Huge indie fantasy role-playing adventure in a massive, underground land. Packed with over 100 towns and dungeons and an epic story. Fight to complete up to three distinct game-winning quests. Master over 60 spells and abilities. Hunt for hundreds of magical artifacts. Over 50 hours of gameplay.
User reviews:
Very Positive (68 reviews) - 92% of the 68 user reviews for this game are positive.
Release Date: Jan 14, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Avernum 2: Crystal Souls

SUMMER SALE! Offer ends July 4


Packages that include this game

Buy Spiderweb Software Complete Pack

Includes 13 items: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

SUMMER SALE! Offer ends July 4


About This Game

Avernum 2: Crystal Souls is an epic, indie, fantasy role-playing adventure in a unique, massive world. The subterranean land of Avernum is full of strange caves, cunning dungeons, and the alien inhabitants of the underworld. Explore a massive, underground nation of tunnels and caverns, packed with over 100 towns and dungeons. Fight to complete up to three distinct game-winning quests.

Avernum 2: Crystal Souls features:

  • Epic fantasy adventure with over 50 hours of gameplay. An enormous underworld, with multiple nations and alien cultures.
  • Rich game system with over 60 spells and battle disciplines and a multitude of beneficial character traits to choose from.
  • Over 100 towns and dungeons.
  • Three separate game-winning quests. There are many ways to fight the invaders. Do just one of them or all three!
  • Unique races and settings make Avernum different from any adventure out there.
  • Dozens of side quests and hundreds of magical artifacts.

The story of Avernum 2 is self-contained, and previous experience with Avernum games isn't required.

System Requirements

Mac OS X
    • OS: Vista
    • Processor: 800 MhZ processor
    • Memory: 512 MB RAM
    • Graphics: OpenGL-compatible
    • Storage: 500 MB available space
    • OS: 10.6
    • Memory: 512 MB RAM
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (68 reviews)
Recently Posted
Neo Blitz
( 49.4 hrs on record )
Posted: June 13
I couldn't put this game down, I had forgotten how much I enjoyed turn based rpg and this story was quite gripping, This really reminds me of fallout 1 & 2 but rather in a fantasy setting like d&d but in regards to FO 1 & 2 it sets a kind of atmosphere I find.
I think it is alright game and have gotten along quite well without the wiki for most my game, I get curious is all, One of my more favorite aspects is the simplicity of it compared to BOOM here you go have fun reading a wiki for the next long while before you can do anything, yknow unless you want to end up wasting your time, Im' not mentioning any names 'ahem'" every mmo"'ahem'
They make the grinding fun and somewhat hard to come by but I also find at the time of writing this (which is well into pt. 4) it's not neccesary for "accomplishment" you just have know when your beat and whether to move on or not.

I'm a sucker for good magic using games too and this is one of them.
Helpful? Yes No Funny
( 78.1 hrs on record )
Posted: May 30
I love this style of game. I've been playing Spiderweb Software games for years and enjoy them all. Can't wait for Avernum 3.
Helpful? Yes No Funny
( 103.7 hrs on record )
Posted: May 2
Anybody who remembers the classic rpg's from the past will love this game !
Helpful? Yes No Funny
( 51.0 hrs on record )
Posted: April 3
Fewer enemies. Fewer items. Fewer spells. Fewer weapons. Fewer party members. Fewer mechanics - goodbye, fighting townspeople or stealing unless no one can see you. Fewer everything.

Though at least the writing is still intact. It's like the developer looked back at everything that made the games of old he made stand out cool and thought to himself, "Surely they'll be more popular if I water everything mechanically down for a blander experience to appeal to... someone?"

What's even the point of having items marked 'Steal' if they have someone permanently within line of sight watching them?

