With a style inspired by Chrono Trigger and Final Fantasy 3, you play as a new arrival to a foggy and mysterious town. You find yourself waking up in the bodies of the town's inhabitants at pivotal moments of their lives. Make tough choices as you discover the truth about this town called Greyfox.
User reviews:
Mostly Positive (51 reviews) - 70% of the 51 user reviews in the last 30 days are positive.
Mostly Positive (1,128 reviews) - 76% of the 1,128 user reviews for this game are positive.
Release Date: Feb 23, 2015

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About This Game

As a new resident of a mysterious town, you stumble upon an old woman with magical powers.

Suddenly you find yourself inhabiting the bodies of other townspeople at crucial moments in their lives.

Make life and death decisions as you slowly uncover the truth about the place you’ve decided to call home in this engrossing RPG.

System Requirements

    • OS: Windows 98, XP, Vista, 7, 8
    • Processor: Intel Pentium III 800 MHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Storage: 250 MB available space
Customer reviews
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Mostly Positive (51 reviews)
Mostly Positive (1,128 reviews)
Recently Posted
0.7 hrs on record
Posted: August 23
it's pretty good. i got it on sale tho. without the sale i would not get it unless you wanted to. :PP
Helpful? Yes No Funny
2.2 hrs on record
Posted: August 23
I think this game was good despite being short. It takes about 2 hours, give or take, to complete the whole game once. It has replay value because there are 3 different endings. There is a bug when you go down in the car at the beginning which takes you back to the title screen, but that's the only one I've encountered, and because it's so early on, I wasn't bothered because all I had to do was skip some dialogue. I like how you choose the fates of the characters and the soundtrack is good. There are plenty of things to examine in the rooms so there's plenty to do. There are also some typos but they are minor and few.

I'd definitely recommend this to beginners in these types of pixel indie games and people who don't like overly-challenging games.

So, overall:

.Easy to navigate
.Fun gameplay
.Lots to examine
.Replay value (multiple endings)
.Interesting characters and development
.Good soundtrack and frequent sound effects

.Short (2 hours-ish to complete once)
.Typos (minor)
.Bug at the beginning (that can be avoided)
.Simple (it's pretty casual gameplay so some people might not like that. It's also pretty simple to figure out what to do.)
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4.6 hrs on record
Posted: August 23
Kind of short and what you would usually expect from an RPGMaker game. It's a neat little timesink for those who like the RPGMaker style of games although I would recommend buying it only fi it is on sale.
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2.0 hrs on record
Posted: August 23
It took me two hours to finish this game, and that was probably slow, but at such a cheap price I can't but recommend Greyfox for a bit of casual fun. It has a fairly unique storyline, temporarily taking on the lives of several people in their older years and getting to decide their choices, quite a few achievements available, and it has has a fair amount of mild adult humour.

Just buy it, since they're more or less giving it away, for the easily achievable inventory items, another game in your library, and to support indie titles :)
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Spear Rib
3.0 hrs on record
Posted: August 23
Interesting stories
Worth to check it out
Helpful? Yes No Funny
1.5 hrs on record
Posted: August 22
Short and boring.
Helpful? Yes No Funny
1.8 hrs on record
Posted: August 20
Product received for free
This is a great game about the choices people make and how we as outsiders might see/judge those choices. The game is full of moral choices and dilemmas, good stuff.
That said, I wouldn't label it a "proper" JRPG because it places story above game mechanics, which is a good thing in this and many other cases. I would liken it more to western studios like Bioware than any JRPG studios.
Overall awesome game, just change description from JRPG to choice/story based RPG.
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Rollz For Lolz
1.8 hrs on record
Posted: August 19
Just for the cards.
Helpful? Yes No Funny
1.3 hrs on record
Posted: August 18
I cannont recommend this game, largely because of one gamebreaking bug. I was playing the game and finding it to be so-so. You pretty much walk around and talk to people, and that's it. The mechanics for advancing the story sometimes didn't work great (I found it remarkably difficult to answer my cell phone), but it was not critical.

