The most innovative and exciting platformer since Fez. You’ll manipulate the world itself as you face off against dangerous monsters, crumbling architecture and perilous pitfalls, on your way to the top of the tower.
User reviews:
Recent:
Mixed (53 reviews) - 69% of the 53 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,094 reviews) - 72% of the 1,094 user reviews for this game are positive.
Release Date: Feb 19, 2015

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Packages that include this game

Buy Developer Alliance Bundle

Includes 4 items: Polarity, BEEP, Camera Obscura, Out There Somewhere

Downloadable Content For This Game

 

About This Game

Inspired by games like Fez, Braid, and Ghosts and Goblins, Camera Obscura takes you on a quest to the top of an ancient tower in a forgotten land.

You are a lone photographer on a desperate search. You’ll attempt to summit a ruined tower – a relic of a fanatical sect trying to reach the sun. Face off against dangerous animals, crumbling architecture, and perilous pitfalls.

Camera Obscura takes the beloved platforming gameplay from the 80’s and 90’s and adds an innovative "afterimage" mechanic that allows you to clone the world around you in order to span gaps, create staircases, and freeze moving platforms in place.

As you climb the tower’s 57 stories, you’ll also use this power to crush deadly monsters between real world objects and the ones you’ve cloned yourself.

Key Features


  • Custom level editor. Make your own levels with the included editor, play them, share them with friends! No programming required, just point and click to create platforms, enemies, switches, and doors. Share packs of levels on the Steam Workshop!

  • Original soundtrack. Listen to 11 beautifully-composed tracks

  • Multiple language support, achievements, multiple endings, and more! [/list]

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or greater
    • DirectX: Version 9.0c
    • Storage: 550 MB available space
    • Additional Notes: Windows Media Player is suggested for music
Customer reviews
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Recent:
Mixed (53 reviews)
Overall:
Mostly Positive (1,094 reviews)
Recently Posted
ChazyChum
1.6 hrs
Posted: August 29
The game mechanic is very original, but I didn't enjoy how quickly the game wants you to play it.

You use your camera to replicate the platforms on the screen, and then you have a few seconds to move it before they stay there, where you can then run and jump on them. In order to complete most levels, the part you need to jump over is not on screen yet, so you need to moving the whole game. The "afterimage" only stays around for a few seconds, so it felt like I was forced to speedrun the game, not something I wanted to do when it appears to be a puzzle platformer.

I think that the mechanic could definitely be used again though, because it is very original and interesting, but in my opinion, doesn't fit the speed of this game.
Helpful? Yes No Funny
R`J
0.7 hrs
Posted: August 26
A fun indie game that is absolutely worth your time if u manage to invest it and it has an interesting concept in it which is an absolute genius of a thing. Recommended for sure.
Helpful? Yes No Funny
TigerBloodMF
7.2 hrs
Posted: August 25
This gem packs a heavy dose of clever platforming and puzzle solving all in a very quick pace
Helpful? Yes No Funny
dmon_ghost
0.4 hrs
Posted: August 24
cool puzzle game
Helpful? Yes No Funny
Muppet
3.6 hrs
Posted: August 23
So this game... lets see here. How do I describe this game. I have used strings of curse words in ways I didnt know I had the capability to use. And through out the game "What the ♥♥♥♥" was uttered many a time. But no where near as many as "How the ♥♥♥♥ am I suppose to get there?" This game would make me tear my hair out, thankfully, I don't have any. This game requires a bit of thinking to get through it, however what you learn at one point gets repeatedly used over and over and over the next few maps. So you'll be sitting there telling yourself how stupid you are for not figuring this out sooner. If you want a cheap game that will make you hate yourself, this game, and wanna curb stomp babies. Well I have good news and bad news. Good news, the game is 50 cent right now. Bad news. I dont have any babies to curbbie.
Helpful? Yes No Funny
//A\\Strawbri
4.9 hrs
Posted: August 23
1/10
Most infuriating game I've ever played.
Helpful? Yes No Funny
isaac13_13
3.7 hrs
Posted: August 18
Camera Obscura. I got it for a cheap discount, enough to warrant resale through trading cards.
There's a few things I don't like about this game- it's a speedrunner game, it expects you to go fast, with as few motions as possible. And while I'm not against this genre of gameplay, I don't like it here.
Then there's the game mechanic. It's pretty original, and while it IS tricky to understand, you get it with enough practice. (Although I admit there's parts to it I still don't get)
But, the biggest thing overall that makes me not want to play this game is the game's movement mechanics. If the 'shutter' ability worked at the apex of my jump, I'd find it ideal. But more than that is the character's 'skidding' effect the game has (for some unknown reason) kept in. In a platformer game, your character should not move after you release the button. It really shouldn't.
I really can't recommend this game. Just make sure that if you play it, you're willing to go through it multiple times, and that you have the patience to take it all in.
Helpful? Yes No Funny
William
4.0 hrs
Posted: August 15
Meme
Helpful? Yes No Funny
bluephantom33
0.3 hrs
Posted: August 13
Didn't like it. Didn't hold my interest.
Helpful? Yes No Funny
Natural Harmonia Gropius
0.8 hrs
Posted: August 10
So I've had this kicking around in my library for ages and finally decided to try it tonight. So far, it's a solid little platformer with some interesting game mechanics, such as the ability to use an afterimage of your surroundings to move around more easily. It also has some decent challenge to it. The controls handle smoothly and all in all it's put together well.

