Zotrix is a modern take on the classic arcade shooter. The game introduces resource trading economy and system of upgrades between number of space stations bringing the classic experience into modern generation. Aliens are attacking and Solar Division Command needs You!
User reviews:
Mostly Positive (122 reviews) - 72% of the 122 user reviews for this game are positive.
Release Date: Jul 24, 2015

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Recent updates View all (24)

June 3

Starting release of official play through videos

Hi everyone,

we have started releasing play through videos and there will be official announcement for each batch at the Community Hub section.

Here're first 4 levels:

Also, if you have any level that you find difficult to play or it is too challenging, let us know, we'll make a video with special notes and ideas for the fighting strategy.

Vedran Klanac,
creator of Zotrix

0 comments Read more


“The retro trend in video games remains strong, but not many of these love letters to old school gaming could pass for an actual retro game release. Zotrix proves to be a rare exception, as it has the look, feel, and texture of an actual old school game experience.”
Blu Ray Authority

“In einer nicht enden wollenden Renaissance der Zweistick-Shooter muss man sich etwas Besonderes einfallen lassen, wenn man herausstechen möchte.”
4players DE

“We’re living in an age in which retro is the new modern, as far as some gaming genres are concerned at least. Zotrix is an arcade shooter that makes use of this knowledge to a great extent...”

About This Game

Zotrix is an arcade space shooter inspired by early shooter games on arcade machines from 80's and early 90's. Designed for all generations it contains missions with nice and colorful enemies while focused on the arcade element of the gameplay.

You dive into deep space escorting a cargo ship from your fleet. Quickly you realize you're within the boundaries of enemy territory. Chains of enemy ships are lining up one by one while you perform maneuvers to clear the perimeter and avoid being cleared out yourself. Victory doesn't come easy as you have to earn every single space credit out there fighting in over 50 missions.

By clearing your mission objectives, reward is coming to your account and you're ready to upgrade your ship with decoys, shields, laser boosters and much more. You can even buy a new, better fighter. As you progress, you will get engaged in trading earned resources such as cobalt, nickel, palladium and others in trading room every space station features.

Build your strategy by carefully choosing routes from your space station towards another and have your take in every mission. Each mission will pit a challenge in front of you and most of the missions will get you to face a bigger and badder alien ships.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Win XP, 7, Vista, 8
    • Processor: Intel 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL compatible graphics card 512 Mb VRAM
    • Storage: 300 MB available space
    • Sound Card: Direct Sound compatible
    • OS: 10.7
    • Processor: Intel 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL compatible graphics card 512 Mb VRAM
    • Storage: 350 MB available space
    • Sound Card: Direct Sound compatible
    • OS: Ubuntu 14.04 LTS or newer
    • Processor: Intel 1.5 GHz
    • Memory: 1 GB RAM
    • Storage: 350 MB available space
Customer reviews
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Mostly Positive (122 reviews)
Recently Posted
vb | kickback.com
( 0.1 hrs on record )
Posted: June 27
awsome game >.<
Helpful? Yes No Funny
( 37.7 hrs on record )
Posted: April 30
This game seems great at first and then you get to a place around diffculty 3 or 4 that you can not progress unless you manganed you money in a certain way.

Basically you will have to start over,
Helpful? Yes No Funny
Yella 🎓
( 4.3 hrs on record )
Posted: April 22
Zotrix is a game that I recommend because:
- is a method to banish boredom
- it has trading cards
- it is indie
- it has action
- it is RPG
- it has strategy

Helpful? Yes No Funny
baby jesus
( 0.5 hrs on record )
Posted: April 11
It's a well made game technically, runs smooth and looks crisp, but it probaly should do that since almost nothing happens. It's a not particularly well balanced mixture of taipan and galaga. The steam achievement stats speak for themselves, the vast majority of the users stop playing after the first few levels, because there is just nothing more to see.
Helpful? Yes No Funny
( 28.6 hrs on record )
Posted: March 23
A twin-stick vertical shooter-- what a novel idea! Unfortunately it is wasted on the most boring, repetitive arcade game ever made.

