Form your own game studio set in the early 1980s in a small garage. Develop your own game ideas, create a team and develop megahit video games. Research new technologies, train your staff and upgrade your office space, going from a lowly garage to a huge building. Expand your business and dominate the world market for video games!
User reviews:
Very Positive (2,019 reviews) - 91% of the 2,019 user reviews for this game are positive.
Release Date: Sep 13, 2016

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Recent updates View all (86)

September 24

Update: 1.160915A - 1.160924A

1.160915A - 1.160924A:

- Office-Doors added.
- Head Office: "Coordinate Project" added (increases the speed).
- You can now save up to 11 Save Games.
- License engines: NPCs should note the genre more.
- Game Concept menus: Button to buy Engine added.
- Game Concept menus: The genre & topic which is the trend will be highlighted.
- Added 11 new logos.
- Doors of toilets now work.
- The price of games can now be automated.
- If you have no server room, MMOs are not withdrawn from the market immediately (Every week -33% subscriptions).
- Dismiss staff: Confirmation dialog added.
- New Game -> Special Genre & Special Feature: Tooltips added.
- Game Reports: It now shows, whether the topic fits the genre.
- The phone sound should be disabled by default.
- Develop Engine: Minimum features are now marked with a Locked icon.
- Training: Tooltips added, from which year the training course available.
- Different languages were updated.
- Balance: Now Engines are less licensed (depending on the license cost).
- Balance: Now MMOs and F2Ps generate less money.
- Balance: Sales numbers of bundles increases.
- Balance: Capacity of servers increases.
- Balance: Goodwill of NPCs significantly increased when the game starts.
- Bug removed: (Build a room) Sometimes there was a crash.
- Bug removed: Sometimes you could not research all console components.
- Bug removed: Sometimes the company logos of contract works were not displayed correctly.
- Bug removed: If you copied game concepts, the development costs have not been updated.
- Bug removed: Employees have never complained about the lack of toilets.
- Bug removed: Some errors in the "ThemesFit.txt" file corrected.
- Bug removed: (AI developer) You could not choose all logos.
- Bug removed: You could not place heaters in the toilet.
- Bug removed: Employees have constantly complained about the lack of audio systems.
- Bug removed: You could sell more games than there are consoles.
- Bug removed: NPCs have developed only for the PC.
- Different, minor bugs removed.

26 comments Read more

September 24

Turn-Based Gems

Now Available on Steam: TURN-BASED GEMS Strategy Set!

This set brings you six critically-acclaimed strategy games created by independent studios from around the world:

Battle Brothers by Overhype Studios
Chaos Reborn by Snapshot Games Inc.
Gremlins, Inc. by Charlie Oscar
Halfway by Robotality
Mad Games Tycoon by Eggcode
Thea: The Awakening by MuHa Games

Complete your set at 20% OFF and explore these different worlds and game mechanics! Attention: additional discounts on individual games in the set will stack up with the set's discount, so don't miss it!

2 comments Read more

About This Game


Form your own game studio in the early 1980s starting in a small garage.
Develop your own game concepts, create a team and develop megahit video games.
Research new technologies, train your staff, upgrade your offices, moving up to bigger and better locations.
Expand your business and dominate the world market for video games!

• Manage the various aspects of your company
From being able to produce your own games in-house to buying up your competitors, the game
allows for total control of your game company and the direction you wish to take it in.

• Develop the games of your dreams
You are given the freedom to develop the game of your dreams.
Develop or buy a someone else's game engine and create a simple Platformer or the next
big MMORPG. You can set your main focus on graphics, sound, technique and gameplay.
Choose between core and casual gamers as the targeted audience for your game.
Should your game have Copy Protection? Want to use an offical Movie License for your game?
This only a few of the possibilities for you to develop your own groundbreaking, best selling game.

• Build your office from scratch
You can arrange your office by your own imagination.
Build development, server, training, or production rooms and your own executive office.
Place some desks, cabinets and plants to keep your employees happy.
There are a lot of objects and rooms to create a personalized and effective office.
Build a customer support office to keep the fans happy, build warehouses and production rooms to
make and produce your own games in bulk, setting the prices and deciding what to include.


