Huge indie fantasy role-playing adventure in a massive, underground land. Packed with over 100 towns and dungeons and an epic story. Fight to complete up to three distinct game-winning quests. Master over 60 spells and abilities. Hunt for hundreds of magical artifacts. Over 50 hours of gameplay.
User reviews:
Overall:
Very Positive (85 reviews) - 84% of the 85 user reviews for this game are positive.
Release Date: Jan 14, 2015

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About This Game

Avernum 2: Crystal Souls is an epic, indie, fantasy role-playing adventure in a unique, massive world. The subterranean land of Avernum is full of strange caves, cunning dungeons, and the alien inhabitants of the underworld. Explore a massive, underground nation of tunnels and caverns, packed with over 100 towns and dungeons. Fight to complete up to three distinct game-winning quests.

Avernum 2: Crystal Souls features:


  • Epic fantasy adventure with over 50 hours of gameplay. An enormous underworld, with multiple nations and alien cultures.
  • Rich game system with over 60 spells and battle disciplines and a multitude of beneficial character traits to choose from.
  • Over 100 towns and dungeons.
  • Three separate game-winning quests. There are many ways to fight the invaders. Do just one of them or all three!
  • Unique races and settings make Avernum different from any adventure out there.
  • Dozens of side quests and hundreds of magical artifacts.

The story of Avernum 2 is self-contained, and previous experience with Avernum games isn't required.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Vista
    • Processor: 800 MhZ processor
    • Memory: 512 MB RAM
    • Graphics: OpenGL-compatible
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.6
    • Memory: 512 MB RAM
    • Storage: 500 MB available space
Customer reviews
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Overall:
Very Positive (85 reviews)
Recently Posted
Terrainosaur
2.3 hrs
Posted: August 23
Boring.
Helpful? Yes No Funny
sillysillu
62.8 hrs
Posted: August 20
Very good and addicting game :) Though I haven't had a chance to play previous versions, this one I really recommend.
Helpful? Yes No Funny
Jack Burton
68.3 hrs
Posted: August 14
Unique setting worth exploring
Helpful? Yes No Funny
akn609
103.8 hrs
Posted: August 5
I am a huge fan of rpgs and this game hit the money here. I played the original style of avernum and the slighty updated graphics were an excellent change in the right direction. Please update the newer one or even add a game like this to android. I dont need crazy graphics to play this game. The story is amazing as it is. They describe the details of the places you go in such detail. I feel like im reading a book and love it!
Helpful? Yes No Funny
Vixen
14.4 hrs
Posted: July 29
As a person who loves good graphics in a game, and can't stand looking at some games(or animations) if they are bad or even outdated, I have to say, I really love this game. I think about it and the story isn't the best story I've ever read/played (it's still great) but the way the game makes you solve things, and the way you can record conversations so that you can use them later manually, or by memory, is amazing. I really can't feel the graphics, yes I feel like I'm playing a REALLY old game, yes it's not designed in the best way (few bugs, some bad menu interactions) but I find the gameplay amazing.
I see a lot of people reviewing with less than an hour of gameplay, so I felt I should say that if you're not into this type of game don't play it, but I think it's wrong. I like RPGs, but I hate turn based games and visually-not-good games, yet I love this one. Give it a try, and some more time, I believe it's worth it.
Also, I play most of my time on vacation. I've played WAY more than 3.8 hours(that's what it says right now) but it does not record that:/ (add about... at least 15 hours. I can't stop)
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MightyFox
121.6 hrs
Posted: July 27
I will never forget my first Avernum (Avernum 4). It was a confusing mess where I had too much control over my character development and too much freedom in deciding what I could and couldn't do. My party at the end of the game was an absolute mess, where one character was absolute garbage, two could hold thier own okay, and one became the star of the whole war by happy accident. It was one of the most epic gaming experiences I have ever had. I will never play it again for that reason.

The new Avernums, Avernum: Escape from the pit, and Avernum 2: Crysatl souls, are not that game. They are remakes of the original Avernums 1 and 2 (which are almost unplayable on modern PCs) dumbed down and made more accessible to the general public. There are pros and cons to this, and I would even argue it is a good thing, but I do feel for those who will never be able to capture that first Avernum experience with these new games, becuase they are, quite simply, not the same.

