In a fantastical Venice, The Corpus are deceived by a cunning necromancer. Transformed into an undead fiend, the conniving imposter is hell-bent on destroying the reinstated Death and the council of Corpus. Only Scarlett, the daughter of Death, can stand in his way.
User reviews:
Mostly Positive (140 reviews) - 77% of the 140 user reviews for this game are positive.
Release Date: Sep 4, 2009

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About This Game

Set in the fantastic world of long ago Venice, the young Scarlett falls victim to a terrible mystery, which begins with the murder of her companion by a secretive alliance of mighty necromancers. Thus fate takes its inevitable course and threatens to throw the world out of order.

Scarlett finds out that she is the daughter of death incarnate and is blessed with his ultimate powers. She is the only one who can stop the gruesome powers that threaten to destroy the entire living world.

Now it’s your chance to reverse fate! Get ready for a fast-paced adventure set in an epic world filled with dark dangers and merciless adversaries. Arm yourself with mighty weapons, rally together powerful allies and master the dark powers of death. Can you conquer the powers that threaten to inescapably destroy the world of the living? Follow your path down into the deepest abyss to death itself – and back again, if you are worthy!

key Features:

  • Experience a visually stunning action RPG with a unique and captivating atmosphere
  • Follow the hero journey of Scarlett through a rich and original story
  • Conquer a host of merciless nightmarish creatures that pounce on the threatened world in a raged frenzy in action-packed battles and ultimately confront their masters
  • Explore palaces, villas and numerous dark alleyways in a living dynamic Venice filled with merchants, rogues, allies and traitors
  • Learn how to use the powers of the “Twilight World” and wander between the worlds of the living and the dead. Put the ultimate powers of death to your advantage in battle.
  • Use the advantages of the “Twilight World” and the ultimate powers of death
  • Experience an open game world with dynamic night and day cycles
  • Clear, easy to pick up rule system and intuitive game-play
  • Experience a dynamic and open game world in which you can freely develop your own character and decide on different game strategies yourself.

To become death in Venetica is a calling, fulfilled by a man of flesh and blood – equipped with special supernatural skills in order to be able to carry out the duties of the office. A new death is selected regularly by “Corpus”, a secret council. This time however Corpus really makes a wrong decision: The “new” death, Victor, turns out to be a crazed necromancer who manages to turn himself into an overpowering undead with seedy tricks and dark rituals and thus attains almost unlimited power in addition to immortality. As it is strictly forbidden for the chosen death to devote himself to necromancy, the committee revokes Victor’s nomination immediately and declares a new death in his stead without delay.

The power-hungry Victor however does not want to relinquish his position again. He continues to practice the dark arts in order to gather numerous dark and dangerous creatures and tainted souls from the underworld around him. He thus succeeds in eliminating the newly designated death and takes over his power for his own purposes. The effects on the world’s balance are calamitous and – should Victor be able to keep himself in power – its dark consequences are irreversible. Only a person who has the same mighty powers as Victor can prevent his prevailing and vent him his deserved punishment.

Scarlett, the daughter of the real death does not know anything about her ancestry and the hidden talents which slumber within her. She is immersed suddenly in this story due to the brutal attack on her home village and the tragic loss of Benedict, the love of her life. It is a story which she now begins to write herself, a story during the course of which she unleashes her capabilities, a story in which she tries to save Benedict from the world of the dead and a story in which she must protect the world of the living from the dark threat posed by Victor and his henchmen.

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Pentium 4 CPU 2.4 GhZ
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 7600 GT with 256 MB Ram
    • DirectX: Version 9.0c
    • Storage: 16 GB available space
    • OS: Windows XP, Windows Vista, Windows 7, Windows8
    • Processor: Intel Core 2 Duo E8200 2,6 GHz
    • Memory: 4 GB RAM
    • Graphics: NVidia GeForce 8800 GT with 512 MB Ram
    • DirectX: Version 9.0c
    • Storage: 16 GB available space
Customer reviews
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Mostly Positive (140 reviews)
Recently Posted
( 70.6 hrs on record )
Posted: June 15
Venetica. Gah! It's so buggy and the character animations are so awkward and the quests don't always work right and most of the NPCs are so stupid looking and the map is so horizontal and so useless when this game's Venice is so incredibly vertical, but… but… I'm soooo sad it's over! I believe the ultimate measure for a gamer with a embarrassingly large backlog is when said gamer feels sad that a game is over.

