Zotrix is a modern take on the classic arcade shooter. The game introduces resource trading economy and system of upgrades between number of space stations bringing the classic experience into modern generation. Aliens are attacking and Solar Division Command needs You!
User reviews:
Overall:
Mixed (114 reviews) - 67% of the 114 user reviews for this game are positive.
Release Date: Jul 24, 2015

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Recent updates View all (26)

August 22

Zotrix 2 announced!

Hi everyone,

I wanted to let know everyone that last two years were very exciting for me and whole Zotrix team. After our first ever Greenlight process with this game and then release on Early Access we learned a lot.

Zotrix was shaped along the way and with great help from the community I'm happy what we have achieved. Over the last 10 months we have been pondering on idea should we go on and create additional DLCs or move to the next game and as a result of creative discussion we came up with so many ideas for DLC. Our major issue with these ideas is they are introducing so many new mechanics and types of enemies that we figured out the DLC would look like from some other game and would not do the justice.

So, our decision is to go on and make Zotrix 2.

The game itself will feature new ships, quite different enemies and accent will be on their AI, rather than coming down in waves over splines. Levels will be much bigger than single screen introducing different dynamic to the gameplay. What is also important to say, each level will be uniquely crafted and there will be no repatition of the same tracks during the game.

In-game economy and trading system will be completely overhaulled and simplified with more meaningful impact on the game balancing.

The game will keep to the retro look and feel while still bringing performance of modern games.

Official announcement of the development is pasted here as it was released via FB and TW last week during Gamescom week, so for all of you who missed that, here it is:

Tokyo Metropolis, Taito Ward, August 17th 2016 - Ocean Media announces development of sequel to its well acclaimed retro arcade space shooter Zotrix

“There’s no better place to announce this exciting news than here from Tokyo, birthplace of many great arcade classics. Zotrix continues to be a great success for Ocean Media and ZeroBit Games since last summer’s Steam and PS4 releases as it is still recruiting squadrons of new pilots each month.

For some time we were toying with various new ideas for Zotrix 2 and finally I can say we have set the course for the sequel in terms of design and game features. Since the game engine is already in place we are expecting first footage from the game by the end of this year.
Overall we are aware of the elements where the first game fell short and we’ll make sure to craft the game with lot of attention to those areas. I would like to point out that our community around the game on Steam played a great role in this with its valuable feedback on the game.” said Vedran Klanac today in Tokyo, Japan.

The game will be developed initially for PC, Mac and Linux platforms. The game will run on cross platform OceanGameEngine so console versions will automatically be available (PS4, Xbox One).
Release for desktop versions is expected during Q3 2017, with consoles beginning of Q4 2017.

About Ocean Media LLC : Ocean Media is indie game publisher from Zapresic, Croatia. The company was founded in 2006 by Vedran Klanac and has produced over 75 games so far. We are bringing original games to PC, Mac, Linux, PS4 and Xbox One. If you are an indie developer and in need of help in bringing your game to Steam, we can help.

PRESS CONTACT:
Vedran Klanac,CEO
Ocean Media LLC,
email: vedrankl@oceanmedia.hr
web: www.oceanmedia.hr

5 comments Read more

July 15

Update v1.08 - Windows ONLY - crash reporting system

Hi everyone,

from time to time we get reports that game crashes on the launch or at some point and usually it's quite tedious to catch the bug without proper information.

I'm happy to announce that we have integrated crash reporting system in Zotrix.

In general if your game crashes, game will generate 3 files in the same folder where your main executable file is:

  • OceanMedia-Crash-Instructions.txt

  • OceanMedia-CrashReport.txt
  • OceanMedia-CrashDump.dmp

First file on the list is obvious, describes what to do in this case.
Other two files is what we need and just simply email them to support@oceanmedia.hr and we'll take it from there.

This will help us a lot to improve the game and cure terminal bugs.

