Runestone Keeper is a roguelike dungeon crawler that blends classic RPG elements and turn based strategy. Heroes, monsters, equipment, events, magic and skills, traps and devices, shrines and altars, Goddesses and merchants. Choose your weapon and begin an epic adventure!
User reviews:
Very Positive (1,130 reviews) - 91% of the 1,130 user reviews for this game are positive.
Release Date: Mar 2, 2015

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Includes 2 items: Runestone Keeper, Runestone Keeper - Soundtrack

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Recent updates View all (16)

May 25

Version 1.4.0 - Major Update

Introducing new heroes Morte and Dellamorey.

Mort from the graveyard and Dellamorey who works in the graveyard has now joined Runestone Keeper as the latest heroes, along with varies antiques and items digged from the graveyard!

[New items]
  • Bomb
    Deals ATK equivalent damage to all monsters

  • Soul Lantern
    + (soul * 5) experience

  • Magiclust Worm
    + (magic * 10) life

  • Black Fire Blade
    Deals memory loss to one monster and removes its skills

  • Strange box monster
    Transforms two other items into soul

  • Goblin in bottle
    Summons a goblin that virulently attacks another monster

  • Pocket watch
    Kills one elite monster

  • Medusa's skull
    Petrifies all monsters on the screen

  • Gravedigger's shovel
    Digs a square

  • Forsaken Skull
    Reduces 50% attack power of all monsters
[New skills]
  • Revenge
    Undertakes next attack but returns double damage to the attacking monster

  • Piercing wind
    Removes the shield of 1-5 random monsters on the screen

  • Prophet
    Locates 1-5 monsters or traps on the map
Also an important hidden feature has been added to the game, now players will be able seek info on our next product in the game.

Various bug fixes.

26 comments Read more

About This Game

Runestone Keeper is a challenging roguelike to roguelite dungeon crawler that blends classic role playing elements and turn-based combat strategy.

Dive into the dungeon roguelite-ness and begin your very own epic adventure! Grab your rucksack, sharpen those dusty swords, step into the dark chamber and fight for glory!


  • Randomly Generated Dungeon Elements – Almost everything is generated differently each time to ensure a unique experience!

  • Prefix and Suffix Based Equipment – Loots come with random yet rare prefixes and suffixes. Combat, collect and combine for a killer suit!

  • Diverse Monster Mixes - Tread lightly, or be ganged upon by monsters with complementary abilities that might drive you crazy.

  • Items, Traps, Devices and Events - Opportunities for a favorable turn even at the most desperate moment. Choose wisely and use the unwelcoming surroundings to your advantage!

  • Heroes and Goddesses – Create your hero’s attributes build! Sacrifice to receive your mighty God’s blessing (and later betray him to check out his fury)!

  • Modes and Leaderboards - Multiple modes to choose from and a global ranking system to check yourself among all the dungeon adventurers.

  • A Challenging Experience - Prepare to have a tragic (not to mention permanent) death ;)

System Requirements

Mac OS X
    • OS: Windows XP/Vista/Windows 7/Windows 8/Windows 10
    • Processor: Pentium 4 3.0GHz or higher
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 2400 / NVIDIA 8600M / Intel HD Graphics 3000 or higher
    • DirectX: Version 9.0c
    • Storage: 512 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • OS: MacOS X 10.8 or higher
    • Processor: Core 2 Duo 2.0 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 2400 / NVIDIA 8600M / Intel HD Graphics 3000 or higher
    • Storage: 512 MB available space
    • Additional Notes: Not recommended for Intel GMA Graphics or Mac Minis or early-generation MacBooks
Customer reviews
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Very Positive (1,130 reviews)
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97 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
27 of 27 people (100%) found this review helpful
1 person found this review funny
26.7 hrs on record
Posted: October 8
Gorgeous & very addictive game with nice pixel graphics & hefty sound-effects.

Objective: Delve into the dungeon as deeply as possible.

You have to act carefully and manage your recources to reach the deeper levels of the dungeon. There you find new gods to worship, better equipment, "runes" and the opportunity to unlock new adventurers to travel even further during your next attempt. When you die (and you will die frequently, thereby loosing your precious equipment) you restart from level 1 again, possibly with a new character, worshipping a new god granting important boni. Fortunately you retain the skills you paid for during the whole game and the gold you earned with the previous character (I'm unsure about the tatoo's...). During your travel in the random levels you will find traps, treasure chests, special single-use equipment, shops with weapons and armor, teachers, rune-smiths, shrines, tatoo-artists and as a matter of course: many, many monsters and elite-monsters! All monsters are attached to their segment but have very nasty special abilities. Hence it's important to watch out for their interplay with the dungeon and the other opponents and to fight them in the correct order, killing ranged attackers first. Sometimes it's better to skip a fight - if possible - but in doing so, you loose the opportunity for important loot, that you might need later on. Some monsters even carry the key you need to get to the next level...