So just what kind of game is this Venetica that I liked so much? It's an action RPG but is it the very fun Diablo/Torchlight type where you get swarmed by countless mobs and gather countless loot or is it the equally fun Gothic/Witcher type which focuses more on clever swordplay skills and a strong story? Venetica uses the latter model. And fortunately Venetica's swordplay is fun and its story, while no Witcher, is pretty good. Some professional viewers found the story cheesy but more than a few still confessed to liking the game. But I can intuit their peer-group pressure and I can spot a guilty pleasure when I read one. Venetica's story is engrossing and I'm not ashamed to admit it. While you don't know everything about the story right away, you usually know exactly why you are doing what you are doing and your glad you're doing it.

While you are living this story, you'll be fighting a lot and the combat remains well-balanced throughout the game. This is because the designers keep you vulnerable to being hit hard and/or temporarily disabled for the duration of the campaign. Even at the highest levels you can suddenly find yourself surrounded by a couple of hard-hitting enemies and boom-boom you're dead. Death, however, isn't a signal that you're over your head. You change your tactics a little and the same fight becomes boom-boom they are dead. Okay, so now you get all huffy-puffy about your godlike awesomeness but their death doesn't necessarily mean they're grind-fodder. Another encounter and you might be taking another dirt nap if you're not on your toes. That's true balance in my opinion.

Some have complained about the graphics but, except for the somewhat grotesque looking NPCS, I found Venetica to be a truly lovely place to adventure. The panoramic scenes when you first enter new areas of Venice are spectacular. I also loved the bright use of colors. The lighting is also quite good. The lantern's light in dark places feels damp and creepy and the transitions from day-to-night-to-morning are enhanced by long shadows and sunset/sunrise hues.

I also think the voice acting and dialogue is usually very good with a few cringe-worthy moments but, honestly, I really love voice-acted games. If I want to read a book, I'll read a book. I'm a voice-acted-game junky and somewhat biased.

Some advice: try to limit the use of a walkthrough to times when you are utterly stuck, which might happen because of the faulty map and some wonky quest-advance triggers. You will have a lot of unique powers in Venetica and discovering how to use these powers to get past obstacles and discover Venetica's hidden secrets is a total blast. And unlike some of the Final Fantasy games I have played recently nearly all of the hidden tricks in Venetica can be discovered without a walkthrough. A walkthrough will kill the discovery experience.

So what about the boss fights? Well, for one thing, I promise you that all these fights can be done without help or hints. Just remember that they are all puzzles. You figure out the script or the trick and you'll win. One major warning though, they are all multi-tiered fights which means that while you're whooping and cheering and spilling your coffee while celebrating your victory you'll soon discover that this mob, like Michael Myers, ain't completely dead. I don't like this boss model which is also way too prevalent in JRPGs and it is used here. On the other hand, all the bosses are very doable and finding the "trick" to beat them is often satisfying. In summary, Venetica is a fun game and you'll really feel as though you are residing in its colorful and very politically corrupt world. It has lots of surprises to offer you if you can stay away from walkthroughs. I loved it and I'm truly sad it's over. Okay, obituary over. What's next? Where's that Backlog.

TLDR Okay, so let me save you from one possible trip to Wikia. If you are a member of the Net of the Mask (haven't tested if it appears in the other guilds) and you have a dialogue with Leon your brother the game may crash. Some think it happens if your reputation is too high for that point. If it does crash, there is nothing you can do about it. You can't finish the dialogue no matter what you do. Fortunately, you can ignore the bug. Just don't talk to him at that point. You will be able to talk to him later, although not the same subject, and the game will still play through to completion. Also, the game will crash to desktop fairly often. For me, it happened maybe five times through my entire play through. When this happens, you may fear that you are the victim of the dreaded disease also known as a Corrupt Game Save (insert Beethoven's dum-dee-dum-dum theme here). Rest assured I did not experience any corrupted saves.
Helpful? Yes No Funny
( 26.2 hrs on record )
Posted: June 13
After around 25 hours I finally played through Venetica. I could have been much faster, but I liked to explore and find all treasures, and so on. So you can play it through much faster I guess. Overall I would recommend Venetica because I had fun playing it, and I liked most parts of the setting.