• Start your own game development studio
• Create your own dream games
• Build multiple development rooms and become a prolific game studio!
• Buy out your competition, make improvements and have them make games for you.
• Cut deals with publishers or produce your own
• Show your new hit games off at the games convention to attract fans
• Tons of genres, features and topics
• Research new technologies
• More than 120 different game screenshots
• Hire game design legends
• Train your employees and make industry defining games
• Create a next-gen engine and sell it to other companies for profit
• Buy new and larger office buildings
• More then 100 licenses to base your games on
• Develop and sell your own AAA Engine
• Produce a next-gen game console

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better
    • Storage: 800 MB available space
    • OS: Windows 7, Windows 8, Windows 8.1, Windows 10
    • Processor: 2.8 GHz quad core or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 1024 RAM or better
    • Storage: 800 MB available space
    • OS: OSX 10.9
    • Processor: Intel Core 2 Duo, 3.0GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260 / ATI Radeon HD 5670
    • Storage: 800 MB available space
    • OS: OSX 10.9
    • Processor: Intel Core i5-3470, 3.20GHz
    • Memory: 8 GB RAM
    • Graphics: nVIDIA GeForce GTX 660 / AMD Radeon HD 7870
    • Storage: 800 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (2,019 reviews)
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868 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
19 of 27 people (70%) found this review helpful
1 person found this review funny
Not Recommended
85.3 hrs on record
Posted: October 3
TL;DR: At it's core, this is a more fleshed out Game Dev Tycoon. Unfortunately, there are a lot of small annoyances born from sloppy design that before long start to add up. Unless you have a lot of patience, it isn't worthwhile in its present state. Only recommended if it's on sale, or if a patch cleans things up.

I'm writing this review because, honestly, I like this game. At the same time, though, I can't really recommend it, because of a lot of small issues that add up to a few big ones.

This game is, at its heart, a combination of Game Dev Tycoon and Theme Hospital. It's different enough from the former that things will go very badly for you if you try to use any prior experience. The latter was what initially drew me to the game, but unfortunately the implimentation leaves a lot to be desired. In fact, that's where the first big problems start to show up.

Much like in Theme Hospital, the player has to create several specific rooms, each with their own unique function. These must be furnished with a number of items, including generic work stations, cabinets, trash cans, and so on and so forth. Rooms can only be rectangular, and must have a non-blocked door, but not next to a corner. This seems like a really, really minor thing, except that it inevitably leads to having to Tetris rooms, sliding them around with the 'move' function until you finally manage to squeeze everything together.

The second nuisance is the variety of things rooms require for furnishing. Having a lot of things you can add based on your tastes is a good thing. Having a lot of things you HAVE to add, lest you incur a penalty until you find a way to squeeze them into the already-cramped space, is just annoying.
The biggest offender is the First Aid stations: you need one of these in every room people are going to frequent, lest they randomly become 'injured' and unable to work for an obnoxiously long span of time. And even if you've added them to every room, sometimes they just don't work; having to delay a release for a month while you wait for the one specialist you need to recover from a random injury gets old quickly.

But the thing that REALLY bugs me is that, if characters don't have a clear path from place to place, they'll just teleport there. This isn't a bug, there's an animation for it. This severely undercuts the need to try to be ergonomic, and considering the ratio of space to crap is already a problem, it quickly becomes easier to just stop caring. At which point a good chunk of the game becomes a tedious distraction, rather than something fun and interesting.

The 'Game Dev Tycoon' half of the game fares better, but still has its share of annoying issues. The biggest of these is that the game is somewhat player-hostile. The tutorial doesn't explain the stats, failing to intuit what the sliders have to be set to will result in games that fail to make back their development cost, and relevant information is frequently stuck in sub-menus far away from where it might be relevant.

Game Reports are an excellent example of this: for starters, you're unlikely to even be able to get them before Year 3, at which point you'd have to already know a good chunk of what they tell you. Before that, all you'll get is cryptic reviews and the rare email from fans telling you that one of the sliders was too far in one direction or another.
Once you've managed to unlock the QA room - WHY they're tied to the QA room instead of the Reaserch Room I cannot begin to fathom - you have to have one or more developers tie themselves up with writing them. The menu for selecting which games to get reports from is buggy; there is no button to start the queue, the only way I could get it to start required checking off reports until the menu closed itself and the devs started writing them. While Game Reports are being written, you can't look at existing Game Reports unless you build a second office, or start development on a new game.

