Form your own game studio set in the early 1980s in a small garage. Develop your own game ideas, create a team and develop megahit video games. Research new technologies, train your staff and upgrade your office space, going from a lowly garage to a huge building. Expand your business and dominate the world market for video games!
User reviews:
Very Positive (73 reviews) - 87% of the 73 user reviews in the last 30 days are positive.
Very Positive (1,603 reviews) - 91% of the 1,603 user reviews for this game are positive.
Release Date: Jan 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great way to integrate more players in the development of "Mad Games Tycoon".
Players can already play the game, find bugs or make suggestions for changes.
We think that we can develop a better game together with the community's help”

Approximately how long will this game be in Early Access?

“Q4 2015”

How is the full version planned to differ from the Early Access version?

“There will be new features, offices and objects. The game mechanics will be better balanced and all texts will be revised. In addition to that, online highscore lists and more languages are planned.”

What is the current state of the Early Access version?

“"Mad Games Tycoon" is absolutely playable and relatively stable right now.
There are still some missing features and there are issues with the balancing.
Also there are some bugs and translation related issues that need to be fixed.”

Will the game be priced differently during and after Early Access?

“At the moment there are no plans to increase the price for the final version.”

How are you planning on involving the Community in your development process?

“Feel free to make suggestions in the Steam community hub and we will try to bring all the good ideas into the game.”
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Recent updates View all (81)

August 18

Update: 0.160818A


- Now development offices to be able to support each other.
- Tasks can now be moved from one room to another.
- Rooms can now be renamed.
- Now several employees can be hire, dismiss and selected at once.
- New Random Event: Bank crisis
- Standard room options (demolish, changing room size, rename, employees) are now small icons to improve visibility.
- Two new topics added.
- Different languages were updated.
- Bug removed: Server costs for F2P-Games was not calculated correctly.
- Bug removed: Sometimes the revenues of games are displayed incorrectly.
- Different, minor bugs removed.

- Entwicklungsräume können sich nun gegenseitig unterstützen.
- Aufgaben können nun von einen in den anderen Raum verschoben werden.
- Räume können nun umbenannt werden.
- Es können nun mehrere Mitarbeiter gleichzeitig eingestellt, entlassen & selektiert werden.
- Neues Zufallsevent: Bankenkrise
- Standard-Raum-Optionen (Abreissen, Raumgröße ändern, Raum umbenennen, Personal) sind nun kleine Icons, um die Übersicht zu verbessern.
- Zwei neue Topics hinzugefügt.
- Unterschiedliche Sprachen wurden geupdated.
- Bug removed: Serverkosten für F2P-Games wurde falsch berechnet.
- Bug removed: Manchmal wurden die Umsätze von Spielen falsch dargestellt.
- Verschiedene, kleinere Bugs entfernt.

38 comments Read more

August 12

Update: 0.160812A

- The objects of rooms can now be built automatically.
- 15 new topics added.
- Loading time of savegames optimized.
- Different languages were updated.
- Bug removed: In rare cases, there was a crash when you have built a room.
- Bug removed: Sometimes you could not place the ceiling lamp.
- Bug removed: (Build room): Sometimes the starting position has been set to 0x0.

- Die Einrichtung von Räumen kann nun automatisch gebaut werden.
- 15 neue Themen hinzugefügt.
- Ladezeiten von Savegames etwas optimiert.
- Unterschiedliche Sprachen wurden geupdated.
- Bug removed: In seltenen Fällen gab es einen Crash, wenn man einen Raum bauen wollte.
- Bug removed: Manchmal konnte man die günstige Deckenlampe nicht platzieren.
- Bug removed: Manchmal wurde beim Bau eines Raums die Startposition auf 0x0 gesetzt.

25 comments Read more
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About This Game


Form your own game studio in the early 1980s starting in a small garage.
Develop your own game concepts, create a team and develop megahit video games.
Research new technologies, train your staff, upgrade your offices, moving up to bigger and better locations.
Expand your business and dominate the world market for video games!

• Manage the various aspects of your company
From being able to produce your own games in-house to buying up your competitors, the game
allows for total control of your game company and the direction you wish to take it in.