However, at one point you find yourself in a room full of cats. The cats move around randomly, except there there are only two ways out of the room, and a cat stopped in front of each of them and never moved again. There was no way I could progress in the game. Apparently, reading the discussions on this, the coding is very bad and the cats effectively turn into walls.

At this point I decided the game was not worth restarting, and gave up on it. A bug like that which completely prevents you from continuing the game also means that there is no way I can advocate anyone else buying this game.
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Super Sonico
6.9 hrs on record
Posted: August 18
Very little boring story
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 12 people (75%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: August 2
First and foremost, I think what needs to be said about this game is that it an exploration game, (Similar to To The Moon, Ib, Mad Father, etc.) that means that this is NOT a JRPG. This isn't mentioned anywhere on the store page, and saying the game was inspired by Chrono Trigger and Final Fantasy 3 definitely doesn't help prove this.

Now onto the actual game, I can't really criticize the gameplay since there's very little actual gameplay. It's just walking about, talking to people, and inspecting objects. I honestly feel that any engine, other than RPGMaker, would be better for games like this, but I guess ease of use makes RPGMaker so prevalent.

So that means what I need to critcize this game on is it's story. To put it blunty, this game feels like it was written by someone who has a very black and white view on morality. Your character decides to move to a town that's famous for an old folk's home, but you run into a mysterious lady that says you should leave. You end up going to sleep, then wake up in a dream world where your character is now old and you then see the world through 4 different people that live in the same town. You spend a day in their life and then need to decide if you should kill them or not. For the most part, everyone, expect for one person, is painted in a horrible light so you'll want to kill them.
The entire premise of the game, felt at odds with each other. The beginning has a weird magicial element to it (They never explain why a magical entity wants someone to not live in this town.), then it just transistions into normal character driven short stories, where the writing for each, with the exception of the nurse, just feels bland and boring (The nurse's story is just spastic and makes no sense.). It's on par with stuff you'd see on a fanfiction site. Also, despite being less than 2 hours of content, I often wanted to just stop playing this and go play, or read, something else.

Then there's 3 endings. If you killed no one you get the good ending, where you just leave town and go back home. If you kill atleast 1 person, but not all 4, you get the mediocre ending where you leave town, but end up needing psyciatric help. Finally, the bad end where you kill all 4 people where you end up in a mental institute.
Each ending ends with your character not living in the town, which doesn't make much sense, they quit their job to get away from the hustle of the city and, for some reason, moving to a town requires intervention from a magical being to make the character stop from making that mistake. Unless the character is just actually just crazy, but eitherway it's still not a compelling enough.

TL;DR: I applaud the dev for trying to make a dramatic story about moral choices, but they lacked the writing skills required to make a good story. Meaning this game's only real use is making a profit off the cards.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
Not Recommended
1.0 hrs on record
Posted: August 7
During my time with this game, I have found that there are 3 words that perfectly encompass the whole of my thoughts for it. This game is short, tedious, and boring.

Allow me to explain a bit further
As far as gameplay goes... there isn't any. This is a game where you walk around using wonderful rpg maker movement, and talk to people. I can certainly understand if the developers were to opt out of having a combat system, but they need to replace it with some sort of gameplay mechanic rather than just giving me a slightly more interactive version of a visual novel. Having said if the developers had wanted to make the game better without adding anything else, honestly, I would just convert it to a visual novel. The most frustrating/tedious parts of the game was walking around attempting to figure out who I was supposed to be talking to, and this took up the majority of my playtime. When a game rely's on a player's confusion to pad out the playtime, something is very wrong. Also, the story was just kind of there, it was very boring and I didn't really care about it whatsoever.

