This content requires the base game Total War: ATTILA on Steam in order to play.

User reviews:
Recent:
Mixed (19 reviews) - 68% of the 19 user reviews in the last 30 days are positive.
Overall:
Mixed (622 reviews) - 68% of the 622 user reviews for this game are positive.
Release Date: Dec 10, 2015

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Downloadable Content

This content requires the base game Total War: ATTILA on Steam in order to play.

Buy Total War: ATTILA - Age of Charlemagne Campaign Pack

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About This Content

TW ATTILA: Age of Charlemagne Campaign Pack


  • Huge new Campaign, set at the dawn of the Middle Ages.
  • Enter the Medieval era with Knights, Housecarls and a new illuminated UI art style.
  • 8 Playable factions with all new Units, Tech and Buildings.
  • New game features with Story-based and Kingdom Events.

About this Content


The world lays in tatters, exhausted, bleeding, scarred and burnt, the people desperate. But even after the apocalypse there are men willing to give everything to return to light, to knowledge, to civilisation. Whatever the cost, and whatever the means...

It is the age of a chosen few, an age of greatness, when the first true kings built vast kingdoms from the ashes of past empires... it is the Age of Charlemagne.

The year is 768AD and, after the death of his father, Charlemagne is to share the Frankish throne alongside his brother. A situation that ill-befits a man of his vision, and their relationship clouds as he feels the fiery blood of his grandfather, Charles Martel, stir in his veins.

Friends, enemies and opportunity populate a continent tired of conflict, the people eager for peace. Charlemagne finds himself at the head of a new age of education, religion and warfare, and sees all as tools to unite, stabilise… and expand.

The Saxons, the Saracens and the Vikings will all have something to say to a man of such ambition.
It will take guile, charm, intelligence and ruthlessness to succeed above all others.
Charles the Great, King of the Franks, the Father of Europe.
Will you make your mark in his image, or will you become your own king?

A Unique Campaign with New Gameplay Mechanics


Age of Charlemagne is an epic expansion for Total War: ATTILA, set in the Middle Ages on an sprawling new campaign map of Europe.
There have been kings and kingdoms before, but this is a time where truly great men united entire nations, built lasting legacies and defined what it meant to be a king. Can you be counted amongst them?

You’ll face a new age, but an exhausted world, weary of conflict and battle. New technologies and new ways of waging war will only get you so far. A good king is a shrewd man, who knows precisely how far his people can be pushed.
Do not mistake a reluctance to go to war as a sign that a nation is unprepared for it. Europe remains a melting pot of conflicting ideologies and long held distrust. While the old Empire is now a fading memory, the threats and consequences of its passing echo, resonating in new dangers and pressures for fledgling nations.
Opportunity presents itself in tying together vast new kingdoms, powerful new states that can be marshalled under a banner of civilisation drawn from ashes. Greatness awaits you, if you have the steel and vision of Charlemagne.

New Campaign Map and UI


The brand new Age of Charlemagne Campaign map is focussed in on Europe from the year 768AD. With 52 conquerable provinces, it provides a detailed and vibrant geopolitical starting position, offering hundreds of hours of potential gameplay.
The User Interface is now resplendent in a style inspired by the art of the Middle Ages. Influences ranging from illuminated manuscripts and early stained glass work will lend colour and atmosphere to your campaign.

Playable Factions


Age of Charlemagne includes eight playable factions, each one featuring its own faction traits, unit roster and unique and challenging conditions under which they can be named a ‘kingdom’ in their own right.
Each faction benefits from increased specialisation in their faction traits, units and access to specific game features, creating distinctly different play styles, challenges and experiences no matter which you choose for your Campaign.

Kingdom of Charlemagne


The Kingdom of Charlemagne has the potential to unify Western Europe, though Charlemagne himself understands that such unity cannot be easily won. In battle, he has the power to inspire his men in ways few leaders can.

Avars


Accomplished horsemen, the barbarian Avars are quick to gain experience in the saddle; a powerful advantage in quick strike tactics and reflected in the wide variety of horse archers and lancers they have at their disposal.