• Develop the games of your dreams
You are given the freedom to develop the game of your dreams.
Develop or buy a someone else's game engine and create a simple Platformer or the next
big MMORPG. You can set your main focus on graphics, sound, technique and gameplay.
Choose between core and casual gamers as the targeted audience for your game.
Should your game have Copy Protection? Want to use an offical Movie License for your game?
This only a few of the possibilities for you to develop your own groundbreaking, best selling game.

• Build your office from scratch
You can arrange your office by your own imagination.
Build development, server, training, or production rooms and your own executive office.
Place some desks, cabinets and plants to keep your employees happy.
There are a lot of objects and rooms to create a personalized and effective office.
Build a customer support office to keep the fans happy, build warehouses and production rooms to
make and produce your own games in bulk, setting the prices and deciding what to include.


• Start your own game development studio
• Create your own dream games
• Build multiple development rooms and become a prolific game studio!
• Buy out your competition, make improvements and have them make games for you.
• Cut deals with publishers or produce your own
• Show your new hit games off at the games convention to attract fans
• Tons of genres, features and topics
• Research new technologies
• More than 120 different game screenshots
• Hire game design legends
• Train your employees and make industry defining games
• Create a next-gen engine and sell it to other companies for profit
• Buy new and larger office buildings
• More then 100 licenses to base your games on
• Develop and sell your own AAA Engine
• Produce a next-gen game console

System Requirements

    • OS: Windows XP
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better
    • Storage: 200 MB available space
    • OS: Windows 7, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 1024 RAM or better
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (73 reviews)
Very Positive (1,603 reviews)
Recently Posted
16.2 hrs
Early Access Review
Posted: August 26
I'm having fun though im biased as I <3 games like this.
Helpful? Yes No Funny
304.5 hrs
Early Access Review
Posted: August 25
I cannot recommend this game highly enough. I'm blown away. Fun relaxing and really addictive. Got to give this ago. Must also add the fact that there are weekly updates so far. Would develope a game called ORK gets ♥♥♥♥♥ as a best seller again ;) 10/10 !!**BUY NOW**!!
Helpful? Yes No Funny
6.2 hrs
Early Access Review
Posted: August 25
needs to be for mac
Helpful? Yes No Funny
143.2 hrs
Early Access Review
Posted: August 24
One of the most addictive games I have ever played ... the fact that your own fantasy is very important and does most of the "job" and not the game itself (like reading a good book), that makes this game a sensation imo. How can such a simple piece of software (no offense dear devs) be such a time melting machine?!?

Helpful? Yes No Funny
49.3 hrs
Early Access Review
Posted: August 23
Game has an amazing variety of things to do. A very big upgrade if you've played Game Dev Tycoon, this game takes it up a notch and provides you with a constant flow of new things, as the creators update the game weekly. Sadly with Weekly updates, your save files do not work anymore. So restarting is something you're going to have to get used to when trying out new updates!
Helpful? Yes No Funny
14.5 hrs
Early Access Review
Posted: August 21
Fun + Weakly updates = Recommended
Helpful? Yes No Funny
6.9 hrs
Early Access Review
Posted: August 21
One of the best management simulations on steam right now IMO. If you've ever played Game Dev Tycoon but wanted more depth, you can stop reading and buy this. If you haven't, Mad Games Tycoon is a management simulation about starting a game development studio.

You decide what genre(s), topic(s), target audience, game engine etc etc, the game is going to have/use. You oversee the development deciding whether to go more heavily into one catergory (like gameplay) over another. But you don't have to actually make games, I mean at the start yeah but not after you get established. You can make an awesome engine and sell it and make a good bit off of it. Or you can just publish games and try to turn a profit. Many different avenues can be taken to make a fortune.

- Deep gameplay, with many options
- Graphics are pleasing. Not amazing, but they work and add to the charm
- I like the music.
- Addictive
- Adjustable pace.
- A few different starting points (1980, 1990, 2000, 2010 IIRC. Only looked at it once)
- You can set trends and be a hipster
- You need to attend to people's needs. No being a slave driver.
- With the sheer amount of topics (something like 300 i think), you can get some hilarious games made that'll sell well. Imagine that's a big plus for streamers/Youtuber people.