Vedran Klanac,
creator of Zotrix

0 comments Read more

Reviews

“The retro trend in video games remains strong, but not many of these love letters to old school gaming could pass for an actual retro game release. Zotrix proves to be a rare exception, as it has the look, feel, and texture of an actual old school game experience.”
Blu Ray Authority

“In einer nicht enden wollenden Renaissance der Zweistick-Shooter muss man sich etwas Besonderes einfallen lassen, wenn man herausstechen möchte.”
4players DE

“We’re living in an age in which retro is the new modern, as far as some gaming genres are concerned at least. Zotrix is an arcade shooter that makes use of this knowledge to a great extent...”
MOUSE n JOYPAD

About This Game

Zotrix is an arcade space shooter inspired by early shooter games on arcade machines from 80's and early 90's. Designed for all generations it contains missions with nice and colorful enemies while focused on the arcade element of the gameplay.

You dive into deep space escorting a cargo ship from your fleet. Quickly you realize you're within the boundaries of enemy territory. Chains of enemy ships are lining up one by one while you perform maneuvers to clear the perimeter and avoid being cleared out yourself. Victory doesn't come easy as you have to earn every single space credit out there fighting in over 50 missions.

By clearing your mission objectives, reward is coming to your account and you're ready to upgrade your ship with decoys, shields, laser boosters and much more. You can even buy a new, better fighter. As you progress, you will get engaged in trading earned resources such as cobalt, nickel, palladium and others in trading room every space station features.

Build your strategy by carefully choosing routes from your space station towards another and have your take in every mission. Each mission will pit a challenge in front of you and most of the missions will get you to face a bigger and badder alien ships.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win XP, 7, Vista, 8
    • Processor: Intel 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL compatible graphics card 512 Mb VRAM
    • Storage: 300 MB available space
    • Sound Card: Direct Sound compatible
    Minimum:
    • OS: 10.7
    • Processor: Intel 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL compatible graphics card 512 Mb VRAM
    • Storage: 350 MB available space
    • Sound Card: Direct Sound compatible
    Minimum:
    • OS: Ubuntu 14.04 LTS or newer
    • Processor: Intel 1.5 GHz
    • Memory: 1 GB RAM
    • Storage: 350 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mixed (114 reviews)
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88 reviews match the filters above ( Mixed)
Recently Posted
Arrea Vreis~
0.6 hrs
Posted: September 10
All in all, it feels too repetitive and bland.

The music is great, although each level consists of aiming at ships that appear from the edges of the screen. The story is progressed mainly by following different routes from starbase to starbase.

As far as I could tell, there was no feedback as to exactly how long was in each route. As such, it made each map--especially the earlier routes--drone on, and on, and on. The backgrounds are all black with stars as the cargo ship you're 'protecting' moves from the bottom of the screen to somewhere in the middle of the screen.

For upgrades, you buy resources and collect money through the various routes and space stations, which all offer their own slightly-unique selection of goods. They're nothing special: shields, added blasters, missiles/bombs, but adds just a little bit of customizability to an otherwise uninspired game.

All in all, the game would benefit from a form of timer or distance bar, as well as having more variety during routes/missions.

But, as I see it, the game is too bland to recommend for sh'mup fans.
Helpful? Yes No Funny
DieselHead (Gone Eco)
1.8 hrs
Posted: September 5
Great game and I reccomend you get it.
Helpful? Yes No Funny
light_bringer777
4.0 hrs
Posted: August 20
Sort of recommend, but not quite. Definitely get it on sale if you do. Interesting little shooter with a nice retro feeling.

However, the balance is all over the place, most levels are incredibly boring, then you suddenly get a screen full of unkillable enemies, bullets flying everywhere. You initally can't take many hits, until you get the last 2 shields and then you can LITERALLY take ALL the bullets to the face. Quests feel meaningless, there are essentially only 1 type of weapon you can buy, and there's like 4 of them. Had about 1-2 hours of okay fun with it, but I ended up giving up before I finished it simply because there wasn't anything remotely interesting to do anymore.
Helpful? Yes No Funny
Beridok
4.3 hrs
Posted: August 13
Product received for free
Gameplay is okay, but after playing 5th level I felt I'm doing the same.
I dislike shooting sounds - if you don't really make them down in options (accessible only from Main Menu!) it will totally overwhelm music - which is good, but not fitting feeling of this game properly... it's just playing - no "changes" to music when new wave appears or any thing.

