Oceanhorn: Monster of Uncharted Seas combines captivating storytelling, breathtaking 3D visuals and exciting gameplay into one epic action-adventure experience. In the game you explore the islands of Uncharted Seas, a world filled with many dangers, puzzles and secrets.
User reviews:
Mostly Positive (10 reviews) - 70% of the 10 user reviews in the last 30 days are positive.
Very Positive (653 reviews) - 86% of the 653 user reviews for this game are positive.
Release Date: Mar 17, 2015

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June 15

OUT NOW - Mac OSX Version, Steam Controller Support, and Steam Link Support

Oceanhorn: Monster of Uncharted Seas Mac OSX version is now available on Steam. The latest update also adds support for Steam Controller and Steam Link. See the full release notes here: http://steamcommunity.com/app/339200/discussions/0/351659704039216704/

4 comments Read more


“Does a great job of reproducing the magic spark that keeps players coming back.”
8.9/10 – Hooked Gamers

“An entertaining adventure, one which I honestly hope spawns a full-fledged sequel.”
8.9/10 – Analog Addiction

8.9/10 – Marooners' Rock

About This Game

You wake up and find a letter from your father. He is gone… The only lead is his old notebook and a mysterious necklace. What happened?

Oceanhorn: Monster of Uncharted Seas combines captivating storytelling, breathtaking 3D visuals and exciting gameplay into one epic action-adventure experience. In the game you explore the islands of Uncharted Seas, a world filled with many dangers, puzzles and secrets. You must fight monsters, learn to use magic and discover ancient treasures, which will help you on your quest. Use all of your wits and skill to unravel the mysteries of the ancient kingdom of Arcadia and the sea monster, Oceanhorn.


- 15+ hours of story driven gameplay
- Master magic and swordfight
- Find ancient items to help you on your quest
- Steam Achievements and Leaderboards
- Steam Cloud
- Steam Trading Cards
- Full controller support
- Enchanting original soundtrack

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: 1.7 GHz Dual Core or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible, 256 MB VRAM
    • DirectX: Version 10
    • Storage: 700 MB available space
    • Sound Card: DirectX 10 compatible
    • Additional Notes: Even slower systems may run the game.
    • OS: Windows 8
    • Processor: 2.2 GHz Dual Core or faster
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible, 512 MB VRAM
    • DirectX: Version 10
    • Storage: 800 MB available space
    • Sound Card: DirectX 10 compatible
    • Additional Notes: Even slower systems run the game.
    • OS: 10.7.0
    • Processor: 2.2 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 5850 or NVidia GeForce GTX 460, and 1 GB VRAM
    • Storage: 700 MB available space
    • Additional Notes: Even slower systems may run the game.
    • OS: 10.11.5
    • Processor: 2.3 GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5850 or NVidia GeForce GTX 460, and 2 GB VRAM
    • Storage: 800 MB available space
    • Additional Notes: Even slower systems run the game.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (10 reviews)
Very Positive (653 reviews)
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371 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 5 people (40%) found this review helpful
23.8 hrs on record
Posted: October 15
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2 of 9 people (22%) found this review helpful
Not Recommended
9.4 hrs on record
Posted: October 4
The game was fun until I got stuck behind a box about 2/3 of the way through the game. The whole game at this point started to feel rushed and shoddy. I liked what I played until that point, but unfortunately I can't give a good review to a game that has such poor design.
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2 of 12 people (17%) found this review helpful
1 person found this review funny
Not Recommended
22.2 hrs on record
Posted: October 16
Can't believe they could not be bothered to add a basic feature that just about every game has. Why can I not invert the right thumbstick during the sailing sections of the game? This part of the game is completely unplayable for me. I can not aim correctly and end up just crashing into everything. Thanks alot!
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Most Helpful Reviews  Overall
214 of 243 people (88%) found this review helpful
15 people found this review funny
2.8 hrs on record
Posted: March 17, 2015
Action-Adventure RPGs are a dime-a-dozen these days, Is Oceanhorn a worthy addition to said genre ? The short answer would be "Yes and No"
Let's get into it.

