Terra Incognita ~ Chapter One: The Descendant
Terra Incognita is a classic role playing game. The world of Terra is slowly falling into chaos. A great war is coming and It's time to take up arms against a corrupt royal family. You must travel across this huge world and unite the nations of Terra, recruiting comrades along the way.
User reviews:
Recent:
Mixed (16 reviews) - 62% of the 16 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (891 reviews) - 74% of the 891 user reviews for this game are positive.
Release Date: Feb 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm extremely passionate about making retro stylized games that are not only fun to play, but that have deep, emotional story-lines. Terra is an extension of myself, a projection of me in game form. I grew up getting lost in huge worlds within the RPGs of the golden era and have been in love with classic RPGs ever since.

I want to give the community a chance to enjoy the world of Terra during the development stage. During early access, the game world will be updated constantly, new content and detail will be added on a regular basis. I want to tease you with Terra while it's in development.

I would love the community to help! I'm not asking you to make the game for me, I'll do that part. But jump on board, play Terra, explore, tell me what felt good, what didn't fit. And help me craft a truly nostalgic role playing game.
Your feedback is important to me.”

Approximately how long will this game be in Early Access?

“I originally estimated that Terra would be in early access for around 6 months, this has not been the case for the following reason.
The game is now bigger, more content is available and will continue to be added until completion.
Rather than just pulling all the content from the broken c# build. I've remade a lot of the artwork, added new story line branches, new towns etc”

How is the full version planned to differ from the Early Access version?

“The full version of Terra will feature updated locations, quests, side quests, weapons, equipment, characters, monsters, items etc
Terra is a 2d, 16-bit RPG, but set in a huge almost open world scale. During the early access, the game world will be constantly updated and added to. The final version will use the same graphics, though a lot will be more polished.”

What is the current state of the Early Access version?

“Terra is mid beta and pretty much completely stable, a few bugs may occur. Please be patient with me.”

Will the game be priced differently during and after Early Access?

“Yes, if you buy Terra during the early access, you will get the full game at release.
The full release will have a slightly higher price, so you'll be saving some money!”

How are you planning on involving the Community in your development process?

“During the early access, the game world will be constantly updated and added to. I would love the community to give me feedback on the world of Terra. Help me shape the world of Terra by letting me know what you love, hate and would love to see added to the world!

I will posting discussions regularly to discuss Terra with the community, you can tell me what you loved, what didn't work. Or just shout at me, whatever you feel like. No swears though.....”
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Buy Terra Incognita ~ Chapter One: The Descendant

 

Recent updates View all (7)

May 28

Bite size updates OR full release?

Hey hey!

I have enough content bug free and playable to be able to push out a few bite size updates, with more content and story progression. OR I can follow my original plan and just wait until it's finished.
XMAS 2016 confirmed.

Can you guys and girls please let me know, which you'd prefer.
I just feel like if push out any more bite size updates, the story will unfold in a weaker way than it would if you played it all at once. Also, the fact that we may have to patch an update, will likely cause more game restarts.

What do you all think? Any feedback on this?

51 comments Read more
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About This Game

The world of Terra is slowly falling into chaos. A great war is coming and It's time to take up arms against a corrupt royal family. You must travel across this huge world and unite the nations of Terra, recruiting comrades along the way.

At the beginning of the game you play as 'Alexis' a mysterious young man, with no memory of his past.
As you travel you will unravel his history, discover his destiny and the ancient secrets of Terra!

Set off on an adventure across Terra, recruit comrades to your battle party, search out ancient lore and be immersed in a deep, emotional story-line.

Features

  • A Deep and immersive story-line
  • Explore a vast world, large areas to traverse, rich with detail
  • Fast paced, traditional turn based battle system
  • Recruit a large array of characters to the party, all with their own unique personalities! Not all characters are story critical, explore and find comrades!
  • Each recruitable character has a series of back-story centred side quests
  • High quality original soundtrack
  • Upgrade your weapons/armours
  • Decorate and upgrade the home-hub area as you recruit characters that bring different skills to the team!
  • Side quests galore!

