Indulge Lady Tallowmere and see how far through her lovingly violent dungeons you can delve in this 2D indie action roguelike-inspired platformer. New rooms are procedurally generated every time you play. How far can you make it?
User reviews:
Very Positive (244 reviews) - 93% of the 244 user reviews for this game are positive.
Release Date: Mar 3, 2015

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August 26

Tallowmere v340: Looking for translators

Lady Tallowmere is looking for translators

Tallowmere v340 Beta is now available on the beta branch, and is ready to read translated language files. This uses a new version of Unity, and adds support for future languages.

If you would like to translate Tallowmere to your language, please click here for instructions.


Completed languages:
  • English – Chris McFarland
  • Simplified Chinese / 简体中文 – Kai Shao
Translations in progress:
  • Finnish / Suomi – Olli-Samuli Lehmus
  • French / Français – Christophe Braguy
  • German / Deutsch – John Westfield
  • Italian / Italiano – Luca Pattarini
  • Japanese / 日本語 – Taisuke Nakayama
  • Latin / Latine – Tycho Davidianus
  • Polish / Polski – Maciej Ułanowicz
  • Portuguese-Brazil / Português-Brasil – DH.
  • Romanian / Română – Hasannejad Dariush
  • Russian / Русский – Tycho Davidianus
  • Slovenian / Slovenski jezik – Alen Korez
  • Spanish / Español – Jose M. Gaspar
  • Turkish / Türkçe – Arda Özkal
Future languages:

v340 Beta Changelog

25 August 2016 – Version 340 Beta 1a
  • Tallowmere is now built with Unity 5.4.0f3.
  • Added support for multiple languages.
  • Added a slight glow around each Acid Trap.
  • Fixed screen tearing on Ubuntu/Linux.

27 August 2016 – Version 340 Beta 2
  • Converted the Tips & Tricks section to read data from local langauge files instead of requesting a file from Tallowmere's web server.
  • Added translator names within the Options > Language section.
  • Optimised the High Scores GUI column headers for translation.

29 August 2016 - Version 340 Beta 3
  • Added strings and definitions for several future languages.

2 September 2016 - Version 340 Beta 4
  • Updated the internal list of translator names.
  • Updated the monthly leaderboard to September 2016.
  • Known issue: Some item names from v334 savefiles are appearing appearing as "???". I will investigate soon.

2 September 2016 - Version 340 Beta 5
  • Fixed Hydra, Jazza, and Zaerie stringIDs not being used in certain places.
  • Added two Hydra_* stringIDs to the master spreadsheet.

3 September 2016 - Version 340 Beta 6
  • Fixed the Hero_TalkToPersonName string not using localised character names.

12 September 2016 - Version 340 Beta 7
  • Fixed a string variable not being replaced when returning the flag to Lady Tallowmere.
  • Fixed certain item names loaded from v334 savefiles showing as "???".

14 September 2016 - Version 340 Beta 8
  • Added a Beta 8 section to the master spreadsheet.
  • Fixed various strings and variables not being replaced.

16 September 2016 - Version 340 Beta 9
  • Added a Beta 9 section to the master spreadsheet with various strings.
  • Fixed some combat log and floating text strings not being parsed.

25 September 2016 - Version 340 Beta 10
  • Added strings for the end of the Kidnapping rescue cutscene.
  • Added parsing for gendered rarity strings for Russian.
  • Added parsing for accusative friendly character names for Russian.
  • Added parsing for special singular and plural variations of "coin" for Russian.
  • Fixed Jazza's Glowball combat strings not being parsed.

19 October 2016 - Version 340 Beta 11

SavedGame files saved with this beta version will not be compatible with the live 334 version if you decide to opt out of the beta. High Scores are still compatible between the two versions though.
  • Tallowmere is now built using Unity 5.4.2f1.
  • Added Simplified Chinese (简体中文) as a selectable language, translated by Kai Shao.
  • Added a stringID for Mr Biggun's "Meow" floating text in Mr Bigguns' Shield Challenge.
  • Fixed an issue where +Base Damage numbers on new weapons were being rolled too low after loading a saved game.
  • Fixed punishment menu text reverting to English after being toggled.
  • Fixed Russian coin strings not using the correct stringID depending on the integer.
  • Fixed Russian punishment strings not using the correct stringID depending on the integer.

