Super Galaxy Squadron is a fast-paced vertical shooter designed for human beings as well as shmup veterans. Featuring multiple game modes, a challenging but merciful difficulty curve, forgiving health system, and 14 playable ships.
User reviews:
Overall:
Very Positive (117 reviews) - 89% of the 117 user reviews for this game are positive.
Release Date: Feb 18, 2016

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February 16

Super Galaxy Squadron EX Launching February 18th!



Wait... isn't that in like - 2 days?!

That's right - Super Galaxy Squadron EX a/k/a "The People's Shmup" is finally ready for launch (this week). The remastered version of New Blood & Synset's (not a) bullet hell shooter that took everyone by surprise last year has been rebuilt from the ground up with all new art, all new audio, all new modes, but the same SUPER squadron of 14 playable ships.



As you may know - proceeds from the original Super Galaxy Squadron benefited Child's Play Charity and as we get ready to launch Super Galaxy Squadron EX, we are proud to be making a $10,000 donation thanks to everyone who purchased the game last year! You've all made the galaxy a better place for sick kids the world over. \o/ LOOK AT THIS BIG CHECK!



Moreover - everyone who already owns Super Galaxy Squadron on Steam (that's you) will be upgraded to Super Galaxy Squadon EX for FREE and have the option to launch either the new or classic version of the game. (And yes both have Steam leaderboards)



Those who are new to the Squadron can get SGS: EX for $9.99 - as well as Random Encounter's original soundtrack for just $1.99 extra. That's $12 total for the only shmup on Steam you can probably beat in one sitting as well as the music to go with it. A good deal in any galaxy.



SGS: EX will also be playable at MAGfest 2016 during its launch as part of the (MIVS) Indie Video Game Showcase with game creator Nick Clinkscales and producer Dave Oshry on hand to do battle - in space!

So tell your friends, tell your mom and tell your friend's mom!

Super Galaxy Squadron EX is ready for launch - prepare for HYPER OVERDRIVE

http://store.steampowered.com/app/345860/

12 comments Read more

Reviews

“It’s hard to NOT recommend Super Galaxy Squadron.”
4/5 – Game Rant

“It’s loud, brilliant, and exhilarating in all the right ways.”
8.5/10 – CGM

“It’s a bird, it’s a plane, no it’s a million bullets trying to hit me in the face!”
8.5/10 – ZTGD

About This Game

2438. Eleven years after the First Ceti War. The United Interstellar Federation and a secluded alien race from Tau Ceti are locked in a tense stalemate. Fourteen of the best pilots in the Federation have been recruited to single handedly win the inevitable second war.

Super Galaxy Squadron EX is an expansion/remaster/one-step-from-a-sequel to 2015's Super Galaxy Squadron, and takes the original game's frantic action and modern accessibility to vastly greater heights. New and returning features include:

  • Fourteen ships with unique stats and weapons to suit a variety of playstyles
  • Six stages of classic shmup action (and savage bosses) in Arcade Mode
  • An infinite onslaught to satisfy your scoring itch in Endless Mode
  • A range of difficulty options, from calm and newbie-friendly to basically impossible
  • Fully voiced cutscenes for the two people looking for a good story
  • New mechanics like Overdrive that help you kill things and get points even better
  • A (nearly) complete graphical overhaul
  • Still a whole lot of explosions (like you were ever worried)

Feeling nostalgic, or just want to see what's changed? Super Galaxy Squadron EX includes the original Super Galaxy Squadron, so load up your smaller, slightly less pretty ship for a trip down (one year old) memory lane. Or don't. It's up to you.

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8 or 10
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: DX 9 compatible graphics card with at least 128MB of video memory
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    • Sound Card: Want One
    Recommended:
    • OS: Windows XP, Vista, 7, 8 or 10
    • Processor: 1.5GHz processor
    • Memory: 1 GB RAM
    • Graphics: DX 9 compatible graphics card with at least 256MB of video memory
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    • Sound Card: Have One
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (117 reviews)
Recently Posted
silverlunastar39
( 4.7 hrs on record )
Posted: June 28
This game was everything I wanted it to be: a frenetic, colorful shooter reminiscent of the days of Toaplan and Treasure.

The story is simple: humans and aliens don't get along, so what happens? We go to war. We send the Super Galaxy Squadron out to rock some socks. And boy, will socks get rocked.

First and foremost, there are a vast amount of different ships to choose from. Do you like slow and powerful? Fast but weak? Concentrated fire or spray and pray? The combinations of primary fire, secondary fire, and hypers ensure that there's a perfect match for every style of play. A nice addtion to the selection of ships are short character bios for each pilot. It didn't affect gameplay at all, but it was a nice touch. My favorite was the gelatinous purple alien.