I especially like the feature that some dungeon levels have "sub-levels" that can be unlocked for more monsters and loot. Remarkable are the non-combat random encounter's during the game with different outcomes, depending on your reactions/answers - often conected with your intelligence-score.

Great game, absolutely worth every eurocent! = 9/10
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18 of 23 people (78%) found this review helpful
1 person found this review funny
Not Recommended
5.3 hrs on record
Posted: September 27
Runestone Keeper looks nice, has some interesting elements, and is easy to pick up and learn. I enjoyed my first few hours playing Runestone Keeper until I got a hang of things and realized what I was really dealing with: a somewhat shallow, repetitive grinder. The gloss of your first dozen dashes into the dungeon soon wears off and what remains is a decidedly 'mobile' feeling to the gameplay and a sense that the slow progression isn't really leading anywhere exciting.

You begin with one character, with many more unlockable. There are perks to unlock with gold, and gods to discover (which then cost gold to worship). The rate at which you unlock them partly depends on skill/luck, but much of it is simply grinding. I enjoy working for progression, but not for excessive amounts of time and while doing the exact same thing. The gods and characters have little effects that alter gameplay enough to be noticed, but not enough to make a huge impact on the way the game is played. It soon becomes the same old same old. For a roguelike game, that's the nail in the coffin. The lack of variety in monsters, layouts, weapons, etc. are what killed this game for me.

Be aware that this game is less roguelike exploration and more puzzle/board game. The objective seems to be clearing each board (level) as much as possible before decending to the next. "Movement" consists of selecting any available open tile on a small grid. If you go too fast, or are forced to go too fast, your run will end as monsters quickly outlevel you. One or two levels of unfortunate circumstances will end you. Buckle up and do it again.

The currency of the game, literally, is gold. It is the ONLY thing that carries over from adventure to adventure (you restart at character level 1 every time) and is used to buy items, worship gods, and unlock tiered perks and characters. The problem is that is is gained/lost/spent both in the dungeon and out of it. You need to spend gold to get further, which may or may not help bring in more gold.... so you see there is a highly questionable level of progression. You can't buy all the nifty stuff without gold, but you need to go into the dungeon to earn it, and you wont get far in the dungeon without spending gold because everything else resets.

So you work and work to save gold incrementally. Since nothing really is permanent, you don't feel like you're getting stronger, only slightly wiser in how to deal with the game mechanics. The game mechanics are okay. If the dungeon levels were larger and more variety was thrown in, I might have been kept interested longer. However, making progress with unlocks or new depths seems like a long grind with a hefty dose of luck involved. I don't have the patience to play 5 hours until I get a dungeon layout and drops that provide me with enough strength/progression to accomplish something that may not be repeatable.

The concept is good. The presentation is decent. There are numerous little things (note: not inconsequential) you will also notice that detract from the game, but you learn to live with, such as not being able to visually see which weapon you are holding despite having 2 swappable weapon setups. Runestone Keeper is an interesting jaunt into something a little different and for that I give it props. But it lacks depth, variety, proper English translation (the text encounters are laughably confusing), and a sense of forward progression to keep the player invested/interested for long.

If Runestone Keeper is on sale for a few bucks, and the art and concept interest you, I think it's worth looking into, albeit briefly. If you want a classic roguelike, avoid this game. If you want something to enjoy for many hours, building yourself up and mastering the game, avoid this. If you like puzzle RPGs with no story and a heavy-handed system based on luck, check Runestone Keeper out. That certainly sounded bitter... because unfortunately, that is the taste Runestone Keeper left me with. With more development of the ideas and progression methods, this game could be solid. As it stands, Runestone Keeper just can't hold water.
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1 of 1 people (100%) found this review helpful
3.8 hrs on record
Posted: October 18
Point and click rpg dungeon crawler. Very fun.
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2 of 3 people (67%) found this review helpful
3.5 hrs on record
Posted: October 4
Great Game!
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1 of 2 people (50%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: September 28
When I first saw it, I was pretty skeptical. The graphics didn't seem to good and I thought it would be a puzzle game. I was so wrong. It's an epic roguelike with sections where you choose your own adventure. You can upgrade your hero, gain epic items, experience all sorts of unique events, even buy new heroes from the tavern. This has quickly become one of my favourite roguelikes.
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1 of 2 people (50%) found this review helpful
2 people found this review funny
3.0 hrs on record
Posted: September 28
It's fun if you pray to RNGesus hard enough as the game can easily ♥♥♥♥ your run up completely and you have no way to resist or prevent it from happening.

