling aliens and making big skill shots through more than 20 challenging and beautifully rendered levels.

Score big points by collecting power-ups, running loops, defeating mini-bosses and conquering mini-challenges. You can even compete with other players on the campaign leaderboards and earn Steam badges, trading cards and more than a dozen achievements!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 1 Ghz
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • OS: 10.8
    • Processor: 1 Ghz
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • OS: All Distributions
    • Processor: 1 Ghz
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Processor: 2 Ghz
    • Memory: 2 MB RAM
Helpful customer reviews
8 of 10 people (80%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: November 21, 2015
Hyperspace Pinball is alot of fun, but it may be a strain on the eyes as the visuals are very bright and colorful. This shouldn't be too much of an issue on a PC. Were it for Android or iOS I can well imagine that it could generate comments like "it makes my eyes bleed."

So far I have stuck with playing the game in Campaign Mode*, but there are also the Boss Runs and Endurance Mode. There are 13 achievements that you can earn, of which I currently have earned 6. Most recently I earned 'Rack 'em Up' by hitting or surpassing 10 million points in one game. There is a leaderboard. I'm currently ranked 10th Worldwide and 2nd amoung my friends. I had been ranked 31st but then subsequently fell to the mid 80s. So I had to climb my way back up the charts. My other Achievements for this game are:

*Centipede Smasher
*Jacked Up
*Rack ‘em Up (Earn over 10,000,000 points in a single game in Campaigh Mode)
*Spin Master
*Straight to the Points

If you played this game when it was fairly new, but no longer play it for whatever reason, you may want to give it another go as it has received multiple updates. The developer seems to be working hard to address any issues. Here is a short list of some of the things that the updates addressed:

*Ball visibility during level changes. The balls are now easier to see when changing levels/going thru portals.
*Flipper strength
*Ball physics off of flippers and bumpers.
*Balls draining between flippers too easily.
*Scoring was too difficult. Now it is somewhat easier.

Some of these issues caused me to stop playing the game for awhile, but all of these items have been addressed, and probably more that I don't know about. I did manage to earn the 'Straight to the Points' achievement for hitting or surpassing 1,000,000 points in a single game (Campaign Mode) before I had originally stopped playing it. But that's not to say that it's a walk in the park now, as I had to play it several times when I started playing it again before I even hit 1,000,000. Now I've surpassed 12 million.

Hyperspace Pinball was developed by Gamieon for Windows, Mac, and Linux. Steam is currently selling it for $4.99.

*I have now played in Endurnace Mode. You get 1 ball and play 'til you die. Unlike Campaign Mode where you are ranked by points, Endurance Mode ranks you by the number of kills. I'm in 21st place on the Leaderboard with 47 kills.
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4 of 6 people (67%) found this review helpful
9.5 hrs on record
Posted: January 6
7.9/10 - Pinball done right!

I’m impressed with this Pinball offering. I've played 3 Pinball games in the last month all paid and this one takes the cake for just $5. On sale often!

The colors are great, reminds me of cosmic bowling. Actual game is pretty classical in nature, I have been playing the campaign mode, but there is also Endurance and Boss Mode. Boss mode you actually do battle via Pinball!

I’m surprised this game isn't more popular, it’s fun! This game also has global rankings which I love. I played several games and achieved rank #221 even though I performed poorly.

Worth $5... usually on sale.

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2 of 4 people (50%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: November 12, 2015
I very cool concept is ruined by poor flipper controls and ball physics. The developer has made some updates to try and improve the experience, but the overall game experience is still very poor. Ball does not come off the flippers in a realistic way making it very hard to keep a ball in play long enough to even get to a single boss battle much less complete them all.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
4.6 hrs on record
Posted: February 24
The game is a simplistic mix of Pinball and Asteroids. Plays rather well, except the one little thing that ruins the whole experience. The gap between the flippers is way too huge. You will way too often end into the situation when your ball falls directly between the flippers and you can't save the day. This is a huge problem, especially when the game is random driven. Often the random rock will spawn in front of the ball and will ricochet it... where? Correct! Right in the middle. It takes no skill. It requires you too have a huge rabbit foot wrapped in three-leaf clovers on your neck.
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28 of 28 people (100%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: September 30, 2015
I don't have much time in on "Hyperspace Pinball" yet, but as there is only one review, I suspect something is in order. Updates as appropriate, hopefully very soon.

