Become a certified badass.
User reviews:
Positive (30 reviews) - 83% of the 30 user reviews for this game are positive.
Release Date: Aug 19, 2015

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About This Game

Become a certified badass.

Abducted by a race of hostile aliens, Lt. Kai Tana must use her quick reflexes and the teleporting power of the Quarp Jet to free her fellow prisoners and find a way home. Swapping back and forth between top-down vertical shoot ‘em up and side-scrolling action platformer, Velocity 2X blends two unique styles of fast-paced, frenetic gameplay into one incredible experience.

  • High-energy Adventure: Players must pilot the Quarp Jet through dangerous territory, using a variety of weapons and teleporting technology. Then dock your ship and advance through side-scrolling missions to defeat the evil alien race from within!
  • Speed Runner’s Dream: Use Speed Boost pads, on-foot teledash and cybernetic sprints to make it through the game faster!
  • Over 50 Dynamic Levels: Using the Quarp technology, navigate Lt. Tana through hours of gameplay that increases in speed and difficulty as you advance.
  • High Re-playability: Compete against your friends to see who can have the top score! Ranked leaderboards let speed runners compete for fastest time, highest completion percentage and highest overall score!
  • Neon Future: Take players to the stars with colorfully bold visual effects and a pulsing electronic soundtrack co-created by award-winning game composer Joris de Man.
  • NEW FEATURE Daily Challenge: Come back daily for exclusive new maps, complete with their own leaderboards!
  • Dual Core & Critical Urgency DLC Packs Included: 16 additional mind-melting levels to master advanced techniques!

System Requirements

    • OS: Windows Vista, Windows 7, or Windows 8
    • Processor: Intel Core 4400 @ 2.00GHz or AMD Athlon 64 X2 3800+ @ 2.0GHz
    • Memory: 1 GB RAM
    • Graphics: Radeon X1800 XL or Geforce 8800 GT or better
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectX® 9.0c or later
    • Additional Notes: Controller and 60hz monitor recommended for best experience.
Customer reviews
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Positive (30 reviews)
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24 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
5.6 hrs on record
Posted: September 29
Very cool art style, good atmosphere and cool music.
Took me a couple levels to get the hang of the fast paced action and controls but was getting 2nd and 3rd tier medals on most levels after that.
The console port is visible but not bad.
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1 of 1 people (100%) found this review helpful
4.9 hrs on record
Posted: October 10
Awesome OST, flawless graphics, complex paterns to follow so you can play it to the end.
Incurrage the use of a controller, but keyboard works fine.
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2 of 4 people (50%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: October 21
This game seems to be entirely lacking in emergent gameplay. It's like a simple rhythm game, where you're just trying to press the right buttons to bypass the presented obstacle, except you set your own pace. The screen is zoomed in enough that you can't plan ahead, and the obstacles don't have any sort of complexity to them, so there's not much in the way of thinking to do here. If you need a rhythm game without rhythm, I would recommend One Finger Death Punch for a more cerebral experience.
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1 of 3 people (33%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: October 16
I don't really do games like this at all. Velocity 2X is a something of a cross between old school Gameboy Formula Racer (go fast without hitting obstacles) and Lode Runner (run through tunnels with the screen sidescrolling). Based on the first 9 levels it seems they've decided to not make the 'maps' complicated but instead added lots of extra features (shooting, teleporting, sliding, jumping, switching between mini-games) and the player's objective is to combine these powers as fast as possible without missing too many collectibles.

The quick pace makes it about as fun as a primitive game like this can be, but I don't really need time killer apps on my PC (phone + waiting at the dentist's office would be a different story) and that's why I had to go negative. If you really like games like these or are wondering what your 4-year-old might want for his birthday then don't let me dissuade you, it's a well made game and could be lots of fun.

Keeping it running for the cards, so playtime will be skewed.
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1 of 4 people (25%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: October 10
Awful controls. Gameplay is repetitive with barely any incentive to get past the first 2 levels.

Same background music everywhere.
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Most Helpful Reviews  Overall
41 of 52 people (79%) found this review helpful
8 people found this review funny
Not Recommended
1.4 hrs on record
Posted: August 22
I really wanted to love this game. The problem is, it's 2016 and it doesn't have the kind of controller mapping support you'd find in a 1990's game. The controller is hardcoded to one input layout.

