Form your own game studio set in the early 1980s in a small garage. Develop your own game ideas, create a team and develop megahit video games. Research new technologies, train your staff and upgrade your office space, going from a lowly garage to a huge building. Expand your business and dominate the world market for video games!
User reviews:
Very Positive (73 reviews) - 91% of the 73 user reviews in the last 30 days are positive.
Very Positive (1,467 reviews) - 92% of the 1,467 user reviews for this game are positive.
Release Date: Jan 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great way to integrate more players in the development of "Mad Games Tycoon".
Players can already play the game, find bugs or make suggestions for changes.
We think that we can develop a better game together with the community's help”

Approximately how long will this game be in Early Access?

“Q4 2015”

How is the full version planned to differ from the Early Access version?

“There will be new features, offices and objects. The game mechanics will be better balanced and all texts will be revised. In addition to that, online highscore lists and more languages are planned.”

What is the current state of the Early Access version?

“"Mad Games Tycoon" is absolutely playable and relatively stable right now.
There are still some missing features and there are issues with the balancing.
Also there are some bugs and translation related issues that need to be fixed.”

Will the game be priced differently during and after Early Access?

“At the moment there are no plans to increase the price for the final version.”

How are you planning on involving the Community in your development process?

“Feel free to make suggestions in the Steam community hub and we will try to bring all the good ideas into the game.”
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Buy Mad Games Tycoon

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Recent updates View all (77)

June 17

Update: 0.160612A - 0.160617A

- 20 new topics added.
- 6 new components for consoles added.
- 5 new engine features added.
- 3 new random events added.
- (Employee) It only set available genres and features.
- Object animations can be disabled in the options.
- Different languages were updated.
- Balance: Production and development costs for consoles is increased depending on the difficulty.
- Bug removed: (Console development Menu) Some texts were incorrect.
- Bug removed: In calculating the quality of their own consoles was a bug.
- Bug removed: TVs will not display images.
- Bug removed: (Game Reports Menu): Overall rating of games was not displayed correctly.
- Bug removed: Fixed some bugs in the tutorial.
- Bug removed: (Change room size) Sometimes the costs were not calculated correctly.
- Bug removed: Some random events occurred, while they have been disabled in the game conditions.
- Bug removed: Bundles & Budget games were not sold.
- Bug removed: Trends and Anti-Trends could be identical.
- Bug removed: (Distribute NPC games) So you could mistakenly unlock some features.
- Bug removed: Most input devices (Joypads, Wheels, etc.) should now be ignored.
- Bug removed: In-App revenues was not been stored in savegame.
- Bug removed: (Develop Successor) The sub-theme was not copied.
- Bug removed: (Mad Games Award) A game could be the worst and the best game of the year simultaneously.
- Bug removed: After loading a savegame, all games were taken off the market.
- Bug removed: Korean texts were sometimes not displayed.
- Different, minor bugs removed.

- 20 neue Themen hinzugefügt.
- 6 neue Komponenten für eigene Konsolen hinzugefügt.
- 5 neue Engine-Features hinzugefügt.
- 3 neue Zufallsereignisse hinzugefügt.
- Neue Mitarbeiter haben keine noch nicht erforschbaren Spezialgenres & Features mehr.
- Objekt-Animationen kann in den Optionen dekativiert werden.
- Unterschiedliche Sprachen wurden geupdated.
- Balance: Produktions- und Entwicklungskosten für Konsolen wird je nach Schwierigkeitsgrad erhöht.
- Bug removed: (Konsolen-Entwicklungs Menü) Einige Texte waren falsch.
- Bug removed: Bei der Berechnung der Qualität von eigenen Konsolen war ein Fehler.
- Bug removed: TVs zeigten keine Bilder an.
- Bug removed: (Spielberichte-Menü): Gesamt-Rating von Spielen wurde nicht korrekt dargestellt.
- Bug removed: Einige Fehler im Tutorial behoben.
- Bug removed: (Raumgröße ändern) Manchmal wurden die Kosten nicht korrekt berechnet.
- Bug removed: Einige Zufallsereignisse sind aufgetreten, dabei sie in den Spielbedingungen deaktiviert wurden.
- Bug removed: Bundles & Budget-Games wurden nicht verkauft.
- Bug removed: Trends und Anti-Trends konnten identisch sein.
- Bug removed: Man konnte Sound-, Grafikstudio etc. mit Publishing-Spiele freischalten.
- Bug removed: Die meisten Eingabegeräte (Joypads, Wheels etc.) sollten nun ignoriert werden.
- Bug removed: InApp-Umsätze wurden nicht im Savegame gespeichert.
- Bug removed: (Nachfolger entwickeln) Das Subthema wurde nicht übernommen.
- Bug removed: (Mad Games Award) Ein Spiel konnte simultan zum besten und schlechtesten Spiel des Jahres gewählt werden.
- Bug removed: Nachdem man einen Spielstand geladen hatte, wurden sämtliche Spiele vom Markt genommen.
- Bug removed: Koreanische Texte wurden manchmal nicht angezeigt.
- Unterschiedliche, kleinere Bugs entfernt.

