BiT Evolution is a journey into the past that draws inspiration from all of your favorite titles from the 70s, 80s, and 90s.
User reviews:
Overall:
Mostly Positive (66 reviews) - 71% of the 66 user reviews for this game are positive.
Release Date: Jun 9, 2015

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$9.99
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Reviews

“BiT Evolution is great fun! We enjoyed playing it and if you like retro style gaming with challenging stages, then this game is for you.”
GamingCypher

“...a game that respects every aspect of retro gaming in a fun and unique way. - See more at: http://www.indieretronews.com/2015/03/steam-early-access-bit-evolution-game.html#sthash.k9tl7NFM.dpuf”
Indie Retro News

“How refreshing it is to find an Early Access game that not only plays well, but reaffirms your belief in an entire genre niche.”
Gizorama

About This Game

BiT Evolution is a journey into the past that draws inspiration from all of your favorite titles from the 70s, 80s, and 90s. Travel through video game history with BiT, as he transforms from a simple 8 bit hockey puck, into a mob boppin’, platform jumpin’, pixel collectin’, pixel LEGEND! Along the way BiT discovers how to travel back and forth between the real world and the realm of Code, a dark foreboding dimension lurking between game levels. Through this realm lay the secrets to accessing new worlds and new adventures, each compiled of memorable bits from video game platformers of the past!

Key Features:


  • Innovative Dual-World Mechanic
The Realm of Code is a binary duplicate of the Rendered World. BiT travels between them to get past obstacles, collect hidden pixels, and experience adventure in a whole new way!

  • Narrative Platforming
Experience a unique storyline every bit as unique as BiT! (Yep, there’s puns, lots and lots of puns)

  • Evolving Gameplay
As BiT evolves and grows in power and pixels, he’s able to visit new worlds inspired by not only games of yesteryear, but their historic platforms as well. The final version of the game will feature 60 fast paced and challenging levels, four incredibly fun and distinct worlds, 2 uniquely contrasting dimensions all in 1 game.

For more information, check out the official website at http://www.bitevolutiongame.com

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.2 GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    Recommended:
    • OS: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4 GHz processor or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    Minimum:
    • OS: Mac OS 10.6+
    • Processor: 2.4 GHz Intel Core Duo or better
    • Memory: 1 GB RAM
    • Storage: 100 MB available space
    Recommended:
    • OS: Mac OS 10.6+
    • Processor: 2.8 GHz Intel Core Duo or better
    • Memory: 2 GB RAM
    • Storage: 100 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (66 reviews)
Recently Posted
Psycho_Steve_323
( 0.1 hrs on record )
Posted: June 24
Product received for free
It was free and i still want my money back.
Helpful? Yes No Funny
Penquin
( 0.2 hrs on record )
Posted: June 22
Product received for free
What to say... What to say??? If you wan t a fun action/platformer, look no further. With its retro visuals, fun, yet repetitive soundtrack, and interesting game mechanics, this is definatly a good purchase.
Helpful? Yes No Funny
Steve S.K.
( 21.0 hrs on record )
Posted: April 10
If you want a solid platformer that isn't too difficult and has a neat game mechanic(around dying), then you'll really enjoy this game. It's light-hearted, aesthetically pleasing, and has its challenging bits(see what I did there?).

And if you're wanting some more challenging platforming, the Challenges section of the game can be quite difficult.

It currently has some minor cosmetic issues and one issue with the final boss, but the dev team seems very active with the community and is working on them in a timely manner.

Overall, I've enjoyed the game :)
Helpful? Yes No Funny
Malinov
( 10.7 hrs on record )
Posted: March 17
Cute little idea with some decent humor and references. Some of the soundtrack is pretty good. This doesn't make up for the boring gameplay and glitches (I'm looking at you, Boss 3). Too much time spent backtracking through the digital world and the boring as hell boss fights. The last boss fight has you just dodging EXTREMELY SLOW projectiles, followed by a rehash of the first three bosses.
Helpful? Yes No Funny
Daze The Bear Chieftain
( 7.0 hrs on record )
Posted: December 23, 2015
This is a fun and cool game. I just gave up though after the boss from world 3. I can only repeat something so many times before I grow tired of it and quit. I have way to many games to spend anymore time trying to beat the damn level.