2 comments Read more


“Tallowmere is the only Rogue-like platformer I know that contains a rocket launcher. With a shield that can absorb attacks, infinite jump capabilities, and kittens you can sacrifice for extra health, the game brings forth unique mechanics that make what would otherwise be a typical dungeon-crawler, exciting and fun.”
4.5/5 – Indie Game Reviewer

“McFarland made the grand slam decision to implement co-op into the game. This brings Tallowmere out of the generic dungeon roamer category and into a hilarious adventure to share with up to three friends in local co-op.”
8.5/10 – APG Nation

About This Game

Indulge Lady Tallowmere and see how far through her lovingly violent dungeons you can delve in this 2D indie action roguelike-inspired platformer. New rooms are procedurally generated every time you play, meaning you'll have to be on your guard for every randomly-placed enemy, elite, boss, and treasure chest you'll come across.

Each room gets progressively bigger, harder, and more rewarding the further you go.

The concept is simple yet hard to master:

  • Raise your shield to block enemy attacks.
  • Lower your shield and strike your foes when the timing is right.
  • Jump or move to avoid traps, or use your shield to reduce damage taken.
  • Find the key to advance to the next room.
  • Collect weapons, outfits, headgear, and shields of various rarities to aid your journey.
  • Turn in souls from slain enemies to increase your base stats and passive abilities.
  • Stay alive as long as you can!

Brace yourself as you learn the quirks of each foe, trap, and room type so you can strive for that "one more run" high-score victory! Each dungeon is infinite in length so it's up to you to push your limits; local scoreboards and online leaderboards let you track your greatest efforts.

Available for Windows, Mac OS X, and Linux. Play with keyboard (and optionally mouse), or use your favourite gamepad/controller.

Tallowmere offers single-player and local co-op madness (up to 4 players) for fun frantic couch gaming.

Key Features:

✓ Action roguelite platformer with randomly-generated levels, each room bigger than the last
✓ Wreak havoc with trusty axes, hefty clubs, teleporting katanas, stealth-enabling emerald daggers, freezing ice wands, bouncing grenades, embroiling flamethrowers, and powerful rocket launchers
✓ Find and equip outfits, headgear, shields, and more
✓ Hunt for power with 7 tiers of item rarities ranging from Basic to Otherworldly
✓ Learn to conquer multiple enemy types with elite variations, including fire mages, archers, leapers, conductors, ogres, flail knights, feelers, bloats, and zaeries
✓ Satisfying combat with persistent bloodsplats and gibs
✓ Tactical shield blocking
✓ Infinite jumping
✓ Deadly traps and obstacles to try and avoid, such as spinning pinwheels, acid clouds, and extremely pointy spikes
✓ Coins, hearts, souls, and keys to collect from slain foes
✓ Hardcore permadeath to keep your adrenaline going
✓ Treasure chests to loot
✓ Potions to keep you alive
✓ Special room events and bosses to master
✓ Passive abilities for you to gain strength and then some
✓ Coin-loving merchants
✓ Difficulty settings to match your pain threshold
✓ Challenge modes
✓ Combat/event log
✓ Soft savegame system (so you can quit and resume later) and personal high-score system with cross-platform Steam Cloud support
✓ Global Steam leaderboards for speedruns and bragging rights
✓ Sacrificial kittens
✓ Dev console for cheats

✓ Runs on Windows, Mac, and Linux
✓ Play single-player or local couch co-op (up to 4 players with 4 controllers sharing the same screen)
✓ Keyboard and mouse support
✓ Gamepad/controller support
✓ Independent game developer

You're not afraid... or are you?
To those who will be lured into Lady Tallowmere's dungeons: good luck.


Buy Tallowmere on Steam and get the Android port as a free DLC.

