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Get your dream job with a company called Project Freedom. Become a space pilot and serve for the corporation. You're going to get all the excitement and adventure you've ever wanted. Perhaps even more... 21 missions in the campaign Outstanding 3D graphics and special effects Original storyline with unexpected turns and surprises A...
Releasedatum: 14 okt 2009
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Info over het spel

Get your dream job with a company called Project Freedom. Become a space pilot and serve for the corporation. You're going to get all the excitement and adventure you've ever wanted.

Perhaps even more...
  • 21 missions in the campaign
  • Outstanding 3D graphics and special effects
  • Original storyline with unexpected turns and surprises
  • A variety of space combat missions including escort, strike, and rescue operations
  • Missions in open space, on planets and moons

Systeemeisen

    • OS: Windows 98/ME/2000/XP
    • Processor: Pentium III 700 MHz processor
    • Memory: 256 MB RAM
    • Graphics: ATI Radeon 7500 or GeForce 2 with 32 MB RAM
    • DirectX®: DirectX 9.0
Nuttige klantrecensies
4 van de 4 mensen (100%) vonden deze recensie nuttig
380 producten op account
7 recensies
5.3 uur in totaal
Project Freedom is a budget-friendly space shooter from a quaint little company with a fairly miserable track record of commercial failures. But we don't care about all that. We care about blasting fleets of enemy ships to pieces amidst the uniquely beautiful vistas of deep space. We care about games with fast action, tight controls and miniscule loading times that don't throw a novel's worth of meaningless plot at you or beat you over the head with annoying micromechanics designed to waste your precious time.

To those ends, I would say that Project Freedom is a very good game. The controls are rock solid, the enemy AI is surprisingly good, the graphics are really nice - the use of color is particularly outstanding - and the voice acting is intentionally campy and generally amusing. The upgrade system for your ship is also really nice, as it gives you a genuine motivation to keep playing besides the story, which isn't really of any consequence. The challenge level is definitely sufficient as well; I played through the game on medium, and it's certainly no walk in the park.

My only complaints are that: (a) the difficulty can be a bit too tough sometimes, specifically in that the AI tends to gang up on you from every direction, which can be frustrating; and (b) the game could really use a better tutorial, or at least some better tooltips on how things like ship upgrades or targeting work. Oh, and (c) the lack of hit indicators kind of sucks too. None of these are serious detriments though, and the game remains very easy to just pick up and play.

Some technical notes:

- Runs fine on Windows 7 32-bit
- Supports widescreen; auto-detected my res of 1920x1080 (although the menu still says 640x480)
- Supports multiple saves and mid-mission saves
- Seems pretty stable and bug-free overall

Project Freedom is a pretty sweet little production in my opinion. There's really no reason not to pick it up, especially for the price (regular price $2.99 on Steam as of this writing). It'll easily last you a half dozen hours or so if you see it through to completion, and even if you never played it again, I'd still say you'd definitely have gotten your money's worth. Go get 'em, ace!
Geplaatst: 21 maart 2014
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
509 producten op account
8 recensies
4.8 uur in totaal
Better than the Strike Suit games, imo. One of the better space fighter combat games I've played. The tech is obviously old, but it runs super smooth, doesn't look half bad design-wise, and most importantly, is actually fun to play. I have some gripes with it: The friendly AI is only useful for distracting enemy fire, so in escort missions (of which there are sadly many) you're practically on your own. Buildings and other structures have invisible walls around them, so even if you think you're nowhere near it, you will likely still crash into it and explode if you get close enough. I have actually been killed by buildings more often than enemy AI. There is also a sky box, which is understandable, but completely unfair considering the enemy AI can go further past it than you can, meaning sometimes pursuing enemies is a drag, with you waiting for them to come back down so you can take them out. Most of these can be put down to the hardware limitations of the time rather than bad design, so I've given these faults the benefit of the doubt and just gone with it, which made the experience more enjoyable. Without taking the game seriously, I was able to have fun with it. That, in my opinion, saves this game.
Geplaatst: 16 juni 2014
Was deze recensie nuttig? Ja Nee
0 van de 7 mensen (0%) vonden deze recensie nuttig
248 producten op account
23 recensies
0.3 uur in totaal
This isn't very good.
Geplaatst: 9 februari 2014
Was deze recensie nuttig? Ja Nee
446 producten op account
7 recensies
1.8 uur in totaal
I thought it was pretty GOOD for an older game...worth looking at...!
Geplaatst: 12 april 2014
Was deze recensie nuttig? Ja Nee
15 van de 21 mensen (71%) vonden deze recensie nuttig
212 producten op account
15 recensies
0.6 uur in totaal
It's suppose to be a action based Simulation right? Well it's more a lowered down version of Free lancer, whats diffrent here you think? They take away all your freedom to do as pleased and instead you are forced on each mission but before you go out on mission you can choose which upgrade you want to get upgraded from the reward and the things you can level are Attack, Defence and Speed.

You can to select easyli what upgrade to take and sometimes you get your weapon /sheild / engines upgraded. For being 3€ on steam it's not to bad... but I would recomand this game to people who enjoys being a lapdog and forced doing mission for upgrades.

Oh yeah the lock on missels will miss 90% of the time so if you are lucky with it might hit.
Geplaatst: 10 december 2013
Was deze recensie nuttig? Ja Nee