Deity Quest is a light-hearted RPG where your goal is to convert followers and gain power to become the Overgod of Aberos. Use your divine magic to support your followers in fast-paced, strategic 6 vs. 6 battles, and compete with other deities in your quest to reach the top!
User reviews:
Mostly Positive (19 reviews) - 78% of the 19 user reviews for this game are positive.
Release Date: Jan 20, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Deity Quest

Buy Deity Quest Extended

Buy Deity Quest Extended Upgrade

Downloadable Content For This Game



“Taking the rock-paper-scissors-lizard-spock approach of Pokemon and having up to 12 characters on the field at once leads to greater tactical complexity and some really interesting choices.”

“The strategy available is glorious. If you want one tough cookie at your front lines while miles of archers hide behind him, godspeed, go ahead and do it.”
Indie Juice

About This Game

Deity Quest is a light-hearted, pokemon-inspired RPG where you play as an ambitious young god, recently assigned to a world - Aberos - to convert followers and gain power. Your goal is to become the Overgod, the highest position among the many gods of Aberos. Develop your divine magic, support your followers in fast-paced 6 vs. 6 battles, adventure through locations, and compete with other deities in your quest to reach the top!

  • Convert Followers
    Discover 128 unique follower types throughout the land of Aberos, each with their own strengths, weaknesses and skills.
  • Develop as a Deity
    Gain powerful magic unique to your alignment to support your followers and smite your enemies.
  • Explore Aberos
    Travel through locations and quests, finding items and secrets, solving puzzles, gaining experience and discovering new followers.
  • Fight 6 vs. 6 Battles
    Use strategy to manage and support your followers as they fight, and get the most out of their individual skills.
  • Become the Overgod
    Race your rival, battle other deities and solve a murder mystery as you strive to become the Overgod of Aberos!
  • Multiplayer Trading and Battles
    You can now trade followers with other players and battle other players online or over a LAN without the extended edition DLC!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.0 GHz
    • Memory: 512 MB RAM
    • Storage: 120 MB available space
    • OS: OSX 10.6 Snow Leopard
    • Processor: 1.0 GHz
    • Memory: 512 MB RAM
    • Storage: 120 MB available space
    • OS: Ubuntu 12.04
    • Processor: 1.0 GHz
    • Memory: 512 MB RAM
    • Storage: 120 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (19 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
16 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
46 of 49 people (94%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: January 20, 2015
Deity Quest is a lighthearted RPG featuring a unique battle system which draws inspiration from monster tamer games like Pokemon but ultimately offers a fresh experience.

The plot is strikingly simple but in a good sense: You play as a good/neutral/evil graduate from the Ethereal Academy and your role is to race your annoying rival - which you battle and banter back and forth with - in a quest to becoming the Overgod of Aberos. The story won't wow you, but its playful tone and amusing twists are enough to keep you engaged.

The strongest point of Deity Quest is undeniably its battle system. While its foundations are familiar to everyone who has ever played a monster tamer RPG, it differs from other games of the genre in the sense that battles unfold in real time with all the monsters in your party fighting simultaneously up to 6 vs 6.

Instead of controlling every move of your followers, you play the role of a god that watches over your party and intervenes in battles by means of divine spells such as meteor strikes, curses, restoration spells, abilities to change your monsters' position, and so on. You're also capable of quickly adjusting which set of skills you want a particular minion to use at any point, whether for strategic purposes or simply to save mana.

Since each monster has different skills with individual casting ranges, it's your job to figure out the best possible combination of monster types and formations so that they can all synergize and be within range to attack. You also manage an extra 6 monster reserve which you shouldn't neglect because you'll need all the help you can get for the tougher quest zones.

If you do your homework right, battles don't require a huge amount of input from you, but things do get hectic and intense when you're stuck inside a quest zone which does not allow you to leave until you complete it.

Unfortunately, everything that's great about Deity Quest is in contrast to the mediocre world design which leaves a lot to be desired. The pixel art is very good, but the randomly-generated dungeon approach feels out of place in a game like this. Instead, I think the game would benefit more from a carefully designed world with more incentives to exploration like secret areas associated with unique monsters and loot.