41 comments Read more

June 11

Update: 0.160611A

- Now free-to-play games can be developed.
- Now a subtopic can be selected.
- Now you can pick up by rubber band several employees. (Left mouse button pressed and drag)
- Training can now be repeated automatically.
- Now topics are calculated in the Review.
- New charts added.
- NPCs develop now MMOs & F2Ps.
- New game screenshots added.
- Room -> Personal: Button added (Select all employees)
- Different languages were updated.
- Balance: General difficulty increases.
- Balance: Sales of games and consoles revised.
- Balance: (Engine revenue sharing) Is now dependent on the level of difficulty.
- Balance: Development costs for MMOs increased.
- Bug removed: You might develop MMOs without "Multiplayer via Internet".
- Bug removed: Development costs for own consoles was sometimes set to $15,000.
- Bug removed: Fixed animation of Main buttons on the interface.
- Bug removed: Sometimes you got from subsidiaries an engine revenue sharing.
- Bug removed: (Develop successors) The game type is always set to "Retail".
- Bug removed: Sometimes you could not place objects.
- Bug removed: In the All Time chart not all games have been listed.

- Nun können Free-To-Play Spiele entwickelt werden.
- Es kann nun ein Unterthema gewählt werden.
- Man kann nun per Gummiband mehrere Mitarbeiter aufheben. (Linken Mausbutton gedrückt halten & ziehen)
- Training kann nun automatisch wiederholt werden.
- Themen fließen nun mit in die Bewertung.
- Neue Charts hinzugefügt.
- Nun entwickeln NPCs auch MMOs & F2Ps.
- Neue Game-Screenshots hinzugefügt.
- Raum -> Personal: Button um alle Mitarbeiter aufzuheben, hinzugefügt.
- Unterschiedliche Sprachen wurden geupdated.
- Balance: Allgemeinen Schwierigkeit angehoben.
- Balance: Verkaufszahlen von Spielen und eigenen Konsolen überarbeitet.
- Balance: Engineumsatzbeteiligung je nach Schwierigkeitsgrad verringert.
- Balance: Entwicklungskosten für MMOs erhöht.
- Bug removed: Man konnte MMOs ohne "Multiplayer per Internet" entwickeln.
- Bug removed: Entwicklungskosten für eigene Konsolen wurde manchmal auf 15.000$ gesetzt.
- Bug removed: Grafik-Zucken der Mainbuttons vom Interface behoben.
- Bug removed: Manchmal hat man von Tochterfirmen eine Engineumsatzbeteiligung bekommen.
- Bug removed: (Nachfolger entwickeln) Der Spiel-Typ wurde nicht übernommen.
- Bug removed: Manchmal konnte man kein Objekt platzieren, wenn man es wiederholt aufgehoben hat.
- Bug removed: In den AllTime-Charts wurden nicht alle Spiele aufgelistet.

36 comments Read more
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About This Game


Form your own game studio in the early 1980s starting in a small garage.
Develop your own game concepts, create a team and develop megahit video games.
Research new technologies, train your staff, upgrade your offices, moving up to bigger and better locations.
Expand your business and dominate the world market for video games!

• Manage the various aspects of your company
From being able to produce your own games in-house to buying up your competitors, the game
allows for total control of your game company and the direction you wish to take it in.