Steamspy says the game has 11,000 sales after a year. Seems the 'gut everything' strategy didn't work out too well.
Helpful? Yes No Funny
( 150.6 hrs on record )
Posted: March 18
Great old school RPG game. Very engaging story and non-linear and interesting quests. The graphics won't take your breath away but this is not the point of this game. It's a remake of Exile II which for me was one of the first true open world games. There are multiple main/end quests and you can finish tem all in one game. Suffice to say I played it for 150h and liked every bit of the experiance. I can't recommend it higly enough.
Helpful? Yes No Funny
( 15.1 hrs on record )
Posted: February 17
Very disapointed by this version of the game.
Helpful? Yes No Funny
( 43.2 hrs on record )
Posted: February 11
I remember first playing Exile 2: Crystal Souls when I was still a kid, spending hours working through the rich underground world they made. When I started to play Avernum 2 all the great memories came back to me, 10/10 would recommend
Helpful? Yes No Funny
( 53.9 hrs on record )
Posted: February 10
I'm sure there was something I didn't like about this game but I can't remember what. The graphics aren't exactly cutting edge, but Spiderweb Software is pretty much one guy, so cut him some slack. I played my first Spiderweb game, Exile III in 1998 and have been a fan ever since. However, you can pick this game right up without having played any of their other games, including the predecessor, Avernum: Escape From the Pit. Be warned though, you might start playing and suddenly realize it's 6:30 am and you have class at 10. Good game if you're a fan of RPGs, long games, caves, and mysterious alien races.
Helpful? Yes No Funny
Sergio di Napoli
( 8.3 hrs on record )
Posted: February 8
Tries to be realistic... failing.
It's not a terrible game, but it has got much in-built unnecessary junk.
Helpful? Yes No Funny
( 29.9 hrs on record )
Posted: January 25
Great game!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
185 of 202 people (92%) found this review helpful
6 people found this review funny
115.7 hrs on record
Posted: January 14, 2015
TLDR version: If you like tactical fantasy RPGs and don't have to have tip-top graphics, this is an excellent game you should purchase whether you've played Escape from the Pit or not.

Obviously this isn't a full review, but as somebody who's played every one of Jeff Vogel's games, including the prior remake Avernum: Escape from the Pit, I have a pretty good idea what I'm getting into and what you should be getting into.

Vogel's had 2 decades to refine his skills, and while his budget isn't as big as pretty much any other studio out there, he puts a lot of heart and soul into his games. Especially with Crystal Souls, he's taken the best of fan mods to Escape from the Pit and put his own twist on them, bringing a hugely fun fantasy RPG adventure with very tactical turn based combat. The difficulty settings make it so that everyone can have the level of challenge they want, even switching mid game if a particular fight gets too hard for you or you decide you've got the hang of it. He's really tightened up the UI in general since the old days too, making the flow a lot smoother.

The skill trees provide diversity without being confusing, it's easy to see what kind of characters you want and go straight for it. Magic sometimes feels overpowered, but there's always the enemies that are nearly immune to it, making a balanced party makeup helpful and desirable the whole time through.

The story in the original Crystal Souls game was excellent, and just like the remake of Escape from the Pit, Vogel is keeping the best parts intact while introducing multiple new areas and bosses to the game. I could go on for a while, but I think I'll just close with the fact that even the games of Vogel's I was sure I didn't like I ended up loving when I tried them, so you really just can't go wrong if you think you're at all interested.
Was this review helpful? Yes No Funny
77 of 85 people (91%) found this review helpful
12 people found this review funny
82.3 hrs on record
Posted: January 15, 2015
Excellent old-school RPG with turn based combat. As the case with other Spiderweb Software games, it's slightly difficult to recommend though. The game delivers in terms of great world to explore, character development and interesting story as well. However, for people used to current generation of RPGs with full voice-over, character personality, choices, it may be difficult to get into this. It is really closer to Baldur's Gate/Icewind Dale type of experience. Coupled with the isometric 2D graphics entire dialogue and quest content is delivered through huge amount of text. Don't get me wrong - story is excellent, but from experience trying to share Avernum series with friends, it really isn't everyone's cup of tea. So, please take my (and others') recommendation with a grain of salt.

The game is natural step forward from the previous remake (Avernum: Escape From The Pit) and while minor upgrades are there, it mostly plays and looks the same. Unfortunately, some of the interface problems are still there, for example the infamous inventory issue is still there (when you press "I", inventory opens, but you can't close it with "I"), but these are truly minor in my opinion.

It's worth to mention that when it comes to system requirements, you can probably play this on your washing machine too, so if you are stuck somewhere with a decade old laptop or something, you can probably play this game without problems.
Was this review helpful? Yes No Funny
42 of 46 people (91%) found this review helpful
4 people found this review funny
104.8 hrs on record
Posted: March 9, 2015
I'm a long time Spiderweb fan and, as such, I'll just start by getting the obvious out of the way: this is a massive game with tons to do that improves on "Escape from the Pit" in many aspects, not the least of which is storyline (which is much more sprawling and epic than EFTP's was). I enjoyed it immensely and if you at all like Spiderweb games or turn based RPGs in the tradition of Ultima, then you should buy this now.

That said, it is slightly disappointing at times just how little is improved upon from EFTP to A2:CS and how, in other aspects, the game takes a few step backwards. A2:CS fixes none of the glaring interface issues from EFTP. While the terrible pathfinding can perhaps be given a pass (as it would most likely require significant rewriting of the engine), other minor problems are less excusable: the right mouse button still cannot be mapped to actions (no scroll wheel either), the buttons that open the inventory still do not also close them, and despite the MASSIVE amount of screen space provided, you can still only map 4 spells/Battle Disciplines to the interface hotkeys.

