Project Freedom is a budget-friendly space shooter from a quaint little company with a fairly miserable track record of commercial failures. But we don't care about all that. We care about blasting fleets of enemy ships to pieces amidst the uniquely beautiful vistas of deep space. We care about games with fast action, tight controls and miniscule loading times that don't throw a novel's worth of meaningless plot at you or beat you over the head with annoying micromechanics designed to waste your precious time.
To those ends, I would say that Project Freedom is a very good game. The controls are rock solid, the enemy AI is surprisingly good, the graphics are really nice - the use of color is particularly outstanding - and the voice acting is intentionally campy and generally amusing. The upgrade system for your ship is also really nice, as it gives you a genuine motivation to keep playing besides the story, which isn't really of any consequence. The challenge level is definitely sufficient as well; I played through the game on medium, and it's certainly no walk in the park.
My only complaints are that: (a) the difficulty can be a bit too tough sometimes, specifically in that the AI tends to gang up on you from every direction, which can be frustrating; and (b) the game could really use a better tutorial, or at least some better tooltips on how things like ship upgrades or targeting work. Oh, and (c) the lack of hit indicators kind of sucks too. None of these are serious detriments though, and the game remains very easy to just pick up and play.
Some technical notes:
- Runs fine on Windows 7 32-bit
- Supports widescreen; auto-detected my res of 1920x1080 (although the menu still says 640x480)
- Supports multiple saves and mid-mission saves
- Seems pretty stable and bug-free overall
Project Freedom is a pretty sweet little production in my opinion. There's really no reason not to pick it up, especially for the price (regular price $2.99 on Steam as of this writing). It'll easily last you a half dozen hours or so if you see it through to completion, and even if you never played it again, I'd still say you'd definitely have gotten your money's worth. Go get 'em, ace!