With a style inspired by Chrono Trigger and Final Fantasy 3, you play as a new arrival to a foggy and mysterious town. You find yourself waking up in the bodies of the town's inhabitants at pivotal moments of their lives. Make tough choices as you discover the truth about this town called Greyfox.
User reviews:
Recent:
Mixed (36 reviews) - 66% of the 36 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,045 reviews) - 76% of the 1,045 user reviews for this game are positive.
Release Date: Feb 23, 2015

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About This Game

As a new resident of a mysterious town, you stumble upon an old woman with magical powers.

Suddenly you find yourself inhabiting the bodies of other townspeople at crucial moments in their lives.

Make life and death decisions as you slowly uncover the truth about the place you’ve decided to call home in this engrossing RPG.

System Requirements

    Minimum:
    • OS: Windows 98, XP, Vista, 7, 8
    • Processor: Intel Pentium III 800 MHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Storage: 250 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (36 reviews)
Overall:
Mostly Positive (1,045 reviews)
Recently Posted
Istaisa
( 1.8 hrs on record )
Posted: June 29
I really wanted to like this. Greyfox isn't a bad game, but it isn't a good game either. The themes of the game (actions have consequences / aging) would normally make this something I'd jump at but neither were well realised. It took me less than 2 hours to play through the game enough times to unlock all the achievements, while I'd normally prefer to spend more time enjoying the story in a game like this.
I picked this up in the JRPG bundle at 90% off, and while that was a good purchase, there are other JRPGs that I would recommend over this one.
Helpful? Yes No Funny
Sojiro
( 3.6 hrs on record )
Posted: June 25
1h42 minutes. That's how long it took me to finish that game 100%, get all the achievements, and looking into every nook and cranny to get all the dialogs. This is not a RPG, at all. This is an adventure game, a story, where you make decisions. Those decisions are pretty much limited to 4 binary choices, kill or don't kill. They don't change much of anything, just a comment in the epilogue.

The only thing here is the story and deciding the fate of the characters. There's pretty much no story, just looking at a slice of life of 4 elderly people at the end of their rope (and it's possibly all a dream anyway). The characters are uninteresting, shallow, and often unoriginal. There's a lot of pee and poop "jokes" (not sure if they're supposed to be jokes), and nearly everyone is an ♥♥♥♥♥♥♥.

I couldn't care less about the characters, and the only thing here is to decide what happens to them (which might not actually do anything anyway). That makes it really pointless.

And short. Which is probably a good thing, now that I think about it. Since it felt like a waste of time, it's better that way. It's not horrible, but it wasn't enjoyable or interesting or memorable to me.

Now I'm going to let it run a few hours to drop the cards and uninstal it forever. I supposed it's a cheap way to get trading card even if the game itself isn't all that good.
Helpful? Yes No Funny
FEH
( 0.9 hrs on record )
Posted: June 21
Pretty neat idea, being able to choose the fate of people, but it wasn't entertaining. I wasn't conflicted in my choices and didn't care at all for each new person I controlled. I just killed them all and apparently in the end I'm a crazy person who dreamed it all? Or maybe I was convicted of murder and sentenced to a crazy house? I dunno, but despite an interesting idea, the game itself isn't very interesting.
Helpful? Yes No Funny
FHS.Moodysmedia
( 2.1 hrs on record )
Posted: June 19
So a whole playthrough of this game took about an hour and i got 10 out of 16 achivements.
I got this game for no more than a few pence and it was honestly worth every penny.
It is a descision making game which shows us a great lesson in the life of the elderly and the struggles they have to go through.
For an hour long game it was entertain enough, my advice would be talk to people. took me 10 minutes to figure that out. Thats the way you progress the story.

Also YEY trading cards!
Helpful? Yes No Funny
Logic™
( 2.1 hrs on record )
Posted: June 18
Interesting little game, but the ending was quite lacking in my opinion. Still well worth it for the price though, especially when on sale.
Helpful? Yes No Funny
Misre The Wuff
( 1.1 hrs on record )
Posted: June 18
Product received for free
I got this game, was very pleased. Its not very 'new' its still a classic rpgmaker type game though. It has a nice story and is fun... sorta
Helpful? Yes No Funny
Hola, me llamo Joel
( 0.1 hrs on record )
Posted: June 18
This game is reccomended for cheap or crappy pc's!
Helpful? Yes No Funny
HJAZisRikku
( 3.7 hrs on record )
Posted: June 16
I have mixed views of Greyfox.

