Enjoy pure 16-bit RPG goodness! Scarllet and Beatrice are two close sisters. One of them has the gift of healing, the more she knows about her gift the more she realizes how big her responsibility is. Features party splitting, beautiful artworks and an intricate storyline.
User reviews:
Overall:
Mostly Positive (43 reviews) - 72% of the 43 user reviews for this game are positive.
Release Date: Feb 27, 2015

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Recent updates View all (23)

March 28

Aldorlea publishes Thorne (only $1.79!)

This is a great action-RPG, rated 98% so far, with high production values and a darker story than usual.

http://store.steampowered.com/app/451920/

Enjoy!

0 comments Read more

March 28

Aldorlea publishes Thorne (only $1.79!)

This is a great action-RPG, rated 98% so far, with high production values and a darker story than usual.

http://store.steampowered.com/app/451920/

Enjoy!

0 comments Read more

Reviews

“It still manages to work its magic on you.”
80 – RPG Fan

About This Game

Description


The sisters Scarllet and Beatrice have lived their entire life in their small village. One day, Beatrice discovered she had the gift to heal anyone with a simple touch and she became the village’s healer. Her ability eventually caught the interest of the mysterious Brotherhood.

Scarllet and Beatrice are about to start a journey that will change their lives forever…

Full List of Aldorlea Games Available on Steam


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System Requirements

    Minimum:
    • OS: Windows XP/Windows Vista/Windows 7/8
    • Processor: 1.6 GHz
    • Memory: 128 MB RAM
    • Graphics: DirectX 9.0 Compatible
    • DirectX: Version 9.0
    • Storage: 100 MB available space
    • Sound Card: DirectX 9.0 Compatible Sound
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (43 reviews)
Recently Posted
AllonBachuth
( 11.6 hrs on record )
Posted: June 9
Short version: Between all the bugs and a fair amount of design issues, there's not much of anything left to enjoy.

Long version: Vagrant Hearts is a game made in RPG Maker. I'm not sure which version, XP or VX, but it is a newer engine than I have personally toyed with. Because of my experience with RPGM 2k and 2k3 I know some of the work that goes into the game, but I'm not familiar with the new sprites and music files that come with the engine. I -believe- that the maps and the music in the game are not custom made. If that is the case, it didn't hamper my experience, but it may remove any soul the game might have for people who have played other games with the same graphics.

While the graphics and sounds might be fine in a vacuum, they quickly lose their charm in Vagrant Hearts. The amount of tilesets used is far lower than the amount of cities you visit, and the same grass, trees and decorative tiles are used in the forests. The same music too in some cases. Now, some repetition is acceptable, and not even a problem if the maps have distinctive designs. But the maps are big and empty. I could not tell one village from another if I saw screen shots. And when I say the maps are big, they are needlessly big.
For example, I timed myself running from the entrance of Clearwater Village to the inn, and going the optimal route without stopping anywhere, it took 45 seconds. Now, since the game boasts "pure 16-bit RPG goodness", I want you to think about RPGs on the Super Nintendo and Sega Genesis. As I recall towns were tight, and the inn was always close to the entrance, because that's the location you'll make repeat visits to the most. Putting the inn on the far side of the map is just dumb.

The lack of graphical variety presented another problem in one dungeon, namely Malzu's Abandoned Mausoleum. I made it all the way up to the north room, where there was a table, a bunch of crates, and a gray bust on one of the crates. The bust looked suspicious so I inspected it, but it was not an object I could interact with. So I explored the rest of the dungeon and found nothing. This was the first time I used the official strategy guide, because I got really stuck. The guide said there was another bust that I had to bring to the north room - I had seen it, but didn't register it or inspect it because I had mentally filed it under "decorative tile" when the north one did nothing - but first I had to go back up to the north room and inspect the crate that it should be placed on. Here's the problem. It was a regular crate tile that I had seen in every town and in every dungeon before. I can see it in at least 5 official screenshots on the Steam store page. I was way past the point that I would inspect a crate. But there was the answer. I had to go all the way north, then back to the entrance and east, back toward the entrance and up north again. It was miserable for reasons described in the following paragraph;

Vagrant Hearts does not use random encounters. Monsters are visible on the map, and will engage if your sprites touch. While this works for some games, it does not work here. You can not run away. Your escape command is worthless. As soon as you run from battle, your sprites are still touching and the battle will start over. So forget about running. And to make matters worse, the hit detection is buggy. Some enemies can move diagonally, and when they do, they can attack you from all the way across the room.
So I was running through the mausoleum, and the enemy placement made it so that I couldn't even see the new room I just entered before getting in a fight. I had to fight every encounter in every room - multiple times, because the encounters reset every time you enter a room. There are two kinds of encounters in the area; 3 skeletons, and 2 skeletons + 2 phantoms. I was fighting those two encounters tens of times.