"Local Co-op" means you can connect up to 4 controllers and play with your friends in the same room sharing the same screen. Network/LAN co-op is not available.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or newer
    • Processor: 2 GHz or faster; 32-bit or 64-bit
    • Memory: 2 GB RAM
    • Graphics: Onboard or dedicated GPU; 256 MB RAM
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Sound Card: Onboard or better
    • Additional Notes: Play with keyboard (and optionally mouse), or use a controller. Successfully tested with Xbox 360, PS3, PS4, and Steam Controllers. XInput may need to be toggled in-game in some cases.
    • OS: Windows 7 or newer
    • OS: Mac OS X 10.8 or higher
    • Processor: 2 GHz or faster; 32-bit or 64-bit
    • Memory: 2 GB RAM
    • Graphics: Onboard or dedicated GPU; 256 MB RAM
    • Storage: 300 MB available space
    • Sound Card: Onboard or better
    • Additional Notes: Play with keyboard (and optionally mouse), or use a controller. Successfully tested with Xbox 360, PS3, and PS4 controllers.
    • OS: Mac OS X 10.10 or higher
    • OS: SteamOS, Ubuntu 12.04, or similar
    • Processor: 2 GHz or faster; 32-bit or 64-bit
    • Memory: 2 GB RAM
    • Graphics: Onboard or dedicated GPU; 256 MB RAM
    • Storage: 300 MB available space
    • Sound Card: Onboard or better
    • Additional Notes: Play with keyboard (and optionally mouse), or use a controller. Successfully tested with Xbox 360, PS3, and PS4 controllers.
Customer reviews
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Very Positive (244 reviews)
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183 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
55.2 hrs on record
Posted: October 15
Frankly, the game may be visually horrible, but it's among the most surprising, functionnal, fast-paced, enjoyable local-coop experience I had in years, competing only with BroForce, Lovers in a dangerous spacetime and Badlands.
5/5, would buy again.
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Most Helpful Reviews  Overall
67 of 70 people (96%) found this review helpful
6 people found this review funny
33.2 hrs on record
Posted: March 4, 2015
Ok, I played about 5 or 6 lives as soon as it installed then had a break to compose myself... after 30 mins or so I was like "I need to get past level 5" so I jumped back in for another frantic axe whacking rampage. Then my goal was to conquer the double digits which is when I started realising that approaching enemies with a little more tact goes a long way.

Positive thoughts so far (from a laymans perspective):

Replay value! The randomly generated levels and loot provide a different challenge each time
which means no muscle memory re-runs. It also leads me to...

Random Loot! As a Diablo 1 fan this will win me over every single time. That little chance of acquiring something godlike and turning the local sprites into a fine red mist is a feeling that can never be surpassed - even if only for a couple of levels.

Hectic weapons! Ok, i'll admit it... curiousity and repeated deaths on my part killed the cat: Sarcrificing all the kittens and going god mode early on has proven enormously entertaining - especially with a suped up katana. Teleporting wildly throughout the level hammering the ♥♥♥♥ out of Mouse 1 and leaving explosions of red pixels in your wake is enormously entertaining.
But don't get carried away - in the mid teen levels even 100HP won't keep you safe if you're too reckless which leads me to...

It's challenging! Particularly if you let those purple shooty ogres stun you - so watch out for them because they'll end your streak in a matter of seconds - especially if you encounter a special room.

It's intuitive: Ok there's a starting room that basically spells everything out for new players if they wish plus a comprehensive help menu BUT if one doesn't want their hand held then the basics are there from the get-go: "you have an axe", "you have a shield", "there's an enemy", proceed... and it builds up very naturally introducing you to new obstacles, enemies and bonuses without any Office Assistant type interruptions.

A couple of constructive criticisms:

In the future it would be great to see new wall textures. I'm down with the pixel-gritty style of the whole game but I feel the large, repeating block textures used to make the walls let the atmosphere down a bit - particularly as the game progresses and there's no variation. These contrast quite strongly with the detailed sprites, effects and background wall textures.

I'm on the fence with the music - in some ways I want it to be more atmospheric and dark to match the dungeon crawler theme but at the same time it definitely fits the slightly retro art style, hectic combat and humour. I think a happy impasse would be to introduce a wider selection of background beats and ambience in the future - perhaps with event cues - eg hydra music. Maybe some music that creates a stronger emotional response from the player... get that "awww ♥♥♥♥" feeling going on....

