Experience the mysterious and mystical by taking on a journey with Mims in this strategic god-like game. Create structures, plant vegetation, breed animals, take care of your minions, use divine PSI powers, triumph in face of natural disasters, fight monsters, predict the future, and so much more.
User reviews:
Mostly Positive (117 reviews) - 78% of the 117 user reviews for this game are positive.
Release Date: Jan 14, 2015

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September 4

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5 comments Read more

June 5

New Great Reviews! - look at this scores

We have for you 4 newest Reviews of The Mims. Look at this scores!

“The game has a fresh gameplay, excellent optimization and humor like in the movies”
8/10 - Zing[www.zing.cz]

“The amount of content is absolute amazing and it features a more than decent gameplay experience for any god game simulation fans.”
7.5/10 – 3rd-strike[3rd-strike.com]

“It’s been a fun experience and it’s been great getting to see another god sim finally”
3.7/5 – UGR[www.universalgamingreviews.com]

7.6/10 -VietGame.asia [vietgame.asia]

9 comments Read more


“The amount of content is absolute amazing and it features a more than decent gameplay experience for any god game simulation fans.”
7.5/10 – 3rd-strike

“The game has a fresh gameplay, excellent optimization and humor like in the movies”
8/10 – Zing

“It’s been a fun experience and it’s been great getting to see another god sim finally”
3.7/5 – UGR

Feature List

  • God simulation
  • Story mode
  • Survival/Sandbox mode
  • Colony expansion
  • Autonomous characters
  • Technology research
  • Creating & upgrading structures
  • Various species of plants with different ways of yielding fruit
  • Livestock farming & trading
  • Skill acquirement by Mims
  • Special divine powers at player's disposal
  • Protecting colony from wildlife predators and vermin
  • Natural disasters (e.g. meteor shower, acid rains, infections and more)
  • Secrets to be found across numerous islands
  • Unique monsters (bosses)
  • Real Time Physics
  • Planting your own fruit crops
  • Timeline mechanic allowing to predict future events
  • Smell sensor – excessive odor will attract pests and predators
  • Varied floating islands with many unusual adventures
  • Different landscapes and weather conditions


Video game news outlets had this to say on 2 years old beta demo - bear in mind that the game underwent dramatic development since then:

"The gameplay so far feels pretty solid, and is very much in line with what you’d expect from a city builder.The Mims Beginning is on Greenlight and could use some love. Head on over and give it a thumbs up !"

"...it looks like a fairly deep, personality rich god game revival. Given that good god games are in woefully short supply these days, we should probably count our blessings here."

"The Mims: Beginning has become the latest indie hopeful to head down the crowd-funding route, popping up on Indiegogo. And it’s a bit of a looker, putting many so-called “AAA” games to shame with a visual style which brings to mind titles as diverse as Spore and Black & White."

"Everything in a game has been crafted in a gorgeous way. From creature to building, you will find the Mims to be one of the best indie games of the year 2014. "

About This Game

Experience the mysterious and mystical by taking on a journey with Mims in this strategic god-like video game. Create structures, plant vegetation, breed animals, take care of your minions, use divine PSI powers, triumph in face of natural disasters, fight monsters, predict the future, reveal secrets and so much more. Assume the lead over Mims as they journey across the galaxy in their epic quest!


“The Mims Beginning” is a god-like strategy game with a dose of cosmic humor. The story takes place in an unknown space and time. In this galaxy mythical floating islands give shelter to all kinds of unusual and dangerous creatures. The game combines elements of fantasy and sci-fi genres.

Build interesting structures, plant vegetation, breed animals, take care of your minions, use divine PSI powers, triumph in face of natural disasters, fight monsters, predict the future, reveal secrets and much more. Assume the lead over Mims as they journey across the galaxy in their epic quest!

During their intergalactic voyage Mims are hit by an asteroid - their spaceship reduced to debris and the crew forced to evacuate onto nearby planets, which hold their own share of surprises.