The mausoleum is the extreme case, but all battles are like that. No variety to the encounters in any given area, so you just exploit the same strategy over and over. The same goes for all the bosses. Early in the game I had a spell that could mute, and it made bosses not attack at all. Later on there's paralysis spells that last so long, you'll be killing bosses without them getting a single turn. I felt like I was exploiting the game with the status effects, but it really was the only way to make progress since enemies hit really hard and have a ton of HP. Even when they don't get to make a move for ten turns so I don't have to heal, that's ten turns of all my characters blasting their strongest spells at the boss and I'm muttering "why isn't he dead yet?"

I was taking notes as I was playing, and I have a few more points that I want to bring up that don't need a whole pragraph of their own.
  • The game gives a really bad first impression. The main character Scarllet has her name spelled as Scarlett in some of the first text boxes (and also in a screenshot on the store page), and one early party change before I'd even been in a single battle changed all my equipment. So I was out the money I spent on equipment at the store, but I also lost the Rusty Ring I'd picked up.
  • There's a number of graphical glitches or oddities. When you rest in a bed for free, the screen brightness is turned up for a while. NPCs Captain Higgins and Surama have a white border around their sprite. One shopkeep's hood is supposed to be white but is actually completely transparent. In the cutscene the night before you head to fight the final boss, when your party members are talking amongst themselves and having their moment, Jansen accidentally has Wyatt's sprite. There is no battle background in the ghost tunnels or in the desert, just a black void.
  • There are issues with the mapping. In one dungeon I could walk where a floor board was missing, in another I couldn't. You can walk on sideways beds but not on upright beds. I've walked on closets, across an altar table, out of bounds in the blackness in Siegfried's Tomb, out of bounds in the sky at the Archaic Tower.
  • There are sound issues. Cutscenes seem to lower the volume for no good reason. The world map is much more quiet than all other maps. After I went to deliver the 20 Rojak fragments to the man living under a bridge, the "music" from that area kept playing alongside all other music for the rest of the game. When I say "music", I mean it's just the sound of waves washing ashore. I didn't hear them in battle, but everywhere outside and all throughout the ending.
  • I didn't find many crests teaching spells that temporarily buff up your stats, but you can buy scrolls for one-time casting. But the bug is all scrolls target the enemy. Did you buy a strength increasing or healing scroll? Too bad, that's only used on the enemy.
  • The game crashed once for me. I had just come out of a cutscene and saved, so I didn't lose any progress, but it was weird. The error message said something about a Name Error.
  • The Archaic Tower has 38 flights of stairs. I went out of bounds and counted. Even if you're not zigzagging up and down them like you should, it takes forever and there's nothing to keep your interest. Of all the terrible overly large places, this one takes the cake.

And if you think I'm being too harsh, take a look at the Steam achievements. Does it not speak to the quality of the game that only 24% of players have played for an hour, and only 4% have beaten the game?
Helpful? Yes No Funny
RepoMan274
( 1.8 hrs on record )
Posted: April 29
I havent fully played the game but here are the pro's and cons iv noticed
Pros:
nice artwork
good story
batte system 50%okay
unique charcters
inventory share 50% okay

For the cons im not going to put them to single words for the 2 that are 50% its goes both ways. Now the reason why when your fighting the monters or boss's there one or two things off in the battle mode the monsters are either out of place or half of it is off screen to not fully see the monster, and that they're overpowerd where you have to be at least 5 lvls ahead of the current boss ur facing. Also when facing a boss you might as well quit or get really lucky because I faced the necormancer at the keep and tried to mute her took like 30 times before getting her then with her she aoe's and mute's which get most of my party to where I can't do squat.

The second one goes hand in hand with the first for example if your playing the first time and spent all your money on the current party and then you flip over to the other uh oh you got nothing other then the items you have just bought or the items you just switched out that might be useless for the other, and that you burn through ur items to quickly and wont have enough saved for the other party.

