A tactical puzzle/roguelike on a hyperbolic plane.
User reviews:
Very Positive (123 reviews) - 94% of the 123 user reviews for this game are positive.
Release Date: Jan 16, 2015

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August 3

HyperRogue 9.0 is released!

This release includes three new lands, many UI improvements, turn-based multiplayer, and some other minor things. Fight Trolls and Krakens, and use a magical sword! Have fun!

Read more on the blog: http://zenorogue.blogspot.com/2016/08/hyperrogue-90-swords-trolls-and-krakens.html

12 comments Read more

May 20

HyperRogue 8.3 is released!

This release includes three new lands, and some artistic hyperbolic fun. Climb infinite trees, slay or ride dragons, and save tortoises!

More details on the blog: http://zenorogue.blogspot.com/2016/05/hyperrogue-83.html

Have fun!

2 comments Read more


“Truly innovative!”

“Beautiful Very simple beautiful game. Love it!”
Google Play

“Amazing rogue variant. The crazy interface is just brilliant.”
Google Play

About This Game

You are a lone adventurer in a strange, non-Euclidean world. Gather as much treasure as you can before the nasty monsters get you. Explore several different worlds, each with its own unique treasures, enemies, and terrain obstacles. Your quest is to find the legendary treasure, the Orbs of Yendor. Collect one of them to win! Or just ignore your quest and collect smaller treasures.

The twist is the unique, unusual geometry of the world: it is one of just few games which takes place on the hyperbolic plane. Witness a grid composed of hexagons and heptagons, straight lines which seem to be parallel, but then they diverge and never cross, triangles whose angles add up to less than 180 degrees, how extremely unlikely is it to reach the same place twice, and how the world seems to be rotated when you do return. All this matters for the gameplay. The game is inspired by the roguelike genre (although in a very minimalist way), works of M. C. Escher, and by puzzle games such as Deadly Rooms of Death.

HyperRogue can be played for free from its website. The Steam version adds online achievements, online leaderboards, trading cards, and convenience. Also, as the game is constantly updated, the Steam version includes the newest features, such as new lands with new mechanics, or new game modes -- see Gallery for the current differences.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 0.5 GHz
    • Memory: 512 MB RAM
    • Storage: 60 MB available space
    • OS: Windows XP
    • Processor: 1.5 GHz
    • Memory: 1024 MB RAM
    • Storage: 60 MB available space
    • OS: OSX 10.7 64-bit
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Storage: 80 MB available space
    • OS: OSX 10.7 64-bit
    • Processor: 1.5 GHz
    • Memory: 1024 MB RAM
    • Storage: 80 MB available space
    • OS: any
    • Processor: 0.5 GHz
    • Memory: 512 MB RAM
    • Storage: 60 MB available space
    • OS: any
    • Processor: 1.5 GHz
    • Memory: 1024 MB RAM
    • Storage: 60 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (123 reviews)
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96 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
80.1 hrs on record
Posted: September 26
I first found this game during the 2012 7DRL Challenge, and it's just as unique and interesting now as it was then. It is constantly being updated with bug fixes and new content, and the developer is very active in the Steam forums. You can play it for free outside Steam, but updates are delayed a bit for the free version.

HyperRogue is a minimalistic single HP puzzle roguelike. It takes place on a hyperbolic plane which plays host to a multitude of procedurally generated lands. The basic goal is simple: to collect treasure and evade or kill hostile creatures. Quests provide some direction, since collecting certain numbers of treasure from various lands will unlock higher land tiers and ultimately the opportunity to collect the Orb of Yendor. Each land type has unique treasure, enemies, orbs (which provide abilities), and other mechanics, often exploring a particular facet of hyperbolic geometry.

The rules are simple, but can lead to complicated situations, which places it into the murky grey area between casual and challenging. Recommended for people who enjoy roguelikes, unique games, and/or geometry (the latter of which should feel very welcome in the Steam discussions).
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Most Helpful Reviews  Overall
49 of 54 people (91%) found this review helpful
30 people found this review funny
1.7 hrs on record
Posted: January 16, 2015
€1,00 to amp up your LSD trip. Money well spent.