While I like the intuitive concept of non-linear mission selection, equipment stores and resource trading, any pilot worth his salt will have enough to purchase the best ship, and the best equipment, after just a few missions, rendering the entire in-game economy completely worthless. Once you buy the best shield, you never lose it-- even if it is fried during battle it will be back again for your next flight.

The game's array of drones, bombs and missiles are totally superfluous, except to hasten the destruction of enemy waves, since nearly everything is destructible in seconds with the standard blaster. If you destroy enemies too quickly, you effectively throw off the game's scripting and have to twiddle your thumbs for upwards of a MINUTE until the mission catches up and starts throwing enemies at you again. GOD.

Speaking of missions, there are 40 story-based "levels" in all, but they are all the same. You just battle the same dozen enemies in the same dozen attack patterns against the same boring starscape backdrop over, and over, and over, and over again, with the occasional invincible boss encounter, until you "beat" the game. The story is boring and involves nothing more than political espionage; the true motives of the titular Zotrix that you mass-murder throughout is never extrapolated upon. it never rises above title-card after title-card of he did this, she said that, go here, now go there. Nothing INTERESTING happens.

This game took me 30 hours to beat over three months because I could only handle one or two missions at a time before succumbing to sheer bordom. Half of that time was spent completing more tedious "side" missions to access story-oriented routes. The game justifies these detours through your accrument of resources, which, as I already mentioned, are useless after the first half hour. There is little challenge to combat once you learn to master "diving" to avoid collisions. Every level trickle-feeds you the same two weapon-upgrades, and nothing else.

I hate to rag on Zotrix because it is technically sound and feels like the outline of a much better game... unfortunately, it is not that game nor will it ever be.
Helpful? Yes No Funny
( 7.6 hrs on record )
Posted: March 17
Fun Old Skool Arcade shooter.

Played 7 hours and half way through the 'story' (going from a to b and sometimes to c and d) good fun for the most part up until now, buy resources at one station and sell at another for profit+

There are ship/weapon upgrades available but it doesn't take long to get the top gear which is a shame because there's not a lot else to spend money on other than resources for making more moolah.

I'm in it for the achievements now, if you're looking for aother game to 100% easy, with a grind, this is that game.

Good game, could be made better with more to do, pick it up in a sale
Helpful? Yes No Funny
( 3.0 hrs on record )
Posted: March 10
Very little content, very unpolished, a lot of bugs (including FPS drops, freezing and crashing). Also extremely repetitive - after two hours you will know all enemies, maps, waves, patterns etc. Bugs in main storyline prevent completing the game.

I have seen better arcade games for free on Kongregate.
Helpful? Yes No Funny
Promethus of the Wildfire
( 8.9 hrs on record )
Posted: March 1
fun for a few. uninspired, repetitve gameplay with quests that are unrewarding and basically pointless. has some odd bugs such as quests being given out of order and completing themselves and occasional frame rate drop issues when a "boss" type appears on the screen. upgrades feel weightless and thus continued playing and/ or grinding becomes quickly tedious.

I recommend looking for another twin stick shooter, but if you really want to buy it.. buy it only for a few bucks at most.
Helpful? Yes No Funny
( 7.0 hrs on record )
Posted: January 25
Helpful? Yes No Funny
HoP | Ernexus
( 2.2 hrs on record )
Posted: January 20
Not bad game, simple space shooter.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
60 of 66 people (91%) found this review helpful
18.7 hrs on record
Posted: January 10
This is a very fun space shooter with nice visuals and good music as well. Once I figured out the map, upgrading my ship, and the missions it started going really well. There is a bit of a grind getting all the missions done, but still very fun. I find the leaderboards good, but I always seem to be in 5th place no matter what, even if I 100% it. But its fun to try and 100% every fight. Overall a really fun arcade space shooter.
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66 of 88 people (75%) found this review helpful
11 people found this review funny
2.6 hrs on record
Early Access Review
Posted: February 18, 2015
***Written using a key provided by the Developer for review purposes***