Greyfox has an interesting story where the main characters finds themselves inhabitting the bodies of elderly people from the town of Greyfox days before their deaths.
It is an interesting and creepy idea, where your moral choices will determine which of the three endings you get.

However...

The game is very short. I got about 4 hours out of this game and that was with three play-throughs to get the different endings (minus another half an hour of tea and pee breaks...)
I got in on sale for 79p so the shortness did not bother me, but I would not recommend getting it for it's usual retail price of £6.99.
Though the plot and themes are interesting, I personally find them underdeveloped. The game had a lot more potential with its characters, ideas and moral choices.
The gameplay is a little boring too... there are "mysteries" and problems to solve but they are VERY easy which also contributes to the shortness of the game.

I don't want to say Greyfox is inhrentily a bad game but for its usual price I would not recommend it.
I will say though that is does have MASSIVE potential if its developers decide to remake or create a sequel.
Helpful? Yes No Funny
deiradinn
( 3.6 hrs on record )
Posted: June 6
This is an RPG in which you do not fight anything, it truly is a Role-Playing game. You play different lives. I love indie/2d titles, just have a weakness for them.

This game is highly interactive, sometimes juvenile, sometimes deep, often dark, or light depending on how you choose to play it out. It is short, like an hour to complete if you don't interact with everything. I did though, several little tid-bits of humor and fun checking everything out.

It is made with RPGMaker, but it is a different type of experience. If you want to collect all the achievements you will have to play through the game a few times, even shorter if you're one of those guide followers from the start. I wasn't and still had half of them when I finished. I plan on playing through it again to collect them all. Some I missed that were hilarious.

If you're looking for a quick 2d/story/decesion game then this will do for you on the cheap. Easy to get achievements, easy 100%, and no hassle gameplay. Very casual.

"Look in the mirror".
Helpful? Yes No Funny
King Piggolo
( 4.6 hrs on record )
Posted: June 3
“I am incapable of conceiving infinity, and yet I do not accept finity. I want this adventure that is the context of my life to go on without end.” ― Simone de Beauvoir, La Vieillesse

Greyfox is a really short RPGMaker adventure game that tries to come as an empathy simulation with the touch of speculative supernatural motifs scattered on the side. Fair warning though: pledging catch phrases like "a town with a sinister secret" and "uncover its mysteries" that we encounter in the trailer are quite the misleading advertisement here. Whether there be any sinister secret or a mystery to uncover - or not, it sadly won't be in our heroine's power to reveal in this really, really short adventure. We are just invited for a brief experience and shooed away to carry on with our lives without much explanation.

If we are to arrange a consistent outline of events; here we have a young, dumbly cheery heroine who gets bored of her daily rush in the big city and decides to move into the retirement community of Greyfox. She comes in, greeted by a townful of dull, bitter old people without an ounce of empathy left in them and struggles through some frustrating interactions. Tired by the end of her first day, the heroine is welcomed by a mysterious old lady in the local pub only, with a sarcastic yet intriguing proposition to make: What if you could live their lives and decide their fates? By the touch of this mysterious lady, our heroine is to live an ordinary day in the lives of four town inhabitants and decide their fates eventually.

Let's blurt out the truth: as far as choice and consequence games go, Greyfox isn't one of the greatest, but that doesn't mean that its trash. The game feels mysterious and deep at first, but it unravels to become quite superficial in display, limited and fractured in dialogues; and sadly rushed in its endings. On the other hand, there is also some symbolic figures and attributions to other games in the genre here and there, that may bring a brief smile when encountered. There is quite a good amount of anecdotes scattered around the little town for you to discover, alongside some interesting characters.

One primarily weak point of all display is the narrative. It is depressing, cyclical and limited in its perspective. There isn't much humor - or at least qualitative humor to lessen the burden of the subject, yet the gravity isn't concluded with a consistent argument either. The final conclusion presented by the mysterious lady about the concept of right and wrong felt a bit contradictory for my taste. Please do not go into this little adventure to come across a genuine miracle. You'll get what you pay for: a small story with one ambiguous point of view that will present you maybe something to think about. With better writing, this game could have been much, much more.

Graphics are basic RPGMaker, without a notable soundtrack or any voice acting. Character designs are somewhat curious and interesting though. The first playthrough will take about an hour - one and a half at max - and the game has 3 different endings. Going for all will give you roughly 2 hours of gameplay. Oh, and it has achievements if that means anything to you. For its current price, I think its basically fair deal. If on sale; heck, why the hell not to support an indie developer struggling to create her first game?

