This content requires the base game Total War: ATTILA on Steam in order to play.

User reviews:
Mixed (617 reviews) - 68% of the 617 user reviews for this game are positive.
Release Date: Dec 10, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Downloadable Content

This content requires the base game Total War: ATTILA on Steam in order to play.

Buy Total War: ATTILA - Age of Charlemagne Campaign Pack


About This Content

TW ATTILA: Age of Charlemagne Campaign Pack

  • Huge new Campaign, set at the dawn of the Middle Ages.
  • Enter the Medieval era with Knights, Housecarls and a new illuminated UI art style.
  • 8 Playable factions with all new Units, Tech and Buildings.
  • New game features with Story-based and Kingdom Events.

About this Content

The world lays in tatters, exhausted, bleeding, scarred and burnt, the people desperate. But even after the apocalypse there are men willing to give everything to return to light, to knowledge, to civilisation. Whatever the cost, and whatever the means...

It is the age of a chosen few, an age of greatness, when the first true kings built vast kingdoms from the ashes of past empires... it is the Age of Charlemagne.

The year is 768AD and, after the death of his father, Charlemagne is to share the Frankish throne alongside his brother. A situation that ill-befits a man of his vision, and their relationship clouds as he feels the fiery blood of his grandfather, Charles Martel, stir in his veins.

Friends, enemies and opportunity populate a continent tired of conflict, the people eager for peace. Charlemagne finds himself at the head of a new age of education, religion and warfare, and sees all as tools to unite, stabilise… and expand.

The Saxons, the Saracens and the Vikings will all have something to say to a man of such ambition.
It will take guile, charm, intelligence and ruthlessness to succeed above all others.
Charles the Great, King of the Franks, the Father of Europe.
Will you make your mark in his image, or will you become your own king?

A Unique Campaign with New Gameplay Mechanics

Age of Charlemagne is an epic expansion for Total War: ATTILA, set in the Middle Ages on an sprawling new campaign map of Europe.
There have been kings and kingdoms before, but this is a time where truly great men united entire nations, built lasting legacies and defined what it meant to be a king. Can you be counted amongst them?

You’ll face a new age, but an exhausted world, weary of conflict and battle. New technologies and new ways of waging war will only get you so far. A good king is a shrewd man, who knows precisely how far his people can be pushed.
Do not mistake a reluctance to go to war as a sign that a nation is unprepared for it. Europe remains a melting pot of conflicting ideologies and long held distrust. While the old Empire is now a fading memory, the threats and consequences of its passing echo, resonating in new dangers and pressures for fledgling nations.
Opportunity presents itself in tying together vast new kingdoms, powerful new states that can be marshalled under a banner of civilisation drawn from ashes. Greatness awaits you, if you have the steel and vision of Charlemagne.

New Campaign Map and UI

The brand new Age of Charlemagne Campaign map is focussed in on Europe from the year 768AD. With 52 conquerable provinces, it provides a detailed and vibrant geopolitical starting position, offering hundreds of hours of potential gameplay.
The User Interface is now resplendent in a style inspired by the art of the Middle Ages. Influences ranging from illuminated manuscripts and early stained glass work will lend colour and atmosphere to your campaign.

Playable Factions

Age of Charlemagne includes eight playable factions, each one featuring its own faction traits, unit roster and unique and challenging conditions under which they can be named a ‘kingdom’ in their own right.
Each faction benefits from increased specialisation in their faction traits, units and access to specific game features, creating distinctly different play styles, challenges and experiences no matter which you choose for your Campaign.

Kingdom of Charlemagne

The Kingdom of Charlemagne has the potential to unify Western Europe, though Charlemagne himself understands that such unity cannot be easily won. In battle, he has the power to inspire his men in ways few leaders can.


Accomplished horsemen, the barbarian Avars are quick to gain experience in the saddle; a powerful advantage in quick strike tactics and reflected in the wide variety of horse archers and lancers they have at their disposal.