The combat is actually pretty good responsively - when I go wild with the axe it feels like it's connecting with an enemy as I click the mouse - especially when they 'splode - BUT perhaps there's room to make killing blows feel more satisfying? Get the "Crit Crunch" effect or something similar to really make it feel like you've katana'd an elf so hard she created a sonic boom? I remember this being enormously satisfying in Baldurs Gate.

(bear in mind i've only played as far as level 15 - we will probably all look back on this post at level XXXXX in the future and shake our heads at how naivie this sweet summer child was to what awaited him.)

Wow - that was way longer than I was planning - a fridge full of vodka and ginger ale leads to a night of tireless typing.

Anyways - fantastic work, I would certainly recommend it to any curious readers - the price is a steal and the gameplay makes up for any graphical reservations anyone might have a thousand fold.

Looking forward to seeing what develops in the future!
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26 of 28 people (93%) found this review helpful
7 people found this review funny
4.3 hrs on record
Posted: March 8, 2015
Yeouch. On the surface the game looks fairly simple. Mash the attack key when you're in someones face, block when neccessary, dont stand on spikes or in fire. Try not to sacrifice the kittens.

My key advice? Block. Block all day. Block like your life depended on it - it does. Also, don't go overboard on the Katana - it'll get you into trouble.

Very enjoyable game, my new go-to when I feel like packing half a dozen frustrating deaths into a 15 minute break.
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32 of 42 people (76%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: March 4, 2015
This is why you don't judge a game by it's cover art.

Don't want to read all of this text? Check out my video review!

_Game plays really really well: The combat is really satisfying because your character attacks as quickly as you tap the button. Jumping is floaty but you can do it indeffinitely (so it's like your character just have a jetpack on all the time). Blocking is instantanious and feels precise. Overall, this game plays like a dream.
_Good sounds: Music is barren but manage to never feel repetitive or annoying. The "voices" (which are just made up of random tones, kind of like Animal Crossing's voices) are also really charming.
_Random rooms: Every room is randomly generated. So if you're into that, then you're into that.
_Great weapons: The weapons aren't just reskins. Every type of weapon you pick up alter the way you play the game rather drastically. For example, picking up the Katana will allow you to teleport to enemies when you attack.

_Looks kinda bad: if you just judge this game on screenshots alone, you won't want it. The game looks bad, especially the environment. Animation is bare-boned as well, but that might be there to highlight the responsiveness of your attacks.

_You can sacrifice kittens to gain health. Yup. You can do that.

Overall, you'll like this game if:
_You like 2D sidescroller that focuses more on combat than platforming.
_You like Rogue-likes.
_You can look pass the janky graphics.

Is it worth $15? It absolutely is worth 15 bucks. Wait, what do you mean it's only $5? IT'S 5 BUCKS? WHY AREN'T YOU BUYING IT ALREADY?

Shameless plugs time! Did you like my review? I do more than just that. I also have a YouTube channel where i do Let's Play as well as more reviews like these, but in video form. Come check it out here. My channel is small right now, but I play on making it a regular thing, so hit that subscribe button to see more content. Thank you!
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15 of 17 people (88%) found this review helpful
2 people found this review funny
24.3 hrs on record
Posted: March 5, 2015
It is games like this that make me remember why I'm a gamer. The gameplay is simple to learn but tough to truly master.

I am so glad the indie scene is thriving and we have come back to making games that are standout in gameplay and design rather than rehashing the yearly blah, blah, over and over.

Highly recommend this game to anyone who likes roguelikes! You will not be disappointed.
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15 of 18 people (83%) found this review helpful
1 person found this review funny
111.8 hrs on record
Posted: October 6, 2015
This is one of these rare games where you can not stop playing. It may not look great, but it has its charm. In the beginning it is quite challenging but once you figure out how to move its getting easier.
Controls are pretty straight forward and you are ready to move on in the game.
For the money it’s a worthwhile investment.
Since it is a roque like game you may not getting very far, but every time you try again and again, you will progress.
I found that it is a big help what weapons are early on in the chests. Katana is good weapon but it can get you quickly into trouble since you move where the enemy is in split seconds.
My personal favorite weapons are ice staff, flamethrower and rocket launcher. The last can be a death sentence if not used wisely.
If you like roque like games, you should try it out.
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12 of 13 people (92%) found this review helpful
6.8 hrs on record
Posted: May 12, 2015
I love this game.
The graphics come off as someone with little artistic talent who with time and patience made the game aesthetically pleasing, though that's just my opinion.
The blood, gore, and explosion of coins upon killing an enemy keeps gameplay satisfying and exciting, while the variety of weapons and their effects keep you interested.
This is the type of game you play for a while, ragequit, and then come back an hour later to do the same.
Overall, very fulfilling experience, I'm glad I payed $4 for it and I reccomend you do the same.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: March 28, 2015
Don't let the graphics put you off - this is a real gem. What puts this game over the top for me is the option for local co-op.