This is not the original launch of the game, first being released on iPad where it got good reviews. So first things first, how well was it ported to PC ?
Please keep in mind that my time with the game was through a pre-release version, that being said :

-Frames locked at 60 max (Vsync on or off).
-Vsync off will result in screen tearing.
-Operates fine with mouse and Keyboard as-well with a controller.
-Most of the keys are rebindable but not all. You can rebind the movement and action keys which are most important, but you can not rebind generic commands such as "Pause" , "Menu", Numeric for items (1,2,3,4) and you can not assign keyboard commands for mouse actions (attack, use item and turn camera). Overall i found this to be acceptable but not ideal.
-No bugs, glitches, crashes or any issues from my time with the game
-Decent graphics options for quality / resolution etc.

The developer claims that this was a huge overhaul and from my time with the game i found this to be true. So overall it's ok technically speaking. My only issue is with the frame lock and tearing, hopefully the dev will have this sorted soon. OR RIOT!!! :D

Now that we are done with that on to the game!

The overall feel of Oceanhorn resembles the Zelda series, featuring a mute hero, a handful of magical artifacts that you will collect across very different environments in order to save the world!...what else ?... oh and find out what happened to your father!

The journey will take you from verdant landscapes to sun-scorched deserts to treacherous dungeons, all of these environments are beautifully crafted and never outstay their welcome.
The "I am on a adventure!" feeling is present throughout the game. A big part of that feeling is caused by the epic soundtrack which blends perfectly with your surroundings, never breaking the feeling and always adapting itself to the situation at hand.

The gameplay is rather stiff for a Action RPG and while it may be fine for ipad it's definitely sub-par for a PC title. This is a issue because from my point of view the actual combat-gameplay is the bread and butter for a game of this type. You start with a STICK for a weapon (yes a actual stick!) but you soon find your fathers sword and shield! You can block with said shield using shift and you can move around while holding block, but when you attack with your sword you are rooted in place, making for a bit of a frustrating experience when a enemy moves 5 pixels out of range you need to stop attacking, move and start attacking again.

While you traverse Oceanhors worlds you will level up and unlock new items and abilities which will allow you to solve previously impassable puzzles. So if you are a completionist there is plenty of backtracking for you in Oceanhorn.
Speaking of puzzles...these are for the most part no-brainers, with the occasional brain teaser, i did not mind this to much as i never enjoyed being stuck on a puzzle but if you want something more complex you will have a hard time finding it here.

What about the difficulty ?
Well there is no hand-holding and the game rarely points you in the right direction.
For example, if you chose not to talk to all of the towns folk or read all the messages scattered across the land you will not get access to all the locations you can explore. A location will only unlock for you if someone tells you about it or you read about it somewhere.
The actual combat is not that challenging and you will have no problems dispatching creatures or learning a bosses patterns so you can counter it.

Let's wrap this up...
If you are looking for a leisurely-paced enchanting adventure and you are not to fussy about combat then look no further.
Sure... it is not perfect and it may not be the embodiment of modern day ARPGs but it more then makes up for it in feel and style.
Overall a good game at a very attractive price which i am happy to recommend!
For a clearer view on the actual game you can watch my first impressions video :
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152 of 185 people (82%) found this review helpful
21 people found this review funny
42.2 hrs on record
Posted: March 19, 2015
PC version of Zelda. Puzzles, secrets, sword and shield. If you were ever sad that they never put Zelda on the computer, this can be a very good substitute


eNjoy =^-^=
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100 of 112 people (89%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: September 26, 2015
This was a very nice and fun homage to Majora's Mask/Wind Waker from what I could tell. You can see how much the devs loved Zelda, and how careful they were to honor that great franchise with a variation featuring their own vision with their own story. I'd say they succeeded with flying colors.

The game did crash every so often, but other than that, the gameplay was seamless, solid, and engaging. None of the puzzles were too difficult, and nothing in the game really did anything to bog down what ended up being a wonderful experience. As my many screenshots can corroborate, this game was also very pretty. The graphics were solid.

All told, I would give this an easy 8 out of 10.
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80 of 92 people (87%) found this review helpful
7 people found this review funny
20.8 hrs on record
Posted: December 7, 2015
A fine masterpiece!

TLDR ; Go buy it on Winter Sale, NOW!

This is a very similar game to The Legend of Zelda.

Lets start with technical aspects:

- excellent port from mobile
- very crisp and detailed graphics
- EPIC music
- good controls with gamepad or keyboard/mouse combo
- excellent 1440p support
- very responsive stable 60 fps

The story takes about 10 hours to finish, if You add sidequests, secrets and a bit of extra stuff to do, You can get about 15 hours of playtime from this game.