Emirate of Cordoba

A progressive Islamic society, The Emirate of Cordoba prides itself on its academic institutions, and explores new technologies at an enhanced rate. The Grand Vizier is respected by his people, ensuring a good level of public order.

Kingdom of Asturius

Founded on the Iberian Peninsula by the Visigothic noble Pelagius, the Kingdom of Asturius blends a modern Romano-Christian outlook with classic barbarian military prowess, making their armies adept ambushers.

Kingdom of Mercia

With the city of Lichfield as its capital, Mercia has risen to become the dominant Anglo-Saxon kingdom. Its military is popular and well-funded, and captives taken in battle will gladly join the Mercian ranks.

Kingdom of the Danes

Peerless seafarers and adept raiders, The Danes excel at war on land or sea. Woe betide the merchant who plies his trade in the northern oceans – such routes are the Danes’ bread and butter.

Kingdom of the Lombards

Originating as a Scandinavian tribe generations before, the Lombards have travelled long and far to establish their kingdom in Italy. Rich and influential, they raise much capital and levy many troops from tributary states.


Remaining true to their Germanic barbarian roots, Westphalia maintains a well-armed military whose loyalty is assured in the crucible of battle. Much of its income is raised through raiding surrounding territories.

New Units

Age of Charlemagne includes all new units to better reflect the advancing warfare of the period, characterised by more heavily armed and armoured infantry and an increasing prevalence of cavalry of all categories, especially the emergence of knights in the Norman style for the first time.
With over 300 new units, you will have the opportunity to recruit iconic military forces of the period, such as Thegns, Fyrd Axemen, Scola Knights, Berber Jinetes, Gazehounds and the feared Seax-armed Saxon warriors.

War Weariness

The sign of a great true king is in knowing how far your people can be pushed. Wars are significant and dramatic events between kingdoms, and should not be undertaken lightly. The fewer wars you wage the better your people will respond, as frequent and drawn out conflict will rapidly damage morale and your armies’ integrity.
A shrewd ruler will seek to bring peace quickly and decisively.

Unique Kingdom and Story Events

Each playable faction has a unique set of challenging ‘Kingdom’ requirements to meet for the dedicated and shrewd player. Once achieved, you will be able to declare a new Kingdom name for your faction, reflecting or altering history in your wake.
In addition, each faction will receive tailored narrative Story Events, offering you distinct challenges and dilemmas as your Campaign unfolds. Historically-inspired, some choices will lead you further to that faction’s original destiny, or you may choose to carve a new path of your own.

New Technologies and Buildings

Age of Charlemagne features many technologies and buildings that reflect the new period; significantly, you’ll encounter and leverage those that inspire the emerging ideas of Feudalism and Chivalry as your campaign progresses.
Many buildings also now give bonuses to adjacent provinces as well as their own, allowing for more specialisation within the different geographic areas of your kingdom and chaining combinations of benefits across your lands.
In addition, while conflict will always dog you, victory conditions that reward a less military-focussed approach are achievable; testing your mettle as both a compassionate and cunning ruler.

