With a style inspired by Chrono Trigger and Final Fantasy 3, you play as a new arrival to a foggy and mysterious town. You find yourself waking up in the bodies of the town's inhabitants at pivotal moments of their lives. Make tough choices as you discover the truth about this town called Greyfox.
User reviews:
Very Positive (33 reviews) - 81% of the 33 user reviews in the last 30 days are positive.
Mostly Positive (1,185 reviews) - 75% of the 1,185 user reviews for this game are positive.
Release Date: Feb 23, 2015

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About This Game

As a new resident of a mysterious town, you stumble upon an old woman with magical powers.

Suddenly you find yourself inhabiting the bodies of other townspeople at crucial moments in their lives.

Make life and death decisions as you slowly uncover the truth about the place you’ve decided to call home in this engrossing RPG.

System Requirements

    • OS: Windows 98, XP, Vista, 7, 8
    • Processor: Intel Pentium III 800 MHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Storage: 250 MB available space
Customer reviews
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Very Positive (33 reviews)
Mostly Positive (1,185 reviews)
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642 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: September 24
Just at the very moment you start the game and enter the menu you can feel the love that was put into this game.
Greyfox RPG is a game that does not excel at graphics (sorry COD-boys) but even more in humor implemented in-game. My favorite part is, and don't worry it's not a spoiler as that is pretty much the beginning of the game, where you can drive towards your new "city" called Greyfox (surprise!). The streets are full of stupid old hags, you can mock cyclists on their roads without feeling sorry for them at all and you will realize that it's not only you driving like a crazy naked man *coughs*

Anyways, back to the game. You will see for some random reason the daily life of various people having a pretty messed up character every single time. Even though the game might be annoying for some folks, I would still recommend it to you as it uses its randomness to make you laugh or at least smile.

Give this game a shot, when on sale or with coupons (yay, coupons no one actually uses) and have fun!

PS: click it a hundred times to get da milk
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1 of 1 people (100%) found this review helpful
7.0 hrs on record
Posted: September 21
An RPG with no battles, but exploration and simple objectives. After a little long introduction you step into the life of four people and decide crucial choices for them. Lasts for about one hour.

Portrait art mixes various styles, including RPG Maker portraits and modifications. It would be interesting to run with the young character (you can't). There's an excess of object descriptions (less useless descriptions would have been better), so it can get confusing at first if you go around checking everything.

It's ok.
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1 of 1 people (100%) found this review helpful
3.1 hrs on record
Posted: September 28
Nice game but would kill all your time if you're planning to go for 100% achievements.

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1 of 1 people (100%) found this review helpful
1 person found this review funny
Not Recommended
5.3 hrs on record
Posted: September 26
Fairly tedious gameplay, but luckily it only takes 2 hours or so to obtain all achievements. Story is lacking; the theme is nothing more than sterile commentary on the elderly.
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Most Helpful Reviews  Overall
136 of 170 people (80%) found this review helpful
5 people found this review funny
Not Recommended
3.1 hrs on record
Posted: July 15, 2015
Full disclosure: I bought this game at 96% off, for fifteen pence. And even at that price, I would not recommend buying this game.

This game in a word? Unrealised. The actual game has two themes -- the first being a fairly generic 'your actions have moral consequences' theme that's used extremely simplistically by giving an occasional yes/no choice, and the second being age, which is dealt with only in an exceedingly shallow capacity. While both of these themes can be compelling when written sufficiently well, the more unique and interesting one is age; most people playing videogames are fairly young or approaching middle age, so age is a topic that gets swept under the rug or only dealt with as a way to get rid of a character in most games. Given a nuanced portrayal, it could have been excellent here. It wasn't.

In terms of gameplay, it has the standard non-combat rpg maker formula -- wander around, talk to people, get information, solve puzzles. Most rpg maker games will attempt to flavour their world beyond the basic graphics by giving interesting flavour text on clickable items, a feature I adore. True, this game does have many clickable items, and a lot of flavour text... but all of it is either very bland descriptions of what you're looking at, or immature flavour text.

Actually, let's cycle back to the immature bit. Do you think naked pixelated old men are funny? Do you think it's great that a good portion of your game world is compared to poo? Because that's why some of the steam pages related to this game ask for age confirmation, and the devs never seem to get tired of it. It's pretty much worthless in terms of content, both comedically and in terms of worldbuilding. It just makes the game seem like it was made by juvenile teenagers.