* Storyline seems ok, but I don't feel it really :(
* The trading and upgrade windows looks very ugly :(
* You always finish mission on 5th spot in leaderboards? That's fishy...
Generally, I liked space-shooter games in past (XOP is one of my favourite titles), but since Steam times I didn't found any good. I got game for free, but I try to rate it as product for full price - at this price it's really shocking me :(
PS: I feel ashamed not recommending this game, because as indie product it's quite good... comparing to other games I got for free, but I wouldn't really tell my friend "hey, look, that's game that's worth playing" about this game :(

edit: I almost forgot... when you try to type numbers (for example of items you want to buy [resources amount, I mean]) numpad keys are not working... (yes, numlock is on).
Helpful? Yes No Funny
linty
2.9 hrs
Posted: July 30
The difficulty varies wildly from level to level and the combat is tedious at best. Staying in the bottom corner and shooting diagonally is a legitimate strategy that carries you through a lot more levels than it should. I like the concept, but the execution would need a lot more work to make this game fun.
Helpful? Yes No Funny
Felix :)
7.7 hrs
Posted: July 3
This game has serious balancing issues. It is very easy to get overpowered gear very early in the game. This makes completing the game tedious and boring. The trading aspect of the game can be completely ignored. After finishing the first 10 to 15 missions there is not much more to upgrade and you'll basically have an endless supply of resources and money. Some of the upgrade items (the different missiles i.e.) and all the lower tier gear is completely obsolete. The story doesn't matter at all. It's just escort mission after escort mission. The enemy types and attack patterns repeat over and over again. When you are in the upgrade shop it is not possible to directly compare the items in the shop to the ones you have already installed. There are also still a few bugs in the game. Often when the last wave of a level is finished it takes one or two minutes of flying through empty space until the level finally ends. The basic idea of the game is very cool. It makes me sad to see so much wasted potential. This could easily be a really fun game if the developers fix the balancing, add some variety and give the player a reason to use trading. In the current state it's just a textbook example of game design gone wrong.
Helpful? Yes No Funny
vb42
1.0 hrs
Posted: June 27
awsome game >.<
Helpful? Yes No Funny
exodus747
37.7 hrs
Posted: April 30
This game seems great at first and then you get to a place around diffculty 3 or 4 that you can not progress unless you manganed you money in a certain way.

Basically you will have to start over,
Helpful? Yes No Funny
Yella
4.3 hrs
Posted: April 22
Zotrix is a game that I recommend because:
- is a method to banish boredom
- it has trading cards
- it is indie
- it has action
- it is RPG
- it has strategy

Enjoy!
Helpful? Yes No Funny
baby jesus
0.5 hrs
Posted: April 11
It's a well made game technically, runs smooth and looks crisp, but it probaly should do that since almost nothing happens. It's a not particularly well balanced mixture of taipan and galaga. The steam achievement stats speak for themselves, the vast majority of the users stop playing after the first few levels, because there is just nothing more to see.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
61 of 67 people (91%) found this review helpful
Recommended
18.7 hrs on record
Posted: January 10
This is a very fun space shooter with nice visuals and good music as well. Once I figured out the map, upgrading my ship, and the missions it started going really well. There is a bit of a grind getting all the missions done, but still very fun. I find the leaderboards good, but I always seem to be in 5th place no matter what, even if I 100% it. But its fun to try and 100% every fight. Overall a really fun arcade space shooter.
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67 of 90 people (74%) found this review helpful
11 people found this review funny
Recommended
2.6 hrs on record
Early Access Review
Posted: February 18, 2015
***Written using a key provided by the Developer for review purposes***

Zotrix is an arcade, space shooter that is inspired by arcade games from the 80's and 90's that has just launched on Early Access. In Zotrix you assume the role of a captain tasked with escorting different cargo ships to what remains of the human race all living in different space stations. Completing missions grants you rewards in the form of credits and materials, credits (and sometimes materials) are used to purchase upgrades and materials can be bought and sold to earn more credits. I've never played a game like this before and was pleasantly surprised by how much I enjoyed it.