That on its own wouldn't be so bad, but the running sections of the game require you to switch from face buttons to right analogue stick constantly. See, 360 shooting requires the right analogue stick. The face buttons each do very important things, like jump and teleport. The human thumb can't do both at the same time.

But it doesn't end there. The game rewards you for going fast, and sprinting is bound to both R buttons. The game doesn't let you sprint and 360 shoot at the same time; you start shooting, you stop sprinting. So why is the controller hardcoded to allow the player's hand to sprint and 360 shoot at the same time? Why didn't the devs move the critical face buttons to the shoulder buttons, and move sprint to a face button?

Devs, if you're going to make games like it's the Stone Age of Gaming, at least make the controls work with the human hand so we don't want to change the controls constantly as we play your game. You've ruined an otherwise great game by both being lazy input Nazis and chosing a One True Controller Layout that forces you to use a claw grip like Gollum. Do you want your players to develop mutant Gollum hands? Do you? Because that's what you did.
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98 of 149 people (66%) found this review helpful
15 people found this review funny
3.3 hrs on record
Posted: August 19, 2015
Fantastic game with excellent production values and great gameplay. The animations are fluid and level design is very well done. The only issue I have with it is that teleportation is very hard to control, it could've been designed to be more responsive.

Other than that, I highly recommend this game, it is fun, challenging and addictive. If you're interested in this by looking at the screenshots, then don't hesitate to buy it. You won't regret it.
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18 of 18 people (100%) found this review helpful
44.0 hrs on record
Posted: May 27
Caveat emptor: avoid if you are on Windows 10 + nvidia. There is an unresolved known issue (see forum.)

Edit (July 2016): after 13 months of rollercoaster drama behind the scene, devs have come around and provided a patch. I'm glad to say that the above caveat is irrelevant now. You can read up on the full story here.

An enjoyable shmup/metroidvania mashup or a demanding 2D speedrunner, depending on your aptitude. Kb&m is supported, but it's mostly tuned for gamepad.

The game's main gimmick is the teleport ability. You can go through walls, make shortcuts by dynamic warp points, or even fling teleport targets into otherwise inaccessible areas in the platformer section.

It fits surprisingly well in the shmup/platformer scheme of things, and the game encourages experimentation and exploration with secrets and unlockables scattered across 50 levels. The time limit is loose enough so that you can mostly forget about it and have ~10 hours of casual fun by fiddling with and getting better at the unique mechanic, taking in the gorgeous artwork and uplifting soundtrack as you go.

The platformer section is a brilliant addition since the prequel Velocity Ultra which was a pure shmup. Contributions are multitude - sense of scale, change of pace, and much-needed personality and coherent context to the experience. It's nice to finally meet gritty Lieutenant Kai Tana up close and personal in action, and this time she even gets to play some bromance with a newfound alien sidekick in numerous cutscenes (which are sensibly skipped during replays.)

The real challenge and much extended playtime come from repeated attempts at perfect speedrun on each level by meeting 4 criteria: time, pickup, points, and no death. Good balance is kept on length, difficulty and complexity for the most part. It's utterly satisfying to finally win the coveted perfect trophy in the snazzy post-mission tally-up report after heated iteration of trial and failure to climb the leaderboard ladder.

That is, until they start to push the envelope so far that the fundamental design flaw inevitably emerges: speedrun and drag&drop operation (which the teleport mechanic boils down to) don't mix all that well. They demand utmost speed and accuracy, then provide slow and clumsy interface. They are contradicting themselves, and fighting the interface is never fun.

(Edit: think The Swapper without the bullet-time slowdown.)

I have clocked ~40 hours of playtime before reaching that saturation point (at about 80% on the way,) so I have no hesitation to recommend the game on its merits - it sure was an exhilarating ride. Just be mindful that you might hit a thick difficulty wall somewhere down the line.
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24 of 40 people (60%) found this review helpful
1 person found this review funny
Not Recommended
2.2 hrs on record
Posted: March 18
I was really stoked about this game when I first saw it. Paid way more than I should have because I was so excited to play it. Great graphics, beautiful music, the default controls were counterintuitive but was able to customize those easily enough once I figured out how to best lay the controls out.