For those of you who are actually considering this game, and don't want story spoilers as I specifically go over my complaints, don't read this particular paragraph. The story begins with a 4th wall break as the protagonist explains that she is quitting her job and moving to greyfox, which she says is a small sleepy town, but in reality it's more of a retirement home (there is only one remotely young person besides youself, and that would be the bartender). During the opening, there is a very brief section where you are asked to drive the protagonists car. This section pains me to even think about, as the car is just as slow if not slower than the protagonist on foot, and is extremely big relative to the on foot npc's (as it admittedly should be, but bear with me) making it a pain to maneuver into the parking space you are attempting to reach. This particular section does nothing whatsoever to enhance the gameplay or the story more than an autopiloted car would have, it is merely a one off section that adds to the tedium. After this, the player enters the hotel as directed and is told that they will have to wait until an empty room opens up. The hotel worker says that she told the guy upstairs that she would send him some "company" and asks if you would mind doing that for her, and also reccommends you go to the bar to wait until the room is ready. Now at this point two of my main issues with this game are found. First, the dialogue. Nothing can pull me out of a story faster than dialogue that sounds like no person on earth would actually say, and the way this is written it simply doesn't feel like a normal conversation between two people. Some of the word play is off, people not simplifying words as they would in regular speech, causing all dialogue to either sound really formal or really forced. The other issue with this game is the lack of direction given to the player. This opening section is one of the few times I have a remote clue on what I'm doing, and even with this it took me forever to figure out I had to talk to the old lady several times to move the story forward in the bar, and was left for about 15m (which in this game is a long chunk of time) wandering about attempting to figure out what I was missing to advance the story. I won't type the whole story out here, as the complaints i've just addressed are my main irritations story wise throughout the game, but let's just say the story does nothing to pull the player in, and often times when presented with the choice to kill someone (don't ask, you really don't want to know), it wasn't even my choice as I pressed the next button thinking that would advance to bring up the menu (as it would be in most games) but instead the menu auto popped up and made me select something without even reading what on earth I just picked (I figured it out just in time for the last choice in the game (which i didn't end up caring about, but at the very least I would like to have made the other ones specifically for achievement hunting purposes).

The game is extremely short, which due to it's price isn't actually a negative, however the game could have been elongated in a very non-tedius way with the addition of actual gameplay such as a combat system or something of the like.

Even when this game goes on sale for 2 bits I wouldn't reccommend this game. Save your quarters.

Better luck next time devs. Try it without RPG maker. Stuff from there doesn't usually amount to much
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6 of 10 people (60%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: July 26
This game was ridiculous and written by a 10 year old. Storyline was terrible and game play was not good.
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1 of 1 people (100%) found this review helpful
4.6 hrs on record
Posted: August 23
Kind of short and what you would usually expect from an RPGMaker game. It's a neat little timesink for those who like the RPGMaker style of games although I would recommend buying it only fi it is on sale.
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3 of 6 people (50%) found this review helpful
1 person found this review funny
16.2 hrs on record
Posted: July 31
Interesting little game, takes about 2 hours to complete.
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1 of 2 people (50%) found this review helpful
Most Helpful Reviews  Overall
136 of 168 people (81%) found this review helpful
5 people found this review funny
Not Recommended
3.1 hrs on record
Posted: July 15, 2015
Full disclosure: I bought this game at 96% off, for fifteen pence. And even at that price, I would not recommend buying this game.

This game in a word? Unrealised. The actual game has two themes -- the first being a fairly generic 'your actions have moral consequences' theme that's used extremely simplistically by giving an occasional yes/no choice, and the second being age, which is dealt with only in an exceedingly shallow capacity. While both of these themes can be compelling when written sufficiently well, the more unique and interesting one is age; most people playing videogames are fairly young or approaching middle age, so age is a topic that gets swept under the rug or only dealt with as a way to get rid of a character in most games. Given a nuanced portrayal, it could have been excellent here. It wasn't.