Agents and Skills

You will find Agents more specialised than before, with Assassins, Spies and Priests (or Imams) focused on a more powerful but specific ability set rather than being more useful in all situations.
Alongside your Generals, Agents also receive all new skill trees with more variation in the branches available to them. This provides greater choices in how you develop and specialise them over time.
Finally, the new Army and Navy Legacies will focus on bonuses that reward distinct playstyles.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista*
    • Processor: Intel Core 2 Duo 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
    • DirectX: Version 10
    • Storage: 35 GB available space
    • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.
    • OS: Windows 7*
    • Processor: 2nd Generation Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
    • DirectX: Version 11
    • Storage: 35 GB available space
    • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.
    • OS: OS X 10.9.4
    • Processor: Intel Core i5 1.7 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVIDIA GeForce GT 640M, AMD Mobility Radeon HD 5670 or Intel HD 4000
    • Storage: 35 GB available space
    • Additional Notes: Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.
    • OS: OS X 10.9.4
    • Processor: 2nd Generation Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: 2 GB NVIDIA GeForce GT 750M
    • Storage: 35 GB available space
    • Additional Notes: Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.
    • OS: Ubuntu 14.04 LTS / SteamOS Brewmaster update 2.49
    • Processor: AMD Phenom II X4 955 or Intel Core2 Quad Q9650
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 470
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA
    • OS: Ubuntu 14.04 LTS / SteamOS Brewmaster update 2.49 or later
    • Processor: AMD FX 8350 or Intel i5-3570K
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 760
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (617 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
368 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
Posted: October 10
Kingdoms are back. A campaign DLC for TW: Attila, that is, in some ways better than the vanilla game. Early medieval period is clearly there; well visible with units' colorful gear, long broadswords and chainmail armour. Campaign is simplified down just a notch from Attila's very complex building system, and the new ideas for game features gives the game fresh breath; War Weariness will cause your people to respond in a negative way and may lead to a civil war. So being at war with a faction long enough may cause a great deal of damage to your rule. Charlemagne himself is an important historical figure so I'm glad they decided to cover the time period. Also, playing as Kingdom of Danes allows you to play with true Vikings (along with Ragnar Lothbrok) unlike in "Viking Forefathers" (yes, they came from the very same land but the Viking culture wasn't fully there yet, not during the early Dark Ages).
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
308 of 369 people (83%) found this review helpful
452 people found this review funny
Posted: December 30, 2015
I still haven't finished my campaign as the Kingdom of Asturias, but so far:
-Arrive in Spain. Christians to the north, Muslims to the south
-Pope says there is only room for Christians, tasks me with defeating the Islamic invaders
-Rebuild central Spain to prepare a battlefront
-Umayyad Caliphate, Valencia and Barcelona Taifas offer money and peace
-After five years of friendship Charlemagne is jealous and declares war on me
-My new muslim friends come to my aid
-Papal States rally every Christian nation against me and my new homies
-Defeat three of Charlemagne's armies trying to cross into Spain

I am now fighting for Islam as a Christian king

12/10 would betray my religion again
Was this review helpful? Yes No Funny
428 of 528 people (81%) found this review helpful
89 people found this review funny
Not Recommended
Posted: December 15, 2015
As a fan of this particular period in history, I'm dissapointed CA...


+Really liked the new unit cards
+Liked the new building icons, though they are INCREDIBLY deceiving since you never see a settlement with the architecture displayed in the icon
+The new resources look lovely
+Cavalry was nerfed, thank ♥♥♥♥ CA!
+Multiplayer is more enjoyable because of the more compact roster (if you can find a match)
+Ending cinematics are.... *gasps*... actually different!
+The imperium based victory goals make the campaign map gameplay surprisingly fun, as you're no longer beholden to taking specific settlements in order to gain total victory (if you're a fan of campaign map gameplay only, you actually might really take a liking to this DLC)


-The battlemaps are 100% identical to those seen in the base game, despite being a solid 300 years later
-No new voice work for some reason, pisses me off when I hear a Frankish agent chatting about Rome or some ♥♥♥♥
-Despite having created a lot of new resources for Age of Charlemagne, you'll be lucky if you're able to distinguish AoC armies from Grand Campaign armies with a quick glance, as most are re-using old assets
-Events are few and far between, you'll really only get one faction specific event per playthrough
-Mercia and the Avars have some of the most pathetic rosters I've ever seen
-Some genius at CA decided to have Angria continually sack Frankfurt for 5 turns in a row
-Another genius at CA decided that the player's faction is the ONLY faction suffering from war weariness, giving the AI a freepass to declare as many wars as it pleases without suffering the consequences
-In a weird twist, Asturias, the one faction that should have an incredibly hard time in the campaign (given that most of Spain was occupied by the hostile Cordobans) is a damn breeze to play through with.
-The campaign map is ugly and weirdly stretched for some reason
-Why even bother having the Avars as a playable faction if their roster is absolute dogshit and they have no new resources made for them?
-Same campaign music because clearly Mongolian throat music is appropriate when telling the story of the first Holy Roman Emperor
-Paris isn't on the Seine for some reason
-For a game series that prides itself on rewriting history, why exactly are we not allowed to play as Carloman?
-Why is the only crossbow unit in the Picts' roster?
-Why is every faction leader suddenly using the now extinct gladius in the late 8th century?
-Where is the Carolingian renaissance because I'm not seeing it in this campaign...
-Why are some of the "300 NEW UNITS!" units that were actually in other DLCs, like the King's Fianna?
-Where's this beautiful city of Cordoba that I've heard so much about?
-Why bother making a mediocre expansion pack for a setting that could easily translate into a full game?
Was this review helpful? Yes No Funny
166 of 191 people (87%) found this review helpful
10 people found this review funny
Posted: December 11, 2015
Played one full playthrough of the Danes and half of one with Mercia. I will base my review off of these two factions.