System Requirements

    Minimum:
    • OS: Windows XP/Windows Vista/Windows 7/8
    • Processor: 1.6 GHz
    • Memory: 128 MB RAM
    • Graphics: DirectX 9.0 Compatible
    • DirectX: Version 9.0
    • Storage: 550 MB available space
    • Sound Card: DirectX 9.0 Compatible Sound
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (16 reviews)
Overall:
Mostly Positive (891 reviews)
Recently Posted
OneShotNoKill
3.1 hrs
Early Access Review
Posted: August 21
worst game ever
Helpful? Yes No Funny
AllTimeLife
4.7 hrs
Early Access Review
Posted: August 18
At first I really enjoyed this game, and did my best to get all the achievements before the developer released an update. Though, the developer never did. This game has been out for more than a year and the dev has not touched it since. I mean, I only paid 14¢ for this, so I'm not that bothered by it, but the point is: if you're going to make a game and charge money for it, finish it. If not, keep it as a free game. The dev is a nice guy, and I will still be a fan of him since he makes adorable games, but I don't think I'll have the same amount of respect for him that I did when I first bought this game. Sorry.
Helpful? Yes No Funny
William
3.6 hrs
Early Access Review
Posted: August 15
Meme
Helpful? Yes No Funny
azrealz1031
0.3 hrs
Early Access Review
Posted: August 10
Ok, I've been following this game for over a year now, back when it was first available. It had about two hours of solid gameplay, interesting storyline, and good familiar mechanics, while only being 99 cents at full price. The only problem with that, the two hours of gameplay is what it was when it first got released.

That hasn't changed... at all.

There's been small bug fixes since it's release, but that's it. There's been no content released, when we were told the game was expanding a couple months after release. You get your money's worth for the two hours, definitely. What irks me, is what this game could be. When you hit what the end game is right now, you're told where to go, but you hit a wall. It just leaves off with no warning, and this games been getting a "major" update for about a year now. I really like the dev for his maturity for dealing with the community, and his quick responses to questions, but I'm gonna have to give this a negative, because regardless of the updates, posts, and promises, I'm pretty sure this game has been abandoned. If this changes, I would be happy to gloss over what would be wonderful game, but until my faith is restored, thumbs down.
Helpful? Yes No Funny
Shaka
0.1 hrs
Early Access Review
Posted: August 9
KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME KILL ME
Helpful? Yes No Funny
[TSS]Nadeau5
0.1 hrs
Early Access Review
Posted: August 7
No... Just so bad...
Helpful? Yes No Funny
Borkentroll
4.5 hrs
Early Access Review
Posted: August 2
Nice game so far!

PCs and their squabble are done well (Tybalt rules!!), but a bit more to talk about with the NPCs would work wonder in my opinion. Especially some more info about the world, not story related - just some more fluff and flair. And more NPCs should get an avatar, especially since the existing ones are done well!

The world is in many parts very well done with an eye for little details - but it is a bit disappointing to me, that you can't interact with much of it. Would it hurt to get some fluff text when using the activate button on the statue on top of the temple right at the start? Or that you could read some pert (un-)godly words from the book at the chapel of North Willow? Or why isn't there a goody in that hollow tree stump out in the woods? Btw how do I use that special fish I hauled in?

Battles work fine for me, though not much of strategy is needed - just push and pommel them enough and they will fall. And since the game looks and plays a lot like the old rp games I played on SNES long time ago, I would not suspect a very elaborate battle or skill system, too. This is no bad point, mind you! But maybe the battles' complexity factor and hardness changes a bit in the final version, hints are there if one listens closely to Leon and tries out Sheila's second morph.

Great thing is the music of the game, especially the one at the first map with the Skaava monsters!

All in all Terra Incognita is fine so far though a bit empty - but as it is early access and plays a lot like a demo (because that's what it is momentarily? ;)), one can hope for more! And the price is more than favourable.
Helpful? Yes No Funny
InF1nitY
4.0 hrs
Early Access Review
Posted: August 2
At least it got Cards.
Helpful? Yes No Funny
Jovtobehannes
20.7 hrs
Early Access Review
Posted: July 28
When do i get my Steam Card? btw good game
Helpful? Yes No Funny
Nar4
1.5 hrs
Early Access Review
Posted: July 27
why the ♥♥♥♥ does this game wont even detech my controller?
works fine with other game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
Not Recommended
0.3 hrs on record
Early Access Review
Posted: August 10
Ok, I've been following this game for over a year now, back when it was first available. It had about two hours of solid gameplay, interesting storyline, and good familiar mechanics, while only being 99 cents at full price. The only problem with that, the two hours of gameplay is what it was when it first got released.

That hasn't changed... at all.