Now since I adressed that the should have been encounter system like in ff series when your on the world map and when walking around you fight a monster. This idea should be implemented because it would at least solve the inventory problem and make it lvling up easier and you be more stronger at facing boss's.

Other then that the only other things is like artwork hiccups where their is a white box over a character or as I said earlier dont see the monster fully.

I still like the game either way and still playing it now, and if the problems I mentioned were fixed I will love this game even more.

Helpful? Yes No Funny
SamarraMari
( 2.5 hrs on record )
Posted: April 20
In this game there are a few glitches here and there but the gameplay is amazing. I would rate it 8/10
Helpful? Yes No Funny
John Smith
( 3.3 hrs on record )
Posted: March 19
Interesting, beautiful RPG about two sisters.
One of the sisters has the gift of healing and why it attracted the attention of the secret brotherhood.
Wonderful history and exciting quests. I would recommend this game. Already one of my favorites. Very fun game.
10/10
Helpful? Yes No Funny
Sir_Puddington
( 13.7 hrs on record )
Posted: March 13
It's a fun but somewhat easy game. There are a few glitches such as being able to go through walls, and some people seem to have been copied and pasted into the game. The game has a two-party system, which is pretty great as most games only have one, but the other party keeps equipment and crests which can get extremely annoying.

If your a fan of old-school RPG and want some easy achievements, then the game is worth getting. I recommend to wait till this game is at least 50% off, it's a nice game, just not worth the price it's currently at.
Helpful? Yes No Funny
hammontreestuff
( 30.1 hrs on record )
Posted: March 10
Interesting little RPG. Not particularly challenging but has a few surprises.
Helpful? Yes No Funny
Krashak
( 8.3 hrs on record )
Posted: February 28
Vagrant Hearts - JRPG. The story tells of two sisters Scarlett and Beatrice, who became close after her mother's death. Then Beatrice discovered her ability to heal people.

Game Goodies:
- Cool story, exciting from the start
- A variety of quests
- Interesting levels
- Very nice music
- Achievements in the implementation of which takes time.
Great game if you want to pass your time 10/10
Helpful? Yes No Funny
Morgan
( 3.4 hrs on record )
Posted: February 22
Beautiful story of two sisters Scarlett and Beatrice, one of which has the gift of healing. It is this ability to heal, and attracted the attention of a mysterious brotherhood who wanted to get Beatrice.
"+"
- Elegant story, exciting from the start
- Interesting levels
- A variety of quests
- Trading cards
- Very pleasant and unobtrusive music
- Achievements
Helpful? Yes No Funny
*Logan*
( 27.5 hrs on record )
Posted: February 20
Vagrant Hearts is an excellent turn-based RPG that I really enjoyed and highly recommend.

This game has an excellent side view turn-based battle system, and a well written and interesting story. I found myself playing this game for many hours at a time enjoying the battle system and story.
The game features 10 different playable characters (though only 9 will be selectable in the end), and a unique Crest System that allows you to customize 4 different spells per party member, in addition to their own built-in abilities.
I was also happy to see that I could often repeat areas for battles, and in case I missed anything.
The game has a large world to explore, though you are mostly limited where you can go for most of the game.

Now, I would like to speak about the negatives.

The RPG maker engine is old and tired. The limitations this engine has continues to disappoint me.
You can not use the Steam Overlay with this game, which means no Screenshots, Broadcasting, or talking to your friends without using Alt-tab.
The game also lacks seperate audio options for the sound effects and music for some reason, but this is a developer choice because I have played other RPG Maker games where this option was present.
The lack of enemy variety is not impressive. I found all battle areas to only have one or two different enemy types at best, and once you know the best method to kill them, the battles will be very quick and painless. Most battles will be over in 1-2 hits, which leads to a lack of strategy.
The music in this game is terrible, especially the default battle theme. I found every track to be far too loud and annoying, or just annoying.
The sound effects on the other hand are very quiet and for the most part barely even there.
The Crest System can be annoying, because this game likes to split party members often and if certain party members suddenly leave, they take the crests they have equipped with them. You can deal with this by saving and reloading often however.

I really enjoyed my time with this game and I highly recommend it to anyone who enjoys these types of games, and expect some quality too. There are a lot of RPG Maker games that are terrible, but this is NOT one of them.

This game is one of the few that shines above the rest.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Not Recommended
11.6 hrs on record
Posted: June 9
Short version: Between all the bugs and a fair amount of design issues, there's not much of anything left to enjoy.