The world and story are very interesting and well made. Combat system is very responsive. There are lots of islands and dungeons to explore. What i like the most is backtracking with new abilities to gain access to hidden areas and treasure chests.

You will find combat, puzzle solving, some platform jumping and boss fights in this game.

What really deserves a mention is a great soundtrack. Music in this game is FABULOUS and i just can't stop listening to it even after completing the game.

What started as a random purchase during sale, turned out to be an amazing adventure that hooked me up to the screen for 20 hours and 100% the game.

Really recommended.
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72 of 88 people (82%) found this review helpful
6 people found this review funny
6.4 hrs on record
Posted: March 25, 2015
***This review was written using a key provided by the Developer for review purposes***

Oceanhorn: Monster of Uncharted Seas is a zelda-style RPG Adventure game currently available on Steam. In Oceanhorn you play as a boy who's father has left him a notebook and a mysterious necklace, you read the notebook and follow in your father's footsteps in attempting to slay the legendary Oceanhorn. In order to be able to defeat Oceanhorn you must travel the length and bredth of the Uncharted Seas to find ancient artifacts and powerful magic all while solving puzzles and fighting enemies.

Just to say I have actually played the game longer than Steam says but due to disconnecting it hasn't saved all of my progress.

+Nice graphics which are bright and colourful
+A large map filled with many large islands for you to explore
+The world itself and the stories behind the different locations are quite interesting
+Outstanding soundtrack
+Quite a lot of items to unlock as you progress through the game
+The three biomes as well as the islands that make them up are very different to the others
+The game's puzzles are challenging without being painfully difficult
+Nice variety of enemies
+Simple combat system which for the most part is good (I'll come back to this later)
+Very relaxing to play
+Appropriate for all ages
+Full controller support and I suggest you do play with a controller

+/-Voice acting is very hit and miss in Oceanhorn, some of the time I thought it was quite good other times it just falls flat

-The story isn't particularly interesting
-I experienced a lot of framerate slow downs to pretty much single digits, judging from other reviews this is a problem for more than just me
-Sailing between islands is pretty dull as you can't steer your ship, only shoot objects with a gun you unlock and these sections cannot be skipped

Worth a mention:
-Oceanhorn was originally an iOS game which has now been ported to PC which could explain some of the performance issues


A fun and relaxing RPG, Adventure game with nice graphics and an outstanding soundtrack that helps to prove that not all iOS ports are bad.

El K.
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43 of 46 people (93%) found this review helpful
16.4 hrs on record
Posted: May 7, 2015
The comparisons to Zelda are clear and well founded, but that's purely a positive thing, if you like Zelda.
It's a fairly straight forward questline with collectibles and little-to-no sidequests, which is a shame. I enjoyed the art style and the voice acting, can be a little difficult to remember what to do if you take a long break. It could use a bit more signposting of where you're meant to go next, but perhaps I'm just spoiled in this sense from most modern games.
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62 of 77 people (81%) found this review helpful
5 people found this review funny
9.0 hrs on record
Posted: March 20, 2015
1. Intro
2. Technical
3. Gameplay
4. Pro's, Cons, conclusion

1. Intro:
Hello review readers! The fact that you're reading this review means you're either potentially interested in this game or have played it & want to get another guy's opinion on the game you have been playing. I am currently still playing the game and have not finished it, about 5-6 hours in.

2. Techncial
The game has full controller support (using xbox 360 controller for pc) and I would recommend playing it in this way. It is possible to play with mouse and keyboard, after testing both I decided to stick with he controller.

It's possible to change some graphical settings (shadows, screensize, etc.) up to a given point, I would have liked to have seen a little more options for this to make the game prettier/uglier depending on your hardware, but the basics are there.

What annoys me a little bit is that it seems to be poorly optimised for PC at this point. Meaning: even though you might have a high end gaming system, sometimes you will get the occasional FPS drop or screen tear here & there. Nothing major & gamebreaking though, but it did cause me to tone down the graphics a bit for more consistent FPS.
Nevertheless: the game has vibrant colours & is fun to look at, despite it not being "graphically advanced". The cartoony atmosphere grows on you, and I would not want to see this game with realisticly drawn characters & backgrounds, it feels fine the way it is.