Of course you have to live with Venetica's quirks, and there are many of them.

- As people already commented, it's quite bug-ridden: broken dialogs here and there, graphical glitches (mostly lighting), small things overall. The occasional crash, but of course you quick-save a lot, right? There's also auto-saves.
- For some this might be a non-issue, but sometimes the game is a bit sexist. For example, my guess is that the developers wanted to have a strong, independent female character that is also sexy, so they dress Scarlett, the protagonist, with the typical "evening dress with free back and +50 protection of blunt weapons" (this is no joke, but the last armor you get in the game). Another example: there is a short dialog with the (male) owner of a brothel and all he says is "go away, I don't need another ♥♥♥♥♥♥♥♥♥♥", after which Scarlett just says her usual "Goodbye." instead of punching him in the face.
- On the other side you have a male love interest - fridged right at the beginning. I'm not really sure about the game writing, it sometimes doesn't make that much sense IMHO. At least the dead lover helps you in the game. But it doesn't really help that you can choose Scarlett's motivation in the dialogs (revenge / love / rescuing the world), as it render the story somewhat arbitrary.
- Deck13 decided to add a country with the usual black native tribe people and called it "Africa". It's much smaller than the game's main city, Venice. The whole thing was cringe-worthy to me.
- The fights can be too easy. I also don't think there is a real punishment for dying, which is actually a good thing, but somehow I never used most of the skills you can get in the game. The main problem here is the fact that they are bound to the type of weapon you're currently carrying, and you have to drag them into your quick bar. But it doesn't make sense to concentrate on one weapon only. Overall that system could have been much better. Anyway, I never felt the skills important enough, as they didn't make a big difference during fights, with the exception of the healing spells.
- Venetica loves it to play animations. Click on a chair by accident, and Scarlett will slowly sit down, then the interface for resting will slowly fade in, you click on the X, the interface slowly fades out, Scarlett slowly gets on her feet. Very annoying, and there are a lot of things like that. Having loading times that are a bit too long is another thing.
- Boss fights.
- I sometimes felt a bit lost and didn't really know how to continue.
- To be honest, I still don't know what the difference between "Wisdom" and "Mental Power", and if there is any reason to put more points into one or another. A bit more ingame help would have been cool.

On the other hand there are good things in Venetica, probably more than I'll list here.

- Sometimes it felt inspired by Gothic, for example you can choose one of three guilds, which I liked. But I am not sure now how the other guilds are implemented, and Net of the Mask was a bit strange. I didn't really feel like I belonged to them. Some players might also be annoyed that there are no ranks in the guilds you can climb. It was just a story vehicle.
- I really liked the designs of the different settings, and I wish they would have chosen another graphics engine to let them really shine. OGRE was already outdated back then. But overall Deck13's level designers had great ideas, and the places felt alive. When there were no glitches with the lighting or the shadows, the game is beautiful.
- Places all have a meaning, and you can return to all of them, sometimes you have to. It's a semi-open world in this regard, and overall it had a nice pace.
- A good amount of sidequests.

These are the things I remember for now.
Helpful? Yes No Funny
( 35.4 hrs on record )
Posted: May 15
I falled in love with Scarlet, she is so cute ! :D
Okay, this is a 'cheap-rpg'... Everything are here, what a good game really needs but everything is a bit cheap and medicore. Lot of great ideas and things added but the final result is far from optimal... Don't misunderstund me, the game is absolute playable / enjoyable and have some fun, but compare to the huge rpg masters... rather not! I don't want to do that ! :D

I don't want wrote down all the gliches, bugs, things what really missed, because there are many of them. However, it still fun to play... ( Except when crashing five times durin a bossfight and i need restart again ... and ... again ... and ... again... ):

All in one: If you like Fallout / Dragon Age / Rekoning / Mass Effect / Divinity and other well done and polished RPGs just forget about this one. ( Even Gothic and Risen trilogy is far better choice! )