The one quip I have with this is that the graphics look very unprofessional. The background clashes stylistically with the tileset used for the foreground and it looks like it was just slapped together. The main character's sprite looks like a heavily edited trainer sprite from one of the Pokemon games, though it's clear a lot of work went into it to allow for the range of movement that's animated. Still, the look is very off-putting.

However, I'm going to go ahead and recommend this game because even if it doesn't look all that great, it delivers where it matters - in the gameplay.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
3.6 hrs on record
Posted: August 23
So this game... lets see here. How do I describe this game. I have used strings of curse words in ways I didnt know I had the capability to use. And through out the game "What the ♥♥♥♥" was uttered many a time. But no where near as many as "How the ♥♥♥♥ am I suppose to get there?" This game would make me tear my hair out, thankfully, I don't have any. This game requires a bit of thinking to get through it, however what you learn at one point gets repeatedly used over and over and over the next few maps. So you'll be sitting there telling yourself how stupid you are for not figuring this out sooner. If you want a cheap game that will make you hate yourself, this game, and wanna curb stomp babies. Well I have good news and bad news. Good news, the game is 50 cent right now. Bad news. I dont have any babies to curbbie.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.8 hrs on record
Posted: August 10
So I've had this kicking around in my library for ages and finally decided to try it tonight. So far, it's a solid little platformer with some interesting game mechanics, such as the ability to use an afterimage of your surroundings to move around more easily. It also has some decent challenge to it. The controls handle smoothly and all in all it's put together well.

The one quip I have with this is that the graphics look very unprofessional. The background clashes stylistically with the tileset used for the foreground and it looks like it was just slapped together. The main character's sprite looks like a heavily edited trainer sprite from one of the Pokemon games, though it's clear a lot of work went into it to allow for the range of movement that's animated. Still, the look is very off-putting.

However, I'm going to go ahead and recommend this game because even if it doesn't look all that great, it delivers where it matters - in the gameplay.
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1 of 1 people (100%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: August 23
1/10
Most infuriating game I've ever played.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
1 person found this review funny
Recommended
15.1 hrs on record
Posted: August 9
I thought I was going to get to use a camera...I was wrong.

Not disappointed though
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
67 of 72 people (93%) found this review helpful
4 people found this review funny
Recommended
15.4 hrs on record
Posted: February 24, 2015
Finally finished the game! This game is definitely very unique and really put in an amazing effort to incorporate puzzle and platformer to a new level. The game's difficulty had a pretty good progression and did really great job to make players think for themselves and find out themselves how to go to the next level - which, by the way, is very satisfying when you did figure it out.

The most fun parts are where there are more than one way to solve the majority of the puzzles. There are some where you can pretty much just solve it one way; however, these are essential "skills" (in terms of knowledge / know-how) that you would be using later on. It's very satisfying figuring out how to do it and then being able to use them on the levels later on.

This game also has a HIGH replay value! If you just initially went for the next level, you might want to tackle the game a bit differently the next time you try the same level by exploring more around the levels and finding mementos (sort of pretty much like item collection) which reveal more about the setting/situation. There are also medals where you can try to use the least amount of times you must use your ability(camera) which makes you view the game on more of a "thinking/puzzle" level. And lastly of course, there's also the finish the level as fast as possible medals. I can TOTALLY see this as a great game for Speed Runs.