The entire interface feels kludgy: the Bank icon appears in SOME menus when making selections that have an associated cost, but not others; the escape key does different things depending on where in the menu system you happen to be; information alternates between being readily available and hidden behind several layers of menus; the stats don't have tool-tips, but the engine add-ons do; you get a little picture of your in-game avatar at the start of a new game, but you have no means of customizing it at all, not even the option of picking from among the various pre-fabs that will make up your employees; vital explanations for what things actually MEAN are nowhere to be found; the game remembers slider positions from the last game you made of ANY genre, so you have to either write down their previous positions or avoid making more than one type of game; and so on, and so on. This feels like an Early Access title that got released six months too early.

And the most frustrating thing of all is that past all of the irritation and clutter, a solid game is THIS close to happening. There is a much greater importance on employee management, and it's a ton of fun to create developer teams for several genres. But more often than not a parade of things will get in the way, and before long the slog through the sloppy interface and the constant micromanagement of trashcan-radiator-shelf-desk-photocopier arrangments drag the experience down, until it isn't worth it anymore.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
37.4 hrs on record
Posted: September 27
The best game tycoon out. Don't bother with any of the rest, MGT does everything better and has a lot longer end game. Do yourself a favor and buy this game!
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3 of 4 people (75%) found this review helpful
13.1 hrs on record
Posted: September 26
Very good Game Dev Tycoon.
Just some minuses:
- proplems with optimization;
- not excellent interfaces;
- strange consoles names (think that's because of copyright).
But it's the best GameDev Tycoon I've ever seen.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
91.9 hrs on record
Posted: September 26
This is the first review I've actually bothered to write. If you are potentiallly thinking about buying this game, do yourself a favor and just do it. The game is totally worth the $15 I paid for it. I've been a gamer since the Atari days and it's really hard for me to find a good management game that has the addiction level this one has.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
13.7 hrs on record
Posted: September 27
I did not think I would like this game. Yet I do, quite a bit.

The best way to describe it is a cleaner, more elegant and more ambitious version of several other game development simulations out there. It has some interesting features, such as allowing you to design office layouts, combined work teams, and a staggering array of genre, gametype and development combinations.

It is one of those rare games that will keep you playing, hour after hour, and lose track of time. Given the price, it is a very good bargain.
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1 of 1 people (100%) found this review helpful
141.8 hrs on record
Posted: October 9
As a fan of sim & tycoon games, I'm very glad I supported this Early Access game. It provides a great mix of simulating some small details as well as the big picture of the game development industry. It ranges from picking physical game package contents to buying out other game developers and publishing their games. I find that type of end-game stuff to be more satisfying than comparable games. They've also added specific development departments/studios like for testing (gameplay) and audio, which for a price help boost certain aspects of the games being developed.

The game difficulties are true to their names, and I appreciate that genre-specific tips earned with dev time don't just give away precise levels for what it takes to make the best games. The trial-and-error nature exists, but the Game Reports help indicate when certain things like casual vs core gamer balance are just right, and trending topic & genre can help. Even if you get all the sliders right, its still really tough to get 100% on a game - As I've only done it once - On Easy. More elaborate MMO and F2P mechanics have to be handled different than retail games. The devs addressed all the bug reports I've provided during Early Access, and I like the choice community-fed ideas that have been put into the game.
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1 of 1 people (100%) found this review helpful
22.5 hrs on record
Posted: October 11
Great game, worth the price.
Still figuring out all the combinations (without looking at the cheat sheet) :)
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2 of 3 people (67%) found this review helpful
34.4 hrs on record
Posted: October 5
Excellent tycoon game. Much deeper than I'd have guessed.
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2 of 3 people (67%) found this review helpful
4.3 hrs on record
Posted: October 7
It's a nice little game.
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2 of 3 people (67%) found this review helpful
10.4 hrs on record
Posted: October 10
Awesome game, barely noticed that 10 hours have passed since I've launched the game, but once you reach Xbox 360 and PS3 console generation there will barely be any technologies for you to research. Also, for some reason even if you reach year 2020 you still will able only to sell your games via retail. In Game Dev Tycoon you could've created your own version of Steam, so hopefully devs will expand gameplay soonish.
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Recently Posted
Kourageous Bagel
4.6 hrs
Posted: October 23
Mad Games Tycoon > Game Dev. Tycoon

I will say this game has better game play but the graphics are what bring this game down for me I still like it but the graphics and HUD is not pretty to look at. Although is game has a lot of deph and I would give it a try if your a fan of Tycoon games.

