Choose a path to adventure! Will you sneak into the dragon's lair, or challenge the beast openly? Will you fight for vengeance or for glory? Will you be tempted by elven romance? Will you be buried underground forever? Relive classic 1980s fantasy in this remastered gamebook.
User reviews:
Overall:
Mixed (49 reviews) - 53% of the 49 user reviews for this game are positive.
Release Date: Feb 13, 2015

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About This Game

A licensed adaptation of an original 1980s fantasy gamebook, faithfully recreated with new soundtrack and artwork. Player choices lead to 22 different endings!

All your life, you dream of adventure: knights, dragons, magic rings, chests of gold, and all the danger and glory that awaits a professional swordswoman. But every dream has a cost. You are on your way across the desert wastes to compete in the Warrior Games when your caravan is attacked. Orcs and bandits murder your father, capture your companions, and leave you for dead.

Now alone in the world, will you choose to seek glory, vengeance, treasure... or love?

Your choices might make you into a hero, or a queen, or leave you buried forever in the dragon's lair.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.2 Ghz
    • Memory: 256 MB RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: 10.4 or later
    • Memory: 256 MB RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: x86 or compatible
    • Memory: 256 MB RAM
    • Storage: 150 MB available space
    • Additional Notes: Note: 32-bit compatibility libraries required on AMD64 and x86-64
Customer reviews
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Overall:
Mixed (49 reviews)
Recently Posted
mrcrawfo
( 3.5 hrs on record )
Posted: June 25
Good but (accurately) flawed Choose Your Own Adventure visual novel. If you grew up with those books you will probably love this game, but (as the creators point out in their patch notes) it has some faithful design elements that may seem incredibly odd or out of place to a more contemporary audience.

To cover the basic elements, this was a fairly generic story, set in the standard D&D/Tolkien setting (made unique and innovative because these elves are typically *shorter* than a human!). The art serves the settings and characters quite well, with some beautifully illustrated backgrounds and relatable portraits throughout. There are a few effects scattered throughout for animation (ranging from parallax levels of sandstorm particles to the much more common but basic screen shake) but the character visuals mostly rely on swapping a handful of expressions per pose over the course of conversation; it certainly gets the job done, and is about what you should expect from a VN. The music and sound effects were similarly adequate, setting the tone but rarely sticking out or being memorable mere hours after finishing the game. The play system (including merciful quick save/load and skip options right on the main screen) is setup nicely for your first playthrough but really shines if you decide to go the completion route, restoring every choice you're given and plumbing their depths as we did through elaborate series of bookmarks years ago.

But even as a veteran of CYOA, there were some rough edges that stood out to me. Looking at the story as a whole, let's say there are three main main plots to encounter; any given ending might resolve one (maybe two) of those while letting the rest dangle, as they were never introduced in that sequence to begin with. As a corollary, one major plot element is encountered no matter which path you pursue, ignoring the conflicts of logic if you were to fill out your routes to see how each path makes it fit. It's hard to call this a fault, knowing how a good DM may alter their campaign on the fly to make sure players hit the various setpiece moments, but learning the whole web of choices does make them all seem a bit arbitrary. You can attempt to roleplay, and if you stick to your guns you can have a complete and satisfying playthrough in about 15 minutes, but the outcome might still largely feel like it was never in your control. This game will frequently throw you for a loop, when you are suddenly placed in an unwinnable ambush several story beats after your last meaningful choice, which makes the entire exercise of cause and effect feel a bit unpredictable - but again, that's entirely accurate to the books it is emulating, so maybe not that isn't a fair complaint so much as it is something to be aware of.

My only real complaint with the story is how much it leans into traditional romantic tropes at the expense of the main character. For a game that (at least in my recommendations queue) bills itself around its strong female protagonist, something like 90% of the "good" endings revolve almost entirely around her forming an immediate relationship with the first man she meets. Maybe it's not for me to say, but that feels unfulfilling when the stated premise at the outset is her journey to complete the rites of adulthood and become a warrior in the Sword Games, and that plot thread is rarely heard from again after Love Interest McSavior is introduced. Again, not a bad story, if a bit heavy on cliche, but also not what I believe we were promised from the setup.