Zotrix is an arcade, space shooter that is inspired by arcade games from the 80's and 90's that has just launched on Early Access. In Zotrix you assume the role of a captain tasked with escorting different cargo ships to what remains of the human race all living in different space stations. Completing missions grants you rewards in the form of credits and materials, credits (and sometimes materials) are used to purchase upgrades and materials can be bought and sold to earn more credits. I've never played a game like this before and was pleasantly surprised by how much I enjoyed it.

+Nice retro graphics and everything is designed well
+Great soundtrack
+Simple controls which your ship responds to very well
+Projectiles can be shot and destroyed as well as the ships firing them
+A wide range of upgrades can be purchased for your ship
+Simple yet very addictive gameplay
+There are already 40 missions and more will be added when the game releases
+Good variation of mission length
+You get powerups in the missions which make your weapons stronger
+Quite a lot of different enemy ship types
+It's nice that you can make money from trading as well as completing missions

+/-The only replay value (once you've completed all 50 missions which will take you a while) comes from replaying missions you've already done to get a higher score

-The missions feel pretty similar to each other
-The asteroid texture looks out of place to me
-Quite a few grammatical errors in the game and on the store page


A good arcade space shooter with addictive gameplay, I'm looking forward to see how it develops through its Early Access stage.

El K.
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44 of 57 people (77%) found this review helpful
1 person found this review funny
Not Recommended
7.5 hrs on record
Posted: September 20, 2015
I had my eye on this game for a while, as I was making a similar game to Zotrix a while ago. The idea of a simple shoot 'em up with a more modular ship appealed to me, and I finally grabbed it.

In a way, I had a lot of fun with it, as I was just looking for a mindless game. Shooting stuff is fun!

Unfortunately, the pacing, progression and difficulty curve are all completely off. I don't know how the game was in Early Access for 4 months and these glaring issues haven't been dealt with...

It's a basic modular shoot 'em up, with levels being composed of several preset waves. The waves are fairly well done, it was fun to play, for a while.

The first problem happened right at the beginning. So, the game has several different space stations that you need to go to to complete quests and buy equipment. The paths have different levels of difficulty, which is good. However, the beginning of the game is really bad!
Instead of introducing the shop and resource mechanics, you go for a 2-3 missions without being able to buy anything worthwhile. On the third mission, it's also incredibly hard to get to the end without buying anything. I restarted the game 3 or 4 times before I managed to buy the one! right item to beat the level. Where was the problem?

In part, it was in how the game explains its upgrades. Items are divided into "permanent" and "expendable" upgrades. It seemed clear that expendable would be consumables, while permanent would be... well, permanent. That's not quite the case... Shields and Drones, for examples, are listed as expendable, but they actually carry over from mission to mission! The only "expendable" feature is that, for a given level, they can be destroyed and do not replenish until you finish that level.

From their description, I assumed shields were just a consumable that would be activated for 20 seconds, or so. Turns out, they were actually all I needed to beat the mission.

That's not all, though. The first, cheaper shields, are useless. They get destroyed by bullets too easily, rendering them useless. The higher level shields, on the other hand, are basically indestructible by bullets. The only way of destroying them, is by having ships ramming into you. Several in a row.

Well, ok... just a minor misunderstanding.

The bigger problem is: the higher level shields are really cheap! I bought the second highest on the third mission, and a couple of missions later I had the best. I was almost invincible. The only tough mission was the third. And that's because the game didn't communicate as it should have...

Anyway, fast forward a bit, after a few mindless levels, I started looking at the resource trading and more expensive upgrades. In each level you gain some resources and credits. The resources you get are almost laughable, not really of any use. The credits are fine.
The thing is, the economy is extremely basic. Assuming you're following the missions, you see what the next station is, and the game tells you which resources are higher. Then, you buy all the resources available to you, and sell on the next station. After a few levels, you have all the money you want.