So with all of these awesome ships to choose from, how's the core game play? Very good. Destroy enemies to fill your hyper gauge, and when it's full, release your hyper attack. If you can get your score multiplier all the way to 10 and then use your hyper, your ship will enter into Overdrive and release a potent barrage of attacks. There's a subtle sense of strategy involved with knowing when to use your hyper which adds an extra level of skill to the game.

SGS: EX provides an arcade/story mode replete with auto-saves and checkpoints. Feel like that's too easy? Set the game to max difficulty and turn off the health items and checkpoints. The ability to cater to all skills levels was a nice touch. Aside from arcade, there's also Endless mode where I spent two hours the night I downloaded playing as every character. You know what felt good? SSS ranking one of my sessions. The Endless mode alone is worth this purchase.

Buy this. The pixel art is great, the music is fantastic, and it's a very competent shooter. If there was an issue I had with it, I would say that the screen can become a little too cluttered with your bullets, enemy bullets, and hyper tokens. Especially with the final boss. Hot damn, that was rough. But the feeling of satisfaction upon beating this game felt so good.
Helpful? Yes No Funny
Helixheks
( 18.4 hrs on record )
Posted: June 24
This is one of the best games I've played in a really long time. The music is awesome and so are the visuals. The only downside I see is that it doesn't seem like there are too many updates being done to the game and it isn't done yet. I spoke with the developers at PAX South 2016 and they said it'd be done by February 2016 but it is still missing stuff which is weird. That doesn't make the game any less good though. I would definitely recommend this game to anyone that like shootem ups.
Helpful? Yes No Funny
proto
( 1.9 hrs on record )
Posted: June 18
What I like about this game is that it is pure hardcore without complex dynamics. It's simple and engaging. You just go for it, prove yourself, conquer the enemies, while having a lot of fun.
Helpful? Yes No Funny
dislexsicknik
( 1.9 hrs on record )
Posted: June 16
AWESOME little shmup great graphics great music and keeps me coming back plays well with an arcade stick too
Helpful? Yes No Funny
PlayDusty
( 3.0 hrs on record )
Posted: June 7
Product received for free
Fast Shmup/Vertical Shooter action. Casual friendly with a splash of new paint.

Check out my full impressions here:
https://youtu.be/cCO3HGikzZw
Helpful? Yes No Funny
JMayhem
( 31.7 hrs on record )
Posted: June 1
I think I have enough time in this game to say it\'s awesome.

I\'ve loved shmups since I was little. Besides jrpgs, they were what I played when I was young, and I feel a lot of vertical shmups lately have lost the arcade feel. They\'re inventive and offer new things, but nothing\'s brought me back to nostalgiaville like SGS has.

I originally backed this game when it was in the Kickstarter phase. In their video, they discussed wanting to make a shmup that brought the old-style feel into it. That\'s what sold me, and they delivered.

The music is by my favorite local band, Random Encounter, which is an extreme added bonus.

I would recommend this game to old and new shmup lovers, especially those that fell in love with vertical shmups like Fever SOS, Viper Phase 1, and Xevious.
Helpful? Yes No Funny
FoxQM
( 0.6 hrs on record )
Posted: May 23
For a game that describes itself as a shmup for human beings as well as veterans... it fails.

Jamestown is still king of approachableness imo.
Helpful? Yes No Funny
Balsamic Vinaigrette
( 1.0 hrs on record )
Posted: May 2
First time I opened the game I got a white screen where I couldn't do anything but sense out where the exit button was.
THANKS, OSHRY
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Mystic
( 5.6 hrs on record )
Posted: April 25
The Good:
+Arcade style game:
This means you can hop right in without needing a tutorial, lengthy explanation, back story, etc. It gives you a brief intro and off you go.

+Nice look/feel:
The game plays really smoothly and looks great! I used to love these games in the arcade so playing it was nostalgic.

+Challenging:
Games like this are always a bit challenging, so thats good.

The Bad:
-Volume Resets Itself:
The volume, out of the box, is loud as hell. If you turn it down, close and then relaunch the game, the volume will reset to default. The slider will say its lower, but you'll need to tinker with it again to get it lower.

-Boring?:
I don't know, I found this boring. Maybe on the harder modes its more adreneline pumping, but the overall experience for me so far has been eh.

-Music:
The music isn't that great and just repeats the same song over and over again until you finish the level. Bosses have boss music, each map has a unique song, but all of them aren't that great/kinda annoying.