The player's goal, among others, is to perform various tasks necessary to repair the spaceship. You begin by properly expanding your new colonies. Every mission takes place on a different planet, where isolated groups of castaways face their own fate.

The game combines numerous elements of gameplay: Your colonists act on their own most of the time, going about their duties without orders issued by the player. However, you can control them directly by issuing simple commands.

As the leader of the colony you have psionic power at your disposal, altering the fauna and flora of your planet, as well as the environment which they inhabit.
The main focus of the game lies in expanding and defending the colony. Every building or plant placement counts, nevertheless the game falls more into a light-strategy genre.

The basic resource crucial to the colony's survival and development is energy. It is also essential to Mims’ vitality - used while performing work, as well as for maintaining proper functioning of the infrastructure. Vitality is obtained in generators using Bio Mass - derived, in turn, from special fruits processed in the Extractor. Part of the energy can also be obtained from wind flow thanks to correct placement of Wind Turbines.

The tasks performed by the Mims should include the expansion of the colony and picking up Bio fruits.Some of the Mims act as a protection against various and dangerous creatures attracted by the scent of fruit and animals.

The Mims’ knowledge allows them to breed animals that feed on different types of fruit. Grown animals can be traded with native tribes and exchanged for crystals essential in further expansion of the colony.

In order to grow fruit for animals, Mims will also need to sow seeds from various plant species, such as exploding plant that hurls fruits around. Choosing good sites for sowing seeds has a strategic element to it.

A clever leader is able to use the topography of the map to their advantage, thereby avoiding excessive scattering of fruit all over the planet. In case of a bad placement, fruit crop can be lost due to fruit rolling off the edge of the planet.

If the crops fail to be harvested on time, they will soon rot away, resulting in a loss of a precious resource.

Along the way you shall also gain access to new buildings, plants, acquire new Psi powers, as well as invent new skills for your Mims.

Badly governed colony expansion may result in a crisis and chaos on your planet, in which case you might be forced to restart the scenario.

As the story progresses, Mims will find themselves facing threats from outer space. One of them is a meteor storm that can wreak havoc among your colonists. In order to be prepared, you can invent technology that allows you to predict such future events.

Help Mims survive the numerous perils of the galaxy in their bid to reach their final destination!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 3.0Ghz dual core CPU
    • Memory: 4 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: OSX 10.6 or higher
    • Processor: 3.0Ghz dual core CPU
    • Memory: 4 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • OS: Ubuntu 10.10 or later
    • Processor: 3.0Ghz dual core CPU
    • Memory: 4 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (117 reviews)
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80 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
52 of 62 people (84%) found this review helpful
2 people found this review funny
126.9 hrs on record
Early Access Review
Posted: May 10
The Mims Beginning Review

The Mims Beginning is a breath of fresh air in an increasingly stagnate gaming pool. At first glance, the game may look light and simple but very quickly you begin to see that this is a deep, well-designed strategy/god-mode game. The graphics are very detailed, the artwork is beautiful, the mechanics are flawless. If you think that because its a god-mode strategy game that it will be boring, then guess again. There is plenty of action/activities to keep you busy without having to micro-manage your units and economy. Research will increase the options and powers available during gameplay while continuing to upgrade and expand your alien colony. For any strategy gaming fan, I strongly recommend picking this game up. Most games are only moderately worth their sale prices, especially indie games. But this game is well worth the full price.

The big name gaming developers should take a few lessons from the Squatting Penguins Studio. This is how a game is supposed to be released. Out-of-the-box, ready to play. 100+ hours of gameplay and I have yet to experience a single bug. No glitches in gameplay, no graphics hiccups or units falling through maps, no game crashes. The game runs smooth and seamlessly like any released game should. Even more amazing is that this is still an early-access game so bugs and glitches are normally accepted and typically expected. A lot of care and effort went into this release and true gamers will notice and appreciate it right away.

Without going into a lengthy game description, The Mims Beginning will have the typical RTS simulation components, but with its own distinct approach. Expect a well-balanced economic system, a rich story to tie the campaign missions together nicely, an assortment of interesting buildings and units to build as you establish your camps, and a variety of research.