The game has 40 missions (each consisting of more than 2 levels, generally). Before the 15th mission, my ship was fully upgraded. I had virtually infinite money as resources. Only I had 25 missions left. At this point... what's the point?

The story isn't particularly good, as the actual missions are simply "Go from here, to here, to there" because of a random excuse. There is no consequence or choice at all. It reminds me of a Clicker game, in some ways. Or an MMO, with the power creep thing. You just go around the places getting more powerful. The level don't keep up at all.

I was steam rolling the game... With no purpose at all.

The game has secondary weapons, like missiles or bombs. But you buy these individually. And if you use a missile, it's gone. Moreover, they're far, far weaker than your main weapon! It's useless. The drones are also a nice idea, but pointless is execution. They shoot automatically, but, again, they're very weak, and they also miss a lot.

The levels are very basic too, as you leave exactly as you got in. There are "upgrades" in each level, as you start with a single shot, but can collect double and triple shot for that level. It's very linear, though, and you'll also get both upgrades at the same points.


Oh well. There are other minor annoyances (and the music is simply there, tracks playing without a point) and some of the sound-effects overpowering everything else and being annoying.

I was very negative in this review... Which doesn't really reflect my experience!
I enjoyed the game a lot, as it was exactly what I was looking to play at the time. Something mindless and simple. It was cool!
But the game itself, objectively speaking, has some very critical problems that make me not recommend it.

I enjoyed my time, but I stopped playing after mission 18 because the game didn't keep up with the player. That's a huge problem.

If you think you'll enjoy it anyway, give it a go, the shooting can be fun! :)
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42 of 55 people (76%) found this review helpful
4 people found this review funny
2.7 hrs on record
Pre-Release Review
Posted: February 20, 2015

Zotrix is a retro arcade shoot’em up with a twist of strategy.

At the start of the game you will be at your mission control. There, you’ll have options to upgrade your vessel, go to the trade resources, see your current position by using the map or you can start a mission.

Essentially, you have to go to another space station with a specific cargo. Upon success of your mission, you will be rewarded with space credits and resources too (Gold, Nickel and others). With credits, not only you will be able to buy resources to go towards upgrading your vessels (weapons and other gizmos) but you can also assess which destination (space station) is buying resources at a higher price that you bought it so you can make a profit.

During mission you can move your spacecraft all around the screen which takes a little time to master but if you are used to this type of arcade game you will have no problem whatsoever.

Nice retro graphics and really good soundtracks.

To be honest, this game is surprisingly good for an early access game.


- Good Retro Graphics
- Lots of upgrades
- Trade Resource Room
- Fun, Fast and Addictive
- Great soundtracks
- Trading cards


- A bit repetitive (mission)

All I can say is bring on the full version ASAP!


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23 of 26 people (88%) found this review helpful
2.9 hrs on record
Posted: July 26, 2015
This game is pretty good. Frustrating? Yes. Difficult. YES. In space? YES!

The only thing I don't understand is the optimization of the particle effects. My CPU and GPU (i5 and the highest radeon series) are equipped to handle that stuff, yet I get severe lag when too many particles are on the screen, with a density of 20 parts/cm^2 or greater. I know, one can turn the particles down, or even off, but I don't need to. My computer can handle what the game is doing, but for some reason the game is way, way too taxing in terms of particle effects.

One UI thing that bothered me was the fact that you can go to the resource trade menu from the equipment store menu, but not the other way around. It's nit-picky, but that's what critiques are about.

The graphics are amazing, so I have no issues there.

The music is one of my favorite parts of this game. I would list the artists here, but there is a metric ton of people behind the music design, relative to how small the game is. There are also sound bars that are present in the main menu and the starting screen. Each level begins with a (usually) different-than-the-last-one-heard soundtrack, with the title of said soundtrack appearing on the screen. Obviously this game had a big focus on sound quality.