You play as the ball from the game Pong. There are 4 worlds were each one you evolve a little more into the new gaming eras. It's a cool and fun concept with a good challenge. When you get hit in the real world you then teleport to the computer code world where you need to find a portal back to the real world. If you get hit in the code world you will have to either start at the beginning of the level or at the checkpoint. There are also 20 dots you can collect per level. You need to traverse through both the real and code sections to collect them all.

It's a great game to check out and I may comebaclk someday to finish the game but as of now it's put on the back burner.
Helpful? Yes No Funny
Shrenny
( 0.2 hrs on record )
Posted: November 30, 2015
Grand Theft Auto V is better
Helpful? Yes No Funny
Danky
( 10.6 hrs on record )
Posted: November 23, 2015
A simple platformer with plentiful references to classic games.
The levels get a little repetitive after a while, but 4 different world shakes it up enough to remain enjoyable.
The challenge levels add a nice twist and test your skills.
Helpful? Yes No Funny
Protoss
( 9.9 hrs on record )
Posted: October 6, 2015
What is BiT Evolution?

BiT Evolution is a platformer that starts out in the style of an Atari game, then changes to Game Boy, NES and finally SNES style. Throughout the game you have 12+12+18+18 levels, boss fights excluded. Each level holds 20 pixels. The clou about this is that the protagonist changed between two planes, and in each plane there are some pixels.

The graphics are fitting for the systems they try to represent, although as the developer admits in the forums, liberties were taken when those enhanced the gameplay. As an example there is no sprite flickering in this game, rather the graphics feel smooth and with each system different.

The sound is the usual for platformers, but the background music is excellent. Most of the music can be heard on Soundcloud, the link is https://soundcloud.com/major-games - but not everything. An especially catchy tune from the levels 4-10 to 4-12 is missing from there, yet it should provide a great opportunity to hear the music style.

The game can be played entirely with a controller, which I did. The protagonist has different jumping patterns for each simulated system. There are two special abilities for the hero as well, learnt or found over the course of the game. The first one is rolling, which like in Metroid makes the character one "square" high. Rolling can be used as a weapon against some enemies, others can be defeated by jumping on their head, others not at all. The other one is to glide, enabling easier jumping as well as being necessary to advance at certain points.
The main point of the gameplay is the ability to change between two planes of existence: In the rendered world, the hero BiT must be hit by an enemy to get into the world of code. There he must find a portal to return to the rendered world. While the beginning and end of each level are in the rendered world, more than only a few times is it necessary to switch between the worlds to advance through levels. There are numerous collectibles, called Pixels - 20 in each level, to be exact - which are spread between the two planes. If one does not hunt those, the game loses most of its fun, Many pixels pose a mini-challenge to get to them, such as letting oneself get hit in the right spot or rarely navigate through a tight jump or two, but most are just spread around and wait to be found.
After the game is beat, which takes around 3 hours without and probably around 9 hours with pixel hunting, a challenge mode opens. I only played 20 levels in it, enough to get the final achievements, but from what I saw so far it also has different concepts of challenge in each world. The Atari world is flooded with enemies while the Game Boy world rather demands dexterity when jumping.
While throughout the main game there is a checkpoint in each level and getting hit in the world of code means being set back to the checkpoint once passed, the checkpoint is not present in the challenge mode. Some of the challenge levels require frustration tolerance, but by the short length of them the difficulty is comparable to some easier Super Meat Boy levels - always possible, but sometimes only after knowing what to do, after learning the timing.
A great thing is that you can enter beaten levels at any time again from the world map. In the challenge mode, all levels are unlocked so they can be played in any order.