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
4.6 hrs on record
Posted: June 3
“I am incapable of conceiving infinity, and yet I do not accept finity. I want this adventure that is the context of my life to go on without end.” ― Simone de Beauvoir, La Vieillesse

Greyfox is a really short RPGMaker adventure game that tries to come as an empathy simulation with the touch of speculative supernatural motifs scattered on the side. Fair warning though: pledging catch phrases like "a town with a sinister secret" and "uncover its mysteries" that we encounter in the trailer are quite the misleading advertisement here. Whether there be any sinister secret or a mystery to uncover - or not, it sadly won't be in our heroine's power to reveal in this really, really short adventure. We are just invited for a brief experience and shooed away to carry on with our lives without much explanation.

If we are to arrange a consistent outline of events; here we have a young, dumbly cheery heroine who gets bored of her daily rush in the big city and decides to move into the retirement community of Greyfox. She comes in, greeted by a townful of dull, bitter old people without an ounce of empathy left in them and struggles through some frustrating interactions. Tired by the end of her first day, the heroine is welcomed by a mysterious old lady in the local pub only, with a sarcastic yet intriguing proposition to make: What if you could live their lives and decide their fates? By the touch of this mysterious lady, our heroine is to live an ordinary day in the lives of four town inhabitants and decide their fates eventually.

Let's blurt out the truth: as far as choice and consequence games go, Greyfox isn't one of the greatest, but that doesn't mean that its trash. The game feels mysterious and deep at first, but it unravels to become quite superficial in display, limited and fractured in dialogues; and sadly rushed in its endings. On the other hand, there is also some symbolic figures and attributions to other games in the genre here and there, that may bring a brief smile when encountered. There is quite a good amount of anecdotes scattered around the little town for you to discover, alongside some interesting characters.

One primarily weak point of all display is the narrative. It is depressing, cyclical and limited in its perspective. There isn't much humor - or at least qualitative humor to lessen the burden of the subject, yet the gravity isn't concluded with a consistent argument either. The final conclusion presented by the mysterious lady about the concept of right and wrong felt a bit contradictory for my taste. Please do not go into this little adventure to come across a genuine miracle. You'll get what you pay for: a small story with one ambiguous point of view that will present you maybe something to think about. With better writing, this game could have been much, much more.

Graphics are basic RPGMaker, without a notable soundtrack or any voice acting. Character designs are somewhat curious and interesting though. The first playthrough will take about an hour - one and a half at max - and the game has 3 different endings. Going for all will give you roughly 2 hours of gameplay. Oh, and it has achievements if that means anything to you. For its current price, I think its basically fair deal. If on sale; heck, why the hell not to support an indie developer struggling to create her first game?

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: June 6
This is an RPG in which you do not fight anything, it truly is a Role-Playing game. You play different lives. I love indie/2d titles, just have a weakness for them.

This game is highly interactive, sometimes juvenile, sometimes deep, often dark, or light depending on how you choose to play it out. It is short, like an hour to complete if you don't interact with everything. I did though, several little tid-bits of humor and fun checking everything out.

It is made with RPGMaker, but it is a different type of experience. If you want to collect all the achievements you will have to play through the game a few times, even shorter if you're one of those guide followers from the start. I wasn't and still had half of them when I finished. I plan on playing through it again to collect them all. Some I missed that were hilarious.

If you're looking for a quick 2d/story/decesion game then this will do for you on the cheap. Easy to get achievements, easy 100%, and no hassle gameplay. Very casual.

"Look in the mirror".
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.0 hrs on record
Posted: June 1
If you're of the crowd that considers The Stanley Parable not a "true" game, this game isn't for you. Short game, took me about an hour for a single playthrough, but would be willing to go through it again making different choices. Gives a perspective on elderly life. Mechanically sound, no strange bugs or errors, but there are a couple of weird "sticking" points throughout the game where it's unclear what to do next. Focusing on a unique subject in games, Greyfox is one of those games that is interesting to play at least once. Additionally, I'd say it's a good game to understand how games can be works of art in and of themselves, as compared to movies or books.
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1 of 1 people (100%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: June 21
Pretty neat idea, being able to choose the fate of people, but it wasn't entertaining. I wasn't conflicted in my choices and didn't care at all for each new person I controlled. I just killed them all and apparently in the end I'm a crazy person who dreamed it all? Or maybe I was convicted of murder and sentenced to a crazy house? I dunno, but despite an interesting idea, the game itself isn't very interesting.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
2.1 hrs on record
Posted: June 18
Interesting little game, but the ending was quite lacking in my opinion. Still well worth it for the price though, especially when on sale.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
130 of 159 people (82%) found this review helpful
5 people found this review funny
Not Recommended
3.1 hrs on record
Posted: July 15, 2015
Full disclosure: I bought this game at 96% off, for fifteen pence. And even at that price, I would not recommend buying this game.