Overall: 5/10

If you're looking for a game with a amazing story, look else where. This game is straight to the point. Pick a ship that suits your taste, blasts things to hell while avoiding a screen full of lasers, bombs and plasma blasts. It supports both keyboard and gamepad and I really recommend using a gamepad if ya got one. Overall, its a pretty good time waster, but I honestly didn't find it that compelling.
Helpful? Yes No Funny
Mozart forain
( 0.3 hrs on record )
Posted: April 14
NO! why the f*ck did you ♥♥♥♥ed that game ?
there is some of the most stupid design decision that any shmup lover will hate to the bone.

1. when you get hit you have a stupidly short invulnerability window.
you do not clear the screen, neither so you can be 'one shot' into a dense pattern (wtf)

2. where is the hitbox ?! because there is no clear indicator good luck to see it

3. ffs the color of the bullets ?!!? ORANGE OVER ORANGE ?!!? are you *kidding* me ? it's so much of a pain to see anything... use PINK like 99% of the ppl out there! there is a good reason why the hell it's pink !

4. 'hyper' the hyper is weak and for some vessel there is a freaking delay a la 'raiden' but it's not raiden either...

5. weak patterns . it's the same over and over

beside that ?

I loved the pixel art , there was some good idea but it's too bad it's just another bad 'shmup' that will be forgotten...
with CAVE starting to publish on steam there is no more excuse to indulge the weak shmups!

it's too bad because it's just some tiny details... I'm pretty sure it can be fixed in one week ! until then ...
go play crimzon clover , mushihesama or deathsmiles ...
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
31.7 hrs on record
Posted: June 1
I think I have enough time in this game to say it\'s awesome.

I\'ve loved shmups since I was little. Besides jrpgs, they were what I played when I was young, and I feel a lot of vertical shmups lately have lost the arcade feel. They\'re inventive and offer new things, but nothing\'s brought me back to nostalgiaville like SGS has.

I originally backed this game when it was in the Kickstarter phase. In their video, they discussed wanting to make a shmup that brought the old-style feel into it. That\'s what sold me, and they delivered.

The music is by my favorite local band, Random Encounter, which is an extreme added bonus.

I would recommend this game to old and new shmup lovers, especially those that fell in love with vertical shmups like Fever SOS, Viper Phase 1, and Xevious.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
3.0 hrs on record
Posted: June 7
Product received for free
Fast Shmup/Vertical Shooter action. Casual friendly with a splash of new paint.

Check out my full impressions here:
https://youtu.be/cCO3HGikzZw
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.9 hrs on record
Posted: June 16
AWESOME little shmup great graphics great music and keeps me coming back plays well with an arcade stick too
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.9 hrs on record
Posted: June 18
What I like about this game is that it is pure hardcore without complex dynamics. It's simple and engaging. You just go for it, prove yourself, conquer the enemies, while having a lot of fun.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
34 of 45 people (76%) found this review helpful
3 people found this review funny
Recommended
3.6 hrs on record
Posted: February 2, 2015
SUPER GALAXY SQUADRON
~~~~~~~~~~~~~~~~~~~~~~~

Super Galaxy Squadron is one of the best retro Arcade Shoot’Em up games I have had the pleasure to play for quite a while.

Lovers of retro games will be fond of this one and if you are of a certain age (like Yoda and me), you will experience a trip back to memory lane where all good games were setup like a booth with an old television set right in front of you, a stick on the left hand side of the panel with a fairly large red ball for a good and stable grip. And 2 buttons on the right side which were usually red and yellow. Too bad if you were right handed, impossible to play with your back facing the television set!

Coming back to the game, you can choose to play a new, endless or continue a game in normal or hardcore mode. Then, you have to make the tough decision as to which spaceship you are going to fight with. Fourteen to choose from; some have more power than others and so on and so forth. All spaceships have their own Hyper strike if you want to call it that, again some more effective than others.

After that it’s all about avoiding the onslaught of your enemies’ fire power like some sort of illusionist and at the same time destroying them with your powerful arsenal! I FUN FUN FUN! Mind you, the hardcore mode is fairly challenging.

In term of the controls, I find the gamepad the way to go rather than your keyboard. It is just my preference.

Positives:
~~~~~~~