They are, in fact, more enjoyable, having done away with a lot of the broken rules that made many enemies (especaily wizards) an absolute chore to fight. The new skill trees make party building extremely transparent, preventing the stat flailing at level up that made one of my first characters completely useless. The new overwold map layouts still reward exploration while providing better visibility and more scope to the game in general. Everything done has been an improvement. There is no better time to try Avernum than now. And yet, the game still leaves me dissapointed on so many levels.

I suppose in the end, it's because I'm jaded. In Avernum 4 (and 5 and 6) my characters constantly struggled. Death was frequent. Combat and encounters were unforgiving. The enemy wanted to kill you. You needed to lose. In this version, my end game party killed the final boss like a chump. I had overprepared, and expected a boss more akin to the summon happy bosses of old. My victory felt hollow and underwhelming. I will never have another Avernum 4. I have accepted that. Yet, if you've never played Avernum, if this is your first foray into the series, I could not reccomend it more. Perhaps your first time will end up just as epic as mine was.
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sofasleeper
92.3 hrs
Posted: July 24
First off I'm going to say this game seems to get a lot of unfair reviews, as if it were deceptive in it's advertising or description. If the game looks too 'old' to you, then it is probably best if you skip it, because the visuals are not the only thing that harkens back to games of yesterday.

That being said, it is a very good game if it is the type of game you are looking for. There is many quests, some simple fetch quests to help you build your characters (through reputation and experience), some kill quests that further the plot and they all tie together very well. Simply exploring the map and finding locations is a character building aspect of the game itself.

The environments are well done and varied. There are forts, keeps, towers, ruins, caves and more and they all are depicted in a way that makes sense. These locations contain armouries, alchemy labs, barracks, kitchens, mess halls, torture chambers and temples amongst others all laid out in a way that feels natural and realistic. Exploring the different interior locations was quite fun, and you can use the building layout to your advantage to a certain extent. Sometimes using choke points or doorways to limit the enemy's ability to fight.

The fights were quite fun, and not typical hack and slash click 'til it's done. Magic plays a big part in the game and properly using defensive and offensive spells becomes very important. There are some battles with several magic users attacking you and they can overwhelm you quite quickly with mass damage spells, curses and charms. I played on 'normal', so there was only a few battles that utterly destroyed me, but it was either due to me overestimating my party's strength or using poor battle strategy.

The plot is engaging and well written, with dialog that doesn't take pages of reading and enough humour to keep it light at times. I wish some of the dialog was more context aware (once you have 'finished' quests for someone, you are just subject to the same dialog over and over, and it kind of breaks immersion a little)

I definitely played it 'wrong' (made some travel choices that probably weren't optimal, or as the designer had intended) but the plot still remained cohesive. It's designed to be played in an almost entirely open fashion, with some elements that keep you out of certain areas until you acheive a certain level of power and noteriety.

There is some bad with the good. The interface is a little unrefined. Shift-clicking to select multiple items from a stack brings up a box that is populated by the total number available. You must then delete that number and type in how many you would like to select. Simple mouse buttons or a slider or even highlighting the number so I can type over it without deleting would have been nice. There are a few things like that here and there that keep the interface from being perfect.

The biggest problem I would say is the graphics. They are certainly dated, however they are more than adequate. I could not play the game at my monitor's native 1680x1050, everything was too small, and it made playing a chore. I found that by dropping the resolution it enlarged the game elements and made playing 100 times more enjoyable.

Don't expect Diablo III or Torchlight. Look at the screenshots, watch some YouTube video. If you ever p[ayed old school RPGs like the SSI series (Pools of Radience, etc), Wizards Crown or Ultima I-V, and enjoyed them, you could definitely enjoy this. Opening secret doors behind the throne room in the castle and getting punished for it is just as fun as it used to be.
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Krigjz
0.1 hrs
Posted: July 19
Generally if a game doesn't grab my attention in the first few minutes, it isn't going to go well. This felt like a flash game to me...although the set up to the story seemed really good.
Helpful? Yes No Funny
Ingenium
0.1 hrs
Posted: July 15
Burning through my 100+ backlog, or game purchased from Steam sales, Humble monthly, etc. As such, my criteria for a positive recommendation are based on the first 5 minutes. Does the UI work? Does steam overlay work? Does the game actually run and render in 4K?