There's been small bug fixes since it's release, but that's it. There's been no content released, when we were told the game was expanding a couple months after release. You get your money's worth for the two hours, definitely. What irks me, is what this game could be. When you hit what the end game is right now, you're told where to go, but you hit a wall. It just leaves off with no warning, and this games been getting a "major" update for about a year now. I really like the dev for his maturity for dealing with the community, and his quick responses to questions, but I'm gonna have to give this a negative, because regardless of the updates, posts, and promises, I'm pretty sure this game has been abandoned. If this changes, I would be happy to gloss over what would be wonderful game, but until my faith is restored, thumbs down.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
4.7 hrs on record
Early Access Review
Posted: August 18
At first I really enjoyed this game, and did my best to get all the achievements before the developer released an update. Though, the developer never did. This game has been out for more than a year and the dev has not touched it since. I mean, I only paid 14¢ for this, so I'm not that bothered by it, but the point is: if you're going to make a game and charge money for it, finish it. If not, keep it as a free game. The dev is a nice guy, and I will still be a fan of him since he makes adorable games, but I don't think I'll have the same amount of respect for him that I did when I first bought this game. Sorry.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
4.5 hrs on record
Early Access Review
Posted: August 2
Nice game so far!

PCs and their squabble are done well (Tybalt rules!!), but a bit more to talk about with the NPCs would work wonder in my opinion. Especially some more info about the world, not story related - just some more fluff and flair. And more NPCs should get an avatar, especially since the existing ones are done well!

The world is in many parts very well done with an eye for little details - but it is a bit disappointing to me, that you can't interact with much of it. Would it hurt to get some fluff text when using the activate button on the statue on top of the temple right at the start? Or that you could read some pert (un-)godly words from the book at the chapel of North Willow? Or why isn't there a goody in that hollow tree stump out in the woods? Btw how do I use that special fish I hauled in?

Battles work fine for me, though not much of strategy is needed - just push and pommel them enough and they will fall. And since the game looks and plays a lot like the old rp games I played on SNES long time ago, I would not suspect a very elaborate battle or skill system, too. This is no bad point, mind you! But maybe the battles' complexity factor and hardness changes a bit in the final version, hints are there if one listens closely to Leon and tries out Sheila's second morph.

Great thing is the music of the game, especially the one at the first map with the Skaava monsters!

All in all Terra Incognita is fine so far though a bit empty - but as it is early access and plays a lot like a demo (because that's what it is momentarily? ;)), one can hope for more! And the price is more than favourable.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
63 of 75 people (84%) found this review helpful
2 people found this review funny
Recommended
6.3 hrs on record
Early Access Review
Posted: July 7, 2015
I'll be honest with you I did not expect this game to be that fun since it's worth 14 cents (atm). I guess I was wrong, I like the story so far, it's basically one of those classic nice rpg games and for 14 cents you must get it. Sale ends in July 21 so grab it quick no reason to be cheap just sell some cards to get this, you'll easily get all those achievements in a couple of hours. Although those who are not really into old rpgs might not like this game because of it's style, graphics, etc.. I personally like the animations just reminds me of those classic rpgs with a nice story tied with it although the graphics aren't out of this world lol but that really doesn't stop you from having fun. But somethings could be improved like the variety of monsters that spawn as well as items they drop and adding some sort of map or something that allows the player to get a sense of where they need to go. Overall it's a decent game and targets mostly those who like classic rpg games.
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A developer has responded on Nov 28, 2015 @ 1:56am
(view response)
34 of 48 people (71%) found this review helpful
3 people found this review funny
Recommended
6.0 hrs on record
Early Access Review
Posted: February 9, 2015
Terra Incognita is a retro throwback RPG, hearkening back to the days of titles like Suikoden...which the developer has stated was a direct inspiration. As such, this puts somewhat of a large expectation on the game right off the bat, and after a few hours into the game, I can say that the expectations were met. There are a few small issues that I found hindered the game very slightly. But these issues, like I said, are very small. The game is still pretty well designed, the writing is great, and the sprite work and animations are very well done.

Story-wise, it's a neat concept, conveyed through well-written dialogue. No corners were cut here, and that's great. Most smaller titles similar to this game skimp out on a lot of details, which add up to put a huge damper on the experience. Not so with Terra Incognita. I don't want to go into too much detail, as it would spoil some of the story and intrigue. Let's just say that the story is well-written and cohesive, and very good.

If you have ever played Suikoden I or II, you will immediately recognize the art style used in Terra. While it's not exactly like it, it's similar enough and looks great. Every character has a unique and detailed sprite, which shows the love and care the developer put into the art of the game. Attack and movement animations are simple, but they work and look great.