Apart from the quest areas which are generally quite challenging albeit slightly repetitive, there isn't much to do other than looking for gilded chests and farming experience. Then again, there are 128 unique followers available but the variety within a single zone might not be good enough to keep you excited about exploring. Fortunately you only have to go through a few of those bland areas in the beginning. Once you have a full party you can comfortably skip most of them and go straight to the quest zones. Still, I encourage you to have a look at all of the different areas in search for new followers, there's just no real incentive to completely clear them. But at least now you get a steam achievement for catching 'hem all. :p

Another minor drawback is the interface. Overall, it's neat and intuitive but it feels like it was built with mobile platforms in mind. For a PC release you would expected more keyboard shortcuts.

David Maletz has been super responsive to player feedback and as a result Deity Quest has seen major improvements since it was first released. There's a new in-game tutorial as well as a combat log to help you understand what's going on.

TL;DR - Despite its flaws, Deity Quest is still a solid RPG that manages to be quite challenging and engaging. There isn't much of a plot, but if it sounds like something you'd enjoy, then I recommend you give it a try. It provides at least 10 hours of godly fun, and if you're the "gotta catch 'em all" kind of player then you're in for a treat, especially if you have a friend to battle and trade followers with.

Also, kudos to Chase Bethea for the super soundtrack.
Was this review helpful? Yes No Funny
22 of 23 people (96%) found this review helpful
2 people found this review funny
20.4 hrs on record
Posted: September 28, 2015
Deity Quest is referred to as a Pokémon-inspired RPG by its developers and community, and after spending some time with the game I’ve come to appreciate that game is so much more than just Pokemon inspired. The inspiration is barely on the surface as the game really does its own thing, and is in fact more similar to another Japanese RPG series.

If anything, Deity Quest feels more inspired by the Shin Megami Tensei series. That’s a good thing, and a far much more fitting comparison in my view. It has most of the right elements of a classic Shin Megami Tensei title : celestial god-like beings battling over the universe, dark grotesque creatures to do their bidding, the element of having creatures follow you instead of being captured, and finally the good/evil dynamic. Right from the start of the game you’re asked to choose your alignment, and depending on what side you choose you’ll be able to take effective control of a certain set of creatures. Right from the start you’re thrust into the game world, exploring its many areas in search of monster minions to help you battle other gods for supremacy.

The game really takes the “god” conceit quite seriously as you quite literally assume the role of a passive observer who merely supports and guides his/her followers. The game has you control your chosen party of creatures to explore environments, collect items, and more importantly to battle/recruit new monsters. The game has a rather streamlined design and much of it appears to be rather lazily and hastily put together, but it becomes clear that the real meat of the title is the battle system.

The battle system, involving teams of six monsters each, is unusual because it again plays off the whole “god” premise and has you play a support role. You don’t choose the attacks or anything, your role is to assign monsters to ideal positions, provide support in the form of items and spells, and leave all the dirty work to your gang of beasts. You sit back and watch them duke it out, but your role in deciding their battle position plays a big part in their success and how they develop. It’s a very interesting approach to a RPG battle system that feels a little unusual at first but you soon grow to appreciate how unique and deeply strategic it is.

When it comes to recruiting monsters, that’s done by casting a spell which if successful, will have that monster under your permanent command. There is plenty of variety in the monsters, but they’re not really original in their designs as it’s just a whole bunch of large insects, sea monsters, centaurs, dragons, and whatever stereotypical mythical creature.

Battling enemy brutes is easy, and the game certainly encourages you to grind for higher levels and new skills, but when the time comes to battle a god, that’s when things get really difficult. Even the very first battle with your rival god will wipe your party out in a matter of seconds. This is a game that doesn’t really hold your hand through its systems and intricacies, leaving you to experiment and discover things by really reading into the stats of the many monsters and figuring out the best composition for your team and their placement during battles. With you actively supporting them with items and spells.

It can take some time to really delve into the battle system and stats, where you need to pay attention to the detailed attributes of each beast, and of course the strategic rock/paper/scissor dynamic involving elemental alignments also play a big part. While you may not directly control the attacks performed by beasts, you are still able to develop skills and decide which skills should be enabled/disabled during battle. It may be a little confusing at first, but luckily there are some useful online resources and guides from the developers to help you get grips with it all.