The one area that is lacking when compared to most games of this genre is the variety of units. In this game, you have only a couple of types to choose from. The basic, or generic Mim performs assorted tasks as you assign them rather than being specialized. Perhaps in the future more unit types will be added, but the game functions just fine with the current unit structure. The developer has stated that more features and game modes will be added as development progresses. As for the game's mechanics and features, here are some things that you should know:

The Good:
+ Graphics are top-notch and run flawlessly even on the highest settings. Great detail and color
+ Absence of bugs/crashes (Makes a game much more enjoyable)
+ Gameplay is rich and deep with a clever resource economy and challenging goals
+ Learning curve is acceptable for beginners and an in-depth tutorial campaign is included
+ Camera controls are included and easy to use while navigating the maps
+ Although this is a God-mode game, autonomy option is able to be turned off when desired
+ Simple game controls / Window mode available if desired
+ Well-developed story for the campaign mode

The Bad:
- No save feature included in current release
- Limited options for adjusting graphics in the event your system has trouble running the game
- Window mode is restricted to specifically selected screen resolutions only.
- Currently not a lot of replay value (likely to change in the final version with Survival Mode)
- The AI for units is sometimes frustrating as they seem to wander aimlessly about rather than perform their assigned tasks (possibly by design?)

Final thoughts:
Keep in mind that at the time of this review, the game is still in Early Access beta and will likely improve and include more features. Considering that, this game is very impressive. At first glance it looks like its going to be some simple cartoon-ish indie that will fill an hour or two of free time. But nothing could be further from the truth. Hours of challenging and entertaining gameplay awaits and a good bit of light humor is mixed into the storyline as well. Rarely do I enjoy an early access game this much. I anxiously await the final release.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
60 of 75 people (80%) found this review helpful
Not Recommended
24.3 hrs on record
Early Access Review
Posted: April 16
Great game for the price and all but without the save game option I am sure that there are those like myself who like taking their time playing the game etc. Not having the save game option discourages me playing it and depreciates/overshadows any possitive reviews that may be given. Not having the save game option is a huge Dissapointment.!
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38 of 42 people (90%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: May 27
I was pretty excited to see a god game pop up on steam. Ever since Populus on the Amiga I've loved the genre but The Mims misses the mark for me.

Each mission takes place on a floating island, each of which contains new dangers to overcome. The developers have clearly made an effort to give the game a semblence of plot although the transitions between missions feel a bit sudden with no real explanation of why the little aliens are choosing the next landmass or what happened to everything you left behind on the last one.

The gameplay for the most part is fairly simple. Plants generate fruit, fruit gives you biomass and feeds your livestock and selling your animals gives you gems. Both gems and biomass can be used to build and upgrade structures to further advance your camp with gems generally being your bottleneck.

Trying to over extend your production of fruit or livestock will result in pests coming to eat your resources or hostile life being attracted to your island which will attack your animals and Mims. You need to balance production to minimise threats. This system of discouraging over production is a really nice mechanic.

Sadly, the good news stops there. The AI and some game mechanics feel poorly optimised which leads to more frustration than fun.

Mims get tired as they work and will need to rest up in a house to get their energy back. On one level, despite having one house for every two Mims they just refused to rest regularly. My guardians, essential for defense of my village are particularly guilty of not resting up when they have the chance and are frequently all out of energy when I most need them.

Despite being told early on that my Mims love nature, destroying trees is often the only viable way to get enough building space. I could overlook the backstory hole here is the process of removing foliage wasn't so painful in it's own right; setting fire to some of the bigger trees just reduces their size, usually requiring three bursts of flame to get the job done. The trees will grow back a bit though so if anything interrupts your pyromania while your Psi power build up (like needing to heal some guardians) you'll find the tree back to full height before you can have another go.

