Dark Quest is a turn based fantasy role playing adventure game where players assume the role of a mighty barbarian on his epic quest to destroy the forces of the evil sorcerer and save the land from evil.
User reviews:
Mixed (46 reviews) - 60% of the 46 user reviews for this game are positive.
Release Date: Jan 21, 2015

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About This Game


Dark Quest is a turn based fantasy role playing adventure game where players assume the role of a mighty barbarian on his epic quest to destroy the forces of the evil sorcerer and save the land from evil.

An evil sorcerer has appeared in the lands, he has built a dungeon in the nearby village of darkwood, where his minions use it as a base to raid the surrounding villages to bring terror and death to all its citizens. A hero by the name Zantor dares to defy the powers of the sorcerer and seeks to destroy the dungeon and put an end to this.


• Enter a world of fantasy and adventure: Explore twisted mazes, find hidden doors and fight bloodthirsty orcs!

• Roll the skull of fate and reveal your twisted fate: The evil sorcerer will torment your soul for his own amusement, he will summon you in the sphere of judgment where you will be forced to play a twisted game of death, and can you survive his magic?

• Slaughter endless hordes of orcs & undead: Your strength, courage and strategy will be the key into wining every battle.

• Trade with the people in the village: Spend the gold you find in your adventures in the village to buy new potions, weapons and spells for your characters.

• Control a party of up to 3 characters each with their own unique abilities: Use the unique strengths of each character and work together to defeat the minions of the evil sorcerer.


• The Barbarian: A powerful character who can bring terror and destruction to all his enemies with his destructive force and skill of sword.

• The Wizard: This character is very weak in close combat but his highly potent spells are capable of altering the outcome of any battle to your favor. Use his powers wisely and you may stand a chance against the hordes of the evil sorcerer.

• The Dwarf: The dungeons are vast and dangerous but with the help of your ally Thorin the Dwarf you have nothing to fear. His quick feet and eye for danger will save you against numerous traps and grave danger!

System Requirements

    • OS: Windows XP
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: DirectX Compatible
    • Storage: 200 MB available space
    • OS: Windows 7
    • Processor: 2GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX Compatible
    • Storage: 200 MB available space
Customer reviews
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Mixed (46 reviews)
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28 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
35 of 36 people (97%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: February 3, 2015
As a child, I played a ton of a little board game called Hero Quest. While many have attested that this game is very similar, I can tell you that a lot of the tiles used in this game as well as the monsters are EXACT copies. However, there are some differences.

In this game, you play as 3 characters, all of whom have different strengths and weaknesses. They move along a set of tiles like a board game in a turn-based strategy RPG style. The story in this game is very light with no real purpose.

Having said that, I absolutely recommend this game to any board game fanatics or Dungeons and Dragons fans out there that wish they could play solo. The levels are fast-paced, fun, and the abilities and attacks are very chance-based, similar to rolling dice.

I absolutely loved my playthrough of this game and I hope a sequel comes out at some point!
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20 of 23 people (87%) found this review helpful
3 people found this review funny
0.4 hrs on record
Posted: January 21, 2015
First Impressions:

This isn't a bad game, though it is pretty linear and dumbed down compared to some other dungeon RPGs I've played (Claustrophobia: The Downward Struggle, Desktop Dungeons, Dungeons of Dredmor, Warhammer Quest, etc.). Essentially, you control 3 heroes and are tasked with clearing a level. Afterwards, you can use the money you've earned to buy equipment, spells, and some other goodies. If you're looking for an in-depth and complex dungeon crawler, this is most certainly not it. If games like Dungeons of Dredmor tend to overwhelm you with too many available options, then this might be more your speed. In the end, $5 isn't a bad price for what you're getting here, though other games certainly do the genre a bit more justice.

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19 of 24 people (79%) found this review helpful
5 people found this review funny
1.6 hrs on record
Posted: January 25, 2015
HeroQuest, the board game, but not licensed by Games Workshop. The result is that the price isn't hiked up, which isn't a bad thing.


