Explore, trade, fight & plunder in this tribute to classic sandbox spacesims of old.
User reviews:
Overall:
Mixed (34 reviews) - 61% of the 34 user reviews for this game are positive.
Release Date: Dec 29, 2014

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Reviews

“There is usually some sort of contact going on, be it patrol ships checking in on you, other pilots warning of space pirates that have been spotted, and the countless ships zipping by and going on about their business. It feels like a populated world and in someways borderline MMO.”
Recommended – Indie Game Mag

About This Game

Star Nomad is an arcade top-down retro-scifi 2D sandbox spacesim. It was created as an arcade tribute to classic spacesims of old such as Elite, Wing Commander Privateer, Escape Velocity and Freelancer. If you are a fan of these games, then you're in for a nostalgic ride!

[FEATURES]
* A simplified arcade take on the often complex sandbox space-sim genre.
* Freedom of play-styles.
* Be a Cargo runner.
* Be a Mercenary unleashing firepower for wealth!
* Be a Miner seeking rare ores.
* Be a Merchant trading in goods!
* Be a Smuggler dealing in lucrative drugs & evade the law!
* Be a Pirate attacking merchant ships, become infamous & fight for anarchy!
* Join huge multi-faction Fleet Battles!
* Dynamic faction standing system, where your actions will determine friends or foes.
* Multiple ship classes to fly, including drone carriers & the mighty Yamato Battleship!
* All ships are up-gradable with modules.


In Star Nomad, you roam free in the Wildlands Sector immersed in a sci-fi noir setting rich in depth and humor. While a sandbox at heart, it's also heavily story driven with a personal plot inspired by WW2 & classic sci-fi/cyberpunk such as Blade Runner, Johnny Mnemonic & Gundam that puts you right in the pilot seat to determine the outcome of an escalating corporate war!

Star Nomad has a semi-permadeath system whereby you will lose your ship, but insurance will payout most of the ship value in credits. Death does sting, so take care, please read the brief manual (accessed via this store page, on the right) before starting your piloting career!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7+
    • Processor: Duo Core or greater
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or greater with updated DX10 drivers
    • DirectX: Version 10
    • Storage: 100 MB available space
    • Sound Card: Onboard or better
    • Additional Notes: Supports mouse/keyboard or touchscreen
    Recommended:
    • OS: Windows 7+
    • Processor: Duo Core or greater
    • Memory: 2 GB RAM
    • Graphics: Intel HD4000 or greater with updated DX10 drivers
    • DirectX: Version 10
    • Storage: 100 MB available space
    • Sound Card: Onboard or better
    Minimum:
    • OS: Marvericks or greater
    • Processor: Duo Core or greater
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or greater with updated drivers
    • Storage: 100 MB available space
    • Sound Card: Onboard or better
    Recommended:
    • OS: Marvericks or greater
    • Processor: Duo Core or greater
    • Memory: 2 GB RAM
    • Graphics: Intel HD4000 or greater with updated drivers
    • Storage: 100 MB available space
    • Sound Card: Onboard or better
Customer reviews
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Overall:
Mixed (34 reviews)
Recently Posted
Mofuji
1.7 hrs
Posted: January 27
A game whose tedium makes tooth extraction without pain killers look like the best time you'll ever have. You start with a ship that is as tough as wet tissue paper, and every ship after the fact is just a slightly higher grade of wet paper that costs more in time and effort than they really should.

Combat lacks any degree of finesse or preciseness; you click on a vague area of space and your ship just putters along without giving you any means of making sudden course corrections to avoid fire. Combat is something to be avoided... if you can manage it. Be sure to always pack an EMP, because there's no other way to outrun your enemies. Of course, if you don't have one, expect to have your ship destroyed, lose whatever secondary weapons you do have, all of your missiles and get stuck back in the starter ship, losing whatever modules it can't equip.

My only regret is that it took me too long to finally get around to playing this, because I cannot get a refund. Don't make the same mistake I did; avoid at all costs and find a better, much more fun space sim that doesn't go out of its way to punish you for daring to try and play it as anything more than a trading/mining sim where combat is something you should never try, because all your ships and options suck.
Helpful? Yes No Funny
undercat
6.2 hrs
Posted: January 2
There ought to be something wrong with a game if you don't feel bad resorting to infinite money cheats after just a couple of hours.

Why? Because this game can, by and large, be characterized as Farmville in space. You need money to buy expensive ships and weapons to do story missions, but the only way to get it reliably is by mining asteroids and trading, which have about the same degree of complexity and player's involvement as Cookie Clicker. Now, do it again, again, and again for several hours. You can also grind the same 5 mercenary missions over, and over, and over again, or just fly around and shoot other ships, but that will be just as much of an underwhelming and repetitive chore. Also, if your ship does get taken down (usually by a group of pirates suddenly appearing out of nowhere and catching you unawares, sleepy or AFK after several minutes of flying through empty Space with nothing happening), you'll lose some of your precious equipment.