All in all, what remains is a Jump'n'Run that has obvious flaws, thereby can't be recommended to everyone. Only those who go for 100 percent completion, who want to hunt all the pixels, get all the gold stars and Steam achievements will get the most out of the game. Those who just look to rush through will have 60 levels of rather short length. For those looking to play through everything the levels might seem too many at times, but playing in short bursts at the own leisure redeems this. Speedrunners also might find the game attractive since levels are short and can be replayed easily at any time, although pixels once collected will remain collected even upon death or beating a level.

Recommended: Mainly for completionists who want to get every hidden/difficult pixel and those enjoying a pseudo-nostalgia trip with quirky humor, otherwise for people who play in short bursts over several sessions.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
22 of 25 people (88%) found this review helpful
Recommended
9.9 hrs on record
Posted: October 6, 2015
What is BiT Evolution?

BiT Evolution is a platformer that starts out in the style of an Atari game, then changes to Game Boy, NES and finally SNES style. Throughout the game you have 12+12+18+18 levels, boss fights excluded. Each level holds 20 pixels. The clou about this is that the protagonist changed between two planes, and in each plane there are some pixels.

The graphics are fitting for the systems they try to represent, although as the developer admits in the forums, liberties were taken when those enhanced the gameplay. As an example there is no sprite flickering in this game, rather the graphics feel smooth and with each system different.

The sound is the usual for platformers, but the background music is excellent. Most of the music can be heard on Soundcloud, the link is https://soundcloud.com/major-games - but not everything. An especially catchy tune from the levels 4-10 to 4-12 is missing from there, yet it should provide a great opportunity to hear the music style.

The game can be played entirely with a controller, which I did. The protagonist has different jumping patterns for each simulated system. There are two special abilities for the hero as well, learnt or found over the course of the game. The first one is rolling, which like in Metroid makes the character one "square" high. Rolling can be used as a weapon against some enemies, others can be defeated by jumping on their head, others not at all. The other one is to glide, enabling easier jumping as well as being necessary to advance at certain points.
The main point of the gameplay is the ability to change between two planes of existence: In the rendered world, the hero BiT must be hit by an enemy to get into the world of code. There he must find a portal to return to the rendered world. While the beginning and end of each level are in the rendered world, more than only a few times is it necessary to switch between the worlds to advance through levels. There are numerous collectibles, called Pixels - 20 in each level, to be exact - which are spread between the two planes. If one does not hunt those, the game loses most of its fun, Many pixels pose a mini-challenge to get to them, such as letting oneself get hit in the right spot or rarely navigate through a tight jump or two, but most are just spread around and wait to be found.
After the game is beat, which takes around 3 hours without and probably around 9 hours with pixel hunting, a challenge mode opens. I only played 20 levels in it, enough to get the final achievements, but from what I saw so far it also has different concepts of challenge in each world. The Atari world is flooded with enemies while the Game Boy world rather demands dexterity when jumping.
While throughout the main game there is a checkpoint in each level and getting hit in the world of code means being set back to the checkpoint once passed, the checkpoint is not present in the challenge mode. Some of the challenge levels require frustration tolerance, but by the short length of them the difficulty is comparable to some easier Super Meat Boy levels - always possible, but sometimes only after knowing what to do, after learning the timing.
A great thing is that you can enter beaten levels at any time again from the world map. In the challenge mode, all levels are unlocked so they can be played in any order.

All in all, what remains is a Jump'n'Run that has obvious flaws, thereby can't be recommended to everyone. Only those who go for 100 percent completion, who want to hunt all the pixels, get all the gold stars and Steam achievements will get the most out of the game. Those who just look to rush through will have 60 levels of rather short length. For those looking to play through everything the levels might seem too many at times, but playing in short bursts at the own leisure redeems this. Speedrunners also might find the game attractive since levels are short and can be replayed easily at any time, although pixels once collected will remain collected even upon death or beating a level.

