Become a world savior in the new arcade game — Stay Alight®! Meet the adventurous Mr. Bulb, who will free the planet from the cartoonish microbes with your help. The green meanies have conquered the planet completely and utterly, so it’s up to Mr.
User reviews:
Overall:
Very Positive (170 reviews) - 80% of the 170 user reviews for this game are positive.
Release Date: Mar 2, 2015

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About This Game

Become a world savior in the new arcade game — Stay Alight®!

Meet the adventurous Mr. Bulb, who will free the planet from the cartoonish microbes with your help. The green meanies have conquered the planet completely and utterly, so it’s up to Mr. Bulb to find all their secret hideouts and destroy them using his tactical skills and projectile weaponry. The game mechanics is based on real physics, so you should very carefully aim and calculate shot power — in the process of completing 80 unique levels!

Wonderful graphics, amazing music, interactive objects, various enemies and troves of hidden surprises are waiting for you on this microbe-infested planet!

Key features:
  • Realistic physics
  • Graphics!
  • Music and sounds!
  • Unique setting (wow)!
  • 80 levels!
  • Bad guys!

System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM.
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    Recommended:
    • OS: Windows XP Service Pack 3
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compliant with 1.0GB of video RAM.
    • DirectX: Version 9.0
    • Storage: 400 MB available space
Customer reviews
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Overall:
Very Positive (170 reviews)
Recently Posted
Horror Fox :3
( 3.1 hrs on record )
Posted: April 14
Hey everyone and this is my review about the game!

This is a puzzle casual game.


Interface/Menu/Settings

There is an option menu but you are only able to change the resolution size on there.
You are able to turn off the music or sound. You can't lower the volume.
There is an achievement list. If you click on one of those achievements, then you will get a hint/tip on how to get.

Main menu music is okay.

About the game.

You are a guy that shoot a nice light thing and you have to hit those green slimes. The game reminds me somewhat from "angry birds". You have limited light bullets in order to take down those slimes. In some levels you are even able to find piece of puzzles. There are alot of levels and The light bullets are able to bounce from the walls and ground. Whenever you are launching a light bullet, you will see the angle of your last shot which is really handy. Whenever you are trying to launch a shot, you will see an angle which helps you for firing. You can also get Stars 1-3 but i mainly think its for highscore purposes. Some enemies can walk behind the structure or teleport away to a different location.

Music is somewhat disruptive but okay. Doesn't have alot of variety.
Sometimes the cursor angle could be laggy or getting really weird.
The shot angle is like a grenade throw from the game "Worms".

Other things.

Sometimes laggy moments.

-------------------

I Give this game a 7/10
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ALL CT'S A
( 0.8 hrs on record )
Posted: January 16
I have a $800 graphics card and the game gets huge fps drops or something. WTF?

Besides that its my favorite game to play when hungover but man I cannot even play most of the time because of fps bug
Helpful? Yes No Funny
Nami May
( 6.7 hrs on record )
Posted: December 19, 2015
The only great thing about this game really is the art style, as for the game itself it's not all there.
As others have pointed out the aiming and shooting is not so good, and the idea of the game is basically just like angry birds.

It's not that hard just frustrating sometimes, which I suppose makes it a bit harder >.<
But if you are looking for a game that is rather easy to 100% then it is ok but only if it's on sale, for under 50p it's not really a big loss, to pay full price for this game though is just mad, it is not worth the full price tag. It seems more of a mobile game.

Personally I would not recommend it as a game to just pick up and play for fun.

P.s. Lightbulb headed people creep me out
Helpful? Yes No Funny
memanme
( 2.3 hrs on record )
Posted: December 13, 2015
It's simply too laggy when playing. It goes from 120fps to 1 fps when aiming.
Helpful? Yes No Funny
intradimensional
( 0.6 hrs on record )
Posted: October 15, 2015
This game is okay but I can't recommend it because its just not fun. The graphics are good enough but that is about all it offers. Gameplay is repetitive with basic trial and error or take a random shoot approach. 5/10
Helpful? Yes No Funny
cris ♋
( 19.5 hrs on record )
Posted: October 11, 2015
It's very similar to Angry Birds. The gameplay is the same with different levels and extras of course.
The artwork is sooooooooooooo good. And the soundtrack is perfect aswell.

The negative part of it is a mouse bug when playing. But you can easily find a shortcut to end it.