83/100 - Kourageous Reviews
Helpful? Yes No Funny
24.7 hrs
Posted: October 22
Great game
Helpful? Yes No Funny
VG Purist
26.1 hrs
Posted: October 16
Mad Games Tycoon suffers from a major lack of feedback. Unfortunately in the beginning there isn't much of an indication of what you're doing wrong. Worst yet, when your game does somehow succeed, there's no real indication of why it did well either.

Let's start off with what this game did right.

The progression of building your business is really there. For example: Upon your third year you can make a marketing department or when you have enough fans you'll need Customer support to continue to make them happy. Once you have enough money you can expand to a larger building site and create break rooms and larger toilet facilities for your staff.

Developing your own game engine. This really helps out on the profits. This also gives you a good feeling of what technology is out there and what other engines you are competing against.

Researching is extremely important. It isn't just about developing games and engines, it is also about researching what topics and genre's and components are out there as well. If you don't keep your research up, you will certainly fail!

Different staff are available at all times. There are even such "legendary" workers that you can hire such as Sid Maier (misspelled on purpose)

Now for the reasons for not recommending this game:

There really isn't much feedback at all to why your game did well or badly. I've made so many consecutive worst game of the year's that I simply feel extremely frustrated rather than having fun. You would think that the higher the numbers the better right?? Nope. What about the stars next to the numbers?? Nope. I still don't understand why one game fails and another succeeds!!

The game does an extremely poor job of explaining all of the features once you do become a bit more successful. I suppose it's a bit self explanatory, but if you're not ready to trial and error you'll never know it was there.

I will state here that it's not like I didn't try to understand this game, I tried looking up what other people has done. I've asked my buddy who purchased this game during beta. Yes, once in a while I hit a beauty and I do well but most everything I've tried blows up in my face. I've even tried to avoid creating games until the trends lineup and then trying with the proper engine and legendary workers.. and my game STILL falls flat on it's face.... AND I DON'T KNOW WHY!!!!

Mad Games Tycoon? More like driving you mad while making games tycoon.
Helpful? Yes No Funny
36.3 hrs
Posted: October 15
Earned billions of dollars with an erotic elves mmo.

10/10 would develop again
Helpful? Yes No Funny
3.5 hrs
Pre-Release Review
Posted: October 12
A timeless game that can be played on low-end laptops. Is there anything else to say about it? Ofcourse, plenty:

1. For the price you pay, it's absolutely worth it. You can spend so many hours just playing this game, and even forget about time itself.

2. The performance is great, at least at the moment. My 6 year old laptop can run it.

3. It still gets updates every now and then.
Helpful? Yes No Funny
25.1 hrs
Posted: October 12
Of all the games in my library that I keep coming back to, Mad Games Tycoon is one of the most enjoyable to replay. These sessions don't last too long but a game like MGT is best served, IMO, in a 5 hour stint on a lazy weekend, greatly enjoying the gameplay, reaching a level of completion that releases the desired amount of dopamine and then not touched for a few months so you forget the mechanics and have a pile of updates to come back to.

With the constant updates, coming back to the game is just as enjoyable as the first time around. One build had an absolutely unplayable and quite frankly dangerous for my PC god tier memory leak, but that was fixed in a timely manner.

If you're actively reading reviews for this game, chances are you'll enjoy it. I have absolutely gotten my money's worth out of it and it's likely you will as well.

Mad Game Tycoon delivers the experience I paid for.
Helpful? Yes No Funny
1.8 hrs
Posted: October 9
Not worth it, the other games of this genre are better:

- Somewhat ugly graphics, gives me a 1990s feel.
- Clunky and not intuitive UI.
- Poor financial model.

Has an idea, but could have been so much better.

Edit: Would like to add that the game community is also unwelcoming and anyone disagreeing from the praises of the vocal followers seems to get hateful comments here. Disgrace...
Helpful? Yes No Funny
29.2 hrs
Posted: October 9
The music is not much to write home about. The graphics are meh. But the gameplay alone is worth it. This is a smash hit, well done!
Helpful? Yes No Funny