But if you like Torchlight / Van Helsing and other indie games, it is for you !!! I LOVE IT and may you also can take a chance on it...
Helpful? Yes No Funny
Cuteulala Artis
( 2.5 hrs on record )
Posted: March 12
Purchased for pc(and i never buy games!) after enjoying it a bit on xbox 360 for 10$ thats less then a pizza delivery cannot complain
I own this game for xbox 360 and i was kinda misleaded by the picture of the cover expecting a crazy sexy hack and slash tombraider type of game with aliens and all and boy was i wrong! but wrong went right and this game is now a very enjoyable game for what it is! with a few downers.
Read the games descripton to see what its all about i am just gonna share my thoughts

Cons first
Cons: Graphical Glitches are found all over the place like seeing through the ground (Xbox 360) cannot comfirm this on pc yet

Cons: the game is very boring at first! but keep playing and you will begin to be sucked into its story line quickly!
Old game from September 4, 2009 but still its great and i love the older graphics some may not however

PROS: Musical choice is very nice! The level design is genious and gorgious! and for a 2009 game that water looks drinkable from your monitor. Heck it looks better then some 2015 games i seen and the coloring of the water is very acurate to what real water would be colored. World feels alive and active akk the time in the city with people doing about there buisness. Its like reading a childrens celtic story book you just get hooked in no matter how boring it may seem and the characters will get you all worked up or sad on certain parts. The game is modded very easiily so enhancements can be made easilly. I recommend the game i wont refund a wonderful peice artwork i enjoy (VENETICA 2 PLEASE)
Helpful? Yes No Funny
( 25.6 hrs on record )
Posted: February 27
Really flawed (and at times buggy) game, but fun. Solid characters, fairly interesting's not going to rock the boat, but it feels very cozy-jumper-comfortable. And the main heorine, Scartlet, is not just a pair of ♥♥♥♥, do that's nice.
Helpful? Yes No Funny
( 3.6 hrs on record )
Posted: February 20
frequently crashes. Stupid boss fight.
Helpful? Yes No Funny
( 4.1 hrs on record )
Posted: February 11
Essentially a poor man's Fable e.g like Fable but without any of the charm, or humor, or dialogue, or voice acting, or depth or sandbox/open world mechanics that make that series fun. Not the worst game in the world, but nothing to write home about either.

Good concept, wonderful art/character design, and decent enough combat mechanics (pretty much like Fable except not done as well and with less weapon variety) are squandered by wonky to the point of infuriating boss fights, a general lack of game balance , poor hit detection, terrible dialogue, a boring and often mind-boggling story, repetitive environments and what is, quite possibly, the worst scenario design I've ever seen in a video game made by professionals. Also bugs. Dear God, bugs.

Like fetch quests? Great, there are lots including gems such as, "Hey go get me those oars 25 feet away for my boat" and an inexplicable descent into the underground "Assassin Hideout" (it's actually called that) shortly thereafter en route to your destination, Venice, despite Venice being clearly visible from the prior location. It's like they wrote the story after the game.

Skill trainers have no depth whatsoever and just show up randomly. "Oh hi, I'm a necromancer who will never reveal my secret skills. Oh sure I'll teach you them." "I'm a knight of a secret order I'm telling you about who cannot reveal his secrets, though I guess I could show you."

The real kicker is the main "revive" mechanic is also implemented terribly. Imagine the rewind mechanic from the Prince of Persia ps2 game. Now imagine it's completely broken. Voila, you have this game's central mechanic.

You don't have enough HP and regular enemies have too much. So you'll die, a lot. But there's a revival mechanic. Which you'll be using constantly. I suspect the devs realized their game difficulty wasn't balanced and hacked this on top of the game, because it seems like an afterthought, but I could be wrong. It ultimately winds up being gimmicky and mildly infuriating because you don't have 1 health meter, you really have one health meter and X resurrections left according to another gauge which fills by killing enemies using this one particular weapon, which is terrible and no fun to use.

Oh and then there are bugs. Imagine you finish finally beating the absolutely infuriating first boss and your game crashing. Welcome to Venetica.

Not recommended.
Helpful? Yes No Funny
( 14.3 hrs on record )
Posted: February 3
The game is beautiful, I love to play it until during the first mistress boss fight it keeps crashing!
I took me 30 minutes to fight her and the game crashed several times.

The boss fight is difficult as you have to kill 5 tangles and the head, Finally I mastered it and just before the last tangle was cut and killed the game crashed again.!
I played another 40 minutes just the boss fight and it crashed constantly.