Giving this title a negative review due to the UI not working, and, let's be honest, this engine/company has produced the same style of game forever, not reallying feeling the draw to keep playing past the UI issues + 25 year old looking engine.
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Grady
63.4 hrs
Posted: July 12
This is a great old schoolish rpg that kept me hooked for the entire playthough. All 60 hours.

The areas and story are great.
The UI could use some more refinement but doesn't end up getting in the way after you play with it for a bit.

I will certainly be looking forward to picking up any more games from this series that get remade.
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
68.3 hrs on record
Posted: August 14
Unique setting worth exploring
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
103.8 hrs on record
Posted: August 5
I am a huge fan of rpgs and this game hit the money here. I played the original style of avernum and the slighty updated graphics were an excellent change in the right direction. Please update the newer one or even add a game like this to android. I dont need crazy graphics to play this game. The story is amazing as it is. They describe the details of the places you go in such detail. I feel like im reading a book and love it!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
194 of 212 people (92%) found this review helpful
6 people found this review funny
Recommended
115.7 hrs on record
Posted: January 14, 2015
TLDR version: If you like tactical fantasy RPGs and don't have to have tip-top graphics, this is an excellent game you should purchase whether you've played Escape from the Pit or not.

Obviously this isn't a full review, but as somebody who's played every one of Jeff Vogel's games, including the prior remake Avernum: Escape from the Pit, I have a pretty good idea what I'm getting into and what you should be getting into.

Vogel's had 2 decades to refine his skills, and while his budget isn't as big as pretty much any other studio out there, he puts a lot of heart and soul into his games. Especially with Crystal Souls, he's taken the best of fan mods to Escape from the Pit and put his own twist on them, bringing a hugely fun fantasy RPG adventure with very tactical turn based combat. The difficulty settings make it so that everyone can have the level of challenge they want, even switching mid game if a particular fight gets too hard for you or you decide you've got the hang of it. He's really tightened up the UI in general since the old days too, making the flow a lot smoother.

The skill trees provide diversity without being confusing, it's easy to see what kind of characters you want and go straight for it. Magic sometimes feels overpowered, but there's always the enemies that are nearly immune to it, making a balanced party makeup helpful and desirable the whole time through.

The story in the original Crystal Souls game was excellent, and just like the remake of Escape from the Pit, Vogel is keeping the best parts intact while introducing multiple new areas and bosses to the game. I could go on for a while, but I think I'll just close with the fact that even the games of Vogel's I was sure I didn't like I ended up loving when I tried them, so you really just can't go wrong if you think you're at all interested.
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79 of 87 people (91%) found this review helpful
12 people found this review funny
Recommended
82.3 hrs on record
Posted: January 15, 2015
Excellent old-school RPG with turn based combat. As the case with other Spiderweb Software games, it's slightly difficult to recommend though. The game delivers in terms of great world to explore, character development and interesting story as well. However, for people used to current generation of RPGs with full voice-over, character personality, choices, it may be difficult to get into this. It is really closer to Baldur's Gate/Icewind Dale type of experience. Coupled with the isometric 2D graphics entire dialogue and quest content is delivered through huge amount of text. Don't get me wrong - story is excellent, but from experience trying to share Avernum series with friends, it really isn't everyone's cup of tea. So, please take my (and others') recommendation with a grain of salt.

The game is natural step forward from the previous remake (Avernum: Escape From The Pit) and while minor upgrades are there, it mostly plays and looks the same. Unfortunately, some of the interface problems are still there, for example the infamous inventory issue is still there (when you press "I", inventory opens, but you can't close it with "I"), but these are truly minor in my opinion.

It's worth to mention that when it comes to system requirements, you can probably play this on your washing machine too, so if you are stuck somewhere with a decade old laptop or something, you can probably play this game without problems.
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45 of 49 people (92%) found this review helpful
4 people found this review funny
Recommended
104.8 hrs on record
Posted: March 9, 2015
I'm a long time Spiderweb fan and, as such, I'll just start by getting the obvious out of the way: this is a massive game with tons to do that improves on "Escape from the Pit" in many aspects, not the least of which is storyline (which is much more sprawling and epic than EFTP's was). I enjoyed it immensely and if you at all like Spiderweb games or turn based RPGs in the tradition of Ultima, then you should buy this now.