• Develop the games of your dreams
You are given the freedom to develop the game of your dreams.
Develop or buy a someone else's game engine and create a simple Platformer or the next
big MMORPG. You can set your main focus on graphics, sound, technique and gameplay.
Choose between core and casual gamers as the targeted audience for your game.
Should your game have Copy Protection? Want to use an offical Movie License for your game?
This only a few of the possibilities for you to develop your own groundbreaking, best selling game.

• Build your office from scratch
You can arrange your office by your own imagination.
Build development, server, training, or production rooms and your own executive office.
Place some desks, cabinets and plants to keep your employees happy.
There are a lot of objects and rooms to create a personalized and effective office.
Build a customer support office to keep the fans happy, build warehouses and production rooms to
make and produce your own games in bulk, setting the prices and deciding what to include.


• Start your own game development studio
• Create your own dream games
• Build multiple development rooms and become a prolific game studio!
• Buy out your competition, make improvements and have them make games for you.
• Cut deals with publishers or produce your own
• Show your new hit games off at the games convention to attract fans
• Tons of genres, features and topics
• Research new technologies
• More than 120 different game screenshots
• Hire game design legends
• Train your employees and make industry defining games
• Create a next-gen engine and sell it to other companies for profit
• Buy new and larger office buildings
• More then 100 licenses to base your games on
• Develop and sell your own AAA Engine
• Produce a next-gen game console

System Requirements

    • OS: Windows XP
    • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better
    • Storage: 200 MB available space
    • OS: Windows 7, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 1024 RAM or better
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (73 reviews)
Very Positive (1,467 reviews)
Recently Posted
( 21.5 hrs on record )
Early Access Review
Posted: June 30
Mad Games Tycoon - The First Impressions Review

The Cons
- Currently there is no real way to gauge production, for example, your company just made a game called "Bob and the Destroyers" the game gets an average 75 to 80 rating. There is no system that lets you know how many copies you should produce. This leads to a guessing game on the overall rating, hype, and fanbase of your company to create an estimate. If Pre orders became a thing in game like maybe in 2007 or so then it would make being a publisher easier.

- Currently there is no real way to assign your subsidary to create a sequel to a game, I find that most of my game sequels are 4 - 5 years apart, however sometimes my dev studios are busy trying to make a new IP and I forget about a previous one that was fairly decent in success, this leads to a ten year gap sometimes between some games. If you could assign a subsidary to create a sequel, and control the engine used as well as the platforms, this would make it easier to keep your greatest of Sagas or trilogies going while being able to focus on new projects and games, of course the level of studio quality will influence the games overall rating, so chooing wisely would be in your best intrest.

You cannot create subsidaries, conventions, or create handheld consoles.
Okay this is more of me nitpicking small details, but this is something that would really be cool or interesting to do.

Scenario: Your company is growing and you decide you want to make a subsidary becuase you plan to publish your own titles, creating a subsidary would be a big investment like buying them out is. You start out and have 5 options, for 3 million you can make a one star subsidary, 5m gets two star, 7m gets 3 star, 10m gets four star, and 15m will make a 5 star subsidary, the inital investment is steep, from here subsidaries could be given more directions, for example you could create a deadline for the AI controlled subsidary to come out with Two new games every year or so. This could affect not only the goodwill of the company (value) but also affect the rating of the games it creates.

On game conventions, making one called AGX (Arcade Gaming Expo) which is a play on the Penny Arcade Expo or PAX that is cheaper to participate in but also yeilds less attendance and hype would be great for smaller companies, or the ability to create your own and make proceeds from the companies who attend the event, of course this would also be another investment.

Right now we have the ability to create home consoles, but if this could be expanded to handheld that would be a cool feature alongside having both the Home and Mobile markets split into two seperate identies would mean your company could have their home console and mobile console on the market at one time.

Positive Influences
+ You can virtually create any kind of company you want to. If you wanted to you could creat a game development studio that is independent and has no set publisher and develop for PC only or you could create over time a game dev and publishing company that publishes and makes 100% of the profit, or you could go as far to challenging Katari or Mintendu by becoming a Hardware manufacturer owning subsidaries and publishing console exlusive titles making your market share rise. You could even only do contract work and make minimal money to operate but keep yourself small. The choice is yours.