Plants can be a source of annoyance in other ways too. Several of the fruit providing plants will throw their finished product across the island and despite my best efforts to ensure that they're aimed at a building or that they have plenty of space for the fruit to land, I frequently find my new fruit tree throwing their resources off the edge of the island.

A little trial and error with placement of my plants could maybe be forgiven if it was at least possible to sell my plants back or reposition after they've grown but this is sadly not possible.

The final straw for me though is the lack of a save feature. Missions aren't particularly quick to complete and I've had a couple of occasions now where I've had to stop playing mid mission for one reason or another and have to abandon my progress.

Overall it's a game with some neat ideas and potential to be fun but seriously marred by it's shortcomings.
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29 of 30 people (97%) found this review helpful
Not Recommended
2.0 hrs on record
Posted: July 15
Fun game but the fact that you cannot save mid-mission is silly... Not recommended to anyone who does not have hours to play at a time.
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59 of 84 people (70%) found this review helpful
3 people found this review funny
3.3 hrs on record
Early Access Review
Posted: January 14, 2015
Did products like Godus leave a bad taste in your mouth? Miss the good old days?
Been waiting for a god game with some depth and loveable characters? Look no further.

Gameplay video:

Starting the game among floating islands in a distant galaxy, you are introduced to the Mims. Getting taught the basics of colony management you are then left on your own to proceed through the story, which not only is amusing but somewhat believable, mostly because of the wonderful art direction and accompaning soundtrack. Intro gameplay involves getting your power stations running, researching new plants and species for exporting to markets on alternate planets, giving your Mims a place for some well deserved R&R, all while trying to deter or kill any invasive 'pests' that may land on your rock in the sky.

While I've only played through the earlier stages, for an early access product so far it's more polished then most games at final release. This team are obviously fans of the genre as everything about it screams a labour of love. Highly recommend checking it out, fantastic game which is only getting better. Can't wait to play more. :)

Edited Note:
Only minor issue was I couldn't seem to rotate viewpoint with the mouse, (maybe it's just me?)
Was this review helpful? Yes No Funny
47 of 66 people (71%) found this review helpful
2 people found this review funny
2.3 hrs on record
Early Access Review
Posted: February 15, 2015
***Written using a key provided by the Developer for review purposes***

The Mims Beginning is real-time strategic God game that is currently available in Early Access developed by a small independent developer. You play as the God of the Mims, a small three-eyed race who have crash landed on a number of planets full of strange creatures, and help them to build structures, farm fruit and animals and fend off some of the unwanted local wildlife. Your overall goal in the game is to find all of the parts of the Mims' ship so it can be rebuilt for the Mims to continue on their journey.

+The simplistic graphics are quite nice, though they aren't the best they suit the game well
+Very colourful
+The UI is very easy to use/navigate once you get the hang of it
+The structures, animals and plants are all well designed
+Very relaxing to play
+The tutorial is very well made and introduces all of the main mechanics that you need to know to play the game
+Has some interesting mechanics I haven't seen in games before, such as different animals and plants creating smells which attract other animals
+Lots of different Psi powers (your God-like abilities) which you unlock as you progress
+Your Mims are autonomous but you can give them your own instructions as well
+Gameplay speed options
+Quite humourus
+The Devs are quite active in the forums

-Quite a few grammatical errors and typos but it's early in development so hopefully they will be ironed out
-Soundtrack isn't overly good
-The story isn't overly interesting
-The pace of the game can be a bit too slow for my liking at times, especially while waiting for animals to grow
-One of the currencies in the game is gems, you get a few to begin with and you earn them from selling animals through the spaceport, if you spend your gems unwisely at the beginning of a mission you might not be able to get the required buildings to get more and you'll be stuck and have to restart


A pretty good RTS God game that will only get better as it progresses through development.

El K.
Was this review helpful? Yes No Funny
50 of 72 people (69%) found this review helpful
2 people found this review funny
15.6 hrs on record
Pre-Release Review
Posted: May 16
Product received for free
The Mims Beginning

DISCLAIMER: I received this product for no cost for the purpose of reviewing. However, this does not affect my views and opinions of the game.

