"The Lady" is a 2D Surreal Puzzle Horror, featuring hand drawn character art, stop motion animation, and a hauntingly abrasive Noisecore Soundtrack. The game takes the user on an emotional experience like no other in Indie Gaming.
User reviews:
Mixed (78 reviews) - 53% of the 78 user reviews for this game are positive.
Release Date: Jan 29, 2015

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July 24

"The Lady" Posters for sale

I have 3 posters left over, I'm selling them on Ebay with free shipping, click here to get one http://www.ebay.com/itm/-/131887715521?

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May 29

DLC Announcement: FREE Wallpapers coming soon

I will be releasing several Wallpapers as FREE DLC soon.

Stay tuned for a release date, and be sure to check out my new game "The Grandfather" http://store.steampowered.com/app/433750/

1 comments Read more


“The game is supposed to reflect the inner struggle, depressive feelings and the emotional journey of a woman and well, if being a woman feels even remotely like this I can only condone with you ladies.”

“The Lady deceives you with its simplicity and reminds you with its brutality that some things are not easily overcome.”
Lady Wasd

“A true indie game, The Lady gives players a peek at how scary mental illness can be and provides a strange, yet comforting source for those who may be struggling with their own mental health.”

About This Game

“The Lady” is an emotional 2D Surreal Puzzle Horror adventure.

The Lady is a surrealist emotional journey that takes The Lady through a series of fever dream hallucinations, while being at odds with inner struggles of anxiety and depression. She encounters multiple versions of herself throughout the game, unsure of which versions to trust. From the initial confusion, to all out anxiety that one would experience with panic disorder, it's all there for you to explore first hand through the eyes of The Lady.

The Gameplay Mechanics are inspired by classic SNES and Turbo Grafx16 type games. The gameplay difficulty is brutal, just like life itself.

The game is displayed in a “waist up” cinematic style, for a more personal experience. Gameplay features side-scrolling exploration, puzzle solving, retro arcade-style boss battles, and plays in letterbox full screen HD.


  • The most unique Female Protagonist to ever appear in a video game
  • Five unique levels each with their own play style
  • Retro difficulty
  • No tutorials, no hand holding
  • Puzzle exploration
  • A story that will make you ask questions about "The Lady" and about yourself

System Requirements

    • OS: Windows 7 and up
    • Processor: 600mhz Pentium compatible CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.2 compatible video driver
    • Storage: 70 MB available space
    • Additional Notes: Widescreen HD display (720p or 1080p grade)
    • OS: Windows 7 and up
    • Processor: 1ghz Pentium compatible CPU
    • Memory: 1 GB RAM
    • Graphics: Direct3D 11 capable discrete video card with 1GB VRAM
    • Storage: 70 MB available space
    • Additional Notes: Widescreen HD display (720p or 1080p grade)
Customer reviews
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Mixed (78 reviews)
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47 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
3.1 hrs on record
Posted: October 13
Very weird game but it is special. Looks different from normal games. If there is story then I don't get it but game is very creepy! Not my kind but I think it was meant to be scary so I give it thumb up because it did that.
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1 of 1 people (100%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: October 24
Product received for free
The art is nice but i cant recommend this game. If you die you have to restart the level and the game is just weird.
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Most Helpful Reviews  Overall
252 of 291 people (87%) found this review helpful
132 people found this review funny
Not Recommended
2.1 hrs on record
Pre-Release Review
Posted: January 29, 2015
Full disclosure: review copy provided by developer/publisher!

According to its Steam description, The Lady is a 2D surreal horror puzzle title. After spending time with the game, I would have to disagree, finding its theme to be something more along the lines of a food poisoning-induced cruise ship nightmare simulator (after binging on every episode of Salad Fingers on a tumultuous sea). And much like a food poisoning-induced cruise ship nightmare, it isn't all that fun. Sure, you can muster your strength and start heading towards the casino, but you'll just end up hanging over the railing and releasing cocktail shrimps back into their natural habitat.

Let me start by addressing everything this game does right. The soundtrack is excellent, evoking a sense of otherworldly, uncertain dread; its harsh tones insist that you never let your guard down. This aspect worked for me, although it certainly won't be everyone's cup of tea. I also loved the hand drawn depiction of the actual Lady. She's bizarre and a little scary, yet she manages to become a sympathetic character (which reads like my Match.com profile). There is a particular sadness about her that is skilfully expressed without dialogue or exposition. Unfortunately, this is where my praise ends.