Emirate of Cordoba


A progressive Islamic society, The Emirate of Cordoba prides itself on its academic institutions, and explores new technologies at an enhanced rate. The Grand Vizier is respected by his people, ensuring a good level of public order.

Kingdom of Asturius


Founded on the Iberian Peninsula by the Visigothic noble Pelagius, the Kingdom of Asturius blends a modern Romano-Christian outlook with classic barbarian military prowess, making their armies adept ambushers.

Kingdom of Mercia


With the city of Lichfield as its capital, Mercia has risen to become the dominant Anglo-Saxon kingdom. Its military is popular and well-funded, and captives taken in battle will gladly join the Mercian ranks.

Kingdom of the Danes


Peerless seafarers and adept raiders, The Danes excel at war on land or sea. Woe betide the merchant who plies his trade in the northern oceans – such routes are the Danes’ bread and butter.

Kingdom of the Lombards

Originating as a Scandinavian tribe generations before, the Lombards have travelled long and far to establish their kingdom in Italy. Rich and influential, they raise much capital and levy many troops from tributary states.

Westphalia


Remaining true to their Germanic barbarian roots, Westphalia maintains a well-armed military whose loyalty is assured in the crucible of battle. Much of its income is raised through raiding surrounding territories.

New Units


Age of Charlemagne includes all new units to better reflect the advancing warfare of the period, characterised by more heavily armed and armoured infantry and an increasing prevalence of cavalry of all categories, especially the emergence of knights in the Norman style for the first time.
With over 300 new units, you will have the opportunity to recruit iconic military forces of the period, such as Thegns, Fyrd Axemen, Scola Knights, Berber Jinetes, Gazehounds and the feared Seax-armed Saxon warriors.

War Weariness


The sign of a great true king is in knowing how far your people can be pushed. Wars are significant and dramatic events between kingdoms, and should not be undertaken lightly. The fewer wars you wage the better your people will respond, as frequent and drawn out conflict will rapidly damage morale and your armies’ integrity.
A shrewd ruler will seek to bring peace quickly and decisively.

Unique Kingdom and Story Events


Each playable faction has a unique set of challenging ‘Kingdom’ requirements to meet for the dedicated and shrewd player. Once achieved, you will be able to declare a new Kingdom name for your faction, reflecting or altering history in your wake.
In addition, each faction will receive tailored narrative Story Events, offering you distinct challenges and dilemmas as your Campaign unfolds. Historically-inspired, some choices will lead you further to that faction’s original destiny, or you may choose to carve a new path of your own.

New Technologies and Buildings


Age of Charlemagne features many technologies and buildings that reflect the new period; significantly, you’ll encounter and leverage those that inspire the emerging ideas of Feudalism and Chivalry as your campaign progresses.
Many buildings also now give bonuses to adjacent provinces as well as their own, allowing for more specialisation within the different geographic areas of your kingdom and chaining combinations of benefits across your lands.
In addition, while conflict will always dog you, victory conditions that reward a less military-focussed approach are achievable; testing your mettle as both a compassionate and cunning ruler.

Agents and Skills


You will find Agents more specialised than before, with Assassins, Spies and Priests (or Imams) focused on a more powerful but specific ability set rather than being more useful in all situations.
Alongside your Generals, Agents also receive all new skill trees with more variation in the branches available to them. This provides greater choices in how you develop and specialise them over time.
Finally, the new Army and Navy Legacies will focus on bonuses that reward distinct playstyles.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista*
    • Processor: Intel Core 2 Duo 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
    • DirectX: Version 10
    • Storage: 35 GB available space
    • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.
    Recommended:
    • OS: Windows 7*
    • Processor: 2nd Generation Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
    • DirectX: Version 11
    • Storage: 35 GB available space
    • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.
    Minimum:
    • OS: OS X 10.9.4
    • Processor: Intel Core i5 1.7 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVIDIA GeForce GT 640M, AMD Mobility Radeon HD 5670 or Intel HD 4000
    • Storage: 35 GB available space
    • Additional Notes: Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.
    Recommended:
    • OS: OS X 10.9.4
    • Processor: 2nd Generation Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: 2 GB NVIDIA GeForce GT 750M
    • Storage: 35 GB available space
    • Additional Notes: Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.
    Minimum:
    • OS: Ubuntu 14.04 LTS / SteamOS Brewmaster update 2.49
    • Processor: AMD Phenom II X4 955 or Intel Core2 Quad Q9650
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 470
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA
    Recommended:
    • OS: Ubuntu 14.04 LTS / SteamOS Brewmaster update 2.49 or later
    • Processor: AMD FX 8350 or Intel i5-3570K
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 760
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (19 reviews)
Overall:
Mixed (622 reviews)
Recently Posted
Maximus Prime
Posted: June 28
-> starting with Kingdom of Asturias
-> become big with buidlings
-> extend power in politics
-> declaring war against the caliphates
-> killing thousand of muslims in battle
-> capture thier cities and tear down mosques
-> remove islam from europe