The writing, outside of the themes it tries and fails to tackle, is uninspiring. NPCs are both unlikeable and boring, as, in fact, are all the player characters. There simply isn't enough dialogue given -- in a format, mind you, that really *needs* dialogue and description in order to be effective -- to characterise even one of the protagonists beyond a very simple pastiche of whatever their problem is. I feel like the dev(s?) of this game aren't really familiar with creating works of art or fiction -- although, as a plus, I only noticed one glaring grammar problem (an NPC using "were" when the correct version for the context would have been "where." There were moments of writing which, although not fantastic, was at least interesting (the nurse chapter, with the mindscrew hospital segment was intriguing).

Poor programming is also evident; two instances that I spotted were being able to drive directly into the wall of the Pub while in my car, and the game locking up if you gave a certain item to an NPC from below. Usually, giving the item triggers the npc to down one square out of your way, and there is no exception made for the player choosing to stand there. Even accepting that there may be technical limitations in coding npc behaviour, it would have been child's play to simply make the npc move back through the passage to a square the player couldn't occupy, or alter the map slightly to ensure the player couldn't stand below the npc but the npc could still move there.

On top of that, there is a huge lack of content in this game. It can all be seen and discovered in an hour or two, with no real problem; after that, everything else is repetition and padding.

Ultimately, it feels like somebody's first game in rpg maker -- ambitious themes, poor execution. And that's perfectly fine, but not if there's an asking price. If you want a combat-light rpg maker game with better writing, more entertaining characters, and don't mind nudity (which, to be fair, this game has as well), then go and download Embric of Wulfhammer's Castle. It's free, and a shining example of what rpg maker games can do when the effort's put in considering all the detail and jokes put into the world.

If you're considering buying this as a way to support the developer/support other rpgmaker games being on steam, don't. This game also had a small kickstarter (https://www.kickstarter.com/projects/1604197967/greyfox); again, considering you'll find much, much better rpgmaker games out there for free, has already created more money than the product deserves.

To improve this game, I would advise the devs to recruit somebody with some real writing experience to draw out the potential of the themes it tries to handle, and, moreover, consider whether this is really the medium the game needs in order to shine. Very little of the good points of this game would be lost if it were in a visual novel format, due to the flavour text in the environment being mostly not worthwhile, and it would give the game chance to focus on dialogues, characterisation and story while dropping the largely redundant fetch quest gameplay. I would also advise them to do a little market research and observe what the standards are for commercial games of this type.

To clarify: I think there's potential here in the themes, and if I had just downloaded it as somebody's first rpg maker project, I would be considerably more enthusiastic about it. But Greyfox is not a good enough product to demand money for, and too basic to justify the kickstarter that was attached. With more experience, this game could have been a gem. As it is? Not worth it.
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102 of 127 people (80%) found this review helpful
7 people found this review funny
1.0 hrs on record
Posted: February 27, 2015
Greyfox is a modern RPG-game made via RPG-Maker VX Ace with an interesting storyline and unique gameplay.

+Interesting Storyline
+Great Controls
+Graphics and sounds suit the game
+Cheap price
+Has achievements

-Game is short
-Can be Depressing

Overall Rating:
8/10 Good game, Worth the cost, playable for an hour or two.
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78 of 99 people (79%) found this review helpful
2 people found this review funny
1.3 hrs on record
Posted: May 21, 2015
Greyfox is a short and sweet little game made in RPG Maker, thugh I'd not call it an RPG since it really is more of a point and click adventure type of game. The premise is really interestng as it is modern day.

You play as a young girl looking to better her life. She quits her job and moves to a town called Greyfox with no promise of a new job or even a place to live. Then you meet a strange woman who tries to deter her from staying and she leads the main character through a set of dreams where she gets to live the lives of other people in the town.

Good points:
+Interesting premise
+The four characters your main character gets to walk around as are interesting.
+Lot of stuff to discover and people to talk to, obvious care was taken at constructing this little town.
+Multiple endings

Neutral points:
*Rather short, I was able to get all the achievements in less than two hours

Not so good points:
-The main character really was lacking in any characterization
-The characters whose lives you lived were in some cases very stereotypical elderly people even if they were interesting.