- The UI can be frustrating/clunky. (have to click like 3-4 Xs to leave a build menu)
- The amount of sounds from completing research/parts of games etc can become constant in a big office. (thank big gunz upstairs for volume control)
- Have to rebuild the entire office after each move. Understandable from a realism perspective, just sometimes can be an annoyance if you don't want to do that for 50+ people.
- Have to be smart. If you have a dumb-dumb moment and move into a bigger building just because you have the cash to buy it, well read the point above again. You'll have to take out a loan, possibly at 200% the normal interest rate. In other words, a small tooltip there would be handy.
- No way of grouping people into "teams" that i've seen. After a move, or a big class session, it's a pain to sift through your people to find the ones you had developing, researching, doing the graphics etc. Would be amazing if that little nuisance was plucked in the butt.
- Addictive.
- Nothing to really indicate when a new console is coming/when it's going to be taken off the market. No/not much historical news either. I'm in '94 right now, and haven't seen one yet.

Overall, the game is very good as it is. The cons are just minor frustrations that will probably be dealt with before full release (or it's my own ignorance/dumb-dumb moments that made the cons). This is defintely worthy of a pick up if you're into management style games. If you're looking to start playing management games, this ain't a bad place to start.

I'd give it a solid 8/10
Helpful? Yes No Funny
24.4 hrs
Early Access Review
Posted: August 21

So... where to begin, where to begin?

So take any tycoon game, take your favorite tycoon game, base it off of game development.
Now take this tycoon game and let it make love with The Sims.
You now have Mad Games Tycoon.

You start in a garage, just you and try to make your way in the video game world.
Hire employees, tell them what department to work in, tell them what project to work on.
Make video games, produce video games, do contract work, make your own game console.
Get rich as **** and buy yourself a new building to migrate to.
Rinse and repeat til you have the biggest office ever!
Oh did I mention that you build the office and it's components like you would design a Sims house?
Because you do.

10/10 Love this game.

Oh and it is being updated I think monthly.
Helpful? Yes No Funny
51.5 hrs
Early Access Review
Posted: August 21
I'm having a lot of fun with this game. This game adds more depth than previously released games about running a game development company. In addition to developing games, performing research, and developing game engines, you also can (optionally) produce the games for retail sale yourself. Releasing good games will help increase the market share of any device they're released on, including your own console if you create one. If you have production facilities, you will also be able to publish games made by other game companies.

Probably the biggest difference in this game is that you create your own floorplan by drawing rooms and placing furniture in them. Creating an efficien layout is very important. This is the only game development game I've seen that has this.

- If you've played Game Dev Tycoon and enjoyed it, then you should enjoy this game.
- Vastly superior to Game Dev Story (mobile game).
- Haven't compared it with Game Tycoon Studio (mobile game) yet.
Helpful? Yes No Funny
91.5 hrs
Early Access Review
Posted: August 20
The game is a lot of fun and the Devs are doing an amazing job. Updates and fixes continue to come for this game at a much higher pace than most games. I come back to this game every few months and it just keeps getting better and better. It also does a great job of letting your run your company in different ways and still be successful.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
14.5 hrs on record
Early Access Review
Posted: August 21
Fun + Weakly updates = Recommended
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
28.9 hrs on record
Early Access Review
Posted: August 20
I've got well over 100 games in my library and this is the first one i've decided to recommend. It's a great game but perhaps more importantly in todays "early beta" madness this Dav really cares about the game. Constant updates and tweaks, it seems this is really a passion project and not a money making scheme. Get behind you won't regret it!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
221.0 hrs on record
Early Access Review
Posted: August 19
<3 this game, <3 the replayability, <3 the continuous updates.

Its a Tycoon game that gives a little credibility back to the "Tycoon" genre. The game has some real depth, well thought out gameplay and overall feels highly polished.

Don't let the graphics and screen shots put you off. It's not that kind of game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
39.2 hrs on record
Early Access Review
Posted: August 11
A more complicated and in depth version of Game Dev Tycoon that has some features that i wish were in GDT.

- Can Develop Multiple Games At Once.