10/10 would Donald Trump again
Helpful? Yes No Funny
Mr.Cat
Posted: June 27
medieval total war 3 confirmed
Helpful? Yes No Funny
Jaytee
Posted: June 26
Game is not working. Games stops working on the game's start up screen on most attempts. Once I am finally able to load a campaign, the game stops working EVERY time there is a pop-up during the other nations' turn, so I can't get past the 1st turn. This occurs when clicking a decision such as the tick button when dismissing the pop-up.

Can anybody help me with this bug?? I have validated the files and have the most recent nvidia graphics card update.

Written 26th June 2016.
Helpful? Yes No Funny
LaBamba
Posted: June 25
i dont kown why but my last rome and this dlc didnt install and i dont kown why. i bought but i cant play because of cant install dlc how sad
Helpful? Yes No Funny
Kim Jong Un
Posted: June 24
There's only two types of factions that I personally see in this DLC:

-Civilized
-Barbarian

There is virtually no uniqueness in this DLC whatsoever, every faction feels the same and I always get bored within a short amount of time; hence me giving a negative review.
Helpful? Yes No Funny
MaTTy303
Posted: June 24
Good addition to the base game in my opinion. The factions are quite diverse, the campaign is enjoyable, it has a slower pace of gameplay and the hores... sorry.. horses are not unstoppable.
Helpful? Yes No Funny
kzk|cz
Posted: June 12
EDIT: Seems playable now. Game is much better than Rome2. I would aprreciate more "town maps". But game is good 7/10.

DON'T BUY! Everytime when rebels show up - game crash. Developers doesn't give a ♥♥♥♥... unplayable. SAD. Spend your money on better series... Total War starting be hype-bugged dissapointing.
Helpful? Yes No Funny
Berserk Smurf
Posted: June 11
I wrote a long, detailed review and Steam repeatedly refused to let it through, so screw it. Here's the TL;DR

Even though it lacks the unit variety or campaign length to match its ambition (because of being a mini campaign, I guess), and parts of it are a bit skewiff...

...the map, the campaign gameplay and the rebalanced battles are so much better than what you find in the Attila GC, this pack should probably be given the title of Ealdorman.

It is a crying shame this is the "mini-campaign", and the Attila setting is the Grand Campaign - this is the better game.
Helpful? Yes No Funny
PackerNation
Posted: June 2
This is worse than Attila. Every agent action against you is successfull. I have repair my town every ♥♥♥♥ing turn.
Helpful? Yes No Funny
ÆTHER RIFT™
Posted: May 31
This is one of my favorite DLCs for Total War games. But let's be real with ourselves. ♥♥♥♥. WAR. WEARINESS. I just want to go on a rampage, If I lose some pleb generals, I don't want my whole nation to be like, "Why do you suck at this ♥♥♥♥in' game?" I do NOT, deserve to be ridiculed by the people I would've exterminated in Rome 1.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 12 people (83%) found this review helpful
1 person found this review funny
Recommended
Posted: June 11
I wrote a long, detailed review and Steam repeatedly refused to let it through, so screw it. Here's the TL;DR

Even though it lacks the unit variety or campaign length to match its ambition (because of being a mini campaign, I guess), and parts of it are a bit skewiff...