Terra uses a traditional turn-based battle system. Enemies are displayed on the left, while your party is displayed on the left. Typical status information for your party such as HP and MP is displayed in boxes at the bottom of the screen. During battle you get to choose from a list of actions for each party member: Attack, Magia (magic), Abilities, and Items. Once your actions are selected, each character performs the selected action one at a time until they are done, then the enemy performs their actions. This is repeated until one or the other party is defeated. In the case where your party is defeated, it is a game over. If the enemy is defeated, you are awarded money and experience points.

Most gamers will be famililar with the system, as it's the tried-and-true battle system for *most* RPG's out today. This means that jumping right in shouldn't be a problem for many players, and long-time fans of the genre will have no issues at all getting in there and getting their hands dirty with the mechanics of the system.

If you are looking for a cheap, deeply inspiring RPG with lots to offer, I wholeheartedly recommended Terra Incognita. The price might seem low, and because of that some people might dismiss it as being a shallow title with nothing to offer. They couldn't be more wrong!

Recommended

Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No Funny
36 of 53 people (68%) found this review helpful
2 people found this review funny
Recommended
3.5 hrs on record
Early Access Review
Posted: June 11, 2015
First Time writing review in Steam :)
Based on the early access.. I really love it so far. It reminds me of Suikoden games which is one of my favorite RPG series.

Good:
Story is good. It is quite engaging and keep me playing for hours and wanting for more contents.
Gameplay : Typical Turn based RPG that I love with attack and magic. Hoping for more depth in gameplay such as row front and back so range attack could matter. Combination attack (It could be limited amount) or something like limit break.

What could be improved:
Graphics : Graphics is so so but it is unique. Character design is good but the monster could be better :)
Gameplay : It makes sense that Alexis can do some fire magic because he fell from sky and Fran is a witch. However how other character could have magic like thunder, boulder, etc is a little bit weird to me. Of course it is just a design choice by the developer and I appreciate the vision.

Overall I feel that the response while controlling the character during exploration and battle are a bit unresponsive.
It is still a bit buggy during early access but it is playable and acceptable :)

I really recommend this game for RPG lover.


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A developer has responded on Jun 11, 2015 @ 9:04am
(view response)
27 of 37 people (73%) found this review helpful
1 person found this review funny
Not Recommended
3.2 hrs on record
Early Access Review
Posted: July 19, 2015
I don't really like Terra, and the frusturating thing is that I really should like it. But I don't.

Terra Incognita (Unknown Land, I guess) is an Early Access RPG about the world of Terra and the Descendants who guard it. You start the game as Alexis, a Descendant who's fallen from the sky. He meets an archer fisher dude named Leon, who gives him food and shelter for a night, and the two of them head off to the mainland for... some reason. Anyway they reach a village called North Willow, which is under constant threat of bandit attacks, so the duo try to bring peace to the northern continent, gathering friends and equipment along the way.

Right off the bat, there's a bunch of problems with the game - not related to even the story or gameplay, but the operational aspects of it. For some reason, you aren't able to alt+tab out of the game, there isn't a functional Steam Overlay, and (to me) the biggest issue is that it forces itself into fullscreen, regardless of the window size you pick. It was definitely a hassle to get started, but I let it slide and read the opening cinematics a few times (thanks to having to restart it over and over).

But as soon as I start controlling the game it starts to kinda show it's, well, Early Access. Not that I'm complaining, I mean, I knew the game was Early Access when I bought it. I'm pretty sure the whole game was made in RPG Maker - which isn't a bad thing, but considering the versatility of RPG Maker, I was surprised at how bare the gameplay was. The tile-based movement doesn't make a lot of sense when you have sprawling forests and tons of nooks and crannies to explore - it all felt really cramped or really open; there wasn't a place in the game I could describe otherwise. Worst thing is, I didn't know the controls - I did see a "controls" picture overlaid on screen at the beginning, but it apparently disappears by itself after a while and I had assumed it'd stay there until I did something.

As for the actual gameplay portion of the gameplay, it was kind of underwhelming. After you get all four party slots filled up, you can pretty much just start an encounter and spam enter for a while. HP/MP conservation isn't that much of a problem when leveling up (which happens often) and save stones (which are everywhere) restore all your health and mana. On the other hand, potions and items felt way too weak - considering most of the magic attacks took around 35~50 MP to cast, getting a "Blue Potion" which only restores 40 MP felt really underwhelming, especially when the game starts you with potions that heal for 500 HP.