Overall though, I'd recommend the game. It's short and simple, but also not very pricey. It's definitely a game to pick up and play and you can easily finish in one game session. The premise is definitely unique and a refreshing change.
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47 of 54 people (87%) found this review helpful
2.5 hrs on record
Posted: February 26
“I am incapable of conceiving infinity, and yet I do not accept finity. I want this adventure that is the context of my life to go on without end.” ― Simone de Beauvoir, La Vieillesse

Greyfox is a really short RPGMaker adventure game that tries to come as an empathy simulation with the touch of speculative supernatural motifs scattered on the side. Fair warning though: pledging catch phrases like "a town with a sinister secret" and "uncover its mysteries" that we encounter in the trailer are quite the misleading advertisement here. Whether there be any sinister secret or a mystery to uncover - or not, it sadly won't be in our heroine's power to reveal in this really, really short adventure. We are just invited for a brief experience and shooed away to carry on with our lives without much explanation.

If we are to arrange a consistent outline of events; here we have a young, dumbly cheery heroine who gets bored of her daily rush in the big city and decides to move into the retirement community of Greyfox. She comes in, greeted by a townful of dull, bitter old people without an ounce of empathy left in them and struggles through some frustrating interactions. Tired by the end of her first day, the heroine is welcomed by a mysterious old lady in the local pub only, with a sarcastic yet intriguing proposition to make: What if you could live their lives and decide their fates? By the touch of this mysterious lady, our heroine is to live an ordinary day in the lives of four town inhabitants and decide their fates eventually.

Let's blurt out the truth: as far as choice and consequence games go, Greyfox isn't one of the greatest, but that doesn't mean that its trash. The game feels mysterious and deep at first, but it unravels to become quite superficial in display, limited and fractured in dialogues; and sadly rushed in its endings. On the other hand, there is also some symbolic figures and attributions to other games in the genre here and there, that may bring a brief smile when encountered. There is quite a good amount of anecdotes scattered around the little town for you to discover, alongside some interesting characters.

One primarily weak point of all display is the narrative. It is depressing, cyclical and limited in its perspective. There isn't much humor - or at least qualitative humor to lessen the burden of the subject, yet the gravity isn't concluded with a consistent argument either. The final conclusion presented by the mysterious lady about the concept of right and wrong felt a bit contradictory for my taste. Please do not go into this little adventure to come across a genuine miracle. You'll get what you pay for: a small story with one ambiguous point of view that will present you maybe something to think about. With better writing, this game could have been much, much more.

Graphics are basic RPGMaker, without a notable soundtrack or any voice acting. Character designs are somewhat curious and interesting though. The first playthrough will take about an hour - one and a half at max - and the game has 3 different endings. Going for all will give you roughly 2 hours of gameplay. Oh, and it has achievements if that means anything to you. For its current price, I think its basically fair deal. If on sale; heck, why the hell not to support an indie developer struggling to create her first game?

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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65 of 83 people (78%) found this review helpful
4 people found this review funny
1.8 hrs on record
Posted: March 28, 2015
An RPG maker game that is set in the modern day.
For once you're not an Elf warrior fighting dragons and wizards, but you're a normal human being in a normal world.

Well, mostly normal.

Greyfox is a short game, but the game does have you make multiple decisions which will lead to different endings so there is some replayability. It also has Steam achievements.

It's definitely worth a play through or two.
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61 of 79 people (77%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: July 13, 2015
At most, I think the game is okay.

I can see what its goal was to do and for what it presents, it's okay as a whole. However, the dialogue can be groan-worthy at times and the story arc for each character is too short to actually be memorable or even to have anything more than the cliches. I was able to finish this game and got all the achievements in less than two hours. The game tries to present this "depressing" and "mysterious" story and present "tough" choices for the fate of each character, but looking at it as a whole, it doesn't exactly deliver the impact that it wants to give off.

// Spoilers start here, I guess //

"A town with a sinister secret", "Uncover its mysteries".

These are two phrases that appear in the trailer, but really, I personally felt misled. There's no secret or mystery about the town; You move to a little town from the city and you feel ready to retire when some woman with the power to implant you into other peoples' bodies wants you to see that you're still too young and you aren't really ready for death. She shows you the stories of those who are, and you have the choice of whether or not you think each character should die. There's no "discovering the truth" unless you're just learning about the characters' backgrounds, and even then, they're pretty flat and to the point.