I have enough now, I am disappointed with it now.
Has nobody got a cheat to go through the boss fight into the next level?
Helpful? Yes No Funny
( 3.6 hrs on record )
Posted: January 14
Uninstalled after the mistress boss. What a pile of ♥♥♥♥!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
178 of 215 people (83%) found this review helpful
5 people found this review funny
0.3 hrs on record
Posted: January 23, 2015
Venetica is a psuedo-RPG action-adventure by the good ol' Germans who have managed to forge one of the most unique, yet nostalgic, psuedo-RPG games I've ever played. The game closely resembles to that of the original Fable for the original Xbox - intentional or not - because the aesthetics, gameplay mechanics, atmosphere, the British humour/writing/voice acting along with a general auroma of being brought back to the world of Avion despite Venetica being an entirely new game.

The combat, whilst simple and arguably too easy and exploitable, is always fun to play around with. You earn exp to unlock more skills, such as blocking and dodge rolling, which further enhances the tactical movement; but as such, most fights end with bashing the hell out of your enemy until they stop blocking you. The difficulty of the game actually comes from combat, enemies have higher health, deal more damage, nothing special or out of the ordinary but somehow each encounter feels refreshing even though they have no right to. In the end, it all boils down to having a fun but repetitive fighting system and in my opinion, it works.

The world and environments look fantastic, beautiful and level designs are inspiring yet linear. As mentioned earlier, I get vibes from the original Fable and this is because of the feel of exploration and the atmosphere the game retains throughout. Surprisingly, each dungeon also feels special and have their own purpose: no tacted-on random dungeons for waste-of-time extended hours, I feel like each place has a purpose. Quests, they tie-in to these dungeons, feel like an achievement upon completion because of the combination of fighting and level design it makes you feel like you are running through an epic journey, but it's as I said, this game has no right to feel this way.

This game also features a weird lockpick mini-game... which to be honest I never understood at all, it might put you off the game in fact. It's just.... weird, I feel it doesn't sustain the attributations the game has to offer elsewhere. Also there's a lack of customisation for Scarlett... there are limited costume/armours and they only have one slot to boot ala Fallout, this is disappointing. Having said that, I feel the design of the armour themselves are fitting and well done.

Actually, the game is surprisingly long, especially if you take the time to go quests and explore everything. There's more I wish I could say but I want to keep this spoiler-free, I think experiencing this game fully blind is the best and I'd say intended way of playing Venetica.

Overall, I'd recommend this to those who like RPGs, third person action titles, obscure adventure games and of course, the Fable games. I don't recommend this to regular FPS, strategy and sports players. I think this game has a niche market that's still untapped but there isn't enough justification in the game to make it mass appeal.

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57 of 59 people (97%) found this review helpful
7 people found this review funny
25.3 hrs on record
Posted: May 3, 2015
I have been trying out a lot of different RPG games lately, trying to find one that can grab and hold my attention. And so far, I have found that Venetica is one of the few RPG games that I have tried recently that can hold my interest enough to make me want to keep playing it. So, with that said, here is my humble review of Venetica.
The graphics in Venetica are decent enough, I suppose they aren’t great. The scenery is quite wonderful though, very panoramic at points. It’s a great game if you are into screen shots of your character set against a backdrop of an awesome scene, especially vast cityscapes. The game is a tad cartoonish, with lots of exaggerated colors and characters, but still realistic enough to let you get lost in its surroundings.
Additionally, I loved the voice acting in this game. I’m pretty certain that Venetica is a German-made game, and obviously it’s set in Italy, and the voice actors are British, which is very cool. I thought the voice work was terrific and I especially liked how the main character Scarlett was portrayed.
I will not try to review the combat in Venetica except to say that I found it easy to master and I enjoyed the varied and unusual skills that my character could earn along the way as the game progresses. I'm an older, more casual gamer and Venetica's combat style suited me just fine.
The best part of the game for me was the terrific main protagonist Scarlett. She is an absolute delight! She’s really likeable and she’s lots of fun to play the game as. She’s tough without being mean spirited and she’s pretty and smart as well. The only thing that would prevent me from proposing marriage to her is that she’s the “daughter of death”. This would then make our children the “grandchildren of death” and I think that would sort of make our family reunions a bit awkward. Anyway, I do totally wish that there were more awesome female characters like Scarlett in PC gaming. There certainly should be, anyway.
Anyway, I enjoy playing Venetica quite a bit and I think it’s worth a play if you dig 3rd person RPG games like Fable or Gothic. The devs seem to be quite responsive to any posts or questions that I’ve seen in the game forums, and that’s a big plus, too. Some players have experienced a crash or two, but the devs remain engaged and involved on the Steam forums and there’s a decent community of gamers around to help out, too.
Thanks for reading my review and I hope you’ll give Venetica a try, if this sort of game is your thing. Scarlett is way too good of a character to pass up, if you ask me.
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72 of 86 people (84%) found this review helpful
7 people found this review funny
6.2 hrs on record
Posted: January 24, 2015
While I don't have a great deal of time logged on the game just yet, it has already pleasantly surprised me. The story immediately established urgency, the main character is quite likable, and I enjoy being able to interact with all the NPCs I've encountered so far. The talent/leveling system seems to have a solid bit of depth to it as well.