The game has achievements (easy to do in 100%) and i get it on sales but its totally worth the 4€.
Great job :)
Helpful? Yes No Funny
Masshuum
( 3.9 hrs on record )
Posted: September 11, 2015
Essentially an Angry Birds clone. At face value it's rather well done, looks fantastic and has pleasant music. Play more than 10 levels, though, and you'll find a shallow, boring and poorly catered game. The puzzle aspects are poorly done and most levels are really just boring and unimaginative.

All the parts of this game are fantastic but it's unfortunate that the sum of them is done fairly poorly and in uninteresting ways.

Also, performance issues galore with this mobile port. Be it from levels and cutscenes randomly not displaying to major CPU throttling and slowdown within the game. They're so random it's difficult to pinpoint the cause but are prevalent enough to issue a warning against.

There are worse games than this and this game is serviceable but in the end it's not really worth your time.
Helpful? Yes No Funny
ikkiyakki
( 8.3 hrs on record )
Posted: September 11, 2015
The art here is of high quality, though gameplay wise the game's disappointingly casual and shallow. We just play with trajectory visualised on screen and throw to hit more baddies with less balls, using rebounds and scenery. Good for mobile only.

Художник поработал на славу, однако сама игра разочаровывает бездумностью и поверхностностью. Играем с отображаемой на экране траекторией и кидаем так, чтобы убить побольше плохишей наименьшим количеством мячиков, используя отскоки и предметы обстановки. Игра хороша только для мобильных платформ.
Helpful? Yes No Funny
wintermute6669
( 1.0 hrs on record )
Posted: September 7, 2015
One of those throw things at things angry birds style physics games except this one perhaps is a bit more puzzle-like and requires a bit more planning about how your shots will ricochet off things. The game is also really really nice looking and and I can recommend it over other birdslikes just based on the amount of style it exudes.
Helpful? Yes No Funny
EskimoDave
( 3.6 hrs on record )
Posted: September 6, 2015
I like the premise. You throw balls of light and kill slugs and stuff. Simple concept, looks good, plays awful. If you don't get the mouse pointer in the correct location for your first toss and then subsequently move it inbetween tosses you're screwed. You'll never be able to aim properly again. Assuming you can get past the massive FPS drop you get when aiming.
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Most Helpful Reviews  Overall
43 of 59 people (73%) found this review helpful
3 people found this review funny
Recommended
1.7 hrs on record
Posted: March 4, 2015
Is this a port of a mobile game? Yes
Does this make it a bad game? No.
https://www.youtube.com/watch?v=1pxfJf2ARZM
Green meanies have invaded the planet and it's up to you, the bulb brothers to put a stop to it. Using 'slingshot' abilities and the laws of physics to attack and destroy everything in sight. If you are familiar with angry birds series (who isn't?) you'll know what to expect.

Stay Alight includes 80 levels spread across 4 distinct zones. Each zones artstyle is themed differently and get more difficult as you progress, introducing new game mechanics, ammunition and enemies. While the difficulty increased rapidly, you could jump between the zones if needing a break from the current puzzle. Not sure if the art was hand drawn but it's got a lovely steampunk style.

Mouse controls were decent, simply left click then drag for shot power then release. So it's a game that could be played when doing other things. One minor issue, clicking too fast after completing a shot seemed to cause the next projectiles range and power to get 'stuck' and for the life of me could not find a cancel shot button.

Overall it's a family friendly game that will get you thinking, includes a bunch of content, decent soundtrack and the price is spot on. Cheers.
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30 of 40 people (75%) found this review helpful
1 person found this review funny
Not Recommended
3.5 hrs on record
Posted: August 19, 2015
I was surprised how nice this game looked when I booted it up. The dudes with lightbulbs for heads look pretty neat and there's a nice splashing of colour, it made a great first impression.

The mechanics involve aiming your character (a dude with a lightbulb for a head) to throw an object to kill some little green monsters. So it's all about power and trajectory. Excellent!! I really like these type of games. I used to love playing that tank game where you try to kill your buddy/cpu by aiming your turret over a mountain and taking chunks out the landscape!!

Sadly, the mechanic is broken... I think what is happening is when the mouse pointer moves off from the screen it doesn't allow you to change power or trajectory, fixing you on the last angle before you left the screen. If you need to increase your angle or power at this point, you can't. Or if you can it's gonna be fiddly.

