Gunscape provides easy-to-use tools based on a block-placement interface everybody's already familiar with to create all types of maps. Don't like building stuff? Then just blast your way through hordes of monsters or duel with other players!
User reviews:
Mixed (21 reviews) - 57% of the 21 user reviews in the last 30 days are positive.
Mixed (890 reviews) - 66% of the 890 user reviews for this game are positive.
Release Date: Mar 1, 2016

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Recent updates View all (53)

April 26

Update v1.2.8205 is out!

This update has a bunch of new blocks, and fixes for common issues.

  • Split-screen players can now invert their controls
  • Added ability to search for all maps by a player
  • Added option for host to end a round early and start the next round / change map
  • Added new Community Picks maps to the main menu
  • Added new Featured User Campaigns to the main menu
  • Added a hidden easter egg into the game :)

  • Added new Powerup blocks
    • Quad-Damage: Player deals 4x damage for a period of time
    • Armour: Player gains armour on top of their base health
    • Invulnerability: Player becomes invulnerable for a period of time
  • Added new variable jump-pads for low, medium and high strength jumps
  • Added new coloured blocks to work with, and a bunch of new styled blocks

  • Load time improvements when loading into maps (up to 25% faster)
  • Many bug fixes, including:
    • Fixing trigger channels not saving properly in Build mode
    • Fixing Anti-Gravity blocks not working right sometimes
    • Fixing some cases where UI could overlap
    • Fixing issues where audio would sometimes not play correctly
    • Fixing occasional errors getting disconnected randomly
    • Fixing local/server file conflict popup not going away

8 comments Read more


“One of my most anticipated games of the year has to be the indie gem, Gunscape.”

About This Game

Inspired by the first-person shooters of the past that we loved, we're taking all the most memorable elements and putting them in a toolkit to be used and combined however you want. At its heart, Gunscape is an FPS construction kit. It's a game that lets you go wild with your creativity in a pumping action sandbox! Gunscape does this by providing easy-to-use tools based on a block-placement interface everybody's already familiar with to create single-player campaigns, co-op maps and multiplayer arenas and the functionality to share your creations with your friends. Don't like building stuff and just want to blast your way through hordes of monsters or duel with other players? Maps can also be shared, played and voted on by the whole world, so you'll always have new levels at your fingertips!

Standard Edition

Get access to all main game themes with the Standard Edition of Gunscape! It includes blocks, props, enemies, avatars and weapons from the Bathyscape, Bierenstein, Final Fortress, Electro, Relay, Too Rockin’, Siegecraft, Orifice and Tremor.

Gold Edition

Get access to all current and future game content with the Gold Edition of Gunscape! Initially it includes blocks, props, enemies, avatars and weapons from the Standard Edition plus the Seasonal, Alienware and Gold theme packs. Also receive the Gunscape Original Sound Track DLC! The first extra DLC will be the Seismic pack, coming in Q2 2016 and this will be available free of charge to Gold Edition purchasers.

World Building

The game is organised into themes taken from the entire genre of FPS games, from the early classics to the modern triple-A stealth and war shooters. Each theme set contains unique world building blocks, player models, enemies (and bosses!), music tracks, skyboxes, special level elements (like traps and teleporters) and--of course--GUNS (plus bombs, bats, swords, flamethrowers, chainsaws, rocket launchers and much, much more. 38 weapons planned so far!). Assets from different sets are meant to be combined freely when building your worlds and the selection of content contained in each one has been carefully selected and planned out to avoid redundancy and to represent the truly iconic parts of the game it was inspired by.

It's important to us that anybody should be able to create their own levels. In the days of Doom and Build engine games level editors were simple enough that it didn't take long to learn how to create a whole new adventure for the player. The truly skilled could create impressive feats of architecture, but the rest of us could still create enjoyable challenges thanks to tightly-designed game engines that focused on making the core gameplay pure fun. In a game like that it doesn't matter how many times you test and tweak the layout to make your map the best it can be, or how abstract the level becomes as a result. This is the driving philosophy behind Gunscape. It's also the reason we've chosen to start by polishing the multiplayer experience in the pre-alpha demo, as we feel this is one of the best ways to develop and tweak the core gameplay.