I'm glad I bought Venetica, and I recommend it to anyone who enjoys RPGs.
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57 of 66 people (86%) found this review helpful
1 person found this review funny
43.1 hrs on record
Posted: August 31, 2015
“All that glisters is not gold;
Often have you heard that told:
Many a man his life hath sold
But my outside to behold:
Gilded tombs do worms enfold.”
― William Shakespeare, The Merchant of Venice

Venetica is an action RPG, and is quite like one of your childhood friends calling in many years after you've last seen him, celebrating your birthday. It's familiar, heartwarming and nostalgic. You'll always end up needlessly excited, note that it is also always welcome.

We take a deep breath, and dive into the tale of Scarlett. She is a young woman who lives in a quiet mountain town, some miles away Venice. It is a charming evening for the mining town of San Pasquale: seeing off the pride of town, Scarlett's fiancé and childhood friend, Benedict to join the Knight Order.

The homely celebration is cut off short by a band of assassins, who are in search for someone ferociously, slaughtering everyone in their way. It takes one act of mercy for young Benedict to lose his life, and for Scarlett's life to turn upside down. The Death comes to her, and whispers Scarlett a long kept secret: she is Death's daughter, and she is to venture forth for the city of Venice, to unmask the malefactors of a grim conspiracy that threatens the balance between life and death. From that moment onwards, nothing is going to be the same for her.

Fair warning: if it is an RPG game, and if it contains actual RPG elements, I'm ready to love it quite easily. So my review might be a bit biased. Scarlett's tale contains a diverse selection of gameplay, and quite a lot of both mandatory, and optional quests for you to take on. According to her choices, you'll be given the chance of following different paths, and let Scarlett set sail to an ending only one can try and guess. The storyline is refreshingly interesting, and abilities that we unlock step by step are curiously imaginative. As the story progresses, our beloved heroine shall see through the eyes of ravens, step into the Nether Realm to discover areas unseen to mortal eye, seek and speak with the dead to learn their tales. Including your imaginative mental skills, combat options are fairly easy and even boss battles won't frustrate you more than half an hour or so. The marvelous part is not the action though: it is the RPG.

The graphics are beautiful and reminded me Fable series, looking back from year 2009. The setting is surprisingly rich, and the reality is not static at all. The world abides by a cycle of day and night, including a consistent timeline. You run by the same alley for the 10th time, and discover something else just because you are happened to be there in the right time. It is also possible for you to miss quests, if you were to complete something else beforehand, and consequentially make the other unreachable. Based on the scenario choices, one would need at least 3 playthroughs to see everything that Scarlett can do in the world of Venetica.

I've discovered this gem during summer sale, and we have been together ever since. I think we'll have a long enough fling to leave me with great memories. If you are in need of an action RPG, with sweet sense of humor and basic enough gameplay that would never frustrate you, Venetica is available. It is always good news to discover an RPG anyhow! Am I right or what?

Update: I've finally completed the game and the last moment of the game reveals a plot so fundemental and unexpected, it is a mind blown!!! I found myself invested in Scarlett's tale here. Deck 13, Please, please, please there be a sequel someday!?!??!!!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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45 of 50 people (90%) found this review helpful
3 people found this review funny
9.5 hrs on record
Posted: January 25, 2015
TD;DR version: Worth the price tag for fans of RPG's. Be wary of the potential for CTD's, though. I CTD once very few hours for no reason with a vanilla setup.