...the map, the campaign gameplay and the rebalanced battles are so much better than what you find in the Attila GC, this pack should probably be given the title of Ealdorman.

It is a crying shame this is the "mini-campaign", and the Attila setting is the Grand Campaign - this is the better game.
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
5 people found this review funny
Recommended
Posted: May 31
This is one of my favorite DLCs for Total War games. But let's be real with ourselves. ♥♥♥♥. WAR. WEARINESS. I just want to go on a rampage, If I lose some pleb generals, I don't want my whole nation to be like, "Why do you suck at this ♥♥♥♥in' game?" I do NOT, deserve to be ridiculed by the people I would've exterminated in Rome 1.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
Not Recommended
Posted: June 24
There's only two types of factions that I personally see in this DLC:

-Civilized
-Barbarian

There is virtually no uniqueness in this DLC whatsoever, every faction feels the same and I always get bored within a short amount of time; hence me giving a negative review.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
459 of 511 people (90%) found this review helpful
376 people found this review funny
Recommended
Posted: December 30, 2015
I still haven't finished my campaign as the Kingdom of Asturias, but so far:
-Arrive in Spain. Christians to the north, Muslims to the south
-Pope says there is only room for Christians, tasks me with defeating the Islamic invaders
-Rebuild central Spain to prepare a battlefront
-Umayyad Caliphate, Valencia and Barcelona Taifas offer money and peace
-After five years of friendship Charlemagne is jealous and declares war on me
-My new muslim friends come to my aid
-Papal States rally every Christian nation against me and my new homies
-Defeat three of Charlemagne's armies trying to cross into Spain

I am now fighting for Islam as a Christian king

12/10 would betray my religion again
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430 of 525 people (82%) found this review helpful
82 people found this review funny
Not Recommended
Posted: December 15, 2015
As a fan of this particular period in history, I'm dissapointed CA...

Pros:

+Really liked the new unit cards
+Liked the new building icons, though they are INCREDIBLY deceiving since you never see a settlement with the architecture displayed in the icon
+The new resources look lovely
+Cavalry was nerfed, thank ♥♥♥♥ CA!
+Multiplayer is more enjoyable because of the more compact roster (if you can find a match)
+Ending cinematics are.... *gasps*... actually different!
+The imperium based victory goals make the campaign map gameplay surprisingly fun, as you're no longer beholden to taking specific settlements in order to gain total victory (if you're a fan of campaign map gameplay only, you actually might really take a liking to this DLC)

Cons:

-The battlemaps are 100% identical to those seen in the base game, despite being a solid 300 ♥♥♥♥ing years later
-No new voice work for some reason, pisses me off when I hear a Frankish agent chatting about Rome or some ♥♥♥♥
-Despite having created a lot of new resources for Age of Charlemagne, you'll be lucky if you're able to distinguish AoC armies from Grand Campaign armies with a quick glance, as most are re-using old assets
-"OMG, wait til you see the events, they're really neat!!"- Some dolt at CA who somehow failed to mention there's only a single event for each faction and the actual effect they have on the campaign is pretty negligible
-Mercia, the Avars, and Westphalia have some of the most pathetic excuses for rosters I've ever seen, since they're extremely paper thin
-Some genius at CA decided to have Angria continually sack Frankfurt for 5 turns in a row
-Another genius at CA decided that the player's faction is the ONLY faction suffering from war weariness, giving the AI a freepass to declare as many wars as it pleases without suffering the consequences
-In a weird twist of fate, Asturias, the one faction that should have an incredibly hard time in the campaign (given that most of Spain was occupied by the hostile Cordobans) is a damn breeze to play through with.
-The campaign map is ugly and weirdly stretched for some reason, with the coloring looking like a preschooler's drawing pad
-Why even bother having the Avars as a playable faction if their roster is absolute dogshit and they have no new resources made for them?
-Same campaign music because clearly Mongolian throat music is appropriate when telling the story of the first Holy Roman Emperor
-Paris isn't on the Seine for some reason
-For a game series that prides itself on rewriting history, why exactly are we not allowed to play as Carloman?
-Why is the only crossbow unit in the Picts' roster?
-Why is every faction leader suddenly using the now extinct gladius in the late 8th century?
-Where is the Carolingian renaissance because I'm not seeing it in this campaign...
-Why are some of the "300 NEW UNITS!" units that were actually in other DLCs, like the King's Fianna?
-Where's this beautiful city of Cordoba that I've heard so much about?
-Why did you waste everyone's time releasing a mediocre expansion pack for a setting that could EASILY translate into it's own game, like Attila?
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162 of 189 people (86%) found this review helpful
10 people found this review funny
Recommended
Posted: December 11, 2015
Played one full playthrough of the Danes and half of one with Mercia. I will base my review off of these two factions.