Playing as the Lady, you shuffle across a 2D plane that is frequently absent of any other visuals besides falling shards of glass, rose petals drifting from the sky, or scissors floating menacingly above. The backdrop is usually just a flat colour framed in shattered glass. The Lady's abode just isn't all that engaging a place.

Gameplay amounts to firing projections of your head up and side to side, entering door-like static tears in reality, and the aforementioned shuffling (you'll shuffle a lot). There are puzzles to solve, but they are generally a bit on the obtuse side, which is unfortunate as they are the game's primary focus. Let me present an example, and those sensitive to spoilers can skip ahead to the next paragraph. At one point in your hallucinogenic journey, you'll be halted by some hairy barbed wire-looking stuff. I shuffled back in the other direction, only to be cornered by another hairy barbed wire. I stood, walled in, firing projections of my own head at either side, which proceeded to ping-pong back and forth, damaging me. Finally, frustrated, I just walked into the barbed wire – only to discover that's the “solution.” Just walk through the barrier. It hurts you, but you push through. This is obviously meant to be symbolic or something, but I just found it goofy and counter-intuitive.

The game also throws up boss fights, although calling them fights is a bit of an overstatement. You fire at them and dodge a single attack or two, rinse and repeat. Then they die and you move on, which made these encounters feel like empty filler. It also doesn't help when half of the designs are just depictions of the seminal Lady (again, maybe it's symbolic, but it just came off as lazy). And as far as the horror element goes? I never found myself frightened. Nor was I anxious, perturbed, nervous, on edge, worried, or concerned. I did feel a sense of monotonous drain after dying at certain confusing points and having to restart the whole damn thing over again. I did feel bored with the same assets being used over and over in a starkly empty world. I did feel relief when the game, faced with exiting, asked if I could go on or not.

No, I cannot go on, The Lady. You make me sad, and for all the wrong reasons. You make me sad for what might have been, given a little more time in the creative oven, much like my dozens of failed soufflés sitting on the kitchen counter. People will surely appreciate the time and effort I put into my soufflés, but they won't be winning any blue ribbons.
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92 of 110 people (84%) found this review helpful
10 people found this review funny
Not Recommended
0.1 hrs on record
Posted: February 26, 2015
It seems to me that this game is as crude as the one who created it.

It's a real shame too, the artwork is phenomenal, but that's it. The "deep" meaning trying to be portrayed is an outright joke, because there isn't one (that's the joke I guess? you got us mprart). Nothing was even attempted to be explained either, honestly it came off as pretentious. Now I know why, and I'm not at all surprised.

The "try to keep going" or "♥♥♥♥ it" when quitting was the icing on the cake though as far as the so called deep meaning goes. That was priceless, and honestly my favorite part of the game humor wise.

I'm only baring a stark attitude because I've seen a few accounts of the creators attitude towards honest criticism and what I've seen is how to not take it properly. Secondly, I honestly feel like you put no effort into this game at all outside of the artwork. There is no content, there are hundreds of browser based games that are much more complex in the gameplay department.

I remember back when I was learning how to code in Java, the very first thing I did was enable my smiley face sprite to move from side to side. I guess I was already half way there to making a fully functional game as all I had to do then was try to (poorly) add some deep emotional reasoning behind the madness, a bit of artwork, and slap a price tag on it.

I'm sorry but that's all this game is, a total of what, 10 sprites moving from side to side and top to bottom? I just can't recommend buying this at any price, it's simply a waste of money.
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42 of 48 people (88%) found this review helpful
1 person found this review funny
Not Recommended
0.9 hrs on record
Posted: May 5, 2015
Phenomenal art and a killer soundtrack cannot hide the fact that this has really bad gameplay.

The Lady's gameplay is sliding slowly to the right, then to the left, then to the right. If you repeat this enough the world around the character eventually changes and introduces more hazards or a boss, for a clunky boss fight.