- Great Shoot’Em Up
- Challenging
- Achievements
- Trading cards

Negative:
~~~~~~~

- I feel older now

Good game.

9/10

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31 of 40 people (78%) found this review helpful
3 people found this review funny
Recommended
6.4 hrs on record
Posted: January 23, 2015
Excellent gameplay and very good pixel graphics, kind of a head-nod to older early 90s vertical shooters, as opposed to the Donpachi/Psyvariar/Ikaruga school, which is ironically quite refreshing. Worth mentioning as a bullet hell vet I did miss the speed of movement but once you adjust, you don't even notice. Fantastic tunes to go along with the action, and as would befit a early 90s throwback shooter, cranks out a fair challenge on the later stages.

It is in it's current state a bit buggy, with some awkward sprite issues at times and a crash I experienced where the game just carried on without me once I died, but I would still FIRMLY recommend this game even in it's current state, the gameplay, graphics and music make a seriously solid package, and I'm sure the game will be patched soon.

Plus it's for charity and all. Win win win.
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61 of 92 people (66%) found this review helpful
Not Recommended
8.3 hrs on record
Posted: January 24, 2015
I'm afraid to say that this game has many faults that creates a frustrating experience for many shmup veterans. I think the main problem i find with the game is that it is "lifeless" more or less.

Lets have a checklist to follow:

- Very poor level design.

This is one of the biggest flaws in the game,. Stages in shmup's need to have a sense of flow about them. Waves, attack formations, enemy tactics, etc. SGS way of doing things is simply to stack as many things as it can that can shoot and spawn in from the top of the screen. The enemies that come towards you feel completely random despite being preset and there is little that breaks this monoity in all of the stages and it creates a frustrating event where 8 to 12 large enemies come at you with little connectivity to each other, some even stacking on top of each other.

It also doesn't help that each stage is set in space. Space is as entertaining in shmup's as what's placed around it and what is placed is either dull single planets or lots of rocks. There is a nice transistion of the background on stage 5 but it's very fleeting.

- Bland boss design

This is a MAJOR flaw in any game of this genre. All of the bosses in the game are dull, boring boxes that do little to stop you. Most of the bosses have stupid amounts of health and take ages to grind down to dust. They rarely change their attack tactics in response to damage and most of the attack pattens are stupidly easy to dodge out of the way (the 2nd boss is laughable in this respect, as it has no response to the destruction of it's side guns.)

- Spite design is lifeless.

Other than the player ship and one of the enemy ships, no other spite in the game has any real animations. They just fly at you and shoot. They are shaded colours and some of them are shaped nicely (The 5th stage boss has a nice look to it), but are as lifeless as a cardboard box. Bosses catch fire when low on health (random fire spites drawn over the body) and a few animated lasers but other than that the artwork is as flat as a ironing board.

- Power up system is stupid

The power up system is wild, untamed and at the same time restrictive and in-organic. In each stage you can collect 1 of each of the power-ups (bullet power-up, sub-weapon power-up dependent on the ship you play as and rate of fire power-up), because of this you can't organicly collect more power ups than the stage number allows (You can collect more if you lost some, but you can't pass the limit set by the stage number). In addition, when you get hit there is a random chance that you will drop a power-up. You can recollect it after a delay but all of these power-ups fly upwards, but because every enemy ship in the game is constantly spawning (outside of bosses) you WILL get hit again by another enemy if you attempt to collect it. Btw.. it is possible to get hit multible times in quick sucession, with the possiability of dropping more than 1 power up.

The biggest problem with this is when fighting bosses. Some bosses are very large and will cover the screen.. and if you get hit that power-up will fly up into the boss's body. During boss battles, there is no way to gain new power-ups so if you lose any of your power-ups you started the boss with you then it will take a even longer grind to kill the boss.

- Poor ship balance

Yea.. this is often a reason why in many shmup's they keep the playable number of ships to a low number. Some of the ships in this game are pretty useless. The one with the flamethrower for example has terrible usability outside of machoists. Some of the other ships will rip stages and bosses apart like there is no tomorrow. The mutli-sweaping laser ship is pretty much a I-win button in stages 90% of the time while the ship "gold" is pretty much overpowered to the extreme compared to the other ships.

Final Thoughts

In all due repect, there are some things i like about the game. The life system is a nice conversion over the traditional lives system in most shmups, including the ability to slowly regain life by grazing enemy shots. The soundtrack was above average in most regards and hardcore mode brings true terror to the the audience that desires a good challenge.



In final, there is little i can recommend to a vet of the genre here that you can't find elsewhere on steam at roughly the same price (Reflex, Kamui, Crimson Clover). I do respect the devs making the game for chaity, it's just that the majority of the design is something from a run of the mill game from MS-DOS days.. and not the good ones sadly.
