Broken Sword 3 is host to some big problems that unfortunately overshadows a lot of the good aspects of the game.
Just like the previous Broken Sword games, the story is decent though not special. The dialogue and voice acting is definitely one of the strongest aspects of the series, and BS 3 has that too. Most of the puzzles range from okay to pretty interesting.
However, the controls are an unholy collection of awful and rubbish. They suck, they suck in every way possible. Combine the bad controls with the terrible camera and you got a special kind of awful. The camera uses weird angels and it switches them constantly. CONSTANTLY. It jumps back and forth, sometimes as much as five times in a few "meters" of road. It's enough to make you seasick... and it causes you to run the wrong way since what was one direction a second ago is suddenly the opposite direction or sideways. It also prevents you from seeing the things you wish to see.
Maybe it is easier to play on a controller, but as far as I can tell there is no way to do so.
The move to 3D really did not help this game in any way. The visuals look dated compared to the other two older games. The controls and camera are, as I said, horrific. To the puzzles it has apparently only added crate/block dragging and hidden climb points. The block puzzles are unfortunately uninspired and the hidden climb points are either obvious or frustrating. It has, however, added a bunch of empty space that you have to transverse, filled with an endless supply of locked doors that you can for some reason try to open, look at and listen to. It is a frustrating test of patience. It adds nothing to the puzzles when five endless corridors still only contain one object and one place to use it. It does not make the world feel larger and more alive, it just creates even more space you have to get through with your bad controls and camera.
Then we have the fact that you can't skip dialogue or cutscenes. Which is going to be a problem considering BS3, like all adventure games, encourage interacting with objects numerous times... which means that it sure would be nice to be able to skip past having to hear them say they can't open the door for the thousands time until you find the door you ARE supposed to open. Not being able to skip cutscenes is even worse since they had decided to match almost every cutscene with either quick time events or chases... and if you miss you die... and if you die... YOU HAVE TO WATCH THE WHOLE FREAKING CUTSCENE AGAIN... AND AGAIN... AND AGAIN.
It's a shame, because underneath it all is a pretty nice adventure game. The problem is that the amount of frustration you have to go through to get to the good parts is just not worth it. The only reason I played to the end is stubborness. There are good moments, but the only way I can recommend this game is if you have a high tolerance for bad controls, bad cameras, watching the same cutscenes over and over again, and just generally feel like the game is wasting your time for no good reason.
Αναρτήθηκε: 16 Ιανουαρίου 2014