My cut-off for games is around the half hour mark: if you can't engage me in 30 minutes, you likely never will. But I was tired of this game within 10. Still, I kept going in an attempt to see if it earns its Mostly Positive rating. But the game never seemed to actually want to begin being good.
Its harsh difficulty rating doesn't help either. Let me clarify: the game is simple as you basically only slowly move from left to right, but because the controls are so slow everything seems to be on a delay, causing you to get hit by whatever obstacle you were trying to avoid. And after just a few hits it's game over, man.
Maybe the later levels are great, but since I can't even get past the first two without either dying (and the game closing on me) or me WANTING to shut the game off, I can't comment on them.
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58 of 80 people (73%) found this review helpful
9 people found this review funny
Not Recommended
1.1 hrs on record
Posted: February 9, 2015
It's an art game. And, like most art, I don't really get it.

There are some interesting things in here; the stark style looks fairly good; the music fits the game perfectly; but it doesn't make a whole lot of sense, the gameplay is uninspired, to put it kindly, and it's a little too monotonous.
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29 of 35 people (83%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: June 25, 2015
I originally supported this game on Greenlight, becoming interested in the artstyle and vagueness of the game.

And it seems like it succeeded in catching my attention, atleast enough for me to buy.

Is it worth it?


Anyway, it tries to be all mysterious and interesting, but it's a case of "doing it for the art" to the point that the game just isn't enjoyable as a /game/.

The art looks good, and The Lady's design is re-used quite nicely. The game's vagueness makes it a bit of a crapshoot to figure things out, and while it advertises that it doesn't hold your hand, it doesn't do it like Dark Souls or other survival horror games that it compares itself to. It does it pretty bad.

I'll admit, it's nice to figure things out through trial and error, but... when you have to go through 4 rooms which unlock the boss, then fight the boss for an unknown amount of time, possibly fail, and re-do the rooms prior to the boss, again, it takes the big issue about survival horror games: Restarting all over again, which removes anything remotely interesting about the game as a whole, and makes it a frustrating experience overall. Oh and compared to other survival horror games, you won't know whether or not you'll be at full health or not, besides the vague "bleeding out from your arm stumps", which... doesn't really show anything.

- No way to gauge your health; You won't know whether or not the next hit will kill you. The "bleed" mechanic is pretty poorly implemented.
- Difficulty is "brutal". About as hard as moving left and right.
- It's hard to know what is your hitbox and what isn't. At first your head is the only thing, next it's your whole body.
- The re-used assets become a big joke, especially during the final part of the game, where it becomes a Shoot 'Em Up.
- No checkpoints, which is apparently part of the whole "brutal old school feel". As mentioned above, it just makes the game tedious and removes any immersion gained up until you've restarted more than twice.
- It has Steam trading cards, cause why not? (Seriously, does every single game need these things?)
- Game wants you to learn about yourself, apparently?
- apparently the game is about depression. Which is probably the most hipster thing you can drop into an indie game. In no way, did I feel like it was about that at all... And I've had depression. I guess I'm not "indie" enough to feel that way. Oh and the ending ends with the Lady getting her arm ripped off by a bird, which I guess is why she was depressed and the reason why the whole game happened at all?

- Unique artstyle.
- Has a nice surreal vague feel to it.
- The game wants you to learn everything through experimentation.
- It gives an amazing feel of dread... up until you have to go through it all over again.

So... overall, it's a pretty disappointing game. I didn't expect much, besides a unique surreal game, and it held that promise high up and then dropped it after it stepped on its own hipster scarf. It could be a good game, but I doubt the creator will make any updates or patches to make this game more favorable to play. So far, all updates for this game have been about his new upcoming game.
The game could've been such a great surreal nightmare, but it's plagued by nightmarish game mechanics and things that even traditional throwback games abandoned for the better.

Note: I ended up watching the last few levels of the game, as I got too fed up with dealing with the game.
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25 of 30 people (83%) found this review helpful
2 people found this review funny
Not Recommended
2.0 hrs on record
Posted: December 18, 2015
The Lady is a strange game, where I never managed to pass the first level. I never understood what to do, apart to avoid the falling glass shards, which is not always easy. It seemed to be a game that puts you in the head of someone that is perhaps suffering from a mental breakdown but I don't know.

What is particular with the lady is the graphics, that are looking like a drawing on a paper. The soundtrack is correct too.