- Sequels, Custom Consoles, New Buildings, and Multiplatform are unlocked by developing games and getting good reviews, not arbitary dates.

- Can develop your office.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
25.7 hrs on record
Early Access Review
Posted: August 12
SUPER FUN!! Create your own company, and creat video games, engines, and platforms! The game starts in 1980, and I always laugh when I get a notification about the "New" Katari 5400. This game is quite challenging, so prepair to become very frustrated! This game is hours of fun. Buy now! :)
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Most Helpful Reviews  Overall
81 of 84 people (96%) found this review helpful
3 people found this review funny
176.1 hrs on record
Early Access Review
Posted: December 11, 2015
Even though it's not finished I believe this game blows Game Dev Tycoon out of the water. The only thing GDT has on MGT is being able to build and distribute consoles, which could possibly be added in the future. (I'm not going to compare this game to Software Inc, because it's more about software in general and doesn't go into too much depth(yet) with game development like this and others in the genre).


-Build each room within your building, giving you more control over your company (you can have 100's of employees if you want, it gets a little hard to manage in it's current state, but hopefully that will be fleshed out more)

-Employees skills raise by developing/working (Game Dev has this as a mod, but I feel it works better in this game) also the skills make more sense (GameDesign, Programming, Graphics, Music & Sound, Office Work, Speed, Work Will).

-Employee needs (Bathroom, heating/cooling, and furnishings)

-Research new genres, topics, engine features, game sizes (B - AAA), and game improvements.

-Has WAY more Genre and game topics than GDT, and there is no game genre/topic matching (which never made sense to me, there's no such thing as a bad genre/topic match in the real world, only bad games).

-Release updates/patches for your games after release. (In the beginning you won't be able to fix bugs during development, but you can after release by either patching the game, which will remove a lot of bugs. You can update the game and choose to remove some bugs while also improving the game, which will improve sales as well).

-Eventually you can have seperate rooms to improve your game:
~Game Design (Remove bugs during development and improve gameplay, also where you make game reports)
~Music Studio (obviously improves music/sound)
~Graphic Studio (dem textures)
~Motion Capturing (recently added, I'm not to sure on the specifics, but I believe it improves graphics/gameplay)

-Sell developed game engines and make money off games made with them (you can select the initial price of the engine and the % you receive from sales)

-Customer support room to keep your fans happy once you reach a certain amount. Can also run campaigns to increase fan base

-Publish your game through other companies (they will produce and distribute your game, and occasionally market it).

-Publish your own games! (To do this you need a production room and a storeroom. You can actually choose how many copies of a game you want to make, including the price and things like a t-shirt, game manual etc. You can also re-release older games and eventually release game packages)


-Build a Server room and release your own MMOs! (Yes Game Dev Tycoon has MMOs too, but it works so much better in this game) You actually choose the Subscription price of your game and have to have enough servers to support your subscribers. Unlike other games, once your MMO stops selling copies it stays on the market, and you can release expansion packs. Expansion packs will act as seperate games (in terms of sales and marketing), but it will also make your base MMO start selling again. There is also a F2P option that is not usable at the moment, so hopefully the way MMO's work in general will be improved.

-Licenses for movies, books, or other games that you can buy. I honestly don't even use this feature as it's not necessary and there's always another game already released under every license anyway so I don't really see the point.

Possible negatives

-(This one really isn't a big deal, but it annoys me). I'm not sure if the Dev is foreign, but the FPS genre is called Ego-Shooter. Never heard this term before and I don't like it at all, I could see "Ego-shooter" being used for more arcadey style games like Doom, Serious Sam, and maybe even COD to an extent, but it's not a term used in the U.S.

-Managing huge teams can be annoying if you want to make sure you have the best people for each room. There is an auto-assign feature, but I'm not sure how it decides to assign employees.

-As I stated before, you can't create consoles like in GDT, but hopefully it will be added.

-The aspects of controling the way your game turns out (other than the skills of your employees) have specific settings for each genre that are considered "correct", but in my opinion GDT's sliders don't work much better.

-No real End game as of yet, and no New game+ like GDT has.