Combat also remains a slog at times, with tons of trash mob fights that can get incredibly tedious, especially toward the end of the game when leveling slows down and experience starts to mean less. Many dungeons have large groups of enemies in every room, which often kills the fun of exploration and means lots of back tracking to towns to heal (especially since energy elixirs are a bit rarer than they were in EFTP).

In terms of steps backward, its boss battles are, by and large, pretty forgettable. Most Avernums, and EFTP was no exception, tend to throw in a few gimmicky or puzzle like boss battles to keep things interesting and make you change strategies from fight to fight. But A2:CS pretty much sticks to the tried and true, "Dude with tons of hitpoints attacks hard and summons waves of minions as you reduce his health." It does introduce more area of effect mechanics (such as bosses who cover the floor in fire or ice damage), but it uses them sparingly, and apart from one notable exception, most bosses are susceptible to most types of damage.

That said, I don't mean to give a bad impression of the game from harping on all its negative points without listing its positives (which are myriad). So I’ll end with a random list of the game’s delights:

-Maxing out Pole Arms and Hardiness on Mages and Priests to create invincible damage dealing tanks with adrenaline rush (i.e. the ability to attack 3 times in one turn). You aren’t really playing until your Priest can take 5 polearms to the face and live to cast level 3 “Divine Retribution” 4 times in one turn.

-Doomguard fights

-Random 90s sitcom references (“Absolutely Fabulous,” anyone?)

-Doomguard fights on speed (and also on speed in the game)

-Buying 2 levels of gymnastics for everyone endgame just to scratch an OCD itch in your brain

-Leaving a bottle of Almarian wine in an empty room in a Dharmon Inn for your hommies who have gone before
Was this review helpful? Yes No Funny
48 of 58 people (83%) found this review helpful
3 people found this review funny
41.0 hrs on record
Posted: January 15, 2015
The graphics are behind the curve, and the GUI is a little clunky, but indie RPGs don't get much better than this.

The only slightly longer version:
Spiderweb is a tiny studio that's been making great RPGs for decades, and this one is just as good, if not better, than their previous titles.

The Avernum series, like all Spiderweb games, is focused on tactical combat and exploration. This is a game that rewards you for exploring every nook and cranny in towns, the wilderness and dungeons. There's almost no end to the secret passages to find, locks to pick, chests to loot, and lizardmen to skewer. I'm not kidding. If you aren't checking every dead end, or looking behind every wall, you're likely missing something.

The dungeons are usually filled with a handful of interesting combat encounters, and the turn-based combat is solid. There's plenty of spells, martial abilites, lots of the expected consumables (scrolls, potions, wands), special traits, and skill trees that allow for a classless system while still encouraging you to specializes your party members. Enemies tend to have special abilities that make combat interesting and usually more dangerous, such as poison, damage auras, slowness, elemental immunities, and so on.

If you like classic RPGs, lots of exploration, and tactical combat, and don't need the latest graphics, I suggest picking this up!
Was this review helpful? Yes No Funny
86 of 121 people (71%) found this review helpful
5 people found this review funny
Not Recommended
79.9 hrs on record
Posted: January 27, 2015
Short version: If you never played Exile II or the first Avernum II, play this version. If you have, I'd skip it.

I really, really, really want to like this game. I've played every game that Spiderweb has put out since the mid-90s, from the first Exile game. But this one I really can't recommend. Short version: this game just feels kind of lazy.

For me the biggest issue is that Spiderweb really doesn't try anything that new with this one. There are a few additional areas and big fights, but that's really it, which isn't really enough for a third incarnation of the same story; the game is, for the large part, mostly the same as it was in the previous incarnations. If you've played either Spiderweb's Avadon or Geneforge series (both totes recommended, especially Geneforge), then you known how many choices you face in those games and how intricate the outcomes can be. Nothing like this has been included in the updated Avernum games, where it is sorely needed.

Nobody plays Spiderweb games for pretty graphics, but there are some things here which I think are just not cool. Many, many, of the enemy models are also just recolors, some of them used six or seven times, with very few new models introduced from the recent Escape game. If you go and look at the sprite sheets for the original Exile games, which are very lovely pixel art, you can see the huge variety of characters. A lot of the models are also from older Spiderweb games, some going back 15ish years, and the newer and older models reallly don't go well together -- it's painfully obvious which are newer and which are older. Again, it just feels kind of lazy.

There's lots of text I remember reading in Exile II, which says something very good about the writing that I can remember it over 15 years later, but using so much text again just feels kind of cheap.