More seriously: For the price of a snickers bar you're getting a game with a fun interface and a pretty nice soundtrack. The game itself is rather simplistic: you run around collecting 'treasure', trying to avoid getting cornered by multiple foes. Every now and then you find special things that give it a bit of a twist. It somehow works, the price tag is right. I don't regret randomly buying it. Already spent more time on it than it would take me to eat said snickers bar. And no calories!

It's basically one of those things you can run if you're in that "Meh, I'm too tired and just want to zone out" mood.
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31 of 33 people (94%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: January 16, 2015
EDIT 6/20/15: I am aware that the price of the game has doubled since I wrote this review; however, since the amount of content has at least tripled, this fact has not changed my opinion of this fine, fine game.

Yes, you can play this game for free at the devs' website. No, one dollar is not too much to pay for some achievements and a little support for Zeno Rogue. This game is excellent. You move one weirdly-shaped space at a time collecting treasure and trying not to be enveloped by the enemy creatures who can be killed easily but only one at a time (so tactics are a must). You start each game in an ice world, and you collect treasure and kill enemies to unlock more worlds to explore, each with their own little quirks. (I especially like the Living Caves' ever-shifting walls.) The games tend to be short, arcade-like experiences, but they leave you with that "just one more round" feeling that only the best games can give.

Best dollar I ever spent. I really can't say enough good things.

The minimalist art style might put some off. Also the spinning globe that the avatar traverses might take some getting used to.
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29 of 31 people (94%) found this review helpful
1 person found this review funny
142.7 hrs on record
Posted: January 31, 2015
There are a lot of games that have an infinite world as a major selling point. This game's world is infinite-er than all those others. The geometry is strange and takes some getting used to, but it has some really interesting effects that really shape how the game plays. The world is divided up into regions with different biomes, every region is infinite -- only possible because of the weird geometry -- and every biome feels distinct from the others, with new twists on the rules and new ways of employing the strange geometry.

I recommend using a mouse to play -- keyboard is possible, but not at all necessary, and the grid is made of 6- and 7-sided cells, so the 8 directional movement on a keyboard doesn't map really well. The controls are very simple, and everything is done through movement, so you don't need all of the key-bindings that most roguelikes have.

I first fell in love with version 4.4, since then the content has been massively expanded with new biomes and new challenges.
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23 of 26 people (88%) found this review helpful
4.4 hrs on record
Posted: March 16, 2015
You are a lone outsider in a strange, non-Euclidean world. As a Rogue, your goal is to collect as many treasures as possible. However, collecting treasures attracts dangerous monsters.You can kill most monsters by moving into them. Similarly, if the monster was next to you at the end of your turn, it would kill you. The game protects you from getting yourself killed accidentally by ignoring moves which lead to instant death (similar to the check rule from Chess).Ultimately, you will probably run into a situation where monsters surround you. That means that your adventure is over, and you will have to teleport back to the Euclidean world to survive by pressing Escape.Collecting enough treasure also allows you to find rare magical orbs, which grant you one-time or time-limited special abilities.The world is a combination of eighteen types of lands. Each land type has specific style (monsters, treasure, magical orbs, terrain features). Collecting treasures only attracts more monsters in lands of the same type, so you can try to collect lots of treasure in several different lands!Some of these lands are available from the beginning, others can be found only if you have proven yourself. Ultimately, you will be able to access Hell, and look for the fabulous Orbs of Yendor which are hidden there. Get at least one of them to prove that you are a true winner! Only the best players will be able to face the challenges of Hell, but both the monsters and the challenges associated with the Orbs of Yendor are different than in the rest of the game, so it should be worth it.You can see tooltips by placing the mouse over stuff. You can also right click to get more information about game objects.The surface of the game is played on a hyperbolic plane. It seems there is just a very small amount of games and other works of art which use hyperbolic geometry.The game dynamically generates new parts of the world as you move. Due to nature of the hyperbolic plane, the chances that you get back to a place where you have been before are very low.You can aim for the Orb of Yendor, or you can simply aim for as high score as possible. The Steam version has online leaderboards for high score, fastest victory, and fastest treasure collection, both in real time and game turns. It also has leaderboards for each particular treasure type. HyperRogue is a truly unique and fun experience.
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15 of 16 people (94%) found this review helpful
1 person found this review funny
14.5 hrs on record
Posted: September 16, 2015
This is one game I can say, hands down, that I absolutely love. While I don't quite understand non-Euclidean geometry, you don't need to to enjoy this wonderful bit of work.