Recommended: Mainly for completionists who want to get every hidden/difficult pixel and those enjoying a pseudo-nostalgia trip with quirky humor, otherwise for people who play in short bursts over several sessions.
Was this review helpful? Yes No Funny
81 of 129 people (63%) found this review helpful
5 people found this review funny
Not Recommended
4.5 hrs on record
Early Access Review
Posted: June 8, 2015
Aside from some decent music and referential humor, the game is woefully dull. It didn't take very long for my brain to go on auto pilot while playing through the first world. No sense of momentum makes movement precise, but also boring. The code world that you go to when you die is interesting in concept, but doesn't add much to the game besides lengthening the mind numbing levels.

Needless to say, this game isn't worth $9.99 by a long shot. Normally I like to wait for an early access game to be completed before leaving a review, but I don't see any amount of future development making this game interesting or worth your time.
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9 of 9 people (100%) found this review helpful
4 people found this review funny
Recommended
21.0 hrs on record
Posted: April 10
If you want a solid platformer that isn't too difficult and has a neat game mechanic(around dying), then you'll really enjoy this game. It's light-hearted, aesthetically pleasing, and has its challenging bits(see what I did there?).

And if you're wanting some more challenging platforming, the Challenges section of the game can be quite difficult.

It currently has some minor cosmetic issues and one issue with the final boss, but the dev team seems very active with the community and is working on them in a timely manner.

Overall, I've enjoyed the game :)
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
Recommended
2.4 hrs on record
Posted: September 10, 2015
The game is about a bit evolution from Pong ball to super mario and then further keep evolving until you become a Megaman/Metroid like character.
It cover mostly about platformers game from the 1st born (70s) till the 90s

The game start of strong but after playing it a while I'm kinda bored.
The pixel hunting (collect all pixels in the levels) only prolong the stage and you don't have to do that.
For a game that have been priced $10 this didn't really worth to buy.
It still worth to play if you're into retro game.
On the note, if you can find this game less than $3, that will be worth it.
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19 of 32 people (59%) found this review helpful
1 person found this review funny
Recommended
2.2 hrs on record
Early Access Review
Posted: February 10, 2015
I got both this and Life of Pixel in bundles recently. The themes are similar, but of the two games I must say I prefer this one.

It's a pretty standard sidescroller, but with the twist that when you're damaged you're warped into a different level "The Realm of Code", where you find portals that take you back to the regular level. There are times where obstacles block your path, and you have to take damage and go to the "Realm of Code" to get past them.
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6 of 8 people (75%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: June 24, 2015
Ugh... I don't know. On the one hand, it reminds me of the old times. On the other it bores me out of my mind.
I played to the second world and the only thing I wanted to do is quit the game.
If there were a good story, enjoyable gameplay elements or a way to spend your collected pixels, it would be much more interesting.

I started by collecting every pixel in the first 5 levels but I felt that it wasn't worth the effort. It just made the level longer without giving me a reward (besides the achievements). So I just went from level to level, without bothering about the enemies because they were no threat. I did this until world 2, level 4. At this point I couldn't stand playing it any longer.
There is nothing I could do but walk. No special moves, no attacks. Even the first Mario could do better, he had a hammer. The first Kirby could fly and use enemies as power ups. But BiT only can jump and walk.
Even the Rendered World / Code World idea is dull. The Code World has faster and therefore slightly harder enemies and looks green. That's it. You need to jump between these worlds to get all the collectible pixels and sometimes to get to the exit of the level. But there is really nothing to it.
Also, jumping sometimes feels unresponsive. In certain situations my character didn't respond to the jump button. But maybe it's just me.

Something I really enjoyed was the humorous dialog. Especially after beating the first world.