That said, it is slightly disappointing at times just how little is improved upon from EFTP to A2:CS and how, in other aspects, the game takes a few step backwards. A2:CS fixes none of the glaring interface issues from EFTP. While the terrible pathfinding can perhaps be given a pass (as it would most likely require significant rewriting of the engine), other minor problems are less excusable: the right mouse button still cannot be mapped to actions (no scroll wheel either), the buttons that open the inventory still do not also close them, and despite the MASSIVE amount of screen space provided, you can still only map 4 spells/Battle Disciplines to the interface hotkeys.

Combat also remains a slog at times, with tons of trash mob fights that can get incredibly tedious, especially toward the end of the game when leveling slows down and experience starts to mean less. Many dungeons have large groups of enemies in every room, which often kills the fun of exploration and means lots of back tracking to towns to heal (especially since energy elixirs are a bit rarer than they were in EFTP).

In terms of steps backward, its boss battles are, by and large, pretty forgettable. Most Avernums, and EFTP was no exception, tend to throw in a few gimmicky or puzzle like boss battles to keep things interesting and make you change strategies from fight to fight. But A2:CS pretty much sticks to the tried and true, "Dude with tons of hitpoints attacks hard and summons waves of minions as you reduce his health." It does introduce more area of effect mechanics (such as bosses who cover the floor in fire or ice damage), but it uses them sparingly, and apart from one notable exception, most bosses are susceptible to most types of damage.

That said, I don't mean to give a bad impression of the game from harping on all its negative points without listing its positives (which are myriad). So I’ll end with a random list of the game’s delights:

-Maxing out Pole Arms and Hardiness on Mages and Priests to create invincible damage dealing tanks with adrenaline rush (i.e. the ability to attack 3 times in one turn). You aren’t really playing until your Priest can take 5 polearms to the face and live to cast level 3 “Divine Retribution” 4 times in one turn.

-Doomguard fights

-Random 90s sitcom references (“Absolutely Fabulous,” anyone?)

-Doomguard fights on speed (and also on speed in the game)

-Buying 2 levels of gymnastics for everyone endgame just to scratch an OCD itch in your brain

-Leaving a bottle of Almarian wine in an empty room in a Dharmon Inn for your hommies who have gone before
Was this review helpful? Yes No Funny
49 of 59 people (83%) found this review helpful
3 people found this review funny
Recommended
41.0 hrs on record
Posted: January 15, 2015
TL;DR:
The graphics are behind the curve, and the GUI is a little clunky, but indie RPGs don't get much better than this.

The only slightly longer version:
Spiderweb is a tiny studio that's been making great RPGs for decades, and this one is just as good, if not better, than their previous titles.

The Avernum series, like all Spiderweb games, is focused on tactical combat and exploration. This is a game that rewards you for exploring every nook and cranny in towns, the wilderness and dungeons. There's almost no end to the secret passages to find, locks to pick, chests to loot, and lizardmen to skewer. I'm not kidding. If you aren't checking every dead end, or looking behind every wall, you're likely missing something.

The dungeons are usually filled with a handful of interesting combat encounters, and the turn-based combat is solid. There's plenty of spells, martial abilites, lots of the expected consumables (scrolls, potions, wands), special traits, and skill trees that allow for a classless system while still encouraging you to specializes your party members. Enemies tend to have special abilities that make combat interesting and usually more dangerous, such as poison, damage auras, slowness, elemental immunities, and so on.

If you like classic RPGs, lots of exploration, and tactical combat, and don't need the latest graphics, I suggest picking this up!
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92 of 130 people (71%) found this review helpful
6 people found this review funny
Not Recommended
79.9 hrs on record
Posted: January 27, 2015
Short version: If you never played Exile II or the first Avernum II, play this version. If you have, I'd skip it.

I really, really, really want to like this game. I've played every game that Spiderweb has put out since the mid-90s, from the first Exile game. But this one I really can't recommend. Short version: this game just feels kind of lazy.