For a game that literally has the aspect of "tough choices" in its description, even the character you play as doesn't have a lot of feeling in either choice you made. She replies with short sentences that hardly show emotion, so why should the player have any emotion? Furthermore, when you can just skip to the end for some parts of an arc, it really puts all the other dialogue and event checks to waste, like in Kat's where all you have to do is get your medicine and talk to the Mysterious Woman.

One thing that bugs me is that once you finish going through the characters' stories, she tells you how many people you chose to kill and tells you that she hopes you're ready to take on the guilt of your actions for the rest of your life, but she also tells you that she's not going to tell you what's "right" or "wrong," which feels extremely contridictory to me. She brings you into these peoples' lives for you to judge them, and of course it's by your norm moral standards, so naturally you and the woman must have a sense of "right" and "wrong" when she talks about guilt for your murders (if you chose to do that), so what's her real angle here? That aspect of the story is just a nitpick for me, though.

// Spoilers end here //

Maybe I'm just more heartless than most people, but I don't really feel the impact of a depressing story like all the other positive reviewers do, because I don't feel for these characters. I do understand what the developer may have been trying to go for and it was a nice attempt. It could have been worse.

As for the visual aspect, it's not anything terrible. They're decent; Using RPG Maker's base elements plus others' isn't something that should account into this game.

/// TL;DR: I think that Greyfox is alright for a start, but is definitely only worth the $0.19 paid for it. I hope the developer will continue to try and make more content that will have a more fleshed-out story.
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Recently Posted
3.0 hrs
Posted: October 19
It was magic — one of the best days of my life
Good bye Greyfox town
Helpful? Yes No Funny
4.8 hrs
Posted: October 16
short but quite decent story-based rpg. well worth it's low cost. only negative point i can mention is that it could have used better graphics here and there which is somehow expected of an rpgmaker game.
Helpful? Yes No Funny
Captain Dogmeat Belmont
2.9 hrs
Posted: October 15
Very interesting.
Very moving.
Loved it all.
Easy achievements too.
Helpful? Yes No Funny
3.9 hrs
Posted: October 13
Very short game made with RPG Maker. I'm not fully recommending it, but not unrecommending it either. Story is OK. Gameplay is okay too although sometimes it feels like the game plays itself. Another example that Steam recommendetion system needs a mixed option or something like that. Although Greyfox is cheap (0,99 euro) I recommend getting on the sale, but if you're not fan of easy and short games or you just don't like RPGMaker's games than just don't buy it.
Helpful? Yes No Funny
4.4 hrs
Posted: October 5
You can get it really (and I mean few cents really) cheap during sales and it offers fun according to the price and gives you your money back through collectibles. Not really the top class in any way, but as game to keep you hooked through boring Sunday it's more than enough.
Helpful? Yes No Funny
3.6 hrs
Posted: October 2
Cannot recommend this game.
Helpful? Yes No Funny
1.0 hrs
Posted: September 29
Greyfox took me one sitting to complete (61 minutes) which is really short. The dialogue does not seem like a believable in a sense that no one talks like that. The story was interesting at first and has some hints of originality but overally lacks and is disappointing. The gameplay is tedious and is overally really boring, you walk around and talk to people. That's about it. I never felt sorry for any of the characters because we didn't get to know them that well which had no emotional impact when we had to make "the decision". The game is short, I got it for £3 I think which is still a bit much for what I ended up getting. I would reccomend this game if on sale (because it's so short you will be able to refund it anyways). Apart from that I don't think it would appeal t anyone. The target demographic is not obvious but I wish it was targeted at the more mature audience because I think that a bit more of a mature storyline would have been nice. I would rate this game a 6/10.
Helpful? Yes No Funny
Octopus Salad
2.2 hrs
Posted: September 28
This was a unique use of RPG maker. The game seems like it's going somewhere and then it branches into 4 separate weird, random, preachy story lines about how old people are jerks. The mystery/puzzle game play was alright. I did not like the story. I wasn't an ageist before playing this game. I might be now.
Helpful? Yes No Funny
1.6 hrs
Posted: September 27
short but good i liked it
Helpful? Yes No Funny