Long version: Vagrant Hearts is a game made in RPG Maker. I'm not sure which version, XP or VX, but it is a newer engine than I have personally toyed with. Because of my experience with RPGM 2k and 2k3 I know some of the work that goes into the game, but I'm not familiar with the new sprites and music files that come with the engine. I -believe- that the maps and the music in the game are not custom made. If that is the case, it didn't hamper my experience, but it may remove any soul the game might have for people who have played other games with the same graphics.

While the graphics and sounds might be fine in a vacuum, they quickly lose their charm in Vagrant Hearts. The amount of tilesets used is far lower than the amount of cities you visit, and the same grass, trees and decorative tiles are used in the forests. The same music too in some cases. Now, some repetition is acceptable, and not even a problem if the maps have distinctive designs. But the maps are big and empty. I could not tell one village from another if I saw screen shots. And when I say the maps are big, they are needlessly big.
For example, I timed myself running from the entrance of Clearwater Village to the inn, and going the optimal route without stopping anywhere, it took 45 seconds. Now, since the game boasts "pure 16-bit RPG goodness", I want you to think about RPGs on the Super Nintendo and Sega Genesis. As I recall towns were tight, and the inn was always close to the entrance, because that's the location you'll make repeat visits to the most. Putting the inn on the far side of the map is just dumb.

The lack of graphical variety presented another problem in one dungeon, namely Malzu's Abandoned Mausoleum. I made it all the way up to the north room, where there was a table, a bunch of crates, and a gray bust on one of the crates. The bust looked suspicious so I inspected it, but it was not an object I could interact with. So I explored the rest of the dungeon and found nothing. This was the first time I used the official strategy guide, because I got really stuck. The guide said there was another bust that I had to bring to the north room - I had seen it, but didn't register it or inspect it because I had mentally filed it under "decorative tile" when the north one did nothing - but first I had to go back up to the north room and inspect the crate that it should be placed on. Here's the problem. It was a regular crate tile that I had seen in every town and in every dungeon before. I can see it in at least 5 official screenshots on the Steam store page. I was way past the point that I would inspect a crate. But there was the answer. I had to go all the way north, then back to the entrance and east, back toward the entrance and up north again. It was miserable for reasons described in the following paragraph;

Vagrant Hearts does not use random encounters. Monsters are visible on the map, and will engage if your sprites touch. While this works for some games, it does not work here. You can not run away. Your escape command is worthless. As soon as you run from battle, your sprites are still touching and the battle will start over. So forget about running. And to make matters worse, the hit detection is buggy. Some enemies can move diagonally, and when they do, they can attack you from all the way across the room.
So I was running through the mausoleum, and the enemy placement made it so that I couldn't even see the new room I just entered before getting in a fight. I had to fight every encounter in every room - multiple times, because the encounters reset every time you enter a room. There are two kinds of encounters in the area; 3 skeletons, and 2 skeletons + 2 phantoms. I was fighting those two encounters tens of times.

The mausoleum is the extreme case, but all battles are like that. No variety to the encounters in any given area, so you just exploit the same strategy over and over. The same goes for all the bosses. Early in the game I had a spell that could mute, and it made bosses not attack at all. Later on there's paralysis spells that last so long, you'll be killing bosses without them getting a single turn. I felt like I was exploiting the game with the status effects, but it really was the only way to make progress since enemies hit really hard and have a ton of HP. Even when they don't get to make a move for ten turns so I don't have to heal, that's ten turns of all my characters blasting their strongest spells at the boss and I'm muttering "why isn't he dead yet?"