Overall I would happily recommend this game, even where it falls short of potential it's an enjoyable bit of generic fantasy action you can complete (and even 100% complete) in one sitting. It's got some elements that will be either baffling or nostalgic depending on your past experience with Choose Your Own Adventure novels, but as an old fan I feel it manages to modernize that format in a very successful way for the VN audience of today.
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Keeper-Outcast
( 3.8 hrs on record )
Posted: June 1
A curious mix of western choose-your-own-adventure and eastern visual novel.

Quite short (an average playthrough takes from 15 to 30 min), but rather wide adventure (22 total endings)

The plot is nothing to write home about (a romance story in action fantasy setting), but has a certain naive charm to it, characters are as cliche as it gets, but still charismatic and their interactions are somewhat believable.

In conclusion: an interesting little experiment- choice oriented western style visual novel. Get it on discount.

P.S. Get ready to hook up with pretty elf boy. No way around it, I am afraid.
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Helena
( 3.6 hrs on record )
Posted: April 5
Super short VN. But I do recommend this game, especially if you’re starting to get into VNs and want a quick experience. Obviously, not all VNs are like this one (although this one might be short but it’s really better than a lot of other games of its kind around Steam), but I guess it might a good start for beginners. The art style is pretty good, BG and BGM were fantastic too. Story and characters were kinda cliche, but it’s okay.

4/10. Get this game only on sale and/or if you’re starting to get into visual novels. If you already like this kind of game, Sword Daughter might bore you. (I wasn't bored, tho. Haha)
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What Would Spock Do
( 0.9 hrs on record )
Posted: March 8
While there might be 22 endings, they're all somewhat short and a lot of the options you take in the earlier parts usually end up not working out and branching back forcing you to take the other option.
Tyrna's father dies within the first few minutes and she never really gets upset aside from wanting vengeance, instead becoming distracted by the handsome elf dude that appears a moment later and then proceeds to move the story way more than the character you choose actions for. Whenever you choose an option where Tyrna goes off on her own, the elf dude ends up catching up with her and scolding her, and whenever she attempts to fight with her sword, she's ineffectual or nearly gets herself killed and then the elf dude saves her. Only one line in the description references romance, and it makes it sound like you have a choice in the matter, and the preview puts emphasis on the fantasy setting of the story. I don't think I've gotten the ending that included the title image of Tyrna charging ferociously with her blade, but she probably trips and falls on it on the following page, causing the elf to have to rescue her *** and bridal carry her off to the nearest clinic.
I ended up wandering when my choices would actually make a difference, or at least go somewhere I wanted.
I liked the art, especially of Tyrna. The music and sounds also did a pretty good job at immersion. The idea of a dungeons and dragons type game done in a choose your own adventure novel is fun. This didn't have the story to hold up the potential-- it was sorta dry.
I got it for like 2.49 during a sale which seems fair considering I liked the art. Still I'm considering a refund.
If you're still interested, go into this knowing that it's a romance!
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Cynical Croissant
( 3.7 hrs on record )
Posted: March 5
I wish I could, but I can't recommend the game for its current price (6.99). It is simply too short for that; the first playthrough took me about half an hour. Everything, especially relationships, happens way too fast to make any sense. There is simply not enough time to get attached to any of the characters. Speaking of which, I kinda expected Tyrna to be a fierce warrior (since the game is called "Sword Daughter" and all), but she just ends up getting saved by her elven companion most of the time. The story is a bit bland, but enjoyable overall.
What I fancied about the game was the art; it is beautiful. Soundtrack is pleasant to listen to as well and your choices truly matter! All of the 22 endings differ from each other. Perhaps not always plotwise, but you get a new piece of dialogue.

If you want to play this game, wait for a sale (like I did).
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Walker
( 2.5 hrs on record )
Posted: February 25
As a fan of choose-your own adventure books, I was hopeful for this game but greatly dissapointed in the end. The choices rarely seemed to be the main character's, with the elf male usually making the decision instead and the girl just following his decision. As a female lead, she was very dissapointing, especially as a supposed warrior, since she needed to be saved almost every time and the elf would often insult her for actions in a supposed form of affection. The romance was also very unnecessary and dry - the handsome man and pretty girl fall in love just because for no actual reason.
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babydollpinup
( 1.9 hrs on record )
Posted: February 23
Kinda like a bad date. Initially looks promising then goes from bad to over in 10 seconds leaving you asking "is that it?"