+Nice retro graphics and everything is designed well
+Great soundtrack
+Simple controls which your ship responds to very well
+Projectiles can be shot and destroyed as well as the ships firing them
+A wide range of upgrades can be purchased for your ship
+Simple yet very addictive gameplay
+There are already 40 missions and more will be added when the game releases
+Good variation of mission length
+You get powerups in the missions which make your weapons stronger
+Quite a lot of different enemy ship types
+It's nice that you can make money from trading as well as completing missions

+/-The only replay value (once you've completed all 50 missions which will take you a while) comes from replaying missions you've already done to get a higher score

-The missions feel pretty similar to each other
-The asteroid texture looks out of place to me
-Quite a few grammatical errors in the game and on the store page

Verdict:
7

A good arcade space shooter with addictive gameplay, I'm looking forward to see how it develops through its Early Access stage.

El K.
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50 of 63 people (79%) found this review helpful
1 person found this review funny
Not Recommended
7.5 hrs on record
Posted: September 20, 2015
I had my eye on this game for a while, as I was making a similar game to Zotrix a while ago. The idea of a simple shoot 'em up with a more modular ship appealed to me, and I finally grabbed it.

In a way, I had a lot of fun with it, as I was just looking for a mindless game. Shooting stuff is fun!

Unfortunately, the pacing, progression and difficulty curve are all completely off. I don't know how the game was in Early Access for 4 months and these glaring issues haven't been dealt with...

It's a basic modular shoot 'em up, with levels being composed of several preset waves. The waves are fairly well done, it was fun to play, for a while.

The first problem happened right at the beginning. So, the game has several different space stations that you need to go to to complete quests and buy equipment. The paths have different levels of difficulty, which is good. However, the beginning of the game is really bad!
Instead of introducing the shop and resource mechanics, you go for a 2-3 missions without being able to buy anything worthwhile. On the third mission, it's also incredibly hard to get to the end without buying anything. I restarted the game 3 or 4 times before I managed to buy the one! right item to beat the level. Where was the problem?

In part, it was in how the game explains its upgrades. Items are divided into "permanent" and "expendable" upgrades. It seemed clear that expendable would be consumables, while permanent would be... well, permanent. That's not quite the case... Shields and Drones, for examples, are listed as expendable, but they actually carry over from mission to mission! The only "expendable" feature is that, for a given level, they can be destroyed and do not replenish until you finish that level.

From their description, I assumed shields were just a consumable that would be activated for 20 seconds, or so. Turns out, they were actually all I needed to beat the mission.

That's not all, though. The first, cheaper shields, are useless. They get destroyed by bullets too easily, rendering them useless. The higher level shields, on the other hand, are basically indestructible by bullets. The only way of destroying them, is by having ships ramming into you. Several in a row.

Well, ok... just a minor misunderstanding.

The bigger problem is: the higher level shields are really cheap! I bought the second highest on the third mission, and a couple of missions later I had the best. I was almost invincible. The only tough mission was the third. And that's because the game didn't communicate as it should have...


Anyway, fast forward a bit, after a few mindless levels, I started looking at the resource trading and more expensive upgrades. In each level you gain some resources and credits. The resources you get are almost laughable, not really of any use. The credits are fine.
The thing is, the economy is extremely basic. Assuming you're following the missions, you see what the next station is, and the game tells you which resources are higher. Then, you buy all the resources available to you, and sell on the next station. After a few levels, you have all the money you want.

The game has 40 missions (each consisting of more than 2 levels, generally). Before the 15th mission, my ship was fully upgraded. I had virtually infinite money as resources. Only I had 25 missions left. At this point... what's the point?

The story isn't particularly good, as the actual missions are simply "Go from here, to here, to there" because of a random excuse. There is no consequence or choice at all. It reminds me of a Clicker game, in some ways. Or an MMO, with the power creep thing. You just go around the places getting more powerful. The level don't keep up at all.

I was steam rolling the game... With no purpose at all.

The game has secondary weapons, like missiles or bombs. But you buy these individually. And if you use a missile, it's gone. Moreover, they're far, far weaker than your main weapon! It's useless. The drones are also a nice idea, but pointless is execution. They shoot automatically, but, again, they're very weak, and they also miss a lot.

The levels are very basic too, as you leave exactly as you got in. There are "upgrades" in each level, as you start with a single shot, but can collect double and triple shot for that level. It's very linear, though, and you'll also get both upgrades at the same points.

...