First off, this shouldn't be compared to what you currently play as pinball: TPA, FX2, or even Balls of Steel. The physics of “Hyperspace Pinball” will most likely leave players of the aforementioned trio of pinball tables cold. It just doesn't feel much like a ball rolling, or struck, or arcing, or pretty much anything you're accustomed to. But as this is "Hyperspace Pinball", quite likely this is a deliberate choice to do things differently. If you're accustomed to playing 15-minute games in FX2, be prepared to be thrilled if one of these one-ball games lasts over 30 seconds. (Some are 4-ball.)

Though you hit balls with flippers, it just doesn’t have the feel of pinball, but rather of something else, something that deserves thoughtful consideration.

While pinball is traditionally a game of developing the skills to hit primarily stationary targets, the goal of “Hyperspace Pinball” is to hit both stationary and moving targets. The table field is almost empty in all modes, with the edges containing the stationary targets, and the otherwise empty center consisting of moving targets.

The only way to lose the ball is down the center between the lower flippers. There are in-lanes, but no out-lanes.

The balls are frequently blocked from going down the center, often explosively, by barriers created through player actions.

All tables are essentially symmetrical, with a second set of flippers just above the halfway point.

“Hyperspace Pinball” has three modes: Campaign, Boss Run and Endurance.

Campaign Mode has more the look a traditional pinball, but not the physics. It’s very easy to get extra balls, and involves leveling-up within each game. A 4-ball game, averaging perhaps 2 - 3 minutes.

Boss Run Mode is basically an attempt to get to a larger block that is protected by other blocks or barriers, and has eight choices in the menu. Each of the eight unlocked selections offers a different objective and/or targets, but on similar fields. The menu previews each table, some of which are quite complex and interesting. Possibly the strongest feature of "Hyperspace Pinball". A one-ball, win or loose game unlikely to last a minute.

Endurance Mode has the physics that seems most similar to the pinball we all know. Apparently the goal is to hit the highest number of moving targets on an otherwise almost empty field, and that total number of targets hit is your score. A one-ball game averaging only seconds.

But even though this doesn't FEEL like pinball, that's no reason to write it off, especially since this is clearly meant to be pinball in name only. This is no sloggy, "wait 5 minutes for the ball to land" game. It's very fast paced, the leveling within a single table in Campaign mode is interesting, and the methods of obtaining points are creative. I won't go so far as to say the price is reasonable (even on sale), but I still have much of the table yet to play. And with bosses and 20 levels, there is certainly plenty of potential to explore.

I’m having trouble getting used to the erratic ball movement in places, though it seems possibly to be deliberate. And the table is sometimes dark, and not always easy to see just what’s going on. While I can appreciate the bright flashes that express some accomplishment, they can be very distracting in the midst of a game, so much that balls must frequently be artificially saved in the aftermath. It's not always possible to understand cause and effect in a completely "flashed-out" screen. I suspect with player input we will see a better game soon.

“Hyperspace Pinball” does have a leaderboard, but I didn’t recognize any of the names. Perhaps at this early stage they’re mostly in-house, but in this short time I did get as high as #31, and I didn’t look much beyond that. There are very few controls, and “portrait mode” is not among them. Unfortunately, this game makes very poor use of portrait mode should you change your PC's setting. The achievements affered are primarily for beating bosses, or cummulative actions that can only be accomplished over time, but basically by any patient (or obsessive) player.

"Hyperspace Pinball" is a very challenging game, more in the arcade mode than strictly as pinball. Each pinballer will have to take a chance with this game, as it may not satisfy a traditionalist. IF you don’t mind spending the money, this seems likely to be worthwhile, but ONLY if the price is acceptable to you. Otherwise, I’d suggest waiting until players more skilled and literate than I put in their two cents worth (plus $8.47US, on sale.)

EDIT #1: Having played for an hour, I must say I'm quite enjoying "Hyperspace Pinball", and am up to #20/96. (yipee) BUG - There's no way to see the names associated with the second screen of the leaderboard. It doesn't shift from the page 1 names until you reach page 3, which is correct for page 3.

EDIT #2: Played a bit longer last night offline. EVen though I'm a fairly average FX2 player, I managed to get 4/8 bosses, and a Campaign Mode score of 521K, good for 3rd place. A very nice feature is that offline scores ARE included in the LB (but takes a minute.) THANKS! 5 achievements total.
While a pretty cool game, it still needs to be twice as big or half the price to be successful. Especially since most (or all) of the Boss Run features are repeated in Campaign Mode. And I've only gotten to Level 8. (IMHO)

Thank you.
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