In terms of gameplay, it has the standard non-combat rpg maker formula -- wander around, talk to people, get information, solve puzzles. Most rpg maker games will attempt to flavour their world beyond the basic graphics by giving interesting flavour text on clickable items, a feature I adore. True, this game does have many clickable items, and a lot of flavour text... but all of it is either very bland descriptions of what you're looking at, or immature flavour text.

Actually, let's cycle back to the immature bit. Do you think naked pixelated old men are funny? Do you think it's great that a good portion of your game world is compared to poo? Because that's why some of the steam pages related to this game ask for age confirmation, and the devs never seem to get tired of it. It's pretty much worthless in terms of content, both comedically and in terms of worldbuilding. It just makes the game seem like it was made by juvenile teenagers.

The writing, outside of the themes it tries and fails to tackle, is uninspiring. NPCs are both unlikeable and boring, as, in fact, are all the player characters. There simply isn't enough dialogue given -- in a format, mind you, that really *needs* dialogue and description in order to be effective -- to characterise even one of the protagonists beyond a very simple pastiche of whatever their problem is. I feel like the dev(s?) of this game aren't really familiar with creating works of art or fiction -- although, as a plus, I only noticed one glaring grammar problem (an NPC using "were" when the correct version for the context would have been "where." There were moments of writing which, although not fantastic, was at least interesting (the nurse chapter, with the mindscrew hospital segment was intriguing).

Poor programming is also evident; two instances that I spotted were being able to drive directly into the wall of the Pub while in my car, and the game locking up if you gave a certain item to an NPC from below. Usually, giving the item triggers the npc to down one square out of your way, and there is no exception made for the player choosing to stand there. Even accepting that there may be technical limitations in coding npc behaviour, it would have been child's play to simply make the npc move back through the passage to a square the player couldn't occupy, or alter the map slightly to ensure the player couldn't stand below the npc but the npc could still move there.

On top of that, there is a huge lack of content in this game. It can all be seen and discovered in an hour or two, with no real problem; after that, everything else is repetition and padding.

Ultimately, it feels like somebody's first game in rpg maker -- ambitious themes, poor execution. And that's perfectly fine, but not if there's an asking price. If you want a combat-light rpg maker game with better writing, more entertaining characters, and don't mind nudity (which, to be fair, this game has as well), then go and download Embric of Wulfhammer's Castle. It's free, and a shining example of what rpg maker games can do when the effort's put in considering all the detail and jokes put into the world.

If you're considering buying this as a way to support the developer/support other rpgmaker games being on steam, don't. This game also had a small kickstarter (https://www.kickstarter.com/projects/1604197967/greyfox); again, considering you'll find much, much better rpgmaker games out there for free, has already created more money than the product deserves.

To improve this game, I would advise the devs to recruit somebody with some real writing experience to draw out the potential of the themes it tries to handle, and, moreover, consider whether this is really the medium the game needs in order to shine. Very little of the good points of this game would be lost if it were in a visual novel format, due to the flavour text in the environment being mostly not worthwhile, and it would give the game chance to focus on dialogues, characterisation and story while dropping the largely redundant fetch quest gameplay. I would also advise them to do a little market research and observe what the standards are for commercial games of this type.

To clarify: I think there's potential here in the themes, and if I had just downloaded it as somebody's first rpg maker project, I would be considerably more enthusiastic about it. But Greyfox is not a good enough product to demand money for, and too basic to justify the kickstarter that was attached. With more experience, this game could have been a gem. As it is? Not worth it.
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100 of 125 people (80%) found this review helpful
7 people found this review funny
1.0 hrs on record
Posted: February 27, 2015
Greyfox is a modern RPG-game made via RPG-Maker VX Ace with an interesting storyline and unique gameplay.