Graphically, this game is very reminiscent of Fable, as you'll see in other reviews. Cartoonish, fluid, and a wide range of facial emotions for Scarlett, the main character, who might I add, is pretty cute. Her armors, clothing, weapons, and animations are quite well designed. Landscapes and environments are also a pleasure to look at, though generic NPC's all seem to meld together after awhile.

The soundtrack is appropriate for its genre, though you may need to fiddle with a few settings to get the right volume balance. When an NPC mumbles, they really mumble inaudibly, so you'll want subtitles on. Otherwise, the audio is pleasant and non repetitive.

The gameplay is what you'd expect from an RPG, with leveling up, unlocking skills, and what have you, but I was pleasantly surprised when NPC's teach you valuable information that makes combat all the more entertaining and easier that doesn't factor into skills, like ducking and rolling, chaining attacks, and so forth. Combat feels satisfying and rewarding to a point where I don't find it a hassle to see enemies blocking my path.

Being from 2009, it runs like a good bicycle. The maximum resolution might slow you down, but it's not otherwise demending on your system. Mine isn't a gaming rig and it works great, so if yours is a gaming setup, you'll be happy with its performance.

Like I mentioned above, however, I do get the occasional uncalled for CTD in the middle of some action, my google-fu hasn't given me a solution yet. The game autosaves occasionally, but not enough to remedy a CTD in the middle of a boss fight. You'll want to save every so often to prevent going back too far. Your milage may vary, maybe the problem's on my end, but I've made no modifications or changes to any major settings. FYI, I crash maybe every two hours.

Other than the CTD, The game is worth its price. My boredom has been sufficiently satiated for a reasonable price, and that's all I really wanted.
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30 of 31 people (97%) found this review helpful
1 person found this review funny
27.2 hrs on record
Posted: January 27, 2015
Great RPG, It has nice story, fighting system is maybe not the best but it is solid and fun (i would say its better than some AAA streamlined turds have). Skill are cool, well thought out. Boss fights are fun, and quite challenging. Landscapes are pretty. Quests are diverse, they usually have good reason, only few FEDEX quests, bit more of "Rat killing", but those are in some cool place where you would go explore anyway. So game has everything that one would want from RPG. There is only one average aspect and that are textures, they look kind of 2005ish, but artstyle is great so it does not bother me that much. This game would be must have on mobile devices, on PC is solid RPG with great story.
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32 of 35 people (91%) found this review helpful
2 people found this review funny
28.6 hrs on record
Posted: January 25, 2015
I love it when I first encounter a new 3d RPG I wasn't even aware existed. Whether it's particularly good or not doesn't matter all that much because it's like a snack you weren't expecting. No years of waiting and anticipating,,,just logging into steam and finding it, and for $8. wow.

I liked it. some of the quests were annoying, but that is true of any game. The quest tracking system is sometimes secretive of what you should be doing, but there is a full wiki in english available.

I recommend this game.
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26 of 28 people (93%) found this review helpful
12 people found this review funny
24.6 hrs on record
Posted: March 30, 2015
I recommend this game, because i'm biased. However, be expressively warned of bugs like insane frame rate drops (can be fixed by restarting the game), random, unexplaineble and reproducable, but avoidable, crashes, which as far as I believe, won't be fixed anytime soon or ever. Luckily, there are no plot stoppers though. I understand that others down-vote it for that, but I won't.

So, the combat is really fun in my book (haven't really tried magic), the voice acting ranges from okay to "meh", RPG-mechanics do their job, meaning: don't expect anything deep character-development-wise and the quests are okay (nothing groundbraking there). Graphics won't excite anyone, but it is no bother, because lighting, overall art- and character-design and effects are mostly quite alright to look at. Only most textures are downright abysmal. for today's standards at least. It even lures you into thinking that your choices in dialogues matter, they really don't, but that's not that big of a deal for me. A neatly told plot is better than incorporating branches no one really cares about.
And Venice as the setting sure doesn't hurt.

Sounds kinda mediocre, right?

It is.