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19 of 23 people (83%) found this review helpful
10 people found this review funny
Recommended
3.6 hrs on record
Posted: January 29, 2015
Stage 6 makes me want to kill myself
Was this review helpful? Yes No Funny
17 of 21 people (81%) found this review helpful
2 people found this review funny
Recommended
6.5 hrs on record
Posted: January 30, 2015
UPDATE: The recent EX update has improved the game drastically. A better interface, the inclusion of cutscenes and difficulty levels, greatly improved graphics, mechanics and scoring, and even some new enemies and a change to one of the bosses have all improved an already stellar shmup. If you haven't played SGS yet, you owe it to yourself to get it! And yes, proceeds are still going to charity.

ORIGINAL REVIEW: There's Crimzon Clover. There's Siter Skain's ALLTYNEX trilogy. And then there's Suepr Galaxy Squadron. This game is one of the best, if not THE best shmup I've played on PC. Challenging gameplay, a wide selection of ships to choose from, retro-style graphics and soundtrack make this a shmup that every shmup/bullet-hell fan shoudl get. Not to mention that the proceeds are going to charity. Buying an awesome shmup while at the same time putting that money towards a good cause. That's a win-win for me.
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14 of 17 people (82%) found this review helpful
Recommended
9.3 hrs on record
Posted: November 28, 2015
Summary: Vertical bullet hell with lots of ships
Multiplayer: No
Completion: 1 hr
Cards: Yes
Cloud: No

Super Galaxy Squadron is a very standard vertical bullet hell shoot 'em up. It won't win any awards for its concept, but it does offer a surprising number of unique ships that play somewhat differently from each other. The result is a rather replayable shooter, if only to test the functions of each ship, which I found enjoyable.

Gameplay is a standard shmup. Shoot anything that moves, avoid bullets, grab items. The items dropped by enemies are mostly random; it is thus possible to have a bunch of missiles before you ever get a laser upgrade. The game lacks a "focus" mode, where you can slow down your ship to maneuver tight spaces. Thus I found faster ships, which often have less armor, work against me.

There are 14 ships to choose from in this game. Surprisingly most ships have a good balance about them, though a few stood out as being much better or much worse than the others. The majority of my time spent on this game was comparing each and every ship by fully upgrading them, and finding out which ones I liked best. Every ship possesses a unique "limit break" of sorts. As you grab points, your bar fills up and you can unleash a powerful attack or defensive ability that is based on your current ship. These occur often enough that your ship's special power is worth taking into consideration, especially on endless mode.

There's a rudimentary plot about a cold war between humans and aliens, and every ship has a bit of backstory, which is cool. Beyond that, the game largely throws story out the window, much like the entire genre does, which is a shame because it seemed like a promising story.

Unlike most bullet hells, SGS has a health system that allows you to withstand more than one hit. On top of that, enemies occasionally drop health items to replenish your life. You can even heal yourself by getting grazed by enemy bullets. Also surprising, the invulnerability period after getting hit is relatively generous. It's a refreshing system that provides some amount of tanking ability, and is thus friendlier to new players to the genre. When you get hit, your ship will drop one of its power-ups, but it's easily reacquired by simply flying over it and grabbing it again. Hardcore mode exists for those who prefer the one-hit death style of gameplay. There seems to be no additional reward for playing on hardcore.

Most of the game is easy enough. There's six stages in total, each one lasting maybe 3-5 minutes. If you die, the game generously lets you continue on the last stage you were on. The bosses are great, being hulking machines (mostly) with collapsible parts, wide bullet patterns and just as large health pools. The last boss is such a large leap in difficulty that I'm not sure I could ever beat it with certain ship designs. It's a long enough battle that it might as well be considered a stage in of itself.

Graphics are good. It's entirely pixel-art, and well-animated, particularly explosions. I like that every upgrade you acquire is a noticeable improvement, typically giving you additional shots, and sometimes even a graphical change. I have not experienced any slowdown despite the large number of moving things, even on endless, so that gets good marks. Music is chip-tunish, and somewhat upbeat but also kind of on the forgettable side.

I recommend playing the game with a gamepad, though keyboard actually works well enough. The game did not recognize my USB gamepad; if the same occurs to you I recommend Joy2Key which often solves this problem on similar games.

While I wouldn't recommend it at full price, it's not bad at a discount. All proceeds go to the Child's Play charity, so even if you don't enjoy the game, someone else may benefit. For the game to be created by largely one person, this is a pretty commenable effort. I give Super Galaxy Squadron a 7/10. It's super short, but because of that, you can replay it in short bursts with many different ships, so it works out in the end. SGS satisfies that urge to just jump into a game and start shooting stuff without rhyme or reason.
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