The other thing, the fps drop and I had big lag spikes. I'm using 970/i5 and this is a static screen with a couple of moving sprites. Obviously some bad code.

Makes me cry a little inside when I see something like this. Good concept and nice looking graphics destroyed by game breaking bugs. If the dev/s ever fix these issues, I'd come back and recommend this in an instant. As it stands I'd advise to avoid it unless you think you can put up with these poor issues.

Checking through the forums I notice this from the Dev :-

#Discussions_QuoteBlock_Author
Hi there! We think that we figured out the issue. The patch is coming soon, stay tuned.

This was 10 weeks ago. Maybe there is hope that the game will get a patch to fix the issues. If so, I'll happily come back and I'm sure recommend the game.

http://steamcommunity.com/app/345060/discussions/0/617329505855689819/?tscn=1447451684#p1
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20 of 24 people (83%) found this review helpful
1 person found this review funny
Not Recommended
6.4 hrs on record
Posted: May 21, 2015
PROS:
*Good use of physics
*Unique "second character" mechanic
*Feasible achievements

CONS:
*Finicky mouse control
*Unique mechanic underused
*Projectile variety largely meaningless
*Not very "puzzly"
*Some potential slow-down in later levels

GAME LENGTH:
Achievement hunters should expect to be done in around 6 hours. Those who just want to complete the game should expect to take around 5.

SCORE:
6 out of 10

I didn't expect much from this game, so I was surprised to find myself enjoying it as I played through the first world. However, somewhere in the middle of the second world, I began to have nearly constant trouble controlling the power and direction of shots, as if the game were fighting me. This is perhaps related to its mobile origins, but whatever the cause, it quickly spoiled my experience.

Unfortunately, by the end of the second world, I also began to tire of the game because of a lack of variety and puzzles.

There is some effort at adding variety:

(1) Different spark types

These include sparks that explode after three bounces, roll upon contact with a surface, split into two upon contact with a surface, burst into a cross formation after some time, or split into three immediately. I didn't find that the exploding or rolling sparks were really any more useful than the normal spark, except in those rare instances where they alone could kill the enemies. The cross spark's burst, being out of the player's control, was too unreliable. And while the splitting sparks offered a chance to kill more enemies at a time than a single spark, it was not always clear where they would go after the split. I am not really a fan of Angry Birds, but that game does a much better job of making use of its unique projectiles.

(2) Enemies who move, fly, or teleport

Since the enemies in games like this are really only targets, I don't expect much variety from them. However, in what I feel to be the absence of meaningful variety in spark types, the lack of variety in this category stands out as well. Moreover, all of the mobile enemies in this game are capable of moving through or behind walls where sparks cannot reach them. This means that the player has to wait for them to come back out, which can make some levels tedious. Perhaps the worst offender is the teleporting enemy, who can reach inaccessible locations and reappear in those same places again and again. I once saw such an enemy reappear in the same place four times in a row, forcing me to wait.

(3) Obstacles like electricity, portals, spinning blades, and walls that open when a button is pushed

The electricity and blade obstacles destroy your sparks. For the most part, they are used satisfactorily, though sometimes the delay between the electricity being on and off is too long and the blades are very rare. The portals only really show up in the last world, so you won't get to deal with them unless you play to the end. With the exception of maybe two levels, these are used satisfactorily as well. The buttons, unfortunately, can be very frustrating: once pressed, they can be pressed again, which turns whatever mechanism they operate back off. When buttons are put in cup-shaped spaces, this often means that a spark that lands in the cup will hit the button, then bounce back and turn it off. Managing to hit a button only once (or three times) in these cases always felt like a matter of luck.

(4) A second character who can catch the first character's sparks, then throw them

This was a very good mechanic, but it was under-used. It should have been a more central mechanic to distinguish this game from others.

To recap, this game features a unique but underused mechanic, an underused or occasionally frustrating set of obstacles, a limited set of enemy types with a frustrating ability to hide, underwhelming projectiles, and few "puzzles" that take advantage of those projectiles' unique traits.

Additionally, the fourth world drastically increases the difficulty. I aimed to achieve 3 stars on every level (awarded, I think, for completing a level with at least 2 sparks remaining) and had an easy time of it for the first three worlds, but then gave up on doing it on a couple levels in the fourth world due to its difficulty spike. Some of those levels involved very difficult shots with no room at all for error. Fortunately, there is no achievement related to getting all 3 stars in the final world, perhaps in recognition of this difficulty.