+ The gameplay is addicting and challenging at higher difficulties, in essence you create your own problems and have to make the correct choices to manage your companies funds and gain foothold in the market.

Overall I give "Mad Games Tycoon" an 8/10 for my First Impressions Review. This title has a ton of potential to wipe the floor with other Game Dev Simulators, also I would rather state this game is more of a Game Industry Simulation.
Helpful? Yes No Funny
No Brain Gaming GG
( 24.3 hrs on record )
Early Access Review
Posted: June 29
A complex and fun game, I think it needs an option to add expansion/add-on to free-to-play games though.
Helpful? Yes No Funny
( 37.2 hrs on record )
Early Access Review
Posted: June 28
A Quick Review
Mad Games Tycoon is the perfect mix of a complex management game and a friendly time killer. This game has tonnes of features that are PERFECTLY eased in to the game play to make sure not to overwhelm the player and all simple to use with a good interface that may need a new skin as it dose look a tad tacky but to be honest you do not play this games for its looks. Mad Games Tycoon has a good difficult curve prior to the update as now you have to earn the respect of other game companies to get contract work as before you would only get contracts when your money was low, this was not only unreal but it made the game alot harder starting off.

In conclusion this is a very good tycoon game but do not expect pretty graphics, definitely worth the money.
Helpful? Yes No Funny
( 24.7 hrs on record )
Early Access Review
Posted: June 28
The game is really fun. I have already sunk in a bunch of hours. I enjoy tycoon-esque games, so this is perfect for me. I think it is definitely worth the sale price.
Helpful? Yes No Funny
( 2.6 hrs on record )
Early Access Review
Posted: June 28
so far i really thought this would be awesome but i'm not having fun at all with the camra way to center the view at least i have not found a way.the camra has a mind of its own.theres no to stop it.i guess i missing somethig everyone knows but me.this game looks like i would have a blast.i love game tycoon games.i not hating just little confused.i want to enjoy like all the rest.
Helpful? Yes No Funny
( 8.2 hrs on record )
Early Access Review
Posted: June 27
It is a nice game,
Helpful? Yes No Funny
( 57.6 hrs on record )
Early Access Review
Posted: June 27
This is the best Game Dev game I've ever played, and it's not even done yet. It's got a ton of features, and the devs update it just about every week, and they're big updates, so just when I think it couldn't get better, it does.

There's so many possible playstyles that it never gets old. You can do solo-dev runs, ZUN style, or you can become the evil mega-corp that buys up all the studios, EA style. You can make your own consoles from the get-go if you want, or you can never touch Consoles at all. You can be a publisher who doesn't even develop the games, instead funding other devs and then producing their games for them in your factories. You can even be a company that does nothing but make and sell Engines. That's not even everything you can do!

But it's best not to take it too seriously. The animations in this game are VERY goofy, and much of the random dialog can be extremely corny (you can turn it off though). The English localization is also somewhat weak, and you'll spot some Engrish here and there. Thankfully, you can optionally turn off just about everything in the game, so if you find something annoying, you're not stuck with it.

Unlike with Game Dev Tycoon, there's no "story" to speak of. As of this writing, there's no newspapers that pop up and talk about you or your company if you do something amazing, there's no fan letters (that you can read), it mostly just leaves you to your own devices and then gives you a pop-up saying "your fans are pleased with this game" or somesuch. I personally find this somewhat disappointing, since you felt like you were being acknowledged by _a person_ for your good work in Game Dev Tycoon, even if it wasn't real. Here, you get a good-scoring game and your numbers go up. The "human" element is lacking. The game tells you THAT fans are happy, but you never get to see a hypothetical person go "holy ♥♥♥♥, this guy is doing all this in a garage!?" the way Game Dev Tycoon does.