There's a slight mobile game feel and a condensed scope, but it's the same grand RPG feel of old, otherwise. Different classes march through a dungeon, use their feats to defeat a range of monsters; discover traps, secret doors and so on. Additional equipment and spells can be traded for gold, on the way to more adventures in a self-explanatory, explorative environment.

A flood of nostalgia for the board game fan.
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15 of 17 people (88%) found this review helpful
1 person found this review funny
Not Recommended
5.8 hrs on record
Posted: October 29, 2015
This is PC port of a mobile version of a very simple board game. Mobile is the key word here. While it could be ok for times when you're sitting with your tablet and you're bored out of your mind, there's actually no reason to get in on PC.

There's really not much to the game, you just click on stuff and it dies. Unless you're unlucky, then it kills you. Also, once in a while you pick up a bag of gold that actually takes away some gold from you(?!), or lose hit point or a turn for no reason whatsoever, beacuse the skull of fate, yay. There are about 10 levels and a pesky turn limit to finish them in.

Graphics are kinda nice, but let's be honest: it only looks RPG-like. There's no character creation, no progression, weapons are actually a single-use items, etc.

Buy only if you want to support indie developers or on a massive sale when you desperately need something to do for a single evening.
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13 of 18 people (72%) found this review helpful
4 people found this review funny
0.9 hrs on record
Posted: March 4, 2015
It's Heroquest with enough of a new paintjob to avoid a lawsuit.

So yes. Very yes.
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13 of 18 people (72%) found this review helpful
3 people found this review funny
1.8 hrs on record
Posted: January 21, 2015
Did you ever play HeroesQuest the boardgame when you were a kid?
Well this is it... So much love, so much nostalgia i cant handle it.

Im hoalding all my fingers and toes for som awesome uppdates, like more classes and maybe workshop?? ^.o
and ofc more dungeons!


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12 of 18 people (67%) found this review helpful
2 people found this review funny
Not Recommended
2.4 hrs on record
Posted: March 14, 2015
Dark Quest, for better or for worse, is an indie clone of HeroQuest, both in aesthetics and gameplay. Unfortunately, it's hampered by incredibly poor writing, a clumsy UI, a painful bug that made the game significantly harder and more awkward, and a failure to measure up to the 1989 boardgame in almost every way.

Since it's the core of the gameplay, there's no real getting around it - Dark Quest is HeroQuest in many ways. However, many of the relevant numbers are hidden from the player, you are only given control of three heroes instead of four, the fairly wide variety of magic spells for the Wizard (and Elf, who isn't in this game) from the board game is mostly missing, items are all purchased or looted consumables instead of HeroQuest's variety of purchasable equipment, mostly-found consumables, and found artifacts, and there's only eight (or nine? I'm honestly unsure, because the game is bad at communicating things and I wasn't writing it down...) quests instead of the original HeroQuest's twelve. Also there's a turn limit on each quest, but it's so generous that I never felt I was in risk of hitting it, so that's kind of a non-point.

Several of these differences I mentioned are related to the clumsy UI, which makes selecting heroes who aren't on the same screen as each other awkward (unless there's a hotkey for it that I'm missing), as you need to scroll over to and click on them, and frequently gives little information - item/spell descriptions are there and useful, but knowing any stats other than BP for heroes and monsters is impossible except by guesswork. Similarly, how traps are detected was never entirely clear to me even by the end of the game - moving the dwarf "near" them seemed to detect them after his move, but it wasn't always clear what determined whether or not he was "near" enough for it to work. When buying things in town, you are also not told what your inventory looks like slot-wise, in terms of whether you have any empty slots, just whether or not you have any of those items and, after attempting to purchase an item, perhaps that you didn't have any item slots and your purchase was cancelled.

Moving to the square you want and taking the action you want are also frequently mutually exclusive - for instance, you can't very easily retreat while casting spells, because while you get to move and act in the same turn, they have to be done in a single order. This also sometimes makes picking up loot / smashing barrels / otherwise checking for treasure awkward, because you have to click on the square beyond the one you want to end up in. Doing things like sorting your inventory and transferring items between heroes is also not possible, nor does the game have real configuration options for doing things like changing the volume, just turning it on or off. Also, while you can quickly click through most windows to speed up game play, you're stuck at the "roll the skull of fate" screen for a good few seconds before it becomes enabled to click on, slowing down the game notably whenever it randomly happens. Ultimately, you'll spend almost as much time fighting the UI as having fun fighting Azkallor's minions.