World Sharing

Of course, there's no point in creating great play experiences if nobody else gets to play them! Gunscape has a server to share your creations and the game has a built in map browser with filtering and voting system, so that anybody can have full access to every public player-created level, regardless of which theme packs were used to make them. The available demo (more on this later) has game levels we have put together and we'll continue to add more as we complete new content to help show how much potential there is for you to create some truly amazing things with Gunscape!

Game Features

  • Solo, split-screen and online co-operative multiplayer level creation! Build maps at your own pace or invite friends to help out! Jump in and out of action mode while editing to test your level on the fly or just to blast one another.
  • Single-player campaign mode: play or create a sequence or branching tree of levels with or without a story. Build a whole self-contained adventure or a gauntlet of fearsome challenges.
  • Co-op mode: invite one or more friends to tackle a dedicated co-op map with you or take a single-player map and crank up the difficulty.
  • Multiplayer arenas: build a map with multiple spawn points and powerups and invite your friends or host a public game for some brutal online action using one of many multiplayer modes, including classics such as free-for-all and team deathmatch, capture the flag variants, king of the hill and domination/point capture modes and different tag/infection variants. We plan on including a lot of these, and to continue adding more, including flexible objectives like race to the finish which could be used to build multiplayer rocket jump courses or other types of challenge maps such as a competitive adventure through trap-filled dungeons, or hunter which awards points for killing monsters so you can create your own MP dinosaur safari.
  • Cross-platform multiplayer: optional where it counts, but great to have for cross-platform co-op!
  • Global and persistent map sharing: anyone can play the levels you share regardless of platform
  • 8 multiplayer match modes

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: DX9 (shader model 3.0) capabilities
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • OS: Mac OS X 10.6
    • Processor: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: DX9 (shader model 3.0) capabilities
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • OS: Ubuntu 10.10, SteamOS
    • Processor: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: DX9 (shader model 3.0) capabilities
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (21 reviews)
Mixed (890 reviews)
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600 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
4 people found this review funny
2.8 hrs on record
Posted: October 6
If you're looking for a game review i have nothing for you, but if you want an outstanding Saurbraten recipe you've come to the right place!

For the marinade and beef:
2 cups water
1 cup dry red wine
1 cup red wine vinegar
2 medium carrots, peeled and chopped
2 medium celery stalks, chopped
1 medium onion, halved and sliced
2 cloves garlic, smashed
1 tablespoon whole black peppercorns
1 tablespoon juniper berries
1 tablespoon mustard seeds
2 bay leaves
1 (3- to-4 pound) beef chuck roast or bottom round roast

For cooking and finishing the roast:
1 1/2 teaspoons kosher salt
1/2 teaspoon freshly ground black pepper
1 tablespoon olive oil
2 tablespoons unsalted butter
2 tablespoons all-purpose flour

Marinate the beef: Stir all the ingredients except the beef together in a large saucepan. Bring to a boil over medium-high heat, then remove from the heat and cool completely.

Place the beef in the bowl of a 6-quart or larger slow cooker and pour in the cooled marinade. (The meat will not be completely submerged.) Cover and place the bowl in the refrigerator to marinate for 2 days, flipping the meat once or twice per day.

Slow-cook the beef: Remove the beef from refrigerator about 30 minutes before cooking. Transfer the meat to a large plate and pat completely dry with paper towels. Do not discard the marinade. Generously season the meat all over with the salt and pepper.

Heat the oil over high heat in a large cast iron or heavy-bottomed skillet until shimmering. Add the beef and sear each side until deeply browned, 4 to 5 minutes per side.

Return the beef to the marinade in the slow cooker. Cover with the lid. Cook until the beef is tender and cooked through, 8 to 9 hours on LOW, or 5 to 6 hours on HIGH. Transfer the beef to a cutting board and rest for about 5 minutes.

Meanwhile, strain the cooking liquid through a strainer or colander set over a bowl. Measure out 2 cups of the liquid and set aside (discard the remaining cooking liquid and solids).