This casual game is easy in difficulty and extremely short in gameplay. I completed all story choices, endings, and achievements in an hour and a half including a few times I left the game running and went to do something returning to the game 5 - 10 minutes later. While the illustrations are beautiful and the sound effects/music enrich the story/atmosphere be aware that this game is all reading dialogue/descriptions that result from the "choose your own ending" mechanic.

I do not recommend this game because although the main character Tyrna is described as a skilled and trained warrior and set up to appear a strong female ultimately every obstacle she faces is remedied by her stalling and the male protagonist Gavin popping up at the last minute to save her. Why make her a warrior in the first place if she needs someone to save her??? Just make her a stereotypical princess and avoid the bait and switch I fell for. In addition to the damsel in distress situation I disliked that there is a romantic element between the 2 protagonists that just seems like the creators added it just because. Literally a couple choices in and Gavin is grabbing and kissing Tyrna (depending on player choices of course) which doesn’t compliment the story and feels artificial. "But Babydollpinup does that really impact the gameplay?" YES! This game style focuses on the high quality of story telling so YES the bad romance aspect is a major flaw in this process and turns it into a sloppily written story with cool graphics/sound that ends quickly.
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Luhl
( 2.1 hrs on record )
Posted: February 6
The reviews aren't overwhelmingly positive but if you read them first to know what to expect, it's a fun game, albeit very short and sometimes vaguely corny. Once you accept that romance *will* happen regardless of whether you want it to or it not making sense, etc, it's an interesting fantasy world to explore for a couple of hours. The game is in a visual novel style with pleasant art, and the "section map" makes it easy to figure out where to start back from in order to try different choices. The paths leading to the multiple endings are varied enough to keep the story interesting (and personally I couldn't stop till I at least figured out how to get the Dragon Rider one!).
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joan4003
( 5.0 hrs on record )
Posted: January 20
The first line of this story really should have been: Once Upon a Time. Had it started this way I doubt there would have been so many comments/complaints about character development and short storylines. Truthfully what fairy tale really does have in-depth character development or that much of a plot?

Storyline: Tyrna, a young woman (a maiden) has been trained by her father all her life to be a warrior. On the way to the Warrior Games (a tournament to basically earn the right to be called a warrior) the caravan is attacked by orcs. She is knocked unconscious fighting orcs and because of this is the only remaining survivor of the massacre her father dies in. Gavin, a half-elf/half-human ranger (on patrol) comes upon the carnage and revives her before the orcs return or wild animals find her. Of course it is love at first sight, what fairy tale does not have love at first sight. The adventure and mild romance (mostly of the happily ever type) begins here.

Visually adapted story, though I would say illustrated would be more accurate, from an 80s Choose Your Own Adventure D&D (Dungeon and Dragon) book from the Dragon Roads series by Rhondi Vilott (Thanks Chudah for that information), this game "plays" in the same way the books "read". Make a choice (or many choices) and follow the storyline to the end. Unlike modern visual novels there are no "bad", "normal" or "good" endings. There are no points to earn, algorithmic based choice lines to follow, no gimmicks to keep the reader's attention and no extra "hidden" finale ending. There are only endings, a few that even lead to death (though most are the 'happily ever after' kind). Each choice takes the player down a path, and through the quest based adventure of actually two people, Tyrna and Gavin. Both have quests to fulfill and both have the will, tenacity, stubbornness, and skill to accomplish them.

The best feature of this game is Jump To A Section. Here the player can see the endings that need to be found (as ??), and paths that have yet to be traveled (red x). No need to make a flowchart or perpetually save the game at every question choice. The player can click on the section and begin the adventure there at that choice, instead of all the tedium of skipping massive amounts of beginning dialogue or loading up a saved game. There is also a feature called Controlled Skip which allows the player to skip all previous viewed dialogue and stops on new dialogue. What a time saver that is. Between both of those features the game plays very smoothly and very quickly. There is even in-game achievement page called Have You Done This? with things to do like ride a dragon, become a queen or get stoned.

Though many comment on how short this game is, 22 endings that do not contradict or confuse is a fair feat of tight story telling. I highly recommend this game for its simplistic approach and fairy tale overture.
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Fee Bee
( 5.2 hrs on record )
Posted: January 4
Game was a bit short for my liking, took around 2 hours to finish every ending. Nice graphics, story was a bit rough and felt rushed in places. Felt more like a demo then a full game.
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Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: June 1
A curious mix of western choose-your-own-adventure and eastern visual novel.