The Mims Beginning reminds me a lot of the game "Spore", mostly because of the art-style, but also because they're both game about managing a tribe of alien lifeforms to complete certain goals. I won't reveal too much about the story but basically you are a god of some-sort going from island to island, creating living conditions, protection and technology for the lost Mims. You, as the god, have various powers and abilities to aid the Mims as well. Like most real time strategy god games, The Mims Beginning has other elements implemented into game like structure/city building, unit and resource management, as well as upgrading buildings and units. There are two game modes, the campaign and survival.

There are a few things I'd like to point out before I quickly break down the game into separate sections. Although the game is in early access, I encountered no bugs or glitches which is impressive. This is one of the only god games I've played that let you select individual units to perform tasks as well as letting them be autonomous, which I like, but other people might not agree with that. Lastly, with the easy progression and lightheartedness of the game itself, it's a good game for beginners who want to try to get into this genre of game or games similar to this one.


Graphics: 7 / 10

The art-style is subjective, but I enjoyed it. It has a playful, colorful, fun vibe to the game. It wasn't too hard on my PC, and I'm running a mid-tier Nvidia Card and CPU. I do feel the animation quality could be a little better and smoother though, but it is in early access and I know everything has not been fleshed out yet. Although after staring at the game for awhile, it does start to get a tad monotonous, though that is to be expected with such games.


Sound: 6 / 10

The sound assets are fine, there isn't much that's extraordinary or below standards. I will say that I didn't get tired of the noises or background music, so that's good. However, there was this one theme in a cut scene, in between the campaign scenarios that I really liked, it was this gospel-ish tone and it was really soothing. There isn't any voice acting in the game from what I can tell.


Mechanics: 6 / 10

The mechanics were solid, but there wasn't much that really set it apart from other god games or made it more enjoyable that others. That being said, like stated earlier, the mechanics are perfect for someone who would want to give this genre a try and then try other god-games. Aside from structure placement, there isn't that much customization in the game, the only terraforming in the game is burning down trees. There are however quite a few animal and plant types to mess around with, as well as cool abilities your Mims get as well as yourself as the god.


Final Personal Remarks

The game is good for beginners in this genre, it's not the best god game ever created, but it's not terrible. It's impressive that it was done by two devs. The game is competent and does what it set out to do. This type of game didn't keep me hooked as it's not the kind of game I'm used to playing or have too much experience with, but I can see how some people would enjoy it. One thing I will say about this game, despite all that, is that I liked the narrative and although I've only played for 10 hours, I'm interested in the story, and would like to know more about the Mims, their homeworld, their experiences. The game did a great job of keeping me hooked into the story.

Thanks to the Devs for giving me the opportunity to review the game, as well as anyone who took this review into consideration, I hope it helped.
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30 of 41 people (73%) found this review helpful
3 people found this review funny
85.9 hrs on record
Early Access Review
Posted: May 18
The mims has hours of enjoyment. I'd guess a new player would take ~30 hours to beat the game if they pick up on the strategy fast. Some of the missions have unique stories and objective, so each mission isn't a clone from the last. Overall good game.
Was this review helpful? Yes No Funny
34 of 49 people (69%) found this review helpful
4 people found this review funny
Not Recommended
1.6 hrs on record
Early Access Review
Posted: February 18
Another stalled out early access disappointment with a developer ignores or outright argues with feedback.

Gets a lot of the "standard" stuff wrong (horrible camera/controls, no ability to save the game...) without bringing anything new to the table other than some cute graphics.

Update: Just updating now that this is out of early access to say that nothing has changed. According to the developers: "Maybe in AAA games mid save game is standard this is why people are accustomed to this option."
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A developer has responded on Feb 21 @ 7:41am
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23 of 30 people (77%) found this review helpful
6.0 hrs on record
Early Access Review
Posted: February 9, 2015
The Mims Beginning is a god game, where you the player are basically God. Your job is to guide and assist a small race of beings known as Mims by directing them around the small asteroid on which they live. Gameplay is simple, just click on a Mim and tell him where to go. The game shares a lot of similarities with other genres as well, such as real time strategy and city builders. This is made evident by the building menus fulls of structures that you can have your Mims build to aid in their way of life. In addition to building, you also have a menu where you can use a number of "God Powers", known as PSI. These can range from refreshing your Mims' fatigue levels, or offering protection from outside threats.