That said, while I think Game Dev Tycoon is better narratively, Mad Games Tycoon squashes ALL the competition flat when it comes to features, game feel, and overall fun. I can't even bring myself to play Game Dev Tycoon anymore because it's missing so many features that Mad Games Tycoon has and lets you use from the get-go (if you want). And it's not even finished yet! That, more than anything, is why I have to recommend this game. Even in its current state, it's fun as hell.
Helpful? Yes No Funny
( 13.0 hrs on record )
Early Access Review
Posted: June 27
Highly addictive and very recommended.
Helpful? Yes No Funny
( 23.1 hrs on record )
Early Access Review
Posted: June 26
Enjoyable game. Got it on sale. Think the price is well worth it.
Helpful? Yes No Funny
( 11.0 hrs on record )
Early Access Review
Posted: June 25
This game is great, if you enjoyed Game Dev Tycoon and wished for something a bit deeper and less mobile gamelike this is the game for you. It does management, building, and game development much better. Trends, customer feedback and game research is extremely well placed in this game. I can only hope the management of people gets better as the game goes on but for right now this game has a solid base and its ideas are well presented.

The best thing about this game is that you could either be a developer, a studio that gets production/work farmed out to them, or a publisher. Actually you can become a massive Games Company like EA who produces and publishes their own games and also farms out work internally. You can buy licenses to movies, books, or other studios' games and either develop them or sell the license back for a profit. You could be a console manufacturer or an Engine developer and make your millions of licensing and profit skimming. Its amazing how many ways you can go about carving out your own history in this game and this deep gameplay adds to the replayability.

The only things i would ask for in the game's full release is Mod support/Workshop support.And for the building part to be a bit more streamlined. Also being able to rotate the camera so i can see where certain objects will be places.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
16 of 16 people (100%) found this review helpful
22.2 hrs on record
Early Access Review
Posted: June 9
I've put 20 hours into this game and I'll probably put many more. I've played several Game Dev sims and this is the only one besides Game Dev Tycoon that I have thought was worth the money. I loved Game Dev Tycoon and have spent quite a bit of time on it, I was even part of the group that bought it back before it was on steam and was still in development. I have crafted numerous companies in that game but was always at the end left wanting a little more. Mad Games Tycoon gave me that. There is a lot more to being successful in this game and once I got the point my company was making real money and was in a medium sized building I found myself constantly engaged. Between marketing, development, research, employee training, meeting employee desires, hitting trends, contract work, rearranging, etc I stayed on the move constantly. The career felt so much longer than GDT's (which if you can't tell is the standard for me) and I even wanted to keep playing after the consoles stopped rolling in from other companies, which is usually when I would restart in GDT. It took quite a few hours to get to that point too because you can choose several options when choosing difficulty regarding how quickly time passes. Of course in game there are the standard Sims style speed buttons but you can choose how quickly beyond that days pass. After 20 hours I have a company worth 16 billion dollars with several successful consoles, MMO's and AAA titles to my name as well as a 97% positive reputation in the industry. Even after all that I still want to keep playing, maybe even restart now that I know what I am doing and see how fast I can get back to that point. I loved this game so much I actually took the time to write this, my first written steam review. That should say something.

Gameplay: 10/10
Replayability: 8/10
Fun Factor: 10/10
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
1 person found this review funny
21.5 hrs on record
Early Access Review
Posted: June 3
Gameplay: 8
Graphics: 7
Sound: 7
Depth: 11
Value: 11

It is hard to believe that this game is in early access because it already feels like a full fledge game. The game is very addicting as I have been playing it almost non stop since I got it. The game is well worth the price escpecially because there is still more to come. This game is like The Sims and Game Dev Tycoon had a child and that child then became a prodigy.

Pros: Lots of content pretty much equal to Game Dev Tycoon with mods. Building your own company is fun especially since you build it Sims style. More than enough content that the game could be considered a release game. Gameplay is very addictive and provides lots of upgrades to keep you playing for quite sometime. Will take awhile to reach the biggest building but that is a good thing.