I was taking notes as I was playing, and I have a few more points that I want to bring up that don't need a whole pragraph of their own.
  • The game gives a really bad first impression. The main character Scarllet has her name spelled as Scarlett in some of the first text boxes (and also in a screenshot on the store page), and one early party change before I'd even been in a single battle changed all my equipment. So I was out the money I spent on equipment at the store, but I also lost the Rusty Ring I'd picked up.
  • There's a number of graphical glitches or oddities. When you rest in a bed for free, the screen brightness is turned up for a while. NPCs Captain Higgins and Surama have a white border around their sprite. One shopkeep's hood is supposed to be white but is actually completely transparent. In the cutscene the night before you head to fight the final boss, when your party members are talking amongst themselves and having their moment, Jansen accidentally has Wyatt's sprite. There is no battle background in the ghost tunnels or in the desert, just a black void.
  • There are issues with the mapping. In one dungeon I could walk where a floor board was missing, in another I couldn't. You can walk on sideways beds but not on upright beds. I've walked on closets, across an altar table, out of bounds in the blackness in Siegfried's Tomb, out of bounds in the sky at the Archaic Tower.
  • There are sound issues. Cutscenes seem to lower the volume for no good reason. The world map is much more quiet than all other maps. After I went to deliver the 20 Rojak fragments to the man living under a bridge, the "music" from that area kept playing alongside all other music for the rest of the game. When I say "music", I mean it's just the sound of waves washing ashore. I didn't hear them in battle, but everywhere outside and all throughout the ending.
  • I didn't find many crests teaching spells that temporarily buff up your stats, but you can buy scrolls for one-time casting. But the bug is all scrolls target the enemy. Did you buy a strength increasing or healing scroll? Too bad, that's only used on the enemy.
  • The game crashed once for me. I had just come out of a cutscene and saved, so I didn't lose any progress, but it was weird. The error message said something about a Name Error.
  • The Archaic Tower has 38 flights of stairs. I went out of bounds and counted. Even if you're not zigzagging up and down them like you should, it takes forever and there's nothing to keep your interest. Of all the terrible overly large places, this one takes the cake.

And if you think I'm being too harsh, take a look at the Steam achievements. Does it not speak to the quality of the game that only 24% of players have played for an hour, and only 4% have beaten the game?
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
45 of 56 people (80%) found this review helpful
4 people found this review funny
Not Recommended
13.9 hrs on record
Posted: November 21, 2015
Horrible RPG maker game. Lots of glitches (running through walls, character background not transparent) and an extremely limited, linear game 'world'. You have at best three locations you can visit. The boss fights are without any depth. Overall a very poor experience. Don't even bother when it goes on sale.
Was this review helpful? Yes No Funny
42 of 59 people (71%) found this review helpful
2 people found this review funny
Recommended
6.3 hrs on record
Posted: March 10, 2015
As I have said before, the most important feature of an rpg is the story ---- and this game offered by Aldorlea has a great, involving, and interesting story.
You are placed right into the action from the beginning as you follow the tale of 2 sisters who are facing a dilemma of what is really going on, and why. But as time moves along, pieces of this puzzle are revealed, drawing you in as the player. A very well told tale indeed with twists, turns, good humor, and emotion.


Gameplay is pretty straightforward, but there are many secrets to discover along the way ---- so a careful inspection of all areas is advisable.


Artwork is very nicely done, and the music is pleasant and stays in the background, where it should be.


Battle scenes are nicely done, with all the available options apparent and easy to use.


The characters in the game are so fully developed that it could be said that the game is character driven. As you go deeper into the game, it is quite easy to begin to care about Scarllet and Beatrice (the 2 sisters) and several other members of the various parties. And you don't always see that.


I would heartily recommend this game to anyone of any age, especially to those (like myself) that enjoy the old school rpgs. It is a delight in all the important ways. Give this one (and any Aldorlea offering) a chance, and I think you'll be glad you did.
Was this review helpful? Yes No Funny
17 of 22 people (77%) found this review helpful
Recommended
9.1 hrs on record
Posted: May 19, 2015
Vagrant Hearts is a decent game, faithful to its genre - story-driven, exploring and turn-based combat.

I enjoyed it, but I also lacked a bit more challenge. Most of the dungeons are fairly straighforward, and battles aren't exactly hard, even the optional ones. On the other had, this is probably plus for the less experienced players.
So, if you are looking for an easy-to-play "casual" game with good story, this is a game for you.
Was this review helpful? Yes No Funny
26 of 39 people (67%) found this review helpful
2 people found this review funny
Not Recommended
2.3 hrs on record
Posted: May 25, 2015
I've played every available JRPG back than on my consoles.
Most of them are fun to play even now.
So with high hopes i started this one.
Oh my, sorry i can't say it any other way....its dull.
The story is boring, the conversations are the usual.
The graphics are standard RPG Maker.
The fights are not very complicated...in fact you hit the fight button (the skills are mostly useless) and every now and than take a potion.....if you real need one.
There isn't a hint that one of your characters leveled up.
Exploration? IF you call visible sparkle (a hidden item) one? Or the road forks in two directions...one for the story and the other....a chest. How exciting.