+Great music
+Controls are tight
+Witty dialogue and really funny weapons like rocket launchers and katanas
+There is real depth with the strategy and weapon choice

-Perhaps the graphic style is debatable - I like it - but there is certainly room for animation improvement (even though this may be a 'style')

Overall, I have been having quite a bit of fun with this little game.
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12 of 14 people (86%) found this review helpful
3.0 hrs on record
Posted: March 4, 2015
It feels like I'm ripping the developer off for this price. It's so good!

A lot of things tickle my interest like the crunchy sound effects, oppurtunistic combat, and easy-to-jump-into gameplay. I personally like the graphics, but don't let the graphics turn you away from the game because it is the gameplay that gets your attention.

If you got $5 to burn this is the perfect game to spend it on. Lots of replay value and lots of modifiers to make your game harder or easier to change the way you go about the game.
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10 of 11 people (91%) found this review helpful
25.4 hrs on record
Posted: February 2
I'm always chasing roguelike dungeon games, even though most of them end up pretty bad. The reason I do this is because every so often, I find a game like Tallowmere!

I absolutely love this game. It's equal parts fun and frustrating. You really learn and develop your tactics the more you play. You have to figure out the best way to use your weapons, and what weapon is the right weapon to use in any given situation, and even once you've learned that, you have to be careful not to get too cocky or careless, because mistakes can kill!

There's nothing better than the thrill of demolishing enemies with the katana, or raining grenades down upon the unsuspecting mobs below, or sneaking up behind and stabbing an enemy with an emerald dagger. You find a rocket launcher for the first time and go nuts with it! Then you realize that the subtleties of the ice wand are sometimes preferable, even if the wand doesn't have the launcher's range.

You die. You die again. You curse the mobs and you curse yourself for not being good enough to get past the mobs yet, or making a stupid mistake. You quit the game in frustration. But then you go back, because you know you can take everything you've learned and make it a little further next time, and sure enough, you do!

It's so wonderfully retro in that it's the sort of game that you just have to keep working and working to perfect your reactions, your tactics, your skills. It's brutally unforgiving when you mess up, but your willingness to soldier on and learn from those mistakes is rewarded when you post a new top score on your personal scoreboard. It's got all the punishing beauty of a classic arcade game. Instant favorite game for me!
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Recently Posted
your moms bad religion dildo
1.0 hrs
Posted: October 21
Very ♥♥♥♥in' good game. xd
Helpful? Yes No Funny
4.3 hrs
Posted: October 7
This game is fun as ♥♥♥♥.
Helpful? Yes No Funny
1.8 hrs
Posted: September 20
The game alone is undeniably charming and fun. But one thing everyone forgets to mention is the amazing devs, some time ago I was looking to play local multiplayer with a buddy of mine but it didn't work with keyboard and controller. I made a discussion asking for keyboard and controller coop. Within a day or 2 there was an update with the local coop. Slaps a smile on my face
Helpful? Yes No Funny
36.4 hrs
Posted: September 7
My new addiction! The simple look to this game only hides the amazing gameplay. I'm not the best roguelike player, but I do enjoy the challenge of getting that one run that just gets you past the best you've done so far. Tallowmere is a steal for the price and the replay value is unlimited. Getting all the gear that makes you fell unstoppable, until you get to cocky and find out just how fast you can die if you let it get to your head.

The shield is your friend. Abuse it as much as possible.