Pros:
- Variety brings completely different styles of armies. I found myself having very different setup of armies with the Danes and Mercia. Mercia I ended up having quite an impressive cavalry army for my flanks, with strong spearmen to support them, and decent swordsmen to protect the archers in the centre. The danes instead I relied on just having stronger infantry, and with very strong archers. Because l could never amass as many armies as my opponents with the Danes, I ended up doing hit and run attacks. This is therefore a big plus, as you have to adapt to each playstyle.
- War Weariness, great new feature that makes the choice of going into war a difficult one. Being affected by this, you suffer all over alot. What affects it? Losses in battle, never ending wars etc.
- New buildings. Alot of variety, and the best part of it is that I didn't feel like I was constantly punished for building higher level buildings. The result is that it is easier to specialize your cities.
- Smarter AI? Never before have I been tricked by the AI. in Attila i felt like the Campaign map is almost a joke. However, in AoC the enemy does a lot of new strategies, that makes me think of Attila tactics. They would send a small army to my land, so I sent my much stronger army in pursuit, I chased them away from my base, and just as i caught up the enemy surrounded me with several armies, my king was soon dead. Another is that they go around your front line and start taking your cities messing with your economy. Never has the campaign map been more fun.
- AI stronger: Although I didn't see any new tactics on the battlefield from the AI, they are much more likely to rally. Making the battles longer, bloodier and more satisfying.

Pros summary: Good variety in playstyles, giving it replayability. War weariness makes diplomacy more important. New buildings that don't punish you constantly. And much smarter and stronger AI on and off the battlefield.

Now for the cons:
- Unit variety could be better. I felt my armies were built up with just a bunch of the same units because they were simply better. An example is as the norse I found myself never using spearmen to counter cavalry, because the swordsmen were just as good to counter and much more deadly versus infantry.
- Research is too slow. I completed the short game and was not even halfway through the tech tree.
- Food is hard to come by. Most areas i played on had very low fertility, which is realistic. But there was no other solution to fix this. Couldn't fishing be more effective in the northern sea for example? The result was that my northern cities would never develop fully even with mostly farms and fishing docks.
- Lack of events and story. This is the biggest con. First of all there was no events, nothing happened. I didnt have soldier fall asleep on guard duty, or people bringing gifts from far away lands. When I started with the danes I was told to go sack Britain cause my people felt restless. That was an amazing mission. But then it stopped. After that all I was told to do was increase my imperium level, which is okey one time, but not three. Additionally when you do complete the mission of becoming the "true" king. Nothing changes, all you get is 30 turn long boost. My banner didn't change. My kingdom didn't change. I honestly felt like I was not rewarded. It also would have been fun to have some historical events happen through the game. Everything felt so quiet.
- Family tree. One of the best features brought back in Attila. The problem I had with it was that there was no family. My faction leader got three kids, they kept dying as small children, and then at a young age he goes flaccid (aka can't have babies pretty much). On Mercia, I only got girls, who also kept dying. I had to start adopting people to not have my family go extinct. And for god sake, why is there a bigger chance of illegitimate kids ?

Cons summary: Need more unit variety. Reaserching takes too long. Food is way too scarce. The lack of events and variety in missions made the game feel "quiet" and boring. The chances of getting legitimate kids, and that they survive are minimal.