What I like:
-Gameplay forces you to think about your moves and the consequences
-simple controls
-simple but varied and pleasent soundtrack
-diversity of lands
-high replay value (scorebard helps out alot)
-level editor and different modes
-graphics are pleasent and contribute to the premise of the game

What I didn't like: (explained below the list)
-extremely high failure rate
-parts of enemy behavior
-unbalenced lands

The failure rate is perhaps a more personal issue, but I find that only one out of 10 games is sucessful enough to get into the really neat lands. This can be frustrating and somewhat of a turn-off at times because unless you change some settings around, you are essentially doomed to restart in the same lands with the same challenges to face. A part of this can be attributed to a part of enemy behavior that causes them to (I feel) increase spawn rates exponentally after a certain point, making the game much harder to play by increasing the number of tiles you can't go on due to enemies, driving you into a corner and thus to your death. The only other thing I feel makes the game less is the unbalenced nature of the lands. I like how each of the lands has different features: the ice in the Ice World melts, the falling tiles in the Land of Eternal Motion, etc. But some lands are (I feel) easier than others. For example, the Minefield is easy to navigate once you understand the method to "minesweeping" your way around, since there are no actual enemies. However, the Jungle is very difficult due to the presence of 3 enemies, one of which is the Ivy. I specifically focus on the Jungle because most of my games seem to end in the jungle, trapped by one enemy and 2 Ivy plants, which are everywhere and extremely hard to defeat when another is in close proximity.

Despite that huge block of text about the stuff I don't like, please understand that this is likely in my top 5 games. I think that the concept is whimsical and has incredible replay value. The developer is constantly changing things and implementing new mechanics that make the game much more fun to play. The game abounds with references that I really enjoy, and especially now since I started seriously getting into this game I feel that this is a game worth gifting. 9.25/10, keep up the great work!
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15 of 17 people (88%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: February 22, 2015
They've taken the classic Robots avoidance game but jazzed it up to the umpteenth degree by both a wide variety of unique baddies, but over a dozen different lands that each introduce their own rules (like the icy realms which your very presence can melt the walls around you holding baddies back or the alchemist's realm where the player can only walk on one of the color of tiles until they find a way to cross over to the other color). Very twisted indeed!
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29 of 43 people (67%) found this review helpful
7 people found this review funny
1.6 hrs on record
Posted: January 16, 2015
Worth more than 1$
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10 of 10 people (100%) found this review helpful
7.5 hrs on record
Posted: April 24
HyperRogue is an awesome rougelike with puzzle elements set on a hyperbolic plane.

HyperRogue came highly recommended to me so as a fan of roguelikes I jumped right in and so far I'm loving everything the game has to offer. Although the gameplay seems a little basic it gets a more complex as you play further and unlock new lands and power-ups.

You start with no tutorial, but you should be able to pick the gameplay up pretty quickly without too much trouble. You can press F1 for help though and that'll explain the bare basics if you want something to get you started.
Your aim is to traverse the strange world you've found yourself in, collecting treasures you find and slaying monsters in your path. There is a goal but this isn't explained until later on and you've unlocked more treasures. The movement is turnbased and as you move your enemies do too and the world around you can also change. You encounter various different 'worlds' as you travel and each of these differs from the others massively. Each land contains different monsters, treasures, powerups, music and land effects. Some worlds are living and change as you move, others will slowly flood themselves so you must move quickly or find a boat, and some can only be crossed in certain directions or by using certain tiles. This is just a small selection of the worlds I have encountered so far and there seem to be a lot more I've not yet unlocked.
Combat in the game is simple at first look as all enemies can be killed with just one click but as you collect more treasure within a land more monsters will spawn there. If you do not carefully plan your movement, which worlds to travel through and when to fight vs fleeing you will quickly be surrounded and lose the game. This being said you cannot move to a tile that will cause you death unless there are no other options, so you will not get a game over if there are any options for you to survive, instead you will be prompted to choose a different tile. This adds a fantastic puzzle/strategy element to the game and allows you to plan what you want to do rather than try to rush through it all.