Deck 13, the german adventure developers aren't known for Crysis-like eye-openers or action driven shenanigans, they are known for dialogues, characters and the fun of telling stories through a game. So, all things considered, they did pretty well with this semi-open world game out of their comfort zone. Because it has its heart in the right place. Which matters a lot to me.
I think "charming" would be the appropriate term. This game is that.

Also, Scarlett.
One of the best, most likeable and prettiest butt-kicking female protagonists in gaming ever. Take note, Sarkeesian drones, you might have a shining example at hand. For all I care, most of all those big-breasted polygon bimbos, which serve as eye candy and selling point in games, can go to hell. They have nothing on her. Nothing!
And I will start fist fights over it. I said, I'm biased, leave me alone.

Sure, this game isn't exactly afraid of the "sexy-factor" at times (sales matter), but it doesn't dwell on it and i'm not complaining about sexy in general anyway, because that would make me a hypocrite. Also it is low-poly anyway...

But I think I might have a very irrational crush on virtual Scarlett, in case you haven't noticed. *sigh*
Again. Because I pirated this game back then, liked it and had a second playthrough on Steam just now for a trip down memory lane. And to atone for my pirating sins, of course. By paying for it.
And because of Scarlett. Well, mostly because of Scarlett.
Did i mention her?
(On a sidenote: the effort put into keyframing her hair animations still astounds me for some reason, i know of no other game that did this so well, or, at all.)

I would love (even beg) for a sequel to this game to happen. Because all-in-all, it's actually one of my favorites and from a purely subjective POV, i am just digging the hell out of it, with all its nooks and crannies. Why else would i have bothered to babble on about it in this review, anyway?
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34 of 42 people (81%) found this review helpful
2 people found this review funny
19.1 hrs on record
Posted: August 21, 2015
Venetica is a game I expected to be average at best. Moreover, the first three hours are terrible, you start as a village girl and just follow the corridor, whack some professional assassins, listen to uninteresting dialogues and whack more poor assassins. I was at the point of abandoning the game, because the sole looking at ♥♥♥ and arms of cute Scarlett was not enough to keep me interested.

I just decided to force myself to play it until I get to the Venetica city as the village at the beginning is basically a training. And once I got to the city, wow, what a sudden turnaround.

In the city the game became good out of the blue. Writing wasn't deep but Scarlett got a sense of humour and quests were aplenty and often no more about killing assassins or killing at all. Boring hack'n slash transformed into a role-playing game and the place wasn't so much of a corridor anymore (albeit still somewhat was as the parts of the Venetica open up along with the storyline). The story is bad and some dialogues are cringeworthy, but many of them are decent and usually the writing is okay. Unfortunately, many of dialogue choices are not only fake as to leading to the same outcome but worse - quite a lot of them lead to once short answer until you choose the "correct" one. Kid doesn't want to tell you something? Intimidating him to cut off all his fingers? Trying to be nice to him? Forget it, you can do these all you want, but until you choose "here, have some sweets" option you are getting nowhere...

In spite of the above, the quests make up for it, and so is the setting. Dialogues, albeit with all their drawbacks, are decent enough and the game is just fun. You may enter every single house in the city too, stealing from its residents (for the greater good of course). The city districts vary a lot and there are also catacombs and so on, hence why locations are interesting and have a different feeling to them as well.

Overall, it is a very decent game, definitely worth playing if you enjoy cRPGs. If only the beginning wasn't so bad, the game would probably gain much more popularity. Nonetheless, it is worth to go through the boring start and then find a very enjoyable action role-playing game.
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31 of 38 people (82%) found this review helpful
1 person found this review funny
31.7 hrs on record
Posted: January 24, 2015
This came to me as a recommendation, so I looked through the screenshots, read the reviews and it seemed to be my kind of RPG. So I picked it up on sale and haven't regretted it.

So far I've been very happy with my purchase. The graphics are a little bit dated, but I was able to set the resolution to 1920x1080 and, to me, they look pretty good. Beautiful scenery, lighting, decent locations. although they seem to be reusing a lot of the same character models for NPCs. The combat is more action oriented, a lot of rolling and using combos, but fun none the less. I've only started using the skill trees, there are 2 of them and there's a fair amount of skills to spend points on.

Overall I would say that this is a nice little RPG, and for the money it's been a very pleasant surprise.
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