Oh well. There are other minor annoyances (and the music is simply there, tracks playing without a point) and some of the sound-effects overpowering everything else and being annoying.


I was very negative in this review... Which doesn't really reflect my experience!
I enjoyed the game a lot, as it was exactly what I was looking to play at the time. Something mindless and simple. It was cool!
But the game itself, objectively speaking, has some very critical problems that make me not recommend it.

I enjoyed my time, but I stopped playing after mission 18 because the game didn't keep up with the player. That's a huge problem.

If you think you'll enjoy it anyway, give it a go, the shooting can be fun! :)
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42 of 55 people (76%) found this review helpful
4 people found this review funny
Recommended
2.7 hrs on record
Pre-Release Review
Posted: February 20, 2015
Zotrix:
~~~~~~

Zotrix is a retro arcade shoot’em up with a twist of strategy.

At the start of the game you will be at your mission control. There, you’ll have options to upgrade your vessel, go to the trade resources, see your current position by using the map or you can start a mission.

Essentially, you have to go to another space station with a specific cargo. Upon success of your mission, you will be rewarded with space credits and resources too (Gold, Nickel and others). With credits, not only you will be able to buy resources to go towards upgrading your vessels (weapons and other gizmos) but you can also assess which destination (space station) is buying resources at a higher price that you bought it so you can make a profit.

During mission you can move your spacecraft all around the screen which takes a little time to master but if you are used to this type of arcade game you will have no problem whatsoever.

Nice retro graphics and really good soundtracks.

To be honest, this game is surprisingly good for an early access game.

Positives:
~~~~~~~

- Good Retro Graphics
- Lots of upgrades
- Trade Resource Room
- Fun, Fast and Addictive
- Great soundtracks
- Trading cards