Quite short (an average playthrough takes from 15 to 30 min), but rather wide adventure (22 total endings)

The plot is nothing to write home about (a romance story in action fantasy setting), but has a certain naive charm to it, characters are as cliche as it gets, but still charismatic and their interactions are somewhat believable.

In conclusion: an interesting little experiment- choice oriented western style visual novel. Get it on discount.

P.S. Get ready to hook up with pretty elf boy. No way around it, I am afraid.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.5 hrs on record
Posted: June 25
Good but (accurately) flawed Choose Your Own Adventure visual novel. If you grew up with those books you will probably love this game, but (as the creators point out in their patch notes) it has some faithful design elements that may seem incredibly odd or out of place to a more contemporary audience.

To cover the basic elements, this was a fairly generic story, set in the standard D&D/Tolkien setting (made unique and innovative because these elves are typically *shorter* than a human!). The art serves the settings and characters quite well, with some beautifully illustrated backgrounds and relatable portraits throughout. There are a few effects scattered throughout for animation (ranging from parallax levels of sandstorm particles to the much more common but basic screen shake) but the character visuals mostly rely on swapping a handful of expressions per pose over the course of conversation; it certainly gets the job done, and is about what you should expect from a VN. The music and sound effects were similarly adequate, setting the tone but rarely sticking out or being memorable mere hours after finishing the game. The play system (including merciful quick save/load and skip options right on the main screen) is setup nicely for your first playthrough but really shines if you decide to go the completion route, restoring every choice you're given and plumbing their depths as we did through elaborate series of bookmarks years ago.

But even as a veteran of CYOA, there were some rough edges that stood out to me. Looking at the story as a whole, let's say there are three main main plots to encounter; any given ending might resolve one (maybe two) of those while letting the rest dangle, as they were never introduced in that sequence to begin with. As a corollary, one major plot element is encountered no matter which path you pursue, ignoring the conflicts of logic if you were to fill out your routes to see how each path makes it fit. It's hard to call this a fault, knowing how a good DM may alter their campaign on the fly to make sure players hit the various setpiece moments, but learning the whole web of choices does make them all seem a bit arbitrary. You can attempt to roleplay, and if you stick to your guns you can have a complete and satisfying playthrough in about 15 minutes, but the outcome might still largely feel like it was never in your control. This game will frequently throw you for a loop, when you are suddenly placed in an unwinnable ambush several story beats after your last meaningful choice, which makes the entire exercise of cause and effect feel a bit unpredictable - but again, that's entirely accurate to the books it is emulating, so maybe not that isn't a fair complaint so much as it is something to be aware of.

My only real complaint with the story is how much it leans into traditional romantic tropes at the expense of the main character. For a game that (at least in my recommendations queue) bills itself around its strong female protagonist, something like 90% of the "good" endings revolve almost entirely around her forming an immediate relationship with the first man she meets. Maybe it's not for me to say, but that feels unfulfilling when the stated premise at the outset is her journey to complete the rites of adulthood and become a warrior in the Sword Games, and that plot thread is rarely heard from again after Love Interest McSavior is introduced. Again, not a bad story, if a bit heavy on cliche, but also not what I believe we were promised from the setup.

Overall I would happily recommend this game, even where it falls short of potential it's an enjoyable bit of generic fantasy action you can complete (and even 100% complete) in one sitting. It's got some elements that will be either baffling or nostalgic depending on your past experience with Choose Your Own Adventure novels, but as an old fan I feel it manages to modernize that format in a very successful way for the VN audience of today.
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Most Helpful Reviews  Overall
131 of 139 people (94%) found this review helpful
4 people found this review funny
Recommended
4.6 hrs on record
Posted: March 22, 2015
Sword Daughter is a visual novel adaptation of the 1980's Choose Your Own Adventure-style game book in the "Dragon Roads" series by Rhondi Vilott. As such, the writing and story direction is very similar to what one might expect from classic entries in the genre. Unfortunately, the game has received somewhat of a bad reputation due to its lack of depth and shallow characters, but a fully fleshed out visual novel with intricate plotting and rounded characters isn't what the game is supposed to be. For those who've spent countless hours as a child discovering your love for reading while devouring Choose Your Own Adventure books faster than your parents could buy them, you'll find Sword Daughter to be quite familiar. The style hearkens back to these old stories with treasure, tragedy and monsters behind every page and the path to adventure entirely up to you. Anyone expecting more of the game is going to be sorely disappointed.

http://steamcommunity.com/sharedfiles/filedetails/?id=396100500
You take on the role of Tyrna, a young woman trained and raised by her father as a sword daughter. Competing in the Warrior Games was all she ever dreamed of, that is until everything forever changes when a group of raiding orcs ambushes her caravan and takes her companions prisoner. With a mysterious elf by her side, will she seek vengeance, truth or love in this exciting adventure?