- Variety brings completely different styles of armies. I found myself having very different setup of armies with the Danes and Mercia. Mercia I ended up having quite an impressive cavalry army for my flanks, with strong spearmen to support them, and decent swordsmen to protect the archers in the centre. The danes instead I relied on just having stronger infantry, and with very strong archers. Because l could never amass as many armies as my opponents with the Danes, I ended up doing hit and run attacks. This is therefore a big plus, as you have to adapt to each playstyle.
- War Weariness, great new feature that makes the choice of going into war a difficult one. Being affected by this, you suffer all over alot. What affects it? Losses in battle, never ending wars etc.
- New buildings. Alot of variety, and the best part of it is that I didn't feel like I was constantly punished for building higher level buildings. The result is that it is easier to specialize your cities.
- Smarter AI? Never before have I been tricked by the AI. in Attila i felt like the Campaign map is almost a joke. However, in AoC the enemy does a lot of new strategies, that makes me think of Attila tactics. They would send a small army to my land, so I sent my much stronger army in pursuit, I chased them away from my base, and just as i caught up the enemy surrounded me with several armies, my king was soon dead. Another is that they go around your front line and start taking your cities messing with your economy. Never has the campaign map been more fun.
- AI stronger: Although I didn't see any new tactics on the battlefield from the AI, they are much more likely to rally. Making the battles longer, bloodier and more satisfying.

Pros summary: Good variety in playstyles, giving it replayability. War weariness makes diplomacy more important. New buildings that don't punish you constantly. And much smarter and stronger AI on and off the battlefield.

Now for the cons:
- Unit variety could be better. I felt my armies were built up with just a bunch of the same units because they were simply better. An example is as the norse I found myself never using spearmen to counter cavalry, because the swordsmen were just as good to counter and much more deadly versus infantry.
- Research is too slow. I completed the short game and was not even halfway through the tech tree.
- Food is hard to come by. Most areas i played on had very low fertility, which is realistic. But there was no other solution to fix this. Couldn't fishing be more effective in the northern sea for example? The result was that my northern cities would never develop fully even with mostly farms and fishing docks.
- Lack of events and story. This is the biggest con. First of all there was no events, nothing happened. I didnt have soldier fall asleep on guard duty, or people bringing gifts from far away lands. When I started with the danes I was told to go sack Britain cause my people felt restless. That was an amazing mission. But then it stopped. After that all I was told to do was increase my imperium level, which is okey one time, but not three. Additionally when you do complete the mission of becoming the "true" king. Nothing changes, all you get is 30 turn long boost. My banner didn't change. My kingdom didn't change. I honestly felt like I was not rewarded. It also would have been fun to have some historical events happen through the game. Everything felt so quiet.
- Family tree. One of the best features brought back in Attila. The problem I had with it was that there was no family. My faction leader got three kids, they kept dying as small children, and then at a young age he goes flaccid (aka can't have babies pretty much). On Mercia, I only got girls, who also kept dying. I had to start adopting people to not have my family go extinct. And for god sake, why is there a bigger chance of illegitimate kids ?

Cons summary: Need more unit variety. Reaserching takes too long. Food is way too scarce. The lack of events and variety in missions made the game feel "quiet" and boring. The chances of getting legitimate kids, and that they survive are minimal.