Star Nomad is not atrocious, and could be an OK distraction if you're listening to music, or thinking about something, but that's about it it.

It is also true that the game harkens back to other space sims like Elite and Star Control, but it has so little variety, and the combat system is so simplistic that it fails to keep one's attention for any significant period of time. (the realisation that you've got nothing else to do in the game happened in Elite as well, mind you, but it came much, much later than here). Bland writing, lame, sometimes sexual, jokes and no memorable characters does not help the case, either.

Sexy (if not sexist) art tho.
Helpful? Yes No Funny
Pedro Q.
0.2 hrs
Posted: November 23, 2015
Very simple 2D trade space sim. This is not Escape Velocity but then, what is?
Helpful? Yes No Funny
Swag of the Wild
17.4 hrs
Posted: September 14, 2015
A little rough around the edges, but overall a pretty entertaining game.
Helpful? Yes No Funny
kiwi_rick1
10.2 hrs
Posted: June 13, 2015
I bought this since I'm a fan of the old elite game. The game description made it sound good but it is pretty bad. I should have read the reviews before buying. At 0.99 cents one can't expect too much. The graphics look cheap. The controls are basic and unintuitive. It would be worth paying a bit more for Elite dangerous.
Helpful? Yes No Funny
mark.doddrell
16.4 hrs
Posted: April 11, 2015
This game is epic, it is the most fun for your money. The game play is great. Starting the game can be quite hard as you must avoid all pirates but as the game goes on it becomes more and more fun as you battle through the story. go for mods to start then buy a new ship later
Helpful? Yes No Funny
unknown.notregistered
1.8 hrs
Posted: March 25, 2015
This takes some getting used to, but for the price - well worth the look.

Promising roots within it, and for it being done by one guy its just impressive to say the least.
A good game for the cost and well worth it.
Helpful? Yes No Funny
gavweb123
0.2 hrs
Posted: March 24, 2015
due to my foolishness in my reviewing of this game and my rude behaviour im gonna try to correct myself as a rresault im gonna replay this game and other games that i posted negetive reviews on for at lease 2-3 hours before reviewing them and yes i admit it im an a-hole sorry about that
Helpful? Yes No Funny
iLovePixels
17.6 hrs
Posted: March 16, 2015
Make love, not war
Helpful? Yes No Funny
baddog993
0.7 hrs
Posted: February 8, 2015
I am torn on this game. Its grindy but very open world. The combat is still mixed in my mind. Insta killed or insta win happens a lot more then I would like. Mostly because shields only last for 2 seconds or less and take 5 or 9 seconds to recover. So battles are very fast.

I played a early version of this game and some things have changed. The reward for killing and other missions has been raised so you can make some money off of doing them. However buying and selling is still a good way to make money.

The graphics look nice and the game is easy to play. The game can be grindy. The developer is a nice guy. I might try a new game to see if some things were changed from the early build I played.

I still hate the insurance thing. To me it makes little to no sense. Its like buying a new car having it totaled and then not having enough cash to buy the add ons it originally had. Its still a pet peeve of mine on this game. Whatever you died with you should get back. Now since I got insta killed by 5 ships in a friendly sector no less I have to rebuy the Miner add on. Ugh.

The insta killing thing is a pet peeve of mine on games and sadly this game has a lot of it. The players shields should last twice as long as they do now. I want to like this game but it makes it hard.

So good graphics, open world. Insta kills is a constant threat and getting killed results in a loss of add ons for your ship. I wouldnt mind seeing some sort of handicap system in place on this game. Something that allows the player some leeway instead of just one difficulty setting. Perhaps a Ultra Hard mode, a Hard mode( I think this is the standard difficulty for this game.) a medium mode and a I can win mode. Mostly just change up the shield strength so that they would last longer on the Easy mode. Say around 5 to 9 seconds with a 4 second cooldown. Just my thoughts.

I would like to see the game become more casual friendly. Right now its a little to much on what feels like the Elite players only group.
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Most Helpful Reviews  Overall
75 of 91 people (82%) found this review helpful
6 people found this review funny
Not Recommended
6.7 hrs on record
Posted: January 5, 2015
First the graphics and simple gameplay made me buy it, seeing a casual space roam to play in my short work breaks. Unfortunately this game feels like a direct mobile phone port, with no pc features at all. You don't have keys for missiles, enemies can engage on you while docked, no possibility to set the auto target AI to focus on closest/largest/smallest target, and tons of other bugs/missing features that make the experience not worth the time and money.