Speaking of achievements, these are all pretty easy to get. There is only one that I had to "grind" to receive: fail 100 times. Since I was aiming for the 3-star achievements anyway, I knew if I would be unable to complete a level before I officially failed it. It was much faster to simply refresh the level than to throw my remaining sparks and wait for the failure animation and screen. This meant that, by the end of the game, I had under 5 of the required 100 failures. If you are an achievement hunter and you play this game, remember to take the extra time to actually fail.

Finally, in the fourth world, I noticed that the game would occasionally hang as a result of all of the animations, particularly when portals and electricity were abundant. I easily meet the recommended requirements for this game (as should anyone at this point), so this shouldn't have been a problem.

Overall, I give it a 6/10.
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25 of 34 people (74%) found this review helpful
2 people found this review funny
Recommended
0.3 hrs on record
Posted: March 2, 2015
If you liked Angry Birds or Crush the Castle, this might be the game for you. The mouse sometimes doesn't want to reverse your character to shoot backwards, making for a few frustrating, showing that this is a port from a phone. Don't let that scare you off. The music is nice, the graphics are pretty, and the challenge of getting three stars in just a few shots or finding a puzzle piece can be satisfying. For under $4, I'd certainly recommend this game.
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5 of 6 people (83%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: September 11, 2015
Essentially an Angry Birds clone. At face value it's rather well done, looks fantastic and has pleasant music. Play more than 10 levels, though, and you'll find a shallow, boring and poorly catered game. The puzzle aspects are poorly done and most levels are really just boring and unimaginative.

All the parts of this game are fantastic but it's unfortunate that the sum of them is done fairly poorly and in uninteresting ways.

Also, performance issues galore with this mobile port. Be it from levels and cutscenes randomly not displaying to major CPU throttling and slowdown within the game. They're so random it's difficult to pinpoint the cause but are prevalent enough to issue a warning against.

There are worse games than this and this game is serviceable but in the end it's not really worth your time.
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11 of 18 people (61%) found this review helpful
2 people found this review funny
Recommended
1.4 hrs on record
Posted: May 4, 2015
Awesome game to relax, It is similar to the angry birds, this is a port of a mobile game, some bugs with mouse sometimes, but whatever, artwork and soundtrack is very cool,

8/10
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6 of 9 people (67%) found this review helpful
Not Recommended
8.3 hrs on record
Posted: September 11, 2015
The art here is of high quality, though gameplay wise the game's disappointingly casual and shallow. We just play with trajectory visualised on screen and throw to hit more baddies with less balls, using rebounds and scenery. Good for mobile only.

Художник поработал на славу, однако сама игра разочаровывает бездумностью и поверхностностью. Играем с отображаемой на экране траекторией и кидаем так, чтобы убить побольше плохишей наименьшим количеством мячиков, используя отскоки и предметы обстановки. Игра хороша только для мобильных платформ.
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8 of 15 people (53%) found this review helpful
1 person found this review funny
Recommended
1.2 hrs on record
Posted: May 4, 2015
This is a fun, neat little game. Very simple controls and simple goals. you play as thi light bulb man and take down these blob creatures with a glowing ball of something....This is also an app for mobile. I love the art in this game and the music really ties it together. This is a great game to just sit back and relax but still get some game time in.
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8 of 16 people (50%) found this review helpful
1 person found this review funny
Not Recommended
0.8 hrs on record
Posted: March 4, 2015
Game is buggy and lags like crazy when you try to play. If you move the cursor to fast when aiming it causes lots of lag. If you try to throw again before the first one has fully stopped it causes lag. This makes the game basically unplayable. My system runs every game I have on high settings @ 60fps fine. If you like to play really slowly and don't mind always having to wait and aim slow then you might like it, but I hate having to slow my pace because the devs couldn't properly optimize a game they charge money for.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
Recommended
3.3 hrs on record
Posted: March 7, 2015
Like someone previous had said this is like Angry Birds but with really nice artwork. That's actually what drove me to get this game, I really like the little lightbulb art. I do however find it a bit buggy, mostly with aiming and sometimes when switching levels it freezes. This game is really a time killer and I enjoy it!
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