In conclusion: I enjoyed my playthrough very much, but have a feeling it is just because I am a total war fan and this introduced some new features and a new campaign. It does alot of things right, and specially the AI's new tactics is what bring this game up for me. But there are alot of flaws, biggest one being the lack of events and missions variety. I didn't get the full immersion. This is a game you will most likely play once or twice before going back to your favorite TW game. Is it worth a buy? For any diehard fans, yes. If you are not hugely into TW this game does not introduce enough new stuff to make it worth it. But since I am a big fan, I would recommend to buy this game as it goes to support new games coming out, and more DLC for our favorites.
Final score: 6.5/10
Was this review helpful? Yes No Funny
75 of 88 people (85%) found this review helpful
6 people found this review funny
Posted: December 14, 2015
Remember when CA announced that they weren't going to make any third sequels for their games for a while? Remember when a lot of fans got upset at CA when they said they weren't interested in making Medieval 3 in the near future? This is the closest thing we have to that game right now... they were so close...

This is the most fun I've had with a Total War game in a while. Rome 2 was a watered down mess and Attila only kinda improved on Rome 2's issues. This could have been a masterpiece (potentially dethroning Shogun 2 as my favorite TW game), but they dropped the ball. Again.

Just like how Attila added those awesome food, army integrity, and siege mechanics, Charlemagne added "war-weariness". This is awesome. It's another interesting problem you have to deal with as a king; hey, people don't like paying war. That, with the Attila mechanics, make for a great experience.

The time period is also great. It's like Medieval 2, but in a more fractured Europe. Creating the Kingdom of England, Spain, ect feels awesome. The aesthetic is fantastic. You know those terrible looking, hard to identify 3d unit cards from Attila? Gone. Thank God. The game is also much more vibrant than Attila. The game is nice to look at. EddyWally.jpeg

Enough nice things, though. How'd they drop the ball?

The glaring issue here isn't that you don't get what you're paying for. You do. No, it that this should have been a much bigger project. I was expecting FotS. This is much more like Caesar is Gaul, Wrath of Sparta, or even those old Medieval 2 expansions. It's too damn small and too damn short.

If this map covered the area of Rome 2/Attila, I would have no problem shelling out $45. What we got is about half the size it needs to be. I hope you didn't want to play as the Byzantines or Abbasids. I hope you're okay with the Vikings being limited only to Denmark (Christ, this game takes place during the Age of the Viking too). The reuse of voice assets from not only Attila but ROME 2 is really annoying. There are only two qualities of unit available (cheap, garbage units and slightly better, armored units).

Not only is the game small, it's way too short. I completed the Mercia campaign in about five hours. You can be recruiting your best units in something like 20-30 turns, only to finish at turn 100. Nothing really progresses after turn 50 other than a few tech gains. All you can do after that point is capture new territory and wait for unimportant tech advances. Hell, some of my Rome 2 campaigns could hold my interest for 10-20 hours.

At the end of the day, I wanted this to be something it wasn't. It showed us what a Medieval sequel would have looked like (a damn good game, that's what). Unfortunately it's only a glimmer of what could have been.

But damn, $15? It's a steal. It took me a while to say that...
Was this review helpful? Yes No Funny
112 of 146 people (77%) found this review helpful
1 person found this review funny
Posted: December 10, 2015
So far I'm really pleased with the product of this DLC.

Here are some few cons and pros.


+ Lots of new units!
+ Vikings!
+ New mechanics regarding war, now you'll suffer penalties when being a warmonger.
+ Beautiful map and UI.


- Same music as in normal Attila.
- Same unit voices as in normal Attila.

I really think it's a overall good DLC, worth the price. But I do think it's a shame there's no new soundtracks or unit voices as these often immerse the experience, but that is also the only thing I find bad about the DLC, so far I'm enjoying it and recommend it for anyone who's a fan of Total war!
Was this review helpful? Yes No Funny
70 of 84 people (83%) found this review helpful
4 people found this review funny
Posted: January 17
This has really made Attila a great game for me. I've been a dedicated total war fan for years, and I have all the games. I got Attilla at launch and wasn't so impressed. A modded RTW2 was still a far better game. I could never really find a faction I could get behind. I loved the Roman factions, but starting with such enormous territory was just always such a hassle. Horde's were cool and new but they forced me majorly change my play style and I wasn't all about that. The Langobards were the only faction I ever really came to love. That is until Charlemange.