Melt the butter in a medium saucepan over medium heat. Whisk in the flour and cook, whisking constantly, for 1 to 2 minutes. Gradually whisk in the 2 cups reserved cooking liquid. Cook, whisking frequently, until thickened, 3 to 4 minutes. Slice the meat and serve hot.
Was this review helpful? Yes No Funny
3 of 14 people (21%) found this review helpful
2 people found this review funny
Not Recommended
0.1 hrs on record
Posted: September 27
:( sorry but i have to say NO
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
148 of 173 people (86%) found this review helpful
7 people found this review funny
Not Recommended
1.2 hrs on record
Early Access Review
Posted: September 20, 2015
Free to play with the ability to make your own maps. The build your maps I found out fast that it really means PAY fir each block type. Not joking USD $0.15 just for the right to place a type of block plus most of the games are really bad and laggy. If your going to trick people into giving you money find a better way than limiting what they can do in a game that dosn't have much in the first place. For building games letting people be able to build cool maps helps bring people in not forcing them to pay for every item.
Was this review helpful? Yes No Funny
102 of 130 people (78%) found this review helpful
5 people found this review funny
Not Recommended
0.3 hrs on record
Early Access Review
Posted: November 9, 2015
I would say this is a fun game to build maps with, but I was wrong. Very wrong. Most of the blocks that you can build with must be paid for first. Honestly that pretty f***ing sucks I wouldn't recommend this, but you probablly already knew that.
Was this review helpful? Yes No Funny
56 of 69 people (81%) found this review helpful
5 people found this review funny
Not Recommended
1.2 hrs on record
Posted: June 21
This game has great potential, but, unfortunatley, 75% of the game is locked behind paywalls.

Also, this game is terribly optimized for Linux. Graphics bugs litter the game, with enemies and certain lighting FX appearing as masses of polygons, and the fact that the default control scheme is controller, with seemingly no way to change it.

Was this review helpful? Yes No Funny
77 of 104 people (74%) found this review helpful
4 people found this review funny
Not Recommended
0.2 hrs on record
Early Access Review
Posted: November 15, 2015
It's like a create your own old school FPS, but the microtransactions ♥♥♥♥ it up. DON'T PLAY
Was this review helpful? Yes No Funny
284 of 441 people (64%) found this review helpful
63 people found this review funny
Not Recommended
0.1 hrs on record
Early Access Review
Posted: February 28, 2015
This type of game has been done before, and at a waaaaay better quality.

Look up "Sauerbraten Cube" and play it for free.

You're welcome.
Was this review helpful? Yes No Funny
58 of 81 people (72%) found this review helpful
3 people found this review funny
6.6 hrs on record
Early Access Review
Posted: March 1, 2015
This game has lots of promise, I guess. First I'll go over the pros:

+The combat and aesthetics are heavily inspired by original FPS's like Doom and Quake (and that's a good thing).
+Map editor is fun to mess around with, as are the levels that people make. I can see some really great maps coming out of this community in the future.
+Game runs smoothly.
+Combat is fun, especially in co-op levels.
+There are map packs with specific themes, like a TF2-style pack, a BioShock pack and a Wolfenstein pack. If you're willing to pay, that is.

Now the cons:

-The map editor is a bit hard to get a hang of at first because there's no directions.
-In addition, most of the map editor content is either paylocked or still in the works, which severely limits the kinds of maps a free player can make.
-Some glitches and bugs exist in the map editor. For example, rotating an object in the editor will do nothing, as it will still be facing the way it was before in test mode.
-The camera in map editor mode cannot clip through walls, which would make editing much easier.
-This is just a complaint of mine, but you can't flip objects upside down.

Overall, the game is not bad. Definitely better than what I've seen of Brickforce. If the developers keep working on it, fixing bugs and adding more free content, then it could easily be one of the best free FPS's out there. I would rate it about 7.5/10 as it stands.
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22 of 24 people (92%) found this review helpful
1 person found this review funny
8.6 hrs on record
Posted: April 10
Gunscape is a fast-paced pixelated first person shooter. Though It is incredibly fun to play, there are many flaws:

-Different Gamemodes
-Friendly Community
-Variety of Maps and Weapons

-Small Community:
-Leads to 1v1 or 2v2 games most of the time.
-Becomes boring quickly
-Most maps are pretty big, so finding enemies on 1v1 or 2v2 (even on 3v3 sometimes) is difficult.

I will reccomend this game, but I'd get a large group of friends to play it with you.