(Just small annoyances)
Cons: During the building menu sometimes the game will not recognize how big you want to build a room but the confirmation box only makes this issue a small annoyance. Some menus seem a little clunky like not having a cancel button if you accidently click on an object. Tutorial is really short and leaves out some important items around self production. Making games as contracts never seems to be worth the trouble over regular contracts.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
15.3 hrs on record
Early Access Review
Posted: June 24
I don't know if anyones going to even see this but. Mad Games Tycoon is a very fun game. I choose this over game dev Tycoon or others in this type of gameing category due to so much more things to do and content there are endless possibilities for games you could make. Plus with so many updates coming so frequently it gets better every day. The fact that this is early access and there is this much content in the game already makes me really happy for when the full game is going to be released. If your Looking for a fun way to spend time or like simulation/ management games, I personally Recommend it. Keep up the good work guys.
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5 of 5 people (100%) found this review helpful
47.8 hrs on record
Early Access Review
Posted: June 5
As someone who played Game Dev Story, then played Game Dev Tycoon (which was a copy of GD story), this I can say is not a copy at all. It used that Game Development genre and took it to the next level. This game can be played in so many ways, you can make games, produce games which could be your own or other companies. You can purchase shares of other companies and produce their games or have them only make games for a console you develop. You create rooms for each type of office and there is just so much more.

It is slightly challenging due to the lack of tutorial for explaining what each thing is or does and some tutorials help in providing how to make games great but they don't know some of the features it seems as well. There are very minor issues with the clashing of objects when placing them down.

OVERALL, A MUST HAVE if you even think you like these type of games.
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4 of 4 people (100%) found this review helpful
44.2 hrs on record
Early Access Review
Posted: June 21
  1. Good Humor(Company and games in the game are slightly alterd names of real Companys/games)
  2. Challenging
  3. Runs pretty well
  4. Enough possibilties to make your own story
  5. Solid support from the Dev

  1. Can get repitiv if you're not into the genre
  2. Some things are subjectivly unbalanced
  3. Has some small bugs from time to time. Nothing too big

Theres just something about Tycoon games that make them so enjoyable for me.

Mad Game Tycoon realy strikes that feeling.

You can make your own story and play the game as you want. Do you want to be famous for being the best RPG developer?
Do you want to get into making consoles early? Want to be the next moneygrabbing Company making Free to play games that turn out to be Pay2Win? You can do all that and more!

The developing seems to be realy on point, providing fixes, improvments and new features that make the community happy.

After all, 8/10
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3 of 3 people (100%) found this review helpful
137.9 hrs on record
Early Access Review
Posted: June 20
The devs keep adding features, fixing bugs, and making the game more and more enjoyable. I have a ton of hours in it already, and it has nearly limitless replayability.
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3 of 3 people (100%) found this review helpful
2 people found this review funny
28.4 hrs on record
Early Access Review
Posted: June 6
Well, hi everyone, i bought this game not so long ago and i already have got 4 complete studios with everything.
Gameplay: 9/10
Graphics: 9/10 (for a small game like that)
Sound: 7/10 The sounds are good however maybe you should improve a bit the furniture placing sound

Overall the game is really good for the small 14.99$, i would advise anyone looking for a good game developement tycoon to buy it.
The game is really replayable and you can have fun for hours.

Small problems, i'd advise the devs to improve a bit the aspect game developement, with more options and all that, maybe a focus on one feature of the game engine.
Just one question, how are you supposed to sell game bundles ?
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2 of 2 people (100%) found this review helpful
50.2 hrs on record
Early Access Review
Posted: June 5
Very well put together. Very addicting! I can't wait to see what the future holds for the updates on this game!
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2 of 2 people (100%) found this review helpful
1 person found this review funny
22.9 hrs on record
Early Access Review
Posted: June 7
I love tycoon games in general and I loved game dev tycoon. This game takes the game-dev genre to a new level with several options what to produce. Besides game development, you can publish game engines, invent your own consoles, produce and publish your games yourself, etc..

Several departments need to work together to produce a good game which adds an interesting layer to the game development progress.

Creating a perfect workplace is also fun and feels a bit like the sims ;)

If you like this type of games, you will love it :)
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2 of 2 people (100%) found this review helpful
31.3 hrs on record
Early Access Review
Posted: June 17
I'm going to keep this short. Its a Game Dev Tycoon rip off but so much bloody more, this is what GDT should aspire to be its a great game with lots of depth and options making it more than just adding points to a specific group. The game is constantly evolving and I'm honestly amazed that the devs are constantly updating this game with relatively high quality updates. Its massively evolved from how it was 3 months ago even more so from 6 months ago. I'm very happy that I bought this game and hopefully you guys will too because these guys have earned the support in my opinion.
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