If you never played Exile II or the first Avernum II, then you may want to go ahead and play this game, but I'd skip it if you've played either.
Was this review helpful? Yes No Funny
43 of 54 people (80%) found this review helpful
7 people found this review funny
155.9 hrs on record
Posted: January 15, 2015
Absolutely wonderful game; small but noticeable changes were made from previous games that make this one better. Graphics are ever-so-slightly improved from the previous game (only icons really, nearly any computer can play this game), the sound effects on death for enemies are a very nice change. Difficulty thus far is a very nice challenge on normal, heaven knows how hard the highest difficulty is.

Thus begins anew my obsessive hoarding of iron bars, grain bags, crystals, and bolts of cloth. A very solid game!
Was this review helpful? Yes No Funny
27 of 28 people (96%) found this review helpful
2 people found this review funny
71.3 hrs on record
Posted: July 23, 2015
This is the third time the same basic game is updated into a new engine, and as of 2015, the current engine looks very... 90's-ish. Not the fancy 90's, either, way behind BG1. Still, the lack of graphical fanciness, voice acting or physics does allow for a really huge gameworld, ♥♥♥♥♥♥♥♥s of towns, handcrafted dungeons and combat encounters. The Avernum games (or Avadon, or Nethergate or any of the latest Spiderweb games ported to the new engine) all look cleaner, more functional and less eye-rippingly ugly than (for instance) Wasteland 2.

So far, I've played Avadon 1-2, Avernum: Escape from the Pit and this. This one is probably the best of the lot, insofar as the combat and dungeons both feel... inventive. Not quite as many "yet another dungeon, yet another bunch of ice/fire/giant/brain/plague/tomb/undead/
frenzied/rabid/guardian/ruby/flying/cheese rats" to be found. About half the dungeons have an interesting and memorable gimmick to them, a lot of combat encounters have something interesting and unique going on, and your own powers can combine in ways other than "more damage, better defense".

There's less talking and more dungeon-delving than in the Avadon games (maybe not on an absolute word-count basis), and what there is is mostly functional "go to place, do thing" but it does shine on occasion. "We found this weird orb and broke it. What did it do?" sort of stuff. The Giant Friendly Spiders - designated wacky comic relief mascots that they are - are actually really well written and funny.

There are some bugs and interface issues - the game's creator is apparently very reluctant to listen to feedback, so stuff like "the open loot screen button doesn't also close the loot screen" has been in 4 games now, and I'm not sure if there are fewer problems or if I'm more used to them by now - but nothing exceptionally annoying. (For instance, haven't used up a single consumable item while trying to move them in this game. Just me being more careful, or an interface change?)

Overall, if you're interested in a decent and diverse dungeon-delver than can be run on a toaster, I recommend this game.
Was this review helpful? Yes No Funny
26 of 34 people (76%) found this review helpful
1 person found this review funny
15.2 hrs on record
Posted: January 15, 2015
Man, let me tell you, I grew up playing an older iteration of the same game, Back then it was called Exile 2: Crystal Souls, and boy am I glad to have this game back in my life.

It's got some of the most excellent writing in rpgs, great dialouge and interesting characters, all the lore is fantablous and I just can't get enough, Sure the graphics are simplistc and may seem dated but that doesn't stop the game from looking beautiful. Maybe I'm an old soul, but I love this game and the asking price is well worth it.

This is a definate reccomendation!
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
99.3 hrs on record
Posted: February 11, 2015
What can I really say, except "Holy ♥♥♥♥"?
The demo version of Exile 2 on my father's old Macintosh back in uhh.. 1996? 1997? was my first contact with computer RPG's, and boy what a contact it was. I had no idea about anything, I just.. explored, clicked random buttons and slowly got the hang of it. Back in those days the Internet was not a thing, and me being a kid made the mysterious "registration" and a 25 dollar pricetag pure wishful thinking.

So what, 20 years later, I finally get around to finish the game that started it all for me. Kinda. Time to give Exile 2 a whirl, now that it's freeware. I want to see a few of these places in their original form..

As for A2? Holy ♥♥♥♥ buy it play it savor it. A gem like this doesnt come around every year. If Jeff gets around remaking Exile 3 a second, and perhaps final time, then ho-ly crap it's going to be awesome. The size of that gameworld will blow your minds. In the meantime, enjoy the second chapter in the saga of Avernum.
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
56.8 hrs on record
Posted: August 11, 2015
If you liked Avernum: Escape from the Pit, you'll like this one. It has the same gameplay, just with a few new spells, and the same ease-of-use improvements over the original Avernum games. The turn-based combat can get a little tedious sometimes, but I love the open world exploration, and I found the development of the story and lore more interesting than in the first game.
Was this review helpful? Yes No Funny