That factions are all different and have a different feel to them. There is a great variety of starting positions, starting alliances, and starting difficulty. If you like starting with lots of land that you need to build then you can. If you're like me and like to start small and build up then there is that too. War Weriness is new and its a game changer. There are now major penalties for waging too many wars or for getting beaten into the dirt. It makes losing a decisive battle, or a settlement a big deal. It also means that the AI is less prone to delacing war on everybody. Its adds much needed pacing to the TW world. I can fight a war with someone for half the campaign, then when faced with a mutual enemy we can patch up our differences and fight together.

The AI all together seems better in my opinion. For the first time in TW I've seen the AI on the campaign map trying to use strategy. Actual wars being fought far away from my lands. At the end of each turn I would wait and watch my allies fight their wars, back and forth, like any hard fought war I was fighting myself.

There isn't a great level of unit diversity, but most of the factions have enough special units to give them a really distinct feel. Battles were good, if sadly, mainly fought in settlement. I have few field battles, and when they do happen they tend to be huge. One issue with this DLC is that because of the pacing you see larger and larger forces being gathered together. I have a pretty decent computer, but even it crapped out at 15,000 plus units on screen.

All in all this is a great DLC, well worth the money. I've finished and beaten 3 of the campaigns and I'm close on another. Danes are defiently my favorite so far.
Was this review helpful? Yes No Funny
64 of 82 people (78%) found this review helpful
2 people found this review funny
Posted: December 10, 2015
Great addition to Attila! Love the Unit cards and can definately tell a lot of effort was put into this expansion, honestly feel like a different game. I like it better than Attila for sure, not that I didnt like Attila, I just really like this and would reccomend it to anyone who has Attila!
Was this review helpful? Yes No Funny
100 of 144 people (69%) found this review helpful
32 people found this review funny
Posted: December 10, 2015
The map and units looks great,much unit variety, and competent AI, so in my opinion the dlc is worth having! the story of my first campaign as the Kingdom of Mercia, you start at war with the two Welch states close together, 3 turns into the campaign and with one full army i march into battle against my enemies. same turn one of the welch states conquers one of my cities. (my thoughts o well i will get it back later) so i press the attack and build siege engines, the army in the besieged city marches out to confront me, i win barely (already in my head wel this is going well so far) press next turn. OTHER Welch state comes in for the rescue, i flee, he can still reaches my army, my army got decimated and my king is dead. (all hope was lost) trying to rebuild an army again in London pressing next turn Kent declares war on me goes to London and decimates the whole city. No army, barely any income left, and Famine all hope was lost for the Kingdom of Mercia..... 10/10 would do shortest campaign in my life again.
Was this review helpful? Yes No Funny
111 of 165 people (67%) found this review helpful
7 people found this review funny
Not Recommended
Posted: December 10, 2015
So I've played a ton of Total War, and Attila is no different.

I want to preface this with the fact that the early medieval period, especially the period surrounding Charlemagne and the beginning of the Viking age is one of my favorite historical periods.

Unit cards looks great - they definitely captured that period of artwork.
Campaign Map seems detailed and quite large, I definitely like feeling as though taking over England is more than just a couple of battles
Units are detailed and some nice animations

Missions to form nations - Cool in theory, poorly executed. I formed "England" but only got a temporary buff like a edict, no unique units, no banner change (this part is really lame), nothing - just a temporary stat buff.
VERY light on unit variety - playing as Mercia I felt like there just not that many unit types. It certainly didn't feel very "dark age" to me - levy spear, thegns, bows, a few others. Nothing for me to get particularly excited about.