But yeah, I'm among those that couldn't really understand the game and while it may interest some, many of you should pass your way on this one. Can't quite recommend it, though.
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42 of 61 people (69%) found this review helpful
8 people found this review funny
Not Recommended
0.7 hrs on record
Posted: January 30, 2015
I expected more. The game was short. Wish there were some voiceacting aswell, or choises, or anything.
The game is also to easy.
It feels like wierd for the sake of being wierd. Also the boss fights suck and were to easy.
Sorry if my english is bad, it's my second languish.
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53 of 82 people (65%) found this review helpful
5 people found this review funny
1.7 hrs on record
Posted: April 7, 2015
One sentence: This game is hard. Hard as f*ck. (Actually, two sentences).
I must say that it's weird to make a review of this kind of game because... the game's mechanics are really simple, making you wonder if it is a game in itself.
This isn't an horror game per se, but it is a kind of horror game. It seems contradictory, but it's not. There is a lot of different ''horror'' games, and this is one of them.

Let me explain: It's not... scary... it's spooky/freaky. Let me explain: This game is rich in visual and emotions. It makes you feel strange inside, and it breaks the fourth wall. The horror comes from your own emotions. The horror, is the weirdness that this game try to make you feel, and it succeeds, in my own opinion. There are levels in which you think that it's never going to end, or that you might never succeed. No matter how hard you try, you still feel helpless. The character is (You are) slow, the attacks are slow, so the ''freaky'' factor comes from the way you move. You are nothing in a ''fast'' moving world.
The spooky factor comes from the atmosphere. The sounds are weird. The footsteps sounds are heavy, like if you had the burden of the world on you. Multiple noises comes from everywhere. And you ask yourself: ''What's the point?'' ''where do I go?'' ''What's the purpose of everything'' ''It seems so random''. This game is hard.
And when you wanna quit the game, you have one sentence saying: ''I can't go on like this... I give up.....''.

It think that this game's about depression, and how life can be hard for some. I'll try to make a full deep review of this game on youtube in French, and also in English and cover it from front to back. It deserve some praise because I think that this ''game'' is more a work of ''Art'' than an ''entertainment''. (Don't get me wrong, Art is a large word, but in this case, it is used to express ''a form of work that makes you feel diferrent emotions''). So I do recommend this experience, because it is a real ''charm' in it's genre.

Some will find this game frustrating... and yes it is. The NEGATIVE thing I have to say about it is that, sometime, (and it seems random) you have to start the game all over again. I am really disapointed in this, because I want to know more about it and my skills are really low in the 3rd (or 4th... not sure) and i am unable to fully get the whole narrative.

One of my friend bought me this game, because he wanted me to play and analyse it. And I will do a full coverage on it for sure! I am happy that some games are more than ''just a piece to entertain a mass''. The puzzles are weird, as they are not puzzles like ''Zelda'' or ''Myst'' or whatever other mainstream ''puzzle'' game (Don't get me wrong here, I appreciate mainstream games also). Pricing is also good. There are piece of s**t selling for 20-35$, and this game is less than 5$ for one of those experiences.
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Recently Posted
Exit Mundi
0.6 hrs
Posted: October 24
Undeniably cool looking, and conceptually sound (I found the whole self-destructive womanhood theme somewhat thought provoking) but probably best left as a series of illustrations rather than trying to make a game out of it. Most levels involve slowly walking to the right, then to the left, then to the right, just waiting for the next thing to happen. Moves slowly and kills you sometimes for no discernible reason - it's pure trial and error slowly plodding through this thing and the ending has no narrative payoff - it's a whole lot of sound and fury. Cool art project but not a worthwhile video game - I feel the followup The Grandfather is more successful in that regard.
Helpful? Yes No Funny
0.4 hrs
Posted: September 12
No. Bad game. Bad.
Helpful? Yes No Funny
0.8 hrs
Posted: September 6
This game is the best example of why an artist shouldn't think that they're automatically capable of making video games.

The "game" is very good in the art department. That is, it has well-drawn images and good sound. It is, however, very much lacking in every other aspect. The gameplay is very slow and mostly consists of dragging your character around the screen and getting to whatever exit while sometimes avoiding falling stuff. For the few points where gameplay progresses beyond that, the character can also fire shots in three directions, mostly to remove obstacles. This method of mechanics is self-limiting to an extent that at one point the game gives up with it entirely and decides that it's Galaxian (yes, it suddenly switches to a game of Galaxian), and after about 15-30 minutes it dispenses with everything and ends. That's right, this game is 30 minutes, tops.

