Send Skaven ships to the murky depths, cut Khorne’s champions to pieces & battle sea monsters as you explore the Warhammer oceans. Turn pirate & become the scourge of the Empire, or trade your way to riches along the Bretonnian coast. Based on Games Workshop's classic Man O’ War.
User reviews:
Mostly Positive (17 reviews) - 76% of the 17 user reviews in the last 30 days are positive.
Very Positive (184 reviews) - 90% of the 184 user reviews for this game are positive.
Release Date: Apr 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Man O'War:Corsair is a big game, based on a tabletop game with a loyal loyal fanbase. We are proud to include ourselves in that fanbase. This is a game we want the community to be ultimately proud of and to feel it was made for them. We want people to travel the coast of the Old World, feed back on it and suggest ideas that will improve the scope of content, features, and just about anything else they can think of! With a community driven game behind us we have learned a lot already and met much of the core gameplay targets, but this is still a huge game, that will improve with every constructive criticism. We want the player's help to develop Man O'War: Corsair, and through interaction and iteration with the community, we can create a game everyone wants to play. With your much valued input and contributions, we will take it all the way together! Here there be monsters!”

Approximately how long will this game be in Early Access?

“Approximately 4 months, this will allow us to refine the various aspects of the game.”

How is the full version planned to differ from the Early Access version?

“While we have the foundation of our game at Early Access launch, there are many currently-planned features and content additions we will be adding over EA period. Apart from releasing the planned features below, will be looking to add community ideas into the game, the very reason we want to do Early Access!

Man O’ War: Corsair's planned core features include, among many other things:

• Sea based warfare - Engage in thrilling broadside battles and take command of your captain as you board enemy ships from an on deck perspective!
• Huge game world to explore with over 50 ports
• A huge variety of customisable vessel types and characters
• Trade and fight with other Captains, vessels and ports
• Hire wizards and other magical beasts to do your bidding
• Command allies from different races and fight deadly enemies including -
Orcs, High Elves, Dwarfs, Dark Elves, Skaven, Pirates, Chaos and Sea Monsters
• Travel the huge environment day and night, and in all weathers.
• Campaign Mode where you can play either as a Captain of Bretonnia, the Empire, or Chaos!
• Skirmish mode where you can play as and against different Warhammer races

In addition to game fixes, tweaks, and performance improvements, mega iterative polishing, our support for Man O'War:Corsair won't end with these features, we want this to be the start of something great.........”

What is the current state of the Early Access version?

“Everything described on the full Features List has been developed to a basic playable state or more We still have refinements and tweaks still to do. We are releasing in stages as we want the elements of the game we do release to be right, for the community to feel it's right and then know we can release the next part! We will be updating regularly, releasing new updates every 2 weeks with community feedback additions as well as major sections of the game.”

Will the game be priced differently during and after Early Access?

“No the game will be priced the same as on launch. Not including sale discounts.”

How are you planning on involving the Community in your development process?

“We want to use community to help us gauge opinion and hone the game based on feedback; to build a strong and loyal group who champion our game and want it to succeed. To do this we will be engaging with the community on the Steam and Man O' War forums. We are fans of the original and we want to make the best game we can, that fans and new comers to the Man O'War will enjoy.”
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Recent updates View all (21)

February 10

Update 0.8 - Blood for the Blood God

Chaos Campaign
Rampage through the Old World as a Chaos Lord leading an armada of beastmen, chaos spawn and cultists. Burn the ports to the ground and slaughter your way for the glory of Khorne!

Port Update
Visit the ports of the old world - when docking you'll now be able to walk around the town square. With this change, attacking a Port is now slightly more involved as you'll also have to kill the defenders before you can sack the town.

Melee Update
We've made some fairly substantial changes to how melee works under the hood (lock on is gone!), and added the ability to jump over to the enemy ship.