-Each genre has pictures for your game that depend on the level of technology applied used, but don't differ between topics. Ex. if you make a Fantasy Rpg and a Knight Rpg on the same engine, the pictures will be the exact same. Granted no other game in this genre has this from what I've seen.

If you enjoyed GDT then buy this game, it's way better IMO. I believe this game is worth the price even if it's not finished.
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100 of 121 people (83%) found this review helpful
165 people found this review funny
8.7 hrs on record
Early Access Review
Posted: January 22
My company went bankrupt after I released the exact same Call of Duty game 12 times in a row, all with slightly differing names.

0/10 not realistic
Was this review helpful? Yes No Funny
137 of 178 people (77%) found this review helpful
202 people found this review funny
74.0 hrs on record
Early Access Review
Posted: December 25, 2015
Made a 4th generation FPS/RPG Triple A title with all the trimmings. Got blasted in reviews from gamers claiming it was "nothing like the first 3" even though it sold over 10 million copies and made me ridiculously rich.

10/10 Would make Fallout 4 again.

Seriously though, this is a damn good game.
Was this review helpful? Yes No Funny
225 of 319 people (71%) found this review helpful
21 people found this review funny
Not Recommended
9.8 hrs on record
Early Access Review
Posted: January 15, 2015
A game in the vein of Game Dev Tycoon that aims to add some more depth with features like building & outfitting rooms.

While the added complexity is fun at first, the underlying mechanics don't work well. The success of games seems to depend entirely on the amount of "points" invested into them. That is, if you have a good and/or large enough Staff, producing a lot of graphics/sound/tech/gameplay points, EVERYTHING will get great reviews.
I just got a "Music FPS/Sports"-Game without graphics to get the Game of the Year award...

I prefer the Game Dev Tycoon model, where even if you sink extreme amounts of time and money into something, it might still flop because the initial concept just doesn't work. Just like in real life.

Another aspect is the economy.
Income & Development costs do not scale well. Now this might be due to the fact that due to the abovementioned problem, ALL my games were getting 90%+ reviews no matter what I did, but essentially I ended up with unlimited money at some point.
There is also not a really good progression system. Basically my first smash hit allowed me to go straight from a small studio to a huge office building, hire 40+ people and spam games with multiple production rooms/studios. Simultaneously, I could train a dozen code-monkeys in the training room which are now maxed out in most stats and producing the aforementioned >90% games en masse.

Now of course a lot of this might still be due to alpha status and might get finetuned down the road, but at its current state I would not recommend the game.
Overall, it does not handle its own complexity well and is fairly easy to exploit. A lot of refining in regards to the ingame economy is needed in order to make it more challenging & fun, so buying it now is really kind of a gamble.
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69 of 85 people (81%) found this review helpful
5 people found this review funny
7.9 hrs on record
Early Access Review
Posted: April 15, 2015
Mad Games Tycoon is a really cool simulator that allows you to form your own game studio and rise through the ranks, from your garage to huge mega million dollar company. You can’t deny that Mad Games Tycoon does not seem a bit similar to Game Dev Tycoon (I guess a lot), but this is not a bad thing. I personally loved Game Dev Tycoon and Mad Games Tycoon deserves love in its own light. The one thing that really sets Mad Games Tycoon apart from Game Dev Tycoon is the fact that it allows so much more customization.(Office Upgrades, Storefronts, Paintings, Plants, different desks, and bookshelves One of the huge draws that Game Dev Tycoon had for me was all of the references to real life game companies and devices; Mad Games Tycoon only expands on this and creates even more amazing references and jokes. (Cupcom, EA, Pony, L ★, and tons more)

  • Tons of real life references
  • Typical/Amazing gameplay
  • Ton of customization
  • Great amount of graphic options
  • Plenty of upgrades and gameplay elements


  • Slow paced
  • Music gets a bit annoying (This may just be me)
  • Not as simplistic as Game Dev Tycoon


Mad Games Tycoon is tons of fun and just builds of the Game Dev Tycoon formula. If you had fun or are looking for something more complicated game dev sim, Mad Games Tycoon is exactly what you should look at. It add tons of customization and more in depth game elements. Mad Games Tycoon is a must have for anyone who enjoyed Game Dev Tycoon.


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