For me the biggest issue is that Spiderweb really doesn't try anything that new with this one. There are a few additional areas and big fights, but that's really it, which isn't really enough for a third incarnation of the same story; the game is, for the large part, mostly the same as it was in the previous incarnations. If you've played either Spiderweb's Avadon or Geneforge series (both totes recommended, especially Geneforge), then you known how many choices you face in those games and how intricate the outcomes can be. Nothing like this has been included in the updated Avernum games, where it is sorely needed.

Nobody plays Spiderweb games for pretty graphics, but there are some things here which I think are just not cool. Many, many, of the enemy models are also just recolors, some of them used six or seven times, with very few new models introduced from the recent Escape game. If you go and look at the sprite sheets for the original Exile games, which are very lovely pixel art, you can see the huge variety of characters. A lot of the models are also from older Spiderweb games, some going back 15ish years, and the newer and older models reallly don't go well together -- it's painfully obvious which are newer and which are older. Again, it just feels kind of lazy.

There's lots of text I remember reading in Exile II, which says something very good about the writing that I can remember it over 15 years later, but using so much text again just feels kind of cheap.

If you never played Exile II or the first Avernum II, then you may want to go ahead and play this game, but I'd skip it if you've played either.
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30 of 31 people (97%) found this review helpful
2 people found this review funny
Recommended
71.3 hrs on record
Posted: July 23, 2015
This is the third time the same basic game is updated into a new engine, and as of 2015, the current engine looks very... 90's-ish. Not the fancy 90's, either, way behind BG1. Still, the lack of graphical fanciness, voice acting or physics does allow for a really huge gameworld, ♥♥♥♥♥♥♥♥s of towns, handcrafted dungeons and combat encounters. The Avernum games (or Avadon, or Nethergate or any of the latest Spiderweb games ported to the new engine) all look cleaner, more functional and less eye-rippingly ugly than (for instance) Wasteland 2.

So far, I've played Avadon 1-2, Avernum: Escape from the Pit and this. This one is probably the best of the lot, insofar as the combat and dungeons both feel... inventive. Not quite as many "yet another dungeon, yet another bunch of ice/fire/giant/brain/plague/tomb/undead/
frenzied/rabid/guardian/ruby/flying/cheese rats" to be found. About half the dungeons have an interesting and memorable gimmick to them, a lot of combat encounters have something interesting and unique going on, and your own powers can combine in ways other than "more damage, better defense".

There's less talking and more dungeon-delving than in the Avadon games (maybe not on an absolute word-count basis), and what there is is mostly functional "go to place, do thing" but it does shine on occasion. "We found this weird orb and broke it. What did it do?" sort of stuff. The Giant Friendly Spiders - designated wacky comic relief mascots that they are - are actually really well written and funny.

There are some bugs and interface issues - the game's creator is apparently very reluctant to listen to feedback, so stuff like "the open loot screen button doesn't also close the loot screen" has been in 4 games now, and I'm not sure if there are fewer problems or if I'm more used to them by now - but nothing exceptionally annoying. (For instance, haven't used up a single consumable item while trying to move them in this game. Just me being more careful, or an interface change?)

Overall, if you're interested in a decent and diverse dungeon-delver than can be run on a toaster, I recommend this game.
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43 of 55 people (78%) found this review helpful
7 people found this review funny
Recommended
155.9 hrs on record
Posted: January 15, 2015
Absolutely wonderful game; small but noticeable changes were made from previous games that make this one better. Graphics are ever-so-slightly improved from the previous game (only icons really, nearly any computer can play this game), the sound effects on death for enemies are a very nice change. Difficulty thus far is a very nice challenge on normal, heaven knows how hard the highest difficulty is.

Thus begins anew my obsessive hoarding of iron bars, grain bags, crystals, and bolts of cloth. A very solid game!
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27 of 35 people (77%) found this review helpful
1 person found this review funny
Recommended
15.2 hrs on record
Posted: January 15, 2015
Man, let me tell you, I grew up playing an older iteration of the same game, Back then it was called Exile 2: Crystal Souls, and boy am I glad to have this game back in my life.

It's got some of the most excellent writing in rpgs, great dialouge and interesting characters, all the lore is fantablous and I just can't get enough, Sure the graphics are simplistc and may seem dated but that doesn't stop the game from looking beautiful. Maybe I'm an old soul, but I love this game and the asking price is well worth it.

This is a definate reccomendation!
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