Full list of changes

- Enabled Khorne campaign
- Added Dark Elves
- Added accessible ports for players to visit and/or destroy
- Reworked port menus
- Reworked melee combat
- Adjusted attack times for melee attacks
- Lunge now only happens on a strong attack
- Strong attack is now mapped to Middle Mouse Button (and Tab) by default, rather than holding a left click
- Adjusted Campaign balance
- Can now board enemy ships.
- Adjusted weapon firing arrow to make it easier to determine long range shots
- Player's wizard only casts on enemies you have personally attacked
- Player's wizard will check allies are not attacking you before casting beneficial spells on them
- Player's wizard will only automatically cast wind master out of combat, to put wind to help player's direction of travel.
- Adjusted fire damage on characters
- Reduced frequency of flyer chatter (pegasus neighs)
- Game over screen no longer shows the megalodon if sea monsters are disabled
- Adjusted flyer AI to fix a number of issues
- Duplicate sea monsters removed
- All hands to the Cannons ability now allows turning while in use
- Ships can now fire/board with no crew, but suffer appropriate penalties for empty crew positions.
- Boarding UI counter now includes the captain, first mate and any special crew in the totals
- Target window will change to the most recently attacked ship
- Fix for character health UI vanishing mid-combat
- Ship AI no longer stops to try and fire its AA at other ships (duh)
- "Flyers only" party in the SE corner of the map broken up by Joint Tilean/Dwarf expedition. Few pegasi were harmed in this operation.
- Additional weights attached to port towers near Bilbali to prevent them floating off into the sea/sky.
- Increased the search radius for a number of chests.
- Increased damage and cost of Storm Strike and Spectre spells
- Player character can now wield longbows
- Player character guns can no longer defy physics and shoot things behind them
- Injured crew no longer break the tutorial
- Tzeentch ships no longer take flyers with them when they die
- Tzeentch ships drop cargo before vanishing
- Kills from a player's flyer correctly attributed to the player
- Reduced (incorrect) firing rate of Nautilus and Hulk

0.8.1 update:
- Reduced effect of windblast on Orc Ports
- Wind blast no longer lifts ships/pushes them underwater
- Added option in Game Options to auto-skip intro video
- Added option to disable gamepad input in controls (prevents phantom gamepad input)
- (NB: gamepads work in game to an extent but are not yet officially supported, soon(tm) now)
- Wizards now only cast spells on hostiles you have attacked
- Fixed bugs with hostages in quests
- Grapeshot now properly triggers aggression
- Fixed a bug that prevented heavy cannons doing proper hull (below the waterline) damage
- Fixed a bug with ram damage
- Can now order your fleet from the map screen
- Fixed some bugs with Raiders of Lyonesse and Raiders of Tobaro
- Ally fleet aggro is now sensible
- Can order an ally to move to a point on the map
- Allies show their current targets on the map
- Master of Shadows quest fixed for saves which started it before 0.4
- Fixed Bay of Quietude quest
- Increased bonus boarding distance from Causeway of Light spell
- Shields can now block bullets
- Allies should follow in formation better. Slow allies following the player get a speed boost to help them keep up.
- Can now dock at a port to loot as long as all towers are destroyed, even if enemy ships are nearby.
- Scrollwheel no longer changes weapon (use 1-4, or R by default)

0.8.2 update:
- Added ship upgrades to Shrine rewards for chaos campaign
- Fixed a bug with purchasing a ship or swapping a ship in the warehouse.
- Added more battle music
- Added an error screen if data files are missing/unreadable
- AI no longer sink surrendered ships
- Orders UI shows 'board' order correctly
- Chaos player allies no longer able to surrender
- Out of bounds message changed, AI that flees out of bounds will suffer a grisly fate
- Mutiny triggers the boarding UI and shows red healthbars on the mutineers
- Steering wheel should no longer turn by itself when noone's around to steer
- Added 'Attack my target' order for allies
- pre-0.5 orc ports will now be sinkable
- Fixed bugs in Shock treatment quest
- Camera wobble fixed on increased gamespeed
- Fixed bug which could cause the Hand of Mork to travel a vast distance with the player's ship
- Adjusted colliders in Maja Uvemny
- Radial menu no longer usable in town
- Fixed bug with title screen after quitting in port
- characters should now push past each other rather than get stuck
- crew no longer get stranded over the ocean occasionally on undocking
- Removed target practice in chaos campaign
- various optimisations
- Fixed bug which could cause player character's head to turn at an odd angle