For some reason the gameplay reminded me of the old ASCII roguelikes which was fantastic as most new entries to the genre take the name without really having the feel; HyperRogue delivers perfectly without having graphics that some would find unbearable.

For such a simple looking game there is a lot going on at once and a lot that contributes to the puzzle elements of the game. Where more monsters spawn the more treasure you have in those lands you must carefully pick which lands you want to enter and which to avoid. The shape of the map can be deceptive at times leading enemies to seem further than they actually are which can take a little getting used to. The map around you can also change with every move that you take so you'll need to spend time monitoring your surroundings closely. All of this makes the gameplay very enjoyable and even a little intense at times as you see hordes of monsters surrounding you.

There are multiple gamemodes including a 'shoot'em up mode' which removes the turnbased movement and allows you to play in real time. There is also a hardcore mode where the game allows you to make moves that'll result in your death, and a map editor. There are many other gamemodes available but I haven't tried these yet as they aren't explained in game when you go to play them.
There have been multiple large updates which have added new lands and/or new game modes. I am unsure on if the developers plan to add anything new but the updates and interaction with the community is always an added extra and it's nice to see developers fleshing out the game in updates rather than DLC.

My only con to the game is the lack of explanation in some areas like the extra game modes. I tried to dabble in a few of them but got quickly confused. I'm sure over time I'll work out what they do as I plan on playing a lot more, but it still would have been nice to have them explained from the start. Other than that I really can't find anything to fault HyperRogue for, the game is simply fantastic.

There are very few roguelikes out there like HyperRogue and even less that come close to it. It is an unmissable title for anyone out there who considers themselves a fan of the genre and there is more than enough content included for the price. There is a reason that at the time of writing the reviews are 94% positive: HyperRogue is one of the most enjoyable roguelikes I've played. I don't tend to try many of the games I get in cheap bundles but this time I am really glad I did.
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9 of 9 people (100%) found this review helpful
5.0 hrs on record
Posted: April 23
HyperRogue is a very minimalist turn-based rogue-like in which combat is pretty simple and straightforward, each hit is a guaranteed kill. The game is turn-based in the sense that everytime you move, enemies also move. The game doesn’t allow you to move to tiles which would result in your death, and thus, the game is over when the next move will result in your inability to move.

The main goal of the game is to find one of the Orbs of Yendor, or if you prefer, get the highest score possible by collecting treasure. This is where the game gets interesting, because the world itself is divided into many different lands and the more treasure you pick up in a given land, the more difficult the game will get because more, and more dangerous, monsters will spawn. These lands are very different from one another and each of them makes it feel like it is another game entirely, and each has its own unique music. Off the top of my head, I can remember this land where the tiles you (and enemies) step on will collapse, but there are also living caves in which the walls move around you, a jungle area where there are living ivies trying to kill you, a land where if you touch a mirror it will create copies of yourself, an area in which there is water and land at the same time and you have to use a boat to move across the water and there is even a sector which is filled with mines! As you can see, there is plenty of content in this game and I feel like I’ve just barely scratched the surface of it, because in order to unlock more areas you need to collect “X” amount of treasure and I’m not that good at the game, yet.