The bug I mentioned was simple, but rather terrible - you couldn't use any items that came after a blank slot in your inventory. Given that you couldn't move items around in your inventory, nor trade items between heroes, this put you in the awkward position of using the last item in an inventory slot disabling your access to any items in later slots for the rest of the quest. There seemed to be a related bug where the description of items in your inventory would also be wrong, with the description of the item your mouse was over belonging to a different item in your inventory. If you knew what your items did, of course, this wasn't a problem, just awkward.

As far as the poor writing goes, the story in this game is obviously not the draw, much as it wasn't for HeroQuest, but the in-game English script was incredibly badly written, featuring many typographical errors, grammatical errors, wrong capitalizations, et cetera. It was fairly distracting, and the game really could have used an editing pass.

In the end, I actually had some fun with Dark Quest because it was a take on a good game design, and it reminded me of the fun times I had playing the original HeroQuest board game as a kid. However, it just didn't compare, and not because I was blinded by nostalgia - a straight adaptation of the board game would have been a better game, and almost none of the changes were, in my opinion, for the better. It's also rather short and without much replay value, as I completed all of the quests included in the game in around two and a half hours of play. So, unfortunately, I can't really recommend purchasing it - but I can say that I'm at least tentatively interested in Dark Quest II, because I can see a lot of ways for the designers to get to a good game from here, and hope the designers manage it.
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4 of 5 people (80%) found this review helpful
2 people found this review funny
1.1 hrs on record
Posted: January 26, 2015
Good, wholesome, simple fun. Another reviewer mentioned Hero Quest; close, but not quite...

- Fun (that's the point, right?)
- Simple (can dive in/out without switching gears too much)
- Clean/Elegant (even supports 2550x1440!)

- Character development is zero - Seems you level once per dungeon (gain HP and/or other stats), but there are no numbers or even notifications to this... A simple character sheet would go a really long way here.
- As with above, seems items/spells don't really grow in strength, you can just buy more. All of them are consumable (even armor, swords, etc.; all are one-shots)
- Small bugs - (E.g. item icons may not match actual item selected)
- Random "skull of fate" occasionally interrupts. Lose 20 gold, or one HP. Mildly annoying.

A patch or two should clear some of these right up, and if this goes Workshop, this will be a _monster_. Otherwise, a worthy $5 gem.

Pro tip: disable "confirm move"
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6 of 9 people (67%) found this review helpful
12 people found this review funny
3.1 hrs on record
Posted: March 2, 2015
A faithful digital recreation of my early '90s experiences with epic adventure board games like HeroQuest, Dark World and DragonStrike, right down to the fact that I have to play this game all alone. F*ck my life. 9/11.
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3 of 4 people (75%) found this review helpful
2 people found this review funny
3.2 hrs on record
Posted: July 7, 2015
Dark Quest is a turn-based board game-esque fantasy strategy game, loosely based off of the old Hero Quest board game. In it, you play as three characters (Warrior, Dwarf, and Wizard) seeking to make your way through a series of dungeons to complete a set of quests which are posed to you. Along the way, you need to deal with traps, secret doors, and collecting gold to upgrade your equipment/spells back in town.

The game is quite short, taking roughly 3 hours to 100%. Combat is largely random, and there are other random events which can lead to damage to your characters, which can occasionally feel a little imbalanced because some runs you won't be touched, while others you end up getting into dire straits rather quickly.