Overall I felt really disappointed about his game.
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6 of 8 people (75%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: July 13, 2015
It's a very generic platformer, maybe too generic. The game had potential, but ultimately it fell flat for me. When I first started playing I was trying to collect all the pixels in each stage, then I realized they serve no purpose excpt for getting an achievement. I feel like it was such a wasted chance to add some depth to a game that desperately needed something more to make it stand out. Since half of the game revolves around an alternate area where a lot of them are hidden, why squander literally half of your game by having it serve no value other than a weird gimmick that trivializes death.

Once you come to the point where you stop caring about collecting the pixels in each stage, which for me was halfway through world 1, you just start running through mediocre platforming stages. Every now and then they introduce a new mechanic, but they feel like an afterthought more than something interesting that has to be mastered in a meaningful way. The entire thing comes off as a novelty and many of them end up trivializing already trivial stages that can be blown through in a minute or less by anyone with a semblance of skill.

There are some boss fights, most of them are pretty mindless. The 3rd boss in particular seems woefully out of place because of a certain part where the boss will randomly catch you in a chase sequence near the end. After finally beating it without knowing why it didn't glitch out, the game gave me the achievement for winning, then glitched out again making me repeat it. I was glad to be done with it when it was over, only to find out the final boss makes you refight all the other bosses all over agin. It's just a bunch of tedious filler crap at the end to try to boost up a painfully easy final boss.

The entire experience took me around 2 hours, and I could have done it a lot faster if I hadn't wasted time collecting pixels in the start. It's not worth $10, maybe if it's on sale for 75% it MIGHT be worth picking up. There's better made platformers on steam for a lot less than this that offer far more in terms of gameplay and level design.
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7 of 11 people (64%) found this review helpful
Recommended
0.6 hrs on record
Posted: June 21, 2015
It's amazing. Reminds me of the old days! (and still presents a challenge!) I would recommend it to anyone who has played through all the Super Mario Brothers and are tired of the same levels over, and over, and over, and over, and over again!
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14 of 25 people (56%) found this review helpful
3 people found this review funny
Recommended
1.4 hrs on record
Early Access Review
Posted: February 5, 2015
Fun game and already entertaining in early access. The pixeled creatures are creative and the retro theme brings me back to my youth, certainly puts a smile on my face. An enjoyable platformer that has an interesting twist for puzzling your way through the bit worlds.
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8 of 14 people (57%) found this review helpful
Recommended
2.1 hrs on record
Posted: June 10, 2015
Summary:

It definitely plays to the nostalgic feelings that those of the NES, SNES, and Gameboy eras will remember, and it does that well while bringing an unexpected twist to what you'd expect another 8/16 bit platformer to have. This game is more so for people who like to collect, as the main draw in my mind is the ability to switch between worlds, and optimizing your ways of collecting the 20 bits per level. It's obvious that the designers and programmers were heavily influenced by the games of old, and it shows with great use of nostalgic material and little touches here and there to really play on that. While this doesn't stand out in the platforming section and seems like it could be between in 3-4 hours or less, it's a game that does something just different enough to really work with the genre in question, and is definitely worth a look within the genre.

Gameplay Footage and Video First Impressions: http://youtu.be/gSKXq7BvhZI

Lists:

+:
  • Collecting elements of the game challenges your use of environment and the ability to traverse it, which makes it stand out from other 8 bit platformers.
  • Handles nostalgic elements and the idea of the graphics evolution very well, and knows its subject matter quite well.
  • Does something rare: making a nostalgic game but with a different theme of gameplay.
  • Each worlds theme and music suits the feeling of the old systems without entirely LOOKING like those old games.
  • Controls are responsive and are exactly what is needed for a game like this. Perfect for the controller, but keyboard works just fine as well.

-:
  • In terms of the actual platforming, rather basic, and nothing that stands out on that end in terms of the basic gameplay that underlies the game.
  • Doesn't Punish the player enough for mistakes. Would have been nice to see that deaths took away earned pixels up to that point.
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