+Interesting Storyline
+Great Controls
+Graphics and sounds suit the game
+Cheap price
+Has achievements

-Game is short
-Can be Depressing

Overall Rating:
8/10 Good game, Worth the cost, playable for an hour or two.
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76 of 97 people (78%) found this review helpful
2 people found this review funny
1.3 hrs on record
Posted: May 21, 2015
Greyfox is a short and sweet little game made in RPG Maker, thugh I'd not call it an RPG since it really is more of a point and click adventure type of game. The premise is really interestng as it is modern day.

You play as a young girl looking to better her life. She quits her job and moves to a town called Greyfox with no promise of a new job or even a place to live. Then you meet a strange woman who tries to deter her from staying and she leads the main character through a set of dreams where she gets to live the lives of other people in the town.

Good points:
+Interesting premise
+The four characters your main character gets to walk around as are interesting.
+Lot of stuff to discover and people to talk to, obvious care was taken at constructing this little town.
+Multiple endings

Neutral points:
*Rather short, I was able to get all the achievements in less than two hours

Not so good points:
-The main character really was lacking in any characterization
-The characters whose lives you lived were in some cases very stereotypical elderly people even if they were interesting.

Overall though, I'd recommend the game. It's short and simple, but also not very pricey. It's definitely a game to pick up and play and you can easily finish in one game session. The premise is definitely unique and a refreshing change.
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47 of 54 people (87%) found this review helpful
2.5 hrs on record
Posted: February 26
“I am incapable of conceiving infinity, and yet I do not accept finity. I want this adventure that is the context of my life to go on without end.” ― Simone de Beauvoir, La Vieillesse

Greyfox is a really short RPGMaker adventure game that tries to come as an empathy simulation with the touch of speculative supernatural motifs scattered on the side. Fair warning though: pledging catch phrases like "a town with a sinister secret" and "uncover its mysteries" that we encounter in the trailer are quite the misleading advertisement here. Whether there be any sinister secret or a mystery to uncover - or not, it sadly won't be in our heroine's power to reveal in this really, really short adventure. We are just invited for a brief experience and shooed away to carry on with our lives without much explanation.

If we are to arrange a consistent outline of events; here we have a young, dumbly cheery heroine who gets bored of her daily rush in the big city and decides to move into the retirement community of Greyfox. She comes in, greeted by a townful of dull, bitter old people without an ounce of empathy left in them and struggles through some frustrating interactions. Tired by the end of her first day, the heroine is welcomed by a mysterious old lady in the local pub only, with a sarcastic yet intriguing proposition to make: What if you could live their lives and decide their fates? By the touch of this mysterious lady, our heroine is to live an ordinary day in the lives of four town inhabitants and decide their fates eventually.

Let's blurt out the truth: as far as choice and consequence games go, Greyfox isn't one of the greatest, but that doesn't mean that its trash. The game feels mysterious and deep at first, but it unravels to become quite superficial in display, limited and fractured in dialogues; and sadly rushed in its endings. On the other hand, there is also some symbolic figures and attributions to other games in the genre here and there, that may bring a brief smile when encountered. There is quite a good amount of anecdotes scattered around the little town for you to discover, alongside some interesting characters.

One primarily weak point of all display is the narrative. It is depressing, cyclical and limited in its perspective. There isn't much humor - or at least qualitative humor to lessen the burden of the subject, yet the gravity isn't concluded with a consistent argument either. The final conclusion presented by the mysterious lady about the concept of right and wrong felt a bit contradictory for my taste. Please do not go into this little adventure to come across a genuine miracle. You'll get what you pay for: a small story with one ambiguous point of view that will present you maybe something to think about. With better writing, this game could have been much, much more.

Graphics are basic RPGMaker, without a notable soundtrack or any voice acting. Character designs are somewhat curious and interesting though. The first playthrough will take about an hour - one and a half at max - and the game has 3 different endings. Going for all will give you roughly 2 hours of gameplay. Oh, and it has achievements if that means anything to you. For its current price, I think its basically fair deal. If on sale; heck, why the hell not to support an indie developer struggling to create her first game?

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