Although the story has elements that place it in the otome category, I do not feel it's a very good example of the genre. Aside from one dimensional characters with barely any development at all, the romance has absolutely no build up and comes completely out of left field. Oftentimes one of the characters will start talking about love and being "more than friends" when they've barely known each other a few hours. This can be off putting and uncomfortable (not to mention kind of creepy), but if you can get past the love-at-first-sight awkwardness, it's bearable. I enjoyed some of Tyrna's inner monologue as she works through strange new feelings at being accompanied by not only a man but a beautiful elf ranger, and there are a few lines of steamy yet innocent writing that will tease mild feels. However, if you're expecting an amazing love story, this probably isn't the right place for you.

http://steamcommunity.com/sharedfiles/filedetails/?id=392115564
That said, while there is nothing here we haven't seen before, the setting and world building is really well done. Although each route is rather short with a few of the endings popping before you've barely begun, it takes playing through the 3 main story branches and 22 endings to grasp the full scope of the overall plot. Every character, object and location has a history, and even though we don't get to read about it here, you know it's there because the small details given them hint at something more. It's this attention to detail that gives fictional worlds life. The lore behind the story is fascinating. Granted, your standard fantasy tropes are all present, but the interesting twists on old ideas are refreshing. I only wish we were able to further explore the back stories of the villains who were more compelling than the heroine and her companion.

Sword Daughter's presentation is phenomenal and possibly worth the price of the game alone. There is real talent behind the images that accompany this story, and to express in meager words how beautiful the artwork is does a disservice to the artists, but try I must. The hand painted character images and CG's have a slight impressionistic feel to them which conveys a story-book like quality to the game. However, it's the breathtaking backgrounds that steal the show with their detail, subtleties and emotion. Some of these images could serve as hanged canvases on their own! The soundtrack is high quality as well, with some lovely ethnic-inspired selections that help transport the reader to a far away world filled with magic and dragons.

http://steamcommunity.com/sharedfiles/filedetails/?id=409513393
Although short (4 hours to complete all endings, and I'm a slow reader), this Choose Your Own Adventure story is worth it, especially for the price. You're not going to find a better representation of the genre in visual novel format. I just hope the game sells well enough to allow for more adaptations in the Dragon Roads series, but only time will tell. It's definitely worth a look if you're able to appreciate it for what it is and not for what many critics expect it to be.

Bottom Line: Recommended for those who appreciate classic "Choose Your Own Adventure" style writing as well as anyone who enjoys beautiful fantasy artwork.
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70 of 90 people (78%) found this review helpful
4 people found this review funny
Not Recommended
1.5 hrs on record
Posted: March 11, 2015
Not entirely spoiler free. Read at your own risk.

At first, I would've said I wanted there to be an "ehh" option between the "Yes" and the "No" options. Then the elf shook the mc until her (already bruised) head shook back and forth, stopped when she involuntarily teared up, and asked her to trust him.

Classic abuse 101 srsly game WHY.

In a game that promises me the role of a female warrior, I was sorely disappointed. The protagonist takes on a supporting role--even though she's known the main companion for all of 24 hours, at most. She's also been trained as a fighter, but she rarely gets to use her abilities. The men in the game a) assume she must be protected, as she is female; b) brainwash her with spells, and c) drug her.

Sorry, spoilers. I'll put a warning at the top.

I would've been ok with this game, because it's very pretty and I don't mind dating sims--which, btw, is basically what this is. Did NOT expect that. As I said, I expected to be a warrior. Instead, I got something that I can complete in two hours, where the only decisions are slight variations on one path.

Not what I was expecting, at all--the description made things sound like I could conquer a kingdom during my life-long quest. (Spoiler alert: you can't.)