In conclusion: I enjoyed my playthrough very much, but have a feeling it is just because I am a total war fan and this introduced some new features and a new campaign. It does alot of things right, and specially the AI's new tactics is what bring this game up for me. But there are alot of flaws, biggest one being the lack of events and missions variety. I didn't get the full immersion. This is a game you will most likely play once or twice before going back to your favorite TW game. Is it worth a buy? For any diehard fans, yes. If you are not hugely into TW this game does not introduce enough new stuff to make it worth it. But since I am a big fan, I would recommend to buy this game as it goes to support new games coming out, and more DLC for our favorites.
Final score: 6.5/10
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70 of 84 people (83%) found this review helpful
5 people found this review funny
Recommended
Posted: December 14, 2015
Remember when CA announced that they weren't going to make any third sequels for their games for a while? Remember when a lot of fans got upset at CA when they said they weren't interested in making Medieval 3 in the near future? This is the closest thing we have to that game right now... they were so close...

This is the most fun I've had with a Total War game in a while. Rome 2 was a watered down mess and Attila only kinda improved on Rome 2's issues. This could have been a masterpiece (potentially dethroning Shogun 2 as my favorite TW game), but they dropped the ball. Again.

Just like how Attila added those awesome food, army integrity, and siege mechanics, Charlemagne added "war-weariness". This is awesome. It's another interesting problem you have to deal with as a king; hey, people don't like paying war. That, with the Attila mechanics, make for a great experience.

The time period is also great. It's like Medieval 2, but in a more fractured Europe. Creating the Kingdom of England, Spain, ect feels awesome. The aesthetic is fantastic. You know those terrible looking, hard to identify 3d unit cards from Attila? Gone. Thank God. The game is also much more vibrant than Attila. The game is nice to look at. EddyWally.jpeg

Enough nice things, though. How'd they drop the ball?

The glaring issue here isn't that you don't get what you're paying for. You do. No, it that this should have been a much bigger project. I was expecting FotS. This is much more like Caesar is Gaul, Wrath of Sparta, or even those old Medieval 2 expansions. It's too damn small and too damn short.

If this map covered the area of Rome 2/Attila, I would have no problem shelling out $45. What we got is about half the size it needs to be. I hope you didn't want to play as the Byzantines or Abbasids. I hope you're okay with the Vikings being limited only to Denmark (Christ, this game takes place during the Age of the Viking too). The reuse of voice assets from not only Attila but ROME 2 is really annoying. There are only two qualities of unit available (cheap, garbage units and slightly better, armored units).

Not only is the game small, it's way too short. I completed the Mercia campaign in about five hours. You can be recruiting your best units in something like 20-30 turns, only to finish at turn 100. Nothing really progresses after turn 50 other than a few tech gains. All you can do after that point is capture new territory and wait for unimportant tech advances. Hell, some of my Rome 2 campaigns could hold my interest for 10-20 hours.

At the end of the day, I wanted this to be something it wasn't. It showed us what a Medieval sequel would have looked like (a damn good game, that's what). Unfortunately it's only a glimmer of what could have been.

But damn, $15? It's a steal. It took me a while to say that...
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109 of 144 people (76%) found this review helpful
1 person found this review funny
Recommended
Posted: December 10, 2015
So far I'm really pleased with the product of this DLC.

Here are some few cons and pros.

Pros:

+ Lots of new units!
+ Vikings!
+ New mechanics regarding war, now you'll suffer penalties when being a warmonger.
+ Beautiful map and UI.

Con:

- Same music as in normal Attila.
- Same unit voices as in normal Attila.

I really think it's a overall good DLC, worth the price. But I do think it's a shame there's no new soundtracks or unit voices as these often immerse the experience, but that is also the only thing I find bad about the DLC, so far I'm enjoying it and recommend it for anyone who's a fan of Total war!
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67 of 81 people (83%) found this review helpful
4 people found this review funny
Recommended
Posted: January 17
This has really made Attila a great game for me. I've been a dedicated total war fan for years, and I have all the games. I got Attilla at launch and wasn't so impressed. A modded RTW2 was still a far better game. I could never really find a faction I could get behind. I loved the Roman factions, but starting with such enormous territory was just always such a hassle. Horde's were cool and new but they forced me majorly change my play style and I wasn't all about that. The Langobards were the only faction I ever really came to love. That is until Charlemange.