But hey I enjoy it. You can too, just don't think too much.
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1 of 2 people (50%) found this review helpful
6.4 hrs on record
Posted: October 3
It's something you can play on a ten minute break or for hours on end. A little bit of minesweeper mixed with rougelike dungeon crawling. The pixelated art is wonderful and it's a very easy game to pick up, but has many mechanics to master.
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2 of 4 people (50%) found this review helpful
Not Recommended
14.8 hrs on record
Posted: October 1
No, just no. I have played a lot of roguelikes in my time, and i have never found one so heavily dependent on rng as this. this is a game you play, not a game you win, if you dont get at least some decent equipment and health ups on the first floor you may as well restart. the game requires you to full clear every floor to have a chance at success for the later ones, every single floor is littered with unavoidable traps, one use items can make or break a run and if you do not have a ranged weapon by floor 8, restart.

the concept is good, the ideas of this game clever, but you will quickly find yourself in completely unwinnable situations extremely often. the enemies in this game have a variety of skills that synergise with one another, and they WILL combo you to death again and again and there is nothing you can do about it.

A bomb just revealed 2 monsters, one of which heals the other based on attack points and also diverts damage taken to other monsters, and the other monster reflects damage to you based on its shield hp? sure, you might live through it but 3+ of those in a row, and they happen OFTEN, and its game over, and this is possible from floors 4+ where the traps get more abundant.

its a good game, and a fun game, but do i recommend it? no, for the simple fact that the excessive rng cripples all potential this game has, if the items were permanent, or had more than one use, if the amount of traps on a floor was lessened, if the mobs scaled far less quickly, i would absolutely recommend, but as it is, dont get it unless you enjoy being frustrated and stonewalled by game logic.

(one one floor, there were no less than 15 acid traps, all of which apply a debuff that makes you take 2 more damage from all sources, and stack, and also has a habit of revealing ranged mobs that you have no way to get to which deal unavioidable damage and heal eachother, if you needed examples of unwinnable situations)
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1 of 3 people (33%) found this review helpful
Not Recommended
7.0 hrs on record
Posted: October 3
Got the game via humble bundle and play a little. Game is fun for the first few hours until the lack of progression and RNG makes it boring. I feel like the shop upgrades don't do a whole lot and there doesn't seem to be a reason to play on normal mode once you got the idea of the game. Over all not bad but i'm not going to waste anymore time.
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2 of 7 people (29%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: September 27
Still better than Runescape. Kys Jagex
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Recently Posted
10.3 hrs
Posted: October 25
10 hours in and only made it to 10th floor ish. Bout half way up the scale to the boss on normal mode. Judging by other reviews it seems as if its not my strategy that is lacking but a smooth difficulty scaling. Ill be super buffed with nice weapons and a helpful god and enter a random room filled with mages and get instantly stomped. If you got this in humble have fun with it for a bit of course since you have it. If not dont bother.
Helpful? Yes No Funny
15.0 hrs
Posted: October 23
If Runestone Keeper found its way into your library a few weeks ago as part of Humble Jumbo Bundle 7 then don't make the mistake that I almost made of merely running it idle for the trading cards. This rogue-like gem delivers a sizeable dose of addictive challenging fun, I was pleased to discover.
Helpful? Yes No Funny
169.9 hrs
Posted: October 22
It seems a lot of people only played this a few hours before deciding and that's a shame. On the surface, it's a very simple game. Click the tile, get the result. Fight the monster or don't. Advance now or later. Get this or that. But once you push past the basic grind, more characters and boosts unlock, a story begins to unfold, and it finds its charm. I've probably played this and nothing else for a week straight. But it's also the kind of game you can easily enjoy picking up and killing half an hour with. I definitely got my money's worth in play time and enjoyment.
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24.6 hrs
Posted: October 22
This game plain and simply fuels my addictive personality. I say this because theres so much that you have to do in order to feel as though you have completed the game. These are all positives ofcourse. The only negative i have about this game is the frequency of the ♥♥♥♥♥♥♥ green pool traps. Other than that i like this alot and recommend it to people who want a point of click kind of game.
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Rabid Gopher
1.9 hrs
Posted: October 21
You know you suck at games when you die MULTIPLE time in the first room while TRYING not to die. Surprisingly addicting and mind scratching at why you suck all the time.
Helpful? Yes No Funny
33.2 hrs
Posted: October 18
The randomness of the dungeons makes every game different. You've got to adapt your strategy every time, and grinding your upgrades will help you progress further. Easy to play and hard to win.
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34.9 hrs
Posted: October 17
I really enjoy the rogue-light/dungeon crawler/minesweeper-like thing going on in this game. I find it is a fun way to burn some time between classes. It does sorta feel like I am playing a free to play game, but without the micro transactions. I can't quite put my finger on it but there is something odd about the way the gold is implemented in the game. Still I find myself going back to it over and over again.
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Goldyray! ^_^
10.0 hrs
Posted: October 17
I was not expecting to like this game as much as I do. I received this in a humble bundle and it was the last game I downloaded and the game I was least excited about, but after giving it a try it's the game I ended up playing more than any other. If you like roguelike games that are casual, then give this one a try. Oh, and if you have a low end computer like myself this isn't a game you have to worry about working. :)
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29.8 hrs
Posted: October 12
It's a nice game to kill some time.
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