Highly recommend to anyone who enjoys this genre.
Helpful? Yes No Funny
14.9 hrs
Posted: August 29
Excellent Roguelike.
Helpful? Yes No Funny
0.8 hrs
Posted: August 28
It's a very simple roguelike/action platformer game. Move left and right with A and D. Space bar jumps. You can jump unlimited times, eseentially flying. Arrow keys attack/use potion, block, and switch items. Most of the interesting parts of the game come from the different weapons, and outfitting yourself not only in the best gear possible, but also the best gear suited to the weapon you are using.

The axe is just a simple swing away at your enemy weapon.
The club is similar, but hits harder, and if you're "flying" around, it will send you downwards due to the force of the slam.
The katana teleports you around directly near to enemies with every slash. It is extremely dangerous to both yourself, and your enemies, but it's fun.
The dagger stealths you, and with each swing it makes you jump forwards a few feet. In addition, if you strike from behind, the enemy is pretty much done for.
Rocket launchers have auto-aim, and explosions that are dangerous to you as well as groups of enemies.
Flamethrowers: jets of flames, nuff said
Ice Wands have auto aim, and rapid fire, but you must stand still, and they only have medium range.

I think that's all the weapons. But each one besides the axe and the club are varied enough to give you different options of playing the game. There are probably around 10-15 different enemy types which is reasonable.

I wasn't blown away by the game, but I also wasn't disappointed. It's simple enough to easily get into a game, and not feel like it's going to take hours before all the secrets of the game are apparent. It's also not so simple that it's a negative. I feel like the game does what it set out to do, and is enjoyable. It may not be for everyone, but if you want a casual roguelike/action platformer where games can be very fast, and easily replayed quickly, this is your fix.
Helpful? Yes No Funny
5.8 hrs
Posted: July 23
Tallowmere is an okay game but really needs fixing. So to start it out they sometimes place enemies in an unfair way like these mosquito creatures will launch there tongues at you and if you get hit it brings you over them think of that happening to you except there are like 100000 other enemies attacking you at the same time. Yeah its not that fun thats the only problem I have with this game other wise I give it a 6/10 its an up to you thing.
Helpful? Yes No Funny
2.0 hrs
Posted: July 10
Given only the options of recommending or not recommending Tallowmere, I would lean toward the former, but very reluctantly. Tallowmere is not a "bad" game, but it is an extremely limited one in terms of scope and long-term playability. That may seem like a strange statement to make for a $5 game, granted, but it's not one made mindlessly. The core of rogue-like and rogue-lite experiences is, beyond any specific mechanics, largely down to two concepts: "differentiation between runs" and "core gameplay solid enough to encourage many runs".

Those two areas are crucial to any rogue-like or rogue-lite, and Tallowmere is rather lacking in both.

What the game does right:
  • Each of the eight weapon types play very differently, and encourage different approaches to areas and enemies.
  • The graphics, while rather primitive, are passable.
  • The few bosses that exist are a welcome reprieve from the usual suspects.
  • Allowing the player to alter the difficulty, either through additional health or more drastic (negative) modifiers at will was a strong design choice.
  • Finding different weapons and armor provides an incentive, however small, to keep playing.

What it does wrong:
  • There are very few enemy types, significantly reducing any sense of discovery through a run.
  • The environment around the player shifts things like stage hazards, but never changes significantly in appearance. Eventually, everything blurs together. "Hello, grey everything. No, no. You may have been in every room in the entire dungeon, but you're not boring. I just think maybe we should see other tilesets..."
  • There are no real goals to pursue other than "get to a farther, near-identical room, increasing your standing on functionally meaningless leaderboards".

The end result of all those design decisions is a game that I would not describe as "bad" so much as "bland". Tallowmere is mechanically decent, but hampered at every turn by its extremely limited scope of design. After a few runs, the lack of variety involved kills all motivation to continue playing.

So, do I recommend it? In comparison to other rogue-likes/rogue-lites on the market, absolutely not. In a general sense, still not really. If, however, you are content with a very limited experience, and merely want to kill an hour or two here and there? In that specific case, yes. Likewise, if "higher score" is all the gameplay motivation you need, Tallowmere has that covered.

For me, personally, it was not enough. Your mileage may vary.
Helpful? Yes No Funny
0.7 hrs
Posted: June 26
Product received for free
Helpful? Yes No Funny