This game in a word? Unrealised. The actual game has two themes -- the first being a fairly generic 'your actions have moral consequences' theme that's used extremely simplistically by giving an occasional yes/no choice, and the second being age, which is dealt with only in an exceedingly shallow capacity. While both of these themes can be compelling when written sufficiently well, the more unique and interesting one is age; most people playing videogames are fairly young or approaching middle age, so age is a topic that gets swept under the rug or only dealt with as a way to get rid of a character in most games. Given a nuanced portrayal, it could have been excellent here. It wasn't.

In terms of gameplay, it has the standard non-combat rpg maker formula -- wander around, talk to people, get information, solve puzzles. Most rpg maker games will attempt to flavour their world beyond the basic graphics by giving interesting flavour text on clickable items, a feature I adore. True, this game does have many clickable items, and a lot of flavour text... but all of it is either very bland descriptions of what you're looking at, or immature flavour text.

Actually, let's cycle back to the immature bit. Do you think naked pixelated old men are funny? Do you think it's great that a good portion of your game world is compared to poo? Because that's why some of the steam pages related to this game ask for age confirmation, and the devs never seem to get tired of it. It's pretty much worthless in terms of content, both comedically and in terms of worldbuilding. It just makes the game seem like it was made by juvenile teenagers.

The writing, outside of the themes it tries and fails to tackle, is uninspiring. NPCs are both unlikeable and boring, as, in fact, are all the player characters. There simply isn't enough dialogue given -- in a format, mind you, that really *needs* dialogue and description in order to be effective -- to characterise even one of the protagonists beyond a very simple pastiche of whatever their problem is. I feel like the dev(s?) of this game aren't really familiar with creating works of art or fiction -- although, as a plus, I only noticed one glaring grammar problem (an NPC using "were" when the correct version for the context would have been "where." There were moments of writing which, although not fantastic, was at least interesting (the nurse chapter, with the mindscrew hospital segment was intriguing).

Poor programming is also evident; two instances that I spotted were being able to drive directly into the wall of the Pub while in my car, and the game locking up if you gave a certain item to an NPC from below. Usually, giving the item triggers the npc to down one square out of your way, and there is no exception made for the player choosing to stand there. Even accepting that there may be technical limitations in coding npc behaviour, it would have been child's play to simply make the npc move back through the passage to a square the player couldn't occupy, or alter the map slightly to ensure the player couldn't stand below the npc but the npc could still move there.

On top of that, there is a huge lack of content in this game. It can all be seen and discovered in an hour or two, with no real problem; after that, everything else is repetition and padding.

Ultimately, it feels like somebody's first game in rpg maker -- ambitious themes, poor execution. And that's perfectly fine, but not if there's an asking price. If you want a combat-light rpg maker game with better writing, more entertaining characters, and don't mind nudity (which, to be fair, this game has as well), then go and download Embric of Wulfhammer's Castle. It's free, and a shining example of what rpg maker games can do when the effort's put in considering all the detail and jokes put into the world.

If you're considering buying this as a way to support the developer/support other rpgmaker games being on steam, don't. This game also had a small kickstarter (https://www.kickstarter.com/projects/1604197967/greyfox); again, considering you'll find much, much better rpgmaker games out there for free, has already created more money than the product deserves.

To improve this game, I would advise the devs to recruit somebody with some real writing experience to draw out the potential of the themes it tries to handle, and, moreover, consider whether this is really the medium the game needs in order to shine. Very little of the good points of this game would be lost if it were in a visual novel format, due to the flavour text in the environment being mostly not worthwhile, and it would give the game chance to focus on dialogues, characterisation and story while dropping the largely redundant fetch quest gameplay. I would also advise them to do a little market research and observe what the standards are for commercial games of this type.

To clarify: I think there's potential here in the themes, and if I had just downloaded it as somebody's first rpg maker project, I would be considerably more enthusiastic about it. But Greyfox is not a good enough product to demand money for, and too basic to justify the kickstarter that was attached. With more experience, this game could have been a gem. As it is? Not worth it.
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96 of 119 people (81%) found this review helpful
7 people found this review funny
Recommended
1.0 hrs on record
Posted: February 27, 2015
Greyfox is a modern RPG-game made via RPG-Maker VX Ace with an interesting storyline and unique gameplay.