With this in mind, and from what I gathered, one of the main features of the game, which makes it unique among others in the genre, is the fact that it takes place in a hyperbolic plane. The best way for you to see how this actually changes the gameplay is just to watch a video of it and then imagine if the game was made in a euclidean plane (2D). The game actually offers a mode to play like this so that you can see the difference, along with a shoot ‘em up mode that is real-time and allows for co-op, as well as various other modes which I haven’t tried out yet. One of the major ways this affects the gameplay is that it is rather easy to get lost and lose track of where you came, because, as you move, the map kind of rotates on itself. It is really hard for me to put this in to words and explain it to you because even I don’t really understand how it works.

Final Thoughts:
  • Easy to learn, hard to master
  • Tons of content - even after a year of its Steam release it still gets updated with new content
  • Unique idea, perspective and world design

Despite the simple yet odd looking visuals, the gameplay and mechanics of HyperRogue more than make up for it. HyperRogue provides a unique, challenging and exciting experience that can be played in just a few minutes or can go on for hours straight.

If you’re like me and enjoy playing various different rogue-likes due to their discrepancy in game mechanics, I think you’ll have a wonderful time with HyperRogue. Initially, partly because of its minimalist design I was somewhat skeptical about trying this one out, but I decided to take a leap of fate. I’m glad I’ve done so. There is no way in a million years that this game isn’t worth its full price thanks to its uniqueness, variety and amount of content.
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Recently Posted
2.8 hrs
Posted: October 20
Fun game on a mind-bending surface!
Helpful? Yes No Funny
78.4 hrs
Posted: October 9
There is no other game like HyperRogue - that explores hyperbolic geometry so intuitively, and requires you to take advantage of its unique properties to both survive and complete the game. A fun, puzzly roguelike that will introduce you to a world you had no idea existed, that gains more variety with every update.
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22.2 hrs
Posted: September 9
Great tool for developing intuition about hyperbolic geometry. Takes place on a 7,6,6 tiled hyperbolic plane, rendered as a Poincaré disk with your character at the center. Alternate renderings including a (truncated to fit your monitor) half-plane and a partial embedding into 3-space are available for fun, though it's only really playable on the default Poincaré disk. Many different biomes are available to visit on your adventure, which make creative use of hyperbolic geometry and its unique curves and properties. Contains both easy challenges like fighting your way through hordes of hostile foes, and insanely difficult challenges like walking to the center of a circle or walking away from a spot and then returning to it.
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4.2 hrs
Posted: August 21
I have loved this game since I first found it 2 years ago. Well done on all of the new content and Steam availability. It's even more fun on a large screen.
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10.4 hrs
Posted: August 15
I recommend this game if you enjoy experiencing something completely new and unfamiliar. There is just nothing else like it.

HyperRogue is essentially a simplistic turn-based roguelike with a mind-bending twist. It would take some maths knowledge to explain it, but you won't need maths to play and enjoy this game.

As far as the gameplay goes, there is an unbelievable amount of variety for how simple the base mechanics are. Lots of different lands with completely different rules and enemies, and more are constantly being added with updates. The fact that everything is happening on a hyperbolic plane adds a whole new dimension to navigating the game's world and outsmarting the mobs.
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Strange Yeah
395.9 hrs
Posted: July 17
Here's a timeline of my reactions to Hyperrogue.

After one minute: bewilderment.

After ten minutes of constant dying: gee, maybe I should read the information that the game is displaying on the screen.

After an hour: wow, this game is incredible.

After many more hours: this game is genius.
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8.1 hrs
Posted: June 30
More than what meets the eye. It's really something special, I feel that in a few years you will have "hyperroguelikes," that's how special it is.
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0.1 hrs
Posted: June 29
A rather cheap motion-sickness simulator. If you need to spew on a budget, fire up this baby.
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Bloom Mundy
5.3 hrs
Posted: June 28
Didn't expect much from this game, I bought it because I love rogue-likes and it was dirt cheap so I thought "eh.. why the hell not" then I decided to give it a go, and boy was I impressed. This game requires you to explore and strategize throughout your every move. As you traverse through different sections of the realm, you'll find plenty of different enemies and challenges with their own characteristics. I'd recommend this one if you need to kill some time but it can get a little addicting if you know what you're doing. Also, this game runs exceptionally well on my crappy old netbook running linux with only 1GB of RAM.
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