Not to mention! They also have a level editor. So... you finished the game? Time to bust out some of what you've learned from just finishing the game and make your own level! Not very many games I know has this kind of feature that's something I would think only the developers would have and not share to people.

Highly recommended and worth the money.

Try it out! It's one of those games that I'd say: "yeah, that was pretty unique and fun." It just hits the right amount of satisfaction for platformers and puzzle solvers alike.
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37 of 44 people (84%) found this review helpful
5 people found this review funny
Recommended
34.3 hrs on record
Posted: February 19, 2015
This game is a great experience. Utilizing a fascinating mechanic of taking a 'snapshot' of your surroundings to solve each level, it proves that simplicity is often the most effective. As you climb the tower more and more of the story is revealed to you and drives you to discover more.
As the levels mount in difficulty you need to take everything the game has taught you thus far into account. The puzzles are lovely to look at and challenging, with wonderful music following you as you go. It is a great feeling when you finally crack the secret of each level.
Definitely worth 7.79! Have fun!!
Was this review helpful? Yes No Funny
70 of 99 people (71%) found this review helpful
6 people found this review funny
Not Recommended
0.9 hrs on record
Posted: July 2, 2015
I really wanted to like this game, but I can't play it anymore. It could be that I suck hardcore with games like this, but then again, maybe this game is for someone else. Probably not the average player though.

I only got through the first two sets of levels and I really did like how the dev integrated puzzle solving within the platforming genre, giving the genere a brand new direction to take. Kudos on how muitple solutions existed, where only the end-goal mattered and it was up to the player for how resourceful and time-efficient the solution is.

What really got me was the stiffness of the mechanics since it was more frusterating than satisfying. From the automatic timing of when the afterimage becomes stationary to the bulkiness of the character, I didn't feel I had enough control over my character and her tools to feel satisfied whenever I solved a level. I wasn't able to place the afterimage exactly where I wanted to, and there wasn't much brains involved compared to split-second movements.

It is a charming game with good art and clever design choices. But due to the frusteration is caused me, it's not a game for everyone. If you are willing to put up with stiff mechanics and support an indie developer with incredible potential, by all means get this game. Otherwise, you're not missing much other than a lot of frusteration.
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30 of 34 people (88%) found this review helpful
2 people found this review funny
Recommended
6.4 hrs on record
Posted: March 12, 2015
Brilliant!

I'm having a blast playing Camera Obscura. The unique art style is great and really gives me a fun and retro-indie feel, but with a professional polish. Combined with such an amazing sound track that's worth a purchase all on its own, this game experience has been exactly what I was hoping for. Immersive, challenging, lighthearted, and rewarding.

The learning curve does a wonderful job at consistently testing your perceivable boundaries and pushing you to break them over and over as new obstacles are tossed your way.

Each time I overcome an interesting hurdle in Camera Obscura I'm always left with both a rewarding feeling and the curious notion of whether or not that was the only solution to the puzzle. The snapshot "afterimage" mechanic is so clever in the unbelievable number of unforseen ways it can be used and in how easily it adapts to the user's play style. I found myself constantly discovering new ways to solve simple and complex puzzles, even surprising myself with solutions I hadn't seen at first.

The controls feel very smooth and play wonderfully with a game pad. Which is of paramount importance in a platformer that pushes you to break your limits. You can play with joystick or D-pad on a controller, or with a keyboard if preferred, the game doesn't limit you with any one option, but a gamepad definitely was a good choice.

The story is as much a beautiful puzzle as the rest of the game. I found it to be both mysterious and intreuging. At first I had the intention of speeding through the levels to prove that I could overcome each challenge, but after falling into the story I now want to revisit each stage to find the little missing pieces of the overall plot that are tucked in every corner.

Overall I feel that Camera Obscura really nailed the delivery with this fantastic Puzzle-Platformer Adventure.

I'd recommend this title to anyone looking for a high spirited and fun filled experience that will challenge them to think outside the box and push their limits!