Negatives:
~~~~~~~~

- A bit repetitive (mission)

All I can say is bring on the full version ASAP!

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FOLLOW THE CPT FROGGY CURATOR PAGE HERE
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23 of 26 people (88%) found this review helpful
Recommended
2.9 hrs on record
Posted: July 26, 2015
This game is pretty good. Frustrating? Yes. Difficult. YES. In space? YES!

The only thing I don't understand is the optimization of the particle effects. My CPU and GPU (i5 and the highest radeon series) are equipped to handle that stuff, yet I get severe lag when too many particles are on the screen, with a density of 20 parts/cm^2 or greater. I know, one can turn the particles down, or even off, but I don't need to. My computer can handle what the game is doing, but for some reason the game is way, way too taxing in terms of particle effects.

One UI thing that bothered me was the fact that you can go to the resource trade menu from the equipment store menu, but not the other way around. It's nit-picky, but that's what critiques are about.

The graphics are amazing, so I have no issues there.

The music is one of my favorite parts of this game. I would list the artists here, but there is a metric ton of people behind the music design, relative to how small the game is. There are also sound bars that are present in the main menu and the starting screen. Each level begins with a (usually) different-than-the-last-one-heard soundtrack, with the title of said soundtrack appearing on the screen. Obviously this game had a big focus on sound quality.

The gameplay is pretty much what this genre is all about; you fly a colorful collection of pixels around a black and white background, shooting squares at other collections of squares as they shoot squares back at you. The game features newtonian mechanics. For example, there is a pushback effect from shooting, which is actually pretty unique in 2D space shooters. The ship, however, just kind of stops. This is counter-intuitive, unless the ship has some kind of RCS that the player can't see, which is what I'm guessing.

The innovation here is that it's a 2D space shooter with resource trading and upgrading. It's not a roguelike, like FTL. It isn't as huge and encouraging of exploration as in EVE online. It also isn't just some boring Galaga clone. It's some hybrid of those games.

If you want to play a casual space shooter and feel an actual feeling of accomplishment after beating a level without ejecting out of your ship, play this.
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17 of 20 people (85%) found this review helpful
2 people found this review funny
Recommended
1.9 hrs on record
Early Access Review
Posted: February 19, 2015
It's trully a blast to the past. Zotrix is reminiscent of the finest golden-era shooters that us veterans played in 80's :) Though the basic premise of 'shoot everything in your sight' is still the same, it works suprisingly well on many levels, succesfully incorporating trading mechanics as well as some basic economics. Seeing this as a first game of this genre from this young Croatian studio, I can only look forward to future updates and refinements!
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15 of 18 people (83%) found this review helpful
1 person found this review funny
Recommended
2.4 hrs on record
Early Access Review
Posted: March 14, 2015
You could have told me that this was a port of an actual arcade hit from the period, and I'd have believed you.

Zotrix has fast response, interesting enemy wave patterns, a killer soundtrack, and a good working upgrade system. The only letdown is the graphics department, but in a game like this you focus more on surviving than on how shiny everything is anyway!

The game is still in early access, but is fully playable and looks to me to be really complete as is.
Zotrix is simply fun to play.
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13 of 15 people (87%) found this review helpful
3 people found this review funny
Recommended
4.0 hrs on record
Early Access Review
Posted: February 28, 2015
Overall rating: 8 / 10

Zotrix is a space shooter coming from an experienced Indie game development team - ZeroBit Games. Zotrix is also their first game published on steam platform.
Whilst, as any early access game there is a lot of room for improvement the game runs rather smooth and promises quite a lot. I've had the privilege of discussing the game with its developers and the impression gained is quite positive. Aside the fact of ZeroBit's constant feedback collection and the friendly nature of its developers there is also no lack of ideas and possible twists the game could take.

--------------------------------------------------------------------------

Graphics: 8 / 10
The game runs smoothly, which is really important for the type of games that is Zotrix. It is pleasing to the eye and with the adjustable amount of particles you may choose whatever you are most comfortable with.

Sounds: 7.5 / 10
Suitable music throughout the stages. I feel as if the music volume is a bit too low and SFX a bit too high by default, but you can adjust them to how you feel works the best and from there to enjoy the experience that it builds up.

Gameplay: 8.5 / 10
At the current stage, players can select from an alright variety of upgrades for the ship which are not permanent. Every upgrade bought can be lost with the destruction of your ship and will have to be re-purchased. The story itself is currently not too big, but I can positively say that the possibilities of further development are endless and the game might become much bigger than it currently is depending from the path developers continue guiding the game to.
There is currently a very interesting mechanic in the game that allows you to go "in the background" by pressing space and thus avoid enemy bullets easily. Whilst I try to play without using this function, it is very good in case you cannot beat a level and in that way it provides an easy way out of a sticky situation in case you decide you need it. There are also small instructions currently implemented in the game that you may access by pressing f1 during the mission.

Fun factor: 8 / 10

Recommended!
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13 of 15 people (87%) found this review helpful
Recommended
1.8 hrs on record
Posted: July 26, 2015
The current state of the game does not support Xbox controllers well. For strange reasons the game requires a lengthy gamepad calibration the first time you activate the Xbox controller in game. The calibration stage is cumbersome yet producing bad calibration results, and it is impossible to steer and aim in the game in any meaningful way.

Bad impression regarding the gamepad controls, as I have yet to see a gamepad compatible game on steam that requires calibrations. Most games just work with gamepad right off the bat.

Maybe the developer try to ensure precise aiming, by mapping the range of the twin sticks to the corners of the screen of the current frame size? Anyway, stay away from using gamepad for the moment before a fix is available.

However, the graphics and sounds in game is pretty superb, albeit the in game dialogues can not be fast forwarded/skipped. If you do do that, please make an effort to make the dialogue brief, relevant, and interesting.
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15 of 19 people (79%) found this review helpful
3 people found this review funny
Recommended
3.4 hrs on record
Early Access Review
Posted: February 19, 2015
I didnt not play alot, but i surely will.
This game brought alot of old gamming memories back, it made my early gamming childhood alive once again, a awesome 2D indie game which is worth even the full price of 9.99€
Trust me, this game is a awesome little game to have tons of fun with.
A little package with alot of fun inside it !
The only thing i do not like it has not a option for resolution but that will be surely updated since it is Early Access!
The game is a must have if u want to play a old school type of game which is from a awesome and really friendly developer.
U wont make any mistakes if u decide to spend that money u have laying around for games on Zotrix!
If u wont even play it, u can just open it and listen to the awesome soundtracks!
It is a 10/10 from me !

A Must HAVE!
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