Visually and musically the game is rather simplistic and doesn’t really try to be lavish, the visuals in particular can appear to be quite lazy and limited, especially when you’re exploring the bland areas. That said, with independent games like these they need to prioritize their resources, which they appear to have directed towards the unique and layered battle system.

Deity Quest’s strength is making you feel like you’re a god that passively supports and influences their followers, and translates this feeling to the battle system in a rather interesting manner. There’s all these little intricacies and details in the battle system that are most likely not going to be apparent the first time you delve into it. It’s a tough and challenging game, where the only selling point is the battle system as everything else is rather bland and simplistic, especially the aesthetics and monster designs. It may appear to be a little minimalist on the surface, and the game doesn’t really teach you all you need to know about its battle system. But for those who enjoy this kind of passive and vague role playing experience, especially with a battle system that has you assume the role of a chess player and nothing else, then Deity Quest might be your little niche.
Was this review helpful? Yes No Funny
21 of 25 people (84%) found this review helpful
1 person found this review funny
30.9 hrs on record
Posted: January 21, 2015
Deity Quest is a simple but solid recruit-followers-RPG that has a decent story and soundtrack. Battle system is automated and you just interject with spells and items to adjust the flow of battle. I don't know of many pokemon-styled games on PC, so I'm enjoying playing through this one.

Deity Quest is feature complete, but a couple things I would've liked:
* ~Expand the minimap to a full map~ (You just click on the minimap)
* Be able to set follower abilities to the hot bar.
* A visible scroll bar (if you click on the wrong area, it closes the window)
* Some way to prevent me accidentally clicking after a battle to close the screen and then moving to another enemy group when I'm not ready.
* Some way to manually control follower targets or abilities, though that may be a design decision. Choosing combat AI (like attack low hp, back line, etc.) would've been nice.
* More keyboard shortcuts (1-8 on hot bar, m for map, etc.)
* An even faster speed
* More detailed info (Jester learns Song buff+debuff at lvl 5 and Invigorate buff at lvl 15, but Song seems to be better to use?)

The ingame tutorial doesn't tell you much, so a guide I found helpful was at

A couple basic tips:
* Make sure your formation works. In the first forest area, I ended up having my Angel tank because it has tons of HP and then black widow in slot 2 set to only use Hold (costs no mana, range 2), and a couple centaurs in the back for extra dps. In the forest, there are a lot of melee that won't help you if they can't do anything.
* Make sure to spend your spell points, and some skills have multiple ranks. Having level 2 heal available early on made life a lot easier.
* Turn off all unnecessary skills. My centaur knight kept using Charge to replace my Angel which messed up my formation since he took slot 1 and was noticably weaker. There are also some mana consuming skills you might want to turn off, and you can also turn off basic attacks so they only use the desired skills.
* Fountains have limited uses before they run out, and you probably want to find a fountain early on before you go attack too many enemy groups.
* It seems like maps don't replenish after they're cleared, so make sure you don't kill off all encounter groups if you want to recruit more later (you don't need to grind that much XP anyways)
* Yellow rare chests with better items are further off to the right (along with higher lvl encounters) so you'll want to spend the majority of your exploration there if you can handle it
* If the area allows you to leave, you can leave/re-enter to replenish HP/MP instead of using items or fountains.
Was this review helpful? Yes No Funny
21 of 34 people (62%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: February 7, 2015
Deity Quest, by Fancy Fish Games, puts you in the shoes of a god fresh out of god school. Your first assignment is to reign over a world set for you. There's only one issue, you're the second best in your class, and the best wants to make your life a living hell by choosing the same world that you will be in. This of course sparks a competition between the two of you to see who is going to be the Overgod of this world.

Graphically I believe that the developers were going for a nastalgia look. The art looks like it was from back in the days of pixel art. There are tons of different companions/enemies that you are going to do battle with, or convert to your side. So the sheer number of different characters is impressive. You'll also be treated with an overworld map that will show you the sections of the world that are currently open to exploring, collecting items, and of course converting enemies to your side.

The music keeps with the old school theme and gives you that bit-beat to it that definitely feels like it belongs to an RPG, which of course this is basically a collect minions and level them up game, so that definitely fits the bill.