The gameplay is pretty much what this genre is all about; you fly a colorful collection of pixels around a black and white background, shooting squares at other collections of squares as they shoot squares back at you. The game features newtonian mechanics. For example, there is a pushback effect from shooting, which is actually pretty unique in 2D space shooters. The ship, however, just kind of stops. This is counter-intuitive, unless the ship has some kind of RCS that the player can't see, which is what I'm guessing.

The innovation here is that it's a 2D space shooter with resource trading and upgrading. It's not a roguelike, like FTL. It isn't as huge and encouraging of exploration as in EVE online. It also isn't just some boring Galaga clone. It's some hybrid of those games.

If you want to play a casual space shooter and feel an actual feeling of accomplishment after beating a level without ejecting out of your ship, play this.
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34 of 46 people (74%) found this review helpful
6 people found this review funny
3.5 hrs on record
Early Access Review
Posted: April 10, 2015

Vince Rowe Reviews
Saving the Industry one Game at a Time!

[YouTube Link] [Curation Link]


This Arcade Shooter is a pretty damn good game, it has a great progression system, a ton of different enemies and bosses, and the whole structure of the game itself is laid out really well.

Verdict: 6.8 - Good
Graphics - 7/10 - Good
Sound - 3/10 - Bad
Music - 8/10 - Great
Level Design - 7/10 - Good
Combat - 8/10 - Great
Progression - 8/10 - Great

+ Pixel Graphics
+ Great Music
+ Old School Arcade Shooter
+ Lots of Enemy Variation
+ Fun boss fights
+ Responsive Controls and Gameplay
+ Extremely Fleshed-out Gameplay
+ Great Progression System with Upgrades and Resource Management
+ Trading Cards

- Repetitive Gun Sounds
- Little-no Storyline
- Resources need a little balancing

Additional Information:

It's nice to see an Old School Arcade Shooter game again, it really reminds me of when Newgrounds was the thing, these types of games dominated back then - and they were free. Now though, it seems like free games are really a thing of the past... I mean, why bother making the game for fun and release it for free when you could charge people to play it too!? It's a bit of a shame but at least it supports the people who do make video games...

I can honestly say that it's fun, it's a pretty typical game though, you shoot 'aliens' - basically spaceships - to get money which you can spend on making yourself more powerful and in turn you can challenge the harder levels. The game-play is pretty simple but fun with a few mechanics in there to keep you on your toes.

The gun-play(?) is fun, every level you start with a single-shot gun and during the next few minutes upgrades will drop from the top of the screen which gives you another shot - I'm pretty sure the max number of shots is 3. If you get hit, you'll lose life and you get bumped down to the previous level unless you're on level 1 that is, then you can't drop - at the end of each level you lose the temporary gun upgrades but some permanent gun upgrades are available from the store. In order to keep your temporary gun level and not be attacked you need to buy a shield which you get the money and resources to buy one by beating levels. Shields block enemy projectiles and recharges overtime, however if you get rammed by an enemy ship you will lose the entire shield for the rest of the level - basically you're screwed at this point.

Expect yourself to take a lot of hits though, the shield tanks a ton of damage - level 4 shield that is which isn't even expensive (which is why I think the store needs a little rebalancing) - it's not the type of game where you have to squeeze your way through enemy shots... At least not at the moment anyway.

The audio is half and half, the music in the game is great but it's really let down by the constant 'pew pew' from the gun, it completely blocks out the music and you can't hear anything - as soon as you're in-game I recommend you turn the SFX down and keep the music loud. That being said, the music is pretty damn good so my guess is that we will probably see a soundtrack released for this game sometime soon.
The graphics is a 'meh'. You won't be focusing on the graphics that much when it gets towards the higher, more hectic levels but there's no real reason for the graphics to not be better. The Pixel Art style doesn't really add that much to the style of game but like I said, it doesn't matter towards the later levels anyway. Saying that though, the game does have a terrific use of colours!

