SickBrick is an action-packed science fiction first-person-shooter (FPS) with vivid graphics and fast, frantic game play. Destroy hundreds of hostile robots with a wide variety of weapons on a strange alien planet.
User reviews:
Overall:
Mostly Positive (30 reviews) - 76% of the 30 user reviews for this game are positive.
Release Date: Jan 30, 2015

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Recent updates View all (8)

June 27

SickBrick 2.03

Updated game to latest Unity engine release. It came out right near the end of my last update process. Decided to update it to this build since there are many changes that improve performance and stability on various platforms.

  • Updated Unity to 5.6.2f1.
  • Removed debug symbols from platform specific DLL files.
  • Increased the damage of player weapon projectiles.
  • Increased the amount of default ammo the blaster has to prevent players running out.
  • Fix to prevent crashes in the editor due to UI and animation.
  • Fixed issue where profiler would crash when the active frame was out of view.
  • GI: Fixed halos display when more than 64 of them.
  • GI: Fixed baked Area light affecting objects behind meshes where light shouldn't be present.
  • Linux: Fixed uninitialized screen dimensions at startup with some window managers.
  • Linux: Unlock cursor when switching from Locked to Confined mode.
  • Particles: Correctly initialize default curves, when creating new Particle Systems.
  • Particles: Fixed performance regression causing Update Jobs to be dispatched slowly on some platforms.
  • Scene Management : Fixed an issue where objects marked as 'DoNotDestroyOnLoad' and are disabled could be deleted on scene load/unload.

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June 25

SickBrick 2.02 (now with Vulkan support!)

Better engine performance in this version, and Vulkan support has been added for Windows and Linux builds. I begin work on porting Incognito next and giving it a similar treatment using Unity. Expect more updates to keep the tech in line with latest engine versions.

  • Updated Unity to 5.6.1f1
  • Serialize assets as text only to better diff on git version control.
  • Fixed several incompatabilties between engine versions so they work as intended in Unity 5.6
  • Fixed a bug with confirmation dialogs staying floating if menu button was pressed and no button clicked. The dialogs now behave as expected in regards to the menu key and what it is bound to (default is escape).
  • Enabled Vulkan rendering support for Windows and Linux versions, no Mac support yet. (use -force-vulkan to use warning this is still experimental and will improve)
  • Enabled OpenGLCore rendering support on Windows. (use -force-opengl to use)
  • Graphics: Support for Procedural Instancing.
  • Linux / SteamOS: Switched window management and input handling from X11 to SDL2 on Linux / SteamOS
  • For stability reasons, disabled Metal on macOS 10.12.2 and 10.12.3, if GLCore is also present in the API list.
  • The Enlighten solve type is now set to match the current lightmaps mode instead of always solving directional lightmaps.
  • Fixed broken meshes with Optimized Game Object selected.
  • Fixed case of erroneous bounds being calculated for SkinnedMeshRenderer when optimizing game object.
  • Fixed memory leak caused by disabled objects not getting removed from the render queue.

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About This Game

SickBrick is an action-packed science fiction first-person-shooter (FPS) with vivid graphics and fast, frantic game play. Destroy hundreds of hostile robots with a wide variety of weapons on a strange alien planet.

Features

  • 11 maps that take place on a strange alien world and a sprawling underground facility.
  • 5 devastating weapons. Blaster, Shotgun, Lightning Gun, Grenade Launcher, and the Shock Rifle.
  • 16 deadly robotic enemy types each with custom animations, sounds, and weapons.
  • Retro synth wave soundtrack with 8 tracks.
  • Designed to run at 4k resolution @ 60 frames-per-second (FPS) to make full use of DirectX 11 capable hardware.
  • Physical based rendering for materials, meaning metal reacts to light as it would in real life.
  • Advanced tactical AI that can flank and dodge your attacks.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4 2.8 GHz, Athlon 2800+
    • Memory: 1 GB RAM
    • Graphics: GeForce 6800 GT, Radeon 9800 Pro (Radeon X800 Pro for Vista)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Core 2 Duo/Athlon X2 or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 7800 Series, ATI Radeon 1800 Series or better
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    Minimum:
    • OS: OS X 10.5 or later
    • Processor: 1.83GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Graphics: Intel GMA 950 graphics processor with 64MB of DDR2 SDRAM shared with main memory.
    • Storage: 3 GB available space
    Recommended:
    • OS: OS X 10.5 or later
    • Processor: 2.0GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: GeForce 9400M, Radeon 4850
    • Storage: 3 GB available space
    Minimum:
    • OS: SteamOS, Debian, Ubuntu
    • Processor: Pentium 4 2.8 GHz, Athlon 2800+
    • Memory: 1 GB RAM
    • Graphics: GeForce 6800 GT, Radeon 9800 Pro (Radeon X800 Pro for Vista)
    • Storage: 3 GB available space
    Recommended:
    • OS: SteamOS, Debian, Ubuntu
    • Processor: Core 2 Duo/Athlon X2 or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800 GT, Radeon 9800 Pro (Radeon X800 Pro for Vista)
    • Storage: 3 GB available space
Customer reviews Learn More
Overall:
Mostly Positive (30 reviews)
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