I've chosen almost everything at this point and only unlocked around 15 routes. Certain choices will just loop back to a route you've taken before, and unless you want to restart from a previous save you're not going to accomplish anything by playing it over again. There don't seem to be any additional options once you hit familiar dialogue.

tl;dr: not worth it. Also romanticizes a guy who wants you to be a good girl and stay at home in the kitchen. That's not even an exaggeration and I /wish/ I were joking.

Man. I wanted to love this.

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33 of 35 people (94%) found this review helpful
1 person found this review funny
Not Recommended
0.8 hrs on record
Posted: September 13, 2015
Look, I didn't want to give this game a "do-not-recommend", but... in the end, I can't justify the asking price.

The Good:
-The art is very nice
-The soundtrack is fun
-The choices you make genuinely make a difference, and each choice provided tells a different story (well, not necessarily in plot, but the dialouge will be different).

The Bad:
-Yikes. This game is SHORT. First playthrough took me about 35 minutes. I've played 10 of the endings and some are shorter than that, but none are longer. (My gameplay time is off, I've played a good 2 hours into it.) For me, its not much of a game if it doesn't last me a solid hour. Afterall, I did pay the same as a movie ticket--so in my opinion I should get at least an hour of play.
-Too absurd, and not terribly amusing. The plot moves way too fast and relationships happen in a matter of what? 10 sentences? I can forigve bad and implausivble writting if I still get something out of it though--like humor. But this isn't funny. It's just sort of.... pathetic. Which goes into the following:
-My warrior wasn't a warrior. BOOOOOOOOOO. Tryna's not terribly fierce. Or interesting even. She is just boring.

If Sword Daughter had been a two hour game, with some better character devlopment and better flowing plot, it would have been a cool visual novel. But as of now, it's just sorta meh.
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38 of 45 people (84%) found this review helpful
1 person found this review funny
Not Recommended
5.5 hrs on record
Posted: February 20, 2015
I wanted to like this game a lot, especially because I really like the developers, 80s things, and female protagonists. And I do kind of like it, and on sale it's not a terrible buy, but I'm still kind of disappointed.

Good:
-Art is excellent
-The world itself is very interesting and masterfully hinted at, especially given how little we see of it. I would like to see a bigger game getting to explore the history/regions/cultures.
-Replayability to find the paths you didn't go down before, of which there are many and they are quite different. Choices really can go to very different places, most times.

Bad:
-Very short playthrough
-Immediate, uncomfortable, and unavoidable attachment to companion. Of which there is one. And he forces a bit of familiarity.
-Lack of characterization, which is okay for the main character, seeing as you are playing her, except the only attitudes you can choose for her are are lovestruck, stuborn, stupidly stubborn, and the much better yet still 2-dimensional "driven."
-ENDINGS.
Most endings are snogging companion and assumed happily ever after despite having expressed no wish to do so, and indeed, I was never asked if this was what I wanted.
The sole ending I found that is not about snogging was very interesting, but also a bad ending for the character.

That said, there was still a lot of potential for a nice little adventure, and I would go back to this game in a heartbeat if there was an option to separate from the companion, or be merely friends, and have this established early on.
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21 of 21 people (100%) found this review helpful
1 person found this review funny
Recommended
0.5 hrs on record
Posted: July 30, 2015
Good presentation, but the writing is somewhat schlocky 80ies Dungeons & Dragons fare. I like it, but it is rather "classic" in its take on (high) fantasy.

Sword Daughter gets a thumbs up mostly for being the "most comfortable to play game of it's kind" in my collection. Allowing me to pick another option upon death right away is great. But the "section map" that lets me jump straight into a scene AND keeps track of the choices I made is pure genius. I wished Choice of Games or others would adapt this. Makes exploring different story branches real fun while keeping the paperwork on my end down to zero. This also makes it the first stop / must play for people that are new to the whole interactive fiction / digital gamebooks thing, just because it is SO practical to navigate and devoid of any tedium of replaying / clicking a ton that other digi-gamebooks have.

Really well done and close to perfection as far as I am concerned.
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32 of 40 people (80%) found this review helpful
2 people found this review funny
Recommended
4.0 hrs on record
Posted: February 14, 2015
The music is good, the art is nice, and the story a little cheesy but good as it draws heavly from The Hobbit. The game is based on a Dragontails book (like Choose Your Own Adventure books) from 1984 called Sword Daughter Quest. Lots of diffrent choices to make as there are 22 diffrent endings. Backtracking in the story to reach all the endings is made easy with 12 seperate save slots and a skip feature that will let you quickly pass over bits of the story that you have already read.