It's moderately fun, but in my case it's likely at least partially due to nostalgia from enjoying Hero Quest itself. Consider the gameplay, and the length of the game, and choose a price point which seems appropriate to you.
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Recently Posted
2.6 hrs
Posted: October 1
Game breaking errors, such as the game allowing you to obtain excess items which messes up the usage of the items you have equipped. Also, they really could've used an editor to review their script and grammar. All in all, a strong recommendation to pass this one over and just go out and buy an old Hero Quest board game to play with friends...
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Apparently Kid
0.5 hrs
Posted: July 7
Pretty boring and repetitive game. Feels like a mobile game. Your party of 3 characters goes around these same looking dungeons getting gold, picking up stars for leveling, and killing the same 3 types of enemies. The turn based stuff isn't done that well. Instead of getting set movement, an action takes a whole turn, like if you can move 8 squares, and you blick 5, that ends turn right there which doesn't make sense. Or if you go 2 steps, pick up gold, thats whole turn, even if you have more movement. You can't tell movement of enemies. Sometimes you can't attack because someone's in the way, sometimes it lets you attack through them then run back. Other things like trying to move to a square and picking up gold instead, can be annoying. There are problems with items and inventory as well. When you pick up stars, it doesn't level whole party, and you can't chose, its who picks up 3rd one levels. Same with potions, which can't be swapped between inventory. So if you split up and on the path 1 person gets it theyre stuck with it, which is dumb. Sometimes you roll the thing of fate and most of the time you get screwed.

Other times random traps spring up, and blocking, missing, and resisting are all random and have no rhyme or reason. Its you pick up, like shoes, at shield, are for some reason items you use once and disappear. Same with spells. Then you need to go back to town to buy them, which makes no sense. Clicking on traps with disabler doesn't disable them it sends you to them to get hurt, you need to click ability then them. After each mission of fighting same few guys you go back to town that has same abilities and items and rebuy things and go back down to same looking dungeon with same pickups to do it all over again. Just super boring, repetitive, and flawed in many ways. No leveling, spell choosing, or attribute picking as well.

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Carlos Teran
2.7 hrs
Posted: June 10
One of my favorite tabletop games of all times is the one that inspired Dark Quest. This game provides everything I was looking for, and I'm glad the money I paid was well spent. There are a few typos here and there (some of them are very distracting), but that's not an issue. It's a small game studio and any shortcomings don't alter the gameplay at all. I totally recommend it, and I'm looking forward to buy Dark Quest 2 as soon as it is available.
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0.7 hrs
Posted: April 23
I don't care what the other reviews said, this game is great and fun as hell, I won this in a giveaway but If I knew how fun it would be I might have bought it anyway, though there is some balance issues at times, this game is all about stragedy, so take your time, this game is really fun and I say go ahead and buy it, it's worth your money
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0.5 hrs
Posted: April 22
Not bad, but not great. It might be more fun on the go on a tablet than at home on a PC. Interface is a little weird (it's hard to tell when a click is going to use up an action, or when it might end your turn. It's hard to tell what things are actions (drinking a potion counts, but picking up gold doesn't?)

Not unpleasant by any means, but there's not much depth here, and the game relies too much on randomness.
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5.5 hrs
Posted: March 22
A brief but entertaining romp in the vien of Warhammer Quest and Hero Quest.
Short, cheap and fun.
It lacks depth and it is only a few mission yet for fans of WHQ and HQ or boardgames like Descent it is still a fun little romp.
It lays the foundation for the sequel which from the previews will have much more content including randomized dungeons.
Give it a try when there is a discount for Dark Quest.
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4.0 hrs
Posted: December 27, 2015
100% rip off of Hero Quest. Yes please! But it could have tried more to be more than that. Bags of potential left untapped. If this had more content, bad guys, variety and er, game, I'd buy it and support it.

On a positive note, it would make a great mobile game and it is also cheap
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1.6 hrs
Posted: December 26, 2015
This is a PC port of a casual mobile game that's meant to be a clone of Warhammer Quest. Unfortunately, this game is just not fun.

-The interface is clunky and not adjusted to PC at all.
-Gameplay is shallow, repetitive, and consistently meh.
-random elements don't really carry over form a boardgame perspective; especially when the interface and gameplay is already bad
-Combat devolves into a game of drinking potions
-Story is toilet paper thin; It's basically "Kill bad wizard...for reasons"

-Sound and music is nice and gives a good reactive feel to combat
-Art is done well. Probably the best part of the game
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0.4 hrs
Posted: October 9, 2015
Lasted about 30 minutes before I deleted. poor play control and the random modifyer always hurts you.
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