That factions are all different and have a different feel to them. There is a great variety of starting positions, starting alliances, and starting difficulty. If you like starting with lots of land that you need to build then you can. If you're like me and like to start small and build up then there is that too. War Weriness is new and its a game changer. There are now major penalties for waging too many wars or for getting beaten into the dirt. It makes losing a decisive battle, or a settlement a big deal. It also means that the AI is less prone to delacing war on everybody. Its adds much needed pacing to the TW world. I can fight a war with someone for half the campaign, then when faced with a mutual enemy we can patch up our differences and fight together.

The AI all together seems better in my opinion. For the first time in TW I've seen the AI on the campaign map trying to use strategy. Actual wars being fought far away from my lands. At the end of each turn I would wait and watch my allies fight their wars, back and forth, like any hard fought war I was fighting myself.

There isn't a great level of unit diversity, but most of the factions have enough special units to give them a really distinct feel. Battles were good, if sadly, mainly fought in settlement. I have few field battles, and when they do happen they tend to be huge. One issue with this DLC is that because of the pacing you see larger and larger forces being gathered together. I have a pretty decent computer, but even it crapped out at 15,000 plus units on screen.

All in all this is a great DLC, well worth the money. I've finished and beaten 3 of the campaigns and I'm close on another. Danes are defiently my favorite so far.
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225 of 333 people (68%) found this review helpful
121 people found this review funny
Recommended
Posted: December 14, 2015
Don't be fooled by the small minority of people who keep downvoting because each Total War game isn't an exact carbon copy of each other.

Here is some advice when reading reviews.

-The "Not enough unit's" review. (This guy has no imagination, he probably orders the same thing at every restaurant *chicken nuggets*. Lets forget that the time period the game is representing didn't have too many types of units to begin with, that would be too hard, so lets live in ignorance and complain that there aren’t ninja's in Attila TW. This guy is also going to eat hat when Warhammer Total War comes out)

-The "Ugh, not another DLC" review (This guy hasn't realized that for most games, buying the DLC is optional. He's also a bit of a bandwagoner. I envision some little kid brother who always agrees with his older siblings to seem cool. He also buys every DLC for each one of his games which is kind of funny since he's so against DLC's)

-The "its the same game" review. (This guy only plays on easy, he also plays the same faction every time. It would be like me going to Starbucks, having a muffin and complaining that Starbucks entire selection is bad. This guy and the "not enough unit's" guy are probably roommates)

-The "Its too easy" review. (another guy who only plays on easy and or picks a faction that is easy to play, he also plays the exact same way no matter which TW game he plays. An absolute lack of vision this one has. His one and only ever girlfriend/cousin has told every other girl in town how aweful he is in the sack, but he wouldn't believe them, he think he's god's gift to women)

-The "its not as good as (insert some childhood game here)" review. (This guy should stop playing other games and stick with his mythical unicorn game. He can't see past his childhood favorite to intelligently evaluate any other game, every game will fall short, every feature will never measure up)

-The "it feels like a mod" review. (This guy has played the game for only an hour, maybe two. He's also too stupid to realize he's actually giving the game and its community a compliment but in his ignorance still downvotes the game.)

-The "A.I. still sucks" review. (Well no s**t sherlock, last thing we need to do is teach an AI how to take over the world. But honestly, A.I. is really really hard to program, I've noticed improvements in A.I. with every game. This guys is ultimatley projecting how every female has ever treated him, always finding fault, always found lacking. )


If you want an honest review, here it is.

+ New mechanics that encourage you to play a different way
+ Units and cities paint a good early Medieval picture
+ More city customization
+ Questlines!


Age of Charlemagne is a new spin on a great series. Its a must buy if you're a Total War fan, but like all the DLC's, not necessary.
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