Overall, this Arcade Shooter is a pretty damn good game, it has a great progression system, a ton of different enemies and bosses, and the whole structure of the game itself is laid out really well. I recommend this game to anyone who's a fan of Old School Arcade Shooter games.

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16 of 18 people (89%) found this review helpful
2 people found this review funny
1.9 hrs on record
Early Access Review
Posted: February 19, 2015
It's trully a blast to the past. Zotrix is reminiscent of the finest golden-era shooters that us veterans played in 80's :) Though the basic premise of 'shoot everything in your sight' is still the same, it works suprisingly well on many levels, succesfully incorporating trading mechanics as well as some basic economics. Seeing this as a first game of this genre from this young Croatian studio, I can only look forward to future updates and refinements!
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15 of 18 people (83%) found this review helpful
1 person found this review funny
2.4 hrs on record
Early Access Review
Posted: March 14, 2015
You could have told me that this was a port of an actual arcade hit from the period, and I'd have believed you.

Zotrix has fast response, interesting enemy wave patterns, a killer soundtrack, and a good working upgrade system. The only letdown is the graphics department, but in a game like this you focus more on surviving than on how shiny everything is anyway!

The game is still in early access, but is fully playable and looks to me to be really complete as is.
Zotrix is simply fun to play.
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13 of 15 people (87%) found this review helpful
1.8 hrs on record
Posted: July 26, 2015
The current state of the game does not support Xbox controllers well. For strange reasons the game requires a lengthy gamepad calibration the first time you activate the Xbox controller in game. The calibration stage is cumbersome yet producing bad calibration results, and it is impossible to steer and aim in the game in any meaningful way.

Bad impression regarding the gamepad controls, as I have yet to see a gamepad compatible game on steam that requires calibrations. Most games just work with gamepad right off the bat.

Maybe the developer try to ensure precise aiming, by mapping the range of the twin sticks to the corners of the screen of the current frame size? Anyway, stay away from using gamepad for the moment before a fix is available.

However, the graphics and sounds in game is pretty superb, albeit the in game dialogues can not be fast forwarded/skipped. If you do do that, please make an effort to make the dialogue brief, relevant, and interesting.
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13 of 15 people (87%) found this review helpful
3 people found this review funny
4.0 hrs on record
Early Access Review
Posted: February 28, 2015
Overall rating: 8 / 10

Zotrix is a space shooter coming from an experienced Indie game development team - ZeroBit Games. Zotrix is also their first game published on steam platform.
Whilst, as any early access game there is a lot of room for improvement the game runs rather smooth and promises quite a lot. I've had the privilege of discussing the game with its developers and the impression gained is quite positive. Aside the fact of ZeroBit's constant feedback collection and the friendly nature of its developers there is also no lack of ideas and possible twists the game could take.


Graphics: 8 / 10
The game runs smoothly, which is really important for the type of games that is Zotrix. It is pleasing to the eye and with the adjustable amount of particles you may choose whatever you are most comfortable with.

Sounds: 7.5 / 10
Suitable music throughout the stages. I feel as if the music volume is a bit too low and SFX a bit too high by default, but you can adjust them to how you feel works the best and from there to enjoy the experience that it builds up.

Gameplay: 8.5 / 10
At the current stage, players can select from an alright variety of upgrades for the ship which are not permanent. Every upgrade bought can be lost with the destruction of your ship and will have to be re-purchased. The story itself is currently not too big, but I can positively say that the possibilities of further development are endless and the game might become much bigger than it currently is depending from the path developers continue guiding the game to.
There is currently a very interesting mechanic in the game that allows you to go "in the background" by pressing space and thus avoid enemy bullets easily. Whilst I try to play without using this function, it is very good in case you cannot beat a level and in that way it provides an easy way out of a sticky situation in case you decide you need it. There are also small instructions currently implemented in the game that you may access by pressing f1 during the mission.

Fun factor: 8 / 10

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