You will be always focused by pirates, although you are in a little ship and your friendlies fire/fly close to the pirates. That doesnt matter, the entire pirate feet focuses you and only you. This game is a boring mining grind, then, you can tank your hip up like crazy and just afk destroy entire fleets. No middle ground. ALSO REALLY FUNNY! You cannot escape enemy fleets.... they follow you at the same speed until you're dead... real fun...

I tried to like it but this in no way a PC game. If it is a port from mobile, it's a pretty bad one. If it is a game developed for PC, then it's awful. I DO NOT recommend.

For 3-4 euros just pick SPACE RANGERS HD or SPACE PIRATES AND ZOMBIES or STARPOINT GEMINI 2 (the 2 pls, 1 is bad). These game are hell of fun,(I have them all) complex and revarding. And every sale they are just a couple euros. Just avoid this game.
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30 of 40 people (75%) found this review helpful
1 person found this review funny
Recommended
0.4 hrs on record
Posted: January 3, 2015
If you're looking for a VERY simple space sandbox, then this is for you. If you were looking for somewhat of a successor to a game like Escape Velocity (like I was, god I love that series), then keep looking.

Pros:
-The story isn't bad, and the text messages provide good perspective
-There's a sort of cutesy anime charm to the game
-Music is alright (but may wear on you)
-Price is right

Cons:
-Point and click to go... Cannot use the keyboard to accel/turn/stop/etc.
-Skill does not appear to be much of a factor in battles
-All of the ships look basic and uninteresting - simple geometry
-Everything just seems too simplistic; got boring very quickly

I'll probably never play this game again, but I can definitely see where others will enjoy it. I hope you do!
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18 of 24 people (75%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: January 2, 2015
As someone already said in the forum section: WOW!

If you like sandboxy space games you should give this little gem a try, why?

Simple reason is that it looks nice, it plays nice, it sounds nice and it costs... nice. :)

The Dev (yes it's just one person) is extremely active, responsive and with an amazing attitude, and that's something not always easy to find.

It clearly is a "love letter" to old space sims as the description states, just do not expect a flight sim, this is not Elite or Privateer, this is Star Nomad, a fun arcade space sandbox.
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25 of 38 people (66%) found this review helpful
1 person found this review funny
Recommended
0.5 hrs on record
Posted: December 31, 2014
With homages to games such as Starlancer, Freelancer and Darkstar, it feels like such a relief to play a game so simple but really in depth. For a single man unit producing his first game this is amazing and with a Star Nomad 2 on the way and promises of updates for this game, the in forum support from the developer himself and just the polish this game has makes it a fixture in your library. Buy it today!
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11 of 13 people (85%) found this review helpful
1 person found this review funny
Recommended
21.7 hrs on record
Posted: January 8, 2015
The Good
-For a space trader it is fairly easy top throw a half hour at here and there.
-upgrading is easy once you get the hang of it.
-lots of little details are pretty cool. Like people talking about the Iowa vs. The Yamato kind of clevar.

The Bad
-you tend to have to grind a lot at the beginning. Early on you basically need to find a safe route to either mine or trade until you can get some decent gear.
-no real faction choice to my understanding. I had a chance to join the pirates for a moment there but no real choice.
-the police in this game are insane: I am smuggling drugs and there are 6 ships right behind me destroying ships (potentially murdering people) for money and suddenly I am public enemy number 1? what this hell is in these drugs!?!
-almost no customization: you have almost no choice to upgrade your ship in specialized ways. You can chose to make your missiles hit harder or your beams hit harder and that’s about it.
-there is no choice to stand down your weapons or surrender. I am playing a smuggler not a murderer. I don't want to have a shootout with the cops until I can leave the system. I would rather stand down my own weapons and divert power to shields or speed to get away.
-space stations don't care about pirates or smugglers? Here I am being shot at by pirates I dock at a station and they just let them blow me up? By the same token I am running from the police because they spot me with drugs but the station just lets me dock? I can't fathom a universe where the ships have weapons but the space stations don't who is asleep at the switch?