Enjoy!!
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38 of 50 people (76%) found this review helpful
1 person found this review funny
Recommended
3.7 hrs on record
Posted: August 9, 2015
Camera Obscura is a very simplistic looking side-scroller, that is reminiscent of something on the NES or Super NES. What makes this particular game different from other similar games is our ability to manipulate your surroundings by taking a photograph. When you take a photograph it creates an afterimage which you can then manipulate for a few seconds to create obstacles, bridges, stairs etc. There are 57 levels of the tower you must climb and each level contains photographs you can collect. The levels are timed allowing you to earn up to a gold star if you complete it withina certain length of time. As you progress the difficulty becomes greater with wild animals, and dangerous traps. For as simplistic as it looks, it is actually a lot of fun. You can really toy around with the afterimage effect and explore.

From what I understand there is also a custom level editior with this game meaning you can make your own levels and share them on the steam workshop. This would be very interesting to see how creative and insane of levels people can come up with. All in all, it is a decent buy. Probably best to buy it as part of the developer aliance bundle so you have a few other games to play around with as well,
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23 of 25 people (92%) found this review helpful
2 people found this review funny
Recommended
11.0 hrs on record
Posted: February 20, 2015
Since the game's release I've put about eight hours into it, about split evenly between level progression and trying to get the various medals. It's proven to be a very addicting game, as I'm finding myself saying 'okay one more try' or 'let me see what this next level is' many times. It's also very fun, there's not much to it apart from the various platforming elements. There's still some stuff in the trailer I haven't gotten to yet, so the game doesn't throw everything at you right away, and each level is pretty different.

The platforming is nice and tight, as you're able to control how hard you jump, which comes in handy during speedruns when you just need to make a little hop. Respawns are quick, or if you want to restart the level, that's very fast as well. The camera element, or 'flashing', is interesting. Essentially, when you hit X, you make an afterimage of the background, which follows you for about two seconds before stopping, and then stays there for a few seconds more. You use this to create steps, lift enemies, and get to places you otherwise couldn't reach. It will take a bit of time to master this, as you'll have to learn when is the best time to jump before the platform halts its movement. But when you do you'll be able to move around levels like a pro.

Each level has a Time challenge and a Flash challenge. Bronze, Silver, and Gold medals for using the least amount of flashes possible, or beating it in the least amount of time. Sometimes getting gold for both happens at the same time, sometimes they're mutually exclusive. They're definitely challenging, but I wouldn't say they're unfair. Though it can be aggravating getting a time of 23.01 and you need to get a 23.00 to get the gold. But it's fun to see what shortcuts are in the levels. One that comes to mind can be completed in about five seconds, or over a minute, depending on if you know the trick or not. And when you're doing the speedruns, you'll often find the enemies are placed in juuust the right area to screw you over if you don't do it right. But then you get to do it and then you can laugh and laugh and laugh.

For the story, I haven't really delved into it yet. There are mementos you can find as collectibles. The main character is a photographer, and she's looking for somebody at the top of this tower. But anything other than that I either don't know or don't want to spoil. The memento give a history of the tower you're climbing, and what you're trying to accomplish, but it's not needed to enjoy the game. Only problem I have with this is there's no indication of what levels have mementos left uncollected, so you may want to write down what mementos you find in each level, as they're at least numbered.

The music is nice, I think there are about eleven tracks. They don't get repetitive and create a nice ambience for the game. Tempted to pick up the soundtrack myself.

I would estimate that if you were just going through the game, trying to get to the end, it would last you at least ten hours? I'm only at the halfway point myself, and it's definitely getting harder, so it'll take longer to beat the last levels. But it still hasn't reached unfair levels of difficulty, or Braid-level lateral reasoning to beat a puzzle. But then, that time doesn't count trying to get medals, or going back for mementos you missed. I did end up spending half an hour trying to get the two golds on one tricky level, but that feeling of satisfaction after I got them, oh, that was palpable.

There's also a level creator, but I haven't yet gone into that. But that's definitely something I'm looking forward to seeing after everyone develops some new levels. For the levels in the game, as I said before, there's a lot of variety. It changes the general theme of the level as you climb the tower, getting more mechanical as opposed to the stony architecture of the first levels, which is cool. There are moving platforms, switches you need to hit (or use monsters to hit), tiles that can't be flashed, tiles that need to be switched on to be flashed, and oh yes: no spikes whatsoever. If you die it's simply from falling down a pit or touching an enemy.

Definitely a good purchase, especially for the price. Absolutely recommended.
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