Overall - for a period that could definitely have it's own Total War xpac (like Attila) I felt the Age of Charlemagne was just "ok" at best. I'm not sure why I'd play it over regular Attila. Unit variety is not there, some of the factions that made the period interesting (Byzantines, Norse etc) are not present.

For the price, it's decent - but you'd be better of just saving your money unless you REALLY want to experience this period.

Was this review helpful? Yes No Funny
Recently Posted
Posted: October 21
It's pretty good. Too bad they didn't include the Theme of Sicily as a vanilla faction, though you can get it with Moon Hoplite's mod.
Helpful? Yes No Funny
Posted: September 26
I hate the U.I , it dose not show you how much food is made from a farm or how much money is made from a mine it feels like it has been dumbed down alot , its such a shame as the campaign map and units look great but the U.I is terrible
Helpful? Yes No Funny
Red Phoenix
Posted: September 20
I haven't played this DLC before. I know that Attila is kinda forgotten now that Warhammer is released, but still: it is a great, fast-paced DLC, small map forces non-stop strategy action:
Helpful? Yes No Funny
Posted: September 10
Helpful? Yes No Funny
Posted: September 6
Well, I guess this is as close as we're getting to Medieval 3 Total War for a while.

I had a lot of fun with this campaign, and really like playing through as the Danes (there's few feelings as good as razing the north coast of Europe and sacking London for the sake of Gold), but after a while, the dlc fizzled out quite a bit.


+ Massive map of Europe
+ Excellent unit card art based on traditional European artwork
+ Awesome 'A Kingdom Rises' Mechanic
+ War Weariness
+ An interesting time period
+ Papal states with a strong non-military influence
+ Turbulent Europe where anything can happen
+ Imperium based victory conditions
+ Vikings!!!


- TERRIBLE rosters for most (if not all) factions, limiting to a tier one light armor, low morale, low quality, then a reform to an armored version. Out of the campaigns I've played, there were probably 2 good units in total
- Storylines are lacking; during my Danish campaign, I got the call to England and was thrilled to immolate the island! Then once Northumbria offered gold or land for peace, it was just as pleasing to turn them down and keep sacking their cities. I kept waiting for another mission for about 10-20 turns, but then I took the whole island. I waited another 20. Now I've got germania... 30... North Europe... 40... The Iberian Peninsula... 50... All but 9 cities held by the Avars. I quit that campaign feeling very dissapointed because of the storyline problems. Great start, but underwhelming conclusions, to say the very least.
- The Vikings are limited to the Danes
- The lack of the option to play as Carloman
- The Avars. In every way.
- Denmark being called Jutland instead of Danmork (Old Norse for Denmark)
- Mercia's laughable roster
- No playable Pictish/Caledonian/Gaelic/Scottish/Irish factions (but I'm sure modders will get on that soon)
- Map (while being awesome) failed to include the Byzantines, Arabs, or Slavs. Would have been much better if map included All of Europe and the northern parts of the middle east
- "Ready for battle!" & "For the tribe!" Rehashed Rome 2 dialogue (Seriously CA. Get some new freakin' VOS!)
- Nerfed Cavalry (Ok, I know that's a good thing, but I'm sorry... I love OP Shock Cavalry)

I'd give this a negative if this dlc was asking for $45.. But only $15!!! I'd call buying this thievery!

I also feel like that the roster issues will be resolved by Sebidee in his roster expansions, and modders will add Celtic factions. Besides that, I recommend this for the pros, which in my opinion, outweigh the cons.
Helpful? Yes No Funny
Posted: September 2
Product received for free
If you like Total wars, you want to play this. Its worth it.
Helpful? Yes No Funny
Posted: September 1
Helpful? Yes No Funny
Posted: August 23
I'd have to say I find this DLC actually worth my purchase. It brings a more unique approach upon starting wars. I love the fact that the longer you go to war with a faction that both sides lose attrition. Hands down love this DLC.
Helpful? Yes No Funny
Posted: August 23
I would recomend this dlc to all loyal total war fans, and fans of chaplaiin. It is fun and put a nice spin to what happend to that time.
Helpful? Yes No Funny