So here's the deal, this game has to have been for a mobile or tablet platform first. It does not feel like it was meant for the PC. That's not to say that the game doesn't merit a look, but if you are going to play this game the PC version just feels off. Unfortunately that's the version that I got to review. The issue is that there is a lot of depth to this game, and the unfortunate thing is that there's a lot of trial and error to it. What makes it slightly exhausting is that because of the art theme you are not going to see much of anything. Your "army" or group of minions do not move when you move around in an area. That goes for enemies as well. It mind of reminds me of Final Fantasy Mystic Quest where all the enemies are placed permanently in a set location, and they will be there every time you come back, or until you defeat them in battle.

Speaking of battle the system just doesn't work for me. It might just be me, but it is really odd to have a line of characters and have them literally facing opposition and only the character in the top right hand spot gets to attack. Yes I do know that there are ranged minions that can attack as well, but the fact of the matter is that most of the battles I've been a part of feel like 100% chance for victory, especially the important battles that you do against gods and other NPCs. The other thing is that when attacks are made the characters shift a couple pixels and then some pixel art flashes on the enemies. Even Final Fantasy, the original had a couple of extra positions for the characters to make them look like they are doing something like swinging a sword. Oh that's the other thing, once you enter into battle everything auto attacks, you do have the ability to attempt heal your companions or try to turn an enemy, but otherwise you just sit there and watch the whole thing play out.

I just looked over at Fancy Fish's website and have discovered that this game is indeed in the GooglePlay store, so perhaps you might want to check out this game. However, for me I think that this experience is going to keep me from trying that other version. This feels like a prototype game that showed the ideas of what could be an interesting game, but with the sheer amount of characters, algorithms to remember to find the best match us, the lack of actual visual movement in the game, and the fact that the battle system just did not rub me the right way, I'm going to have to say that this is one game you should just allow to stay on the shelf. This game gets a 4.3 out of 10.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
2.2 hrs on record
Posted: September 13, 2015
When I first played this game over at another site, I had no experience at all with recruit/monster taming type rpgs so the learning curve was very high for me. But I stuck with it, and found the appeal of this well crafted game was huge. Talk about lots to do and lots to learn.

As a freshly graduated lower god you are sent out to an area of three maze/dungeon like worlds to gather recruits, find treasures, and battle nonsters that you do not recruit until you are strong enough to challenge the "other" lower god who graduated with you for supremacy. Then the game moves to other areas, I suppose because I have spent hours and hours in the first world (including the other site) just learning the game and preparing for the showdown. (I tried the "showdown" battle just a couple of times with no success ---- much more to do).
And the amazing thing is, I'm just motivated to keep trying. The game stays fresh, the levels are interesting, and the game mechanics, though tough to learn for me, are very well done. So I'm happy to keep playing and see what's next.

I should add that there have been numerous improvements and upgrades to the Steam version from the older one I played at the other site.

Great soundtrack, too!

This is an excellent title that I believe will grow on you the nore you play (and learn), and is highly recommebded.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
10.4 hrs on record
Posted: April 19
Deity Quest had my interest for a couple of reasons: I love RPGs, strategy, any game that allows me to be a god-like figure, and any game that revolves around having minions that will fight for you. This game takes the latter point a step farther, where you do none of the fighting (with the exception of optional spells you can upgrade later on in the game, though most spells are supportive to your minions). I bought the game on sale, and expected a lengthy RPG given the larger playtimes posted on some of the reviews.

If you keep the tutorial activated in the game and play it, you'll notice the game incorrectly tells you to "tap" the screen instead of click. This was the first time, for me, that I noticed the game was developed for phones. If you're like me and usually pass games up because of this, don't fret. I actually did beat the game, and I don't support phone games if I know beforehand that they were developed for them, particularly if they are badly ported to PC. Deity Quest loses points with me here. The game is not negatively affected by this mistake; the mouse works perfectly fine as you click and drag spells and options over to your minions. However, the fact that the game was not updated in the simplest of ways to ensure it was ready for a PC release can be insulting to consumers who support it on PC, as it feels as an afterthought.