Things I Would Change
-Give the ships 2 to 5 modification modals and add more than just missile power and beam power to it. It could have the weapon boosts but also extra storage adding an extra 4 slots, a temporary cloak costing power (preferably called a Fader :) ), extra shields, shield mods that increase effectiveness against beams or ballistic respectively, crew pods for extra crew (see below)
-more detailed mining add a scanner to increase the chances of getting certain resources over others.
-more weapon types please. We have an EMP that jams weapons can we have one that stalls engines? Maybe mine layers, how about a machine gun stile gun that fires smaller weaker beads of energy fires faster but hurts less maybe a tractor beam that slows and eventually stops ships to force a boarding rather than destroying ships.
-crew customization. Give each ship a crew capacity 2 to 6 each crew man can do different jobs on the ship such as work the engines, weapons, and shield to make the work better, the ability to navigate and increase maneuverability, or simply board/ repel boarders.
-random mission offers. Passing ships give me all sorts of messages (including quite often the cops telling me how to break the law and expunge my criminal record lol) I think it would be cool if ships randomly offered me a job to protect them or deliver something or even kill someone.
-gear/ships you can't buy. I would love to have experimental gear you have to find and earn rather than buy.
-buy hanger space. I have built up my bad ♥♥♥ ship just the way I like it. Now what? Story missions? Personally I would like to buy a hanger slot and start building up another ship. It would also be more realistic to me than them just handing me a new ship every time I blow one up.
-radar mini map. Down in the corner a tiny map that shows what ships are in the area upgrades and or crewmen could tag patrol ships or pirates or both.

All and all
all and all this game is fun! It could be more fun but it is fun, but at the end of the day I am happy with what I spent on it. I know the developer is working on a sequel so I hope they read this and take these suggestions to heart, but right now the game is fun and worth more than I spent on it.
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15 of 21 people (71%) found this review helpful
1 person found this review funny
Recommended
7.3 hrs on record
Posted: January 2, 2015
Star Nomad is simple, elegant, and most of all fantastic! If you are from my neck of gaming you can really appreciate this little gem. Remember games like Trade Wars? Well, they do a fantastic job of recreating some of it's former glory! It could use a serious boost! I would love to see it as a real multiplayer style game. Call it Eve Online Light, you get my meaning if you've played it. Trading, piracy, mercenaries, mining - it's all fantastic. And the real beauty? It is all done casually! It doesn't have a massive punishment system which makes it all the better! You can enjoy the game and if you get blown to bits you will not get too frustrated. Well done lads, well done!
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20 of 31 people (65%) found this review helpful
1 person found this review funny
Recommended
3.3 hrs on record
Posted: January 1, 2015
I only played for 3 hours so far but i think i understand most of the game mechanics, it's a simple yet intuitive gameplay and for its price, trust me it's worth more than what i paid for. A great space opera in the vein of oldschool games!
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13 of 19 people (68%) found this review helpful
1 person found this review funny
Recommended
3.9 hrs on record
Posted: December 30, 2014
Played it on my tablet and I only found out that it started out as a PC game!

Make sure you follow the tips at the beginning of the game if you are clueless because if you don't you'll rage quit pretty quickly. Game is extremely punishing but as always with risk there is reward. Failed contra smuggling so many times :'(

My third play through but now with big screen immersion!
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5 of 5 people (100%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: January 27
A game whose tedium makes tooth extraction without pain killers look like the best time you'll ever have. You start with a ship that is as tough as wet tissue paper, and every ship after the fact is just a slightly higher grade of wet paper that costs more in time and effort than they really should.

Combat lacks any degree of finesse or preciseness; you click on a vague area of space and your ship just putters along without giving you any means of making sudden course corrections to avoid fire. Combat is something to be avoided... if you can manage it. Be sure to always pack an EMP, because there's no other way to outrun your enemies. Of course, if you don't have one, expect to have your ship destroyed, lose whatever secondary weapons you do have, all of your missiles and get stuck back in the starter ship, losing whatever modules it can't equip.

My only regret is that it took me too long to finally get around to playing this, because I cannot get a refund. Don't make the same mistake I did; avoid at all costs and find a better, much more fun space sim that doesn't go out of its way to punish you for daring to try and play it as anything more than a trading/mining sim where combat is something you should never try, because all your ships and options suck.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
Recommended
30.2 hrs on record
Posted: January 9, 2015
For me, Star Nomad is an underrated little gem! It takes all the things that make the 2D action/shooter genre great, and condenses them into a simple yet crazy fun experience. You can make your fortune as a miner, trader or even a pirate (Be warned, betraying everyone doesn't end well :P), but cracking on with the story was the most fun for me. Took me around 30 hours to beat it, which considering the price, is a bargain...

Dont let the simple nature of this game fool you, it becomes very challenging as you progress. Early game is all about earning credits and upgrading your ship. Late game is much more about tactical piloting and loadout (and spamming the X key). Some battles might seem too difficult, but keep at it. Theres nothing more satisfying than battling through a dozen battleships with a lone frigate.

Though this game might not be for everyone, if you're into retro style 2D space shooters with simple mechanics, and are willing to rise up to the challenge of restoring peace to the universe (or not), then pick it up and give it a go. I did and I thoroughly enjoyed it.

Now to uncover the myth of the nude key combo...
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