My only real complaint of the game has to do with some of the sound effects. The horse souds like a pig, sword fights sound like a guy banging two spoons together and several other odd effects distract from the game, though most are not too bad. But seperate audio sliders for the music and sound effects do solve this problem nicely.

If you are a fan of the Choose Your Own Adventure books you will enjoy this game.
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16 of 16 people (100%) found this review helpful
Recommended
5.0 hrs on record
Posted: January 20
The first line of this story really should have been: Once Upon a Time. Had it started this way I doubt there would have been so many comments/complaints about character development and short storylines. Truthfully what fairy tale really does have in-depth character development or that much of a plot?

Storyline: Tyrna, a young woman (a maiden) has been trained by her father all her life to be a warrior. On the way to the Warrior Games (a tournament to basically earn the right to be called a warrior) the caravan is attacked by orcs. She is knocked unconscious fighting orcs and because of this is the only remaining survivor of the massacre her father dies in. Gavin, a half-elf/half-human ranger (on patrol) comes upon the carnage and revives her before the orcs return or wild animals find her. Of course it is love at first sight, what fairy tale does not have love at first sight. The adventure and mild romance (mostly of the happily ever type) begins here.

Visually adapted story, though I would say illustrated would be more accurate, from an 80s Choose Your Own Adventure D&D (Dungeon and Dragon) book from the Dragon Roads series by Rhondi Vilott (Thanks Chudah for that information), this game "plays" in the same way the books "read". Make a choice (or many choices) and follow the storyline to the end. Unlike modern visual novels there are no "bad", "normal" or "good" endings. There are no points to earn, algorithmic based choice lines to follow, no gimmicks to keep the reader's attention and no extra "hidden" finale ending. There are only endings, a few that even lead to death (though most are the 'happily ever after' kind). Each choice takes the player down a path, and through the quest based adventure of actually two people, Tyrna and Gavin. Both have quests to fulfill and both have the will, tenacity, stubbornness, and skill to accomplish them.

The best feature of this game is Jump To A Section. Here the player can see the endings that need to be found (as ??), and paths that have yet to be traveled (red x). No need to make a flowchart or perpetually save the game at every question choice. The player can click on the section and begin the adventure there at that choice, instead of all the tedium of skipping massive amounts of beginning dialogue or loading up a saved game. There is also a feature called Controlled Skip which allows the player to skip all previous viewed dialogue and stops on new dialogue. What a time saver that is. Between both of those features the game plays very smoothly and very quickly. There is even in-game achievement page called Have You Done This? with things to do like ride a dragon, become a queen or get stoned.

Though many comment on how short this game is, 22 endings that do not contradict or confuse is a fair feat of tight story telling. I highly recommend this game for its simplistic approach and fairy tale overture.
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18 of 20 people (90%) found this review helpful
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Recommended
2.5 hrs on record
Posted: October 9, 2015
Sword Daughter is adapted from a choose your own adventure-type book from the '80s. As a story, it's meh. Although the title suggests an active warrior protagonist, Tyrna spends a whole lot of time having stuff happen to her and getting rescued by the main love interest, who's actually kind of a jerk. (Particularly in the bad endings, and when Tyrna kisses him first instead of just waiting for him to make the moves on her.) The fact that Gavin tags along with Tyrna for most of the story means there's lots of dialogue, which probably made this more suited to adapting into a visual novel than a solo dungeon crawl-type game book would be; but I was still disappointed by the lack of a good romance.

As an adaptation into a visual novel, however, I think Sword Daughter is quite good. There's plenty of save slots, as well as a section map that marks the scenes you haven't read yet and lets you easily jump to them. (It took me under two hours to reach all the scenes and endings.) I don't think the music is original, but it's fitting. The art is Western fantasy instead of anime-style. It's distinctive for a visual novel, and pretty, and there's a good amount of CGs. (And I kind of want to use Gavin's portrait for my next Baldur's Gate character, because he's a nice-looking elf even if he is a dbag.)

If you like visual novels and don't mind the flawed story, I'd recommend Sword Daughter for the art alone. I certainly wouldn't mind seeing other game books adapted in a similar style.
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