Played through the first 8 levels without a problem. Level 9 refuses to load. Publisher blames Nvidia's Win 10 driver. Widespread problem but nobody seems to care or be able to do anything about it. This problem has been going on now since August of 2015 with no resolution in sight.

Great game. Has the makings to be a true stand out title that is at the same time familiar and innovative. A spiritual successor to the original Metroid games. Unfortunately, I can not recommend due to the fact that this game is simply broken and abondoned at this point... What a pity, too.
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5 of 5 people (100%) found this review helpful
21.7 hrs on record
Posted: May 2
If you like fast paced games with amazingly fluid gameplay you'll love this. The puzzle elements add a little variety but aren't my cup of tea. Running, flying and teleporting through the "critical urgency" levels feels amazing, though and keeps you playing til you get that perfect score. At a 20€ price point it might be a little expensive, but if you find it on sale for 10€, I can only recommend it.
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Recently Posted
25.1 hrs
Posted: September 25
Man, a little surprised at how much I ended up liking this one. It's a bit awkward to play at first because the developers wanted to take advantage of ALL THE BUTTONS, and the control scheme is maybe a bit of a convoluted mess, but muscle memory builds up the more you play it, I guess. I played on keyboard and I dunno if it'd be any easier on controller but I don't have one.

The game really emphasises speed and I really appreciate that because the mechanics are certainly designed for it; some of the levels in this game are kind of insane in how precise you have to be at the speed you're going, especially the later ones and pretty much all of the expansion levels. But it feels really damn good to nail the levels and get that perfect rating, even if it's ridiculously hard on a good number of levels; one of the hardest challenges I've faced in a while really, but the fact that I stuck with it only really hows how enjoyable the game is to play.

I do have a few issues with the game, though; the telepod throw is just a bad mechanic, first of all. It's awkward to aim and always breaks the pace of the game because you have to stop and try to wrestle with the controls to aim it and it's just aaaawkward. I also don't really like how the pickup suction works; it feels to me like once you start pulling it in you should already have it, but it's very easy to lose pickups by outrunning the suction and with how strict the requirements are for perfect, literally missing a single pickup is an automatic failure, which can be... a bit frustrating, yeah. Also don't like a few enemy types, especially the vokh guards when they start having waaayyy too much health. And there's a handful of levels that are far too long for their own good; it gets really stressful playing these long levels when they're 4, 5, 6, heck even 7 minutes long. There's not a ton of marathon levels thankfully but I'd prefer having none at all.

The game also looks pretty dang great visually and there's never any graphical confusion, everything stands out where it needs to. The soundtrack is... okay, but gets a bit old fast. The story's okay but a bit throwaway, but it's pretty clearly not the point so whatever.

This is definitely a game I can see myself replaying in the future and one of the better platformers on steam once you get past the initial awkwardness. Even considering picking up Velocity Ultra now since the shmup parts of this are plenty clever on their own. So yeah. Good game with a few roadbumps but on the whole pretty strong regardless.
Helpful? Yes No Funny
1.5 hrs
Posted: September 16
played for an hour, didn't finish the 2nd level
Helpful? Yes No Funny
0.3 hrs
Posted: September 16
Pretty bad controls. Unless you have a gamepad, avoid it.
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7.6 hrs
Posted: September 15
I really enjoy this game. I'm a sucker for vertical space scrollers, puzzlers, teleporting features, and frenetic gameplay. It is quite fun to go back to previous levels and try to beat the Gold speed rating, or gett all the acheivements on one run for a PERFECT. The teleporting implementation is easy to use and very satisfying. I highly recommend.
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3.8 hrs
Posted: September 15
Velocity 2X: the game that tries to combine a platformer and a shmup - and succeeds in neither.

- Nice visuals

- Abysmal control schemes on both keyboard and gamepad
- Configuring keyboard controls is thoroughly a pain
- Can't configure gamepad controls AT ALL
- Keyboard prompts are not shown during the game
- Multiple game breaking technical issues, check forums
- Story is presented in simple screens before levels
- Gets repeatetive very quickly
Helpful? Yes No Funny