The game also feels really handholdy in parts. "We have to go this way!" But do we really have to? I want to at least explore a little bit first. The fact that I didn't even get to see inside the ruins kind of bums me out. Some areas, though, you can return to later, which is alright. But the fact that the party (or "Battle team", as the game insists on using) went RIGHT back to town and didn't even let me blink after defeating Tybalt just kind of made me say "but, why?"

I wouldn't even mind that so much if it weren't for the inconsistencies. Like when Alexis and Leon were climbing up the ruins, you could apparently only progress if you went around the left side. The right side of the ruins were, inexplicably, blocked off by an invisible wall. But they both went to the same section. I don't get why that happened; why not let me go either way?

Also, item balance doesn't really feel like it exists at all. Scroll that lets you summon a giant bone dragon when you're still in early-game? Sure, ok. But you have to pay like 500 GP to get a measly upgrade to an item which may or may not even be that much of an improvement. The fact that some items don't even reveal what they do is also kind of weird. Don't get too drunk? What does that mean? What if it's a bad thing and I used it on the last living guy on my party during a big boss fight? Or what if it's a really good thing but I wasted it on the last turn of a battle? Idk. LISA did item descriptions very well and also showed off the stat boosts pretty nicely, so use that for comparison if you need it. And LISA was also an RPG Maker game!

Dialogue and stuff felt really bad. It was really bad, actually, partly due to the unintuitive menus (seriously, a shop should not be a Choose Your Own Adventure-like dialogue tree) and partly due to the unpolished sentences. The fact that Brom's name inexplicably loses its capitalization when recruiting Frann just felt really... bad. And that's not the only issue, either. Random varying length of ellipses (from .. to ........), unnatural conversations (I do what I want!), and just a general feel of "Really? This is what we're doing? Okay." just kind of ruin the game as a whole for me. I cared more about the dialogue than I do the game itself and that's just not cool.

As for the general presentation of the game, I guess I could say it's better than a lot of the ways RPG Maker games present themselves. Customized character portraits, sprites, tilesets and music is definitely a step above the reused stock assets I see all the damn time. It looks nice. It IS nice. So props for that.

I dunno. I really kinda want to be able to say "yes, this is worth buying!" But I honestly don't think it is in its current state. I do think Terra Incognita has the potential to improve so I'll be able to say that. But, again, I'm not sure if that's going to happen.

One more thing. Yes, I'm aware the game is Early Access. I don't believe in Early Access as a shield against all criticism (well it's a beta so you can't complain!!). I believe Early Access should be a way for players to genuinely give feedback to developers and other potential players, and that's why I'm writing this - I'd really like at least someone to see this and get a good idea of how the game is right now. Because overall, it's not something I'd recommend. But I want it to be.
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A developer has responded on Jul 20, 2015 @ 1:58am
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27 of 39 people (69%) found this review helpful
2 people found this review funny
Recommended
1.3 hrs on record
Early Access Review
Posted: July 7, 2015
Having fun so far. The combat system is decent and complex enough to offer you a good challenge early on in the game. What I don't really like about it is the writing, though. The story is good, but the writing just makes the entire world kind of feel like a cardboard cutout. In fact, the enemies are probably more interesting than the main characters.
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A developer has responded on Jul 12, 2015 @ 10:58am
(view response)
18 of 23 people (78%) found this review helpful
Recommended
7.3 hrs on record
Early Access Review
Posted: May 31, 2015
Terra Incognita is a JRPG inspired game, with a turn based battle system and an art style from a game you'd play on the SNES.

From the time I have played this game, I enjoyed the soundtrack and the plot, the part when Leon was fishing at the beggining reminded me of the times when I use to play Chrono Trigger a lot, man I loved that game.

The plot is about a person that fell from "the sky" and he's name is Alexis. He is called an desendant, he has a mssion to do but he has patience too, a young man called Leon finds him and an adventure begins.

I really like the character of Alexis a generous man that helps people in need.

This is pretty much a basic review and from updates to come I'll update my review and when the full version comes out I'll make a new one. I rate this game 8.3/10
Was this review helpful? Yes No Funny
19 of 25 people (76%) found this review helpful
2 people found this review funny
Recommended
3.7 hrs on record
Early Access Review
Posted: February 3, 2015
Though still in early access, there is something promising about this game. It is evident that attention to detail is given to every aspect of the world, despite its overly familiar mechanics, and the passion behind the project shines through particularly in the writing. There are no false pretenses about the game, nor the haughtiness which distinguishes a lot of Early Access products.

Here is an example of gameplay for the more skeptical among us:

https://www.youtube.com/watch?v=EhzPqqBUrNQ
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