Was this review helpful? Yes No Funny
57 of 89 people (64%) found this review helpful
6 people found this review funny
47.6 hrs on record
Early Access Review
Posted: February 27, 2015
(If you are curious, I was able to play this before being formally released from participating in a beta)

Although some parts are quite obviously in an alpha-stage (such as the lack of polish and a few bugs, some more severe than others), I still find this game to be tons of fun! While "editor that allows you to build FPS levels to play on against friends" isn't an original concept, Gunscape is so far one of the few that do it right.

While I am going to get a little bit of hate from some, I just have to be honest. Minecraft's graphics are plain bad, even from a pixel art standpoint. Gunscape, however, tends to have a lot more effort put into its graphics. It also tends to add more polygons and shapes than just cubes (only sticking to plain cubes for the main construction blocks for sake of simplicity). They're not the most mind-blowing graphics ever, but it has a consistant art style and it does what it needs to.

All of the blocks, songs, weapons, and everything are all grouped into "theme packs", which are all trying to imitate a certain game. At the time of writing, there is a mostly complete theme for Doom/Quake, Wolfenstein 3D, Turok, Marathon, Team Fortress 2, and Bioshock. But, there's also incomplete ones that you can use some stuff from for Portal, Tron, and Minecraft/Seigecraft, and a lot more that are being worked on but aren't in yet, like 007.

While you can make a level perfectly fine from just one, there are no restrictions on how many you can use. You could even make a level using parts from ALL of them if you wanted, and the artstyle is tailored so that all of it can fit together well. The Bioshock Tommy Gun looks in place when using it next to the Doom/Quake Double Shotgun, the Wolfenstein 3D Chaingun, or the Marathon Alien Weapon. Of course you can't just place random stuff and expect it to work, but you don't have to limit yourself to just one theme.

The music is also pretty solid. It's a mix between chiptune and a modern style, while also pulling inspiration from the game that the theme pack is imitating. Some of it is pretty standard, but some I found more catchier and more fun to listen to than the songs it was pulling inspiration from.

So, how does the gameplay hold up? Pretty well. Building levels is fun, simple, intutitive, and easy for anyone to pick up and make what they want with. Main geometry is handled with basic blocks with different textures, decorations all have unique models to liven up the place, and there is a trigger system designed to allow you to let you make levels about as complex as a Doom level. Large, complex levels with tons of blocks might slow down your system, but for standard levels it runs well.

The Shooting mode is also very fun. It runs very fast, even on aforementioned complex levels, so even if you accidentally go onto a Japanese server while living in America, you probably won't get extreme levels of lag. The balance of weapons in an individual theme is pretty good too, although in the alpha stages it's a little unbalanced when using weapons from different themes. However, once they add all of the weapons, the devs are planning on doing full-fledged balancing, so they should be more balanced by the time Gunscape's out of Early Access. However, if you place weapons while thinking of balance (making harder weapons harder to get to) then it should work out. Even if the map is unbalanced, you still should have a fun time, because the multiplayer is as addictive and fun as Quake's.

Overall, Gunscape is a competent shooter that is loads of fun, and even if you aren't creative enough to make levels, you should have a fun time.
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Recently Posted
13.5 hrs
Posted: October 21
dead and abandoned
Helpful? Yes No Funny
2.3 hrs
Posted: October 17
Takes quake and doom to the next level by leting you easly make your own maps with no coding reqired. this is a great game especialy if your playing with friends
Helpful? Yes No Funny
2.3 hrs
Posted: October 15
Helpful? Yes No Funny
4.7 hrs
Posted: October 15
Fantastic splitscreen properties! It is very basic so anyone can learn it, and fun!
Helpful? Yes No Funny
32.1 hrs
Posted: October 12
Runs on windows xp

stop reading


Helpful? Yes No Funny
Cossack Cat
1.5 hrs
Posted: October 11
nice game easy to run. but the micro transactions ruin the game. id rather just pay money for the actual game rather than ♥♥♥♥ around with microtransactions
Helpful? Yes No Funny
0.3 hrs
Posted: October 5
Helpful? Yes No Funny
5.3 hrs
Posted: October 2
gunscape has been pretty nice it reminds me of doom but in 3D!!!
Helpful? Yes No Funny