At last there are some bugs.....no sound for me, some clipping errors, if you buy and equip something at the start BEFORE you get your quest the items are gone.

No, avoid this one. Even on sale its not worth a penny...there are better free games around.
Was this review helpful? Yes No Funny
16 of 21 people (76%) found this review helpful
Recommended
27.5 hrs on record
Posted: February 20
Vagrant Hearts is an excellent turn-based RPG that I really enjoyed and highly recommend.

This game has an excellent side view turn-based battle system, and a well written and interesting story. I found myself playing this game for many hours at a time enjoying the battle system and story.
The game features 10 different playable characters (though only 9 will be selectable in the end), and a unique Crest System that allows you to customize 4 different spells per party member, in addition to their own built-in abilities.
I was also happy to see that I could often repeat areas for battles, and in case I missed anything.
The game has a large world to explore, though you are mostly limited where you can go for most of the game.

Now, I would like to speak about the negatives.

The RPG maker engine is old and tired. The limitations this engine has continues to disappoint me.
You can not use the Steam Overlay with this game, which means no Screenshots, Broadcasting, or talking to your friends without using Alt-tab.
The game also lacks seperate audio options for the sound effects and music for some reason, but this is a developer choice because I have played other RPG Maker games where this option was present.
The lack of enemy variety is not impressive. I found all battle areas to only have one or two different enemy types at best, and once you know the best method to kill them, the battles will be very quick and painless. Most battles will be over in 1-2 hits, which leads to a lack of strategy.
The music in this game is terrible, especially the default battle theme. I found every track to be far too loud and annoying, or just annoying.
The sound effects on the other hand are very quiet and for the most part barely even there.
The Crest System can be annoying, because this game likes to split party members often and if certain party members suddenly leave, they take the crests they have equipped with them. You can deal with this by saving and reloading often however.

I really enjoyed my time with this game and I highly recommend it to anyone who enjoys these types of games, and expect some quality too. There are a lot of RPG Maker games that are terrible, but this is NOT one of them.

This game is one of the few that shines above the rest.
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16 of 24 people (67%) found this review helpful
2 people found this review funny
Recommended
9.3 hrs on record
Posted: January 16
Прекрасная история о двух сестрах Скарлетт и Биатрис, одна из которых обладает даром исцеления. Именно эта способность к исцелению и привлекла внимание таинственного братства которое хотело заполучить сестру.
Плюсы игры:
- шикарная история, захватывающая с самого начала игры
- интересные уровни
- разнообразие квестов
- коллекционные карточки
- очень приятная и ненавязчивая музыка
- достижения

Beautiful story of two sisters Scarlett and Beatrice, one of which has the gift of healing. It is this ability to heal, and attracted the attention of a mysterious brotherhood who wanted to get Beatrice.
"+"
- Elegant story, exciting from the start
- Interesting levels
- A variety of quests
- Trading cards
- Very pleasant and unobtrusive music
- Achievements
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
Recommended
3.8 hrs on record
Posted: January 13
If you have a few hours to spare then this would be a pleasant enough way to spend them. If you want something a bit more enthralling than that, this game will struggle to qualify. You play a lot of the game as 2 split parties, which is something I normally enjoy, but the transitions from one to another were clumsy in places, which detracted. Mapping wasn't very exciting and lots of passability issues. It was quite tricky in places moving around when the tiles were set to the wrong passable/impassable setting.
Was this review helpful? Yes No Funny
13 of 20 people (65%) found this review helpful
Recommended
0.9 hrs on record
Posted: May 19, 2015
Vagrant hearts is a tale about 2 sisters one who has healing powers that can save lifes 2 factions gain intrust in her the white corp and the brotherhood this game has tons of plot twists and has a very good storyline.

Pros: 16 bit visual goodness all smooth and made to perfection, excellent storyline, classic rpg feel, great soundtrack

cons: sprites could of been a bit better

8.5/10 worth a buy
Was this review helpful? Yes No Funny
23 of 40 people (58%) found this review helpful
2 people found this review funny
Recommended
2.6 hrs on record
Posted: March 24, 2015
Cute: Old 90s school: RPG: So far pretty standard boy wanders out into world...
oh wait: Girls wander out out into the world.

Other then that: It is what one think it is.

So if you want more of it. Go for it.

It does what it is supposed to do: Good with an G.
Was this review helpful? Yes No Funny