Pros:
+Interesting Storyline
+Great Controls
+Graphics and sounds suit the game
+Cheap price
+Has achievements

Cons:
-Game is short
-Can be Depressing

Overall Rating:
8/10 Good game, Worth the cost, playable for an hour or two.
Was this review helpful? Yes No Funny
75 of 95 people (79%) found this review helpful
2 people found this review funny
Recommended
1.3 hrs on record
Posted: May 21, 2015
Greyfox is a short and sweet little game made in RPG Maker, thugh I'd not call it an RPG since it really is more of a point and click adventure type of game. The premise is really interestng as it is modern day.

You play as a young girl looking to better her life. She quits her job and moves to a town called Greyfox with no promise of a new job or even a place to live. Then you meet a strange woman who tries to deter her from staying and she leads the main character through a set of dreams where she gets to live the lives of other people in the town.

Good points:
+Interesting premise
+The four characters your main character gets to walk around as are interesting.
+Lot of stuff to discover and people to talk to, obvious care was taken at constructing this little town.
+Multiple endings

Neutral points:
*Rather short, I was able to get all the achievements in less than two hours

Not so good points:
-The main character really was lacking in any characterization
-The characters whose lives you lived were in some cases very stereotypical elderly people even if they were interesting.

Overall though, I'd recommend the game. It's short and simple, but also not very pricey. It's definitely a game to pick up and play and you can easily finish in one game session. The premise is definitely unique and a refreshing change.
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46 of 52 people (88%) found this review helpful
Recommended
2.5 hrs on record
Posted: February 26
“I am incapable of conceiving infinity, and yet I do not accept finity. I want this adventure that is the context of my life to go on without end.” ― Simone de Beauvoir, La Vieillesse

Greyfox is a really short RPGMaker adventure game that tries to come as an empathy simulation with the touch of speculative supernatural motifs scattered on the side. Fair warning though: pledging catch phrases like "a town with a sinister secret" and "uncover its mysteries" that we encounter in the trailer are quite the misleading advertisement here. Whether there be any sinister secret or a mystery to uncover - or not, it sadly won't be in our heroine's power to reveal in this really, really short adventure. We are just invited for a brief experience and shooed away to carry on with our lives without much explanation.

If we are to arrange a consistent outline of events; here we have a young, dumbly cheery heroine who gets bored of her daily rush in the big city and decides to move into the retirement community of Greyfox. She comes in, greeted by a townful of dull, bitter old people without an ounce of empathy left in them and struggles through some frustrating interactions. Tired by the end of her first day, the heroine is welcomed by a mysterious old lady in the local pub only, with a sarcastic yet intriguing proposition to make: What if you could live their lives and decide their fates? By the touch of this mysterious lady, our heroine is to live an ordinary day in the lives of four town inhabitants and decide their fates eventually.

Let's blurt out the truth: as far as choice and consequence games go, Greyfox isn't one of the greatest, but that doesn't mean that its trash. The game feels mysterious and deep at first, but it unravels to become quite superficial in display, limited and fractured in dialogues; and sadly rushed in its endings. On the other hand, there is also some symbolic figures and attributions to other games in the genre here and there, that may bring a brief smile when encountered. There is quite a good amount of anecdotes scattered around the little town for you to discover, alongside some interesting characters.

One primarily weak point of all display is the narrative. It is depressing, cyclical and limited in its perspective. There isn't much humor - or at least qualitative humor to lessen the burden of the subject, yet the gravity isn't concluded with a consistent argument either. The final conclusion presented by the mysterious lady about the concept of right and wrong felt a bit contradictory for my taste. Please do not go into this little adventure to come across a genuine miracle. You'll get what you pay for: a small story with one ambiguous point of view that will present you maybe something to think about. With better writing, this game could have been much, much more.

Graphics are basic RPGMaker, without a notable soundtrack or any voice acting. Character designs are somewhat curious and interesting though. The first playthrough will take about an hour - one and a half at max - and the game has 3 different endings. Going for all will give you roughly 2 hours of gameplay. Oh, and it has achievements if that means anything to you. For its current price, I think its basically fair deal. If on sale; heck, why the hell not to support an indie developer struggling to create her first game?

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Was this review helpful? Yes No Funny
64 of 82 people (78%) found this review helpful
4 people found this review funny
Recommended
1.8 hrs on record
Posted: March 28, 2015
An RPG maker game that is set in the modern day.
For once you're not an Elf warrior fighting dragons and wizards, but you're a normal human being in a normal world.

Well, mostly normal.

Greyfox is a short game, but the game does have you make multiple decisions which will lead to different endings so there is some replayability. It also has Steam achievements.

It's definitely worth a play through or two.
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