I have not had any crashes yet & the game runs flawlessly, people on the community forums have reported otherwise and I did see dev responding to these topics regularly. If you are unsure if you can run this game, better ask people on the forums with similar specs what their experiences are.

3. Gameplay
The gameplay in my eyes, at first, was a bit "easy". Meaning: if you're looking for a "hard" game you will find little joy playing Oceanhorn. I'm not sure what age group i'd recommend this game for but i'd say something in the lines of 6+. If you (or your kid) can play games like Spyro the dragon or Skylanders/Disney Infinity, they can play this. It's not very hard, but to fully play the game they will need to understand the English language, be it to follow the story or just to read clues / where they should go next. The game starts off easy & keeps on making the puzzles more difficult, having you look around & go "hmm, what now" at regular intervals, keeping it interesting.

You get some freedom as in where to travel at any given point, yet, until you get some basic things handed to you by following the storyline (*minor spoilers, mouse over to show* bombs, a bow, a jump ability, stuff like that), there is little to do other than follow the main route. It's a fake sense of freedom, but a sense of freedom nevertheless. After gaining a certain item or ability, you will often backtrack on the map or take sidepaths to reach areas you could not reach before.

The music is catchy at some points, making me hum it in the background while inside a dungeon / traveling around the world. They chose to not give the main character a voice in this game, as is common in a lot of these games, which I still kind of miss - I get that this is done to make the hero more relatable to you, giving you the option to give him your voice, but having a totally mute main hero has been done countless times and I find it more enjoyable when this isn't the case. That being said: the voice actors from the other people around the world sound kind of bland and I'm under the impression some bad/good guys were all voiced by the same person. They could have spiced this up a bit.

The story feels a bit cliché to me, as an adult, but what more do you need than save princesses and find your family to go on an adventure right?

(I hate to say this, but the similarities with Zelda are at some a little too obvious, take this as a good or a bad thing, that's up to you)

Pro's, cons, conclusion

Non-gamer friendlySometimes too easy for frequent gamers
Full controller supportThe way the game handles your hardware could be optimised
Music is very niceCharacter voices are kind of bland

Conclusion: Don't regret being curious enough to buy this game, have been having a lot of fun with it, albeit making the game/puzzles a little bit harder would not hurt. Very good step in game for friends/family who are not that experienced with gaming. Consider it a stepping stone into adventure/puzzle games to later hook them on something more complicated like Zelda, Tomb Raider, Prince of Persia, ...

If you must have a score, I rate this game 67/100, it would have gotten 70/100 if the voice actors could loosen up a little :-)
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Recently Posted
7.0 hrs
Posted: October 21
The game is a zelda-esque rpg, and pretty enjoyable, however does feel like it becomes a bit of a chore after a while, especially when doing some of the side quests.

Would recommend, but not sure I'd play through again.
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0.3 hrs
Posted: October 21
Like Zelda? Hoping to find a Zelda-esque game on Steam? Keep looking. This game is trash. Blatantly rips off Wind Waker, but does it poorly.
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15.9 hrs
Posted: October 19
Its a good game on its own, I just wished it didnt want SO HARD to be a Legend of Zleda clone. It would have been okay to use the same concepts and game mechanics but the game seems to want as much carbon copies of TLOZ as it possible to include

The game is a 3D game with similar gameplay to the top-down view of modern action-rpg games, the game is fun and does what is set to do, the final boss is creative, the dungeons are well designed and has good extras like item collecting and secrets.

On the negatives... The navigation looks very pretty (trying to be similar to Wind waker) but its automatic... after a while it will feel like a waste of your time, there is a fish people race (Zoras) and a bird people race (Ritos) and a boss fight which is basically the Gannondolf boss battle from Ocarina of time... but just lamer, not to mention the core items of every Zelda game.

Basically I had fun with it, but the game didnt need to copy so many elements, it would have been better if they had find a way to make things their own way (different items, different furry races, extra minigames or mechanics)
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1.7 hrs
Posted: October 19
I absolutely loved this game on my iPad when I played it about a year ago. I decided that I wanted to experience it again on Steam. For the most part, this game runs smoothly, but about once every 10 minutes, I get a random lag spike lasting about a minute. Occasionally, this crashes the game, and even caused my computer to restart once.