- Killing sea monsters now grants favour with the appropriate power for chaos captains
- Fixed a bug with attacking the Pirate ports in imperial waters
- Characters on the fighting tops can no longer cower endlessly
- Multi-shot guns no longer get a free reload by changing weapon
- Changing from one reloading gun to another already loaded gun will no longer play the reload animation
- Fixed regression in 0.8.2 which broke the outfit screen for saved games
- AI ships get closer to port before joining in the attack
- Fixed a bug that could cause multiple ships to spawn in the same part of the docks
- Sacrificed crew will have their bodies cleaned up after a while
- Dead crew can no longer be assigned jobs
- Sacrificing no longer has a chance to injure crew
- Pressing escape to open the options menu now pauses the game
- Purchased maps will now be displayed immediately before leaving the tavern
- Fixed a bug with sacking orc ports
- Fixed a bug preventing firing in some cases
- Flyers and Seamonsters should no longer show crew/cargo
- Added an option to turn off blood effects (splats and blood on deck) - NB: won't remove any blood textures on models such as the Megalodon

31 comments Read more

December 16, 2016

Season’s eatings: Pie week is upon us!

Celebrate the tastiest of holidays in Warhammer's old world.

Travel to Kislev and complete the Festive Pie Quest to receive a special Kislevite hat and winter outfit for your captain!

Ends January 4th.

18 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“It’s all so ridiculously fabulous, and I mean that in the best of ways”

“Should Evil Twins stay on course, we could have yet another Warhammer hit on our hands...Absolutely Kraken”
Game Debate

“...the game despite its early access state, is a gem in your library. It has a great future ahead of it”
9/10 – Grab the Games

Early Adopter Rewards!

Reik's Fashion and Fledgling Griffon

We have been overwhelmed by the support we have received in developing Man O’ War: Corsair so far, we’re looking forward to bringing you even more as we work towards full release. To show we are grateful for all those who have given us such wonderful constructive criticism and contributed to making the game what it is, we have created two special DLCs to say thanks.

These DLCs are free to everyone who has bought already or who buys during Early Access.
(Reik’s Fashion will also be free to anyone who buys it in first week of full release)

About This Game

Man O' War: Corsair.
Engage in epic naval combat and explore the oceans of the Warhammer world.
Man O' War: Corsair is a video game of high adventure, naval combat and exploration based on the Games Workshop classic Man O’ War table top game.

Man O' War: Corsair - Your Quest
Sail the seas plundering enemy ships, visiting ports, and trading. Dominate everything in your path with a fleet of ships at your back and watch people flee at the mere sight of you, leaving legends of your deeds in the history books and steel through the hearts of your enemies.

Man O' War: Corsair – Explore and Fight
Captain a wide variety of unique sailing vessels, explore and trade whilst combating enemy ships in frantic naval action.

Man O' War: Corsair - Boarding Actions.
As well as sea battles, engaging in boarding actions with enemy vessels sees you walking the deck, blunderbuss in hand, attacking enemy crew. Loot the vessels or sink them, the choice is yours.

Man O' War: Corsair - Enemies and Allies
Buy a variety of unique and deadly ships. Command allies from different races and fight many deadly enemies including:
Fierce storms, deadly fleets and terrible foes will block your path to ultimate glory.

Man O' War: Corsair - The Old World
A captain in Man O’ War: Corsair can sail the coast of a huge continent in the Warhammer world. Visiting over 50 ports from Erengrad to Sartosa, the sea is yours to explore.
A heroic adventurer does not only have enemy ships to contend with. The deep and unexplored oceans hold terrifying creatures that few see and live to tell the tale.
These deadly creatures emerging from the deep sea will chill blood and drop jaws in equal measure. The wise would attempt to flee but those brave enough to tackle such creatures will be famed throughout the world.

Here there be monsters....

System Requirements

Mac OS X
    • OS: Windows 7 64 bit
    • Processor: Intel Core i5 2.6Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce 9800 GT
    • DirectX: Version 9.0c
    • Storage: 30 GB available space
    • OS: Windows 8 64Bit
    • Processor: Intel Core i5 3.5Ghz
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 970
    • DirectX: Version 11
    • Storage: 30 GB available space
    • OS: OSX 10.9
    • Processor: Intel Core i5 2.6Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel Iris
    • Storage: 30 GB available space
    • OS: OSX 10.10
    • Processor: Intel Core i7 3.3Ghz
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Pro 6200
    • Storage: 30 GB available space
Customer reviews Learn More
Mostly Positive (17 reviews)
Very Positive (184 reviews)
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