All in all, I wouldn't recomend this unless you enjoy dragging characters around, and even then I'm sure there are walking simulators that last longer.
Helpful? Yes No Funny
0.3 hrs
Posted: August 2
I payed $0.80 for this game....

Trust me when I say this don't waste your money on this. It's short and simplistic and theres no real hidden meaning behind half the imagry. Just creepy in a "why?" way.
Helpful? Yes No Funny
3.2 hrs
Posted: July 21
In The Lady you play the protagonist dubbed just that in a surreal journey. The further you play, the harder and weirder each scenario plays out, with a clear and subtle simialrity between each. The enemies consist of either objects or versions of The Lady bent on attacking you. As most games tagged 'psychological horror' may not qualify as one, whether it goes too over the top or only uses jumpscares, this game uses subtle ways by how each scenario is designed and even how to exit the game to push through. Using how the player can react to how the game is designed and thoughts they might have to create the horror.

Once you find out the game is about the struggles of anxiety and depression, everything comes together and is the reason The Lady strikes home for some (including me) than others. Each scenerio seems endless, unbeatable, and pointless to try at first, but once you tell yourself you can get through it, you soon figure out patterns to beat each enemy. The enemies that are versions of youself can be how you are the greatest enemy that can never be defeated; while the death screen that force exits your game can be how scenerios (even those you been through before) can still overwhelm those with anxiety and depression. Life can be hard for those with anxiety and depression and The Lady exemplifies this uniquely.

I do recommend experiencing the game if you don't mind the difficulty or if it is more art than entertainment; especially if you are able to get a discount or if it is on sale.
Helpful? Yes No Funny
2.7 hrs
Posted: June 30
The Lady: A Strange Kind Of Love

The Lady is an interesting interactive art project and a game that explores several mental and emotional issues, told through the eyes of the main protagonist, simply called the Lady. It is confusing, obtuse, aggravating, repulsive and bizarre experience that solely uses metaphor to ask questions to the person who is playing this game. These questions are entirely subjective and free to interpretation, but might include thoughts of depression, anxiety, sexual repression and identity, BIID and body dysmorphia and more. The Lady is not a game for everyone as it asks some fairly uncomfortable questions.

Just as it contains muddled and confusing story, The Lady also has action segments and gameplay that also feels as equally as muddled and confusing. It is imprecise and detracts somewhat from the entire experience since it's not that well implemented. Even though there is no music in the game, it more than recompenses with atmospheric sound effects filled with terror and shock, just as visuals do.

Would I recommend this game? Barely... Its price is low enough, but the biggest issue is that in effort to dissect very unpleasant and relevant themes, it dares not plunge deeper into their core. Ideas in the game are explored superficially, thus The Lady provides a short, restrained and sedated experience. Simply put, The Lady tries to tackle some very serious issues, but it does so in an inelegant and dull way. Their creators are however onto something interesting, they just need to approach more bravely and boldly when designing their next game.
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3.4 hrs
Posted: June 20
Game doesn't seem to know what it wants to be.
Tries to be "brutally difficult" by not giving any checkpoints and causing any death to require a restart of the entire game, but at the same time being more of a puzzle game needing trial and error.
Redoing previous levels is tedious and boring once solved as not much goes on and your character is a pain to control.
Music and art are cool but fail to save the game from its annoying design choices.
Helpful? Yes No Funny
7.4 hrs
Posted: May 11
2.2/10 – Expectations were high; Satisfaction was LOW!

This game really let me down! After viewing the store, watching the videos and reading the synopsis; I was nearly 100% that I would love this game. I was 110% wrong though. The art style is awesome and really is the only redeeming factor in the game. Honestly, if you look at the screenshots here; you will likely see everything and more than you would see playing the game.

The real reason for the negative review is the gameplay. I honestly have low expectations in general, but walking back and forth avoiding glass just wasn't enough to peak my interest. There are a handful of buttons which allow you to attack and move different directions but ultimately adds zero intrigue. After walking across the map for 30 minutes I can honestly and accurately classify this game as a loser.

Worth $0.25 to FREE. Cool art style, but the positives end there.

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