I use a 2015 MacBook Pro and a DualShock 4. I run the game on the High graphics setting with AO, Realtime AO, Clouds, and Antialiasing off. On other games, this wouldn't cause a problem, but with this game, it does. I love this game and truly hope that this can be fixed.
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7.8 hrs
Posted: October 14
There´s no denying this is a Zelda rip-off. If you re-skinned it could certainly pass for a handheld iteration of the franchise. It´s got heart pieces, dungeon with small keys and boss keys, dungeon items/spell as you progress, collecting powerful ancient artifacts necessary to defeat/reach the final boss. The question is, if it was a Zelda, would it be a good one? Not really. Would it still be enjoyable? Hell yeah!

Come on: starting off as a kid with no parents, sailing a boat through different islands (wind waker), a city in the sky (SS, TP), "mirror shield", an ancient powerful sword, Zoras and Ritos, bombs, arrows, scripted boss fights...

As far as "Zelda rip-offs" go, this was the best I´ve ever played. It keeps the light and colorful tone that makes you fell comfortable while playing it. The controls and gameplay are not particularly good, but you must consider this was originally a mobile game, and as far as gameplay goes when fighting enemies it doesn´t go far from what you'd expect in the handheld iterations.

Is does lack in story, though. Very simple plot, although there is a lore to the game.

Also, there isn´t really an open world, you sail from island to island without controlling a boat except for a "minigame" in which you shoot enemies and crates in the sea. I wish there was some sort of fast travel option, at least to know places, to skip this sailing bit.

The graphics are not particularly good, but the artwork and direction are very nice, there´s a pleasant atmosphere throughout the gameplay, and the soundtrack is just fantastic. Many developers don´t give the proper dedication to the soundtrack, and is this case it was one the things that made this game so enjoyable.

In the end, it was worth my buck, but it felt more like an experience than a full-fledged game. I was left craving for more. Not more of the same, but a more polished experience, a PC/console focused game, with better dungeons and better controls. Finally, they would do well with abandoning some part of the Zelda formula and risk trying out their own things, try to become a franchise of it´s own, and not just a mere tribute to another game.

It is not quite there yet, but Oceanhorn has what it takes to become the non-nintendo, multi platform Zelda we always craved for, and I have big expectations for the next installment of the series.
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9.1 hrs
Posted: October 14
Good game. Reminds me of zelda, Only took about 8 hours to beat. Wasn't to hard. Got it as part of a humble bundle.
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11.8 hrs
Posted: October 13
Oceanhorn is a Zelda-like game. I mean really Zelda-like. As in it doesn't add enough anything new but just takes pretty much everything from Zelda. Some might see this as a bad thing and some as good. The game could've been way better if it did something new mechanically.

There isn't enough enemy variety. Couple hours in you've seen almost every monster in the game.

I just can't think enough what to say about this game. Bomb walls, hop from another rock to another. Collect bloodstones. Those btw you just need to whack like 30 hits. At first I just didn't think you could get them. Oh and the hopping from stone to stone. You get this upgrade like halfway in the game and you've seen those out of reach stones from all the way in the first area. Lots of backtracking with just one upgrade seems a bit silly personally.

The dungeons are pretty much copy pasta from Zelda. Do the puzzles, get normal keys for doors. Get the Master key for the big chest and boss room.

I guess the only difference I can think of is the challenges in the game and level ups. Though the level ups are pretty much what you would unlock in Zelda by getting a new quiver etc. Though in this game the bombs and arrows are really strong and you should use them againts enemies whenever you can.

I don't think the game is bad but it doesn't do anything new, but I did enjoy it just for the Zelda nostalgia.

If you see it on a sale, you could buy it I guess.
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8.6 hrs
Posted: October 13
This game is fantastic. I've had it in my library for quite a while, having no doubt got it from a humble bundle of some sort. It takes a lot of cues from Zelda and similar games - in fact the game plays through much like the child section of Ocarina of Time. The puzzles, while familiar block-pushing types, did give me more than a pause for thought on many occasions. Thoroughly enjoyable and worth the time spent.

Intuitive gameplay
Levelling system
Plenty to explore
Great visuals
Continuous play through collectibles
Good puzzles

Perhaps a bit short story-wise
Levelling a bit arbitrary
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