The gameplay can be a tad slow, but the devs have stated that they are working on numerous fixes, including an adjustment to the camera controls (which are solely keyboard keys, no mouse involved). Anyway, once you select a building for your Mims to build, you choose where it is to be built. Once placed, your little alien friends will go and build the selected building. Thankfully, there is a meter when you click on a building in progress that shows how long until building is finished. There are 2 main resources: Biomass and Gems. Gaining biomass requires creating a garden, where food and organic material are harvested and then thrown into a machine to create biomass. Gems are acquired by selling things at the market, which comes bit later into the game. To do this, you need a bio-lab and a spaceport, but if you don't spend your starter Gems on these 2 items, you are pretty much stuck. Something that needs adjusted for sure!

Graphically, things are a bit behind for our standards in the recent year, but for a small indie studio they are quite impressive. Everything is also bright, colorful, and eye-catching. As for the sound and music, they are a bit bland but they work well for the setting in which they are used. The game just looks great and has a lot of personality. The Mims themselves are a comedic bunch, prefering to slouch around and eat instead of work, which I guess is why they need you around for guidance! There is a story as to why they are now stranded on this asteroid and repairing their ship, but it just serves to make silly jokes via dialogue. And that's not a bad thing. The game shines in it's gameplay, not the story.

Despite the many issues the game may have right now, the devs have stated that they are working on improving things. It has potential, and it shows easily. With a patch or two this game can be great.


Be sure to check out Nerd House Gaming for more reviews!
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Recently Posted
4.8 hrs
Posted: September 11
I got a Linux demo of this game a couple years back, and had great fun playing the tutorial mission (which was whet it was). I wished it had a save feature, and rather expected the Steam version to implement a save function. No such luck. The devs have said that a save function would necessitate a complete engine rewrite::steamsad::

With that out of the way, this is a pretty unique (for PCs) god game. It's challenging enough in the later levels, and still a good time. Highly recommended with the save function problem noted.
Helpful? Yes No Funny
sudo rm -rf /
3.4 hrs
Posted: September 2
Better than Godus
Helpful? Yes No Funny
0.8 hrs
Posted: August 31
Feels incomplete. Also feels less like a "god game" and more like an RTS. I guess those two, more often than not, go hand-in-hand. I guess I'm just not a fan of this one.
Helpful? Yes No Funny
0.3 hrs
Posted: July 18
You can't save the game... like seriously?
Helpful? Yes No Funny
13.3 hrs
Posted: July 15
Kind of torn how to respond for this game. There is not a lot of depth to the game. It is simply place a few buildings and wait for the characters to build up mass to build a few things more. Rince & repeat, repeat, get stuck, restart, repeat, repeat, repeat. It can get monotonus quickly but at the same time that is something you're really just looking for in a game... simple.

To counter the gather-&-build they seem to have added a few features to add depth/difficulty. Only the issue is that the game quickly gets too difficult to keep up play since monsters come too quickly & mims tire too quickly. You come to a point where you literally can do nothing because you have no money to build & no mims to make the mass that buys things. It becomes a moot, frozen game. Even on the slowest setting I couldn't make it through more than 20 minutes of the survival play because the strongest beast kept getting dropped on my island 2+ at a time. Don't get me wrong, I love a challenging game and am bored into quiting if things are too easy, but this seems to have no build up difficult and instead just has constant stream of same difficulty. Which means it kills or gets you stuck into impobility early if you don't happen to luck out on the monster drops & rate you can build necessary buildings.