Deity Quest has a forgettable and light-hearted story, which serves, essentially, as a means to push you out on your way to the action. I was a little disappointed in the casual nature of the game; I'd been expecting a 30 hour or so playthrough based on the other reviews, and in truth, I beat the game in just 10 hours. Nonetheless, the gameplay during that time is pretty fantastic. There are bickering amongst gods, most of whom own and rule over sections of land that you must conquer over to defeat. Your goal changes over the course of the game, and you can get access to over 100 various creature types of various elements to control and switch in and out of the action at your will. Elemental play is very important here; using fire creatures against water creatures will get you demolished, and it's this type of emphasis that encourages you to try out multiple creatures in various situations to see what works. You will find that some creature types, although weaker appearing, can actually become almost overpowered (the goldfish and golden slime comes to mind).

Your selected creatures will fight for you, and it's up to you to utilize spells or items to support them. You get access to healing, recharge mana, and boost stat spells (among others), while you can also upgrade elemental attack spells later on (though these never seemed to be worth it to me). The spell/item bar can become cluttered and odd to navigate. Given the frenetic nature of the gameplay, switching between the two available item bars and selecting spells by their image, not their title, can be confusing. Once you equip spells, hovering the mouse over the spell in the bar does not offer you its name, so be sure to keep in mind which spell is what, or else you can waste mana finding the correct one. In general, however, gameplay is fast and fun, and you can sit back and watch the action for the some battles, while having to stay on top of your spells for others.

I had a lot of fun with Deity Quest, despite its disappointments and misgivings. I went into this expecting a lengthy and deep RPG, and did not get that. Deity Quest is a short, casual game that feels slightly off of the "RPG" title, but it is a lot of fun nonetheless. I think most people who enjoy strategy RPGs will still like this, because most of the foundation is there in the game, though it is casualized. If you are willing to overlook that, I'd recommend giving the game a try.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
5.5 hrs on record
Posted: October 5, 2015
I've played it for 5 hours now and so far it seems pretty good. I've just been trying to see and capture all the types of enemies and doing a little grinding to get used to it. Its got a nice feel to it that doesn't try to get too complex.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
9.3 hrs on record
Posted: June 19, 2015
this is a fun and interesting game and i really enjoy it so far. now i havnt gotten too far but once you get used to it its pretty fun. they dont really explain how to play though so you kinda have to teach yourself or see a guide but other then that its great
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
11.8 hrs on record
Posted: September 24, 2015
A cross between Pokemon and Heroes of Might and Magic in gameplay. Whilst the graphics are more reminisent of 16bit consoles and mobile devices than they are of those you would expect from a modern pc game they do the job adequately and there are many hours of fun and tinkering to be had with this casual gem. It will take a while before you even realise what's going on, however, as the couple of tutorial messages you get near the start of the game are barely a nod in the direction of instruction. Stick with it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
0.2 hrs on record
Posted: June 23, 2015
Light RPG with a "pokemon" mechanic. Original combat in which you only support your followers.
Was this review helpful? Yes No Funny
Recently Posted
Mecha King Kong
53.1 hrs
Posted: February 28
Deity Quest's story is about a rookie god who wants to become more powerful. To do that, he must convert the followers of other gods, which is done by beating those gods in battle using Pokémon-like minions. These battles are usually 6 vs 6, although you can choose to use less than 6. There's a wide variety of minions to choose from and with the Extended DLC you can make your own creatures, giving you an essentially unlimited supply. You can also get duplicates, so if you want a team of six orcs, six goblins, six human warriors etc, then you can do that.

All RPGs need a good battle system and Deity Quest's is one of the best. Your creatures fight automatically, although you can instruct them if you want. This is important because between boss battles, there's not much to do except collect new creatures (which can be accomplished quickly) so level grinding is necessary. By automating the battles, Deity Quest never feels like a chore.

Even the graphics (which look terrible in the trailer above) are surprisingly detailed in the game, clearly representing many different monsters and varied settings such as forests, tundra and dungeons.
Helpful? Yes No Funny
12.6 hrs
Posted: September 23, 2015
works like game from 1995, graphic is ok but fonts, ui and whole expirience is not acceptable for me :/
Helpful? Yes No Funny
4.5 hrs
Posted: September 22, 2015
Very immersive, great game.
Helpful? Yes No Funny
0.4 hrs
Posted: September 1, 2015
A straight from mobile port that's too bland on all fronts to be worth a damn.
Helpful? Yes No Funny