Despite than that I have enjoyed the occasiona play and would recommend trying if you have a chance to pick it up on sale. You will spend time enough and constantly be drawn back to try again after a time.
Helpful? Yes No Funny
57.6 hrs
Posted: July 15
Introduction (scroll down to the review if you only want to know what the game is about)

After buying lots and lots of games and only playing a few of them, I decided only to buy games that I really want to play right now. The Mims looked so interesting that I bought it, and I didn't regret it. Since I really like games like Spore, Minecraft and also games like Anno and Civilisations, this is a game for me.


The Mims is a game about building a small alien tribe. It is easy to understand but can be quite a challenge during the story. If you like taking care of aliens, getting them to work for you and building new stuff for them, this game is for you. Although it seems that the game does't have many things to do, there is a ton of stuff you can explore and you really have to think about what you want to build next and what you need to do.
I haven't completed the story yet (which is really funny in my opinion) but so far, I had a lot of fun and definitely want to finish it. If you know Spore, the style of the game is a bit similar, with the difference that you cannot create your own creatures, which is not a problem because it has other features that Spore doesn't have. After all, they are different games.

This is all I have to say about the game now. I hope to help some people with their decision when you are thinking about buying The Mims.
Helpful? Yes No Funny
2.6 hrs
Posted: July 13
Product received for free
Short Version: Bumbling little space-faring critters turn to you, their mystical psionic deity, to tell them when, where, and what to build, gather, eat, sleep, or scratch. Amusing gameplay and story make this game worth a look, but if you're not a fan of god-games in general then The Mims probably won't convert* you. *Ha! Pun intended.


The Mims Beginning puts a spacefaring spin on the god-game genre, putting you in charge of a hardy yet hapless band of alien 'Mims', which seem to be the genetic crossbreed of a rubber glove and a well-shaven Furby. You command the Mims through a journey across various sky-islands, directing their actions and providing miraculous aid as they build up temporary settlements and complete objectives before moving on to the next phase of their quest (and a new map for you).

Your role in the game is to act as the Mim's deity of sorts, which basically is the same role as any other RTS game - you direct them to gather resources, place buildings, and then purchase new units and upgrades as you see fit. However, instead of controlling units to battle an opponent, you instead use your Psionic powers to help your Mim's overcome the (un)natural world and it's various pesky inhabitants, aiding your followers and blowing up anything that tries to get in your way.

There are a few unusual systems in the Mims such as keeping track of excess scents (which attract pests and predators) and the way plants *throw* the food resource around the map. This makes for an interesting experience in the game, but can also be a bit tricky to get a handle on. Fortunately there are tutorial popups to walk you through most of it.

The graphics in the game are satisfactory in a cutesy-Indie type of way, as is the background sound. The only real negative of note is that the game does not allow saving in the middle of a map - once you start a mission, you are committed to either completing the scenario or starting again from scratch. This might be seen as a 'feature' by people who hate the constant saving/loading that is easy to resort to in modern games, but this is also a crazy annoyance when you accidentally spend most of a map's crystals (a scarce resource), or even when you simply want to go eat dinner.

The Mims provides a refreshingly satisfying take on the god-game genre. The large campaign is filled with quirky little cutscenes for story-ish background, and contains plenty of innovative mechanisms to support the reasonably enjoyable, laidback gameplay. The Mims may lack a real 'wow' factor, but every part of the experience is pleasantly amusing - which makes it a more-than-decent addition to any god-sim gamer's library.
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36.5 hrs
Posted: July 1
This Is nice game, It remembers me Black & White but with aliens.
I really miss the save game option, I hope devs will put it soon.
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11.5 hrs
Posted: June 28
It is a lovely, light-hearted god game that can keep you entertained for hours. The play is fun and fascinating, exactly enough hard and has a nice humour. The only thing that is certainly missing is a sandbox. Instead, the game offers survival mode, but it ends after you play for a certain amount of time, without any warning.
It is a game that makes you consider physics to prosper and at the same time isn't brain-breaking. Lack of save during a game is a minus, but not massively frustrating in my opinion.
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